Cogmind > Competitions

Weekly Seed #105 [Beta 3.1] [Seed: DeepSeismicChainsword]

(1/1)

zxc:
This week's seed: DeepSeismicChainsword



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshots below match your game.
* Play through the game once. This is a friendly event and we are all honest people.
* When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* If you want to share details about the seed or your approach, make sure you use spoiler tags.
* Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
* As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: DeepSeismicChainsword] should display in the log window.

Congratulations on entering the seed, now get in there!

Dullahan:
Hello, this is my first time running the weekly seed.

Currently I'm messing around in super easy modo testing all kind of things and getting lore so I ran in said mode.


Early game was fairly standard, three EM pulse guns, a grenade launcher and a targeting computer at -11.

Quickly run the first few floors, getting the schematics for imp. Treads off a terminal.

Switched to treads on -9.

Ponder going flight at -7 after finding a stash of thrusters sitting close to some adv. Sensor arrays.
Decide against it and stumble on two plasma cannons soon after.

Take a turn in storage -7, nothing of note, got a few friends on my way out.

Get into a chute trap while fighting some hunters, thankfully I missed the party, all the crushers are dead, spare parts scattered all around and a hole in one of the walls.
One of the crusher come alive, cost me two powers and one propulsion.

Switch to full thermal after finding an improved particle charger.

Keep climbing floors with nothing special happening.

Come research I start melting garrisons on sight.
A random hauler get caught in the crossfire and bless me with two nova cannons.

Another turn, testing at -3 (with 7% corruption).
The very first room I check give me a potential cannon AND the improved version.
Find [redacted] around a corner, decide to take it with me to see what happen.
Grab the SHELL a few rooms away from the exit.

Reach access.
Blew up an energy cycler, no idea what they do but I remember Kyzrati destroying some on stream.

Triggered high security, my first time.
Died quickly after that, I managed to fight off a few waves but lost the potential cannon in the process.
Then ran out of spare guns and it was all over.


----
Fairly straight forward run, almost no branches.
Obviously grabbing the [redacted] without saying hello to Zhirov first was a happy little mistake.
I'm fairly confident I would have won with a little more luck in finding the exit, by the time I lost my potential cannon I had half of access mapped out, on treads.
SHELL is great, improved potential cannon is GLORIOUS, I killed a red behemoth in three volleys with it.
Easiest mode is, I think, a great place for new players, you can make a lot of suboptimal choices and still progress and see more of the game.

Spoiler (click to show/hide)Cogmind - Beta 3.1 *** EASIEST MODE

Name: Dullahan

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (445)     2225
Value Destroyed (23213)    23213
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (10470)              10470
              TOTAL SCORE: 40668

 Cogmind
---------
Core Integrity             0/1600
Matter                     28/300
Energy                     1190/1190
System Corruption          16%
Temperature                Cool (9)
Location                   -1/Access

 Parts
-------
Power (3)
  Light Quantum Reactor
Propulsion (6)
  (None)
Utility (14)
  Advanced Heat Sink
  Experimental Energy Well
Weapon (3)
  (None)
Inventory (4)
  SGEMP Prototype

 Peak State
------------
Power
  Light Angular Momentum Engine
  Micro Fission Core
  Light Quantum Reactor
Propulsion
  Advanced Heavy Treads
  Biometal Heavy Treads
  Biometal Heavy Treads
Utility
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
  Large Storage Unit
  Large Storage Unit
  Experimental Energy Well
  Improved Core Analyzer
  SHELL Armor
  Advanced Focal Shield
Weapon
  Cooled Nova Cannon
  Improved Potential Cannon
Inventory
  Quantum Reactor
  Light Quantum Reactor
  Light Quantum Reactor
  Armored Medium Treads
  Advanced Medium Treads
  Advanced Heat Sink
  Improved Medium Armor Plating
  Heavy Beamcaster
  Dispersion Rifle
  Advanced Plasma Cannon
  Advanced Plasma Cannon
  Advanced Assault Cannon
  Gauss Cannon
  Enhanced Gauss Cannon
  SGEMP Prototype
[Rating: 206]

