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Author Topic: Weekly Seed #87 [Beta 1.2] [Seed: ProtonSmartbombBlaster]  (Read 1270 times)

zxc

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Weekly Seed #87 [Beta 1.2] [Seed: ProtonSmartbombBlaster]
« on: June 24, 2017, 05:31:02 AM »

This week's seed: ProtonSmartbombBlaster



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: ProtonSmartbombBlaster] should display in the log window.

Congratulations on entering the seed, now get in there!
Logged

lsend

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Re: Weekly Seed #87 [Beta 1.2] [Seed: ProtonSmartbombBlaster]
« Reply #1 on: June 24, 2017, 12:37:29 PM »

Tried to have an easy fast win, so I avoided most branches (except waste and testing), but was too careless and lost everything in access.
Code: [Select]
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE

Name: lsend

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (21)      105
Value Destroyed (571)      571
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5396

 Cogmind
---------
Core Integrity             0/1600
Matter                     199/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (9)
Location                   -1/Access

 Parts
-------
Power (2)
  (None)
Propulsion (6)
  (None)
Utility (15)
  Experimental Signal Interpreter
  System Shield
Weapon (2)
  (None)
Inventory (4)
  Quantum Reactor
  Improved Stasis Canceller
  Medium Reactive Plating

 Peak State
------------
Power
  Particle Reactor
  Quantum Reactor
Propulsion
  Q-thruster
  Q-thruster
  Q-thruster
  Q-thruster
  Improved Q-thruster
  Improved Q-thruster
Utility
  Advanced Sensor Array
  Experimental Signal Interpreter
  Precision Matter Filter
  Improved Stasis Canceller
  Transmission Jammer
  Utility Shielding
  Improved Utility Shielding
  Layered Medium Armor Plating
  Thermal Barrier
  Advanced Hacking Suite
  Experimental Hacking Suite
  System Shield
  Improved System Shield
Weapon
  Heavy Pick
Inventory
  Improved VTOL Module
  Medium Reactive Plating
  Enhanced Nova Cannon
  Mini Grenade Launcher
[Rating: 144]

 Favorites
-----------
Power                      Light Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Flight Unit              Cooled VTOL Module
Utility                    System Shield
  Device                   Transmission Jammer
  Processor                Experimental Signal Interpreter
  Hackware                 System Shield
  Protection               Utility Shielding
Weapon                     Improved Assault Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Piercing Weapon          Heavy Pick

