Cogmind > Stories

First victory!

(1/1)

Valguris:
Warning - a pretty spoilery story.

Started a game with an intent of trying full combat run. In the early factory levels I ran out treads and legs and swapped to hover instead (a stash of cmb. airjets was great! These things could actually carry as much as my treads without being overburdened). On the same floor I found Long-ranged Sensor Array and Experimental Signal Interpreter! RIP combat run, now it's a stealth run.

Still factory: Spoiler (click to show/hide)I fell down a chute only to find ~20 allies. I managed to load some high rank grunts (thanks, DM!) into fabricator and get more allies. I'm an idiot. I should've made angels.

One of the factory branches: Spoiler (click to show/hide)Met Warlord. Got into Warlord's stash. My hover propulsion was able to carry Vortex Chain Reactor, which I used to power up an Experimental Phase Shifter.
-3 and above: Soon I found a Reaction Control System (Advanced one!) and got 90%+ evasion thanks to other items mentioned in the spoilers above :P. Enhanced Optical Array encouraged me to try sniping build again and so I did: full kinetic loadout, no need for extra cooling, destroying grunts before they can fire their first shot. Also, hovering makes it easy to reposition and dodge chance greatly cuts the damage done by enemies with high ranged weapons.

Spoiler (click to show/hide)-2, Warlord conquers the floor. First time I'm seeing all these prototype bots. A Troll got crushed by a cave-in. He survived but what kind of life is that? So he got crushed again... I managed to find all garrisons before terminals got locked down. I wanted to see if Warlord has anything to say if I disable all garrisons on the floor (i.e. "This floor is ours! Time to conquer the Access!"). Got 3 out of 4. This sniper build was insane! I was able to obliterate waves of complex' prototypes with almost no damage received! 4th garrison was hard to get, with 2 other exits on my way. I couldn't handle triple the number of prototypes singlehandedly... or  rather I didn't want to risk it - this was going to be my first escape from the complex and I didn't want to risk it too much. One of the highlights was enemy programmers assimilating a Dragon! After that (well... after destroying them) I decided to leave. Stole GM for the first time and got to -1: Access
Spoiler (click to show/hide)-1, Access: I probably didn't need GM to handle enemies here. Actually I believe GM dealt more damage to me than all the other enemies combined (I couldn't dodge his launcher shots...) and it was GM that destroyed my Exp. Phase Shifter :(. My sensors detected a behemoth and I thought that the last exit is going to be heavily guarded, so I went in that direction. 2 behemoths on radar. I dig through the walls and leave GM behind. I steal BOTH behemoths, thanks to a code from researcher in the caves :). I really felt like I was owning this place now more than MAIN.C, with GM and 2 behemoths at my sides. Unfortunately I didn't expect a highly armored barricade that is resistant to almost all common damage types. Fortunately I had an uncommon damage type in the form of Vortex Rifles and Vortex Cannons. :)
Surface! Score:
Spoiler (click to show/hide)Cogmind - Beta 3 @@@ ROGUELIKE MODE

Name: Valguris

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (349)     1745
Value Destroyed (16537)    16537
Prototype IDs (68)         1360
Alien Tech Used (1)        200
Bonus (19197)              19197
              TOTAL SCORE: 43539

 Cogmind
---------
Core Integrity             1568/1600
Matter                     210/300
Energy                     692/700
System Corruption          0%
Temperature                Cool (6)
Location                   To Epsilon Eridani

 Parts
-------
Power (2)
  Vortex Chain Reactor
Propulsion (6)
  Cooled Antigrav System
  Cooled Antigrav System
  Combat Antigrav System
  Combat Antigrav System
  Antigrav Array
Utility (13)
  Large Storage Unit
  Large Storage Unit
  Enhanced Optical Array
  Makeshift Sensor Array
  Advanced Signal Interpreter
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Target Analyzer
  Experimental Core Analyzer
  Advanced Armor Integrity Analyzer
  Advanced Reaction Control System
  Advanced Force Field
  Improved Hacking Suite
Weapon (4)
  Vortex Rifle
  Hypervelocity Railgun
  Helical Railgun
  Linear Accelerator
Inventory (16)
  Light Quantum Reactor
  Combat Antigrav System
  Advanced Cooling System
  Improved Maneuvering Thrusters
  System Restoration Module
  Transdimensional Reconstructor
  Gamma Rifle
  Vortex Rifle
  Compact HERF Cannon
  Vortex Cannon
  Helical Railgun
  Compact Linear Accelerator
  Guided Micro-nuke Launcher
  Advanced Datajack