 Favorites
-----------
Power                      Micro Fission Core
  Engine                   Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Mapper
  Protection               Improved Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Slug Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Segregator

 Stats
-------
Bonus Breakdown            10470
  High Alert Combat Kills  8189
  Follower Combat Kills    312
  Acquired SGEMP           2000
  Friendly Fire            -31
Classes Destroyed          24
  Worker                   27
  Builder                  21
  Tunneler                 3
  Hauler                   12
  Recycler                 22
  Carrier                  1
  Mechanic                 3
  Operator                 4
  Watcher                  34
  Swarmer                  47
  Saboteur                 2
  Grunt                    98
  Brawler                  6
  Duelist                  15
  Protector                2
  Researcher               3
  Sentry                   40
  Hunter                   42
  Programmer               51
  Q-Series                 6
  Behemoth                 2
  Compactor                1
  Striker                  2
  Alpha 7                  1
Major NPCs Destroyed       0
Best Kill Streak           17
  Combat Bots Only         16
Best States                0
  Heat Dissipation         166
  Energy Capacity          1680
  Matter Capacity          300
  Sight Range              18
  Robot Scan Range         8
  Terrain Scan Density     10
  Armor Coverage (%)       83
  Resistance: KI           65
  Resistance: TH           35
  Resistance: EX           35
  Resistance: EM           35
  Resistance: I            35
  Resistance: S            35
  Resistance: P            35
  Power Shielding          33
  Phase Shifting           20
  Evasion (%)              60
  Targeting Accuracy       6
  Core Analysis            8
  Recoil Reduction         6
  Energy Filtering         30
  Particle Charging        25
  Offensive Hacking        20
Matter Collected           6371
  Salvage Created          22008
Parts Attached             274
  Power                    55
  Propulsion               51
  Utility                  94
  Weapon                   74
Parts Lost                 63
  Power                    8
  Propulsion               7
  Utility                  25
  Weapon                   23
Average Slot Usage (%)     91
  Naked Turns              1
Spaces Moved               7824
  Fastest Speed (%)        200
  Average Speed (%)        62
  Slowest Speed (%)        8
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             141
  Greatest Support         220
  Greatest Overweight (x)  24
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         15
  Most Carried             16
  Average Carried          14
  Final Capacity           4
  Final Carried            2
Damage Taken               23495
  Core                     2566
  Absorbed by Shields      0
Average Core Remaining (%) 88
  Depth 11 Exit            100
  Depth 10 Exit            91
  Depth 9 Exit             86
  Depth 8 Exit             82
  Depth 7 Exit             95
  Depth 6 Exit             77
  Depth 5 Exit             88
  Depth 4 Exit             98
  Depth 3 Exit             71
  Depth 2 Exit             96
Volleys Fired              894
  Largest                  3
  Hottest                  316
Shots Fired                2235
  Gun                      824
  Cannon                   1407
  Launcher                 4
  Special                  0
  Kinetic                  621
  Thermal                  1151
  Explosive                4
  Electromagnetic          465
  Secondary Targets        2
Shots Hit Robots           1784
  Core Hits                854
  Critical Hits            99
  Critical Kills           36
  Critical Parts Destroyed 46
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              6
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           76374
  Projectiles              61981
  Explosions               14393
  Melee                    0
  Ramming                  0
  Kinetic                  12452
  Thermal                  54856
  Explosive                931
  Electromagnetic          8135
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            195
  Projectiles              0
  Explosions               110
  Melee                    85
Self-Inflicted Damage      858
  Shots                    19
  Rammed                   1
