Cogmind > Competitions

Weekly Seed #107 [Beta 4] [Seed: ColdRagnarokSniper]

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zxc:
This week's seed: ColdRagnarokSniper



The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:

* The Weekly Seed begins from the date this thread is posted and lasts about seven days.
* Make sure you are running the correct version of Cogmind (see thread subject).
* Enter the seed and abort your current game to initiate the seed (more details are below).
* Verify you are not running the tutorial and that the screenshots below match your game.
* Play through the game once. This is a friendly event and we are all honest people.
* When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
* If you want to share details about the seed or your approach, make sure you use spoiler tags.
* Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
* As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!
Good luck and have fun!



HOW TO ENTER A SEED

Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:




Select GAME, select ABORT:




If you have followed the steps [Manual seed applied: ColdRagnarokSniper] should display in the log window.

Congratulations on entering the seed, now get in there!

nuzcraft:
Hello everybody, this is nuzcraft and I just got my first win :) and on stream at that :D

I wanted to play this run differently than I ever had before. This started in the scrapyard, where I equipped wheels instead of the more traditional legs or treads. -10/Mats was very good to me, providing a multitude of wheels and a grenade launcher (which would stay with me most of the game). My first evolution was a propulsion and utility slot, because I knew I wanted to get some sensors online and start working toward a hacker build. I left -9/Mats in much the same state that I entered, except that I'd augmented my arsenal with a rocket launcher and bolted on some armored wheels.

Leaving -9/Materials:
Spoiler (click to show/hide)

Once again, I evolved a propulsion and utility slot heading up to -8/Mats. After a couple firefights, I (gasp) started to run low on wheels, and began picking up legs as backup. In total my time in -8/Mats was very short, and  managed to pick up a chainsword right before ascending to -7/Factory. That chainsword would soon become my best buddy and stay with me till the end. I evolved 2 utility slots and began making my way through factory. A short time in, I busted a hauler to find 3 prototype flight units: improved cesium ion thrusters. I was eager to make the switch to flight, and reconciled my parts down to a manageable level with only one medium storage unit.

Initial Flight Build:
Spoiler (click to show/hide)

With this build, I soon found an exit to -6/Factory. Once again, I evolved 2 utility slots and set to work. Going through -6/Factory seemed like a bit of a slog. I was trying not to be seen, while managing my energy and hacking as much as possible. After quite bit of back and forth (even finding the exit to extension) I made my way to the lower caves in an attempt to find DM.

I'd managed to find long range sensors and advanced signal interpreters on -6, so much of my time in the caves was spent sneaking around. Unfortunately, at one point my only way through was blocked by a squad of swarmers and a guardian, with a beast to the east.

Lower Caves Gauntlet:
Spoiler (click to show/hide)

With the help of my chat, I managed to kill most of the swarmers with the rocket launcher, then aggro the guardian with an EMP Blaster and lure him around a cave formation so I could slip in behind. Unfortunately for me, the exit was guarded by a pretty serious looking squad.

Lower Caves Exit:
Spoiler (click to show/hide)

I used my superior propulsion and speed to fly right over their heads into the second part of the lower caves….which spawned me right in front of a patrol :(

Lower Caves 2 Entrance:
Spoiler (click to show/hide)

This was bad…real bad. Unsure of what to do, I few past them to the north, and quickly found more bad robots to deter me. I had to stand my ground. I parked myself against a wall and start hitting them hard with my EMP Blaster. I took a couple volleys, but terminally corrupted a veteran and soldier :D I also got a smidge of loot!

Lower Caves EMP Volley:
Spoiler (click to show/hide)

The rest of the lower caves was pretty uneventful until I found a strange alcove in the wall with a barrier. I slashed through the barrier to find an alien artifact! Equipping it, I got the message 'INITIALIZER ACTIVATES AND LATCHES INTO THE GROUND'. At this point, I was really confused. I knew that it had to do something, but I also knew I was going to be leaving the level pretty soon, so I smacked it with my chainsword.

Alien Artifacts don't like bein' smacked:
Spoiler (click to show/hide)

It was not particularly happy with me, and I still don't know what it does :D After a bit more exploring, I was pretty sure I found the exit, but it was guarded by a beast. I'd been savvy, switching off propulsion when recouping energy, but right before trying to blitz past the beast, I accidentally activated my propulsion armor treads instead of my flight units! :o Even so, I made it past the beast and into Zion!

Zion was the same as ever. I did a little restocking and got imprinted before heading out into the proximity caves. I was really looking forward to using some of the intel related Z hacks instead of just the roster ones.

Prox Caves, at least the beginning, was very interesting because I had an entourage. Where I'd normally be avoiding conflict at almost any cost, my friends were pretty intent on battling it out. In the end, I simply left them to rust and started exploring for the exit. Upon reaching the exit many turns later, I'm greeted by the return of my prodigal sons! Somehow a couple of my friends not only survived, but made their way to me through the chaos.

The prodigal sons return!:
Spoiler (click to show/hide)

Moving on up to -5/Factory, I evolved additional power and propulsion slots. I got some info from a couple Z hacks and managed to upgrade some of my flight units to cooled nuclear pulse thrusters!

Cooled Thruster Build:
Spoiler (click to show/hide)

Shortly thereafter, I ascended to -4/Factory, evolving 2 utility slots. In factory, I quickly realized that I was vastly under equipped for any sort of legitimate hacking build, so I set out to use my newfound Zionite hacking skills to get me more hacking suites. Unfortunately, I neither found many terminals, nor was very good at hacking, so we soon booked it to the upper caves.

Branchy Spoilers:
Spoiler (click to show/hide)I might be wrong, but if I remember correctly, I made it through both layers of the upper caves without being spotted or engaging a single enemy :D long range sensor and advanced signal interpreter were MVP and I made it to Zhirov!

The absolute first thing I did was disable my chainsword while reliving flashbacks of the last time I visited. (I accidentally pummeled one of his guards with a mace). I got some juicy lore, and a few bits and pieces including two (2!) alien artifacts!

On my way out, I decided to have some fun. Kyz had mentioned in one of his streams that people might want to try destroying the cloaking system at the entrance to Zhirov's base, so I decided to give it a shot. My trusty grenade launcher (from -10) was sufficient to make Zhirov and his buddies quite mad. Unfortunately, at this point, I hit a really weird bug. I apparently pressed 'f' at precisely the same time a dialog box popped up, which put me into targeting mode with no way to escape it. I ended up force quitting the game, which saved my progress up to that point, and let Kyz know about the bug, which was quite rare and difficult to pull off, but will nevertheless be fixed in Beta 5 :)

Trapped in targeting mode:
Spoiler (click to show/hide)

Upon restart, I quickly left Zhirov and that wrath of his bodyguards and journeyed through the proximity caves. Unfortunately, my spawn wasn't great, instantly spotted by a group of plague with a beast to the north.

Proximity Caves Spawn:
Spoiler (click to show/hide)

I took out the plague with my rocket launcher, but ended up losing a few parts in the process, most notably the launcher itself. Navigating went almost as well as in the upper caves, but the exit was blocked by what looked like two patrols. After verifying with chat that there was only one exit from the proximity caves, I dove into the middle of the pack to escape unscathed.
I evolved an additional propulsion and utility slot for my adventure into research. I've only been to sublevel three a couple times, and was well aware that this may be an uphill battle, but was still cornered fairly early on. I ran away quickly, and had to improvise much of the beginning exploration. I got to a couple good terminals, and managed to hack schematics for an improved hacking suite as well as branch access points. From there, I gathered a bit of extra hackware and headed towards quarantine with maximum recklessness.

Endgame Spoilers:
Spoiler (click to show/hide)My spawn into quarantine was not great.

Quarantine Spawn:
Spoiler (click to show/hide)

I soon had many enemies on my tail, but I made it to a terminal where I managed an Access(Main) hack to find the research exit. I was fully intending to head there straight away, but…I found something more fun.

ALIENS ARE TAKING OVER MY BODY:
Spoiler (click to show/hide)

I equipped an alien artifact that did some pretty rad things. I won't spoil it too much, but importantly, I could see other alien artifacts on the map now. I immediately, and foolishly, headed towards one called the terminator ;) and came face to face with an alpha 7

Alpha 7, Smalpha 7:
Spoiler (click to show/hide)

Things were looking pretty dire as I looped around the map a couple times trying to dodge bullets, but in the end, I managed to grab the terminator and get away, exiting to -2/Research.