 Stats
-------
Bonus Breakdown            0
Classes Destroyed          9
  Worker                   1
  Builder                  1
  Recycler                 2
  Watcher                  2
  Swarmer                  7
  Grunt                    5
  Brawler                  1
  Sentry                   1
  Programmer               1
Major NPCs Destroyed       0
Best Kill Streak           9
  Combat Bots Only         7
Best States                0
  Heat Dissipation         52
  Energy Capacity          590
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         16
  Terrain Scan Density     10
  Jamming Range            8
  Armor Coverage (%)       50
  Resistance: KI           30
  Utility Shielding        66
  Evasion (%)              64
  Offensive Hacking        30
  Defensive Hacking        34
Matter Collected           890
  Salvage Created          479
Parts Attached             78
  Power                    12
  Propulsion               30
  Utility                  25
  Weapon                   11
Parts Lost                 34
  Power                    3
  Propulsion               17
  Utility                  13
  Weapon                   1
Average Slot Usage (%)     69
  Naked Turns              2
Spaces Moved               5202
  Fastest Speed (%)        434
  Average Speed (%)        318
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           12
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             63
  Greatest Support         72
  Greatest Overweight (x)  19
  Average Overweight (x)   0
Largest Inventory          4
  Average Capacity         4
  Most Carried             4
  Average Carried          3
  Final Capacity           4
  Final Carried            3
Damage Taken               11223
  Core                     2204
  Absorbed by Shields      0
Average Core Remaining (%) 91
  Depth 11 Exit            100
  Depth 10 Exit            100
  Depth 9 Exit             96
  Depth 8 Exit             42
  Depth 7 Exit             100
  Depth 6 Exit             95
  Depth 5 Exit             98
  Depth 4 Exit             90
  Depth 3 Exit             100
  Depth 2 Exit             93
Volleys Fired              15
  Largest                  2
  Hottest                  120
Shots Fired                21
  Gun                      8
  Cannon                   1
  Launcher                 11
  Special                  1
  Kinetic                  8
  Thermal                  2
  Explosive                11
  Electromagnetic          0
  Secondary Targets        0
Shots Hit Robots           13
  Core Hits                41
  Critical Hits            0
  Critical Kills           0
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           1676
  Projectiles              88
  Explosions               1532
  Melee                    0
  Ramming                  56
  Kinetic                  77
  Thermal                  297
  Explosive                1246
  Electromagnetic          0
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            7
  Projectiles              0
  Explosions               0
  Melee                    7
Self-Inflicted Damage      217
  Shots                    5
  Rammed                   12
Highest Temperature        270
  Average Temperature      98
  Received Heat Transfer   765
  Interference             3
Highest Corruption         13
  Average Corruption       3
  Corruption Purged        0
  Message Errors           2
  Matter Fused             2
  Heat Flow Error          3
  Energy Discharge         2
  Parts Rejected           1
  Data loss (database)     3
  Misdirections            5
  Depth 4 End              7
  Depth 2 End              1
  Impact Corruptions       0
Haulers Intercepted        0
Robots Corrupted           0
  Parts Fried              0
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             0
  Heat Transferred         137
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      0
Communications Jammed      0
Times Spotted              169
  Peak Tracking Total      28
  Tactical Retreats        14
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            5
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          3
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            24
  Terminals                23
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                43
  Successful               11
  Failed                   32
  Catastrophic             15
  Database Lockouts        0
  Manual                   34
  Unauthorized             9
  Terminals                41
  Fabricators              2
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             10
  Record                   1
  Robot Analysis           1
  Level Access Points      3
  Locate Traps             4
  Zone Layout              1
Hacking Detections         17
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      1
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  417
  Part Fabrication Time    111
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             285
  Average Influence        32
  Final Influence          0
Maximum Alert Level        1
  Low Security (%)         95
  Level 1                  4
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          15
  Investigation            1
  Extermination            2
  Reinforcement            12
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    0
Scrap Searched             0
Exploration Rate (%)       23
  Regions Visited          14
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              5385
Turns Passed               2110
  Depth 11                 26
  Depth 10                 60
  Depth 9                  157
  Depth 8                  195
  Depth 7                  169
  Depth 6                  161
  Depth 5                  149
  Depth 4                  317
  Depth 3                  53
  Depth 2                  549
  Depth 1                  274
  Scrapyard                26
  Materials                412
  Factory                  731
  Research                 446
  Access                   274
  Waste                    65
  Testing                  156

 Prototype IDs
---------------
Cold Fusion Reactor
High-density Centrium Leg
Improved VTOL Module
Cooled VTOL Module
Cooled Field Propulsion Drive
Improved Q-thruster
Experimental Signal Interpreter
Precision Matter Filter
Thermal Barrier
Experimental Hacking Suite
Improved Assault Rifle

 Fabricated
------------
Nothing

 Alien Tech Used
-----------------
None

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory
-4/Waste
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research
-2/Testing
-1/Access

 Challenges
------------
None

 Game
------
Seed: ProtonSmartbombBlaster
  Manual?: 1
Play Time: 65 min
  Cumulative: 2771 min
Sessions: 5
Easy Mode: 0
Game No.: 85
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 8
  Types: 6/0/1/1/0/0/0
Lore%: 61
Gallery%: 64

 Options
---------
ASCII: 1
Keyboard: 0
Movement: Vi
Fullscreen: 1
Font: 16/Smallcaps
Map View: 75x55
FOV Handling: Fade In


X=9193300711333654733144451699
299252501151190791491107762151
251105755356532091754409352257
943497261103294116261373062539
140949955544352595274553106454
066559641104142369557190066552
505461041252441252141799609251
323629621501101556554162954259
552152534141241151142142973922
665193974712439141271114273204
947913664561505405639451241151
269141241103707231024119114215
125515143555124103226529103700
414215145500295214124115114215
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224420344314267722695377235323
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365335244742903969063009540429
657929199211325215135905145399
665
« Last Edit: June 24, 2017, 02:17:27 PM by lsend »
Logged

