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Author Topic: Weekly Seed #64 [Alpha 11] [Seed: Demolition Time]  (Read 1366 times)

zxc

  • Cogmind
  • *****
  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Weekly Seed #64 [Alpha 11] [Seed: Demolition Time]
« on: November 06, 2016, 12:56:49 AM »

This week's seed: Demolition Time

It's that time again, folks.

The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.

Good luck and have fun!





HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: Demolition Time] should display in the log window.

Congratulations on entering the seed, now get in there!
Logged

zxc

  • Cogmind
  • *****
  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Re: Weekly Seed #64 [Alpha 11] [Seed: Demolition Time]
« Reply #1 on: November 06, 2016, 10:01:01 AM »

Played this one early. In fact, the main reason was because I forgot to clear the seed.

Code: [Select]
Cogmind - Alpha 11

Name: zzxc

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (83)      415
Value Destroyed (4202)     4202
Prototype IDs (36)         720
Alien Tech Recovered (11)  2200
Bonus (29396)              29396
              TOTAL SCORE: 41433

 Cogmind
---------
Core Integrity             1600/1600
Matter                     415/425
Energy                     538/545
System Corruption          0%
Temperature                Cool (7)
Location                   Surface

 Parts
-------
Power (2)
  Fusion Reactor
  Improved Quantum Reactor
Propulsion (9)
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Improved Nuclear Pulse Thruster
  Nuclear Pulse Array
  Nuclear Pulse Array
  Experimental Q-Thruster
Utility (13)
  Medium Storage Unit
  Large Storage Unit
  Large Storage Unit
  Enhanced Optical Array
  Long-range Sensor Array
  Advanced Signal Interpreter
  Heavy Regenerative Plating
  Improved Hacking Suite
  Improved Hacking Suite
  Deep Network Scanner
  Matter Drive
Weapon (2)
  Guided Remote Datajack
  Lance
Inventory (20)
  Light Quantum Reactor
  Improved Nuclear Pulse Thruster
  Q-Thruster
  Q-Thruster
  Impulse Thruster Array
  Impulse Thruster Array
  Large Storage Unit
  Long-range Sensor Array
  Heavy Armor Plating
  Improved Heavy Armor Plating
  Centrium Medium Armor Plating
  Experimental Thermal Shield
  Transdimensional Reconstructor
  Transdimensional Reconstructor

 Peak State
------------
Power
  Fusion Reactor
  Improved Quantum Reactor
Propulsion
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Experimental Cesium-ion Thruster
  Improved Nuclear Pulse Thruster
  Nuclear Pulse Array
  Nuclear Pulse Array
  Experimental Q-Thruster
Utility
  Medium Storage Unit
  Large Storage Unit
  Large Storage Unit
  Enhanced Optical Array
  Long-range Sensor Array
  Advanced Signal Interpreter
  Heavy Regenerative Plating
  Improved Hacking Suite
  Improved Hacking Suite
  Deep Network Scanner
  Matter Drive
Weapon
  Guided Remote Datajack
  Lance
Inventory
  Light Quantum Reactor
  Improved Nuclear Pulse Thruster
  Q-Thruster
  Q-Thruster
  Impulse Thruster Array
  Impulse Thruster Array
  Large Storage Unit
  Long-range Sensor Array
  Heavy Armor Plating
  Improved Heavy Armor Plating
  Centrium Medium Armor Plating
  Experimental Thermal Shield
  Transdimensional Reconstructor
  Transdimensional Reconstructor
[Rating: 173]

 Favorites
-----------
Power                      Light Quantum Reactor
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Experimental Cesium-ion Thruster
  Treads                   Light Treads
  Leg                      Armored Leg
  Hover Unit               Gravmag System
  Flight Unit              Experimental Cesium-ion Thruster
Utility                    Long-range Sensor Array
  Device                   Long-range Sensor Array
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Heavy Regenerative Plating
  Artifact                 Matter Drive
Weapon                     Lance
  Energy Gun               Medium Laser
  Ballistic Cannon         Graviton Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Guided Remote Datajack
  Slashing Weapon          Katana
  Piercing Weapon          Lance

