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Author Topic: Weekly Seed #69 [Alpha 12] [Seed: Hacking Demon]  (Read 1675 times)

zxc

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Weekly Seed #69 [Alpha 12] [Seed: Hacking Demon]
« on: December 18, 2016, 07:55:14 AM »

This week's seed: Hacking Demon

You're the hacking demon and it's time to show everyone who's boss.

The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!

No screenshots because I have a game in progress already and I don't like messing around with save files. :)

HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Hacking Demon] should display in the log window.

Congratulations on entering the seed, now get in there!
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Widmo

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Re: Weekly Seed #69 [Alpha 12] [Seed: Hacking Demon]
« Reply #1 on: December 23, 2016, 10:00:14 PM »

I ran with this and actually tried to live by hoarding hackware and visiting as many terminals as possible. Got too attached to allies and stupidly fought alongside them to the bitter end. Yeah, should have let them get wasted but after experiencing suspension of disbelief I found it hard to abandon them. After all they are not some Unaware pieces of hardwired machinery, they are real Derelicts.

Run details:
Spoiler (click to show/hide)

Overall this run got me five percent points of lore more. Also, I learned two new trojans. The score result is very close to my best, so what is not to like? Oh, wait. I also got material for two more bug reports, although one of them is a typo and quite possibly has been reported already.

Spoiler: 15800 score (click to show/hide)
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Kyzrati

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Re: Weekly Seed #69 [Alpha 12] [Seed: Hacking Demon]
« Reply #2 on: December 27, 2016, 12:00:21 AM »

Darn, I just missed this seed before the new one went up (so I streamed that one today instead). Didn't get a break in which to try this one earlier.

That's a very respectable score for having only made it to -5! Nice job with all that hacking--seems like you basically owned the place for a while. That is a huge number of turns to be spending at each depth. And I thought my run today with a 4k-turn stay at -7 was excessive! You reached 7k!!!!
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Widmo

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Re: Weekly Seed #69 [Alpha 12] [Seed: Hacking Demon]
« Reply #3 on: December 29, 2016, 01:56:29 PM »

I wondered why this is a respectable score until I visited the scoreboard. Among the top ten best scores if you exclude my last run all are in -2 or above. Then there is mine with slightly over 20000 score at -5 again. It seems my playstyle of "wreck as many machinery pieces as possible" is somewhat uncommon approach. The value destroyed stat does nice things for score though. :-)

This is the reason for long turncount. First I gear up with heavy loadout to ambush patrols, nullify surveillance teams and take down security. Use terminals wisely: get tactical data but do not exploit fully so you can send reinforcements and extermination home. Yes, this possibly means not taking low hanging fruit like direct hack for useful schematic or analysis. Next switch to lightm fast build, unreport threat once or twice and go around the map again busting up machinery for score. Try to plot a short path to avoid fighting pursuit teams. Now it is time to dry up all that interactive machines, even going for lockouts. Remember to blow it up after you are done! Some more unreport threats if I can manage it and off we go! If my core is strong enough I choose a branch. Hope floor change lowers your influence enough to be manageable but alert level check as first hack when you arrive at new place is not a bad idea.
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Kyzrati

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Re: Weekly Seed #69 [Alpha 12] [Seed: Hacking Demon]
« Reply #4 on: December 29, 2016, 07:28:46 PM »

Yeah your current destructive strategy used to be much more dangerous before Alpha 12, since it would cause a bigger reaction. The threat caused by machine destruction was lowered, in addition to the other alert level nerfs, so when the latter are somewhat scaled back you may find it a little harder to continue doing this :P

But still, you're doing quite well for having just started not too long ago. We can also chalk that up to your broad experience with roguelikes over the years :D
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon