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 on: August 20, 2017, 09:04:41 PM 
Started by zxc - Last post by Kyzrati
Certainly the ASCII is going to be a bit easier to read (and give you that "bolder" feeling) with its lower detail and therefore less of a need to reserve pixels for different sub-elements. The tiles have to fit in a 12x12 area, and that's not much to work with! Letters, by contrast, aren't too hard to fit into that :)

 on: August 20, 2017, 09:00:34 PM 
Started by zxc - Last post by nuzcraft
Ooh, switching to ASCII mode :D. It's even more thematic and I certainly enjoy it myself, though when showing the game to others I tend to use tiles, or at least switch back and forth between the two, since the average person can get a somewhat better idea of what's going on that way :P

Agreed, it definitely has a different feel to it. I'll play with it some more before choosing a favorite, but I imagine switching back and forth to be common occurrence in my future :D

To me, ASCII mode felt bolder, but I don't know if it was from the symbols, colors, or both. Probably both lol  8)

 on: August 20, 2017, 08:47:52 PM 
Started by zxc - Last post by Kyzrati
Ooh, switching to ASCII mode :D. It's even more thematic and I certainly enjoy it myself, though when showing the game to others I tend to use tiles, or at least switch back and forth between the two, since the average person can get a somewhat better idea of what's going on that way :P

Too bad about the expedition into the deep--surviving that area is definitely for the tough and hardy!

 on: August 20, 2017, 07:35:56 PM 
Started by zxc - Last post by nuzcraft
Heh, I had fun on this run, though I didn't do so hot. In great news, this was my first run in ASCII mode, and I really enjoyed it.

Right off the bat, I didn't feel confident in my build; I went for flight pretty early, then got wrecked in the caves when I spawned in a room with 3 grunts. Even so, I managed to rebuild all the way to Zion. There, a kind Zionite blessed me with some special door codes...hmm...I remember seeing a door in Zion that was locked... Curiosity is quite the driving force, and post Imprintion (Imprinting? Imprintication? Being Imprinted?) I made my way to the Deep, Dark, Terrifying, Deep Caves.

Spoiler (click to show/hide)

Next time I head that direction, I'll try to be more prepared, with big guns n stuff. Nevertheless, it's exciting and satisfying to discover new things!

Spoiler: Score Sheet (click to show/hide)

As always, my Cogmind runs can be found on my YouTube channel:
I try to upload Mon, Wed, Fri and should have the first part of this run uploaded at the end of this week!

 on: August 20, 2017, 06:43:12 PM 
Started by Kyzrati - Last post by Kyzrati
Seems to be improving a bit, at least, though currently not yet enough that I can continue work without possibly causing another relapse... Fingers crossed that the next week or two of my new approach will help.

But yeah at least I finally figured out all that tax and business stuff, which had worried me for a while and was pretty boring to deal with!

 on: August 20, 2017, 03:01:14 PM 
Started by Kyzrati - Last post by rumpel
Glad you got the Steam tax stuff sorted out but still not being fully recovered sucks! Hope your health is improving though! :)

 on: August 13, 2017, 02:05:25 AM 
Started by Kyzrati - Last post by Kyzrati
Good news first! Following intermittent research and consultations since the previous update, I've finally figured out the business and tax side of all the Steam stuff. Whew. This means that whenever I'm ready I can hit the button and (following another 30-day delay imposed by Valve) put Cogmind on Steam.

The bad news being I can't hit that button just yet because I'm still not better xD. The concussion from April has left my vision impaired, such that I can't look at a computer screen for long... (As I'm sure you're aware, spending a lot of time staring at screens is a rather integral part of gamedev :P)

I'm doing everything I can to solve this, but part of the solution might simply involve time. That and mostly avoiding whatever exacerbates symptoms (e.g. computer work!), so that's what I've been up to for the past few weeks, and will continue to do through at least the end of August. Also see more doctors, I guess, though I'm pretty doctored out after having dozens of appointments and tests in recent months.

