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Author Topic: Chance to rewire traps  (Read 761 times)

Joshua

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Chance to rewire traps
« on: February 22, 2018, 04:55:13 AM »

What is the chance to rewire traps using a datajack? The first, second or third percentage, or a hidden percentage? (Access hostiles, non-hostiles, disabled robots)
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Kyzrati

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Re: Chance to rewire traps
« Reply #1 on: February 22, 2018, 05:15:14 AM »

The base chance to rewire a trap is 10%. Additional bonuses come from hackware (which specify how much of a benefit they confer in their effect description).

I'll add the base rewire chance to the Datajack description.
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon

Joshua

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Re: Chance to rewire traps
« Reply #2 on: February 22, 2018, 05:39:27 AM »

The base chance to rewire a trap is 10%. Additional bonuses come from hackware (which specify how much of a benefit they confer in their effect description).

I'll add the base rewire chance to the Datajack description.

Is that the same for all datajacks or does it improve for the better ones?
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Kyzrati

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Re: Chance to rewire traps
« Reply #3 on: February 22, 2018, 06:01:17 AM »

Same for all. Datajacks differ in their ability to penetrate, but not rewire, as you can also see with their robot rewiring stats. Modifying chances of success at hacking is hackware territory.
« Last Edit: February 22, 2018, 06:03:45 AM by Kyzrati »
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Josh Ge, Developer - Dev Blog | @GridSageGames | Patreon