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Author Topic: Weekly Seed #92 [Beta 2.1] [Seed: AntimatterHeavyProjector]  (Read 1614 times)

zxc

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Weekly Seed #92 [Beta 2.1] [Seed: AntimatterHeavyProjector]
« on: August 11, 2017, 01:36:15 PM »

This week's seed: AntimatterHeavyProjector



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: AntimatterHeavyProjector] should display in the log window.

Congratulations on entering the seed, now get in there!
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nuzcraft

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Re: Weekly Seed #92 [Beta 2.1] [Seed: AntimatterHeavyProjector]
« Reply #1 on: August 20, 2017, 07:35:56 PM »

Heh, I had fun on this run, though I didn't do so hot. In great news, this was my first run in ASCII mode, and I really enjoyed it.

Right off the bat, I didn't feel confident in my build; I went for flight pretty early, then got wrecked in the caves when I spawned in a room with 3 grunts. Even so, I managed to rebuild all the way to Zion. There, a kind Zionite blessed me with some special door codes...hmm...I remember seeing a door in Zion that was locked... Curiosity is quite the driving force, and post Imprintion (Imprinting? Imprintication? Being Imprinted?) I made my way to the Deep, Dark, Terrifying, Deep Caves.

Spoiler (click to show/hide)

Next time I head that direction, I'll try to be more prepared, with big guns n stuff. Nevertheless, it's exciting and satisfying to discover new things!

Spoiler: Score Sheet (click to show/hide)

As always, my Cogmind runs can be found on my YouTube channel: https://www.youtube.com/channel/UChfKrCBdatBePGqB1LsAKuw
I try to upload Mon, Wed, Fri and should have the first part of this run uploaded at the end of this week!
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Kyzrati

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Re: Weekly Seed #92 [Beta 2.1] [Seed: AntimatterHeavyProjector]
« Reply #2 on: August 20, 2017, 08:47:52 PM »

Ooh, switching to ASCII mode :D. It's even more thematic and I certainly enjoy it myself, though when showing the game to others I tend to use tiles, or at least switch back and forth between the two, since the average person can get a somewhat better idea of what's going on that way :P

Too bad about the expedition into the deep--surviving that area is definitely for the tough and hardy!
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

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Re: Weekly Seed #92 [Beta 2.1] [Seed: AntimatterHeavyProjector]
« Reply #3 on: August 20, 2017, 09:00:34 PM »

Ooh, switching to ASCII mode :D. It's even more thematic and I certainly enjoy it myself, though when showing the game to others I tend to use tiles, or at least switch back and forth between the two, since the average person can get a somewhat better idea of what's going on that way :P

Agreed, it definitely has a different feel to it. I'll play with it some more before choosing a favorite, but I imagine switching back and forth to be common occurrence in my future :D

To me, ASCII mode felt bolder, but I don't know if it was from the symbols, colors, or both. Probably both lol  8)
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Kyzrati

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Re: Weekly Seed #92 [Beta 2.1] [Seed: AntimatterHeavyProjector]
« Reply #4 on: August 20, 2017, 09:04:41 PM »

Certainly the ASCII is going to be a bit easier to read (and give you that "bolder" feeling) with its lower detail and therefore less of a need to reserve pixels for different sub-elements. The tiles have to fit in a 12x12 area, and that's not much to work with! Letters, by contrast, aren't too hard to fit into that :)
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon