Cogmind - Beta 8 @@@ ROGUELIKE MODE Name: Amphouse //---[ CORE DESTROYED! ]--- // removed Result: Escaped! // new format for result // other sameples if died: Result: Destroyed by S-43 Plague with Autogun Result: Destroyed by B-75 Beast via exploding Nuclear Reactor Result: Destroyed self with Grenade Launcher Result: Destroyed self via exploding Nuclear Reactor Result: Destroyed self with Ion Engine chain reaction Result: Destroyed by exploding Fusion Modulator Result: Destroyed by Heavy Explosive Trap Result: Destroyed by Rocket Launcher // no attacker, was destroyed first Performance ------------- Evolutions (9) 4500 Robots Destroyed (339) 1695 Value Destroyed (15596) 15596 Prototype IDs (94) 1880 Alien Tech Used (1) 200 Bonus (30351) 30351 TOTAL SCORE: 54222 Cogmind --------- Core Integrity 1130/1600 Matter 186/600 Energy 1482/1490 System Corruption 19% Temperature Cool (4) Location -2/Research Parts ------- Power (2) Reinforced Quantum Reactor Zero-point Reactor Propulsion (4) Experimental Biometal Heavy Treads Utility (15) Experimental Heat Sink High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Improved Matter Compressor Advanced Targeting Computer Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Weapon Cycler Thermal Barrier AEGIS Remote Shield Weapon (5) Quantum Rifle KE Penetrator Railgun Helical Railgun Inventory (20) Light Quantum Reactor Enhanced Biometal Leg Enhanced Biometal Leg Experimental Energy Well Experimental Force Field AEGIS Remote Shield Heavy Particle Cannon Cooled Nova Cannon Graviton Cannon Mini Smartbomb Launcher Ionic Axe Peak State ------------ Power Zero-point Reactor Zero-point Reactor Propulsion Biometal Heavy Treads Experimental Biometal Heavy Treads Utility Experimental Heat Sink Experimental Cooling System High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Advanced Kinecellerator Advanced Weapon Cycler Advanced Weapon Cycler AEGIS Remote Shield Improved System Restoration Module Weapon Cooled Nova Cannon KE Penetrator Helical Railgun Helical Railgun Graviton Cannon Inventory Reinforced Quantum Reactor Biometal Heavy Treads Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg High-capacity Matter Pod Matter Compressor Advanced Transmission Jammer Improved Propulsion Shielding Heavy Regenerative Plating Thermal Barrier Thermal Barrier Advanced Force Field Experimental Force Field Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Vortex Cannon KE Penetrator Railgun Railgun Helical Railgun Mini Smartbomb Launcher Hellfire Missile Launcher Ionic Axe [Rating: 228] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Reinforced Quantum Reactor Propulsion Centrium Wheel Treads Light Treads Wheel Centrium Wheel Leg Aluminum Leg Utility High-capacity Storage Unit Device Experimental Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Gamma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Advanced Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Ionic Axe Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Bonus ------- High Alert Combat Kills 2813 Follower Combat Kills 366 Met EX-HEX 100 Met EX-BIN 100 Met EX-DEC 100 Was Aligned with FarCom 300 Opened EX-Vault 100 Win 3000 Friendly Fire -828 Build // | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 ------- //Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Slots Evolved 14 | - - - - - 4 - - 4 - 2 - - - 2 - // new section and subsection Power 1 | - - - - - - - - - - 1 - - - - - Propulsion 2 | - - - - - 2 - - - - - - - - - - Utility 8 | - - - - - 1 - - 3 - - - - - 2 - Weapon 3 | - - - - - 1 - - 1 - 1 - - - - - Parts Attached 455 | - - - - - - - - - - - - - - - - Power 31 | - - - - - - - - - - - - - - - - Propulsion 54 | - - - - - - - - - - - - - - - - Utility 172 | - - - - - - - - - - - - - - - - Weapon 198 | - - - - - - - - - - - - - - - - Unidentified Prototypes 55 | - - - - - - - - - - - - - - - - Parts Lost 75 | - - - - - - - - - - - - - - - - Power 7 | - - - - - - - - - - - - - - - - Propulsion 15 | - - - - - - - - - - - - - - - - Utility 16 | - - - - - - - - - - - - - - - - Weapon 37 | - - - - - - - - - - - - - - - - Average Slot Usage (%) 91 | - - - - - - - - - - - - - - - - Naked Turns 1 | - - - - - - - - - - - - - - - - Heaviest Build 212 | - - - - - - - - - - - - - - - - Greatest Support 160 | - - - - - - - - - - - - - - - - Greatest Overweight (x) 15 | - - - - - - - - - - - - - - - - Average Overweight (x) 1 | - - - - - - - - - - - - - - - - Largest Inventory 28 | - - - - - - - - - - - - - - - - Average Capacity 23 | - - - - - - - - - - - - - - - - Most Carried 28 | - - - - - - - - - - - - - - - - Average Carried 22 | - - - - - - - - - - - - - - - - Final Capacity 20 | - - - - - - - - - - - - - - - - Final Carried 11 | - - - - - - - - - - - - - - - - Resources // | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 ----------- //Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Matter Collected 12602 | - - - - - - - - - - - - - - - - Remotely 18 | - - - - - - - - - - - - - - - - Salvage Created 19305 | - - - - - - - - - - - - - - - - Haulers Intercepted 10 | - - - - - - - - - - - - - - - - // moved from elsewhere Recyclers Shooed 14 | - - - - - - - - - - - - - - - - // moved from elsewhere Parts Field Recycled 0 // was under Utilities section Retrieved Matter 0 Parts Self-Destructed 170 // moved from elsewhere Prevented 28 Kills // | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 ------- //Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 263 | - - - - - - - - - - - - - - - - Melee 7 | - - - - - - - - - - - - - - - - Guns 133 | - - - - - - - - - - - - - - - - Cannons 38 | - - - - - - - - - - - - - - - - AOE 70 | - - - - - - - - - - - - - - - - Classes Destroyed 17 | - - - - - - - - - - - - - - - - Worker 22 | - - - - - - - - - - - - - - - - Builder 12 | - - - - - - - - - - - - - - - - Tunneler 1 | - - - - - - - - - - - - - - - - Hauler 10 | - - - - - - - - - - - - - - - - Recycler 25 | - - - - - - - - - - - - - - - - Drone 13 | - - - - - - - - - - - - - - - - Watcher 4 | - - - - - - - - - - - - - - - - Swarmer 53 | - - - - - - - - - - - - - - - - Grunt 75 | - - - - - - - - - - - - - - - - Brawler 5 | - - - - - - - - - - - - - - - - Duelist 4 | - - - - - - - - - - - - - - - - Protector 3 | - - - - - - - - - - - - - - - - Sentry 33 | - - - - - - - - - - - - - - - - Demolisher 3 | - - - - - - - - - - - - - - - - Hunter 20 | - - - - - - - - - - - - - - - - Programmer 53 | - - - - - - - - - - - - - - - - Executioner 1 | - - - - - - - - - - - - - - - - Best Kill Streak 20 | - - - - - - - - - - - - - - - - Combat Bots Only 15 | - - - - - - - - - - - - - - - - Max Kills in Single Turn 5 | - - - - - - - - - - - - - - - - Gunslinging 1 | - - - - - - - - - - - - - - - - Exploded 4 | - - - - - - - - - - - - - - - - Melee 1 | - - - - - - - - - - - - - - - - Major NPCs Destroyed 2 Zhirov (-1/Access) // add the map they were killed on MAIN.C (-1/Command) Combat // | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -------- //Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Damage