Grid Sage Forums

Grid Sage Forums

  • April 19, 2024, 02:23:20 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Author Topic: First Attempt at a Melee-Focused Run(Floor -2)  (Read 2247 times)

Amphouse

  • Unaware
  • *
  • Kyzrati Patron Bug Hunter Weekly Seed Participant Supported Cogmind Alpha Access 2015-2017 (Prime Tier)
  • Posts: 10
    • View Profile
First Attempt at a Melee-Focused Run(Floor -2)
« on: October 22, 2016, 07:57:59 PM »

A few days ago I decided to try going for a melee build, after seeing multiples of the new melee focused utilities added in alpha 11 during a previous run. I expected it to be more or less a challenge run, as in the past I have thought of melee combat as only a last resort, or perhaps a cheap way for flight builds to kill defenseless watchers and haulers. I never expected it to be something I would seek out as a viable combat option, but I actually managed to get to -2 with such a build! You should see my logs in the attachments if you are curious.

My overall strategy before starting the run was that I wanted to use hover as my form of propulsion, since it's the fastest propulsion that still gives you enough support for a large storage unit and various heavy utilities like armor and force fields. Speed is very important for melee because you need to close the gap between yourself and enemies quickly, and it also boosts your damage due to the way melee combat works. I also knew that I wanted to use slashing weapons; piercing weapons are probably better, but they are also rarer...and I have to be honest, I think swords are cooler, too. :P

The first item I found upon entering materials was a hammer! I was tempted to try and make this a "melee only" run, but after a few swings of the hammer I remembered/realized that impact weapons are terrible, and the hammer is the worst impact weapon, so...it's really not worth using, ever. Originally I planned to get some early schematics for swords through hacking, but I found out that doesn't quite work.
Spoiler (click to show/hide)
I stuck with guns until after entering storage, by accident. I know opinions on storage are mixed, but I personally like it - it seems to nearly always give me a prototype launcher, and it's always good to get one of those early. This time I found a cache of guided EMP blasters, which I've never used before but ended up being a ton of fun. Unlike guided explosives, you never run out of matter using EMP blasters, so you can really fire at will with perfect accuracy from a distance and around corners, an extremely effective strategy with sensors. They are particularly good at taking out operators, I ended up extracting 3 data cores. They are also good at taking out drones, which is why I decided to go to recycling when I got the chance. I did end up being spotted a few times(surprisingly the drones don't always get one-shot despite being weak to EM), but for the most part it went well as I skipped a floor and entered factory. I soon entered lower caves, and on the 2nd floor, guarded by a mutant and right beside the data miner exit, I finally found my first good melee weapon; a makeshift sword! This weapon is actually pretty good; it's slightly inaccurate but has no delay, which is super fast compared to most melee weapons. After quickly getting some info from the miner I passed through proximity caves (mostly) stealthily. Right after getting back to factory I found a cache of advanced melee analysis suites, and right away I switched to melee then.(The guided EMP blaster was starting to lose it's effectiveness anyways, it's damage isn't very high) I decided to use 2 melee suites at once, since melee tends to be rather inaccurate, especially on the first attack. Personally I think melee suites are rather weak when compared to targeting computers and either they should be buffed or the melee accuracy mechanics should change so that you aren't punished with low accuracy when trying to take advantage of momentum. Anyways, after taking a load of imp gravmag systems from a hauler I started feeling pretty good about my build.
Spoiler (click to show/hide)


A second hauler kill yielded greatswords; I chose not to use one yet until I at least had a few of the new actuators to increase my attack speed, since they are so slow. I decided to head to extension, figuring that the tight hallways were a good place to test my melee combat prowess. I found a phasing saber with a bunch of disabled robots, which was a very nice find, but probably the best melee weapon I found that run, sadly. I ended up with a bunch of allies, including 07, and eventually met the behemoths. Originally I planned to quickly hover past them, but since I had allies to protect I decided to face them head on!
Spoiler (click to show/hide)

It went surprisingly well, and it was a lot of fun hacking away at enemies 4 times your size with a sword! I realised that there was no way my build would be able to handle Cetus though, so I headed back to factory. Eventually I found the microactuators I was looking for(and a dangerous friend):
Spoiler (click to show/hide)


I was cutting up most enemies pretty good by this time thanks to the parts I found, the reaction control system was particularly nice as it both boosts my damage and is very useful on a hover build in it's own right. I attracted a lot of attention though, including enemy demolishers, thanks to my rather high alert level that was probably raised by having so many allies. I left factory just in time before getting blown to bits. Entering research, I quickly got some lucky hacks off and had some choices of where to go:
Spoiler (click to show/hide)

I had not been to either branch before but decided to go to the newer one, testing. I was shocked I actually made it to all the way to a new branch with a melee combat build! (I've only won once before, with flight) However, testing is where things started to fall apart. I'm still glad I went, as I found some very cool prototypes there that I won't spoil, but I also attracted way too much attention. As it turns out, some enemies in testing have stasis beams, which hold you in place and are basically the perfect counter to my build. Things started falling apart rapidly, but I got lucky with hacking again and managed to hack access(main) and run to the exit:
Spoiler (click to show/hide)

Sadly, some "special" enemies seemed to follow me out of testing, and I had no chance to recover. The run ended on -2 fairly quickly.
Spoiler (click to show/hide)

Still, I learned a lot and had a fairly unique experience. I haven't heard of many other people trying melee with the new version. Next time I want to try a similar build but with piercing weapons, although I suspect that will require even more melee analysis since the first hit is so important for piercing damage, and I'd like to try the new "force boosters" with that too. If anyone has any questions or comments, go right ahead! I'd love to talk about Cogmind. I'm nearly always in the discord chat as  well even if I don't use these forums as much as I should.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4302
    • View Profile
    • Cogmind
Re: First Attempt at a Melee-Focused Run(Floor -2)
« Reply #1 on: October 22, 2016, 08:20:17 PM »

It was fun to watch this run while you were doing it, pretty much the first of its kind in Cogmind :)

Personally I think melee suites are rather weak when compared to targeting computers and either they should be buffed or the melee accuracy mechanics should change so that you aren't punished with low accuracy when trying to take advantage of momentum.
That makes sense, I'll definitely look into this. Not yet sure which approach would be best, having not seriously considered it since melee wasn't nearly so viable before, mainly a backup defensive move when you're in trouble and already stationary, usually in some corridor :P

I attracted a lot of attention though, including enemy demolishers, thanks to my rather high alert level that was probably raised by having so many allies.
Having a Demolisher on your side blasting everything in sight will do that for you!

As it turns out, some enemies in testing have stasis beams, which hold you in place and are basically the perfect counter to my build.
So true! That build almost requires a nullifier to have much of a chance of survival in those branches, or try to stay out of their sight (or get the drop on them :D).
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Happylisk

  • Sigix
  • ****
  • Participated in the Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 2nd place in the Best Escapes category during Alpha Challenge 2015 2nd place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Weekly Seed Participant
  • Posts: 264
    • View Profile
Re: First Attempt at a Melee-Focused Run(Floor -2)
« Reply #2 on: October 25, 2016, 07:29:35 AM »

Super cool run. 

My ladyfriend is out of town this weekend so this post has given me a goal - a melee win. 
Logged

zxc

  • Cogmind
  • *****
  • 1st place in the High Scores category during Alpha Challenge 2015 1st place in the Best Escapes category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Participated in the Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
    • View Profile
Re: First Attempt at a Melee-Focused Run(Floor -2)
« Reply #3 on: October 28, 2016, 05:05:57 AM »

Please repeat this but visit Quarantine.
Logged