Highest Temperature        535
  Average Temperature      77
  Received Heat Transfer   4320
  Shutdowns                4
  Energy Bleed             6
  Interference             15
  Matter Decay             2
  Short Circuit            1
  Damage (major)           3
Highest Corruption         16
  Average Corruption       5
  Corruption Purged        0
  Message Errors           41
  Matter Fused             56
  Heat Flow Error          29
  Energy Discharge         26
  Parts Rejected           3
  Data loss (database)     33
  Misfires                 11
  Misdirections            18
  Targeting Errors         106
  Weapon Failures          22
  Depth 9 End              1
  Depth 7 End              1
  Depth 6 End              3
  Depth 5 End              4
  Depth 4 End              3
  Depth 3 End              11
  Depth 2 End              2
  Impact Corruptions       0
Haulers Intercepted        12
Robots Corrupted           9
  Parts Fried              29
  Impact Corruptions       0
Robots Melted              5
  Parts Melted             50
  Heat Transferred         47747
Parts Sabotaged            5
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      13
Communications Jammed      0
Times Spotted              493
  Peak Tracking Total      19
  Tactical Retreats        28
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            20
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2
Traps Extracted            0
  Installed                0
  Triggered                2
Machines Disabled          70
Machines Sabotaged         0
Data Cores Recovered       3
  Used                     0
Machines Hacked            21
  Terminals                14
  Fabricators              1
  Repair Stations          1
  Recycling Units          3
  Scanalyzers              1
  Garrison Access          1
Total Hacks                32
  Successful               17
  Failed                   15
  Catastrophic             8
  Database Lockouts        0
  Manual                   4
  Unauthorized             2
  Terminals                18
  Fabricators              2
  Repair Stations          5
  Recycling Units          3
  Scanalyzers              2
  Garrison Access          2
Terminal Hacks             7
  Record                   1
  Part Schematic           1
  Open Door                2
  Locate Traps             1
  Zone Layout              2
Hacking Detections         12
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         4
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              2
  Total Part Build Rating  4
  Part Fabrication Matter  124
  Part Fabrication Time    62
Parts Repaired             2
  Part Repair Time         58
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              1
Hacks Repelled             0
Total Allies               5
  Largest Group            3
  Highest-Rated Group      93
  Highest-Rated Ally       36
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               46
  Total Damage             950
  Kills                    10
Allies Corrupted           0
Allies Melted              0
Peak Influence             3085
  Average Influence        458
  Final Influence          2895
Maximum Alert Level        5
  Low Security (%)         52
  Level 1                  20
  Level 2                  11
  Level 3                  2
  Level 4                  1
  Level 5                  11
Triggered High Security    1
  Turns                    772
Squads Dispatched          92
  Investigation            2
  Extermination            21
  Reinforcement            21
  Assault                  29
  Garrison                 14
  Intercept                5
Derelict Logs Recovered    0
Scrap Searched             0
Exploration Rate (%)       23
  Regions Visited          15
  Pre-discovered Areas     2
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              9685
Turns Passed               16187
  Depth 11                 88
  Depth 10                 1330
  Depth 9                  670
  Depth 8                  755
  Depth 7                  1514
  Depth 6                  3029
  Depth 5                  2473
  Depth 4                  419
  Depth 3                  2654
  Depth 2                  590
  Depth 1                  2665
  Scrapyard                88
  Materials                2755
  Factory                  5690
  Research                 2011
  Access                   2665
  Storage                  877
  Waste                    868
  Testing                  1233

