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Topics - Joshua

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1
General Discussion / Artifact purpose [spoiler question]
« on: August 06, 2022, 02:23:35 PM »
Is there any use for the

Spoiler (click to show/hide)

artifact other than the obvious effect? Trying to figure out if it is just a joke item or if it's worth trying again under some other circumstances without having to throw any more late-game runs because of the obvious effect. :)

2
Ideas / Tags in Scanalyzer menu
« on: March 04, 2022, 06:28:49 PM »
It would be nice if tags showed up when inserting an item into a scanalyzer (so you don't waste a scan on an item you already know the identity of).

3
Fixed Bugs & Non-Bugs / [beta 10.2] Player 2 is paralyzed
« on: April 30, 2021, 07:46:40 PM »
Not sure if this because P2 is overweight but he hasn't moved in several hundred turns except for swapping places with Cogmind. I suppose I could walk him to an exit that way but isn't there a better way?

4
Fixed Bugs & Non-Bugs / [beta 10.2] Props resistance
« on: December 06, 2020, 05:49:16 AM »
The Nuclear Reactor in this screenshot says it has armor 30, EM resistance -50%. Unless I'm mistaken that means it should only take 15 units of EM damage to blow up, which means the Lgt. EM Pulse Cannon (18-20 EM) I keep shooting it with should've destroyed it on the first hit. Did I misunderstand something about this or is it a bug? :)

I will add that one small enhancement to the Combat log I've wanted to see is the amount of damage applied to a wall or prop when you hit it. In the past when trying to break through sealed barriers or reinforced walls with launchers or with melee, it hasn't always been obvious why they weren't doing enough damage to break through.

5
Fixed Bugs & Non-Bugs / [beta 10.2] Exiles exit not hidden
« on: November 04, 2020, 03:42:44 AM »
Seed: PortableCompactSplitter

The wall on the right side (where the cursor is) did vanish as I approached it, but the exit is completely open from the other side. See screenshot. Not sure if this is a bug or just an acceptable mapgen oddity.

6
Ideas / Core mutator
« on: September 15, 2020, 07:02:22 PM »
It might be interesting if there was a way (one time) to change some evolved slots into different types. It could be either controlled (bring up the menu and let the player choose what to give up in exchange for others) or random. Sorry if this has already been suggested somewhere.

7
Fixed Bugs & Non-Bugs / Status HUD sometimes never completely appears
« on: June 16, 2020, 03:15:00 AM »
Sometimes the upper right corner of the HUD only shows Core, Matter, Energy bars, and not location etc. I think this happens when I go into the menu too soon after the game starts (before the animation with them appearing finishes) but even then still seems to be a bit dependent on exact timing. This screenshot is from beta 10 X1 but I've also seen it more than once in previous versions.

Restarting the game fixes it.

8
Perhaps this is intentional, but I have four items left to complete my gallery, yet it says 100% complete and I got the curator achievement. On the one hand I am relieved (didn't have to keep rolling the dice to get all the Zion Hero weapons), on the other hand that seems to be not quite 100%?

Now I can try Player 2 mode, anyway - was putting it off wanting to get all the items before you added anymore.

9
Competitions / Unofficial high scores (beta 9-9.5)
« on: April 13, 2020, 04:52:11 AM »
Data from April 12.

Rogue
1. Nikolayag Ascended 679427
2. Pimski Ascended 300886 Farcom
3. int Ascended=0; Ascended++ 179671 DC
4. FacGarFacGarFacWasFacGar Ascended++ 121031 CRM, RIF, Farcom
5. Trione Ascended++ 110782 RIF, Farcom
6. Alexbot -1/Access_0+ 93367 Farcom
7. Terminus Ascended++ 90620 CRM, Imprinted
8. Joshua Ascended+ 87116 Imprinted
9. whitenitro0 Ascended++ 86569
10. kiedra -1/Command 83455

Adventurer
1. Suslik -3/Section 7 73320 RIF
2. sideriver81 -1/Access 59919 CRM
3. Snowflake -1/Access 40181 RIF, Farcom
4. Broncho -1/Access 33443 Farcom
5. Demise -3/Armory 32752 RIF, Farcom
6. FooBarZisch -1/Access 30361 Imprinted
7. HALFCOOL -2/Quarantine 30356 CRM
8. Plarzay -3/Research 27671
9. toad3k -3/Research 27438
10. Donnie -2/Section 7 26482

Explorer
1. ApolliniaD Ascended+ 90642 DC, Farcom
2. Khal42 Ascended 55385 CRM
3. Kiks Ascended 52436 Imprinted
4. K.Ioz -1/Access 45219 Imprinted
5. Xax -2/Research 40988 Farcom
6. sideriver81 Ascended 29106 RIF, Farcom
7. Pseudo-ku -1/Access 28853
8. RezTeKK -3/Testing 26762 RIF, Farcom
9. n8leveler -2/Research 22819
10. viper -4/Factory 22665

Halloween2019/Abominations Rogue
1. PhenomPhear Ascended 31292
2. Pimski Ascended 26508
3. Trione Ascended 25058
4. Valguris Ascended 25017
5. Gitida Ascended 20207
6. lsend Ascended 19985
7. Nikolayag Ascended 19459
8. Puzzlebark Ascended 17509
9. Zyalin Ascended 16957
10. tourn Ascended 16676

Halloween2019/Abominations Adventurer
1. Ms Vella -7/Factory 4371
2. MojoPoop -8/Materials 3608
3. core_nxt -9/Materials 2620
4. sideriver81 -8/Materials 2275
5. Zntyl -9/Materials 1515
6. Joseph -10/Materials 926
7. Scandroid -10/Materials 508

Halloween2019/Abominations Explorer
1. sideriver81 Ascended 18935
2. K.Ioz -1/Lair 10718
3. n8leveler -9/Materials 2166
4. Arctrect -10/Materials 372

Experiment/BattleRoyale Rogue
1. PlasticHeart Ascended 38909
2. cptwinky Ascended 25188
3. Terminus -5/Wartown 2120

AFD2018/Launchers Rogue
1. Kyzrati -3/Research 18075
2. sideriver81 -2/Research 16709 Imprinted
3. Judas -8/Storage 3960

AFD2019/Pay2Buy Rogue
1. sideriver81 Ascended 25734
2. FontPeg -7/Garrison 12822
3. Cookie -6/Factory 11775
4. K.Ioz -9/Materials 1926

AFD2020/Player2 Rogue
1. Ctrl_Alt_X -1/Access 49695 RIF
2. 3.14 -1/Access 40915 RIF
3. Kyzrati -1/Access 40521
4. Valguris -5/Factory 39816
5. Finestep -5/Factory 32919
6. cptwinky Ascended 31900 RIF
7. Ape -5/Garrison 29133 RIF, Farcom
8. Nalzok -2/Research 26766 Imprinted
9. Xii -1/Access 23258
10. Omewes -5/Factory 23132 RIF, Farcom

AFD2020/Player2 Adventurer
1. ShurikenKat -3/Research 11648
2. Amao -5/Factory 10336
3. Nuc_Temeron -4/Factory 8159
4. Najkers -6/Proximity Caves 3878 Imprinted
5. Chinolee -10/Materials 268
6. elbjorno -10/Materials 167

AFD2020/Player2 Explorer
1. Dre2Dee2 -4/Factory 13124
2. Quiddy -5/Factory 10130
3. Snake Mistress -10/Mines 796

Winter2019/RPGLIKE Rogue
1. Valguris Ascended++ 308052 Farcom, Imprinted
2. Terminus Ascended++ 212967 CRM, Imprinted
3. Invest in Accuracy Ascended++ 202396 CRM
4. Nikolayag -1/Command+ 174314 RIF, Farcom
5. spruce (@macklemurr) Ascended+ 163866
6. Pimski -1/Command 160756 Farcom
7. badjay Ascended+ 157794
8. Trione -1/Command 140796 RIF, Farcom
9. Joshua Ascended++ 133805 DC, Farcom
10. cptwinky Ascended 118191 CRM, Farcom