Taken 19415 | - - - - - - - - - - - - - - - - Core 1916 | - - - - - - - - - - - - - - - - Absorbed by Shields 4423 | - - - - - - - - - - - - - - - - Missiles Intercepted 0 | - - - - - - - - - - - - - - - - //was Average Core Remaining (%) Core Remaining (%) 70 | - - - - - - - - - - - - - - - - Volleys Fired 616 | - - - - - - - - - - - - - - - - Largest 5 | - - - - - - - - - - - - - - - - Hottest 349 | - - - - - - - - - - - - - - - - Shots Fired 1813 | - - - - - - - - - - - - - - - - Gun 1437 | - - - - - - - - - - - - - - - - Cannon 283 | - - - - - - - - - - - - - - - - Launcher 92 | - - - - - - - - - - - - - - - - Special 1 | - - - - - - - - - - - - - - - - Kinetic 1230 | - - - - - - - - - - - - - - - - Thermal 308 | - - - - - - - - - - - - - - - - Explosive 38 | - - - - - - - - - - - - - - - - Electromagnetic 221 | - - - - - - - - - - - - - - - - Entropic 15 | - - - - - - - - - - - - - - - - Robot Hit Streak 64 | - - - - - - - - - - - - - - - - Robot Miss Streak 7 | - - - - - - - - - - - - - - - - Penetration Max 2 | - - - - - - - - - - - - - - - - Secondary Targets 31 | - - - - - - - - - - - - - - - - Max Gunslinging Chain 2 | - - - - - - - - - - - - - - - - Shots Hit Robots 1295 | - - - - - - - - - - - - - - - - Core Hits 749 | - - - - - - - - - - - - - - - - Critical Hits 165 | - - - - - - - - - - - - - - - - Critical Kills 51 | - - - - - - - - - - - - - - - - Critical Parts Destroyed 77 | - - - - - - - - - - - - - - - - Overload Shots 0 | - - - - - - - - - - - - - - - - Energy Bleed 0 | - - - - - - - - - - - - - - - - Heat Surge 0 | - - - - - - - - - - - - - - - - Short Circuit 0 | - - - - - - - - - - - - - - - - Meltdown 0 | - - - - - - - - - - - - - - - - Melee Attacks 224 | - - - - - - - - - - - - - - - - Impact 76 | - - - - - - - - - - - - - - - - Slashing 147 | - - - - - - - - - - - - - - - - Piercing 0 | - - - - - - - - - - - - - - - - Sneak Attacks 18 | - - - - - - - - - - - - - - - - ^Combat Hostiles 0 | - - - - - - - - - - - - - - - - Follow-up Attacks 7 | - - - - - - - - - - - - - - - - Knockbacks 36 | - - - - - - - - - - - - - - - - Impact 6 | - - - - - - - - - - - - - - - - Kinetic 28 | - - - - - - - - - - - - - - - - Secondary 2 | - - - - - - - - - - - - - - - - Damage Inflicted 46638 | - - - - - - - - - - - - - - - - Guns 21984 | - - - - - - - - - - - - - - - - Cannons 6699 | - - - - - - - - - - - - - - - - Explosions 10806 | - - - - - - - - - - - - - - - - Melee 7126 | - - - - - - - - - - - - - - - - Ramming 23 | - - - - - - - - - - - - - - - - Kinetic 20340 | - - - - - - - - - - - - - - - - Thermal 5128 | - - - - - - - - - - - - - - - - Explosive 6162 | - - - - - - - - - - - - - - - - Electromagnetic 6860 | - - - - - - - - - - - - - - - - Impact 1642 | - - - - - - - - - - - - - - - - Slashing 5484 | - - - - - - - - - - - - - - - - Piercing 0 | - - - - - - - - - - - - - - - - Entropic 999 | - - - - - - - - - - - - - - - - Overflow Damage 157 | - - - - - - - - - - - - - - - - Projectiles 81 | - - - - - - - - - - - - - - - - Explosions 59 | - - - - - - - - - - - - - - - - Melee 17 | - - - - - - - - - - - - - - - - Self-Inflicted Damage 924 | - - - - - - - - - - - - - - - - Shots 43 | - - - - - - - - - - - - - - - - Rammed 9 | - - - - - - - - - - - - - - - - Highest Temperature 938 | - - - - - - - - - - - - - - - - Average Temperature 105 | - - - - - - - - - - - - - - - - Received Heat Transfer 2543 | - - - - - - - - - - - - - - - - Shutdowns 1 | - - - - - - - - - - - - - - - - Energy Bleed 4 | - - - - - - - - - - - - - - - - Interference 2 | - - - - - - - - - - - - - - - - Matter Decay 2 | - - - - - - - - - - - - - - - - Short Circuit 3 | - - - - - - - - - - - - - - - - Damage (minor) 2 | - - - - - - - - - - - - - - - - Damage (major) 2 | - - - - - - - - - - - - - - - - Highest Corruption 22 | - - - - - - - - - - - - - - - - Average Corruption 10 | - - - - - - - - - - - - - - - - Corruption Purged 32 | - - - - - - - - - - - - - - - - Message Errors 77 | - - - - - - - - - - - - - - - - Matter Fused 92 | - - - - - - - - - - - - - - - - Heat Flow Error 38 | - - - - - - - - - - - - - - - - Energy Discharge 47 | - - - - - - - - - - - - - - - - Parts Rejected 6 | - - - - - - - - - - - - - - - - Data loss (database) 46 | - - - - - - - - - - - - - - - - Misfires 13 | - - - - - - - - - - - - - - - - Alerts 4 | - - - - - - - - - - - - - - - - Misdirections 65 | - - - - - - - - - - - - - - - - Targeting Errors 137 | - - - - - - - - - - - - - - - - Weapon Failures 36 | - - - - - - - - - - - - - - - - Robots Corrupted 14 | - - - - - - - - - - - - - - - - Combat Hostiles 12 | - - - - - - - - - - - - - - - - Parts Fried 67 | - - - - - - - - - - - - - - - - Impact Corruptions 14 | - - - - - - - - - - - - - - - - Robots Melted 1 | - - - - - - - - - - - - - - - - Combat Hostiles 1 | - - - - - - - - - - - - - - - - Parts Melted 11 | - - - - - - - - - - - - - - - - Heat Transferred 7674 | - - - - - - - - - - - - - - - - Parts Sabotaged 0 | - - - - - - - - - - - - - - - - Parts Stolen 0 | - - - - - - - - - - - - - - - - Parts Stripped 0 | - - - - - - - - - - - - - - - - Power Chain Reactions 12 | - - - - - - - - - - - - - - - - Alert // | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 ------- //Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Peak Influence 1065 | - - - - - - - - - - - - - - - - Average Influence 290 | - - - - - - - - - - - - - - - - Final Influence 1201 | - - - - - - - - - - - - - - - - Maximum Alert Level 4 | - - - - - - - - - - - - - - - - Low Security (%) 47 | - - - - - - - - - - - - - - - - Level 1 26 | - - - - - - - - - - - - - - - - Level 2 13 | - - - - - - - - - - - - - - - - Level 3 12 | - - - - - - - - - - - - - - - - Level 4 0 | - - - - - - - - - - - - - - - - Level 5 0 | - - - - - - - - - - - - - - - - Triggered High Security 0 | - - - - - - - - - - - - - - - - Turns 0 | - - - - - - - - - - - - - - - - Maximum Security 0 | - - - - - - - - - - - - - - - - Squads Dispatched 54 | - - - - - - - - - - - - - - - - Investigation 6 | - - - - - - - - - - - - - - - - Extermination 24 | - - - - - - - - - - - - - - - - Reinforcement 16 | - - - - - - - - - - - - - - - - Assault 5 | - - - - - - - - - - - - - - - - Garrison 3 | - - - - - - - - - - - - - - - - Intercept 0 | - - - - - - - - - - - - - - - - First Intercept Depth 0 // actually can remove this since we'll see it in the above dispatch records... Stealth // | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 --------- //Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Communications Jammed 52 | - - - - - - - - - - - - - - - - Distress Signals 47 | - - - - - - - - - - - - - - - - Times Spotted 438 | - - - - - - - - - - - - - - - - Peak Tracking Total 71 | - - - - - - - - - - - - - - - - Tactical Retreats 34 | - - - - - - - - - - - - - - - - Traps // | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 ------- //Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Traps Triggered 15 | - - - - - - - - - - - - - - - - Indirectly 0 | - - - - - - - - - - - - - - - - Trap Hack Attempts 