 Prototype IDs
---------------
Experimental Energy Well
Heavy Regenerative Plating
SHELL Armor
AEGIS Remote Shield
System Mapper
Heavy EM Shotgun
Gamma Rifle
Improved Heavy Laser
Cooled Proton Cannon
Potential Cannon
Cooled Nova Cannon
Improved Potential Cannon

 Fabricated
------------
2x Imp. Treads (-6/Factory)

 Alien Tech Used
-----------------
None

 Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Materials
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Sto)
-7/Storage
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-4/Factory
-3/Research
-3/Testing
-2/Research
-1/Access

 Challenges
------------
None

 Game
------
Seed: DeepSeismicChainsword
  Manual?: 1
Play Time: 132 min
  Cumulative: 2046 min
Sessions: 1
Easy Mode: 2
Game No.: 40
  Easier: 0
  Easiest: 14
Win Type: -
  Total: 1
  Types: 1/0/0/0/0/0/0
Lore%: 42
Gallery%: 50

 Options
---------
ASCII: 0
Keyboard: 0
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=587351329

Kyzrati:
Ooh thanks for the submission! We don't really get to see much info shared in the way of easier modes, so it's nice to see how a run plays out like this.

cinemabaroque:
Pretty straightforward run through materials. Briefly dipped into the mines but relatively close to another exit that took me up to the next materials floor before anything exciting happened.

I'd been rocking legs and a pretty mixed utility/weapon build but the very first room on the first factory floor had a large stock of 8 flight units. Feeling the need for speed I decided to swap out the legs and zip through the level. Unfortunately I got caught in an awkward spot and after losing a couple flight units I triggered a chute trap. I was actually not too worried about this as I had backup flight units and knew I'd be able to dodge past the crusher units but it turned out an advance force working for some Warlord had cleared the place out. I helped myself to their cache of battle rifles and headed out. Unfortunately, in my haste, I declined to wait for too many of the friendly robots to catch up to me so only a small force accompanied me back into 0B10.

With Warlord's forces generally wreaking havoc I was free to zip around until I found the way into the next level. This is where it got sticky, there was only one room connecting the area where I spawned in to the rest of the complex, unfortunately this room is also where troops were coming through to search for me so I explored every other nook and cranny of each room (there may have been a secret passage in one of them, I didn't walk along every wall), all the while getting shot at, before deciding to go into the teeth of the gauntlet and diving through the throngs of enemy robots to get into the larger part of the facility. At this point I'm down to just a couple of installed chips and relying on the core propulsion to fly by enemies as quickly as possible. At this point there are 4 hunters and who knows how many regular troopers coming after me and I dodge up into what turns out to be a cul de sac. Here I get my second good bit of trap luck as I trigger an ambush trap and it spawns three friendlies! We dodge into a room with a lot of structures and while the hunters gun down my new friends I manage to take advantage of the battle to slip by the hunters. The other pursuers haven't caught up so I'm desperately trying to turn the corner and get out of the line of fire when the first hunter emerges and destroys whats left of my core with his gauss rifle.

Not my best run, I've been pretty consistent at getting up to research in my last few playthroughs but there was a real lack of good propulsion equipment along the path I took other than the one big stockpile I found when I first got to factory. Fun though, I've never seen that set piece with the chute trap.

Run log:

Spoiler (click to show/hide)Cogmind - Beta 3.1 @@@ ROGUELIKE MODE

Name: cinemabaroque

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (4)             2000
Robots Destroyed (54)      270
Value Destroyed (1626)     1626
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (80)                 80
              TOTAL SCORE: 3996

 Cogmind
---------
Core Integrity             0/850
Matter                     247/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Location                   -6/Factory

 Parts
-------
Power (2)
  (None)
Propulsion (4)
  (None)
Utility (5)
  Enhanced Optical Array
Weapon (4)
  (None)
Inventory (4)
  Advanced Signal Interpreter
  Improved Medium Armor Plating
  Heavy Battle Rifle
  Heavy Battle Rifle

 Peak State
------------
Power
  Antimatter Reactor
Propulsion
  Cesium-ion Thruster
  Field Propulsion Drive
  Nuclear Pulse Array
Utility
  Heat Sink
  Medium Storage Unit
  Improved Targeting Computer
  System Shield
Weapon
  Heavy Battle Rifle
  Heavy Battle Rifle
  Heavy Battle Rifle
Inventory
  Cesium-ion Thruster
  Cesium-ion Thruster
  Cesium-ion Thruster
  Advanced Signal Interpreter
  Improved Medium Armor Plating
  System Shield
  Enhanced Gauss Cannon
  Improved Grenade Launcher
[Rating: 49]