 Peak State
------------
Power
  Vortex Chain Reactor
Propulsion
  Cooled Antigrav System
  Cooled Antigrav System
  Combat Antigrav System
  Combat Antigrav System
  Antigrav Array
Utility
  Large Storage Unit
  Large Storage Unit
  Enhanced Optical Array
  Makeshift Sensor Array
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Target Analyzer
  Experimental Core Analyzer
  Advanced Armor Integrity Analyzer
  Advanced Reaction Control System
  Experimental Phase Shifter
  Advanced Force Field
  Improved Hacking Suite
Weapon
  Hypervelocity Railgun
  Helical Railgun
  Linear Accelerator
  Compact Linear Accelerator
Inventory
  Combat Antigrav System
  Advanced Cooling System
  Advanced Signal Interpreter
  System Restoration Module
  Transdimensional Reconstructor
  Vortex Rifle
  Vortex Rifle
  Compact HERF Cannon
  Vortex Cannon
  Helical Railgun
  Guided Micro-nuke Launcher
  Improved Datajack
[Rating: 195]

 Favorites
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Fission Core
  Reactor                  Vortex Chain Reactor
Propulsion                 Combat Airjet
  Treads                   Light Treads
  Wheel                    Wheel
  Leg                      Aluminum Leg
  Hover Unit               Combat Airjet
  Flight Unit              Improved Q-thruster
Utility                    Large Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Powered Armor
Weapon                     Antimatter Cannon
  Energy Gun               High-powered Electrolaser
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Antimatter Cannon
  Launcher                 Guided EMP Blaster
  Special Weapon           Molecular Deconstructor
  Piercing Weapon          Plasma Lance
  Special Melee Weapon     Improved Datajack

