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Topics - Cogsnack

Pages: [1]
1
General Discussion / Was just wondering...
« on: February 07, 2018, 10:29:20 AM »
...if I'm the only one that has this association ;)

2
Ideas / Dismissive Right-Clickery
« on: February 05, 2018, 06:00:19 AM »
A minor point but it would be nice if the component comparison build-out responded to right-click dismissal, same as the window from whence it sprouts.

3
Ideas / Safe Wait
« on: February 04, 2018, 05:10:47 PM »
Mouse wheel rolling with Alt held: Time forwarding only happens if no hostiles in view.

Benefit: Player can rapidly pass turns while waiting to power up or regen something and not have to worry about accidentally wasting action opportunities if/when a hostile shows up.

4
Ideas / Phantom Power Draining Utils
« on: February 04, 2018, 09:28:13 AM »
Regenerative plating consumes energy and produces heat when at full integrity. Should it?

5
Bugs / FOV Could Use Improvement
« on: February 04, 2018, 06:19:48 AM »
You should always be able to see down the length of a straight wall when standing next to it. Try it IRL. Make fully occupied cells (like ones with walls) more permissive. Reason is you only need to see an edge or corner of such cells to identify them.

A solution: If cell is fully occupied and diagonal cell closer to viewer is in FOV then permit (handle for each quadrant).

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