Winter2019/RPGLIKE Adventurer
1. DanielJ -2/Research 60069 RIF
2. slh -1/Command 53920
3. BW-032 -1/Access 49284 RIF
4. PaultheNerd -4/Factory 43484 RIF
5. Rev -3/Quarantine 42784 Farcom
6. Zntyl -1/Access 37822 CRM
7. Sir Arcana -1/Command 36709 RIF
8. Driana Ascended 35526
9. Legion -6/Factory 34842
10. Kolo -5/Warlord 34762

Winter2019/RPGLIKE Explorer
1. Solar Sloth Ascended++ 119385 RIF
2. ApolliniaD Ascended 96879 RIF, DC, Farcom
3. K.Ioz -2/Quarantine 82235 RIF, Farcom
4. n8leveler -3/Armory 76484
5. RezTeKK -1/Command 67078 RIF
6. zill -3/Quarantine 60088 Farcom
7. viper -2/Research 54024 RIF
8. BillyNate -1/Access 42347
9. Asura Daeva -1/Command 42093
10. hemo -5/Hub_04(d) 37642 RIF

Rogue Challenge
1. Alexbot Ascended 71378 Gauntlet, RIF
2. Zyalin Ascended+ 68608 Pure Core, Imprinted
3. Filthy Flyin Ascended 62204 Fragile Parts, Pure Core, Simple Hacker, Unstable Evolution, CRM
4. cptwinky Ascended 42191 Simple Hacker, Farcom, RIF
5. Joshua Ascended 33574 Devolution, Farcom
6. Nikolayag -9/Materials 2661 Gauntlet, Scavenger

Explorer Challenge
1. K.Ioz -1/Access 46902 Gauntlet
2. Solar Sloth Ascended 40420 Unstable Evolution, Farcom
3. hemo -9/Materials 3225 Fragile Parts, No Salvage, Pure Core, Simple Hacker, Unstable Evolution

TotalWinWin Rate (%)
Overall59293475.9
Rogue49263226.5
Adventurer66881.2
Explorer335175.1
CRM1596540.9
DC751418.7
Farcom93213414.4
Imprinted3534512.7
RIF6467010.8
Arrows492102.0
Mouse1920402.1
Numpad27132178.0
Vi8048010.0

10
Not sure if this is a bug, but it "feels like" rewiring disabled bots found e.g. in Extension is a lot harder with a Ghost Barrier equipped than without. It could just be the law of large numbers at work, though?

11
Ideas / Rangefinder QoL
« on: February 21, 2020, 04:59:34 AM »
Please make the rangefinder show the range unconditionally (at least in e'x'amine mode). Often when playing stealth I have only a melee weapon equipped and I have to tediously count to find out how far away squares with e.g. enemies vs. items are to know whether I'll be spotted or not.

12
Fixed Bugs & Non-Bugs / [beta 9.4] Useless intel
« on: February 05, 2020, 03:49:40 AM »
A Derelict terminal just gave me "Extension Garrison Access Intel", but there are no Garrisons in Extension that I've ever seen. :)

13
Ideas / Show mass for unknown items in scan window
« on: January 15, 2020, 05:22:01 AM »
Suggestion: could the game show the mass for unknown items on the floor in the scan window like for identified items? It seems at least that mass id is intentional so it would be nice to not have to open the description window for an unknown item just to see how much it weighs :)

14
Competitions / unofficial high scores [beta 9-9.4]
« on: January 12, 2020, 05:29:21 PM »
While waiting for the leaderboards, I made this with score data Kyzrati shared with patrons. Data is from January 8.

