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Topics - gumix

Pages: [1]
1
Everything REXPaint / Yet another tool to convert pngs to xp
« on: December 08, 2022, 09:50:05 AM »
I made it specifically for use of CP_437's half blocks and 25,50,75 dither glyphs.

It's open source, currently palette is hard-coded (but can be changed then recompiled)
https://github.com/msokalski/asciicker/tree/pre-y9/png2xp

Sample input 40x40 px .png (scaled up here to match size of re-exported to png resulting xp)
And the output 20x20 cells .xp using ANSI 16C

Have fun!

2
Hi Kyzrati,
Like in the title, this is just suggestion, low-priority, currently I simply copy-paste into new image then do the regular CTRL+SHIFT+E, usually using in combination with the killer 'D'-depth.

Fun fact, I run RP on ubuntu (with wine), there is a key-stroke collision with gnome's text input. By default pressing CTRL+SHIFT+E starts to produce emoticons. Remapping it to use <Super> modifier additionally fixes the problem.
gsettings set org.freedesktop.ibus.panel.emoji hotkey $'[\'<Control><Super><Shift>e\']'

3
Hey, is there command to replace foreground and/or background colors (as enabled by apply flags) of all cells on current layer with nearest colors in selected palette?
I would have my head cut off there was such thing but I cannot find it in manual now.

4
Everything REXPaint / Multi layer copy/cut/paste [2.0 backlog]
« on: May 14, 2020, 02:11:11 AM »
The idea comes from the fact I'm in quite often need of rearranging multi layer sprites in my sprite sheets.
In example it could work by specifying a stack depth integer parameter, counting from active layer up (default 1).



5
Everything REXPaint / While in the browser...
« on: February 15, 2020, 05:18:05 AM »
One thing I have sometimes to struggle with is painting same tiny tweak over multiple images.
While in the browser, RP allows for some limited painting, which is great for such tasks. Unfortunately switching layers by shortcut (1-4) seams to be disabled in browser mode. Is there anything else bound to these keys or are they simply disabled then?

If I'm in such luck and nothing is assigned, can we have layer switching by 1-4 keys active in browser mode too?

Cheers ;)

6
Everything REXPaint / Animation preview popup
« on: October 04, 2019, 05:42:38 AM »
HI, long time no see...

So I'm playing a lot with animation sheets at the moment and just imagined quite handy tool I miss so much in RP.

It would let user to preview animation out of current image (animation sheet).
When opened (in form of popup window like 'Resize') it should contain dx,dy fields and image canvas of dx,dy size inside the popup and 'Close' button. When user provides there frame x & y offsets between frames on his/her sheet then using ie: arrow keys it should switch between frames while painting preview of single frame in frame canvas with all visible layers (just crop).

Having default dx and/or dy (equal to 0) shoud treat it as there is just single frame full width and/or full height.

7
Hi, I'm having a hard time with copying areas larger than my monitor can handle (even at smallest font).
Everything I'd need is possibility to scroll the view between specifying corners of rectangle to be copied.
Is that possible to put on todo?

8
Probably it could simply overlap layer visibility state (multiple clicks with shift on it could cycle between all 8 modes).
Even if not persistent in .xp file, it would greatly simplify my mockup proofing :)
Everyone can dream ...  right? ;)

9
Everything REXPaint / Optional meta-data saved with .xp files
« on: May 24, 2016, 05:20:44 PM »
As number of libraries supporting RP files is growing, I'd like to ask for a feature that could make use of such libraries in less/non invasive way.

In short I'd like to have option for embedding short text metadata along with xp file.

Some explanation:

Usualy files I have here, contains several slices, they are animation frames, b/w or color modes of same asset etc.
Because at the moment the is no option for saving any additional info to .xp I've came with idea of storing slicing info in first row of graphics. Then my batches are used to convert all these files to internal representation.
Also, I've considered placing metadata on separate layers but because we are limited to only 4 of them (I know it's just ui issue) there are a lot more better things to keep there.

If library could return metadata to me It would be a way for me to go with such library instead of my longer tool-chain.

Hmmm simple thing, why so much text to write? :)



10
Everything REXPaint / Big text mode
« on: March 23, 2016, 12:50:37 PM »
While working with RP on the a-p screens, some cool thing came up to my mind.
Text tool with 2 modes: small, big and big-inverted. Similar to Paste command with its flipping modes.
Small mode is what we currently have, the big one could use active glyph/fg_color/bg_color & mask to 'rasterize' big characters using currently selected font PNG (threshold on alpha/luminance?). In inverted mode glyph could be rasterized with negative 'alpha'.
I know, no updates are planned soon :) so I report it just in case my grandchildren would like to use RP some day  ;D

Below what i mean by 'rasterizing':

 ###  ####   ###
#   # #   # #   #
##### ####  #
#   # #   # #   #
#   # ####   ###

11
Everything REXPaint / Large fonts
« on: March 15, 2016, 03:12:25 PM »
I'm on a small screen laptop right now, but still want to view xp images in RP using big fonts.
RP complains about loading them as it could not fit window (incl. all UI in large font) on my tiny desktop.

Is there any work around to force RP to use such font, even if window would blow outside of screen?


12
I have started some time ago bit odd project, pure console moon patrolish game.
So I have a lot of assets made (in notepad++) now I'd like to tune'em up using RexPaint.
(Mostly I'd like to add a bit of ansi colors)

How can I feed rex with my cookies?
Any chance for adding such feature?

gUmIx.



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