0 | - - - - - - - - - - - - - - - - Triggered 0 | - - - - - - - - - - - - - - - - Disarmed 0 | - - - - - - - - - - - - - - - - Reprogrammed 6 | - - - - - - - - - - - - - - - - Reused 5 | - - - - - - - - - - - - - - - - Traps Extracted 0 | - - - - - - - - - - - - - - - - Installed 0 | - - - - - - - - - - - - - - - - Triggered 18 | - - - - - - - - - - - - - - - - Machines ---------- Machines Disabled 41 Max in Single Turn 2 Machines Sabotaged 0 Garrisons Disabled 4 Garrisons Compromised 0 Network Hubs Disabled 0 Hacking --------- Data Cores Recovered 0 Used 0 Machines Hacked 90 Terminals 50 Fabricators 7 Repair Stations 7 Recycling Units 4 Scanalyzers 3 Garrison Access 6 Total Hacks 370 Successful 240 Failed 116 Catastrophic 21 Database Lockouts 2 Manual 111 Unauthorized 66 Terminals 180 Fabricators 25 Repair Stations 39 Recycling Units 10 Scanalyzers 18 Garrison Access 10 Terminal Hacks 210 Record 58 Part Schematic 12 Robot Schematic 6 Robot Analysis 4 Prototype ID Bank 6 Open Door 4 Level Access Points 2 Branch Access Points 4 Emergency Access Points 2 Terminal Index 2 Fabricator Index 1 Alert Level 7 Unreport Threat 5 Locate Traps 8 Reprogram Traps 1 Transport Status 1 Reinforcement Status 1 Recall Investigation 1 Recall Extermination 1 Recall Reinforcements 1 Hauler Manifests 2 Registered Prototypes 2 Zone Layout 2 Download EX-ID Prototypes1 Disengage Seal 1 Hacking Detections 62 Full Trace Events 2 Feedback Events 0 Feedback Corruption 0 Feedback Hackware Fried 0 Feedback Blocked 0 Trojans Installed 41 Terminals 37 Fabricators 3 Repair Stations 0 Recycling Units 1 Scanalyzers 0 Garrison Access 0 Fabricators Overloaded 0 Enemy Kills 0 Fabricator Schematic DLs 0 Fab Network Shutdowns 1 Robot Schematics Acquired 6 Robots Built 6 Total Robot Build Rating 39 Robot Fabrication Matter 1020 Robot Fabrication Time 242 Part Schematics Acquired 19 Parts Built 8 Total Part Build Rating 39 Part Fabrication Matter 1327 Part Fabrication Time 437 Parts Repaired 10 Part Repair Time 275 Parts Recycled 0 Recycled Matter 0 Retrieved Matter 0 Retrieved Components 13 Parts Scanalyzed 7 Part Schematics Acquired 7 Parts Damaged 0 // split off from machine hacking Bothacking // | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 ------------ //Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Robots Hacked 1 | - - - - - - - - - - - - - - - - Non-combat 0 | - - - - - - - - - - - - - - - - Combat 1 | - - - - - - - - - - - - - - - - parse_system 1 | - - - - - - - - - - - - - - - - no_distress 3 | - - - - - - - - - - - - - - - - generate_anomaly 2 | - - - - - - - - - - - - - - - - find_chute 2 | - - - - - - - - - - - - - - - - ignore_repairs 11 | - - - - - - - - - - - - - - - - find_fabricator 1 | - - - - - - - - - - - - - - - - drop_inventory 11 | - - - - - - - - - - - - - - - - find_recycling 1 | - - - - - - - - - - - - - - - - ignore_parts 4 | - - - - - - - - - - - - - - - - ignore_targets 1 | - - - - - - - - - - - - - - - - First RIF Depth 0 Relay Couplers Released 0 Robots Rewired 0 Allies Hacked 1 Hacks Repelled 1 Allies // | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 -------- //Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Total Allies 14 | - - - - - - - - - - - - - - - - Largest Group 3 | - - - - - - - - - - - - - - - - Highest-Rated Group 112 | - - - - - - - - - - - - - - - - Highest-Rated Ally 94 | - - - - - - - - - - - - - - - - Total Orders 25 GOTO 14 FOLLOW 2 DROP 1 EXPLORE 7 RETURN 1 Ally Attacks 81 Total Damage 2192 Kills 15 Allies