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Messages - lsend

Pages: [1] 2
1
Great decision. Other potential oddities are terminal windows and popup dialogs? Anything else?

2
I belive that "shadow" is not seed dependent. Just pure random.

3
Ideas / Re: Ideas for the new Parse hack
« on: June 20, 2018, 07:16:19 AM »
Well, there was a small chance, that that did not refer to GRD.

4
Ideas / Re: Ideas for the new Parse hack
« on: June 19, 2018, 11:38:54 PM »
One area this wouldn't be true is GRD, but I'm removing that.
Wait, are you removing GRD?!

5
Fixed Bugs & Non-Bugs / Re: Bug with some terminal code (spoilers)
« on: March 21, 2018, 07:21:53 AM »
I believe you're not allowed to enter any letters after \\
Only hotkeys work.

Also try if you can select the code with mouse.

6
Funny. My first serious attempts to take out that guy were similar - ST, then double ST, unfortunately to no luck. It takes a bit more preparation to be successful but if you pull it off its very satisfactory. I still can't do it reliably, though.
Did you consider joining us on discord? We are definitely having more discussions there than on forum.

7
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: January 30, 2018, 08:50:00 AM »
Item launcher: damage depends on the mass and type of item used as ammo.

Because, why not throw wheels at enemies?

8
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: January 20, 2018, 03:31:45 PM »
Unique sensor array with an inverted range, that is FROM instead of UP TO.

9
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: January 09, 2018, 01:15:19 PM »
A heat effect that melts equipment onto you, keeping you from removing it. Sorry, melted equipment can only be destroyed in combat.
Interesting idea. Not bad, actually.

10
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: January 09, 2018, 01:06:24 AM »
Make it possible to generate a current score sheet on demand. Or add an option to automatically generate it on entering new level. Hell, you could even auto upload such partial score sheets, and use them for leaderboards.

11
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: January 06, 2018, 05:17:47 PM »
How about adding a portal gun?  There could be a new challenge to escape in the least amount of moves.
You could make it as variant of chutes trap.

12
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: January 03, 2018, 01:09:03 AM »
Introduce the notion of front, back, left and right and add rotation movement. This would allow directional effects like directional vision, sensors, armors, shields and so on.

13
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: December 30, 2017, 02:29:45 PM »
Since there are double slot items, why not have half slot items? Processors would be good candidates.

14
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: December 28, 2017, 09:48:15 AM »
Buff System Backup Modules so that they let you freely switch between cr, zion and original "firmware"

15
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: December 26, 2017, 01:23:08 PM »
Let your drones enter exits and explore next floors.

16
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: December 25, 2017, 04:59:24 PM »
lol. Stop it you guys!

Spring Propulsion - legs speed, but lets you jump over enemies. Oh, and don't forget to use appropriate sound effect when implementing this.

But seriously. This thread needs to be deleted.

17
Tried to have an easy fast win, so I avoided most branches (except waste and testing), but was too careless and lost everything in access.
Code: [Select]
Cogmind - Beta 1.2 @@@ ROGUELIKE MODE

Name: lsend

---[ CORE DESTROYED ]---

 Performance
-------------
Evolutions (9)             4500
Robots Destroyed (21)      105
Value Destroyed (571)      571
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5396

 Cogmind
---------
Core Integrity             0/1600
Matter                     199/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (9)
Location                   -1/Access

 Parts
-------
Power (2)
  (None)
Propulsion (6)
  (None)
Utility (15)
  Experimental Signal Interpreter
  System Shield
Weapon (2)
  (None)
Inventory (4)
  Quantum Reactor
  Improved Stasis Canceller
  Medium Reactive Plating

 Peak State
------------
Power
  Particle Reactor
  Quantum Reactor
Propulsion
  Q-thruster
  Q-thruster
  Q-thruster
  Q-thruster
  Improved Q-thruster
  Improved Q-thruster
Utility
  Advanced Sensor Array
  Experimental Signal Interpreter
  Precision Matter Filter
  Improved Stasis Canceller
  Transmission Jammer
  Utility Shielding
  Improved Utility Shielding
  Layered Medium Armor Plating
  Thermal Barrier
  Advanced Hacking Suite
  Experimental Hacking Suite
  System Shield
  Improved System Shield
Weapon
  Heavy Pick
Inventory
  Improved VTOL Module
  Medium Reactive Plating
  Enhanced Nova Cannon
  Mini Grenade Launcher
[Rating: 144]

