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 21 
 on: April 13, 2024, 12:49:34 AM 
Started by Jiyva - Last post by CaptainWinky


The bad ones are really bad but the good ones can be lifesavers.

 22 
 on: April 13, 2024, 12:29:56 AM 
Started by R-26 Lightspeed - Last post by Kyzrati
Yes very specifically the Storage Unit swapping rules were actually changed for a short period during Beta 13 development to make sure that doesn't happen, but it actually lead to even more problems for players, so was switched back ;)

Specifically with Storage Units you're going to have to be more specifically aware of which ones you want to keep, and do this manually rather than relying on the automated system if it won't suit your needs. But making a special exception for those does lead to even more issues for the majority of players in the majority of situations, as we discovered through actual experience with the alternatives earlier this year in testing.

There won't be warnings added for this particular feature, you'll have to swap manually if you don't want automated behavior, which has very few rules and is quite consistent for the very reason that it's easy to predict what will happen if you let the automated system do its thing.

(The system is getting expanded even further in Beta 14 to allow manual ground-attached swapping when the automated system will otherwise do nothing, but that's a different issue.)

 23 
 on: April 13, 2024, 12:24:02 AM 
Started by R-26 Lightspeed - Last post by Kyzrati
Yeah that's not a bug, just the way things are. SE can create things in temp slots, but you're going to lose them all the same when the slot is gone, but as described on the part, sometimes a temp slot may require an extra bit of time before it really disappears because it's no longer supported. Best to just keep SE off if you're about to have an unstable situation, so that it doesn't produce anything under poor circumstances, or keep going and have it build something else after the fact... Temp slots are unstable by their nature.

 24 
 on: April 12, 2024, 12:17:22 PM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
Maybe it's intentional, but just in case, the "Propulsion Burnouts" scoresheet entry seems like it counts the number of parts destroyed due to burnout, even though it feels like it should count the amount of times burnout took out integrity from propulsion units.

 25 
 on: April 12, 2024, 12:10:04 PM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
That's a surprise to me! That run, my first W++, had just about the worst seed (FluxMiningMachine) i ever encountered in terms of prototype/AA stashes and other random run-changing stuff from branches. I also made several pretty big mistakes that affected the extended game portion of my run, and bad luck with the layout of the second-to-last area.
And i still won, with exactly 400 core integrity left and 3% core exposure. The only time my build started falling apart was right after getting the second +, and even if it had started to fall apart sooner i'd have managed to get said +.

Here's every part where i had bad luck from the seed FluxMiningMachine and the few parts where i had good luck (Spoilers for extended game and a lot of branches) :
Spoiler (click to show/hide)

 26 
 on: April 12, 2024, 11:16:16 AM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
One thing that has caught me off-guard multiple times, sometimes in a really bad way, is the auto-replacement mechanic throwing away an inventory item when i only wanted to swap the part on the ground with an equipped part.
For example, when autoreplacing a Storage Unit, Storage Units with less capacity can be thrown away.
If i have a damaged Large Storage Unit equipped and a Medium Storage Unit in inventory, Auto-equipping a new Large Storage Unit from the ground equips the new Large Storage, places the old Large Storage in inventory, and drops the Medium Storage.
However, in most situations, when i have a Storage Units of lesser capacity, than the one i currently have equipped, it's because i need a backup in case i can no longer support the bigger one (for example, if my only weight-supporting utility gets destroyed) or if i plan on switching to a Storage Unit of lower capacity (transitioning to flight, losing mass to go full combat, and so on).

So, picture me, with a damaged Large Storage Unit, and finding a newer one on the ground. I swap it out with my current Large Storage Unit, effectively "repairing" it. However, i didn't notice that it made me drop the lower-capacity Storage Unit i had in my inventory, which i was safekeeping for later, only to replace it with the now useless damaged Large Storage Unit.
*Later* Now to equip my... Where's my Medium Storage Unit?

This has also happened to me with other parts as well, including weapons (for example, an Enh. Force Rifle i wanted to keep for the positive salvage and high critical chance). Sometimes i notice it, other times not so much.


My suggestion is an option to prevent Part Auto-Replacement from replacing both an equipped item and an inventory item. Or at the very least, add something that warns/notifies the player that an item from their inventory was swapped out.

 27 
 on: April 12, 2024, 10:54:50 AM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
See attached screenshot. The log clearly states that the Scrap Engine modified my weapon to, among other things, add 4% critical chance (Burn). However, the weapon itself has 0% critical chance with no effect.

 28 
 on: April 12, 2024, 10:53:09 AM 
Started by R-26 Lightspeed - Last post by R-26 Lightspeed
I had the Gun Armor equipped, and had non-construct weapons in both slots. I also had the Scam Engine attached and had loaded it with a few weapons. When one of the Gun Armor weapons was destroyed, the Scrap Engine created a new weapon construct for that slot to try to replace the weapon that just broke.
Because the slot ceased to exist, though, the weapon construct never reached my equipped parts and just disappeared.
I had 3 regular weapon slots and two extras when one of the extras was destroyed.

 29 
 on: April 11, 2024, 12:45:27 AM 
Started by Jiyva - Last post by woegarden
hi Jiyva! i actually posted about an album i made that was directly inspired by the game here on the forum, here's the link if you can't find the post for some reason: https://fakenumberland.bandcamp.com/album/i-2-vaelid-x.

 30 
 on: April 10, 2024, 04:07:14 AM 
Started by R-26 Lightspeed - Last post by Kyzrati
Interesting you mention saying you have no idea how you'd complete ++ without speedy prop, when the more common opinion among extended-area players right now is that fast prop is a harder way to achieve ++ compared to slow prop these days. (Of course not everyone agrees and some do it with fast prop just to prove the point, but the trend in opinions has been obvious.)

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