Rogue
1. Nikolayag Ascended 679427
2. Valguris Ascended 122075
3. FacGarFacGarFacWasFacGar Ascended++ 121031
4. Alexbot -1/Access_0+ 93367
5. Terminus Ascended++ 90620
6. whitenitro0 Ascended++ 86569
7. kiedra -1/Command 83455
8. Pimski -1/Command 78777
9. Joshua Ascended++ 77202
10. cptwinky Ascended 76541

Adventurer
1. Suslik -3/Section 7 73320
2. sideriver81 -1/Access 59919
3. Snowflake -1/Access 40181
4. Demise -3/Armory 32752
5. FooBarZisch -1/Access 30361
6. toad3k -3/Research 27438
7. Donnie -2/Section 7 26482
8. Sir Arcana -1/Access 25963
9. Rian -6/Factory 21459
10. mu -3/Proximity Caves 20922

Explorer
1. ApolliniaD Ascended+ 90642
2. Khal42 Ascended 55385
3. Kiks Ascended 52436
4. sideriver81 Ascended 29106
5. Pseudo-ku -1/Access 28853
6. RezTeKK -3/Testing 26762
7. n8leveler -2/Research 22819
8. viper -4/Factory 22665
9. Daisuke -6/Waste 19843
10. Aubrey -3/Research 19595

Halloween2019/Abominations Rogue
1. PhenomPhear Ascended 31292
2. Pimski Ascended 26508
3. Trione Ascended 25058
4. Valguris Ascended 25017
5. Gitida Ascended 20207
6. lsend Ascended 19985
7. Nikolayag Ascended 19459
8. Puzzlebark Ascended 17509
9. Zyalin Ascended 16957
10. tourn Ascended 16676

Halloween2019/Abominations Adventurer
1. Ms Vella -7/Factory 4371
2. MojoPoop -8/Materials 3608
3. core_nxt -9/Materials 2620
4. sideriver81 -8/Materials 2275
5. Zntyl -9/Materials 1515
6. Joseph -10/Materials 926
7. Scandroid -10/Materials 508

Halloween2019/Abominations Explorer
1. n8leveler -9/Materials 2166
2. Arctrect -10/Materials 372

AFD2019/Pay2Buy Rogue
1. K.Ioz -9/Materials 1926

Winter2019/RPGLIKE Rogue
1. Valguris Ascended++ 308052
2. Terminus Ascended++ 207420
3. Invest in Accuracy Ascended++ 202396
4. Nikolayag -1/Command+ 174314
5. spruce (@macklemurr) -1/Access_0++ 160800
6. Pimski -1/Command 160756
7. Trione -1/Command 140796
8. Joshua Ascended++ 133805
9. cptwinky Ascended 118191
10. PlasticHeart Ascended 105439

Winter2019/RPGLIKE Adventurer
1. DanielJ -2/Research 60069
2. slh -1/Command 53920
3. PaultheNerd -4/Factory 43484
4. Rev -3/Quarantine 42784
5. Zntyl -1/Access 37822
6. Sir Arcana -1/Command 36709
7. Driana Ascended 35526
8. BW-032 -3/Research 31416
9. Ms Vella -3/Research 30427
10. Moredread -3/Research 21158

Winter2019/RPGLIKE Explorer
1. Solar Sloth Ascended++ 119385
2. ApolliniaD Ascended 96879
3. n8leveler -3/Armory 76484
4. RezTeKK -1/Command 67078
5. zill -3/Quarantine 60088
6. viper -2/Research 54024
7. BillyNate -1/Access 42347
8. Asura Daeva -1/Command 42093
9. K.Ioz -5/Upper Caves 36672
10. Blade_Drake -2/Research 36479

Rogue Challenge
1. Alexbot Ascended 71378 Gauntlet
2. Zyalin Ascended+ 68608 Pure Core
3. Filthy Flyin Ascended 62204 Fragile Parts, Pure Core, Simple Hacker, Unstable Evolution
4. Joshua Ascended 33574 Devolution
5. cptwinky Ascended 24298 Trapped

Explorer Challenge
1. Solar Sloth -6/Garrison 12534 Super Gauntlet

15
Fixed Bugs & Non-Bugs / [beta 9.3] overheating zionite
« on: December 24, 2019, 01:32:25 PM »
I don't know if this is a bug or not but it seems weird: a random zionite appears to be overheating (haven't aggroed Zion). See screenshot and attached save. Maybe related to rpglike mode, if it affects non-Cogmind-bots heat dissipation somehow?