 Favorites
-----------
Power                      Light Fission Core
  Engine                   Light Deuterium Engine
  Power Core               Light Fission Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Cooled VTOL Module
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Flight Unit              Cooled VTOL Module
Utility                    System Shield
  Device                   Transmission Jammer
  Processor                Experimental Signal Interpreter
  Hackware                 System Shield
  Protection               Utility Shielding
Weapon                     Improved Assault Rifle
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Mini Grenade Launcher
  Special Weapon           Plasma Cutter
  Piercing Weapon          Heavy Pick

 Stats
-------
Bonus Breakdown            0
Classes Destroyed          9
  Worker                   1
  Builder                  1
  Recycler                 2
  Watcher                  2
  Swarmer                  7
  Grunt                    5
  Brawler                  1
  Sentry                   1
  Programmer               1
Major NPCs Destroyed       0
Best Kill Streak           9
  Combat Bots Only         7
Best States                0
  Heat Dissipation         52
  Energy Capacity          590
  Matter Capacity          300
  Sight Range              16
  Robot Scan Range         16
  Terrain Scan Density     10
  Jamming Range            8
  Armor Coverage (%)       50
  Resistance: KI           30
  Utility Shielding        66
  Evasion (%)              64
  Offensive Hacking        30
  Defensive Hacking        34
Matter Collected           890
  Salvage Created          479
Parts Attached             78
  Power                    12
  Propulsion               30
  Utility                  25
  Weapon                   11
Parts Lost                 34
  Power                    3
  Propulsion               17
  Utility                  13
  Weapon                   1
Average Slot Usage (%)     69
  Naked Turns              2
Spaces Moved               5202
  Fastest Speed (%)        434
  Average Speed (%)        318
  Slowest Speed (%)        40
  Overloaded Moves         0
  Propulsion Burnouts      0
  Targets Rammed           12
  Targets Kicked           0
  Targets Crushed          0
  Cave-ins Triggered       0
Heaviest Build             63
  Greatest Support         72
  Greatest Overweight (x)  19
  Average Overweight (x)   0
Largest Inventory          4
  Average Capacity         4
  Most Carried             4
  Average Carried          3
  Final Capacity           4
  Final Carried            3
Damage Taken               11223
  Core                     2204
  Absorbed by Shields      0
Average Core Remaining (%) 91
  Depth 11 Exit            100
  Depth 10 Exit            100
  Depth 9 Exit             96
  Depth 8 Exit             42
  Depth 7 Exit             100
  Depth 6 Exit             95
  Depth 5 Exit             98
  Depth 4 Exit             90
  Depth 3 Exit             100
  Depth 2 Exit             93
Volleys Fired              15
  Largest                  2
  Hottest                  120
Shots Fired                21
  Gun                      8
  Cannon                   1
  Launcher                 11
  Special                  1
  Kinetic                  8
  Thermal                  2
  Explosive                11
  Electromagnetic          0
  Secondary Targets        0
Shots Hit Robots           13
  Core Hits                41
  Critical Hits            0
  Critical Kills           0
  Critical Parts Destroyed 0
Overload Shots             0
  Energy Bleed             0
  Heat Surge               0
  Short Circuit            0
  Meltdown                 0
Melee Attacks              0
  Impact                   0
  Slashing                 0
  Piercing                 0
  Sneak Attacks            0
  Follow-up Attacks        0
Damage Inflicted           1676
  Projectiles              88
  Explosions               1532
  Melee                    0
  Ramming                  56
  Kinetic                  77
  Thermal                  297
  Explosive                1246
  Electromagnetic          0
  Impact                   0
  Slashing                 0
  Piercing                 0
Overflow Damage            7
  Projectiles              0
  Explosions               0
  Melee                    7
Self-Inflicted Damage      217
  Shots                    5
  Rammed                   12
Highest Temperature        270
  Average Temperature      98
  Received Heat Transfer   765
  Interference             3
Highest Corruption         13
  Average Corruption       3
  Corruption Purged        0
  Message Errors           2
  Matter Fused             2
  Heat Flow Error          3
  Energy Discharge         2
  Parts Rejected           1
  Data loss (database)     3
  Misdirections            5
