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Author Topic: Alpha 11 Discussions [SPOILER VERSION]  (Read 17361 times)

Kyzrati

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Alpha 11 Discussions [SPOILER VERSION]
« on: October 10, 2016, 07:20:49 PM »

Use this thread for general feedback and discussion about the most recent release, if you want to talk about something that you don't feel warrants a dedicated thread.

This is the open spoiler version, for discussions where you plan to talk about spoilery content and don't want to bother with spoiler tagging. Do not read this thread if you want to avoid spoilers! For non-spoiler discussion, feel free to use the non-spoiler discussion thread here.

Alpha 11 release notes and changelog.
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Sherlockkat

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #1 on: October 10, 2016, 11:21:17 PM »

So, the inaugural run just got done.

I tunnel visioned on new content and rushed all the way to research with absolutely no preparation. I entered quarantine with an ok build. I had an enh optical array for sensing and had a fairly beefy bot. The main problem was that I had 20 matter and wasn't paying attention. Boy, that was frustrating. EVERYTHING WAS SEALED OFF. It was so sad. I just found all this cool shit and wasn't able to get to it because I had no matter to equip any weapons. SO MUCH ALIEN TECH IN THERE. On the other hand, I uncovered some lore. Found the live alien specimen and kidnapped it :).

Anyway, next time I am going to do a much more serious run and see if I can uncover some secrets.

I also found a bug. The screenshot feature keeps saving to screenshot000.jpg. So, any new screenshot overwrites the old one. :)

Code: [Select]
Cogmind - Alpha 11

Name: Sherlockkat

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (8)             4000
Robots Destroyed (14)      70
Value Destroyed (309)      309
Prototype IDs (1)          20
Alien Tech Recovered (1)   200
Bonus (2000)               2000
              TOTAL SCORE: 6599

 Cogmind
---------
Core Integrity             0/1450
Matter                     15/300
Energy                     98/100
System Corruption          8%
Temperature                Cool (0)
Location                   -2/Research

 Parts
-------
Power (3)
  (None)
Propulsion (6)
  (None)
Utility (12)
  (None)
Weapon (2)
  (None)
Inventory (4)
  Light Ion Engine
  Advanced Hacking Suite
  Sigix Containment Pod

 Peak State
------------
Power
  Light Nuclear Core
  Light Nuclear Core
  Enhanced Fission Core
Propulsion
  Flight Unit
  VTOL Module
  VTOL Module
  VTOL Module
  Diametric Drive
  Diametric Drive
Utility
  Enhanced Optical Array
  Signal Interpreter
  Improved Medium Armor Plating
  Makeshift Armor Plating
  Hacking Suite
Weapon
  Plasma Cutter
Inventory
  Diametric Drive
  Mini Grenade Launcher
[Rating: 52]

 Favorites
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Flight Unit
  Treads                   Durable Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Structural Scanner
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Autogun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Makeshift Sword
  Special Melee Weapon     Plasma Cutter

 Stats
-------
Bonus Breakdown            2000
  Met Sigix                2000
Classes Destroyed          1
  Swarmer                  14
NPCs Destroyed             0
Best Kill Streak           4
  Combat Bots Only         4
Matter Collected           542
  Salvage Created          356
Parts Attached             62
  Power                    14
  Propulsion               24
  Utility                  11
  Weapon                   13
Parts Lost                 20
  Power                    4
  Propulsion               12
  Utility                  3
  Weapon                   1
Average Slot Usage (%)     64
  Naked Turns              299
Spaces Moved               5495
  Fastest Speed (%)        357
  Average Speed (%)        288
  Slowest Speed (%)        71
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           4
  Cave-ins Triggered       0
  Teleports                1
Heaviest Build             34
  Greatest Support         39
  Greatest Overweight (x)  2
  Average Overweight (x)   0
Largest Inventory          4
  Average Capacity         4
  Most Items Carried       4
  Average Items Carried    3
  Final Capacity           8
  Final Carried            6
Core Damage Taken          2869
Average Core Remaining (%) 83
  Depth 11 Exit            100
  Depth 10 Exit            86
  Depth 9 Exit             85
  Depth 8 Exit             93
  Depth 7 Exit             97
  Depth 6 Exit             100
  Depth 5 Exit             100
  Depth 4 Exit             71
  Depth 3 Exit             18
Volleys Fired              33
  Largest                  2
  Hottest                  80
Shots Fired                51
  Gun                      44
  Cannon                   0
  Launcher                 7
  Special                  0
  Kinetic                  13
  Thermal                  13
  Explosive                7
  Electromagnetic          18
Shots Hit Robots           30
  Core Hits                21
Critical Hits              2
  Kills                    0
  Parts Destroyed          2
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              25
  Impact                   7
  Slashing                 18
  Piercing                 0
Damage Inflicted           832
  Projectiles              243
  Explosions               414
  Melee                    153
  Ramming                  22
  Kinetic                  94
  Thermal                  61
  Explosive                397
  Electromagnetic          105
  Impact                   153
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      18
  Shots                    1
  Rammed                   4
Highest Temperature        108
  Average Temperature      25
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         6
  Average Corruption       2
  Message Errors           2
  Parts Rejected           1
  Data loss (map)          3
  Data loss (database)     0
  Misfires                 0
  Misdirections            2
  Targeting Errors         0
  Weapon Failures          0
  Depth 8 End              2
  Depth 3 End              3
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      1
Tactical Retreats          24
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            27
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   819
Machines Disabled          2
Data Cores Recovered       0
  Used                     0
Machines Hacked            31
  Terminals                25
  Fabricators              1
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              1
  Garrison Access          2
Total Hacks                72
  Successful               28
  Failed                   43
  Catastrophic             12
  Database Lockouts        0
  Manual                   32
  Unauthorized             2
  Terminals                55
  Fabricators              3
  Repair Stations          2
  Recycling Units          0
  Scanalyzers              7
  Garrison Access          3
Terminal Hacks             18
  Record                   5
  Part Schematic           1
  Open Door                6
  Level Access Points      1
  Branch Access Points     2
  Recall Investigation     1
  Hauler Manifests         1
Hacking Detections         24
  Full Trace Events        11
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          2
  Terminals                2
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   3
  Parts Built              2
  Total Part Build Rating  2
  Part Fabrication Matter  102
  Part Fabrication Time    25
Parts Repaired             1
  Part Repair Time         26
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           3
  Part Schematics Acquired 2
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             165
  Average Influence        33
  Final Influence          0
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          20
  Investigation            11
  Extermination            1
  Reinforcement            7
  Assault                  1
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    3
Exploration Rate (%)       26
  Regions Visited          14
  Pre-discovered Areas     1
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              5821
Turns Passed               2536
  Depth 11                 47
  Depth 10                 331
  Depth 9                  94
  Depth 8                  162
  Depth 7                  549
  Depth 6                  196
  Depth 5                  99
  Depth 4                  258
  Depth 3                  502
  Depth 2                  298
  Scrapyard                47
  Materials                500
  Factory                  825
  Research                 551
  Storage                  87
  Lower Caves              277
  Quarantine               249

 Prototype IDs
---------------
Enhanced Fission Core

 Fabricated
------------
2x Flight Unit (-7/Factory)

 Alien Tech Recovered
----------------------
Hpw. Transdimensional Reconstructor

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory
-4/Factory
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research

 Game
------
Seed: 1476159087
^Manual?: 0
Play Time: 58 min
Sessions: 1
Mod: N/A
Game No.: 29
Lore%: 33
Gallery%: 33
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In


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« Last Edit: October 10, 2016, 11:34:16 PM by Sherlockkat »
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Kyzrati

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #2 on: October 10, 2016, 11:54:30 PM »

You're always so fast :P. Yeah I see you died with the alien in your inventory there, aw...

And thanks for the bug report--I fixed it and included it in the hotfix for those who jumped on the download as soon as Alpha 11 hit.
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Happylisk

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #3 on: October 13, 2016, 08:10:40 AM »

Out of curiosity, is that cave attached to Zion now accessible? 
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zxc

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #4 on: October 13, 2016, 08:42:20 AM »

Out of curiosity, is that cave attached to Zion now accessible?

Nope

OK, so I've been a busy bee since release. Four wins below, and of course, spoilers, even in the morgue files.

First win:

I decided to try combat, as the item swapping changes were sweet. Around -4, I ran out of weapons and got stomped. I had to go naked and ram bots to get out. Somehow, I made it to Research with just about nothing. However, I found myself some flight units, and I escaped somehow.

Code: [Select]
Cogmind - Alpha 11

Name: zzxc

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (225)     1125
Value Destroyed (9039)     9039
Prototype IDs (15)         300
Alien Tech Recovered (0)   0
Bonus (7174)               7174
              TOTAL SCORE: 22138

 Cogmind
---------
Core Integrity             1576/1600
Matter                     84/300
Energy                     220/230
System Corruption          6%
Temperature                Cool (8)
Location                   Surface

 Parts
-------
Power (3)
  Light Ion Engine
  Light Ion Engine
  Light Particle Reactor
Propulsion (7)
  Field Propulsion Array
  Field Propulsion Array
  Field Propulsion Array
  Diametric Drive
Utility (10)
  Advanced Heat Sink
  Improved Sensor Array
  Advanced Signal Interpreter
  Hacking Suite
  Advanced Hacking Suite
  System Shield
  Improved System Shield
  Advanced System Shield
  Drone Bay
Weapon (5)
  Heavy Neutron Cannon
  Heavy Neutron Cannon
  Heavy Gauss Cannon
  Smartbomb Launcher
Inventory (4)
  Light Fission Core
  Quantum Reactor
  Field Propulsion Drive
  Advanced Weight Redist. System

 Peak State
------------
Power
  Light Ion Engine
  Light Ion Engine
  Light Particle Reactor
Propulsion
  Field Propulsion Array
  Field Propulsion Array
  Field Propulsion Array
  Diametric Drive
Utility
  Power Amplifier
  Advanced Heat Sink
  Advanced Weight Redist. System
  Advanced Signal Interpreter
  Hacking Suite
  Advanced Hacking Suite
  Improved System Shield
  Advanced System Shield
  Drone Bay
Weapon
  Heavy Neutron Cannon
  Heavy Neutron Cannon
  Heavy Gauss Cannon
  Smartbomb Launcher
Inventory
  Light Fission Core
  Field Propulsion Drive
[Rating: 136]

 Favorites
-----------
Power                      Reinforced Deuterium Engine
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Anti-Grav System
  Flight Unit              Field Propulsion Array
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Gauss Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Smartbomb Launcher
  Special Melee Weapon     Advanced Datajack

 Stats
-------
Bonus Breakdown            7174
  Met Data Miner           300
  Win                      3000
  Win Speed                3874
Classes Destroyed          17
  Worker                   11
  Builder                  18
  Tunneler                 2
  Hauler                   10
  Recycler                 20
  Operator                 2
  Watcher                  3
  Swarmer                  23
  Saboteur                 2
  Grunt                    79
  Brawler                  9
  Duelist                  3
  Sentry                   11
  Hunter                   18
  Programmer               12
  Behemoth                 1
  Mutant                   1
NPCs Destroyed             0
Best Kill Streak           17
  Combat Bots Only         9
Matter Collected           5988
  Salvage Created          11451
Parts Attached             313
  Power                    27
  Propulsion               59
  Utility                  101
  Weapon                   126
Parts Lost                 108
  Power                    11
  Propulsion               14
  Utility                  20
  Weapon                   63
Average Slot Usage (%)     91
  Naked Turns              32
Spaces Moved               7268
  Fastest Speed (%)        322
  Average Speed (%)        117
  Slowest Speed (%)        41
  Overloaded Moves         1
  Propulsion Burnouts      0
  Targets Rammed           10
  Cave-ins Triggered       0
Heaviest Build             140
  Greatest Support         93
  Greatest Overweight (x)  29
  Average Overweight (x)   0
Largest Inventory          22
  Average Capacity         14
  Most Items Carried       21
  Average Items Carried    14
  Final Capacity           4
  Final Carried            4
Core Damage Taken          3221
Average Core Remaining (%) 68
  Depth 11 Exit            100
  Depth 10 Exit            71
  Depth 9 Exit             83
  Depth 8 Exit             55
  Depth 7 Exit             88
  Depth 6 Exit             48
  Depth 5 Exit             35
  Depth 4 Exit             100
  Depth 3 Exit             28
  Depth 2 Exit             50
  Depth 1 Exit             98
Volleys Fired              490
  Largest                  5
  Hottest                  361
Shots Fired                1699
  Gun                      1196
  Cannon                   500
  Launcher                 3
  Special                  0
  Kinetic                  679
  Thermal                  680
  Explosive                3
  Electromagnetic          340
Shots Hit Robots           1017
  Core Hits                516
Critical Hits              33
  Kills                    11
  Parts Destroyed          20
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              4
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           25016
  Projectiles              22476
  Explosions               2492
  Melee                    0
  Ramming                  48
  Kinetic                  10987
  Thermal                  9152
  Explosive                901
  Electromagnetic          3928
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      567
  Shots                    12
  Rammed                   10
Highest Temperature        323
  Average Temperature      100
  Shutdowns                0
  Energy Bleed             2
  Interference             5
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         21
  Average Corruption       6
  Message Errors           53
  Parts Rejected           13
  Data loss (map)          54
  Data loss (database)     32
  Misfires                 12
  Misdirections            23
  Targeting Errors         86
  Weapon Failures          18
  Depth 6 End              6
  Depth 5 End              13
  Depth 3 End              21
  Depth 2 End              9
  Depth 1 End              6
Haulers Intercepted        10
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      11
Tactical Retreats          34
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             8
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            11
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   2516
Machines Disabled          32
Data Cores Recovered       0
  Used                     0
Machines Hacked            41
  Terminals                17
  Fabricators              6
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              7
  Garrison Access          4
Total Hacks                114
  Successful               54
  Failed                   56
  Catastrophic             25
  Database Lockouts        0
  Manual                   19
  Unauthorized             2
  Terminals                44
  Fabricators              13
  Repair Stations          0
  Recycling Units          7
  Scanalyzers              19
  Garrison Access          8
Terminal Hacks             48
  Record                   11
  Part Schematic           2
  Robot Schematic          3
  Prototype ID Bank        3
  Branch Access Points     1
  Emergency Access Points  1
  Alert Level              3
  Unreport Threat          2
  Locate Traps             1
  Reprogram Traps          1
  Zone Layout              1
Hacking Detections         33
  Full Trace Events        9
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         4
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   8
  Parts Built              2
  Total Part Build Rating  3
  Part Fabrication Matter  226
  Part Fabrication Time    45
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     13
Parts Scanalyzed           7
  Part Schematics Acquired 6
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             2
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               10
  Largest Group            7
  Highest-Rated Group      233
  Highest-Rated Ally       38
Total Orders               6
  FOLLOW                   1
  EXPLORE                  5
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               12
  Total Damage             162
  Kills                    3
Allies Corrupted           0
Allies Melted              0
Peak Influence             1220
  Average Influence        316
  Final Influence          112
Maximum Alert Level        4
  Low Security (%)         45
  Level 1                  23
  Level 2                  22
  Level 3                  6
  Level 4                  2
  Level 5                  0
Squads Dispatched          39
  Investigation            10
  Extermination            8
  Reinforcement            14
  Assault                  6
  Garrison                 1
  Intercept                0
Derelict Logs Recovered    7
Exploration Rate (%)       24
  Regions Visited          20
  Pre-discovered Areas     4
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              8945
Turns Passed               12904
  Depth 11                 62
  Depth 10                 591
  Depth 9                  517
  Depth 8                  922
  Depth 7                  2204
  Depth 6                  2408
  Depth 5                  4427
  Depth 4                  257
  Depth 3                  650
  Depth 2                  390
  Depth 1                  476
  Scrapyard                62
  Materials                1633
  Factory                  4025
  Research                 1040
  Access                   476
  Mines                    397
  Lower Caves              1463
  Proximity Caves          2415
  Zion                     1198
  Data Miner               195

 Prototype IDs
---------------
Heavy Ion Engine
Light Neutrino Core
Enhanced Fission Core
Experimental Heat Sink
Experimental Targeting Computer
Combat Drone Bay
Improved Medium Laser
Advanced Beam Rifle
Cooled Pulse Rifle
Storm Laser
Improved EM Shotgun
Precision Grenade Launcher
Rocket Array

 Fabricated
------------
1x Lrg. Storage Unit (-7/Factory)
1x Imp. Sensor Array (-1/Access)

 Alien Tech Recovered
----------------------
None

 Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory
-4/Factory
-3/Research
-2/Research
-1/Access
Surface

 Game
------
Seed: 1476158555
^Manual?: 0
Play Time: 244 min
Sessions: 1
Mod: N/A
Game No.: 181
Lore%: 50
Gallery%: 62
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant


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73317755128737

Second win:

I wanted to get into Quarantine. I had heard marvelous tales from Sherlock and magi. I broke in and got me some sweet alien artefacts! More than that, I even rescued something very precious! :P

Code: [Select]
Cogmind - Alpha 11

Name: zzxc

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (67)      335
Value Destroyed (1728)     1728
Prototype IDs (73)         1460
Alien Tech Recovered (6)   1200
Bonus (17137)              17137
              TOTAL SCORE: 26360

 Cogmind
---------
Core Integrity             1447/1600
Matter                     245/300
Energy                     188/190
System Corruption          16%
Temperature                Cool (1)
Location                   Surface

 Parts
-------
Power (2)
  Light Quantum Reactor
Propulsion (6)
  Biomechanical Wings
  Impulse Thruster Array
Utility (15)
  Medium Storage Unit
  Advanced Visual Processing Unit
  Long-range Sensor Array
  Experimental Signal Interpreter
  Centrium Medium Armor Plating
  Centrium Medium Armor Plating
  Advanced Hacking Suite
  Advanced System Shield
  Advanced System Shield
Weapon (2)
  (None)
Inventory (8)
  Light Particle Reactor
  Light Quantum Reactor
  Heavy Gauss Cannon
  Sigix Containment Pod

 Peak State
------------
Power
  Light Quantum Reactor
  Light Quantum Reactor
Propulsion
  Biomechanical Wings
  Biomechanical Wings
  Improved Diametric Drive
  Improved Diametric Drive
  Impulse Thruster Array
Utility
  Advanced Visual Processing Unit
  Long-range Sensor Array
  Experimental Signal Interpreter
  Advanced Transmission Jammer
  Centrium Medium Armor Plating
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced System Shield
  Advanced System Shield
  Advanced System Shield
  Advanced System Shield
  Mini Drone Bay
  Matter Drive
Weapon
  Heavy Gauss Cannon
  Advanced Remote Datajack
Inventory
  Light Quantum Reactor
  Subatomic Replicator
  Sigix Containment Pod
[Rating: 181]

 Favorites
-----------
Power                      Light Anti-Matter Reactor
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Improved VTOL Module
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Improved VTOL Module
Utility                    Advanced Hacking Suite
  Device                   Long-range Sensor Array
  Storage                  Medium Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Layered Light Armor Plating
  Artifact                 Matter Drive
Weapon                     Improved Datajack
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Long-range Missile Launcher
  Special Weapon           Advanced Remote Datajack
  Slashing Weapon          Greatsword
  Special Melee Weapon     Improved Datajack

 Stats
-------
Bonus Breakdown            17137
  Met Zhirov               300
  Met Sigix                2000
  Escaped with Sigix       5000
  Win                      3000
  Win Speed                6837
Classes Destroyed          10
  Worker                   3
  Tunneler                 1
  Hauler                   17
  Recycler                 9
  Operator                 3
  Watcher                  16
  Swarmer                  12
  Grunt                    2
  Researcher               1
  Sentry                   3
NPCs Destroyed             0
Best Kill Streak           5
  Combat Bots Only         5
Matter Collected           2936
  Salvage Created          3666
Parts Attached             152
  Power                    27
  Propulsion               31
  Utility                  56
  Weapon                   38
Parts Lost                 18
  Power                    2
  Propulsion               6
  Utility                  8
  Weapon                   2
Average Slot Usage (%)     94
  Naked Turns              1
Spaces Moved               14649
  Fastest Speed (%)        400
  Average Speed (%)        357
  Slowest Speed (%)        66
  Overloaded Moves         10
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       3
  Teleports                1
Heaviest Build             68
  Greatest Support         78
  Greatest Overweight (x)  10
  Average Overweight (x)   0
Largest Inventory          8
  Average Capacity         4
  Most Items Carried       8
  Average Items Carried    4
  Final Capacity           8
  Final Carried            4
Core Damage Taken          643
Average Core Remaining (%) 92
  Depth 11 Exit            100
  Depth 10 Exit            95
  Depth 9 Exit             87
  Depth 8 Exit             85
  Depth 7 Exit             100
  Depth 6 Exit             85
  Depth 5 Exit             90
  Depth 4 Exit             96
  Depth 3 Exit             85
  Depth 2 Exit             100
  Depth 1 Exit             90
Volleys Fired              132
  Largest                  2
  Hottest                  90
Shots Fired                178
  Gun                      92
  Cannon                   47
  Launcher                 22
  Special                  17
  Kinetic                  121
  Thermal                  0
  Explosive                22
  Electromagnetic          18
Shots Hit Robots           123
  Core Hits                54
Critical Hits              4
  Kills                    1
  Parts Destroyed          2
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              80
  Impact                   0
  Slashing                 11
  Piercing                 0
Damage Inflicted           2365
  Projectiles              727
  Explosions               1224
  Melee                    414
  Ramming                  0
  Kinetic                  542
  Thermal                  58
  Explosive                1049
  Electromagnetic          302
  Impact                   0
  Slashing                 414
  Piercing                 0
Self-Inflicted Damage      57
  Shots                    2
  Rammed                   0
Highest Temperature        226
  Average Temperature      29
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         16
  Average Corruption       1
  Message Errors           7
  Parts Rejected           0
  Data loss (map)          3
  Data loss (database)     2
  Misfires                 0
  Misdirections            2
  Targeting Errors         1
  Weapon Failures          0
  Depth 3 End              1
  Depth 1 End              16
Haulers Intercepted        17
Robots Corrupted           1
Robots Melted              0
Power Chain Reactions      2
Tactical Retreats          31
Communications Jammed      307
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             5
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            46
  Indirectly               0
Trap Hack Attempts         1
  Triggered                1
  Disarmed                 0
  Reprogrammed             0
  Reused                   2301
Machines Disabled          13
Data Cores Recovered       2
  Used                     1
Machines Hacked            89
  Terminals                56
  Fabricators              9
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              7
  Garrison Access          9
Total Hacks                439
  Successful               261
  Failed                   170
  Catastrophic             36
  Database Lockouts        0
  Manual                   249
  Unauthorized             76
  Terminals                334
  Fabricators              36
  Repair Stations          0
  Recycling Units          6
  Scanalyzers              26
  Garrison Access          13
Terminal Hacks             180
  Record                   26
  Part Schematic           5
  Robot Schematic          2
  Robot Analysis           4
  Prototype ID Bank        39
  Open Door                2
  Level Access Points      5
  Branch Access Points     8
  Emergency Access Points  10
  Machine Index            6
  Terminal Index           1
  Fabricator Index         1
  Scanalyzer Index         1
  Alert Level              2
  Locate Traps             11
  Disarm Traps             2
  Reprogram Traps          3
  Dispatch Records         2
  Patrol Status            2
  Transport Status         1
  Recall Investigation     1
  Hauler Manifests         2
  Registered Components    7
  Registered Prototypes    5
  Zone Layout              14
Hacking Detections         65
  Full Trace Events        7
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          45
  Terminals                32
  Fabricators              11
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         7
Garrisons Compromised      0
Fab Network Shutdowns      2
Robot Schematics Acquired  2
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   13
  Parts Built              8
  Total Part Build Rating  43
  Part Fabrication Matter  1855
  Part Fabrication Time    652
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     2
Parts Scanalyzed           8
  Part Schematics Acquired 8
  Parts Damaged            0
Robot Analysis Total       4
Robots Rewired             0
Robots Hacked              36
  Non-combat               33
  Combat                   3
  Rebooted                 2
  Overloaded               32
  Assimilated              1
  Secondary                1
Robot Hack Failures        2
Allies Hacked              1
Hacks Repelled             0
Total Allies               11
  Largest Group            3
  Highest-Rated Group      52
  Highest-Rated Ally       32
Total Orders               8
  GOTO                     1
  FOLLOW                   1
  TUNNEL                   2
  EXPLORE                  4
Terraforming Orders        2
  Walls Built              0
  Walls Tunneled           1
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           1
Allies Melted              0
Peak Influence             626
  Average Influence        190
  Final Influence          36
Maximum Alert Level        2
  Low Security (%)         53
  Level 1                  36
  Level 2                  10
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          26
  Investigation            7
  Extermination            5
  Reinforcement            9
  Assault                  0
  Garrison                 3
  Intercept                2
Derelict Logs Recovered    6
Exploration Rate (%)       36
  Regions Visited          17
  Pre-discovered Areas     4
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              17068
Turns Passed               7312
  Depth 11                 57
  Depth 10                 401
  Depth 9                  325
  Depth 8                  264
  Depth 7                  469
  Depth 6                  844
  Depth 5                  1920
  Depth 4                  991
  Depth 3                  1398
  Depth 2                  191
  Depth 1                  452
  Scrapyard                57
  Materials                739
  Factory                  2926
  Research                 1097
  Access                   452
  Mines                    251
  Upper Caves              826
  Proximity Caves          380
  Zhirov                   92
  Quarantine               492

 Prototype IDs
---------------
Heavy Anti-Matter Reactor
Compact Particle Reactor
Improved Quantum Reactor
Singularity Reactor
High-density Centrium Heavy Treads
Advanced Myomer Leg
Enhanced Biometal Leg
High-density Centrium Leg
Improved Flight Unit
Improved VTOL Module
Improved Cesium-ion Thruster
Biomechanical Wings
Improved Field Propulsion Drive
Improved Diametric Drive
Improved Q-Thruster
Advanced Power Amplifier
Experimental Heat Sink
Experimental Cooling System
Coolant Network
Improved Energy Well
Improved Matter Compressor
Experimental Matter Compressor
Gravity Neutralizing Apparatus
Inertial Stasis Machine
Experimental Optical Array
Experimental Signal Interpreter
Experimental Targeting Computer
Experimental Melee Analysis Suite
Precision Matter Filter
Particle Accelerator
Femtoactuators
Experimental Cloaking Device
Experimental Core Shielding
Experimental Propulsion Shielding
Experimental Weapon Shielding
Centrium Medium Armor Plating
Centrium Heavy Armor Plating
Beam Splitter
EM Disruption Field
Advanced Remote Shield Generator
Improved Quantum Shroud
System Mapper
Experimental Field Recycling Unit
Assault Drone Bay
Advanced Beam Rifle
High-powered Electrolaser
Improved Heavy Laser
Advanced Variable Charge Gun
Cooled Phase Gun
Improved EM Shotgun
Heavy Tesla Rifle
Cooled Plasma Cannon
Ion Burst Cannon
Cooled Phase Cannon
Improved Matter Neutralizer
Heavy Proton Cannon
Cooled Proton Cannon
Enhanced Coil Gun
Improved KE Penetrator
Helical Railgun
Anti-matter Cannon
Tri-rail Accelerator
Light Anti-matter Cannon
Compact Mass Driver
Mini Smartbomb Launcher
Advanced Micro-nuke Launcher
Tactical Quantum Warhead
Point Singularity Launcher
Guided Micro-nuke Launcher
Advanced EMP Blaster
Centrium Greatsword
Nanosword
Plasma Lance

 Fabricated
------------
1x Adv. Hacking Suite (-6/Factory)
1x Adv. Hacking Suite (-5/Factory)
1x Adv. System Shield (-5/Factory)
1x Adv. System Shield (-4/Factory)
1x Biomechanical Wings (-3/Research)
1x Biomechanical Wings (-3/Research)
1x Biomechanical Wings (-3/Research)
1x Imp. Diametric Drive (-2/Research)

 Alien Tech Recovered
----------------------
Integrated Dissipator
Subatomic Replicator
Stasis Generator
Terrabomb
Transdimensional Reconstructor
Matter Drive

 Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: *Mat / Min / *Sto x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-5/Factory (discovered 4 exits: *Fac x2 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 9 exits: *Res x4 / Upp x2 / *Ext x2 / Arm)
-3/Research (discovered 2 exits: *Qua x2)
-3/Quarantine
-2/Research (discovered 5 exits: *Acc x3 / Tes x2)
-1/Access
Surface

 Game
------
Seed: 1476197838
^Manual?: 0
Play Time: 413 min
Sessions: 3
Mod: N/A
Game No.: 183
Lore%: 55
Gallery%: 63
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant


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Logged

zxc

  • Cogmind
  • *****
  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Participated in the Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #5 on: October 13, 2016, 08:42:45 AM »

New post because of character limits.

Third win:

I decided there was more to see in Quarantine. So I got in there again with a stronger build. I went exploring and found something very interesting! :P

Code: [Select]
Cogmind - Alpha 11

Name: zzxc

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (26)      130
Value Destroyed (1000)     1000
Prototype IDs (22)         440
Alien Tech Recovered (9)   1800
Bonus (13795)              13795
              TOTAL SCORE: 21665

 Cogmind
---------
Core Integrity             876/1600
Matter                     165/300
Energy                     67/100
System Corruption          3%
Temperature                Cool (22)
Location                   Surface

 Parts
-------
Power (4)
  (None)
Propulsion (6)
  Biomechanical Wings
Utility (14)
  Spectral Analyzer
  Experimental Signal Interpreter
  Improved Transmission Jammer
  Improved Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced Hacking Suite
Weapon (2)
  (None)
Inventory (4)
  Terrabomb

 Peak State
------------
Power
  Fission Core
  Light Quantum Reactor
  Light Quantum Reactor
Propulsion
  Biomechanical Wings
  Electron Diverter
  Electron Diverter
  Electron Diverter
  Impulse Thruster Array
Utility
  Medium Storage Unit
  Large Storage Unit
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
  Experimental Signal Interpreter
  Improved Transmission Jammer
  Advanced ECM Suite
  Light Regenerative Plating
  Advanced Hacking Suite
  Advanced Hacking Suite
  Advanced System Shield
  Matter Drive
Weapon
  Sigix Broadsword
Inventory
  Biomechanical Wings
  Biomechanical Wings
  Light Regenerative Plating
  High-powered Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
  Terrabomb
  Terrabomb
  Terrabomb
  Matter Drive
  Micro-nuke Launcher
[Rating: 188]

 Favorites
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Anti-Matter Reactor
Propulsion                 Biomechanical Wings
  Treads                   Medium Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              Biomechanical Wings
Utility                    Advanced Hacking Suite
  Device                   Improved Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Advanced Hacking Suite
  Protection               Light Regenerative Plating
  Artifact                 Matter Drive
Weapon                     Spear
  Energy Gun               Backup Laser I
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Micro-nuke Launcher
  Special Weapon           Stasis Projector
  Impact Weapon            Powered Hammer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Spear
  Special Melee Weapon     Advanced Datajack

 Stats
-------
Bonus Breakdown            13795
  Met Data Miner           300
  Used Core Reset Matrix   3000
  Met Sigix                2000
  Win                      3000
  Win Speed                5495
Classes Destroyed          6
  Builder                  1
  Hauler                   3
  Recycler                 5
  Operator                 1
  Watcher                  12
  Swarmer                  4
NPCs Destroyed             0
Best Kill Streak           5
  Combat Bots Only         4
Matter Collected           1636
  Salvage Created          1471
Parts Attached             154
  Power                    18
  Propulsion               37
  Utility                  85
  Weapon                   14
Parts Lost                 27
  Power                    2
  Propulsion               12
  Utility                  9
  Weapon                   4
Average Slot Usage (%)     90
  Naked Turns              6
Spaces Moved               16417
  Fastest Speed (%)        454
  Average Speed (%)        366
  Slowest Speed (%)        83
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       1
  Teleports                4
Heaviest Build             95
  Greatest Support         92
  Greatest Overweight (x)  17
  Average Overweight (x)   0
Largest Inventory          14
  Average Capacity         6
  Most Items Carried       14
  Average Items Carried    6
  Final Capacity           4
  Final Carried            1
Core Damage Taken          1267
Average Core Remaining (%) 87
  Depth 11 Exit            100
  Depth 10 Exit            96
  Depth 9 Exit             97
  Depth 8 Exit             92
  Depth 7 Exit             72
  Depth 6 Exit             90
  Depth 5 Exit             100
  Depth 4 Exit             100
  Depth 3 Exit             100
  Depth 2 Exit             61
  Depth 1 Exit             54
Volleys Fired              8
  Largest                  2
  Hottest                  60
Shots Fired                14
  Gun                      12
  Cannon                   0
  Launcher                 2
  Special                  0
  Kinetic                  0
  Thermal                  12
  Explosive                2
  Electromagnetic          0
Shots Hit Robots           49
  Core Hits                17
Critical Hits              7
  Kills                    2
  Parts Destroyed          5
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              253
  Impact                   12
  Slashing                 24
  Piercing                 176
Damage Inflicted           1526
  Projectiles              93
  Explosions               517
  Melee                    916
  Ramming                  0
  Kinetic                  0
  Thermal                  93
  Explosive                517
  Electromagnetic          0
  Impact                   97
  Slashing                 424
  Piercing                 395
Self-Inflicted Damage      0
  Shots                    0
  Rammed                   0
Highest Temperature        224
  Average Temperature      51
  Shutdowns                0
  Energy Bleed             1
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         3
  Average Corruption       1
  Message Errors           5
  Parts Rejected           0
  Data loss (map)          6
  Data loss (database)     1
  Misfires                 0
  Misdirections            5
  Targeting Errors         0
  Weapon Failures          0
  Depth 8 End              2
  Depth 4 End              2
  Depth 1 End              3
Haulers Intercepted        3
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          27
Communications Jammed      381
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            23
  Indirectly               0
Trap Hack Attempts         4
  Triggered                0
  Disarmed                 0
  Reprogrammed             1
  Reused                   2118
Machines Disabled          9
Data Cores Recovered       1
  Used                     0
Machines Hacked            73
  Terminals                42
  Fabricators              6
  Repair Stations          3
  Recycling Units          6
  Scanalyzers              7
  Garrison Access          2
Total Hacks                268
  Successful               203
  Failed                   57
  Catastrophic             11
  Database Lockouts        0
  Manual                   93
  Unauthorized             48
  Terminals                134
  Fabricators              35
  Repair Stations          17
  Recycling Units          17
  Scanalyzers              28
  Garrison Access          3
Terminal Hacks             124
  Record                   19
  Part Schematic           12
  Robot Schematic          3
  Prototype ID Bank        6
  Open Door                7
  Level Access Points      6
  Branch Access Points     7
  Emergency Access Points  6
  Machine Index            3
  Terminal Index           1
  Scanalyzer Index         1
  Locate Traps             5
  Reprogram Traps          1
  Dispatch Records         1
  Transport Status         1
  Recall Extermination     1
  Hauler Manifests         1
  Registered Components    4
  Registered Prototypes    1
  Zone Layout              10
  Exoskeleton Controls     1
Hacking Detections         46
  Full Trace Events        5
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          36
  Terminals                25
  Fabricators              5
  Repair Stations          0
  Recycling Units          6
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      1
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   19
  Parts Built              10
  Total Part Build Rating  52
  Part Fabrication Matter  1886
  Part Fabrication Time    594
Parts Repaired             5
  Part Repair Time         121
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     8
Parts Scanalyzed           8
  Part Schematics Acquired 7
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              16
  Non-combat               16
  Combat                   0
  Overloaded               15
  Secondary                1
Robot Hack Failures        3
Allies Hacked              0
Hacks Repelled             0
Total Allies               8
  Largest Group            2
  Highest-Rated Group      52
  Highest-Rated Ally       32
Total Orders               0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           1
Allies Melted              0
Peak Influence             527
  Average Influence        89
  Final Influence          0
Maximum Alert Level        2
  Low Security (%)         95
  Level 1                  1
  Level 2                  3
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          19
  Investigation            5
  Extermination            4
  Reinforcement            9
  Assault                  0
  Garrison                 0
  Intercept                1
Derelict Logs Recovered    10
Exploration Rate (%)       38
  Regions Visited          24
  Pre-discovered Areas     7
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              20304
Turns Passed               9097
  Depth 11                 22
  Depth 10                 34
  Depth 9                  168
  Depth 8                  97
  Depth 7                  756
  Depth 6                  2947
  Depth 5                  1477
  Depth 4                  1238
  Depth 3                  412
  Depth 2                  1461
  Depth 1                  485
  Scrapyard                22
  Materials                220
  Factory                  2730
  Research                 1015
  Access                   485
  Mines                    79
  Lower Caves              2080
  Upper Caves              442
  Proximity Caves          733
  Zion                     376
  Data Miner               57
  Quarantine               401
  Section 7                457

 Prototype IDs
---------------
Biomechanical Wings
Electron Diverter
Spectral Analyzer
Experimental Signal Interpreter
Experimental Thermal Shield

 Fabricated
------------
1x Adv. Hacking Suite (-6/Factory)
1x Adv. Hacking Suite (-6/Factory)
1x Imp. VTOL Module (-6/Factory)
1x Lgt. Regenerative Plating (-5/Factory)
1x Lrn. Sensor Array (-4/Factory)
1x Lgt. Regenerative Plating (-4/Factory)
1x Biomechanical Wings (-4/Factory)
1x Lgt. Regenerative Plating (-4/Factory)
1x Spectral Analyzer (-1/Access)
1x Adv. Datajack (-1/Access)

 Alien Tech Recovered
----------------------
Core Expander
Dimensional Node Initializer
Sigix Broadsword
Matter Drive
Core Cannon
Core Reset Matrix
Hpw. Transdimensional Reconstructor
Subatomic Replicator
Terrabomb

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 4 exits: Res x3 / *Upp)
-4/Upper Caves
-4/Upper Caves
-3/Research (discovered 6 exits: *Res x3 / Arm / *Tes x2)
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine
-2/Section 7
-1/Access
Surface

 Game
------
Seed: 1476264094
^Manual?: 0
Play Time: 292 min
Sessions: 3
Mod: N/A
Game No.: 184
Lore%: 58
Gallery%: 64
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant


X=9697185963332330848666688908
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063089669

Fourth win:

After what I learnt in the previous run, I had something special in mind. I used the Data Conduit for the first time (I only figured it out this run). However, my build was not as good as the previous run, at least initially. It ended up being phenomenal, however. I went into Testing as well this time and took something there for a certain Zhirov. :P

Code: [Select]
Cogmind - Alpha 11

Name: zzxc

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (49)      245
Value Destroyed (1597)     1597
Prototype IDs (190)        3800
Alien Tech Recovered (8)   1600
Bonus (25495)              25495
              TOTAL SCORE: 37237

 Cogmind
---------
Core Integrity             1837/1850
Matter                     240/300
Energy                     422/430
System Corruption          0%
Temperature                Cool (77)
Location                   Surface

 Parts
-------
Power (2)
  Heavy Anti-Matter Reactor
  Light Quantum Reactor
Propulsion (8)
  Field Propulsion Array
  Field Propulsion Array
  Field Propulsion Array
  Impulse Thruster Array
Utility (13)
  Medium Storage Unit
  Large Storage Unit
  Enhanced Optical Array
  Advanced Signal Interpreter
  Advanced Transmission Jammer
  Light Regenerative Plating
  AEGIS Remote Shield
  Hacking Suite
  Improved Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
  Matter Drive
Weapon (2)
  Sigix Broadsword
Inventory (14)
  Enhanced Nuclear Core
  Improved Field Propulsion Drive
  Field Propulsion Array
  Long-range Sensor Array
  Medium Reflective Plating
  Improved Energy Mantle
  Component Analysis Suite
  Integrity Redistributor
  Matter Drive

 Peak State
------------
Power
  Heavy Anti-Matter Reactor
  Light Quantum Reactor
Propulsion
  Field Propulsion Array
  Field Propulsion Array
  Field Propulsion Array
  Impulse Thruster Array
Utility
  Medium Storage Unit
  Large Storage Unit
  Enhanced Optical Array
  Long-range Sensor Array
  Advanced Signal Interpreter
  Advanced Transmission Jammer
  Light Regenerative Plating
  AEGIS Remote Shield
  Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
  Matter Drive
Weapon
  Sigix Broadsword
Inventory
  Enhanced Nuclear Core
  Improved Field Propulsion Drive
  Field Propulsion Array
  Medium Reflective Plating
  Improved Energy Mantle
  Improved Hacking Suite
  Integrity Redistributor
  Matter Drive
[Rating: 185]

 Favorites
-----------
Power                      Enhanced Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Enhanced Nuclear Core
  Reactor                  Heavy Anti-Matter Reactor
Propulsion                 Improved Cesium-ion Thruster
  Treads                   Durable Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Improved Hacking Suite
  Device                   Long-range Sensor Array
  Storage                  Medium Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Improved Hacking Suite
  Protection               Light Regenerative Plating
  Artifact                 Matter Drive
Weapon                     Great Maul
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Advanced Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Sigix Broadsword
  Special Melee Weapon     Improved Datajack

 Stats
-------
Bonus Breakdown            25495
  Met Data Miner           300
  Used Data Conduit        3000
  Met Zhirov               300
  Used Core Reset Matrix   3000
  Acquired SGEMP           2000
  Met Sigix                2000
  Activated Exoskeleton    3000
  Delivered SGEMP          2000
  Win                      3000
  Win Speed                6895
Classes Destroyed          9
  Worker                   6
  Builder                  3
  Tunneler                 1
  Hauler                   3
  Recycler                 6
  Operator                 2
  Watcher                  1
  Swarmer                  16
  Grunt                    11
NPCs Destroyed             0
Best Kill Streak           9
  Combat Bots Only         6
Matter Collected           1809
  Salvage Created          1560
Parts Attached             128
  Power                    30
  Propulsion               30
  Utility                  51
  Weapon                   17
Parts Lost                 20
  Power                    4
  Propulsion               6
  Utility                  5
  Weapon                   5
Average Slot Usage (%)     86
  Naked Turns              2
Spaces Moved               13435
  Fastest Speed (%)        500
  Average Speed (%)        338
  Slowest Speed (%)        83
  Overloaded Moves         43
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       1
  Teleports                1
Heaviest Build             99
  Greatest Support         102
  Greatest Overweight (x)  11
  Average Overweight (x)   0
Largest Inventory          14
  Average Capacity         8
  Most Items Carried       14
  Average Items Carried    7
  Final Capacity           14
  Final Carried            9
Core Damage Taken          633
Average Core Remaining (%) 88
  Depth 11 Exit            100
  Depth 10 Exit            34
  Depth 9 Exit             92
  Depth 8 Exit             100
  Depth 7 Exit             85
  Depth 6 Exit             100
  Depth 5 Exit             94
  Depth 4 Exit             95
  Depth 3 Exit             89
  Depth 2 Exit             87
  Depth 1 Exit             99
Volleys Fired              93
  Largest                  2
  Hottest                  60
Shots Fired                132
  Gun                      116
  Cannon                   0
  Launcher                 13
  Special                  3
  Kinetic                  106
  Thermal                  10
  Explosive                13
  Electromagnetic          0
Shots Hit Robots           123
  Core Hits                68
Critical Hits              47
  Kills                    6
  Parts Destroyed          5
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              244
  Impact                   193
  Slashing                 37
  Piercing                 0
Damage Inflicted           4242
  Projectiles              836
  Explosions               1673
  Melee                    1733
  Ramming                  0
  Kinetic                  746
  Thermal                  353
  Explosive                1410
  Electromagnetic          0
  Impact                   340
  Slashing                 1393
  Piercing                 0
Self-Inflicted Damage      59
  Shots                    3
  Rammed                   0
Highest Temperature        143
  Average Temperature      23
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         3
  Average Corruption       2
  Message Errors           12
  Parts Rejected           2
  Data loss (map)          12
  Data loss (database)     8
  Misfires                 0
  Misdirections            14
  Targeting Errors         0
  Weapon Failures          0
  Depth 4 End              3
  Depth 3 End              3
  Depth 2 End              3
Haulers Intercepted        3
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          22
Communications Jammed      369
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            19
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1651
Machines Disabled          26
Data Cores Recovered       0
  Used                     0
Machines Hacked            101
  Terminals                67
  Fabricators              6
  Repair Stations          0
  Recycling Units          5
  Scanalyzers              7
  Garrison Access          5
Total Hacks                282
  Successful               157
  Failed                   114
  Catastrophic             14
  Database Lockouts        0
  Manual                   92
  Unauthorized             61
  Terminals                176
  Fabricators              18
  Repair Stations          0
  Recycling Units          11
  Scanalyzers              23
  Garrison Access          9
Terminal Hacks             131
  Record                   22
  Part Schematic           10
  Robot Schematic          3
  Prototype ID Bank        14
  Open Door                1
  Level Access Points      4
  Branch Access Points     4
  Emergency Access Points  2
  Machine Index            1
  Fabricator Index         1
  Alert Level              1
  Unreport Threat          5
  Locate Traps             14
  Disarm Traps             1
  Extermination Status     1
  Reinforcement Status     1
  Recall Investigation     1
  Recall Extermination     1
  Recall Reinforcements    2
  Hauler Manifests         2
  Registered Components    2
  Registered Prototypes    3
  Exoskeleton Controls     1
Hacking Detections         82
  Full Trace Events        12
  Feedback Events          2
  Feedback Corruption      2
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          28
  Terminals                26
  Fabricators              1
  Repair Stations          0
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         4
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  3
  Robots Built             3
  Total Robot Build Rating 21
  Robot Fabrication Matter 351
  Robot Fabrication Time   93
Part Schematics Acquired   16
  Parts Built              2
  Total Part Build Rating  9
  Part Fabrication Matter  478
  Part Fabrication Time    221
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     16
Parts Scanalyzed           7
  Part Schematics Acquired 6
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              6
  Non-combat               6
  Combat                   0
  Overloaded               4
  Secondary                2
Robot Hack Failures        5
Allies Hacked              0
Hacks Repelled             0
Total Allies               10
  Largest Group            3
  Highest-Rated Group      108
  Highest-Rated Ally       36
Total Orders               0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               17
  Total Damage             638
  Kills                    1
Allies Corrupted           1
Allies Melted              0
Peak Influence             1231
  Average Influence        198
  Final Influence          571
Maximum Alert Level        4
  Low Security (%)         71
  Level 1                  9
  Level 2                  10
  Level 3                  6
  Level 4                  1
  Level 5                  0
Squads Dispatched          45
  Investigation            13
  Extermination            5
  Reinforcement            17
  Assault                  0
  Garrison                 2
  Intercept                8
Derelict Logs Recovered    9
Exploration Rate (%)       33
  Regions Visited          25
  Pre-discovered Areas     24
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              15757
Turns Passed               7250
  Depth 11                 39
  Depth 10                 737
  Depth 9                  297
  Depth 8                  153
  Depth 7                  1714
  Depth 6                  525
  Depth 5                  348
  Depth 4                  874
  Depth 3                  1497
  Depth 2                  952
  Depth 1                  114
  Scrapyard                39
  Materials                976
  Factory                  1744
  Research                 743
  Access                   114
  Mines                    211
  Waste                    145
  Lower Caves              608
  Upper Caves              418
  Proximity Caves          685
  Data Miner               217
  Zhirov                   128
  Quarantine               346
  Testing                  538
  Section 7                338

 Prototype IDs
---------------
Enhanced Nuclear Core
Heavy Anti-Matter Reactor
Experimental Anti-Grav System
Improved Nuclear Pulse Thruster
Improved Energy Well
Hellfire Missile Launcher

 Fabricated
------------
1x Imp. Hacking Suite (-7/Factory)
1x Lgt. Regenerative Plating (-6/Factory)
3x L-61 Swordsman (-2/Research)

 Alien Tech Recovered
----------------------
Integrated Reactor
Sigix Broadsword
Matter Drive
Integrated Singularity Reactor
Core Reset Matrix
LRC Armor
Transdimensional Reconstructor
Subatomic Replicator

 Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Min / *Sto)
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 6 exits: *Fac x4 / Low x2)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory (discovered 3 exits: *Res / *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: Arm / *Qua x2)
-3/Quarantine (discovered 2 exits: *Res / *Sec)
-3/Section 7
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing
-1/Access (discovered 2 exits: *Sur / Com)
Surface

 Game
------
Seed: 1476344886
^Manual?: 0
Play Time: 346 min
Sessions: 1
Mod: N/A
Game No.: 195
Lore%: 59
Gallery%: 66
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant


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881736983

Also, this is one of the coolest screenshots I've ever taken, from the third win: https://cdn.discordapp.com/attachments/205347246147895297/235832758411198467/COGMIND_2016-10-13_05-29-13.png
« Last Edit: October 13, 2016, 09:13:04 AM by zxc »
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Decker

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #6 on: October 13, 2016, 06:24:39 PM »

Impressive! I just played a single level so far, but I might play more soon. You've set the bar high for the score. I shall compete!
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Kyzrati

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #7 on: October 13, 2016, 07:01:53 PM »

Also, this is one of the coolest screenshots I've ever taken, from the third win: https://cdn.discordapp.com/attachments/205347246147895297/235832758411198467/COGMIND_2016-10-13_05-29-13.png
It's fun to do that, eh? Also kinda scary...

Out of curiosity, is that cave attached to Zion now accessible? 
Zion will be getting an expansion in the future (probably Alpha 12, though I haven't decided), on top of a way to access those doors in the back.

All other doors and exits are now open except for Command :)
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zxc

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #8 on: October 14, 2016, 01:49:34 AM »

Impressive! I just played a single level so far, but I might play more soon. You've set the bar high for the score. I shall compete!

Would be great if you and Happylisk joined the rest of us on discord. I'm sure the relative forum inactivity is due to a lot of discussion happening there instead.

I'd also like to see one of your mega scoring combat runs sometime, streamed or recorded :D
« Last Edit: October 14, 2016, 10:27:32 AM by zxc »
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Kyzrati

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #9 on: October 14, 2016, 06:20:08 AM »

I, too, would be interested in seeing a great Decker run :)

Note that I personally prefer some of the discussion remain here on the forums, for several reasons:
  • Information and discussions are available to a greater number of players who lurk here.
  • Non-players/visitors just passing through can see that we do actually have an active community that's interested in the game.
  • Info is permanent (and generally with longer, better thought out posts) and can be referenced by both myself and others in the future. Development-wise this is generally more helpful to me.
The Discord is useful for certain purposes, including development (the Alpha 11 release day bugs that needed hotfixes were a life saver, especially considering the RPS article later that day!), and to an extent attracting new players (during Alpha 10 the relatively active #cogmind channel certainly brought in its fair share of new players--most were coming from there!), but the forums are important too!

So not to discourage our other resident experts from joining us over there (it's a lot of fun, really!), just wanted to point out that I hope we'll continue seeing some quality/interesting/fun discussion here as we have for previous releases. Activity has certainly dropped off since we started chatting it up on Discord :P

Of course, I'm a part of that, since I can continue posting topical threads for discussion if and when there are any. There have been fewer and fewer of those as the game approaches 1.0 :D (A good sign, yeah.)
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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #10 on: October 14, 2016, 06:59:51 AM »

Correct link: https://discord.gg/BEZTZdD

Thanks for the invitation. I will stay here though as Kyzrati requested. I prefer this forum's interface.

Quote
I'd also like to see one of your mega scoring combat runs sometime, streamed or recorded :D

Noted. I might record a portion of it someday.
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zxc

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #11 on: October 14, 2016, 12:17:03 PM »

Very good points Kyzrati.

Oops @ link. I enclosed it with quotation marks and didn't test. Thanks.

Well, I started a lore run which aimed at hitting Cetus and beyond. Barely made it through Hub_04(d), and had to ram a serf standing on the exit when I had about 200 core left and enemies all around. Legs were the go until I reached Research. However, I got out of Hub_04(d) with NO propulsion, so my move speed was 1k time, and within a short span of time I had programmers and hunters all over me. It was ridiculous. I had matter issues but couldn't walk over matter due to my movespeed, and had similar energy issues. My weapons were blown off as well, and I was fortunate to fight off some groups with weapons scavenged from the battlefield. I had to go to great lengths to get any propulsion at all. After I stabilised somewhat, I found a cache of hover units. At that point I switched to playing a stealth build after killing some watchers, and left before hitting Quarantine because of corruption. I then went to Testing and nearly lost everything. I was able to kill a few hunters, and then by equipping their KE Penetrators and the Adv. Target Analyzers from programmers, I stumbled upon a sick build. I went to Access before things built up too much, though in all honesty I probably should've stayed there longer. I started video recording in early Access. The farming was good. My build wasn't perfectly set up but it still rocked Access pretty hard. I could've farmed at the chokepoint for longer but I was beginning to lose patience (it is very tedious toggling my processors on and off). Needless to say, I lost grip on the situation after leaving that spot. The ending was crazy!

Video: https://youtu.be/fe6vKCCLzoQ

Random screenshots from the run:

https://i.imgur.com/OxPXEqx.png
https://i.imgur.com/jF6Zwhv.png
https://i.imgur.com/cvSUM6G.png
https://i.imgur.com/Bjwjizk.png
https://i.imgur.com/AGKcRqK.png
https://i.imgur.com/SqqQE3I.png
https://i.imgur.com/vlfMngd.png
https://i.imgur.com/PWinbrk.png
https://i.imgur.com/ugyvjZD.png
https://i.imgur.com/SCoKBNR.png

Code: [Select]
Cogmind - Alpha 11

Name: zzxc

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (8)             4000
Robots Destroyed (561)     2805
Value Destroyed (28235)    28235
Prototype IDs (30)         600
Alien Tech Recovered (0)   0
Bonus (5514)               5514
              TOTAL SCORE: 41154

 Cogmind
---------
Core Integrity             242/1600
Matter                     280/300
Energy                     9/100
System Corruption          5%
Temperature                Cool (0)
Location                   Surface

 Parts
-------
Power (2)
  (None)
Propulsion (5)
  (None)
Utility (13)
  Enhanced Optical Array
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Target Analyzer
Weapon (5)
  (None)
Inventory (4)
  EM Dispersion Field
  Heavy Tesla Rifle
  Enhanced Nova Cannon
  Linear Accelerator

 Peak State
------------
Power
  Graviton Reactor
  Improved Quantum Reactor
Propulsion
  Myomer Leg
  Myomer Leg
  Biometal Leg
  Biometal Leg
  Biometal Leg
Utility
  Advanced Heat Sink
  Large Storage Unit
  Large Storage Unit
  Enhanced Optical Array
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Target Analyzer
  Advanced Target Analyzer
  EM Dispersion Field
Weapon
  KE Penetrator
  KE Penetrator
  KE Penetrator
  KE Penetrator
  KE Penetrator
Inventory
  Heavy Anti-Matter Reactor
  Quantum Reactor
  Myomer Leg
  Biometal Leg
  Advanced Heat Sink
  Advanced Transmission Jammer
  Quarantine Testbed
  Heavy Tesla Rifle
  Gamma Rifle
  Gamma Rifle
  Enhanced Nova Cannon
  Enhanced Nova Cannon
  KE Penetrator
  Linear Accelerator
  Compact Linear Accelerator
  Micro-nuke Launcher
[Rating: 163]

 Favorites
-----------
Power                      Heavy Anti-Matter Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Heavy Anti-Matter Reactor
Propulsion                 Biometal Leg
  Treads                   Medium Treads
  Leg                      Biometal Leg
  Hover Unit               Anti-Grav System
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Target Analyzer
  Hackware                 Advanced Hacking Suite
  Protection               Centrium Medium Armor Plating
Weapon                     KE Penetrator
  Energy Gun               Lightning Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Advanced EMP Blaster

 Stats
-------
Bonus Breakdown            5514
  Win                      3000
  Win Speed                2514
Classes Destroyed          22
  Worker                   39
  Builder                  30
  Tunneler                 6
  Hauler                   24
  Recycler                 54
  Carrier                  6
  Mechanic                 4
  Operator                 5
  Drone                    1
  Watcher                  20
  Swarmer                  54
  Saboteur                 5
  Grunt                    148
  Brawler                  15
  Duelist                  13
  Protector                7
  Researcher               1
  Sentry                   28
  Hunter                   32
  Programmer               60
  Z-Series                 7
  Behemoth                 2
NPCs Destroyed             0
Best Kill Streak           17
  Combat Bots Only         12
Matter Collected           17450
  Salvage Created          37226
Parts Attached             658
  Power                    82
  Propulsion               164
  Utility                  216
  Weapon                   196
Parts Lost                 177
  Power                    29
  Propulsion               42
  Utility                  43
  Weapon                   63
Average Slot Usage (%)     95
  Naked Turns              1
Spaces Moved               11553
  Fastest Speed (%)        227
  Average Speed (%)        126
  Slowest Speed (%)        7
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           11
  Cave-ins Triggered       2
Heaviest Build             121
  Greatest Support         164
  Greatest Overweight (x)  28
  Average Overweight (x)   1
Largest Inventory          16
  Average Capacity         12
  Most Items Carried       16
  Average Items Carried    12
  Final Capacity           4
  Final Carried            4
Core Damage Taken          4420
Average Core Remaining (%) 55
  Depth 11 Exit            100
  Depth 10 Exit            36
  Depth 9 Exit             73
  Depth 8 Exit             93
  Depth 7 Exit             33
  Depth 5 Exit             4
  Depth 4 Exit             43
  Depth 3 Exit             99
  Depth 2 Exit             54
  Depth 1 Exit             15
Volleys Fired              1135
  Largest                  5
  Hottest                  355
Shots Fired                3330
  Gun                      2427
  Cannon                   879
  Launcher                 24
  Special                  0
  Kinetic                  2533
  Thermal                  451
  Explosive                5
  Electromagnetic          341
Shots Hit Robots           2075
  Core Hits                983
Critical Hits              564
  Kills                    210
  Parts Destroyed          316
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           61917
  Projectiles              55178
  Explosions               6731
  Melee                    0
  Ramming                  8
  Kinetic                  43673
  Thermal                  7710
  Explosive                2085
  Electromagnetic          8441
  Impact                   0
  Slashing                 0
  Piercing                 0
Self-Inflicted Damage      745
  Shots                    19
  Rammed                   11
Highest Temperature        625
  Average Temperature      61
  Shutdowns                6
  Energy Bleed             2
  Interference             2
  Matter Decay             1
  Short Circuit            0
  Damage (minor)           1
  Damage (major)           0
  Damage (core)            0
Highest Corruption         16
  Average Corruption       4
  Message Errors           67
  Parts Rejected           22
  Data loss (map)          105
  Data loss (database)     51
  Misfires                 16
  Misdirections            52
  Targeting Errors         106
  Weapon Failures          24
  Depth 10 End             1
  Depth 7 End              7
  Depth 5 End              18
  Depth 4 End              16
  Depth 3 End              13
  Depth 2 End              1
  Depth 1 End              5
Haulers Intercepted        24
Robots Corrupted           17
Robots Melted              0
Power Chain Reactions      19
Tactical Retreats          53
Communications Jammed      208
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            37
  Indirectly               1
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   5712
Machines Disabled          83
Data Cores Recovered       0
  Used                     0
Machines Hacked            76
  Terminals                45
  Fabricators              6
  Repair Stations          5
  Recycling Units          9
  Scanalyzers              5
  Garrison Access          6
Total Hacks                238
  Successful               109
  Failed                   129
  Catastrophic             43
  Database Lockouts        0
  Manual                   39
  Unauthorized             15
  Terminals                128
  Fabricators              16
  Repair Stations          24
  Recycling Units          22
  Scanalyzers              38
  Garrison Access          10
Terminal Hacks             43
  Record                   4
  Part Schematic           3
  Robot Schematic          1
  Prototype ID Bank        2
  Open Door                3
  Level Access Points      2
  Branch Access Points     3
  Emergency Access Points  1
  Machine Index            1
  Terminal Index           1
  Alert Level              4
  Unreport Threat          3
  Security Status          1
  Patrol Status            2
  Recall Investigation     1
  Registered Components    3
  Registered Prototypes    1
  Zone Layout              5
  Machine Controls         2
Hacking Detections         64
  Full Trace Events        11
  Feedback Events          2
  Feedback Corruption      2
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          8
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         5
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  1
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   14
  Parts Built              1
  Total Part Build Rating  4
  Part Fabrication Matter  168
  Part Fabrication Time    42
Parts Repaired             7
  Part Repair Time         292
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     5
Parts Scanalyzed           11
  Part Schematics Acquired 11
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               11
  Largest Group            10
  Highest-Rated Group      110
  Highest-Rated Ally       20
Total Orders               0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               166
  Total Damage             1850
  Kills                    22
Allies Corrupted           2
Allies Melted              0
Peak Influence             3468
  Average Influence        754
  Final Influence          3413
Maximum Alert Level        5
  Low Security (%)         21
  Level 1                  25
  Level 2                  13
  Level 3                  13
  Level 4                  15
  Level 5                  11
Squads Dispatched          118
  Investigation            15
  Extermination            26
  Reinforcement            27
  Assault                  28
  Garrison                 14
  Intercept                8
Derelict Logs Recovered    0
Exploration Rate (%)       31
  Regions Visited          17
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      2
Actions Taken              17099
Turns Passed               19886
  Depth 11                 93
  Depth 10                 806
  Depth 9                  680
  Depth 8                  1157
  Depth 7                  4527
  Depth 5                  3756
  Depth 4                  2582
  Depth 3                  648
  Depth 2                  2953
  Depth 1                  2684
  Scrapyard                93
  Materials                2643
  Factory                  7097
  Research                 1392
  Access                   2684
  Storage                  639
  Recycling                548
  Extension                1306
  Cetus                    594
  Archives                 503
  Hub_04(d)                178
  Testing                  2209

 Prototype IDs
---------------
F-Cell Engine
Heavy Anti-Matter Reactor
Graviton Reactor
Improved Quantum Reactor
Singularity Reactor
Improved Flight Unit
Experimental Thermal Generator
Gravity Neutralizing Apparatus
Quantum Shading Machine
Precision Matter Filter
Advanced Particle Charger
Femtoactuators
EM Dispersion Field
Quarantine Testbed
Cooled Pulse Rifle
Advanced Variable Charge Gun
Heavy Quantum Rifle
Heavy Tesla Rifle
Advanced Beam Cannon
Improved Potential Cannon
Enhanced Autogun
Precision Assault Rifle
Mini Assault Cannon
Compact Linear Accelerator
Advanced EMP Blaster

 Fabricated
------------
1x Lrn. Sensor Array (-4/Factory)

 Alien Tech Recovered
----------------------
None

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory (discovered 5 exits: *Fac x2 / *Sto / Low x2)
-7/Storage
-7/Recycling
-5/Factory
-5/Extension (discovered 2 exits: *Fac / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: *Fac / *Hub x2)
-5/Hub_04(d)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research (discovered 3 exits: *Res x3)
-2/Research (discovered 3 exits: *Acc / *Tes x2)
-2/Testing
-1/Access
Surface

 Game
------
Seed: 1476373358
^Manual?: 0
Play Time: 486 min
Sessions: 7
Mod: N/A
Game No.: 198
Lore%: 60
Gallery%: 68
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant


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555394269265522259924345295299
945429495052302255332222955666
626302566426542650522252222224
532593466222629536292366232360
626939236562266269525532902663
336662602660465522556225933339
549954552936559595525649563964
255520643393090656054593456222
443963223659569296243626566525
239232296236323942603993523225
635226452265299225502262295245
933329533522354222222264692926
926222952225232557

Currently winning nearly every game, whether or not I'm exploring new branches or lore hunting. Has Cogmind become too easy? :P
« Last Edit: October 14, 2016, 01:25:58 PM by zxc »
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Happylisk

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #12 on: October 14, 2016, 07:45:24 PM »

Wow, what a score!

I will say, a consistent win-rate doesn't mean the game is too easy.  It just means you've figured it out.  A strong DCSS player can win 5 games in a row if they played seriously.  Honestly, I'm suspicious of roguelikes that can't be beaten consistently (e.g. TGGW, IVAN).  This genre is embodied by games with high skill caps that should reward mastery of the mechanics. 

Plus, this game has multiple endings.  Getting out of Access is one thing.  I'm sure there will be endings, especially once Command opens, that will try our skill. 
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Kyzrati

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #13 on: October 14, 2016, 08:04:36 PM »

Currently winning nearly every game, whether or not I'm exploring new branches or lore hunting. Has Cogmind become too easy? :P
Hehe, easier? Definitely. Especially with all the new toys from Research branches! But as Happylisk correctly states, part of this is gearing up for Command ;). Even now, though, it's still not too many players who can consistently reach the late game, much less win at all!

TGGW was originally designed intentionally to be so random you might very well not be able to win a given run, but the dev has somewhat softened on that stance over the years, and changed a few things as a result. With IVAN you're not supposed to win, so I guess it doesn't matter much there :P
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zxc

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #14 on: October 14, 2016, 09:36:29 PM »

My comment was somewhat tongue in cheek :P

If command were available, I would've gone there in my last game. Not often I'll say that :P
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Kyzrati

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #15 on: October 14, 2016, 09:47:07 PM »

Oh I know! I was just using the opportunity to point out aspects that other less familiar players might not realize :)

Balancing Command will likely be an interesting task :P. Was just thinking over it yesterday and did come to some conclusions...
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zxc

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #16 on: October 14, 2016, 10:16:15 PM »

Re: balancing Command, I think it might be better to err on the side of too difficult instead of too easy. Reason being that it's super optional (you can't even accidentally enter it), and combat builds can potentially get far stronger than my one was.
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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #17 on: October 15, 2016, 01:04:17 AM »

Agreed, that's what I've been thinking. Really that's how the whole game was balanced, too, which is why it's generally grown easier with each release (while still remaining challenging). Alpha 1 was damn hard. And the 7DRL? It's probably unwinnable without cheating the AI :P
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Happylisk

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #18 on: October 15, 2016, 05:04:06 AM »

Re: balancing Command, I think it might be better to err on the side of too difficult instead of too easy. Reason being that it's super optional (you can't even accidentally enter it), and combat builds can potentially get far stronger than my one was.

I was literally going to use that exact phrase.  I agree, make Command nuts.  One of my complaints with DCSS' end game is that it's too easy if you know what you're doing. 
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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #19 on: October 15, 2016, 07:39:27 AM »

The good thing about Command is that it's completely optional for winning the game, so yeah, thanks for the confirmation :D. Plus, wait until you see the things you can use against it from the Research branches, Happylisk ;)
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zxc

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #20 on: October 15, 2016, 12:53:26 PM »

Was aiming to hit Armory with a fully stocked flight build, but I forgot to go to Zhirov... I then proceeded to make a mess of things everywhere else...

https://i.imgur.com/Px1FMVb.png

I was quite confident in pulling home the win though, and Access only took three minutes.

