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Author Topic: Any luck with Wine on OSX? [SOLUTIONS INSIDE]  (Read 15888 times)

skymaker

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Re: Any luck with Wine on OSX? [SOLUTIONS INSIDE]
« Reply #50 on: August 16, 2016, 06:39:06 PM »

Thanks Kyzrati; I'll give that thread a look. =)
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16161d

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Re: Any luck with Wine on OSX? [SOLUTIONS INSIDE]
« Reply #51 on: August 24, 2016, 06:30:35 PM »

I've had no problems with Cogmind on Wine besides that the mouse cursor is very choppy and drags a bit. I have a feeling like theres a setting somewhere when creating the wine config that will remedy this as I've faced the issue with other wine builds and resolved it, but I'm not aware of a solution right now.


EDIT: Tried another build using the step by step guide in this thread and the mouse now works smoothly again. Glad I found this thread. I hope we can get a wrapper included in the Steam release eventually!
« Last Edit: August 24, 2016, 07:35:55 PM by 16161d »
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Kyzrati

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Re: Any luck with Wine on OSX? [SOLUTIONS INSIDE]
« Reply #52 on: August 24, 2016, 08:04:15 PM »

Yep, a wrapper is definitely planned! The main reason it hasn't happened already is it's not something I can easily do myself, so will probably rely on outside help...
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Josh Ge, Developer - Dev Blog | @GridSageGames

Chad

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Re: Any luck with Wine on OSX? [SOLUTIONS INSIDE]
« Reply #53 on: September 01, 2016, 01:31:34 PM »

Status update about my "special" problem.
Had a partial success two weeks ago using "Set Maxfiles to 10240", but it worked just twice...

But today I just randomly started the game on my Macbook and all problems were gone! I haven't done anything on the Macbook (haven't even rebooted...). Finally, I can play Cogmind on both, my iMac and Macbook. But where the probelm was? I don't know. I hope it will be gone forver!

Thx for the support Kyzrati (can't wait for the next patch)!
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Kyzrati

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Re: Any luck with Wine on OSX? [SOLUTIONS INSIDE]
« Reply #54 on: September 01, 2016, 06:33:45 PM »

Okay, well, that's odd, wonder what changed xD. I always try to help when I can!--or get someone else to help :P

Next release will take a little longer, but it'll be a nice one!
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Josh Ge, Developer - Dev Blog | @GridSageGames

FisherMUN

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Re: Any luck with Wine on OSX? [SOLUTIONS INSIDE]
« Reply #55 on: August 27, 2017, 05:01:34 AM »

TLDR: Cogmind still works flawlessly in wineskin in 2017.

I thought it might provide some peace of mind to know that c909's original wineskin instructions and GlennEhrlich's subsequent fullscreen for wineskin instructions work flawlessly on a Early 2011 MacBook Pro in OSX 10.11.3 (El Capitan) running Cogmind V2.1.

I primarily use the mouse and some original keybindings. When I say flawlessly I do mean flawlessly.

@Kyzrati, I wouldn't waste any time developing or even thinking about developing a cross-platform solution. I fully agree with your plan, if an official wrapper is going to exist find somebody else to do it for you.
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Kyzrati

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Re: Any luck with Wine on OSX? [SOLUTIONS INSIDE]
« Reply #56 on: August 27, 2017, 07:35:24 AM »

Thanks for the update and vote of confidence, FisherMUN!

I've certainly postponed even the wrapper simply because it's so easy to get setup now, though I imagine I'll still want to do one eventually. For now anyway I decided it's more important to do Steam first, since that involves learning about their installer system which I don't even understand in Windows yet :P

When I say flawlessly I do mean flawlessly.
:D
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Josh Ge, Developer - Dev Blog | @GridSageGames

vodkat

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Re: Any luck with Wine on OSX? [SOLUTIONS INSIDE]
« Reply #57 on: October 18, 2017, 06:20:39 PM »

Just wanted to chip in and say that on High Serra that wineskin still works fine but I needed to go into Cogmind.app > Wineskin.app > Set Screen Options and then disable 'Auto Detect GPU Info for Direct3D' to get the game to work.

In a totally unrelated note, it would be very helpful to be able to increase the fontsize in game, I had to downscale my screen to 1152x720 to be able to easily read what was happing onscreen!
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Kyzrati

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Re: Any luck with Wine on OSX? [SOLUTIONS INSIDE]
« Reply #58 on: October 19, 2017, 05:50:08 AM »

Thanks for the info vodkat, that setting requirement makes sense since Cogmind doesn't use Direct3D or the GPU at all :P

Very interesting that downscaling actually helped you! I've never heard of anyone actually using that approach since it would generally make things more unreadable. Since that doesn't increase the number of rows on the screen, but you find it more readable, perhaps you should instead use your native resolution and switch to a different font, like Terminus? Or did you try that?

As per this page linked from the System Requirements, you can't increase the font size beyond what your resolution supports, but that's not really what determines true cell size anyway--physical screen dimensions are what matters, so everything will be larger on a larger display.
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Josh Ge, Developer - Dev Blog | @GridSageGames
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