  Depth 4 End              7
  Depth 2 End              1
  Impact Corruptions       0
Haulers Intercepted        0
Robots Corrupted           0
  Parts Fried              0
  Impact Corruptions       0
Robots Melted              0
  Parts Melted             0
  Heat Transferred         137
Parts Sabotaged            0
Parts Stolen               0
Parts Stripped             0
Parts Self-Destructed      0
  Prevented                0
Power Chain Reactions      0
Communications Jammed      0
Times Spotted              169
  Peak Tracking Total      28
  Tactical Retreats        14
Parts Field Recycled       0
  Retrieved Matter         0
Parts Merge Repaired       0
Drone Launches             0
  Drone Recoveries         0
Traps Triggered            5
  Indirectly               0
Trap Hack Attempts         0
  Triggered                0
  Disarmed                 0
  Reprogrammed             0
  Reused                   1
Traps Extracted            0
  Installed                0
  Triggered                1
Machines Disabled          3
Machines Sabotaged         0
Data Cores Recovered       0
  Used                     0
Machines Hacked            24
  Terminals                23
  Fabricators              1
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Total Hacks                43
  Successful               11
  Failed                   32
  Catastrophic             15
  Database Lockouts        0
  Manual                   34
  Unauthorized             9
  Terminals                41
  Fabricators              2
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Terminal Hacks             10
  Record                   1
  Robot Analysis           1
  Level Access Points      3
  Locate Traps             4
  Zone Layout              1
Hacking Detections         17
  Full Trace Events        1
  Feedback Events          0
  Feedback Corruption      0
  Feedback Hackware Fried  0
  Feedback Blocked         0
Trojans Installed          0
  Terminals                0
  Fabricators              0
  Repair Stations          0
  Recycling Units          0
  Scanalyzers              0
  Garrison Access          0
Fabricators Overloaded     0
Fabricator Schematic DLs   0
Garrisons Disabled         0
Garrisons Compromised      1
Fab Network Shutdowns      0
Robot Schematics Acquired  0
  Robots Built             0
  Total Robot Build Rating 0
  Robot Fabrication Matter 0
  Robot Fabrication Time   0
Part Schematics Acquired   0
  Parts Built              0
  Total Part Build Rating  0
  Part Fabrication Matter  417
  Part Fabrication Time    111
Parts Repaired             0
  Part Repair Time         0
Parts Recycled             0
  Recycled Matter          0
  Retrieved Matter         0
  Retrieved Components     0
Parts Scanalyzed           0
  Part Schematics Acquired 0
  Parts Damaged            0
Robot Analysis Total       1
Robots Rewired             0
Robots Hacked              0
  Non-combat               0
  Combat                   0
Robot Hack Failures        0
Allies Hacked              0
Hacks Repelled             0
Total Allies               0
  Largest Group            0
  Highest-Rated Group      0
  Highest-Rated Ally       0
Total Orders               0
Terraforming Orders        0
  Walls Tunneled           0
Ally Attacks               0
  Total Damage             0
  Kills                    0
Allies Corrupted           0
Allies Melted              0
Peak Influence             285
  Average Influence        32
  Final Influence          0
Maximum Alert Level        1
  Low Security (%)         95
  Level 1                  4
  Level 2                  0
  Level 3                  0
  Level 4                  0
  Level 5                  0
Triggered High Security    0
  Turns                    0
Squads Dispatched          15
  Investigation            1
  Extermination            2
  Reinforcement            12
  Assault                  0
  Garrison                 0
  Intercept                0
Derelict Logs Recovered    0
Scrap Searched             0
Exploration Rate (%)       23
  Regions Visited          14
  Pre-discovered Areas     0
Garrisons Visited          0
  Relays Disabled          0
  Generators Disabled      0
Network Hubs Disabled      0
Actions Taken              5385
Turns Passed               2110
  Depth 11                 26
  Depth 10                 60
  Depth 9                  157
  Depth 8                  195
  Depth 7                  169
  Depth 6                  161
  Depth 5                  149
  Depth 4                  317
  Depth 3                  53
  Depth 2                  549
  Depth 1                  274
  Scrapyard                26
  Materials                412
  Factory                  731
  Research                 446
  Access                   274
  Waste                    65
  Testing                  156