 Stats
-------
Bonus Breakdown            19197
  High Alert Combat Kills  3835
  Follower Combat Kills    2577
  Met Data Miner           300
  Met Zhirov               300
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
  Met Warlord at Research  2000
  Hacked God Mode          5000
  Win                      3000
  Win Speed                3118
  Friendly Fire            -2433
Classes Destroyed          22
  Worker                   9
  Builder                  9
  Tunneler                 2
  Hauler                   10
  Recycler                 7
  Carrier                  3
  Mechanic                 1
  Operator                 2
  Watcher                  19
  Swarmer                  58
  Saboteur                 1
  Grunt                    136
  Brawler                  3
  Duelist                  4
  Protector                1
  Sentry                   21
  Demolisher               4
  Hunter                   21
  Programmer               22
  Striker                  9
  Executioner              6
  Thief                    1
Major NPCs Destroyed       0
Best Kill Streak           15
  Combat Bots Only         11
Best States                0
  Heat Dissipation         91
  Coolant Potential        120
  Energy Capacity          700
  Matter Capacity          300
  Sight Range              22
  Robot Scan Range         22
  Terrain Scan Range       12
  Terrain Scan Density     30
  Armor Coverage (%)       20
  Resistance: TH           20
  Core Shielding           40
  Phase Shifting           30
  Evasion (%)              99
  Targeting Accuracy       24
  Target Analysis          12
  Core Analysis            15
  Armor Integrity Analysis 66
  Recoil Reduction         4
  Particle Charging        20
  Datajack Penetration     75
  Offensive Hacking        12
  Defensive Hacking        10
Matter Collected           12015
  Salvage Created          15335
Parts Attached             367
  Power                    19
  Propulsion               66
  Utility                  124
  Weapon                   158
Parts Lost                 39
  Power                    2
  Propulsion               10
  Utility                  5
  Weapon                   22
Average Slot Usage (%)     96
  Naked Turns              1
Spaces Moved               13850
  Fastest Speed (%)        217
  Average Speed (%)        146
  Slowest Speed (%)        8
  Overloaded Moves         4
  Propulsion Burnouts      0
  Targets Rammed           21
  Targets Kicked           0
  Targets Crushed          4
  Cave-ins Triggered       0
Heaviest Build             122
  Greatest Support         136
  Greatest Overweight (x)  24
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         14
  Most Carried             16
  Average Carried          14
  Final Capacity           16
  Final Carried            15
Damage Taken               9855
  Core                     1091
  Absorbed by Shields      0
Average Core Remaining (%) 81
  Depth 11 Exit            100
  Depth 10 Exit            31
  Depth 9 Exit             77
  Depth 8 Exit             52
  Depth 7 Exit             78
  Depth 6 Exit             90
  Depth 5 Exit             91
  Depth 4 Exit             92
  Depth 3 Exit             100
  Depth 2 Exit             90
  Depth 1 Exit             98
Volleys Fired              716
  Largest                  4
  Hottest                  276
Shots Fired                1935
  Gun                      874
  Cannon                   991
  Launcher                 70
  Special                  0
  Kinetic                  1289
  Thermal                  358
  Explosive                45
  Electromagnetic          237
  Entropic                 6
  Secondary Targets        6
Shots Hit Robots           1251
  Core Hits                684
  Critical Hits            155
  Critical Kills           66
  Critical Parts Destroyed 71
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              19
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            16
  Follow-up Attacks        0
Damage Inflicted           40942
  Projectiles              32021
  Explosions               8806
  Melee                    0
  Ramming                  115
  Kinetic                  23620
  Thermal                  6184
  Explosive                6700
  Electromagnetic          4272
  Impact                   0
  Slashing                 0
  Piercing                 0
  Entropic                 51
Overflow Damage            19
  Projectiles              3
  Explosions               16
  Melee                    0
Self-Inflicted Damage      449
  Shots                    21
  Rammed                   17
Highest Temperature        418
  Average Temperature      81
  Received Heat Transfer   2237
  Shutdowns                1
  Energy Bleed             2
  Interference             4
  Short Circuit            1
  Damage (major)           2
Highest Corruption         6
  Average Corruption       1
  Corruption Purged        3
  Message Errors           15
  Matter Fused             10
  Heat Flow Error          13
  Energy Discharge         10
  Parts Rejected           2
  Data loss (database)     9
  Misfires                 4
  Misdirections            10
  Targeting Errors         11
  Depth 10 End             2
  Depth 8 End              2
  Depth 7 End              1
  Depth 6 End              6
  Impact Corruptions       0
Haulers Intercepted        10
Robots Corrupted           4
  Parts Fried              24
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             13
  Heat Transferred         9653
Parts Sabotaged            0
Parts Stolen               2
Parts Stripped             0
Parts Self-Destructed      200
  Prevented                33
Power Chain Reactions      11
Communications Jammed      0
Times Spotted              485
  Peak Tracking Total      14
  Tactical Retreats        24
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             8
  Drone Recoveries         0
Traps Triggered            12
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   10
Traps Extracted            0
  Installed                0
  Triggered                13
Machines Disabled          40
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            90
  Terminals                45
  Fabricators              7
  Repair Stations          2
  Recycling Units          7
  Scanalyzers              5
  Garrison Access          2
Total Hacks                306
  Successful               182
  Failed                   99
  Catastrophic             19
  Database Lockouts        3
  Manual                   134
  Unauthorized             83
  Terminals                141
  Fabricators              12
  Repair Stations          4
  Recycling Units          17
  Scanalyzers              14
  Garrison Access          2
Terminal Hacks             223
  Record                   70
  Part Schematic           13
  Robot Schematic          5
  Robot Analysis           11
  Prototype ID Bank        9
  Open Door                3
  Level Access Points      1
  Branch Access Points     3
  Emergency Access Points  1
  Terminal Index           2
  Garrison Index           1
  Alert Level              4
  Unreport Threat          2
  Locate Traps             3
  Zone Layout              1
Hacking Detections         62
  Full Trace Events        18
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          31
  Terminals                26
  Fabricators              0
  Repair Stations          0
  Recycling Units          5
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         3
Garrisons Compromised      0
Fab Network Shutdowns      1
Robot Schematics Acquired  5
  Robots Built             3
  Total Robot Build Rating 21
  Robot Fabrication Matter 351
  Robot Fabrication Time   93
Part Schematics Acquired   17
  Parts Built              1
  Total Part Build Rating  5
  Part Fabrication Matter  285
  Part Fabrication Time    76
Parts Repaired             1
  Part Repair Time         28
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     2
Parts Scanalyzed           3
  Part Schematics Acquired 2
  Parts Damaged            0
Robot Analysis Total       11
Robots Rewired             9
Robots Hacked              3
  Non-combat               0
  Combat                   0
  Manual                   3
Robot Hack Failures        0
Allies Hacked              1
Hacks Repelled             0
Total Allies               50
  Largest Group            20
  Highest-Rated Group      778
  Highest-Rated Ally       355
Total Orders               34
  STAY                     1
  GOTO                     14
  ROAM                     2
  FOLLOW                   9
  EXPLORE                  8
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               447
  Total Damage             16409
  Kills                    95
Allies Corrupted           0
Allies Melted              0
Peak Influence             1744
  Average Influence        381
  Final Influence          1674
Maximum Alert Level        5
  Low Security (%)         39
  Level 1                  29
  Level 2                  15
  Level 3                  6
  Level 4                  7
  Level 5                  1
Triggered High Security    0
  Turns                    0
Squads Dispatched          77
  Investigation            19
  Extermination            6
  Reinforcement            15
  Assault                  33
  Garrison                 4
  Intercept                0
Derelict Logs Recovered    12
Scrap Searched             23
Exploration Rate (%)       31
  Regions Visited          27
  Pre-discovered Areas     7
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              16393
Turns Passed               16033
  Depth 11                 47
  Depth 10                 1036
  Depth 9                  1522
  Depth 8                  1951
  Depth 7                  2160
  Depth 6                  2597
  Depth 5                  1576
  Depth 4                  2210
  Depth 3                  882
  Depth 2                  1483
  Depth 1                  569
  Scrapyard                47
  Materials                2825
  Factory                  3002
  Research                 1886
  Access                   569
  Mines                    814
  Storage                  870
  Waste                    185
  Lower Caves              1472
  Upper Caves              1558
  Proximity Caves          1825
  Data Miner               127
  Zhirov                   214
  Warlord                  639

