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Messages - Ved

Pages: [1]
1
Stories / Re: MTF's epic combat hacker win (videos)
« on: May 21, 2017, 10:26:28 AM »
Great! Flight builds are my favorites so far, so I'll be glad to take a bucher's :)

2
I was lucky with stairs and hacks. Maybe I was moving too quick, probably a bit more exploration on -5 could put me in better position for the next floors. But still, I'm satisfied :)

3
That seed run is going pretty well for now. It may be even my best run ever - I'm -5 and didn't encounter any serious problems. I watched zxc's speedrun video earlier and I decided to analyze his tactics and learn something useful - and so that happened, I suppose.

-5 was pretty tough, but - as it turned out later - it was still not bad in comparison to -4, that... I didn't know what I was doing, I hoped that I'll manage to outrun / outmaneuver enemies, because I wasn't able to destroy anything. I found stairs up, so I'm in research - first time!

I was sure that -3 will be just too hard for unprepared and almost naked Cogmind, but I found stairs really fast. Stairs warden was involved in some shooting with Plagues - it helped me to sneak behind him.

I'm not sure where I am now, but does it matter? I'm gonna die quickly, after all.
It's how do I look since -4



Yup, I was right. I died quickly in, as log stated, armory.

Log:
Spoiler (click to show/hide)

4
So, I got wrong conclusions. In that case, the order is just fine. I'm sorry to taking your time by invalid rfe. :)

5
Yeah, I meant easier to beginners (like myself ;) ) And I see I messed everything...

Quote
[name (%)] x2" or "name [(%) * 2]

Ouh. It should be read in that way? So, it's all OK for me.

I was almost sure that the proper way to read that info is "[name] x2 -> (%)" that would be rather unintuitive. I came that conclusion by comparison - single aluminium leg in my inventory provides (7%); Trooper's info is "aluminium leg (14%) x2", so I assumed that (14%) is final value, equal to his two legs (7%).

To be sure, due my poor English, let me ask it in very simple way :D In example I provided, final coverage Troop's core by aluminium legs is 14% or 28%?

6
Not sure what's you're asking now, I think I wrote about goal already :D

Quote
I put the multiplier at the end so that the parenthesis help visually separate that number from the part itself
Yeah, I agree it's easier to parse. Unfortunately, in that case, it's not clear if coverage in parenthesis is portion of item description or final value. As far as I know aluminum leg provides 7%, so screen's 14% should be final value. But notation (14%) * 2 suggests different way of reading that info.

7
Current scheme is <part name> <coverage> <number of parts if more than 1> that can lead to confusion. For example, player can read that information as "aluminum legs cover 28% of core, 14% for every leg". <name> <number> <coverage> would provide more clear info, I suppose.

8
Everything REXPaint / Re: Showing selected glyph id
« on: April 19, 2017, 02:01:52 PM »
It's useful when working with libtcod, that need glyph ID for using every non-standard character. I was designing main menu logo using box drawing and it would be really tedious without that patch.

Btw, is it any specific reason that there is no info about that patch on the REXPain site? I tried to re-download 1.03 release and it still doesn't support glyph iding. Seems that user who is looking for that feature need to find this specific forum topic for that patch.

9
Everything REXPaint / Re: Showing selected glyph id
« on: April 18, 2017, 01:33:56 PM »
Nice coincidence, just needed that feature :D Thank you for that patch, Kyzrati, it's really helpful.

Yeah, I decided to log in just for that.

10
Competitions / Re: Weekly Seed #49 [Alpha 9] [Seed: Lone Warrior]
« on: July 24, 2016, 05:20:27 PM »
Quote
Having only just recently started that's a good pace of improvement.
Thanks :) Cogmind is really easy to dive into, it is one of the major causes I think. Easy to pick up and play.

Quote
But yeah stealth play can be pretty tough before you're armed with all the right knowledge. Well, I guess the same sorta goes for combat runs, too
Knowledge about mechanics for sure. But I feel that preparing to stealth run is harder task than creating combat-oriented cogmind. Essential stealth parts are rarer than decent weapons.

11
Ideas / Re: Font options could apply to world map
« on: July 17, 2016, 07:46:47 AM »
Quote
you may not know this unless you play in ASCII
Hah, true that. Cogmind tiles are awesome, first roguelike ever I'm not playing ASCII by choice. So... Yup, I didn't notice this. If I would play ASCII (checked just now) probably I wouldn't complain about world map style - indeed, there is connection between world map and... and main map. But I was playing tiled mode, and these tiles are detailed and a bit, let's say, fragile, so wide font is really contrasting.

Quote
it would still be entirely controlled via a single setting in the options menu.
Sounds viable for me.

Quote
I've considered it before and if I had unlimited time, yeah I'd love to do it, but the benefit-to-work ratio is unfortunately far too low.
Too bad then, but at least it isn't so much important issue for me ;)

12
Ideas / Font options could apply to world map
« on: July 17, 2016, 05:03:00 AM »
I was experimenting with fonts in Cogmind and I was surprised that changing font applies to all text and graphics except world map. I regret it because world map's font is a bit unclear for me. Furthermore, it looks just weird, there is big contrast between appearance of map's Cogmind font and, for example, Smallcaps. Would be possible to enable applying font options to world map?

13
Competitions / Re: Weekly Seed #49 [Alpha 9] [Seed: Lone Warrior]
« on: July 16, 2016, 12:16:41 PM »
Ouh, I'm really weak player. Altought... It was my ~10 (edit: 6th) run and I was able to reach -5. So I'm a bit proud of me ;)

In scrapyard, I took aluminium legs, small lasers and pulse gun. Go to first material, then, I suppose, mines (long, narrow corridors and some cave-like rooms). Two first evolves: propulsion and utility. Nice shooting in Materials -8, I was swarmed once, and lost few important parts (including storage unit).
Spoiler (click to show/hide)

Entering Factory I took power and utility. I was a bit scared and excited because it was my first time in Factory ever. But, huh, first level was really peaceful and I just gather some items and entered lower caves. It was too easy until I discovered stairs... The same situation on second level of lower caves.
Spoiler (click to show/hide)

I left caves naked and factory -6 was just running for life. It was going bad at the beginning
Spoiler (click to show/hide)

but I managed to survive and 'reconstruct' myself eventually. In the meantime, I fall into chute and land in Wastes. Looks nice and went full of allies.
Spoiler (click to show/hide)

But just after that things went worst. Enemies with launchers destroyed walls which were my covers and swarmed me. I was barely alive.
Spoiler (click to show/hide)

I managed to reach next stairs, but this time it was end of my life.
Spoiler (click to show/hide)

En generalement, it was my best run so far. I discovered caves (nice map generation) and factory (huh, pretty big). I tried to play stealthy but probably I don't know how to make it in proper way yet :)

Score: 4383
Spoiler (click to show/hide)

14
General & Off-Topic / Re: Introduce Yourself!
« on: July 12, 2016, 02:12:10 AM »
Daggerfall is already pretty far into procedural territory!

Yup, I know. And... and it is probably main disadvantages of Daggerfall if we are talking about design issues. Despite if it was possible or not in 90', Daggerfall with every-run-randomized-environment would be best. But when it isn't and environment-related randomized replayability isn't existing thing, hard to turn a blind eye that cities and dungeons are poorly, let's say, designed.

Quote
the human body simply didn't evolve to live for so long at full capability!
Maybe, but I'm really young ;) it's more about healthcare in my country (operation is neccessary but getting it is pretty hard).

I have some questions and small issues, but I'm leaving home now, I would be back in few days. Thanks for nice welcome, Kyzrati :)

15
General & Off-Topic / Re: Introduce Yourself!
« on: July 11, 2016, 05:40:53 AM »
Hello guys! I'm new here so I would like to greet :) I'm from Poland (so my English may be a bit, ekhm, rusty; I'm sorry in advance), interested in programming, history and archaeology. I used to work as a tester, but I'm currently unemployed due to health issues.

How did you learn about Cogmind?
Naaah, I don't know. I think it was just impossible to omit informations about Cogmind. Most probably I learnt about Cogmind by the announcements board on roguetemple forums.

What other roguelikes do you enjoy?
I like roguelikes in general, there is lots of them. Mainly ADOM (it's only one roguelike I'm good), also older releases of DCSS (0.9 - 0.11), ToME 2.3.5, Unreal World, Frozen Depths, Forays Into Norrendrin, Brogue, DoomRL, Gearhead - this is my top of the roguelikes I love.

What are your other favorite games?
In general, I like open world sandbox-ish 'do whatever you want to do' cRPGs. My two favorites games of all life are Darklands and Daggerfall. I'm still waiting for procedurar generated Skyrim with larger significance of random quests. ...Or Daggerfall with random world would be ideal. Maybe Malevolence will be what I'm searching for?

What do you do for fun when you're not playing games?
Eh... Currently I'm only playing games and programming. I have two sabres (and third already ordered) and I loved (still love, thought) fencing (both sparring and trainings). I used to work on excavation sites during vacation and I really enjoyed it. Feeling when you find, for example, bronze spurs, is awesome. Also I like alone bike tours. And... ekhm, it may sounds unhealthy, but I really like discover good beers. Unfortunately, I have strong back problems now (I even can't go for a longer walk) so most of my favorites activities are... let's say, not available for me.

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