 Favorites
-----------
Power                      Antimatter Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Aluminum Leg
  Wheel                    Compact Wheel
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Heavy Battle Rifle
  Energy Gun               Small Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Heavy Mace
  Slashing Weapon          Axe

 Stats
-------
Bonus Breakdown            80
  Follower Combat Kills    80
Classes Destroyed          7
  Builder                  1
  Hauler                   2
  Operator                 1
  Swarmer                  16
  Grunt                    25
  Sentry                   6
  Hunter                   3
Major NPCs Destroyed       0
Best Kill Streak           6
  Combat Bots Only         6
Best States                0
  Heat Dissipation         47
  Energy Capacity          325
  Matter Capacity          300
  Sight Range              22
  Robot Scan Range         8
  Terrain Scan Density     110
  Armor Coverage (%)       14
  Evasion (%)              63
  Targeting Accuracy       6
  Defensive Hacking        10
Matter Collected           1424
  Salvage Created          1801
Parts Attached             74
  Power                    10
  Propulsion               29
  Utility                  8
  Weapon                   27
Parts Lost                 30
  Power                    4
  Propulsion               14
  Utility                  4
  Weapon                   8
Average Slot Usage (%)     77
  Naked Turns              5
Spaces Moved               2887
  Fastest Speed (%)        322
  Average Speed (%)        192
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             37
  Greatest Support         45
  Greatest Overweight (x)  7
  Average Overweight (x)   0
Largest Inventory          8
  Average Capacity         7
  Most Carried             8
  Average Carried          6
  Final Capacity           4
  Final Carried            4
Damage Taken               4616
  Core                     1461
  Absorbed by Shields      0
Average Core Remaining (%) 72
  Depth 11 Exit            100
  Depth 10 Exit            61
  Depth 9 Exit             77
  Depth 8 Exit             28
  Depth 7 Exit             97
Volleys Fired              138
  Largest                  3
  Hottest                  153
Shots Fired                314
  Gun                      253
  Cannon                   61
  Launcher                 0
  Special                  0
  Kinetic                  205
  Thermal                  77
  Explosive                0
  Electromagnetic          32
  Secondary Targets        0
Shots Hit Robots           229
  Core Hits                82
  Critical Hits            1
  Critical Kills           0
  Critical Parts Destroyed 1
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              49
  Impact                   4
  Slashing                 45
  Piercing                 0
  Sneak Attacks            2
  Follow-up Attacks        3
Damage Inflicted           4225
  Projectiles              2840
  Explosions               34
  Melee                    1351
  Ramming                  0
  Kinetic                  2089
  Thermal                  552
  Explosive                0
  Electromagnetic          233
  Impact                   78
  Slashing                 1273
  Piercing                 0
Overflow Damage            12
  Projectiles              0
  Explosions               12
  Melee                    0
Self-Inflicted Damage      0
  Shots                    0
  Rammed                   0
Highest Temperature        409
  Average Temperature      113
  Received Heat Transfer   1323
  Shutdowns                3
  Energy Bleed             3
  Interference             8
  Short Circuit            1
Highest Corruption         0
  Average Corruption       0
  Corruption Purged        0
  Impact Corruptions       0
Haulers Intercepted        2
Robots Corrupted           0
  Parts Fried              0
  Impact Corruptions       1
Robots Melted              0
  Parts Melted             3
  Heat Transferred         1238
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      1
Communications Jammed      0
Times Spotted              127
  Peak Tracking Total      12
  Tactical Retreats        13
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            6
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          1
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            13
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              1
  Garrison Access          1
Total Hacks                34
  Successful               11
  Failed                   22
  Catastrophic             5
  Database Lockouts        0
  Manual                   18
  Unauthorized             10
  Terminals                22
  Fabricators              0
  Repair Stations          0
  Recycling Units          6
  Scanalyzers              3
  Garrison Access          1
Terminal Hacks             5
  Open Door                1
  Unreport Threat          1
  Locate Traps             2
Hacking Detections         10
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          4
  Terminals                3
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          1
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   1
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     4
Parts Scanalyzed           2
  Part Schematics Acquired 1
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              1
Hacks Repelled             0
Total Allies               23
  Largest Group            20
  Highest-Rated Group      535
  Highest-Rated Ally       35
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               31
  Total Damage             352
  Kills                    3
Allies Corrupted           0
Allies Melted              0
Peak Influence             297
  Average Influence        96
  Final Influence          15
Maximum Alert Level        1
  Low Security (%)         85
  Level 1                  14
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          12
  Investigation            1
  Extermination            1
  Reinforcement            10
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    1
Scrap Searched             2
Exploration Rate (%)       20
  Regions Visited          10
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              3414
Turns Passed               2981
  Depth 11                 45
  Depth 10                 635
  Depth 9                  508
  Depth 8                  728
  Depth 7                  758
  Depth 6                  307
  Scrapyard                45
  Materials                1627
  Factory                  722
  Mines                    244
  Waste                    343