I grabbed another couple utility slots, and was looking to restock on sublevel 2. After a very short time, I found the exit to -1/Access! I'd never gotten that high before!

My spawn in access was a little rough.

Access Spawn:
Spoiler (click to show/hide)

I was stuck in a dead end with a couple patrols and a cyclops guarding the way out. Desperate, I started hacking away at walls when…

The Big Door:
Spoiler (click to show/hide)

Chat was ecstatic! I didn't know what I was looking at, but this was it! The exit to the surface! I hacked open the big door and the exit was right there, I won!

final Scoresheet Screen:
Spoiler (click to show/hide)

It was such a great experience, I'm looking forward to finding more lore and more ways to win as I keep exploring!

Spoiler: Score: 21867 (click to show/hide)Cogmind - Beta 4 @@@ ROGUELIKE MODE

Name: nuzcraft

---[ HEADING TO FLEET! ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (72)      360
Value Destroyed (1765)     1765
Prototype IDs (15)         300
Alien Tech Used (4)        800
Bonus (14142)              14142
              TOTAL SCORE: 21867

 Cogmind
---------
Core Integrity             1600/1600
Matter                     215/300
Energy                     532/540
System Corruption          0%
Temperature                Cool (6)
Location                   To Fleet Rendezvous

 Parts
-------
Power (2)
  Makeshift Power Source
  Micro Fission Core
Propulsion (6)
  Centrium Leg
  Centrium Leg
  Biomechanical Wings
  Field Propulsion Drive
  Cooled Nuclear Pulse Thruster
  Cooled Nuclear Pulse Thruster
Utility (15)
  Medium Storage Unit
  Compact Battery
  Long-range Sensor Array
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
  Precision Matter Filter
  Improved Stasis Canceller
  Maneuvering Thrusters
  Hacking Suite
  Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
  Makeshift System Shield
Weapon (2)
  Chainsword
Inventory (8)
  Centrium Leg
  Centrium Leg
  Xenon Bombardment Thruster
  Field Propulsion Drive
  Heavy Proton Missile Launcher
  Grenade Launcher
  Sigix Terminator

 Peak State
------------
Power
  Makeshift Power Source
  Micro Fission Core
Propulsion
  Centrium Leg
  Centrium Leg
  Biomechanical Wings
  Field Propulsion Drive
  Cooled Nuclear Pulse Thruster
  Cooled Nuclear Pulse Thruster
Utility
  Medium Storage Unit
  Compact Battery
  Long-range Sensor Array
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
  Precision Matter Filter
  Improved Stasis Canceller
  Maneuvering Thrusters
  Point Defense Array
  Hacking Suite
  Hacking Suite
  Improved Hacking Suite
  Advanced Hacking Suite
  Makeshift System Shield
Weapon
  Enhanced Quantum Rifle
  Chainsword
Inventory
  Centrium Leg
  Centrium Leg
  Xenon Bombardment Thruster
  Field Propulsion Drive
  Heavy Proton Missile Launcher
  Grenade Launcher
  Sigix Terminator
[Rating: 139]

 Favorites
-----------
Power                      Micro Fission Core
  Engine                   Makeshift Power Source
  Power Core               Micro Fission Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Cooled Nuclear Pulse Thruster
  Treads                   Improved Medium Treads
  Wheel                    Armored Wheel
  Leg                      Biometal Leg
  Flight Unit              Cooled Nuclear Pulse Thruster
Utility                    Medium Storage Unit
  Device                   Long-range Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Layered Medium Armor Plating
Weapon                     Chainsword
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Advanced EMP Blaster
  Slashing Weapon          Chainsword

