Grid Sage Forums

Grid Sage Forums

  • March 28, 2024, 07:22:44 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Pages: 1 ... 6 7 [8] 9 10 11

Author Topic: Show off your REXPAINT creations  (Read 112804 times)

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4266
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #175 on: September 26, 2016, 07:47:23 PM »

Hey melrabo! Wrong link? I don't see it here.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

gumix

  • Cyborg
  • ***
  • Posts: 134
    • View Profile
Re: Show off your REXPAINT creations
« Reply #176 on: September 27, 2016, 06:30:38 AM »

Bad link, status 403: FORBIDDEN :(
Looks like merlabo linked some private content.
PM-ing him...
Logged

melrabo

  • Unaware
  • *
  • Posts: 19
  • Hired gun artist
    • View Profile
    • Voxel Tiles!
Re: Show off your REXPAINT creations
« Reply #177 on: October 02, 2016, 09:48:12 AM »



I'm dumb. Sorry. ¿now?
Logged

gumix

  • Cyborg
  • ***
  • Posts: 134
    • View Profile
Re: Show off your REXPAINT creations
« Reply #178 on: October 02, 2016, 12:30:17 PM »

Yea, looks great now. I love your backlit shading style! Looks so convincingly    :)
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4266
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #179 on: October 02, 2016, 05:32:05 PM »

Ooh yeah that looks great.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

mbartelsm

  • Unaware
  • *
  • Posts: 3
    • View Profile
Re: Show off your REXPAINT creations
« Reply #180 on: October 07, 2016, 06:26:48 PM »

I present to you: SkyOS! The retro modern OS for the fictional GeeCo (Graphics Computer)





« Last Edit: October 07, 2016, 06:33:17 PM by mbartelsm »
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4266
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #181 on: October 07, 2016, 06:58:30 PM »

Love these, definitely going in the gallery :D. Thanks for sharing!

Solitaire--important for any OS :P
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Simon

  • Unaware
  • *
  • Posts: 5
    • View Profile
Re: Show off your REXPAINT creations
« Reply #182 on: January 13, 2017, 08:18:15 PM »

Hi, looking after Cogmind for some time and I just discover Rexpaint. I gave it a try, maybe post more (robot things of course :) ).


Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4266
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #183 on: January 14, 2017, 06:58:19 AM »

Welcome, Simon!

Robot things are not a requirement for around here, but that genie (?) is headed for the REXPaint gallery 8)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Simon

  • Unaware
  • *
  • Posts: 5
    • View Profile
Re: Show off your REXPAINT creations
« Reply #184 on: February 02, 2017, 09:55:46 PM »

Thank you, i gave it another try. Still experimenting...







« Last Edit: February 02, 2017, 10:04:06 PM by Simon »
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4266
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #185 on: February 03, 2017, 12:52:50 AM »

Nice job on these, too! (I didn't put the other one in the gallery yet since I was waiting to see if you'd confirm my guess as to what it was--I have to label them something :P)

Edit: Just added a pair of your works to the gallery.
« Last Edit: February 03, 2017, 01:58:56 AM by Kyzrati »
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

JacenHan

  • Unaware
  • *
  • Posts: 2
    • View Profile
Re: Show off your REXPAINT creations
« Reply #186 on: February 21, 2017, 07:03:19 PM »

Hi, I'm new here, but I've been following your work for a while (I think I posted on the Bay12 X@COM thread way back when). Decided to register to share something I just made this afternoon.


Saturn V on the launch pad.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4266
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #187 on: February 21, 2017, 10:08:51 PM »

I totally recognize your username, welcome :)

That looks great, thanks for sharing!
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

dagondev

  • Derelict
  • **
  • Posts: 31
  • https://www.reddit.com/r/piraterogue/
    • View Profile
    • My project - Pirate Rogue
Re: Show off your REXPAINT creations
« Reply #188 on: March 06, 2017, 07:45:47 AM »

As today I found out about Uplink OS, mod that totally overhaul visuals of old hacking game - Uplink, I started thinking about making roguelike hacking game with pure ascii.
Was toying around idea that true hacker wouldn't use mouse and would do everything in terminals. ;) Using this screenshot as a guidance what look to achieve I started sketching:

http://media.moddb.com/images/mods/1/30/29020/HUD_Windows.png

At this is my creation:



Idea is to always use 100% of screen space and just dock and resize windows till you get your fav. layout while using shortcuts as we all do when using our favourite apps.
« Last Edit: March 06, 2017, 07:49:31 AM by dagondev »
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4266
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #189 on: March 06, 2017, 06:06:15 PM »

Beautiful! About time to update the gallery... (and put new stuff at the top instead of bottom--it's getting long! :D)

And people would totally go for an ASCII hacking game done right.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

dagondev

  • Derelict
  • **
  • Posts: 31
  • https://www.reddit.com/r/piraterogue/
    • View Profile
    • My project - Pirate Rogue
Re: Show off your REXPAINT creations
« Reply #190 on: March 07, 2017, 03:06:54 AM »

Thank you.