Raine

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  • Posts: 21
    • View Profile
Re: Weekly Seed #87 [Beta 1.2] [Seed: ProtonSmartbombBlaster]
« Reply #2 on: June 25, 2017, 04:02:56 AM »

Pretty sad about this death :( I ended up in a long deadend corridor shortly after entering -1 and then two Hunters followed me down it. I tried to juke them around the entrance to the room I was in and run, but I failed to notice the shield generator I had equipped for some damage reduction as I ran put me over the weight limit so I was moving at ~80 instead of ~30. By the time I realized, I'd taken a few hits and lost my Terrain Scanner and a flight unit and everything fell apart pretty quickly after that. Scariest part was -8 though. I swear I encountered over 50 enemies before I'd even explored a quarter of the map. That section of the map was a gauntlet with only a single path leading to the rest of the level. I was seriously shocked at the enemy density :o

Somehow I got way better at this game overnight haha. For the longest time I'd struggle to make it past -4, but since Beta 1.2 I can pretty consistently get to -1 except those runs where you have terrible luck in materials/caves and get destroyed by Swarmers lol. Probably comes down to me always ditching the combat style I wanna play as soon as I find a stash of flight or hover units in Factory :p

EDIT: Oh yeah had a stressful moment in -4 as well. I was making haste towards the exit that I'd already discovered through data intel, taking the shortest path by chopping through all the walls with a Spear... unfortunately I wasn't paying close attention and ended up oneshotting a Nuclear Reactor that I thought was just useless machine in the way. Miraculously I only lost two hover units and suffered minimal damage to utilities... and found a better hover unit in the next room :)

Code: [Select]
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE

Name: Raine

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (91)      455
Value Destroyed (1795)     1795
Prototype IDs (22)         440
Alien Tech Used (0)        0
Bonus (2100)               2100
              TOTAL SCORE: 9290

 Cogmind
---------
Core Integrity             0/1600
Matter                     79/300
Energy                     100/100
System Corruption          5%
Temperature                Cool (0)
Location                   -1/Access

 Parts
-------
Power (2)
  (None)
Propulsion (7)
  (None)
Utility (13)
  Experimental Signal Interpreter
  Advanced Terrain Scan Processor
Weapon (3)
  (None)
Inventory (4)
  Antimatter Reactor
  Improved Remote Shield Generator
  Fusion Bomb Launcher

 Peak State
------------
Power
  Micro Nuclear Core
  Antimatter Reactor
Propulsion
  Makeshift Hover Unit
  Field Propulsion Drive
  Field Propulsion Drive
  Field Propulsion Drive
  Field Propulsion Drive
  Impulse Thruster
Utility
  Compact Battery
  Energy Well
  Long-range Sensor Array
  Experimental Signal Interpreter
  Makeshift Terrain Scanner
  Terrain Scan Processor
  Advanced Terrain Scan Processor
  Makeshift Armor Plating
  Improved Remote Shield Generator
  Improved Hacking Suite
Weapon
  Fusion Bomb Launcher
  Spear
Inventory
  Makeshift Hover Unit
  Antigrav System
[Rating: 104]

 Favorites
-----------
Power                      Micro Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Cooled VTOL Module
  Leg                      Aluminum Leg
  Hover Unit               Makeshift Hover Unit
  Flight Unit              Cooled VTOL Module
Utility                    Advanced Terrain Scan Processor
  Device                   Long-range Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Makeshift Armor Plating
Weapon                     Spear
  Energy Gun               Improved Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Spear