Corrupted 2 Allies Melted 1 Terraforming Orders 0 // probably just remove this section Walls Tunneled 0 Intel ------- Robot Analysis Total 4 Derelict Logs Recovered 7 // moved from elsewhere Decoded 0b10 Intel 5 // moved from hacking Traps 1 Emergency Access 4 Drone Launches 12 // was under Utilities section Drone Recoveries 1 Exploration // | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 ------------- //Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Turns Passed 23764 | 42 2546 535 3438 4294 1272 1057 1280 928 169 1685 1087 119 864 2666 3462 Spaces Moved 16231 | - - - - - - - - - - - - - - - - Core 4 | - - - - - - - - - - - - - - - - Treads 1909 | - - - - - - - - - - - - - - - - Wheels 12153 | - - - - - - - - - - - - - - - - Legs 2165 | - - - - - - - - - - - - - - - - Hover 0 | - - - - - - - - - - - - - - - - Flight 0 | - - - - - - - - - - - - - - - - Fastest Speed (%) 200 | - - - - - - - - - - - - - - - - Average Speed (%) 84 | - - - - - - - - - - - - - - - - Slowest Speed (%) 18 | - - - - - - - - - - - - - - - - Overloaded Moves 0 | - - - - - - - - - - - - - - - - Propulsion Burnouts 0 | - - - - - - - - - - - - - - - - Robots Hopped 0 | - - - - - - - - - - - - - - - - Targets Rammed 9 | - - - - - - - - - - - - - - - - Targets Kicked 0 | - - - - - - - - - - - - - - - - Targets Crushed 0 | - - - - - - - - - - - - - - - - Cave-ins Triggered 1 | - - - - - - - - - - - - - - - - Time Travels 1 | - - - - - - - - - - - - - - - - Spaces Dug 728 Melee 113 Projectile 109 AOE 506 Exploration Rate (%) 34 Regions Visited 25 Branch Regions 14 Pre-discovered Areas 6 Known Exits Taken 7 Unknown Exits Taken 15 Garrisons Visited 0 Relays Disabled 0 Generators Disabled 0 Scrap Searched 18 //tk broken down into types and per-map Actions // | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -5 -5 -5 -5 -4 -4 --------- //Run | Scr Mat Min Exi Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Total 17 | - - - - - - - - - - - - - - - - Fire 22 | - - - - - - - - - - - - - - - - Move 12 | - - - - - - - - - - - - - - - - Rewire 1 | - - - - - - - - - - - - - - - - etc... 10 | - - - - - - - - - - - - - - - - Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Recycling -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 2 exits: *Sur x2) 0b11 Command History --------- // what's the threshold for how important something should be before inclusion here... // is this an abridged log, or a highly condensed history? (DCSS-style or DoomRL-style?) // kinda weird since it potentially overlaps with a lot of other content in scoresheet // having this could remove some of the bonus points listed purely to have those on a "history-type list", // so in that light this is more of a "major events" type list ("MAIN.C attacked Warlord base." or actually will probably write all these from Cogmind's perspective: "Participated in defense of Warlord base against MAIN.C assault.") // (this will be a hugely spoilery section of the scoresheet, even more so than just the original bonus point list, but whatever, late-game scoresheets are inherently spoiler-filled) // but my other thought was to include *encounter-related* stuff that is too small for bonus points but would be very good to have here (like meeting the talkative derelict in the caves, or awakening the friendly bots in Storage) Last Messages --------------- // last 20 log messages (excluding unimportant ones that are normally not added to log export) // how meaningful is it to have this in Cogmind? well it could give