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Author Topic: Alpha Challenge 2015 (September 8-22)  (Read 107349 times)

Happylisk

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  • 2nd place in the High Scores category during Alpha Challenge 2015 2nd place in the Best Escapes category during Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Participated in the Alpha Challenge 2015 Shared a Confirmed Combat Win Weekly Seed Participant
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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #25 on: September 09, 2015, 06:14:55 PM »

Second serious run, got to -4 and almost 8k points.  The wheels (treads?) really came off the bus when I ran out of matter.  Next time going to run 2 thermal weapons and a kinetic weapon rather than the inverse.  Heat sinks are plentiful; once you're out of matter with only kinetic weapons, shit goes south.   

Edit: Bah, decided to kill a Beast for fun, but it overheated right before death and I didn't get the kill. 
« Last Edit: September 09, 2015, 07:08:26 PM by Happylisk »
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Kyzrati

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #26 on: September 09, 2015, 08:45:44 PM »

First leaderboard updates are now online!

I'll be updating it several times each day from here on out.
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ryvn

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #27 on: September 09, 2015, 09:37:51 PM »

Ooh, I'm leading in three mystery achievement categories. Given that last night's run mostly involved avoiding robots and moving as efficiently as possible from exit to exit, I'm not sure what I did, but I hope I keep doing it!
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Kyzrati

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #28 on: September 09, 2015, 09:51:45 PM »

The achivements recognize different play styles, so you can keep using the same style to possibly hold your spot (unless someone else does it better :P), or mix it up to possibly land something else. In any case, playing more games is a good way to increase chances of leading more achievements.

I'll reveal a couple more achievement names tomorrow, and before the event ends start revealing the exact parameters of some so you can compete specifically for them if you like :)
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zxc

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  • 1st place in the Best Escapes category during Alpha Challenge 2015 1st place in the High Scores category during Alpha Challenge 2015 Shared a Confirmed Combat Win Shared a Confirmed Stealth Win Kyzrati Patron Bug Hunter Participated in the Alpha Challenge 2015 Achievement leader in at least one category during Alpha Challenge 2015 Wiki Contributor Weekly Seed Participant
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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #29 on: September 10, 2015, 01:52:38 AM »

And another combat Cogmind dead in -2 but only 15k score this time. -2 really is the killer for me...

Edit: Started another combat run but decided to switch to flight early on and won it. Curious to see if my best escape score goes up or not, which would give a hint as to what it likes.
« Last Edit: September 10, 2015, 04:23:18 AM by zxc »
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Happylisk

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #30 on: September 10, 2015, 04:45:52 AM »

While zxc escapes twice, I wake up early for some cogminding and put up some of the worst scores I've had in a good while.  Maybe more luck tonight. 
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zxc

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #31 on: September 10, 2015, 04:49:31 AM »

While zxc escapes twice, I wake up early for some cogminding and put up some of the worst scores I've had in a good while.  Maybe more luck tonight.

Oh I had a few awful scores too. I don't usually talk about those  ;D

Code: [Select]
Cogmind - Alpha 3c

Name: zzxc

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (0)             0
Robots Destroyed (5)       25
Value Destroyed (90)       90
Prototype IDs (0)          0
Alien Tech Identified (0)  0
Bonus (0)                  0
              TOTAL SCORE: 115

 Cogmind
---------
Core Integrity             0/250
Matter                     299/300
Energy                     50/50
System Corruption          0%
Temperature                Cool (0)
Location                   -10/Mines

 Parts
-------
Power (1)
Propulsion (2)
Utility (2)
Weapon (2)

 Inventory
-----------
Ion Engine
Medium Matter Storage Unit

 Peak State
------------
Power
  Ion Engine
Propulsion
  Aluminum Leg
  Aluminum Leg
Utility
Weapon
  Assault Rifle
  EM Pulse Gun
[Rating: 5]