 Stats
-------
Bonus Breakdown            29396
  Met Zhirov               300
  Found Hidden Lab         3000
  Used Core Reset Matrix   3000
  Met Sigix                2000
  Activated Exoskeleton    3000
  Escaped with Sigix       5000
  Win                      3000
  Win Speed                10096
Classes Destroyed          13
  Worker                   1
  Builder                  1
  Hauler                   13
  Recycler                 13
  Operator                 3
  Watcher                  12
  Swarmer                  12
  Grunt                    16
  Researcher               1
  Sentry                   5
  Hunter                   4
  Alpha 7                  1
  Fortress                 1
NPCs Destroyed             0
Best Kill Streak           6
  Combat Bots Only         5
Matter Collected           6141
  Salvage Created          5990
Parts Attached             156
  Power                    26
  Propulsion               42
  Utility                  73
  Weapon                   15
Parts Lost                 17
  Power                    2
  Propulsion               8
  Utility                  2
  Weapon                   5
Average Slot Usage (%)     88
  Naked Turns              2
Spaces Moved               9884
  Fastest Speed (%)        588
  Average Speed (%)        419
  Slowest Speed (%)        66
  Overloaded Moves         6
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                1
Heaviest Build             116
  Greatest Support         115
  Greatest Overweight (x)  8
  Average Overweight (x)   0
Largest Inventory          22
  Average Capacity         10
  Most Items Carried       20
  Average Items Carried    10
  Final Capacity           20
  Final Carried            14
Core Damage Taken          252
Average Core Remaining (%) 96
  Depth 11 Exit            100
  Depth 10 Exit            100
  Depth 9 Exit             95
  Depth 8 Exit             100
  Depth 7 Exit             91
  Depth 6 Exit             100
  Depth 5 Exit             86
  Depth 4 Exit             96
  Depth 3 Exit             90
  Depth 2 Exit             100
  Depth 1 Exit             100
Volleys Fired              179
  Largest                  2
  Hottest                  100
Shots Fired                214
  Gun                      70
  Cannon                   0
  Launcher                 6
  Special                  138
  Kinetic                  0
  Thermal                  70
  Explosive                6
  Electromagnetic          0
Shots Hit Robots           142
  Core Hits                63
Critical Hits              52
  Kills                    15
  Parts Destroyed          15
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              161
  Impact                   0
  Slashing                 30
  Piercing                 131
Damage Inflicted           3470
  Projectiles              554
  Explosions               991
  Melee                    1925
  Ramming                  0
  Kinetic                  0
  Thermal                  554
  Explosive                991
  Electromagnetic          0
  Impact                   0
  Slashing                 605
  Piercing                 1320
Self-Inflicted Damage      0
  Shots                    0
  Rammed                   0
Highest Temperature        150
  Average Temperature      37
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         1
  Average Corruption       1
  Message Errors           1
  Parts Rejected           1
  Data loss (map)          4
  Data loss (database)     2
  Misfires                 0
  Misdirections            3
  Targeting Errors         1
  Weapon Failures          0
  Depth 7 End              1
  Depth 5 End              1
  Depth 4 End              1
  Depth 3 End              1
Haulers Intercepted        13
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          18
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             6
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            25
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   850
Machines Disabled          20
Data Cores Recovered       2
  Used                     2
Machines Hacked            52
  Terminals                37
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              5
  Garrison Access          4
Total Hacks                151
  Successful               99
  Failed                   49
  Catastrophic             10
  Database Lockouts        0
  Manual                   54
  Unauthorized             23
  Terminals                93
  Fabricators              4
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              12
  Garrison Access          5
Terminal Hacks             86
  Record                   40
  Part Schematic           4
  Robot Analysis           4
  Prototype ID Bank        5
  Open Door                8
  Level Access Points      3
  Branch Access Points     3
  Emergency Access Points  1
  Machine Index            1
  Terminal Index           1
  Alert Level              2
  Locate Traps             2
  Disarm Traps             1
  Reinforcement Status     1
  Recall Investigation     1
  Recall Reinforcements    1
  Zone Layout              8
  Exoskeleton Controls     1
Hacking Detections         37
  Full Trace Events        5
  Feedback Events          3
  Feedback Corruption      3
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          15
  Terminals                15
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   7
  Parts Built              1
  Total Part Build Rating  6
  Part Fabrication Matter  318
  Part Fabrication Time    169
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           4
  Part Schematics Acquired 3
  Parts Damaged            0
Robot Analysis Total       4
Robots Rewired             1
Robots Hacked              85
  Non-combat               33
  Combat                   52
  Link                     1
  Rebooted                 21
  Overloaded               45
  Assimilated              14
  Secondary                4
Robot Hack Failures        26
Allies Hacked              1
Hacks Repelled             0
Total Allies               19
  Largest Group            4
  Highest-Rated Group      189
  Highest-Rated Ally       140
Total Orders               4
  GOTO                     1
  FOLLOW                   1
  EXPLORE                  2
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               73
  Total Damage             3190
  Kills                    32
Allies Corrupted           1
Allies Melted              0
Peak Influence             1601
  Average Influence        201
  Final Influence          1601
Maximum Alert Level        5
  Low Security (%)         79
  Level 1                  5
  Level 2                  2
  Level 3                  7
  Level 4                  4
  Level 5                  0
Squads Dispatched          27
  Investigation            7
  Extermination            4
  Reinforcement            14
  Assault                  1
  Garrison                 0
  Intercept                1
Derelict Logs Recovered    5
Exploration Rate (%)       26
  Regions Visited          21
  Pre-discovered Areas     3
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              11515
Turns Passed               4951
  Depth 11                 87
  Depth 10                 370
  Depth 9                  366
  Depth 8                  62
  Depth 7                  268
  Depth 6                  180
  Depth 5                  833
  Depth 4                  558
  Depth 3                  529
  Depth 2                  1422
  Depth 1                  276
  Scrapyard                87
  Materials                790
  Factory                  1140
  Research                 572
  Access                   276
  Mines                    8
  Storage                  159
  Upper Caves              222
  Proximity Caves          200
  Zhirov                   118
  Armory                   100
  Operator                 71
  Quarantine               490
  Section 7                718