 Prototype IDs
---------------
Cold Fusion Reactor
High-density Centrium Leg
Improved VTOL Module
Cooled VTOL Module
Cooled Field Propulsion Drive
Improved Q-thruster
Experimental Signal Interpreter
Precision Matter Filter
Thermal Barrier
Experimental Hacking Suite
Improved Assault Rifle

 Fabricated
------------
Nothing

 Alien Tech Used
-----------------
None

 Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory (discovered 5 exits: *Fac x4 / [*Upp])
-4/Factory
-4/Waste
-4/Factory (discovered 4 exits: *Res x4)
-3/Research
-2/Research
-2/Testing
-1/Access

 Challenges
------------
None

 Game
------
Seed: ProtonSmartbombBlaster
  Manual?: 1
Play Time: 65 min
  Cumulative: 2771 min
Sessions: 5
Easy Mode: 0
Game No.: 85
  Easier: 0
  Easiest: 0
Win Type: -
  Total: 8
  Types: 6/0/1/1/0/0/0
Lore%: 61
Gallery%: 64

 Options
---------
ASCII: 1
Keyboard: 0
Movement: Vi
Fullscreen: 1
Font: 16/Smallcaps
Map View: 75x55
FOV Handling: Fade In


X=9193300711333654733144451699
299252501151190791491107762151
251105755356532091754409352257
943497261103294116261373062539
140949955544352595274553106454
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505461041252441252141799609251
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665

18
General Discussion / Re: High Score List Generator (python script)
« on: June 24, 2017, 12:35:04 PM »
50 -- 80 APM in my case

19
General Discussion / Re: Progress Update: March 14th, 2017 Discussions
« on: March 17, 2017, 06:28:55 AM »
Once that case is implemented, allowing it to optionally extend to other hostiles should be fairly easy.

Good to know, thank you. I usually move with mouse during peace time and switch to keyboard when encounter enemy. It works rather smooth for my typical playstyle (stealth speed running) and I think it could be even smoother if I could stick to mouse movement more often. I just do not see the need to correct my movement route every single turn.

20
General Discussion / Re: Progress Update: March 14th, 2017 Discussions
« on: March 17, 2017, 01:14:57 AM »
A bit off topic, but I would also like: if you hold shift (or whatever), then lmb movement does not stop when detecting threat.
What's your purpose here? My guess is to allow continued movement when watchers are in view (?). Either way, I'm this feature will cause you a lot more trouble than you think. But it's okay if you don't mind always giving hostiles the first shot...

Or even better, stopping only after seeing new threat. So ok, break the movement when you see the watcher or other hostile robot for the first time, so I can evaluate the situation, but then let me ignore it. I often know, that I can easily outrun met enemy, even if I will got shot once or twice.

21
General Discussion / Re: Progress Update: March 14th, 2017 Discussions
« on: March 15, 2017, 09:59:48 AM »
How about, if you have no active weapons, then rmb is inspecting?
And accordingly, if you have no active weapons, then lmb does not enter firing mode.

A bit off topic, but I would also like: if you hold shift (or whatever), then lmb movement does not stop when detecting threat.

22
General Discussion / Re: Progress Update: March 14th, 2017 Discussions
« on: March 15, 2017, 07:14:52 AM »
Quote
RMB already does a lot of other things, including activating firing mode when clicking on solid spaces like walls so that they can be targeted directly without using the keyboard while there are no robots in sight. Not to mention misclicks when trying to get info for items and robots would potentially become even more annoying.
I did not know that you can activate firing mode with RMB in some situations. Don't you think that it would be more consistent to use LMB for moving/firing and RMB for inspecting in every case?

23
General Discussion / Re: Progress Update: March 14th, 2017 Discussions
« on: March 15, 2017, 07:08:49 AM »
Every single bit of terrain in the world is technically destructible, you just need to have the right tools :)

Did anyone try this? What firepower is needed? What weapons would be the best suited?
Spoiler (click to show/hide)

24
General Discussion / Re: Progress Update: March 14th, 2017 Discussions
« on: March 14, 2017, 04:43:02 AM »
Quote
no good way that I can see yet to give mouse users access to this same information
Why not RMB?

25
General Discussion / Progress Update: March 14th, 2017 Discussions
« on: March 14, 2017, 04:24:56 AM »
After reading http://www.gridsagegames.com/forums/index.php?topic=760.0...

Whoa, so you tell me, that it is actually possible to break through blast doors and reinforced barriers?!

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