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News:

Alpha Access LAUNCHED! Buy Now! (Trailer)

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 1 
 on: Today at 11:43:38 AM 
Started by allison - Last post by DDarkray
Ah, my plan has been foiled!

Sometimes, I see some random robots being pushed by serfs, and I want to be able to rewire them. However, when I have my allies with me, they still attack even though the disabled robots pose no threat. (I felt so sad to lose a potential programmer ally)  :'(

 2 
 on: Today at 05:24:25 AM 
Started by allison - Last post by Kyzrati
Ah, a not-so-veiled attempt at trying to stack on an additional request, I see? :P

Not completely sure what you're referring to in this case, though, since allies don't attack unpowered bots. I think maybe you're talking about temporarily disabled bots? In the case of disabled bots, in some cases you would want your allies to attack them, such as mid-battle where they'll eventually reawaken to attack again--may as well take them out first.

Or maybe you're referring to dormant bots? (There are a number of different statuses, each with their own term as shown on the robot info page.)

 3 
 on: Today at 04:59:46 AM 
Started by allison - Last post by DDarkray
Yes! You're da bomb! :D
Now I also need to somehow convince my allies to not kill those unpowered robots...

 4 
 on: Today at 01:18:04 AM 
Started by allison - Last post by Kyzrati
Okay, added an optional melee confirmation/delay for attacking neutral or inactive robots! (...coming to a Beta 1.3 near you :D)


 5 
 on: June 26, 2017, 08:22:13 PM 
Started by zxc - Last post by Kyzrati
That's a nice find, though you do have to make a real effort to keep it protected since it's irreplaceable! (you'll find other interesting stuff later on, too :D)

 6 
 on: June 26, 2017, 08:18:03 PM 
Started by zxc - Last post by nuzcraft
Late to the party, as usual. Coming into this run, I decided, "I'm going to be a gunner, no flight this time." Then promptly passed up several great opportunities to get into a solid flight build. I got into the caves I found a
from the Tinker. Even with the sweet gun, things went downhill and I perished a slow death at the hands of many swarmers.

Spoiler (click to show/hide)

 7 
 on: June 26, 2017, 07:11:05 PM 
Started by simendsjo - Last post by Kyzrati
Many thanks for the tip!

 8 
 on: June 26, 2017, 07:06:42 PM 
Started by Kyzrati - Last post by Kyzrati
Over on our RL Discord, Rylan has been designing 3D impressions of Cogmind's ASCII item art. Very neat stuff!

Shock Maul:


A recolored Disruptor Cannon:



 9 
 on: June 26, 2017, 06:59:29 PM 
Started by Kyzrati - Last post by Kyzrati
Wow, this thing just keeps getting cooler!

 10 
 on: June 26, 2017, 01:57:26 PM 
Started by simendsjo - Last post by iiu
i just tried to set up the game with wine and also didn't get any audio. in my case, there seemed to be a conflict between system and wine SDL audio libraries (see 'SDL applications' section of https://wiki.winehq.org/Sound).

i was able to fix it by launching the game with:
Code: [Select]
env SDL_AUDIODRIVER="" wine ./COGMIND.exe
this was the only issue i had. everything else is working fine without any further config.
(opensuse tumbleweed, using wine 2.11)

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