 Prototype IDs
---------------
Fusion Reactor
Improved Quantum Reactor
Experimental Cesium-ion Thruster
Improved Nuclear Pulse Thruster
Experimental Q-Thruster
Coolant Network
Experimental Targeting Computer
Experimental Target Analyzer
Experimental Core Analyzer
Centrium Medium Armor Plating
Deep Network Scanner
Advanced Dynamic Insulation System

 Fabricated
------------
1x Exp. Heat Sink (-3/Research)

 Alien Tech Recovered
----------------------
Integrated Reactor
Transdimensional Reconstructor
Core Expander
Core Membrane
Integrated Heat Negator
Integrated Dissipator
Core Reset Matrix
Subatomic Replicator
LRC Boosters
LRC Matter Compressor
Matter Drive

 Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Storage
-6/Factory
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Res / Upp)
-3/Research (discovered 3 exits: *Arm / *Tes x2)
-3/Armory
-3/Lab
-2/Research
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7
-1/Access
Surface

 Game
------
Seed: Demolition Time
^Manual?: 1
Play Time: 178 min
Sessions: 2
Mod: N/A
Game No.: 271
Lore%: 83
Gallery%: 77
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant


X=9523007816331730848666644886
400846618000011011008000001084
839903666169644398643308613300
009868840040380639498840610860
900180881180336884040888819381
364866649006066333310080063686
834030884100869406386631608636
013901143330668686936896364088
608606081108683183633339868614
643333303063333306063611041686
610006661180803888006338861087
033698396068033648008030308363
330033833638630316610860643613
006666330333634130633331160383
366900033009669380034816161136
863333386060018086680438168338
860336094663660360391498880336
863433684993303633666890808630
360030003806686603338889683908
889088009046061408818063990686
408366480680068611616601689336
333833300331336033313331361891
900463101690430809100080680346
338611868491908919031006630481
060803080681930089665

Messed up something in the early-mid game, so I couldn't do my planned lore run. Oh well.

Found some cool AAs I hadn't seen before. Added to wiki.

The most astonishing item was the guided remote datajack. Oh my goodness... I was overloading and assimilating everything... from out of LOS...

Spoilery screenshot of my final build: https://i.imgur.com/RHPaklW.png

3 win streak of weekly seeds. Arghh... it's starting...
« Last Edit: November 06, 2016, 10:03:33 AM by zxc »
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Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4302
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    • Cogmind
Re: Weekly Seed #64 [Alpha 11] [Seed: Demolition Time]
« Reply #2 on: November 06, 2016, 06:14:50 PM »

Ahaha, now you've got to win All The Seeds.

Nice to see someone finally taking on the ally build strategy! Still more features to come on that front...
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Ixoran

  • Unaware
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  • Posts: 1
    • View Profile
Re: Weekly Seed #64 [Alpha 11] [Seed: Demolition Time]
« Reply #3 on: November 06, 2016, 11:59:10 PM »


Definitely my best weekly seed, and my best score. Run ended about a turn after I activated a newly discovered core reset matrix.
Weird run. Looking forward to messing around with quarantine and some more lore stuff.
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