 Prototype IDs
---------------
Heavy EM Shotgun

 Fabricated
------------
Nothing

 Alien Tech Used
-----------------
None

 Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-6/Factory

 Challenges
------------
None

 Game
------
Seed: deepseismicchainsword
  Manual?: 1
Play Time: 82 min
  Cumulative: 1954 min
Sessions: 3
Easy Mode: 0
Game No.: 18
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 21
Gallery%: 31

 Options
---------
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=925742772

nuzcraft:
Hey! This weekly seed was great!

I made my way through the first couple mats levels pretty quickly and decided to go on a mining trip on -9. After exploring a bit, some nice fellow showed me the way to salvation...ZION. I geared up, got imprinted, got my friends, and headed to the prox. caves. This is where things got dicey. I kept running into patrols and my entourage was dwindling. Since I shortcutted (shortcut?) my way from -9, I was vastly underevolved and underequipped. At some point I found a terminal and miraculously hacked the main exit location. I headed that way, clearing a couple patrols until it was just me and Mr. Bitey, my only friend. Getting close to the exit, and close to dead, I skirted past one last patrol, leaving Mr. Bitey as a temporary distraction.

14 core left. 5 tiles from the exit.

THUUUUMM.....THUUUUUUM

A beast was guarding the exit.

A beast in view, Mr. Bitey dead, and an assault force behind, I dove for the exit....

And made it to factory  ;D That was quite the adrenaline rush. I evolved for propulsion and guns mostly). Factory 6 wasn't too shabby, I picked up some great cannons and I think I was on a good set of treads. Factory 5, on the other hand, was a different story. I may have had good guns, but I had a lot of trouble with hunters. In the end, I had mostly hunter parts scavenged by the multitude of hunters I killed. In the end, I couldn't get a break, wasn't paying attention to my core, and met my grisly end.

Lots of fun, just gotta pay more attention to my core!

Spoiler: Scoresheet (click to show/hide)Cogmind - Beta 3.1 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (5)             2500
Robots Destroyed (145)     725
Value Destroyed (4270)     4270
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (1347)               1347
              TOTAL SCORE: 9042

 Cogmind
---------
Core Integrity             0/1000
Matter                     265/300
Energy                     600/600
System Corruption          0%
Temperature                Critical (1538)
Location                   -5/Factory

 Parts
-------
Power (1)
  Zionite Heavy DM Reactor
Propulsion (5)
  Medium Treads
  Carbon-fiber Leg
  Zionite Composite Leg I
  Zionite Composite Leg I
Utility (3)
  Medium Storage Unit
  Energy Well
  Targeting Computer
Weapon (8)
  Heavy Phase Cannon
  Autogun
  Autogun
  Gauss Rifle
  KE Penetrator
  Makeshift Spear
  Force Lance
Inventory (8)
  Improved Medium Treads
  Carbon-fiber Leg
  Flexi-carbon Leg
  Layered Medium Armor Plating
  Zionite Phaser-S
  Heavy Assault Rifle
  Gauss Rifle