It is a loose idea atm, but if I figure out how typical mission would look like I may create another mockup for it.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4266
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #191 on: March 07, 2017, 03:29:51 AM »

And... this? :)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

dagondev

  • Derelict
  • **
  • Posts: 31
  • https://www.reddit.com/r/piraterogue/
    • View Profile
    • My project - Pirate Rogue
Re: Show off your REXPAINT creations
« Reply #192 on: March 07, 2017, 03:57:08 AM »

So I needed you to show me I got unanswered question (didn't get notification), thanks. Shame on me. Yeah, I try to stay away from jumping on another project, which is why I say about another mockup... I just love thinking about this stuff and it's difficult for me to not wonder about design of games.
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4266
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #193 on: March 07, 2017, 04:10:32 AM »

Mockups are awesome! Plus there's no pressure to actually create anything beyond that, but they can inspire both yourself and others :D. One day I will do that mockup competition I've wanted to do for so long... (gotta wait until I'm not this busy :/)
Spoiler: Off topic (click to show/hide)
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

dagondev

  • Derelict
  • **
  • Posts: 31
  • https://www.reddit.com/r/piraterogue/
    • View Profile
    • My project - Pirate Rogue
Re: Show off your REXPAINT creations
« Reply #194 on: March 07, 2017, 04:15:37 AM »

This competition is a great idea, looking forward to it (you know, instead working on a game ;))
Spoiler (click to show/hide)
Logged

gumix

  • Cyborg
  • ***
  • Posts: 134
    • View Profile
Re: Show off your REXPAINT creations
« Reply #195 on: July 14, 2017, 05:35:54 PM »

Hi guys... I'm just playing with best time killing app ever (RP) ... again :)
... trying to visualize way how isometric game could look in ascii.


Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4266
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #196 on: July 14, 2017, 07:32:44 PM »

Hahaha, great dialogue. And wow, really love that iso look. I guess if you're just killing time with this you don't plan to turn it into an actual game? :(. Oh well, at least we still get the mockup!
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

gumix

  • Cyborg
  • ***
  • Posts: 134
    • View Profile
Re: Show off your REXPAINT creations
« Reply #197 on: August 03, 2017, 05:37:14 AM »

Ok, so I'm making some style reasearch for such isometric look project. Probably it's not going to be fully flaged game, but just to have some fun for me with ascii.
So my new attempt is to give it a look of oldschool ascii (as with previous mockup) but with some pixelart-like sprites. Those sprites would have only look of pixelart, technicaly they are just regular pure ascii using block characters.

My first sprite sketch:


Yeah, using RP as pixelart editor is also nice choice at least for me :)

But the main issue with it is the size, it is enormous as compared with initial street size :(

So one solution to it was writing small tool which tryies to compress full-block characters to 2x smaller graphics with half-block characters. Of course, as I'm self-constrained to standard CP-437, there are many strituations where such mapping is simply not possible (more than 2 colors in scaled-down character or 1 quarter fg + 3 quarter bg and a 'checker board'). But with some manual post-retouching (in RP) results are pretty acceptable to me :)

As it is in isometric view, animation of such sprite along diagonals would need to skip every odd horizontal cel or it could use half-block haracters to allow sprite to advance by half-cel vertically while full cel horizontaly. Of course I'm gonna go with half-cells :)

Sprite-sheet 2 x Comression to half-blocks after bit of manual retouch & thresholding to ansi vga palette:


Yes, sprite is still way bigger than planned on initial mockup, so I'm going  to upscale streets a bit ;)

So finaly let's see how does it look when animated:
Spoiler (click to show/hide)

And new upscaled street mockup:
Spoiler (click to show/hide)
« Last Edit: August 03, 2017, 04:19:16 PM by gumix »
Logged

Kyzrati

  • Administrator
  • True Cogmind
  • *****
  • Posts: 4266
    • View Profile
    • Cogmind
Re: Show off your REXPAINT creations
« Reply #198 on: August 03, 2017, 07:10:11 PM »

Animation and mockup look really nice! It would seem odd to many that you'd stick with RP for what is mostly pixel work, but I guess it does force you to make interesting decisions, as well as impact how you break everything down to begin with.
Logged
Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

gumix

  • Cyborg
  • ***
  • Posts: 134
    • View Profile
Re: Show off your REXPAINT creations
« Reply #199 on: August 04, 2017, 04:26:36 AM »

Haha, odd. Everything I do for fun is odd but here I have a reason for using tool like RP, appart of html5, this 'game' should be able to run on windoze's cmd.exe & all standard telnet/ssh terminal-emus like putty, xterm, etc. (so same tech specifics as with AP but with use of glyphs above 0x7F). I've considered sixels too, it would match displayed content much better, but not many terminals suport it (including win10's cmd).

Now, while browsing this thread I realized I can finaly make use of foilage posted here a year ago probably it can match my isometry well :)
Logged
Pages: 1 ... 6 7 [8] 9 10 11