 Stats
-------
Bonus Breakdown            2100
  Met Imprinter            300
  Was Imprinted            300
  Met Warlord at Base      500
  MAIN.C Attacked Warlord  1000
Classes Destroyed          13
  Worker                   17
  Builder                  3
  Tunneler                 5
  Hauler                   8
  Recycler                 6
  Operator                 2
  Watcher                  4
  Swarmer                  13
  Grunt                    19
  Brawler                  3
  Sentry                   5
  Programmer               4
  Demented                 2
Major NPCs Destroyed       0
Best Kill Streak           6
  Combat Bots Only         4
Best States                0
  Heat Dissipation         52
  Energy Capacity          1175
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         20
  Terrain Scan Range       16
  Terrain Scan Density     385
  Armor Coverage (%)       44
  Utility Shielding        33
  Weapon Shielding         33
  Evasion (%)              65
  Melee Accuracy           6
  Datajack Penetration     50
  Offensive Hacking        12
  Defensive Hacking        10
Matter Collected           1924
  Salvage Created          3046
Parts Attached             153
  Power                    18
  Propulsion               42
  Utility                  50
  Weapon                   43
Parts Lost                 36
  Power                    4
  Propulsion               17
  Utility                  11
  Weapon                   4
Average Slot Usage (%)     88
  Naked Turns              3
Spaces Moved               8797
  Fastest Speed (%)        434
  Average Speed (%)        246
  Slowest Speed (%)        33
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           1
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             57
  Greatest Support         68
  Greatest Overweight (x)  8
  Average Overweight (x)   0
Largest Inventory          8
  Average Capacity         5
  Most Carried             8
  Average Carried          4
  Final Capacity           4
  Final Carried            3
Damage Taken               34066
  Core                     2403
  Absorbed by Shields      87
Average Core Remaining (%) 85
  Depth 11 Exit            100
  Depth 10 Exit            72
  Depth 9 Exit             72
  Depth 8 Exit             75
  Depth 7 Exit             57
  Depth 6 Exit             94
  Depth 5 Exit             92
  Depth 4 Exit             96
  Depth 3 Exit             100
  Depth 2 Exit             98
Volleys Fired              137
  Largest                  2
  Hottest                  133
Shots Fired                240
  Gun                      154
  Cannon                   59
  Launcher                 21
  Special                  6
  Kinetic                  72
  Thermal                  112
  Explosive                21
  Electromagnetic          35
  Secondary Targets        1
Shots Hit Robots           189
  Core Hits                107
  Critical Hits            1
  Critical Kills           1
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              188
  Impact                   19
  Slashing                 87
  Piercing                 82
  Sneak Attacks            31
  Follow-up Attacks        0
Damage Inflicted           8144
  Projectiles              2195
  Explosions               2261
  Melee                    3682
  Ramming                  6
  Kinetic                  595
  Thermal                  1413
  Explosive                2055
  Electromagnetic          393
  Impact                   501
  Slashing                 2308
  Piercing                 873
Overflow Damage            93
  Projectiles              0
  Explosions               93
  Melee                    0
Self-Inflicted Damage      360
  Shots                    6
  Rammed                   1
Highest Temperature        289
  Average Temperature      36
  Received Heat Transfer   1284
Highest Corruption         5
  Average Corruption       1
  Corruption Purged        0
  Message Errors           5
  Matter Fused             4
  Heat Flow Error          3
  Data loss (database)     1
  Misdirections            3
  Targeting Errors         2
  Depth 9 End              3
  Impact Corruptions       0
Haulers Intercepted        8
Robots Corrupted           0
  Parts Fried              5
  Impact Corruptions       9
Robots Melted              0
  Parts Melted             2
  Heat Transferred         2890
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      60
  Prevented                6
Power Chain Reactions      4
Communications Jammed      0
Times Spotted              201
  Peak Tracking Total      24
  Tactical Retreats        26
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             8
  Drone Recoveries         0
Traps Triggered            8
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   4
Traps Extracted            0
  Installed                0
  Triggered                7
Machines Disabled          8
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            46
  Terminals                29
  Fabricators              5
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              4
  Garrison Access          1
Total Hacks                114
  Successful               47
  Failed                   61
  Catastrophic             23
  Database Lockouts        0
  Manual                   42
  Unauthorized             81
  Terminals                63
  Fabricators              11
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              14
  Garrison Access          1
Terminal Hacks             49
  Record                   11
  Robot Schematic          2
  Robot Analysis           3
  Prototype ID Bank        6
  Open Door                3
  Branch Access Points     1
  Hauler Manifests         1
  Registered Components    3
  Zone Layout              1
Hacking Detections         39
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          4
  Terminals                4
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      1
Fab Network Shutdowns      0
Robot Schematics Acquired  2
  Robots Built             3
  Total Robot Build Rating 6
  Robot Fabrication Matter 186
  Robot Fabrication Time   99
Part Schematics Acquired   16
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     10
Parts Scanalyzed           3
  Part Schematics Acquired 2
  Parts Damaged            0
Robot Analysis Total       3
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               21
  Largest Group            9
  Highest-Rated Group      281
  Highest-Rated Ally       39
Total Orders               1
  EXPLORE                  1
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               41
  Total Damage             821
  Kills                    5
Allies Corrupted           0
Allies Melted              0
Peak Influence             199
  Average Influence        56
  Final Influence          0
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          19
  Investigation            3
  Extermination            2
  Reinforcement            13
  Assault                  0
  Garrison                 1
  Intercept                0
Derelict Logs Recovered    12
Scrap Searched             6
Exploration Rate (%)       27
  Regions Visited          20
  Pre-discovered Areas     4
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              11210
Turns Passed               7678
  Depth 11                 122
  Depth 10                 498
  Depth 9                  1750
  Depth 8                  398
  Depth 7                  624
  Depth 6                  1314
  Depth 5                  1399
  Depth 4                  853
  Depth 3                  163
  Depth 2                  125
  Depth 1                  432
  Scrapyard                122
  Materials                2646
  Factory                  1144
  Research                 288
  Access                   432
  Storage                  197
  Lower Caves              366
  Upper Caves              535
  Proximity Caves          728
  Zion                     716
  Warlord                  504