 Prototype IDs
---------------
Heavy Ion Engine
Cooled Ion Engine
Cooled Deuterium Engine
Cooled Antimatter Reactor
Improved Quantum Reactor
Vortex Chain Reactor
Enhanced Flexi-carbon Leg
Advanced Myomer Leg
Experimental Flexi-carbon Leg
Enhanced Biometal Leg
Cooled Airjet
Cooled Antigrav System
Improved VTOL Module
Biomechanical Wings
Experimental Cesium-ion Thruster
Improved Q-thruster
Experimental Heat Sink
Experimental Coolant Injector
Improved Energy Well
Advanced Energy Well
Gravity Neutralizing Apparatus
Experimental Optical Array
Experimental Signal Interpreter
Experimental Targeting Computer
Experimental Target Analyzer
Experimental Core Analyzer
Precision Matter Filter
Particle Accelerator
Experimental ECM Suite
Experimental Phase Shifter
Experimental Core Shielding
Centrium Light Armor Plating
Light Regenerative Plating
Thermal Barrier
Experimental Reclamation Unit
Combat Drone Bay
Assault Drone Bay
Improved EM Shotgun
Heavy EM Shotgun
Gamma Rifle
Heavy Particle Gun
Advanced Beam Rifle
High-powered Electrolaser
Improved Heavy Laser
Vortex Rifle
Advanced Beam Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Vortex Cannon
Improved Assault Rifle
Enhanced Autogun
Improved KE Penetrator
Helical Railgun
Antimatter Cannon
Tri-rail Accelerator
Heavy Autocannon
Light Antimatter Cannon
Compact Linear Accelerator
Advanced EMP Blaster
Guided EMP Blaster
Tesla Bomb Launcher
Rocket Array
Precision Rocket Launcher
Guided Micro-nuke Launcher
Molecular Deconstructor
Plasma Sword
Vibroblade
Plasma Lance

 Fabricated
------------
1x Exp. Targeting Computer (-6/Factory)
3x G-67 Veteran (-5/Factory)

 Alien Tech Used
-----------------
Integrated Dissipator

 Route
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / Min)
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / [*Rec])
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Res / *Upp)
-4/Upper Caves
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-1/Access
To Epsilon Eridani

 Challenges
------------
None

 Game
------
Seed: DeliveryIntegrityMace
  Manual?: 0
Play Time: 500 min
  Cumulative: 4568 min
Sessions: 7
Easy Mode: 0
Game No.: 11
  Easier: 0
  Easiest: 0
Win Type: 0
  Total: 1
  Types: 1/0/0/0/0/0/0
Lore%: 46
Gallery%: 54

 Options
---------
ASCII: 0
Keyboard: 0
Movement: Mouse
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=901835936

Kyzrati:
Wow that's quite a run, Valguris! Congrats on your first win :). A fair number of runs starting out with combat intentions end up transitioning into low-combat stealth, especially for your first wins.

That's a really eventful first win you've got there, though! DM, Waste, Zh, W... GM even :P. You sure owned the late game.

zxc:
Sweeet run

Navigation

[0] Message Index

Go to full version