 Stats
-------
Bonus Breakdown            14142
  Follower Combat Kills    104
  Met Imprinter            300
  Was Imprinted            300
  Met Zhirov               300
  Used Core Reset Matrix   3000
  Win                      3000
  Win Speed                7138
Classes Destroyed          12
  Worker                   4
  Builder                  4
  Hauler                   10
  Recycler                 3
  Operator                 3
  Watcher                  4
  Swarmer                  22
  Grunt                    17
  Duelist                  2
  Sentry                   1
  Hunter                   1
  Programmer               1
Major NPCs Destroyed       0
Best Kill Streak           13
  Combat Bots Only         6
Best States                0
  Heat Dissipation         72
  Energy Generation        34
  Energy Capacity          740
  Matter Stores            300
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         20
  Terrain Scan Range       18
  Terrain Scan Density     10
  Jamming Range            12
  Power Amplification      30
  Heat Shielding           100
  Armor Coverage (%)       25
  Utility Shielding        66
  Point Defense Rating     160
  Evasion (%)              70
  Targeting Accuracy       12
  Melee Accuracy           8
  Target Analysis          5
  Recoil Reduction         1
  Particle Charging        30
  Salvage Targeting        3
  Offensive Hacking        46
  Defensive Hacking        11
Matter Collected           2150
  Salvage Created          2647
Parts Attached             133
  Power                    13
  Propulsion               32
  Utility                  58
  Weapon                   30
Parts Lost                 19
  Power                    2
  Propulsion               5
  Utility                  10
  Weapon                   2
Average Slot Usage (%)     90
  Naked Turns              2
Spaces Moved               9634
  Fastest Speed (%)        416
  Average Speed (%)        315
  Slowest Speed (%)        62
  Overloaded Moves         165
  Propulsion Burnouts      0
  Targets Rammed           0
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
  Teleports                1
Heaviest Build             47
  Greatest Support         52
  Greatest Overweight (x)  9
  Average Overweight (x)   0
Largest Inventory          12
  Average Capacity         8
  Most Carried             12
  Average Carried          8
  Final Capacity           8
  Final Carried            8
Damage Taken               3904
  Core                     996
  Absorbed by Shields      0
Average Core Remaining (%) 86
  Depth 11 Exit            100
  Depth 10 Exit            79
  Depth 9 Exit             76
  Depth 8 Exit             82
  Depth 7 Exit             100
  Depth 6 Exit             40
  Depth 5 Exit             100
  Depth 4 Exit             96
  Depth 3 Exit             75
  Depth 2 Exit             100
  Depth 1 Exit             100
Volleys Fired              161
  Largest                  2
  Hottest                  95
Shots Fired                287
  Gun                      195
  Cannon                   53
  Launcher                 39
  Special                  0
  Kinetic                  117
  Thermal                  131
  Explosive                29
  Electromagnetic          10
  Secondary Targets        0
Shots Hit Robots           204
  Core Hits                126
  Critical Hits            1
  Critical Kills           1
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              157
  Impact                   0
  Slashing                 157
  Piercing                 0
  Sneak Attacks            16
  Follow-up Attacks        0
Damage Inflicted           7086
  Projectiles              2092
  Explosions               2299
  Melee                    2695
  Ramming                  0
  Kinetic                  781
  Thermal                  1361
  Explosive                1687
  Electromagnetic          562
  Impact                   0
  Slashing                 2695
  Piercing                 0
Overflow Damage            10
  Projectiles              10
  Explosions               0
  Melee                    0
Self-Inflicted Damage      103
  Shots                    4
  Rammed                   0
Highest Temperature        280
  Average Temperature      83
  Received Heat Transfer   666
Highest Corruption         4
  Average Corruption       2
  Corruption Purged        0
  Message Errors           8
  Matter Fused             5
  Heat Flow Error          6
  Energy Discharge         3
  Data loss (database)     3
  Targeting Errors         4
  Depth 8 End              4
  Depth 3 End              1
  Impact Corruptions       0
Haulers Intercepted        10
Robots Corrupted           2
  Parts Fried              0
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             7
  Heat Transferred         3356
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      20
  Prevented                10
Power Chain Reactions      1
Communications Jammed      0
Times Spotted              134
  Peak Tracking Total      15
  Tactical Retreats        11
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            4
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   0
Traps Extracted            0
  Installed                0
  Triggered                2
Machines Disabled          4
Machines Sabotaged         0
Data Cores Recovered       2
  Used                     1
Machines Hacked            46
  Terminals                22
  Fabricators              4
  Repair Stations          2
  Recycling Units          4
  Scanalyzers              1
  Garrison Access          3
Total Hacks                140
  Successful               91
  Failed                   39
  Catastrophic             6
  Database Lockouts        0
  Manual                   39
  Unauthorized             8
  Terminals                52
  Fabricators              7
  Repair Stations          6
  Recycling Units          13
  Scanalyzers              2
  Garrison Access          4
Terminal Hacks             111
  Record                   38
  Part Schematic           7
  Robot Analysis           4
  Open Door                3
  Level Access Points      1
  Branch Access Points     1
  Emergency Access Points  1
  Locate Traps             6
  Recall Extermination     1
  Zone Layout              3
Hacking Detections         29
  Full Trace Events        6
  Feedback Events          2
  Feedback Corruption      0
  Feedback Hackware Fried  2
  Feedback Blocked         0
Trojans Installed          5
  Terminals                3
  Fabricators              0
  Repair Stations          1
  Recycling Units          1
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         3
Garrisons Compromised      0
Fab Network Shutdowns      0
Robot Schematics Acquired  5
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   8
  Parts Built              3
  Total Part Build Rating  9
  Part Fabrication Matter  438
  Part Fabrication Time    113
Parts Repaired             2
  Part Repair Time         52
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     4
Parts Scanalyzed           1
  Part Schematics Acquired 1
  Parts Damaged            1
Robot Analysis Total       4
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Zionite Intel Received     3
  Branch Access            1
  Guard Positions          1
  Unaware Schematics       1
Total Allies               6
  Largest Group            6
  Highest-Rated Group      204
  Highest-Rated Ally       40
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               13
  Total Damage             289
  Kills                    2
Allies Corrupted           0
Allies Melted              0
Peak Influence             238
  Average Influence        58
  Final Influence          33
Maximum Alert Level        1
  Low Security (%)         94
  Level 1                  5
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          19
  Investigation            6
  Extermination            4
  Reinforcement            8
  Assault                  0
  Garrison                 1
  Intercept                0
Derelict Logs Recovered    5
Scrap Searched             20
Exploration Rate (%)       24
  Regions Visited          20
  Pre-discovered Areas     5
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              12309
Turns Passed               7003
  Depth 11                 58
  Depth 10                 527
  Depth 9                  445
  Depth 8                  358
  Depth 7                  253
  Depth 6                  2503
  Depth 5                  606
  Depth 4                  916
  Depth 3                  1009
  Depth 2                  176
  Depth 1                  152
  Scrapyard                58
  Materials                1330
  Factory                  1611
  Research                 624
  Access                   152
  Lower Caves              968
  Upper Caves              501
  Proximity Caves          787
  Zion                     802
  Zhirov                   75
  Quarantine               95