 Prototype IDs
---------------
Heavy Ion Engine
F-cell Engine
Enhanced Fission Core
Experimental Flexi-carbon Leg
Cooled VTOL Module
Advanced Power Amplifier
Experimental Cooling System
Gravity Neutralizing Apparatus
Experimental Signal Interpreter
Experimental Weapon Shielding
Improved Thermal Defense Suite
Mobile Refinery Mk. CCLXVII
Phasing AFG
Heavy Tesla Rifle
Improved Medium Laser
Heavy Wave Gun
Vortex Rail
Advanced Beam Cannon
Vortex Driver
Improved Assault Rifle
Guided EMP Blaster
Kinetic Spear

 Fabricated
------------
3x B-36 Bruiser (-6/Factory)

 Alien Tech Used
-----------------
None

 Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials
-7/Factory (discovered 3 exits: *Sto / Low x2)
-7/Storage
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory
-3/Research (discovered 2 exits: *Res / Qua)
-2/Research
-1/Access

 Challenges
------------
None

« Last Edit: June 25, 2017, 04:07:17 AM by Raine »
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Kyzrati

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Re: Weekly Seed #87 [Beta 1.2] [Seed: ProtonSmartbombBlaster]
« Reply #3 on: June 25, 2017, 05:25:21 AM »

That section of the map was a gauntlet with only a single path leading to the rest of the level. I was seriously shocked at the enemy density :o
Yeah when you notice those you should panic (:P) and get out fast and/or try to dig a short tunnel from a room which may lead to a way around.

Somehow I got way better at this game overnight haha.
Seems that it's all started to click once you go that first win :)
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

nuzcraft

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Re: Weekly Seed #87 [Beta 1.2] [Seed: ProtonSmartbombBlaster]
« Reply #4 on: July 06, 2017, 09:04:29 PM »

This was a really frustrating run for me. Right off the bat, I put myself into propulsion problems. At one point, I had a leg, a hover, and a flight unit and that was it. Finally, I stumbled upon a stash of sweet, sweet cooled flight units! Flying around like I owned the place, I put myself in a room surrounded by enemies. I bashed a wall to escape...right into a group of baddies. As I started to fight...cave in. I had trouble recovering from there. Hopefully I'll do better next time!

Scoresheet: http://www.gridsagegames.com/cogmind/scores/170509/nuzcraft-170702-120300-0-4619.txt

Part 1 of the YouTube series: https://youtu.be/HZ1HFra-Syc
« Last Edit: July 13, 2017, 05:21:02 PM by nuzcraft »
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