Grid Sage Forums

Grid Sage Forums

  • April 24, 2024, 09:55:10 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: [Beta 3.1] 25 network hubs destroyed.  (Read 657 times)

Valguris

  • Cyborg
  • ***
  • Kyzrati Patron Bug Hunter Weekly Seed Participant Shared a Confirmed Stealth Win
  • Posts: 148
    • View Profile
[Beta 3.1] 25 network hubs destroyed.
« on: November 30, 2017, 10:03:43 AM »

In one of my games in Hub_04 I've got a lot of messages regarding network defenses and my scoresheet shows 25 network hubs destroyed (and awarded 25*200 points for that). Later terminals showed that network defenses fell to 96% rather than 80%. Below is the relevant part of game log.

Spoiler (click to show/hide)

I did not see a hub being destroyed, but I can think of 2 ways this could happen:
1) some penetrating weapon of myself/my allies/0b10's defenders hit a network hub through a wall or
2) I left an ally near a network hub, so that the next patrol passing by him will hopefully destabilize a hub (and everything went according to the plan?)

There were no AOE weapons used to my knowledge. (my uneducated guess is that it counted each destroyed tile of a hub as a separate hub destruction event)
« Last Edit: November 30, 2017, 10:10:55 AM by Valguris »
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4307
    • View Profile
    • Cogmind
Re: [Beta 3.1] 25 network hubs destroyed.
« Reply #1 on: November 30, 2017, 10:47:16 AM »

Ah thanks for the additional info, Valguris! As you saw we were talking about this on chat since your run is the first time this has ever come up. I'll be looking into this.

The relevant scoresheet, for reference.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4307
    • View Profile
    • Cogmind
Re: [Beta 3.1] 25 network hubs destroyed.
« Reply #2 on: December 05, 2017, 12:24:34 AM »

Yep, was able to reliably repeat this, thanks for the detailed info!
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon