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Author Topic: Update 170813 - Down to Business  (Read 170 times)

Kyzrati

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Update 170813 - Down to Business
« on: August 13, 2017, 02:05:25 AM »

Good news first! Following intermittent research and consultations since the previous update, I've finally figured out the business and tax side of all the Steam stuff. Whew. This means that whenever I'm ready I can hit the button and (following another 30-day delay imposed by Valve) put Cogmind on Steam.

The bad news being I can't hit that button just yet because I'm still not better xD. The concussion from April has left my vision impaired, such that I can't look at a computer screen for long... (As I'm sure you're aware, spending a lot of time staring at screens is a rather integral part of gamedev :P)

I'm doing everything I can to solve this, but part of the solution might simply involve time. That and mostly avoiding whatever exacerbates symptoms (e.g. computer work!), so that's what I've been up to for the past few weeks, and will continue to do through at least the end of August. Also see more doctors, I guess, though I'm pretty doctored out after having dozens of appointments and tests in recent months.

As far as future plans go, I'd rather not release around the turn of the year, and factoring in the release delay required by Valve, if I don't start the process in September, it could end up being pushed back quite far, like Q2 next year. That would suck, so I'm considering releasing it sometime in October regardless of my situation. Of course I can't guarantee that I'll be back to normal then, so I also worry about the negative consequences of releasing more widely only to then be unable to (initially) maintain the frequent updates that I've been known for over the years. Anyway, we'll see. I'm trying not to think about it too much right now because worrying would just make healing more difficult.

I'd like to take a moment to thank everyone who's been patiently waiting through this tough time, and who continue to provide support and help spread the word about Cogmind :D. I'm looking forward to the day when I can return to sustainable development and start adding new features again!

Sucks that it happened this way, but I'm glad I at least got the big Beta out the door first, before things got really bad :P (although I'm now pretty sure that the pressure and long hours put into it are the very reason things went downhill and my vision got screwed up--there's a lesson in there somewhere)

In other achievements, Feedspot included the Grid Sage Games dev blog as #26 among their list of Top 50 Game Development Blogs. (Warning: Link is kind of a spammy web page aimed at drumming up more users, but at least it's a legit list of popular gamedev blogs.) I was looking forward to putting out a higher rate of posts this year, but it doesn't look like that's happening anytime soon xD


I'll update you all once something notable happens, like when we can get this show on the road again :). As usual I'll still be available on email, Twitter, Reddit, and here on the forums to respond to people, just not doing any proactive work for the time being.
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Josh Ge, Developer - Dev Blog | @GridSageGames