Cogmind > General Discussion

New player, questions about meta stuff

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zrn:
Hello everyone, I just recently got the game with the steam release. It's a load of fun! Kyzrati, thanks for making such a fun game. I'm still pretty terrible at it, but I know my first win is gonna happen soon. I had a few questions about the game, particularly the interface. I bet most of these questions have simple answers, so I apologize if these questions have been asked before.

1. With a data box pulled up, enter on the numpad pulls up the tooltip (the little box with the blue text that shows up when you look at class, size, or rating in an enemy data window, for example), but it doesn't close it nor do the numpad arrow keys close it. However, normal enter and normal cursor keys close it. Likewise, enter on the numpad does not recenter to your character in the map view like normal enter does. And there are possibly other numpad inconsistencies that I'm forgetting. Is this intentional design?

2. Can you compare items on the ground in keyboard mode like you can with keyboard mode disabled by right clicking objects?

3. Can you move cogmind to your cursor in keyboard mode like you can by clicking?

4. Full detail mode in the combat log usually says what it hit and how much damage it does, but sometimes says stuff like "Assault Rifle (89%) Hit" and doesn't say what it hit or how much damage, and it seems to happen randomly. What does that mean?

5. Just to make absolutely sure, when looking at enemy modifiers, a red bar and a negative percent means resistance, and a green bar with a positive percent is a weakness, right? The tooltip says 'pluses represent greater damage.' Is this the same for cogmind in the status window under resistances? If cogmind is resistant to something, it will be a red bar with a negative percentage? It seems backwards.

And not really a question but more of a tiny bug: while in keyboard mode in a data window of an enemy, when inspecting components or armaments, if you close the second data window of whatever you're inspecting and quickly move the cursor in the primary data window of the enemy, the selection moves back to whatever you were initially inspecting, but in reality your real selection is on wherever you moved the cursor. ie you examine a wheel on an enemy, close the window and quickly move the selection down to another item, the selection warps back to wheel even though if you push enter again, you'll open the other item.

I would ask more questions but I'm too busy playing to type more. Btw thanks to anyone who responds to this thread. Hope I posted this in the right spot  ;D

Kyzrati:
Welcome zrn!


--- Quote from: zrn on October 27, 2017, 09:48:29 PM ---1. With a data box pulled up, enter on the numpad pulls up the tooltip (the little box with the blue text that shows up when you look at class, size, or rating in an enemy data window, for example), but it doesn't close it nor do the numpad arrow keys close it. However, normal enter and normal cursor keys close it. Likewise, enter on the numpad does not recenter to your character in the map view like normal enter does. And there are possibly other numpad inconsistencies that I'm forgetting. Is this intentional design?

--- End quote ---
Not intentional! Numpad Enter is just not that often used from what I know, so I've never gotten feedback on what else it might not cover. I can add these two as long as they don't conflict with anything or lead to other problems, which I imagine they don't. I'll check for anything else that the Numpad Enter doesn't cover.


--- Quote from: zrn on October 27, 2017, 09:48:29 PM ---2. Can you compare items on the ground in keyboard mode like you can with keyboard mode disabled by right clicking objects?

--- End quote ---
Nope.
You can use '3' to get labels with ratings for a general comparison, but for details you'll want to pick up the items. The keyboard examine control scheme can't work while the info window is open. (Before long you won't need to do too much comparing between floor items as you gain familiarity with what they're capable of and what works for your style.)


--- Quote from: zrn on October 27, 2017, 09:48:29 PM ---3. Can you move cogmind to your cursor in keyboard mode like you can by clicking?

--- End quote ---
Nope, but that's an interesting idea. None of the keyboard players have asked for it in the past two years :P. Probably because kb players like their precision and specific tactical positioning rather than letting the game decide. For example you'll often want to intentionally travel through certain areas along a non-optimal path, because it's safer. Also different types of builds will often use different pathing styles.

I could add this feature fairly easily though, if anyone really wants it.


--- Quote from: zrn on October 27, 2017, 09:48:29 PM ---4. Full detail mode in the combat log usually says what it hit and how much damage it does, but sometimes says stuff like "Assault Rifle (89%) Hit" and doesn't say what it hit or how much damage, and it seems to happen randomly. What does that mean?

--- End quote ---
There are a number of possible meanings, but all "hit" actually means is that the to-hit roll succeeded. Some factors may prevent it from actually hitting or damaging a specific target.

Revamping the calc window so that there is no ambiguity with those is something I want to do, but I don't have not enough time to work on it. (It's quite complex, for only minor benefit.)


--- Quote from: zrn on October 27, 2017, 09:48:29 PM ---5. Just to make absolutely sure, when looking at enemy modifiers, a red bar and a negative percent means resistance, and a green bar with a positive percent is a weakness, right? The tooltip says 'pluses represent greater damage.' Is this the same for cogmind in the status window under resistances? If cogmind is resistant to something, it will be a red bar with a negative percentage? It seems backwards.

--- End quote ---
Right, as it says they are damage modifiers, not resistances. (It's from X-Com.) It's not backwards so much as confusing, since under a damage modifier system with both positives and negatives you can argue for either approach. (It actually used to be the other way around until players didn't like that and it was changed to its current state.)

But don't worry, that display system is going to change to use a resistance format players are more used to.


--- Quote from: zrn on October 27, 2017, 09:48:29 PM ---And not really a question but more of a tiny bug: while in keyboard mode in a data window of an enemy, when inspecting components or armaments, if you close the second data window of whatever you're inspecting and quickly move the cursor in the primary data window of the enemy, the selection moves back to whatever you were initially inspecting, but in reality your real selection is on wherever you moved the cursor. ie you examine a wheel on an enemy, close the window and quickly move the selection down to another item, the selection warps back to wheel even though if you push enter again, you'll open the other item.

--- End quote ---
Yes that's normal. The cursor is active (and used by the system) even in keyboard mode (albeit hidden), and moving the mouse will technically change what's selected, but because you're in keyboard mode the internally selected item always takes precedence.

zrn:
Thanks for the detailed response! Your answers make sense, and thanks for clearing up the damage modifier thing. About the 'move to cursor' thing, I would use it but I can always just disable keyboard mode and click so nbd. :D

Kyzrati:
True that if you're not doing it very often (which I imagine you aren't?), a simple F2 will suffice :P. Anyway, I'll keep it under consideration.

Tack:
#2...I swear I can compare items. Press x and then d on the ground item, then do your Shift+(inventory/equipped part) and you get the comparison.

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