- A [TYPE]PROP [TAG]"GENERIC_MACHINE_" - B [TYPE]PROP [TAG]"BIN's Workstation" - C [TYPE]PROP [TAG]"Assembled Analyzer" - D [TYPE]PROP [TAG]"DEC's Workstation" - E [TYPE]PROP [TAG]"Testing Apparatus" - F [TYPE]PROP [TAG]EXI_Farcom - G [TYPE]PROP [TAG]"Testing Chamber Shield" - H [TYPE]PROP [TAG]"HEX's Workstation" - I [TYPE]PROP [TAG]EX-Generator - L [TYPE]PROP [TAG]EVENT_MARKER [SA]EXI_Spawn_Brawn [TRAIT]EXI_SurvivePlayer // appearance controlled via spawn prop rather than placing directly as Ent because it can technically depend on global (exiMetBrawnBefore_g/exiBrawnDead_g), which might allow player/run-relative events to affect the seed content; trait is b/c player could enter as hostile! (and still need to spawn him) - M [TYPE]PROP [TAG]"BIN's Terminal" [INTERACTIVE]CUSTOM [HACK]"Query(BIN-022/Potential Leg)" [HACK]"Query(BIN-031/Longsword +1)" [HACK]"Query(BIN-038/Flying Fortress v7)" [HACK]"Query(BIN-050/Chronowheel)" [HACK]"Query(BIN-061/Supersonic Drone Bay)" [HACK]"Query(BIN-070/YOLO Cannon)" [HACK]"Query(BIN-073/Field Lobotomy Kit)" [HACK]"Query(BIN-086/Deploy-a-Sentry)" - N [TYPE]PROP [TAG]"DEC's Terminal" [INTERACTIVE]CUSTOM [HACK]"Query(DEC-010/Atomic Chain Inverter)" [HACK]"Query(DEC-020/PSU Rigger)" [HACK]"Query(DEC-025/Gui. Plasma Cannon)" [HACK]"Query(DEC-046/Viral Cascade Emitter)" [HACK]"Query(DEC-054/Latent Energy Streamer)" [HACK]"Query(DEC-058/8R-AWN's Armor)" [HACK]"Query(DEC-076/XL Autogun Array)" [HACK]"Query(DEC-091/Autonomous Weapon System)" [HACK]"Query(DEC-098/Firepult)" [HACK]"Query(DEC-099/Infernogeddon Engine)" - O [TYPE]PROP [TAG]"HEX's Terminal" [INTERACTIVE]CUSTOM [HACK]"Query(HEX-040/Superbattery)" [HACK]"Query(HEX-075/0b10 Alert Chip)" [HACK]"Query(HEX-077/Modified TNC)" [HACK]"Query(HEX-080/Lightpack 2.0)" [HACK]"Query(HEX-082/Skeleton Box)" [HACK]"Query(HEX-102/Cloak of Protection)" [HACK]"Query(HEX-105/Trap Reconfigurator)" - P [TYPE]PROP [TAG]Components - R [TYPE]PROP [TAG]EVENT_MARKER [SA]EXI_Farcom // all [PINNED] messages moved to the front manually in sequence - W [TYPE]PROP [TAG]"EX-Message Board" [INTERACTIVE]CUSTOM [HACK]"Query(MSG001714-01*)" [HACK]"Query(MSG001873-01*)" [HACK]"Query(MSG003537-01*)" [HACK]"Query(MSG004902-01*)" [HACK]"Query(MSG001836-01)" [HACK]"Query(MSG001904-01)" [HACK]"Query(MSG001904-02)" [HACK]"Query(MSG002145-01)" [HACK]"Query(MSG002532-01)" [HACK]"Query(MSG002601-01)" [HACK]"Query(MSG002601-02)" [HACK]"Query(MSG002743-01)" [HACK]"Query(MSG002788-01)" [HACK]"Query(MSG002788-02)" [HACK]"Query(MSG003946-01)" [HACK]"Query(MSG003946-02)" [HACK]"Query(MSG003946-03)" [HACK]"Query(MSG004210-01)" [HACK]"Query(MSG004474-01)" [HACK]"Query(MSG004742-01)" [HACK]"Query(MSG004795-01)" [HACK]"Query(MSG004795-02)" [HACK]"Query(MSG004964-01)" - X [TYPE]PROP [TAG]"EX-Vault Access" [INTERACTIVE]CUSTOM [SA]EXI_H_Vault [TRAIT]EXI_SurvivePlayer|EXI_SurviveMainc // although technically the attack isn't triggered until after vault open anyway... - Y [TYPE]PROP [TAG]EVENT_MARKER [TRAIT]EXI_Vault_Door - Z [TYPE]PROP [TAG]"EX-Prototypes Database" [INTERACTIVE]CUSTOM [HACK]EX-Prototypes - a [TYPE]ENTITY [TAG]"A-02 Transporter" [FACTION]DERELICT_WARLORD [AI_MOVE]GUARD [DISABLE]UNPOWERED - b [TYPE]ENTITY [TAG]EX-BIN [FACTION]DERELICT_WARLORD [AI_MOVE]GUARD [SA]EXI_Bin_Dialogue|EXI_Bin_Score|EXI_Bin_Death|EXI_Bin_Dialogue2 // EXI_Bin_Death added back manually if removed by player/MAIN.C hostility (honestly should've just used the SURVIVE_WIPE option I forgot about) - d [TYPE]ENTITY [TAG]EX-DEC [FACTION]DERELICT_WARLORD [AI_MOVE]GUARD [SA]EXI_Dec_Dialogue|EXI_Dec_Score|EXI_Dec_Death [INVENTORY]Deploy-a-Sentry // EXI_Dec_Death added back manually if removed by player/MAIN.C hostility (honestly should've just used the SURVIVE_WIPE option I forgot about) - h [TYPE]ENTITY [TAG]EX-HEX [FACTION]DERELICT_WARLORD [AI_MOVE]GUARD [SA]EXI_Hex_Dialogue|EXI_Hex_Score - m [TYPE]ENTITY [TAG]Assembled_4 [FACTION]DERELICT_WARLORD [AI_MOVE]GUARD [DISABLE]DORMANT - n [TYPE]ENTITY [TAG]Assembled_7 [FACTION]DERELICT_WARLORD [AI_MOVE]GUARD [DISABLE]UNPOWERED // one of these named Zionites also ends up with you in MIN if EXI attacked by MAIN.C - o [TYPE]ENTITY [TAG]Zionite [UNIQUE_NAME]DK-RAY [CATEGORY]DER [FACTION]DERELICT_WARLORD [FALLBACK]1 [AI_MOVE]GUARD [SA]AUTO_EXI_DDARKRAY - p [TYPE]ENTITY [TAG]Zionite [UNIQUE_NAME]J5-HVA [CATEGORY]DER [FACTION]DERELICT_WARLORD [FALLBACK]1 [AI_MOVE]GUARD [SA]AUTO_EXI_JOSHUA - q [TYPE]ENTITY [TAG]Zionite [UNIQUE_NAME]5L-KAT [CATEGORY]DER [FACTION]DERELICT_WARLORD [FALLBACK]1 [AI_MOVE]GUARD [SA]AUTO_EXI_SHERLOCKKAT - r [TYPE]ENTITY [TAG]Zionite [UNIQUE_NAME]W1-DM0 [CATEGORY]DER [FACTION]DERELICT_WARLORD [FALLBACK]1 [AI_MOVE]GUARD [SA]AUTO_EXI_WIDMO - s [TYPE]ENTITY [TAG]Zionite [UNIQUE_NAME]GM-J5T [CATEGORY]DER [FACTION]DERELICT_WARLORD [FALLBACK]1 [AI_MOVE]GUARD [SA]AUTO_EXI_GJ - t [TYPE]ENTITY [TAG]Zionite [UNIQUE_NAME]ZX-C33 [CATEGORY]DER [FACTION]DERELICT_WARLORD [FALLBACK]1 [AI_MOVE]GUARD [SA]AUTO_EXI_ZXC - u [TYPE]ENTITY [TAG]Zionite [UNIQUE_NAME]AM-PHS [CATEGORY]DER [FACTION]DERELICT_WARLORD [FALLBACK]1 [AI_MOVE]GUARD [SA]AUTO_EXI_AMPHOUSE - 1 [TYPE]ITEM [TAG]"Nuclear Core|Rnf. Deuterium Engine|Fission Core|Lgt. Fission Core" [TRAIT]Rigged|RiggedExiles - 2 [TYPE]ITEM [TAG]STORAGE [FILL]1 [NEVERFAULTY]1 // some of these will be duplicated via hard-coded post-processing, to give them more than one of certain types if they spawn (detected by checking hard-coded vault area!) (extra values set in items.xt via ItemData::mapwideLimit) - 9 [TYPE]ITEM [TAG]"Potential Leg|Longsword +1|Flying Fortress v7|0b10 Alert Chip|Superbattery|Modified TNC|Chronowheel|Skeleton Box|Cloak of Protection|Supersonic Drone Bay|Lightpack 2.0|PSU Rigger|Gui. Plasma Cannon|Latent Energy Streamer|YOLO Cannon|Field Lobotomy Kit|XL Autogun Array|Deploy-a-Sentry|AWS/Thermal|AWS/Gauss|AWS/Autocannon|Firepult|Trap Reconfigurator" [UNIQUE]1 [SINGLE_INSTANCE_LOCAL]1 [SHIFT](1,1) [NEVERFAULTY]1