Code: [Select]
Cogmind - Alpha 11

Name: zzxc

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (65)      325
Value Destroyed (2007)     2007
Prototype IDs (190)        3800
Alien Tech Recovered (2)   400
Bonus (16524)              16524
              TOTAL SCORE: 27556

 Cogmind
---------
Core Integrity             1111/1600
Matter                     35/300
Energy                     349/350
System Corruption          0%
Temperature                Cool (1)
Location                   Surface

 Parts
-------
Power (3)
  Quantum Reactor
Propulsion (8)
  Improved Cesium-ion Thruster
Utility (12)
  Enhanced Optical Array
  Experimental Signal Interpreter
  Hacking Suite
  Hacking Suite
Weapon (2)
  Enhanced Nova Cannon
Inventory (4)
  (Empty)

 Peak State
------------
Power
  Anti-Matter Reactor
Propulsion
  Improved Cesium-ion Thruster
  Impulse Thruster
  Impulse Thruster
  Q-Thruster
  Electron Diverter
  Impulse Thruster Array
Utility
  Medium Storage Unit
  Large Storage Unit
  Enhanced Optical Array
  Experimental Signal Interpreter
  Advanced Transmission Jammer
  Light Regenerative Plating
  SHELL Armor
  Hacking Suite
  Matter Drive
Weapon
  Advanced Datajack
  Makeshift Spear
Inventory
  Anti-Matter Reactor
  Light Anti-Matter Reactor
  Particle Reactor
  Light Quantum Reactor
  Improved Cesium-ion Thruster
  Impulse Thruster
  Impulse Thruster
  Hacking Suite
  Core Expander
  Terrabomb
  Terrabomb
  Neutron Missile Launcher
[Rating: 168]

 Favorites
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Anti-Matter Reactor
Propulsion                 Improved Cesium-ion Thruster
  Leg                      Aluminum Leg
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Experimental Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
  Artifact                 Matter Drive
Weapon                     Makeshift Spear
  Energy Gun               Small Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Mace
  Piercing Weapon          Makeshift Spear
  Special Melee Weapon     Advanced Datajack

 Stats
-------
Bonus Breakdown            16524
  Met Data Miner           300
  Used Data Conduit        3000
  Win                      3000
  Win Speed                10224
Classes Destroyed          8
  Worker                   3
  Tunneler                 1
  Hauler                   6
  Recycler                 4
  Operator                 1
  Watcher                  3
  Swarmer                  38
  Grunt                    9
NPCs Destroyed             0
Best Kill Streak           8
  Combat Bots Only         7
Matter Collected           1634
  Salvage Created          2070
Parts Attached             138
  Power                    26
  Propulsion               42
  Utility                  41
  Weapon                   29
Parts Lost                 47
  Power                    10
  Propulsion               19
  Utility                  10
  Weapon                   8
Average Slot Usage (%)     88
  Naked Turns              1
Spaces Moved               10633
  Fastest Speed (%)        454
  Average Speed (%)        351
  Slowest Speed (%)        71
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
Heaviest Build             81
  Greatest Support         91
  Greatest Overweight (x)  26
  Average Overweight (x)   0
Largest Inventory          14
  Average Capacity         8
  Most Items Carried       14
  Average Items Carried    8
  Final Capacity           4
  Final Carried            0
Core Damage Taken          1894
Average Core Remaining (%) 82
  Depth 11 Exit            100
  Depth 10 Exit            60
  Depth 9 Exit             100
  Depth 8 Exit             82
  Depth 7 Exit             89
  Depth 6 Exit             89
  Depth 5 Exit             98
  Depth 4 Exit             80
  Depth 3 Exit             93
  Depth 2 Exit             50
  Depth 1 Exit             69
Volleys Fired              55
  Largest                  2
  Hottest                  120
Shots Fired                82
  Gun                      54
  Cannon                   1
  Launcher                 27
  Special                  0
  Kinetic                  32
  Thermal                  23
  Explosive                27
  Electromagnetic          0
Shots Hit Robots           99
  Core Hits                97
Critical Hits              9
  Kills                    4
  Parts Destroyed          5
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              203
  Impact                   43
  Slashing                 0
  Piercing                 149
Damage Inflicted           8494
  Projectiles              408
  Explosions               6378
  Melee                    1708
  Ramming                  0
  Kinetic                  212
  Thermal                  196
  Explosive                6378
  Electromagnetic          0
  Impact                   617
  Slashing                 0
  Piercing                 1091
Self-Inflicted Damage      97
  Shots                    2
  Rammed                   0
Highest Temperature        332
  Average Temperature      62
  Shutdowns                0
  Energy Bleed             2
  Interference             1
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         20
  Average Corruption       3
  Message Errors           3
  Parts Rejected           1
  Data loss (map)          5
  Data loss (database)     2
  Misfires                 0
  Misdirections            6
  Targeting Errors         1
  Weapon Failures          0
  Depth 3 End              8
  Depth 2 End              20
Haulers Intercepted        6
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          48
Communications Jammed      57
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             10
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            30
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1274
Machines Disabled          12
Data Cores Recovered       0
  Used                     0
Machines Hacked            58
  Terminals                43
  Fabricators              4
  Repair Stations          0
  Recycling Units          2
  Scanalyzers              3
  Garrison Access          2
Total Hacks                152
  Successful               92
  Failed                   56
  Catastrophic             15
  Database Lockouts        0
  Manual                   44
  Unauthorized             30
  Terminals                96
  Fabricators              11
  Repair Stations          0
  Recycling Units          3
  Scanalyzers              16
  Garrison Access          3
Terminal Hacks             68
  Record                   11
  Part Schematic           3
  Robot Schematic          3
  Prototype ID Bank        3
  Open Door                2
  Level Access Points      1
  Branch Access Points     4
  Emergency Access Points  3
  Scanalyzer Index         1
  Alert Level              1
  Locate Traps             6
  Reprogram Traps          1
  Dispatch Records         1
  Surveillance Status      1
  Reinforcement Status     1
  Registered Components    1
  Zone Layout              4
  Machine Controls         2
Hacking Detections         49
  Full Trace Events        6
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          16
  Terminals                14
  Fabricators              2
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         2
Garrisons Compromised      0
Fab Network Shutdowns      1
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   8
  Parts Built              4
  Total Part Build Rating  22
  Part Fabrication Matter  687
  Part Fabrication Time    224
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           7
  Part Schematics Acquired 5
  Parts Damaged            1
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              1
  Non-combat               1
  Combat                   0
  Overloaded               1
Robot Hack Failures        3
Allies Hacked              0
Hacks Repelled             0
Total Allies               10
  Largest Group            8
  Highest-Rated Group      40
  Highest-Rated Ally       7
Total Orders               3
  EXPLORE                  3
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             583
  Average Influence        191
  Final Influence          25
Maximum Alert Level        2
  Low Security (%)         51
  Level 1                  29
  Level 2                  18
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          31
  Investigation            8
  Extermination            3
  Reinforcement            15
  Assault                  1
  Garrison                 0
  Intercept                4
Derelict Logs Recovered    8
Exploration Rate (%)       32
  Regions Visited          23
  Pre-discovered Areas     22
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              11952
Turns Passed               4889
  Depth 11                 61
  Depth 10                 271
  Depth 9                  92
  Depth 8                  93
  Depth 7                  1224
  Depth 6                  975
  Depth 5                  536
  Depth 4                  335
  Depth 3                  723
  Depth 2                  475
  Depth 1                  104
  Scrapyard                61
  Materials                367
  Factory                  1801
  Research                 511
  Access                   104
  Mines                    89
  Lower Caves              510
  Proximity Caves          334
  Zion                     397
  Data Miner               28
  Quarantine               382
  Testing                  305

 Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Enhanced Nuclear Core
F-Cell Engine
Cold Fusion Reactor
Light Neutrino Core
Enhanced Fission Core
Fusion Reactor
Heavy Anti-Matter Reactor
Mini Fusion Reactor
Compact Particle Reactor
Graviton Reactor
Improved Quantum Reactor
Zero-point Reactor
Vortex Chain Reactor
Singularity Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Advanced Myomer Leg
Enhanced Biometal Leg
High-density Centrium Leg
High-density Centrium Wheel
Improved Airjet
Experimental Airjet
Improved Gravmag System
Aerolev Unit
Experimental Gravmag System
Experimental Anti-Grav System
Improved Flight Unit
Improved VTOL Module
Improved Cesium-ion Thruster
Experimental Cesium-ion Thruster
Biomechanical Wings
Improved Nuclear Pulse Thruster
Improved Field Propulsion Drive
Electron Diverter
Improved Diametric Drive
Improved Q-Thruster
Experimental Q-Thruster
Improved Fusion Compressor
Advanced Power Amplifier
Experimental Power Amplifier
Experimental Thermal Converter
Experimental Thermal Generator
Experimental Heat Sink
Experimental Cooling System
Coolant Network
Experimental Coolant Injector
Improved Energy Well
Advanced Energy Well
Experimental Energy Well
Improved Matter Compressor
Advanced Matter Compressor
Experimental Matter Compressor
Gravity Neutralizing Apparatus
Inertial Stasis Machine
Quantum Shading Machine
Dimensional Manipulator
Experimental Optical Array
Spectral Analyzer
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Terrain Scanner
Experimental Terrain Scan Processor
Advanced Salvage Targeting Computer
Experimental Targeting Computer
Experimental Melee Analysis Suite
Experimental Target Analyzer
Experimental Core Analyzer
Precision Matter Filter
Precision Energy Filter
Advanced Particle Charger
Particle Accelerator
Experimental Weapon Cycler
Femtoactuators
Advanced Overload Amplifier
Advanced Overload Regulator
Experimental Transmission Jammer
Experimental ECM Suite
Experimental Cloaking Device
Experimental Core Shielding
Experimental Power Shielding
Experimental Propulsion Shielding
Experimental Utility Shielding
Experimental Weapon Shielding
Centrium Light Armor Plating
Centrium Medium Armor Plating
Centrium Heavy Armor Plating
SHELL Armor
Experimental Focal Shield
Experimental Thermal Shield
Beam Splitter
Thermal Defense Suite
EM Disruption Field
EM Dispersion Field
Experimental Force Field
Advanced Remote Shield Generator
Quantum Shroud
Improved Quantum Shroud
Experimental Hacking Suite
System Mapper
Experimental System Shield
Ghost Barrier
Quarantine Testbed
Advanced Dynamic Insulation System
System Purifier
Experimental Field Recycling Unit
Experimental Reclamation Unit
Combat Drone Bay
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Cooled Pulse Rifle
High-powered Electrolaser
Improved Spread Laser
Improved Heavy Laser
Cooled Plasma Rifle
Enhanced Force Lance
Heavy Gatling Laser
Advanced Plasma Rifle
Heavy Wave Gun
Advanced Variable Charge Gun
Cooled Phase Gun
Precision Phase Gun
Heavy Dispersion Rifle
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Improved Lightning Gun
Heavy Tesla Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Ion Burst Cannon
Long-range Phase Cannon
Cooled Phase Cannon
Improved Matter Neutralizer
Heavy Proton Cannon
Cooled Proton Cannon
Proton Burst Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Improved Heavy Machine Gun
Enhanced Coil Gun
Improved KE Penetrator
Helical Railgun
Mini Assault Cannon
Anti-matter Cannon
Tri-rail Accelerator
Light Anti-matter Cannon
Compact Mass Driver
Heavy Fusion Cannon
Compact Linear Accelerator
Graviton Cannon
Precision Grenade Launcher
Rocket Array
Precision Rocket Launcher
Scatter Rocket Array
Mini Smartbomb Launcher
Tiamat Missile Launcher
Neutron Missile Launcher
Hellfire Missile Launcher
Advanced Micro-nuke Launcher
Tactical Quantum Warhead
Ragnarok Missile Launcher
Point Singularity Launcher
Guided Micro-nuke Launcher
Advanced EMP Blaster
Guided EMP Blaster
Tesla Bomb Launcher
Heavy Proton Missile Launcher
Compact Tesla Bomb Launcher
Enhanced Gamma Bomb Array
Experimental Stasis Projector
Impact Mace
Shock Maul
Thunder Hammer
Gravity Flail
Plasma Sword
Ionic Axe
Vibroblade
Molecular Scythe
Centrium Greatsword
Nanosword
Kinetic Spear
Plasma Lance

 Fabricated
------------
1x Exp. Signal Interpreter (-5/Factory)
1x Lgt. Regenerative Plating (-5/Factory)
2x Nuclear Pulse Array (-4/Factory)

 Alien Tech Recovered
----------------------
Matter Drive
Terrabomb

 Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 6 exits: *Fac x4 / Upp / [*Ext])
-4/Factory
-3/Research
-3/Quarantine
-2/Research
-2/Testing
-1/Access
Surface

 Game
------
Seed: 1476529523
^Manual?: 0
Play Time: 157 min
Sessions: 1
Mod: N/A
Game No.: 202
Lore%: 63
Gallery%: 69
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant


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3777371997

I took another shot at Armory. I got absolutely shredded because I explored almost the entire map. But yes, I found the secret. :P

I won't be saying anything :P

Actually, I'll say it's super interesting :P

The Access map layout was weird with the cyclers, and I got torn apart (I also made a couple of mistakes earlier on). I was very fortunate to escape. Check this next screenshot out...

https://i.imgur.com/GCcnKPq.png

I was planning on trying something out while next to the exit, but I needed a few hundred more core integrity for that :P

Code: [Select]
Cogmind - Alpha 11

Name: zzxc

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (47)      235
Value Destroyed (1395)     1395
Prototype IDs (192)        3840
Alien Tech Recovered (3)   600
Bonus (32530)              32530
              TOTAL SCORE: 43100

 Cogmind
---------
Core Integrity             31/1600
Matter                     217/300
Energy                     99/100
System Corruption          3%
Temperature                Cool (0)
Location                   Surface

 Parts
-------
Power (4)
  (None)
Propulsion (8)
  (None)
Utility (11)
  Advanced Launcher Guidance Computer
Weapon (2)
  (None)
Inventory (4)
  Subatomic Replicator
  Compact HERF Cannon
  Sigix Containment Pod

 Peak State
------------
Power
  Light Particle Reactor
  Light Particle Reactor
  Light Particle Reactor
Propulsion
  Impulse Thruster Array
  Impulse Thruster Array
  Impulse Thruster Array
Utility
  Advanced Visual Processing Unit
  Advanced Signal Interpreter
  Improved Terrain Scan Processor
  Advanced Melee Analysis Suite
  Advanced Launcher Guidance Computer
  Advanced Transmission Jammer
  Advanced Reaction Control System
  Experimental Powered Armor
  Hacking Suite
  Quantum Router
Weapon
  Nova Cannon
  Railgun
Inventory
  Q-Thruster
  Subatomic Replicator
  Sigix Containment Pod
[Rating: 151]

 Favorites
-----------
Power                      Anti-Matter Reactor
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Anti-Matter Reactor
Propulsion                 Nuclear Pulse Thruster
  Leg                      Aluminum Leg
  Hover Unit               Improved Anti-Grav System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Small Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Powered Hammer
  Energy Gun               Medium Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Fusion Cannon
  Launcher                 Micro-nuke Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Molecular Scythe
  Special Melee Weapon     Plasma Cutter

 Stats
-------
Bonus Breakdown            32530
  Met Data Miner           300
  Used Data Conduit        3000
  Met Zhirov               300
  Found Hidden Lab         3000
  Decrypted O Command      6000
  Used Core Reset Matrix   3000
  Met Sigix                2000
  Escaped with Sigix       5000
  Win                      3000
  Win Speed                6930
Classes Destroyed          6
  Worker                   7
  Hauler                   6
  Recycler                 5
  Watcher                  6
  Swarmer                  21
  Grunt                    2
NPCs Destroyed             0
Best Kill Streak           5
  Combat Bots Only         5
Matter Collected           1912
  Salvage Created          1546
Parts Attached             158
  Power                    28
  Propulsion               48
  Utility                  46
  Weapon                   36
Parts Lost                 65
  Power                    11
  Propulsion               27
  Utility                  22
  Weapon                   5
Average Slot Usage (%)     79
  Naked Turns              5
Spaces Moved               11279
  Fastest Speed (%)        454
  Average Speed (%)        311
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           5
  Cave-ins Triggered       3
  Teleports                1
Heaviest Build             82
  Greatest Support         90
  Greatest Overweight (x)  22
  Average Overweight (x)   1
Largest Inventory          10
  Average Capacity         5
  Most Items Carried       10
  Average Items Carried    5
  Final Capacity           4
  Final Carried            3
Core Damage Taken          4167
Average Core Remaining (%) 69
  Depth 11 Exit            100
  Depth 10 Exit            68
  Depth 9 Exit             100
  Depth 8 Exit             80
  Depth 7 Exit             100
  Depth 6 Exit             100
  Depth 5 Exit             98
  Depth 4 Exit             49
  Depth 3 Exit             48
  Depth 2 Exit             17
  Depth 1 Exit             1
Volleys Fired              160
  Largest                  2
  Hottest                  178
Shots Fired                206
  Gun                      138
  Cannon                   57
  Launcher                 11
  Special                  0
  Kinetic                  73
  Thermal                  122
  Explosive                11
  Electromagnetic          0
Shots Hit Robots           120
  Core Hits                73
Critical Hits              18
  Kills                    6
  Parts Destroyed          12
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              146
  Impact                   92
  Slashing                 54
  Piercing                 0
Damage Inflicted           5622
  Projectiles              1851
  Explosions               2793
  Melee                    944
  Ramming                  34
  Kinetic                  807
  Thermal                  1479
  Explosive                2358
  Electromagnetic          0
  Impact                   366
  Slashing                 578
  Piercing                 0
Self-Inflicted Damage      256
  Shots                    3
  Rammed                   5
Highest Temperature        1472
  Average Temperature      135
  Shutdowns                5
  Energy Bleed             3
  Interference             1
  Matter Decay             6
  Short Circuit            3
  Damage (minor)           9
  Damage (major)           14
  Damage (core)            4
Highest Corruption         7
  Average Corruption       2
  Message Errors           4
  Parts Rejected           4
  Data loss (map)          13
  Data loss (database)     11
  Misfires                 1
  Misdirections            5
  Targeting Errors         1
  Weapon Failures          0
  Depth 6 End              3
  Depth 4 End              1
  Depth 3 End              1
  Depth 2 End              7
  Depth 1 End              3
Haulers Intercepted        6
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          34
Communications Jammed      310
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            31
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1616
Machines Disabled          17
Data Cores Recovered       0
  Used                     0
Machines Hacked            78
  Terminals                48
  Fabricators              8
  Repair Stations          1
  Recycling Units          0
  Scanalyzers              4
  Garrison Access          3
Total Hacks                271
  Successful               113
  Failed                   148
  Catastrophic             51
  Database Lockouts        0
  Manual                   73
  Unauthorized             41
  Terminals                154
  Fabricators              28
  Repair Stations          5
  Recycling Units          0
  Scanalyzers              14
  Garrison Access          4
Terminal Hacks             116
  Record                   57
  Part Schematic           8
  Robot Schematic          3
  Prototype ID Bank        7
  Open Door                4
  Level Access Points      1
  Branch Access Points     2
  Emergency Access Points  3
  Terminal Index           1
  Unreport Threat          1
  Locate Traps             7
  Hauler Manifests         1
  Registered Components    2
  Zone Layout              2
  Machine Controls         1
Hacking Detections         61
  Full Trace Events        16
  Feedback Events          3
  Feedback Corruption      3
  Feedback Part Disabled   0
  Feedback Blocked         1
Trojans Installed          8
  Terminals                8
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         1
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   10
  Parts Built              1
  Total Part Build Rating  5
  Part Fabrication Matter  380
  Part Fabrication Time    190
Parts Repaired             1
  Part Repair Time         26
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           3
  Part Schematics Acquired 2
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            1
  Highest-Rated Group      7
  Highest-Rated Ally       7
Total Orders               0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             186
  Average Influence        56
  Final Influence          0
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          26
  Investigation            13
  Extermination            2
  Reinforcement            8
  Assault                  0
  Garrison                 0
  Intercept                3
Derelict Logs Recovered    7
Exploration Rate (%)       28
  Regions Visited          25
  Pre-discovered Areas     26
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              14032
Turns Passed               7214
  Depth 11                 79
  Depth 10                 592
  Depth 9                  106
  Depth 8                  85
  Depth 7                  733
  Depth 6                  1934
  Depth 5                  1111
  Depth 4                  1152
  Depth 3                  740
  Depth 2                  440
  Depth 1                  242
  Scrapyard                79
  Materials                783
  Factory                  1909
  Research                 566
  Access                   242
  Waste                    503
  Lower Caves              425
  Upper Caves              397
  Proximity Caves          946
  Data Miner               53
  Zhirov                   82
  Armory                   519
  Operator                 96
  Quarantine               411
  Testing                  203

 Prototype IDs
---------------
Improved Q-Thruster
Experimental Q-Thruster
Experimental Utility Shielding
Experimental Powered Armor
Beam Splitter
Quantum Router
Proton Burst Cannon
Molecular Scythe

 Fabricated
------------
1x Lgt. Regenerative Plating (-4/Armory)

 Alien Tech Recovered
----------------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Waste
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / *Upp / *Arm)
-4/Armory (discovered 2 exits: *Res / *Lab)
-4/Lab
-3/Research
-3/Quarantine
-2/Research
-2/Testing
-1/Access
Surface

 Game
------
Seed: 1476545361
^Manual?: 0
Play Time: 188 min
Sessions: 1
Mod: N/A
Game No.: 203
Lore%: 69
Gallery%: 70
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant


X=9962997966347788569801311980
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0055308308733933

I had no idea it would score so highly. One hit away from losing at least 15k score. It was such a mess of a run! This can be done much better.,,

7 Alpha 11 wins now. Someone stop this addict!

Highest Temperature 1472 :P
« Last Edit: October 15, 2016, 01:04:18 PM by zxc »
Logged

Decker

  • Cyborg
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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #21 on: October 18, 2016, 05:40:00 PM »

Quote
7 Alpha 11 wins now. Someone stop this addict!

How the heck do you manage to win so many combat wins? ???

I had a game that was going pretty well, but I got analyzed in Testing (-3) and I think that triggered the dispatch of combat programmers from then on. I got stripped in -2 due to that.

I like the change for armor. Now it's pretty much OK except perhaps for -1/-2, where it starts to lose steam since enemies hit so hard then. I disagree that it replaces propulsion armor; it merely complements it.
Logged

zxc

  • Cogmind
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  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Participated in the Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
  • Posts: 726
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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #22 on: October 18, 2016, 09:19:37 PM »

Quote
7 Alpha 11 wins now. Someone stop this addict!

How the heck do you manage to win so many combat wins? ???

I had a game that was going pretty well, but I got analyzed in Testing (-3) and I think that triggered the dispatch of combat programmers from then on. I got stripped in -2 due to that.

I like the change for armor. Now it's pretty much OK except perhaps for -1/-2, where it starts to lose steam since enemies hit so hard then. I disagree that it replaces propulsion armor; it merely complements it.

Only the first and the fifth wins were combat. In the first, I only started out as combat and I switched to flight when I got stripped naked in -3.

The fifth was a very close win, if you check the very end of that video. I was strong enough to win earlier but I pushed my luck almost too far.

Armour might well work out when combined with force fields and resist items. In my fifth win, my power, propulsion and guns mainly served as armour. It worked out quite well, but I believe a lot of that was due to having strong enough offensive power to kill enemies before they had much of a chance to hurt me. When I lost control of the situation, I was stripped quickly.

edit: The big advantage with armour is that it has so much coverage that you can cycle armour instead of other damaged parts. I like propulsion as armour, but it really lacks coverage unless massed, and that takes up valuable slots. It's awkward swapping multiple parts during combat, and you eventually lose important weaponry. With good armour, I think you can get away with fewer spare weapons, and instead you can carry spare armour, which is more slot/coverage efficient.  I found some armour in Testing which would work wonders for a strong combat build. I think we're only scraping the surface of the scores possible with this release.
« Last Edit: October 18, 2016, 10:08:56 PM by zxc »
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zxc

  • Cogmind
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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #23 on: October 19, 2016, 01:02:08 AM »

Win #8

Code: [Select]
Cogmind - Alpha 11

Name: zzxc

---[ ESCAPED! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (65)      325
Value Destroyed (1855)     1855
Prototype IDs (190)        3800
Alien Tech Recovered (3)   600
Bonus (18920)              18920
              TOTAL SCORE: 30000

 Cogmind
---------
Core Integrity             1600/1600
Matter                     210/300
Energy                     355/365
System Corruption          0%
Temperature                Cool (10)
Location                   Surface

 Parts
-------
Power (3)
  Fusion Reactor
  Light Anti-Matter Reactor
Propulsion (7)
  Nuclear Pulse Thruster
  Nuclear Pulse Array
  Impulse Thruster
  Improved Field Propulsion Drive
  Field Propulsion Array
Utility (13)
  Advanced Power Amplifier
  Large Storage Unit
  Large Storage Unit
  Advanced Weight Redist. System
  Long-range Sensor Array
  Advanced Signal Interpreter
  Improved Transmission Jammer
  Improved Propulsion Shielding
  Light Regenerative Plating
  Improved Hacking Suite
  Advanced System Shield
Weapon (2)
  Hellfire Missile Launcher
  Heavy Pick
Inventory (16)
  Quantum Reactor
  Nuclear Pulse Array
  Experimental Heat Sink
  Experimental Coolant Injector
  Transdimensional Reconstructor
  Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
  Core Reset Matrix
  Sigix Terminator
  Sigix Corpse
  Sigix Corpse

 Peak State
------------
Power
  Fusion Reactor
  Light Anti-Matter Reactor
Propulsion
  Nuclear Pulse Thruster
  Nuclear Pulse Array
  Impulse Thruster
  Improved Field Propulsion Drive
  Field Propulsion Array
Utility
  Advanced Power Amplifier
  Large Storage Unit
  Large Storage Unit
  Advanced Weight Redist. System
  Long-range Sensor Array
  Advanced Signal Interpreter
  Improved Transmission Jammer
  Improved Power Shielding
  Improved Propulsion Shielding
  Light Regenerative Plating
  Improved Hacking Suite
  Advanced System Shield
Weapon
  Hellfire Missile Launcher
  Heavy Pick
Inventory
  Quantum Reactor
  Nuclear Pulse Array
  Experimental Heat Sink
  Experimental Coolant Injector
  Transdimensional Reconstructor
  Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
  High-powered Transdimensional Reconstructor
  Core Reset Matrix
  Sigix Terminator
  Sigix Corpse
  Sigix Corpse
[Rating: 133]

 Favorites
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Flight Unit
  Treads                   Durable Medium Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Gravmag System
  Flight Unit              Flight Unit
Utility                    Improved Hacking Suite
  Device                   Long-range Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Improved Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Heavy Pick
  Energy Gun               EM Shotgun
  Ballistic Gun            Assault Rifle
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Flail
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Advanced Datajack

 Stats
-------
Bonus Breakdown            18920
  Met Data Miner           300
  Used Data Conduit        3000
  Recovered Sigix Corpse   2000
  Win                      3000
  Win Speed                10620
Classes Destroyed          9
  Worker                   3
  Builder                  1
  Hauler                   7
  Recycler                 5
  Operator                 1
  Watcher                  3
  Swarmer                  28
  Grunt                    13
  Sentry                   4
NPCs Destroyed             0
Best Kill Streak           11
  Combat Bots Only         11
Matter Collected           2052
  Salvage Created          2184
Parts Attached             130
  Power                    20
  Propulsion               43
  Utility                  43
  Weapon                   24
Parts Lost                 38
  Power                    9
  Propulsion               14
  Utility                  7
  Weapon                   8
Average Slot Usage (%)     84
  Naked Turns              1
Spaces Moved               7769
  Fastest Speed (%)        400
  Average Speed (%)        300
  Slowest Speed (%)        40
  Overloaded Moves         10
  Propulsion Burnouts      0
  Targets Rammed           1
  Cave-ins Triggered       1
  Teleports                1
Heaviest Build             85
  Greatest Support         87
  Greatest Overweight (x)  9
  Average Overweight (x)   0
Largest Inventory          16
  Average Capacity         7
  Most Items Carried       16
  Average Items Carried    6
  Final Capacity           16
  Final Carried            12
Core Damage Taken          1088
Average Core Remaining (%) 84
  Depth 11 Exit            100
  Depth 10 Exit            90
  Depth 9 Exit             65
  Depth 8 Exit             61
  Depth 7 Exit             93
  Depth 6 Exit             40
  Depth 5 Exit             98
  Depth 4 Exit             94
  Depth 3 Exit             84
  Depth 2 Exit             100
  Depth 1 Exit             100
Volleys Fired              104
  Largest                  2
  Hottest                  68
Shots Fired                186
  Gun                      164
  Cannon                   0
  Launcher                 22
  Special                  0
  Kinetic                  146
  Thermal                  0
  Explosive                22
  Electromagnetic          18
Shots Hit Robots           148
  Core Hits                94
Critical Hits              3
  Kills                    1
  Parts Destroyed          1
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              177
  Impact                   2
  Slashing                 0
  Piercing                 168
Damage Inflicted           5065
  Projectiles              1676
  Explosions               1859
  Melee                    1512
  Ramming                  18
  Kinetic                  1372
  Thermal                  0
  Explosive                1859
  Electromagnetic          304
  Impact                   0
  Slashing                 0
  Piercing                 1512
Self-Inflicted Damage      227
  Shots                    3
  Rammed                   1
Highest Temperature        435
  Average Temperature      28
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           3
  Damage (core)            0
Highest Corruption         1
  Average Corruption       1
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          2
  Data loss (database)     0
  Misfires                 0
  Misdirections            1
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        7
Robots Corrupted           0
Robots Melted              0
Power Chain Reactions      0
Tactical Retreats          33
Communications Jammed      31
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            17
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1112
Machines Disabled          19
Data Cores Recovered       0
  Used                     0
Machines Hacked            73
  Terminals                43
  Fabricators              4
  Repair Stations          1
  Recycling Units          2
  Scanalyzers              6
  Garrison Access          8
Total Hacks                219
  Successful               105
  Failed                   105
  Catastrophic             28
  Database Lockouts        0
  Manual                   61
  Unauthorized             37
  Terminals                132
  Fabricators              11
  Repair Stations          1
  Recycling Units          6
  Scanalyzers              20
  Garrison Access          12
Terminal Hacks             101
  Record                   20
  Part Schematic           8
  Robot Schematic          3
  Prototype ID Bank        10
  Open Door                2
  Level Access Points      3
  Branch Access Points     2
  Emergency Access Points  1
  Alert Level              2
  Unreport Threat          1
  Locate Traps             8
  Maintenance Status       1
  Registered Components    3
  Zone Layout              8
  Machine Controls         1
Hacking Detections         55
  Full Trace Events        9
  Feedback Events          1
  Feedback Corruption      1
  Feedback Part Disabled   0
  Feedback Blocked         0
Trojans Installed          11
  Terminals                9
  Fabricators              2
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Garrisons Disabled         5
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  3
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   10
  Parts Built              4
  Total Part Build Rating  13
  Part Fabrication Matter  610
  Part Fabrication Time    241
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     10
Parts Scanalyzed           3
  Part Schematics Acquired 2
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               1
  Largest Group            1
  Highest-Rated Group      7
  Highest-Rated Ally       7
Total Orders               0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             337
  Average Influence        101
  Final Influence          158
Maximum Alert Level        1
  Low Security (%)         86
  Level 1                  13
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          26
  Investigation            9
  Extermination            2
  Reinforcement            10
  Assault                  1
  Garrison                 3
  Intercept                1
Derelict Logs Recovered    5
Exploration Rate (%)       22
  Regions Visited          26
  Pre-discovered Areas     22
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              8783
Turns Passed               4707
  Depth 11                 90
  Depth 10                 300
  Depth 9                  858
  Depth 8                  163
  Depth 7                  192
  Depth 6                  812
  Depth 5                  884
  Depth 4                  406
  Depth 3                  673
  Depth 2                  275
  Depth 1                  54
  Scrapyard                90
  Materials                1321
  Factory                  1287
  Research                 481
  Access                   54
  Waste                    105
  Lower Caves              304
  Upper Caves              221
  Proximity Caves          355
  Data Miner               40
  Zhirov                   89
  Quarantine               360

 Prototype IDs
---------------
Heavy Ion Engine
Heavy Deuterium Engine
Enhanced Nuclear Core
F-Cell Engine
Cold Fusion Reactor
Light Neutrino Core
Enhanced Fission Core
Fusion Reactor
Heavy Anti-Matter Reactor
Mini Fusion Reactor
Compact Particle Reactor
Graviton Reactor
Improved Quantum Reactor
Zero-point Reactor
Vortex Chain Reactor
Singularity Reactor
Centrium Heavy Treads
High-density Centrium Heavy Treads
Enhanced Flexi-carbon Leg
Advanced Myomer Leg
Enhanced Biometal Leg
High-density Centrium Leg
High-density Centrium Wheel
Improved Airjet
Experimental Airjet
Improved Gravmag System
Aerolev Unit
Experimental Gravmag System
Experimental Anti-Grav System
Improved Flight Unit
Improved VTOL Module
Improved Cesium-ion Thruster
Experimental Cesium-ion Thruster
Biomechanical Wings
Improved Nuclear Pulse Thruster
Improved Field Propulsion Drive
Electron Diverter
Improved Diametric Drive
Improved Q-Thruster
Experimental Q-Thruster
Improved Fusion Compressor
Advanced Power Amplifier
Experimental Power Amplifier
Experimental Thermal Converter
Experimental Thermal Generator
Experimental Heat Sink
Experimental Cooling System
Coolant Network
Experimental Coolant Injector
Improved Energy Well
Advanced Energy Well
Experimental Energy Well
Improved Matter Compressor
Advanced Matter Compressor
Experimental Matter Compressor
Gravity Neutralizing Apparatus
Inertial Stasis Machine
Quantum Shading Machine
Dimensional Manipulator
Experimental Optical Array
Spectral Analyzer
Experimental Sensor Array
Experimental Signal Interpreter
Experimental Terrain Scanner
Experimental Terrain Scan Processor
Advanced Salvage Targeting Computer
Experimental Targeting Computer
Experimental Melee Analysis Suite
Experimental Target Analyzer
Experimental Core Analyzer
Precision Matter Filter
Precision Energy Filter
Advanced Particle Charger
Particle Accelerator
Experimental Weapon Cycler
Femtoactuators
Advanced Overload Amplifier
Advanced Overload Regulator
Experimental Transmission Jammer
Experimental ECM Suite
Experimental Cloaking Device
Experimental Core Shielding
Experimental Power Shielding
Experimental Propulsion Shielding
Experimental Utility Shielding
Experimental Weapon Shielding
Centrium Light Armor Plating
Centrium Medium Armor Plating
Centrium Heavy Armor Plating
Experimental Focal Shield
Experimental Thermal Shield
Beam Splitter
Thermal Defense Suite
EM Disruption Field
EM Dispersion Field
Experimental Force Field
Advanced Remote Shield Generator
Quantum Shroud
Improved Quantum Shroud
Experimental Hacking Suite
System Mapper
Experimental System Shield
Ghost Barrier
Quarantine Testbed
Advanced Dynamic Insulation System
System Purifier
Experimental Field Recycling Unit
Experimental Reclamation Unit
Combat Drone Bay
Assault Drone Bay
Improved Medium Laser
Heavy Particle Gun
Precision Beam Rifle
Advanced Beam Rifle
Cooled Pulse Rifle
High-powered Electrolaser
Improved Spread Laser
Improved Heavy Laser
Cooled Plasma Rifle
Enhanced Force Lance
Heavy Gatling Laser
Advanced Plasma Rifle
Heavy Wave Gun
Advanced Variable Charge Gun
Cooled Phase Gun
Precision Phase Gun
Heavy Dispersion Rifle
Improved EM Shotgun
Heavy EM Shotgun
Precision Shock Rifle
Improved Lightning Gun
Heavy Tesla Rifle
Advanced Beam Cannon
Cooled Particle Cannon
Cooled Plasma Cannon
Compact Ion Cannon
Ion Burst Cannon
Long-range Phase Cannon
Cooled Phase Cannon
Improved Matter Neutralizer
Heavy Proton Cannon
Cooled Proton Cannon
Proton Burst Cannon
Improved Assault Rifle
Enhanced Autogun
Precision Assault Rifle
Improved Heavy Machine Gun
Enhanced Coil Gun
Improved KE Penetrator
Helical Railgun
Mini Assault Cannon
Anti-matter Cannon
Tri-rail Accelerator
Light Anti-matter Cannon
Compact Mass Driver
Heavy Fusion Cannon
Compact Linear Accelerator
Graviton Cannon
Precision Grenade Launcher
Rocket Array
Precision Rocket Launcher
Scatter Rocket Array
Mini Smartbomb Launcher
Tiamat Missile Launcher
Neutron Missile Launcher
Hellfire Missile Launcher
Advanced Micro-nuke Launcher
Tactical Quantum Warhead
Ragnarok Missile Launcher
Point Singularity Launcher
Guided Micro-nuke Launcher
Advanced EMP Blaster
Guided EMP Blaster
Tesla Bomb Launcher
Heavy Proton Missile Launcher
Compact Tesla Bomb Launcher
Enhanced Gamma Bomb Array
Experimental Stasis Projector
Impact Mace
Shock Maul
Thunder Hammer
Gravity Flail
Plasma Sword
Ionic Axe
Vibroblade
Molecular Scythe
Centrium Greatsword
Nanosword
Kinetic Spear
Plasma Lance

 Fabricated
------------
2x Flight Unit (-5/Factory)
1x Lgt. Regenerative Plating (-5/Factory)
1x Exp. Heat Sink (-2/Research)

 Alien Tech Recovered
----------------------
Integrated Dissipator
Sigix Terminator
Transdimensional Reconstructor

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 6 exits: *Fac x4 / Upp x2)
-4/Factory
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: Res / *Qua)
-3/Quarantine
-2/Research (discovered 3 exits: *Acc x3)
-1/Access
Surface

 Game
------
Seed: 1476688222
^Manual?: 0
Play Time: 117 min
Sessions: 9
Mod: N/A
Game No.: 211
Lore%: 69
Gallery%: 71
ASCII: 1
Keyboard: 1
Movement: Numpad
Fullscreen: 1
Font: 18/Terminus
Map View: 76x50
FOV Handling: Instant


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3598865708883756983

Nothing to see here, except my fastest Access floor ever (54 turns).

I went to Zhirov and he wasn't there! Was very disappointing. I decided to trash his place in my rage. Armory also spawned on -4, the same as Zhirov, so I couldn't visit the secret there either. I couldn't stick around in Quarantine as long as I wanted, and didn't even find Testing before I had to get out of Research.
Logged

Decker

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Re: Alpha 11 Discussions [SPOILER VERSION]
« Reply #24 on: October 19, 2016, 07:40:43 AM »

I like those strategic discussions! You make an interesting case for the utility of armor/shields/force fields. I agree with you that it works wonder to absorb damage. The protection to the core is very nice, and the ability of armor to eat critical hits is also nothing to sneeze at.

The main weakness of that kind of build is the low supply of replacement parts. You'll find none of these parts in the caves, for instance. If you fight a lot, eventually you'll run out of these uncommon parts and then you'll have lots of utility slots that you cannot fill with high-coverage/high-integrity parts. This is very bad, since the effect of adding "-X" to coverage has a much bigger impact on core protection than adding "+X" to coverage, due to diminishing returns.

Now that armor has been beefed up, I agree that it's worthwhile to carry spares. I just don't think it can entirely replace propulsion armor, especially since propulsion is useful for other purposes like recoil reduction and protection from fighters.

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TOTAL SCORE: 30000

No way the game outputs a round number like that randomly. I believe the universe has taken a bias in your favor, which explains your consistent win streak.
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