 Favorites
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    None
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Stats
-------
Classes Destroyed          2
  Swarmer                  4
  Mutant                   1
NPCs Destroyed             0
Best Kill Streak           4
  Combat Bots Only         4
Matter Collected           380
  Salvage Created          76
Parts Attached             7
  Power                    1
  Propulsion               2
  Utility                  0
  Weapon                   4
Parts Lost                 7
  Power                    1
  Propulsion               2
  Utility                  0
  Weapon                   4
Average Slot Usage (%)     63
  Naked Turns              2
Spaces Moved               119
  Fastest Speed (%)        200
  Slowest Speed (%)        100
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           0
  Cave-ins Triggered       0
  Teleports                0
Heaviest Build             9
  Greatest Overweight (x)  2
  Average Overweight (x)   0
Largest Inventory          4
  Most Items Carried       4
  Average Items Carried    3
Core Damage Taken          268
Volleys Fired              17
  Largest                  2
  Hottest                  60
Shots Fired                32
  Gun                      32
  Cannon                   0
  Launcher                 0
  Special                  0
  Kinetic                  20
  Thermal                  0
  Explosive                0
  Electromagnetic          12
Shots Hit Robots           14
  Core Hits                10
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
Damage Inflicted           161
  Projectiles              161
  Explosions               0
  Melee                    0
  Ramming                  0
Highest Temperature        7
  Average Temperature      3
  Shutdowns                0
  Energy Bleed             0
  Interference             0
  Matter Decay             0
  Short Circuit            0
  Damage (minor)           0
  Damage (major)           0
  Damage (core)            0
Highest Corruption         0
  Message Errors           0
  Parts Rejected           0
  Data loss (map)          0
  Data loss (database)     0
  Misfires                 0
  Misdirections            0
  Targeting Errors         0
  Weapon Failures          0
Haulers Intercepted        0
Robots Corrupted           0
Robots Melted              0
Tactical Retreats          0
Communications Jammed      0
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Derelicts Assembled        0
Traps Triggered            0
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Machine Familiarity        0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Machines Hacked            0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Total Hacks                0
  Successful               0
  Failed                   0
  Catastrophic             0
  Database Lockouts        0
  Manual                   0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
Terminal Hacks             0
  Record                   0
  Part Schematic           0
  Robot Schematic          0
  Robot Analysis           0
  Prototype ID Bank        0
  Open Door                0
  Level Access Points      0
  Branch Access Points     0
  Emergency Access Points  0
  Machine Index            0
  Terminal Index           0
  Fabricator Index         0
  Repair Station Index     0
  Recycling Unit Index     0
  Scanalyzer Index         0
  Alert Level              0
  Unreport Threat          0
  Locate Traps             0
  Disarm Traps             0
  Reprogram Traps          0
  Dispatch Records         0
  Maintenance Status       0
  Security Status          0
  Surveillance Status      0
  Patrol Status            0
  Transport Status         0
  Investigation Status     0
  Extermination Status     0
  Reinforcement Status     0
  Assault Status           0
  Recall Investigation     0
  Recall Extermination     0
  Recall Reinforcements    0
  Recall Assault           0
  Hauler Manifests         0
  Registered Components    0
  Registered Prototypes    0
  Zone Layout              0
  Sector Layout            0
  Machine Controls         0
Hacking Detections         0
  Full Trace Events        0
  Feedback Events          0
  Feedback Corruption      0
  Feedback Part Disabled   0
  Feedback Blocked         0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  0
  Part Fabrication Time    0
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       0
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
  Parse                    0
  Link                     0
  Rebooted                 0
  Overloaded               0
  Assimilated              0
  Manual                   0
  Secondary                0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               2
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
  STAY                     0
  GOTO                     0
  ROAM                     0
  FOLLOW                   0
  GUARD                    0
  AID                      0
  BUILD                    0
  TUNNEL                   0
  DROP                     0
  PICKUP                   0
  COLLECT                  0
  EXPLORE                  0
  RETURN                   0
Terraforming Orders        0
  Walls Built              0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             140
  Average Influence        57
Maximum Alert Level        0
  Low Security (%)         100
  Level 1                  0
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Squads Dispatched          0
  Investigation            0
  Extermination            0
  Reinforcement            0
  Assault                  0
Exploration Rate (%)       9
  Regions Visited          3
Turns Passed               184
  Depth 11                 45
  Depth 10                 139
  Scrapyard                45
  Materials                40
  Mines                    99

 Prototype IDs
---------------
None

 Alien Tech Recovered
----------------------
None

 Game
------
Seed: 1441816441
^Manual?: 0
Play Time: 22 min
Sessions: 2
Mod: N/A
Game No.: 13
ASCII: 1
Keyboard: 0
Font: 18/Terminus
Map View: 76x50


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Happylisk

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #32 on: September 10, 2015, 05:01:13 AM »

Ouch, that's pretty bad.

Clearly though you got stealth down.  You should write up a guide  :)
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zxc

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #33 on: September 10, 2015, 05:21:17 AM »

Ouch, that's pretty bad.

Clearly though you got stealth down.  You should write up a guide  :)

I'll definitely be down for writing guides and stuff like that. At the moment though I am focused on playing :P
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mendonca

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #34 on: September 10, 2015, 06:10:06 AM »

Cool, I can see my name up there!

I've got a sneaking suspicion as to what achievement I'm leading in, as I found a large collection of some specific thing in a branch (which was really cool, by the way, and totally saved my bacon).