As far as future plans go, I'd rather not release around the turn of the year, and factoring in the release delay required by Valve, if I don't start the process in September, it could end up being pushed back quite far, like Q2 next year. That would suck, so I'm considering releasing it sometime in October regardless of my situation. Of course I can't guarantee that I'll be back to normal then, so I also worry about the negative consequences of releasing more widely only to then be unable to (initially) maintain the frequent updates that I've been known for over the years. Anyway, we'll see. I'm trying not to think about it too much right now because worrying would just make healing more difficult.

I'd like to take a moment to thank everyone who's been patiently waiting through this tough time, and who continue to provide support and help spread the word about Cogmind :D. I'm looking forward to the day when I can return to sustainable development and start adding new features again!

Sucks that it happened this way, but I'm glad I at least got the big Beta out the door first, before things got really bad :P (although I'm now pretty sure that the pressure and long hours put into it are the very reason things went downhill and my vision got screwed up--there's a lesson in there somewhere)

In other achievements, Feedspot included the Grid Sage Games dev blog as #26 among their list of Top 50 Game Development Blogs. (Warning: Link is kind of a spammy web page aimed at drumming up more users, but at least it's a legit list of popular gamedev blogs.) I was looking forward to putting out a higher rate of posts this year, but it doesn't look like that's happening anytime soon xD

I'll update you all once something notable happens, like when we can get this show on the road again :). As usual I'll still be available on email, Twitter, Reddit, and here on the forums to respond to people, just not doing any proactive work for the time being.

 on: August 11, 2017, 07:33:37 PM 
Started by zxc - Last post by Kyzrati
Terrain scanners are definitely useful, especially at long ranges. To effectively find stairs you'll want a scan processor as well, but even without one the bits of scattered terrain hints can inform your exploration strategy and help you escape more quickly. Try one out if you find something with decent range.

Playing, on the other hand...even when I'm not recording, I tend to get a little too into it!
Me too :P. I'll start playing to test a new pre-release version for any glaring issues, which only requires playing a map or two, and a couple hours later I'm a dozen maps in, heh.

 on: August 11, 2017, 06:31:48 PM 
Started by zxc - Last post by nuzcraft
Wow, long run, and almost a win! I wanted to see how the last floors went down for you, but I guess you didn't upload those parts? (Needed to get through them more quickly to try to keep up, eh? :P Streaming/recording does slow things down...)

Yea, it does slow it down a bit, but I've got parts uploading Mon, Wed, Fri till the end. Its a lot easier to edit parts in smaller chunks, plus I can do that while hanging out with my family. Playing, on the other hand...even when I'm not recording, I tend to get a little too into it!

Thanks for the tips on stair discovery, I usually ignore terrain scanners, but now I'll pay a little more attention.

 on: August 11, 2017, 01:36:15 PM 
Started by zxc - Last post by zxc
This week's seed: AntimatterHeavyProjector

The Weekly Seed is open to anyone, and we encourage you to share your experiences, stories, and tactics over the course of your run.

The rules are as follows:
  • The Weekly Seed begins from the date this thread is posted and lasts about seven days.
  • Make sure you are running the correct version of Cogmind (see thread subject).
  • Enter the seed and abort your current game to initiate the seed (more details are below).
  • Verify you are not running the tutorial and that the screenshots below match your game.
  • Play through the game once. This is a friendly event and we are all honest people.
  • When finished, post your scoresheet here (it should be the newest file in /scores) and any other screenshots/stories/strategies you wish to share with the community.
  • If you want to share details about the seed or your approach, make sure you use spoiler tags.
  • Due to the spoilerific nature of this thread, be sure to avoid reading details about the seed if you haven't completed your run.
  • As Cogmind now has multiple difficulty modes and challenges which will affect the world generation, by default it is assumed everyone is playing on regular difficulty with no challenges enabled. You are free to use whichever settings you wish, but if you intend on discussing it, be sure to specify what difficulty/challenges you're using!

Good luck and have fun!


Press F1 to go to the MENU, select OPTIONS, select Seed, and enter this week's seed:

Select GAME, select ABORT:

If you have followed the steps [Manual seed applied: AntimatterHeavyProjector] should display in the log window.

Congratulations on entering the seed, now get in there!

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