 Peak State
------------
Power
  Cold Fusion Reactor
Propulsion
  Medium Treads
  Improved Medium Treads
  Carbon-fiber Leg
  Flexi-carbon Leg
  Zionite Composite Leg I
Utility
  Medium Storage Unit
  Energy Well
  Targeting Computer
Weapon
  Tesla Rifle
  Zionite Laser-S
  Wave Gun
  Gauss Rifle
  Magnetic Acceleration Cannon
  Guided EMP Blaster
  Force Lance
Inventory
  Angular Momentum Engine
  Zionite Heavy DM Reactor
  Flexi-carbon Leg
  Improved Heat Shielding
  Layered Medium Armor Plating
  Zionite Phaser-S
  Autogun
  Makeshift Spear
[Rating: 86]

 Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Armored Wheel
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Field Propulsion Drive
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Gauss Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Improved Datajack

 Stats
-------
Bonus Breakdown            1347
  High Alert Combat Kills  147
  Follower Combat Kills    643
  Met Imprinter            300
  Was Imprinted            300
  Friendly Fire            -43
Classes Destroyed          12
  Worker                   19
  Builder                  10
  Tunneler                 6
  Hauler                   2
  Recycler                 15
  Operator                 5
  Watcher                  5
  Swarmer                  22
  Grunt                    35
  Sentry                   10
  Hunter                   9
  Programmer               7
Major NPCs Destroyed       0
Best Kill Streak           9
  Combat Bots Only         6
Best States                0
  Heat Dissipation         56
  Energy Capacity          700
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         8
  Terrain Scan Range       16
  Terrain Scan Density     30
  Evasion (%)              50
  Targeting Accuracy       8
  Recoil Reduction         5
  Offensive Hacking        11
Matter Collected           3212
  Salvage Created          5933
Parts Attached             144
  Power                    11
  Propulsion               51
  Utility                  19
  Weapon                   63
Parts Lost                 69
  Power                    5
  Propulsion               26
  Utility                  5
  Weapon                   33
Average Slot Usage (%)     96
  Naked Turns              5
Spaces Moved               4365
  Fastest Speed (%)        200
  Average Speed (%)        67
  Slowest Speed (%)        20
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             71
  Greatest Support         127
  Greatest Overweight (x)  13
  Average Overweight (x)   0
Largest Inventory          8
  Average Capacity         6
  Most Carried             8
  Average Carried          5
  Final Capacity           8
  Final Carried            7
Damage Taken               10937
  Core                     2208
  Absorbed by Shields      0
Average Core Remaining (%) 42
  Depth 11 Exit            100
  Depth 10 Exit            40
  Depth 7 Exit             3
  Depth 6 Exit             28
Volleys Fired              331
  Largest                  6
  Hottest                  298
Shots Fired                846
  Gun                      689
  Cannon                   143
  Launcher                 14
  Special                  0
  Kinetic                  554
  Thermal                  167
  Explosive                10
  Electromagnetic          115
  Secondary Targets        6
Shots Hit Robots           599
  Core Hits                267
  Critical Hits            8
  Critical Kills           3
  Critical Parts Destroyed 5
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              75
  Impact                   0
  Slashing                 0
  Piercing                 75
  Sneak Attacks            23
  Follow-up Attacks        5
Damage Inflicted           15505
  Projectiles              9026
  Explosions               2896
  Melee                    3583
  Ramming                  0
  Kinetic                  5236
  Thermal                  4055
  Explosive                1034
  Electromagnetic          1597
  Impact                   0
  Slashing                 0
  Piercing                 3583
Overflow Damage            66
  Projectiles              0
  Explosions               66
  Melee                    0
Self-Inflicted Damage      430
  Shots                    8
  Rammed                   1
Highest Temperature        1558
  Average Temperature      95
  Received Heat Transfer   1676
  Shutdowns                1
  Interference             1
  Matter Decay             2
  Damage (minor)           1
  Damage (core)            6
Highest Corruption         4
  Average Corruption       2
  Corruption Purged        0
  Message Errors           5
  Matter Fused             4