Would be more specific, but then I'd have NO chance of staying leader for the achievement :)
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Kyzrati

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #35 on: September 10, 2015, 08:39:02 AM »

I compiled some stats from our first day!

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Happylisk

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #36 on: September 10, 2015, 08:59:14 AM »

Looks like if you get over the -9 hump, you have a decent shot at making progress in Factory. 
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zxc

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #37 on: September 10, 2015, 09:14:14 AM »

Scores just updated, and it seems the Best Escapes algorithm likes my second win more than my first. Interesting... 0.89 -> 1.08. That means higher numbers are better. Going to compare the two runs and see what exactly differed.
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Kyzrati

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #38 on: September 10, 2015, 09:20:36 AM »

Looks like if you get over the -9 hump, you have a decent shot at making progress in Factory. 
I'm thinking it's mostly beginners who can flee their way through to -9, probably in pretty bad shape, where they end up dying for lack of strategy. Once players can reach the Factory a floor or two is usually manageable, but attrition seems to get the better of most players in those huge floors.

I'm sure this will start to look a bit different once we add some Factory branches, not to mention once the average player starts to get better.
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Adraius

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #39 on: September 10, 2015, 11:00:39 AM »

So, uh, I just encountered Revision 17 on a normal run - it's my third or so run of the competition, the seed is random, and I'm not in the tutorial starting area.  I've just never seen this before - intended or bug?
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boomblip

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #40 on: September 10, 2015, 05:07:34 PM »

So, uh, I just encountered Revision 17 on a normal run - it's my third or so run of the competition, the seed is random, and I'm not in the tutorial starting area.  I've just never seen this before - intended or bug?

Intended, he has a chance to randomly spawn after the tutorial.
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Happylisk

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #41 on: September 10, 2015, 05:46:52 PM »

My best run so far with a 10k score.  I'm a bit salty cause I found 3 locked branches in -4 and died stumbling around for the exit, but I definitely feel like I'm getting the hang of it. 

Spoiler (click to show/hide)
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boomblip

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #42 on: September 10, 2015, 10:23:39 PM »

Well my new favorite last ditch escape effort is diving down chute traps and hoping for an army of allies whose corpses I can loot for gear and reemerge.
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boomblip

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #43 on: September 10, 2015, 11:14:06 PM »

What is the schedule for leaderboard updates so I don't obsessively check :D
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cogger

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #44 on: September 11, 2015, 01:13:53 AM »

This challenge is so funny, I love it. I have really no idea what I'm doing, yet somehow I ended up on 11 (for now  ;)) spots on the leaderboard. Probably for things like "Most times bumping into a wall", "Getting hit most times by a single robot" or "Repeatedly headbutting combat bots".
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Kyzrati

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #45 on: September 11, 2015, 09:30:24 AM »

What is the schedule for leaderboard updates so I don't obsessively check :D
Sorry... I decided not to announce a schedule since on some days I know I won't be able to keep it (it'll be nice when this is fully automated...).

I can say that I'll always update at least twice a day, usually three times assuming I'm around all day--once in my morning, afternoon, and night. So in EST that's generally around 22:00, 05:00, and 11:00.

Today I happened to be out all day because the weather was finally nice (= not raining) for once, so only two updates.

This challenge is so funny, I love it. I have really no idea what I'm doing, yet somehow I ended up on 11 (for now  ;)) spots on the leaderboard. Probably for things like "Most times bumping into a wall", "Getting hit most times by a single robot" or "Repeatedly headbutting combat bots".
Haha, they're not that bad ;). I did just now reveal a few more achievement titles, and added the first couple descriptions as well.

I most likely will not be revealing all of the achievements before it's over, but I'll start revealing certain ones that might spark interesting play styles or challenges beyond just going for a high score. (In a few cases the achievements might also be reminders/hints of things that are good to do. There's quite a variety.)
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Agroesch

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #46 on: September 11, 2015, 11:30:54 AM »

I have a high score D:

What is this madness.
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Kyzrati

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #47 on: September 11, 2015, 07:44:20 PM »

Ooh, and #2 at that. Obviously fighting your way to the end there fairly aggressively :)

At this point simply making it to Research with a combat build will assure anyone a spot in the top 10. I'm still expecting to see some more scores in the 15k+ range, and a combat win or two that can reach 20k+.
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Kyzrati

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #48 on: September 12, 2015, 10:34:15 AM »

Prepared some more stats from the first three days' data. And today I revealed some more achievements in the latest score update--more definitions to come!

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zxc

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Re: Alpha Challenge 2015 (September 8-22, IN PROGRESS!)
« Reply #49 on: September 12, 2015, 11:10:34 AM »

Well I didn't need an achievement to tell me I'm most 1337.
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