 Prototype IDs
---------------
Biomechanical Wings
Cooled Nuclear Pulse Thruster
Precision Matter Filter
Heavy Proton Missile Launcher

 Fabricated
------------
1x Imp. Sensor Array (-7/Factory)
1x Imp. Sensor Array (-4/Factory)
1x Imp. Hacking Suite (-3/Research)

 Alien Tech Used
-----------------
Dimensional Node Initializer
Core Reset Matrix
Integrated Dissipator
Transdimensional Reconstructor

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-6/Factory (discovered 4 exits: *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / Arm / *Qua x2)
-3/Quarantine
-2/Research
-1/Access
To Fleet Rendezvous

 Challenges
------------
None

 Game
------
Seed: Coldragnaroksniper
  Manual?: 1
Play Time: 258 min
  Cumulative: 4519 min
Sessions: 10
Easy Mode: 0
Game No.: 75
  Easier: 0
  Easiest: 0
Win Type: 2
  Total: 1
  Types: 0/0/1/0/0/0/0
Lore%: 42
Gallery%: 58

 Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Kebinds: 0
Fullscreen: 0
Font: 14/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
Steam: 1

U=543425856
R=299511980
This run, like all my others, will be uploaded to my Youtube Channel, though not for a few weeks. I try to get Cogmind content up M, W, F.
I occasionally stream on Twitch, stop by if you see me on.










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