  Heat Flow Error          2
  Energy Discharge         3
  Parts Rejected           1
  Data loss (database)     4
  Misfires                 1
  Misdirections            3
  Targeting Errors         8
  Weapon Failures          1
  Depth 10 End             1
  Depth 6 End              4
  Impact Corruptions       0
Haulers Intercepted        2
Robots Corrupted           0
  Parts Fried              6
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             4
  Heat Transferred         5414
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      21
  Prevented                6
Power Chain Reactions      7
Communications Jammed      0
Times Spotted              159
  Peak Tracking Total      8
  Tactical Retreats        10
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            5
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                0
Machines Disabled          22
Machines Sabotaged         0
Data Cores Recovered       3
  Used                     1
Machines Hacked            14
  Terminals                8
  Fabricators              1
  Repair Stations          1
  Recycling Units          3
  Scanalyzers              0
  Garrison Access          1
Total Hacks                38
  Successful               17
  Failed                   21
  Catastrophic             5
  Database Lockouts        0
  Manual                   26
  Unauthorized             5
  Terminals                26
  Fabricators              1
  Repair Stations          3
  Recycling Units          7
  Scanalyzers              0
  Garrison Access          1
Terminal Hacks             6
  Record                   1
  Level Access Points      2
  Alert Level              1
  Locate Traps             1
  Zone Layout              1
Hacking Detections         11
  Full Trace Events        3
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          3
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              1
  Total Part Build Rating  7
  Part Fabrication Matter  234
  Part Fabrication Time    117
Parts Repaired             1
  Part Repair Time         26
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     14
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Zionite Intel Received     2
  Emergency Access         1
  Active Terminals         1
Total Allies               10
  Largest Group            8
  Highest-Rated Group      260
  Highest-Rated Ally       85
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Zionite Dispatches         1
  Heavy                    1
Ally Attacks               73
  Total Damage             2458
  Kills                    22
Allies Corrupted           0
Allies Melted              0
Peak Influence             519
  Average Influence        162
  Final Influence          429
Maximum Alert Level        2
  Low Security (%)         64
  Level 1                  27
  Level 2                  8
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          20
  Investigation            3
  Extermination            4
  Reinforcement            13
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    4
Scrap Searched             7
Exploration Rate (%)       32
  Regions Visited          8
  Pre-discovered Areas     3
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              5495
Turns Passed               8357
  Depth 11                 148
  Depth 10                 615
  Depth 9                  1335
  Depth 7                  1904
  Depth 6                  3521
  Depth 5                  834
  Scrapyard                148
  Materials                1371
  Factory                  3297
  Mines                    579
  Proximity Caves          1058
  Zion                     1904

 Prototype IDs
---------------
Cold Fusion Reactor
Zionite Heavy DM Reactor
Zionite Composite Leg I
Mobile Refinery Mk. CCLXVII
Heavy EM Shotgun
Improved Heavy Laser
Zionite Laser-S
Antimatter Cannon
Guided EMP Blaster
Guided Missile Launcher

 Fabricated
------------
1x Force Lance (-6/Factory)

 Alien Tech Used
-----------------
None

 Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-5/Factory

 Challenges
------------
None

 Game
------
Seed: deepseismicchainsword
  Manual?: 1
Play Time: 102 min
  Cumulative: 3822 min
Sessions: 7
Easy Mode: 0
Game No.: 70
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 0
  Types: 0/0/0/0/0/0/0
Lore%: 31
Gallery%: 52

 Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=543425856

This run, like all my previous runs, will be uploaded to my youtube channel: https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw?view_as=subscriber
Stop by for Cogmind Vids every M, W, and F!

nuzcraft

Navigation

[0] Message Index

Go to full version