16
Fixed Bugs & Non-Bugs / [beta 9.3] Broken labels
« on: December 21, 2019, 05:57:12 AM »
When an attached part breaks e.g. due to overheating, it is relabeled as "Broken XYZ" on the next map you enter. When you repair it it becomes functional again but still has the "Broken" label, see screenshot of Broken Kinecellerator.

17
Strategies / Fab strategy?
« on: December 16, 2019, 04:59:40 AM »
What's the optimal way to use fabricators? I particularly have in mind a flight hack build like Valguris's 2-prop or otherwise. I used to go straight to fabbing needed items when I found one, now I am wondering if it's better to put in Trojan(Report) and wait until the fab network gets a larger matter allocation. Has anyone done science and graphed this over time? I believe it's every 500 turns but I don't know if the network is guaranteed to get a net increase in matter over that time or if the complex's fab use could also result in a net decrease.

In the game I just got played I got locked out before the one item I started was even finished fabbing on -1 so I am also not sure whether it's better to try to start as many items as possible simultaneously (if the fabs are close enough to each other) or do only one at a time with siphon and space them out to avoid tripping the lockout threshold.

Any thoughts?

18
I am using a combo melee/remote datajack build. When I hack an enemy to assimilate them, then press 'f' to attack the remaining enemy next to me I did not expect to immediately destroy my new friend with a melee attack. I'd suggest friends should never be remembered as the previous firing target, or at least not if their faction just changed.

19
This one's a bit odd. I clearly traveled down the hallway in the screenshot to see the contents of each room and I remember the Structural Interface ability revealing the hidden doors at the end of each of the three alcoves, but on reloading from a saved game not all of them are visible. I am not sure how this happened or how to reproduce because I only noticed it when traveling back up and the hidden door appeared again in what appears to be a solid wall in the map memory. I can provide previous autosaves too if that helps.

20
General Discussion / [SPOILERS] Wild speculation
« on: November 22, 2019, 04:29:22 AM »
Well technically we have "voices" already, but only for special NPC dialogue, and they're not actually saying anything we can understand, just each one has a unique style of audio bleeping that represents them. I wouldn't want any English in there though, for sure. Not the right atmosphere for that. Now maybe one day if there are humans involved... ;)

Cue wild speculation involving extended game spoilers:
Spoiler (click to show/hide)

21
General Discussion / [SPOILER] Encryption question
« on: November 16, 2019, 03:53:18 AM »
This question is inherently spoilery for a certain mid-to-late game lore area, though I am trying to avoid being more explicit than necessary. :)





Is there any way to decrypt the encrypted terminals in the area off Armory besides DC? I thought perhaps using CRM would give Cogmind the ability to crack the encryption, in light of CRM's proximity and Cogmind's true nature, but it seems not to be so.

22
Fixed Bugs & Non-Bugs / [beta 9.2] Hack chance with dynamic key
« on: November 15, 2019, 05:03:36 PM »
I got an operator's key and tried to hack Access(Branch) three times on this terminal. The first two times failed. The bug is, the game reported a lower chance of success on the first attempt than the second, but the operator's key should've meant the first try had a higher chance of success. See screenshot and attached save.

23
Ideas / Visual sound effects for ambient sounds
« on: November 15, 2019, 05:30:06 AM »
There are already visual sound effects for various actions (firing weapons, doors, garrisons).

Could there be something for ambient sounds like nearby (loud) machines? It could look cool and also be helpful in finding them with the sound turned down (I am thinking of the network hubs in particular).

24
Ideas / Trap Ratings
« on: November 15, 2019, 04:35:15 AM »
It seems that traps are placed on floors in a similar way to items, with higher level traps only appearing on higher floors. Could the trap rating be shown in the gallery like for items? Or is the selection done by a different mechanism?

25
I don't recall if I reported this before and it's kind of fun, so it might be nice to leave, but: if you drop down a chute and escape to the next floor fast enough, the allies that would've followed you down the chute appear after a time delay at your entrance to the next map, instead.

I noticed this a while ago, it might've even been in beta 7 and it's possible it was fixed since then, I don't see any other reports of it here though.

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