a better idea of circumstances surrounding a loss in general, so yeah... Map ----- // ASCII map of area around them at death, showing only known map? // shows objects, of course, though without color not quite as easy to decipher... Best States ------------- Heat Dissipation 142 Coolant Potential 100 Energy Generation 61 Energy Capacity 1600 Matter Stores 392 Matter Capacity 600 Sight Range 24 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 625 Resistance: KI 30 Resistance: TH 50 Resistance: EM 25 Power Shielding 90 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 50 Evasion (%) 44 Targeting Accuracy 12 Melee Accuracy 5 Target Analysis 12 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Kinecelleration 50 Offensive Hacking 34 Defensive Hacking 32 New Achievements 8 // will remove this stat, since list will become a true list in data and don't need this number, can extract it from list length Item Schematics // new list, also indicating how acquired ----------------- Gauss Rifle (-7/Factory) (downloaded) Adv. Force Field (-5/Factory) (hacked) Plasma Cannon (-4/Armory) // no specific acquisition info, got it through some other means Robot Schematics // new list, also indicating how acquired (same options as item schematics list) ------------------ H-66 Slayer Fabricated ------------ 2x Arm. Huge Wheel (-6/Factory) (preloaded) // "preloaded" is a new state appended if applicable 2x Arm. Huge Wheel (-6/Factory) 1x Mni. Smartbomb Launcher (-5/Factory) 1x Adv. Transmission Jammer (-4/Factory) 1x Exp. Terrain Scan Processor (-4/Factory) 3x B-60 Warrior (-4/Factory) 1x Exp. Targeting Computer (-4/Factory) 2x H-77 Assassin (-4/Factory) 1x M-30 Cleanser (-3/Research) Prototype IDs --------------- // remove this list completely b/c it's not so meaningful, and we're going to have a ton of new content Alien Tech Used // not sure whether this should just be removed and have some of them folded into History (also depends on whether attachment history becomes a thing, in which case don't really need this list) ----------------- Core Expander Purchases (2) // optional list specific to AFD 2019 (some modes might add their own data to the format!) --------------- Lgt. Ion Engine (599) Arm. Wheel (769) Achievements -------------- 50k Club Can't Touch This Close Call Commander 0b11 Hunted More Dakka Please Tank void main() Challenges ------------ None Game ------ Seed: HardenedPhasingStorage Manual?: 0 Play Time: 590 min // rename to "Play Time (min)" Cumulative: 9932 min // rename to "Cumulative (hrs)", value is XXX.X Sessions: 15 Special Mode: None // this is new, need something to be able to identify non-regular game modes, like "Special Mode: AFD 2019" (to separate these from regular leaderboards; I guess these will use text) Easy Mode: 0 // will be renamed under new system!!! what is it called? difficulty? "Difficulty: Rogue" I guess (will use words rather than numbers for values here) Game No.: 67 Easier: 0 Easiest: 0 Win Type: 1 Total: 11 Types: 8/1/2/0/0/0/0 Lore%: 78 Gallery%: 85 Achievement%: 54 Options --------- ASCII: 0 Keyboard: 0 Movement: Numpad Keybinds: 0 Fullscreen: 2 Font: 18/X11 Map View: 76x50 Tactical HUD: 1 FOV Handling: Instant Map Filters: NONE Filters: NONE Steam: 1 // more options/preferences/settings here? // actually, will possibly include full preferences in the .proto but not in the actual scoresheet U=327148009 // will be keeping this old system just to be able to convert old sheets to new GUIDs if necessary! R=710361040