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Topics - Xaron

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1
General & Off-Topic / Stealth RL ideas?
« on: March 17, 2017, 05:25:32 AM »
Dear all,

I'm currently doing my very first rogue like (did other turn based games before) and would love to get some feedback and ideas.

So the basic idea of my game is that you stranded somehow somewhere (story is not set yet) in kind of a dungeon/cave. You have no lights, the only thing you have is a sonar. You will "see" the world around you using this sonar and can create pings to see more around you. But those pings generate noise (obviously) which can be heard by other creatures/robots (personally I prefer a sci-fi setup).

So give you an idea, I've put together a tiny prototype here: http://www.sonobots.com/game/html5

Basically all you can do there for now is pinging. The "world" is filled with random squares just to have something and test all the sonar occlusion stuff.

So my question is: Could this be fun, is this something you'd consider to play (will probably a free game anyway)? What stealth ideas do you have, what could be added?

I already have an idea for that hunger stuff. You see a battery symbol at the top left which would force you to find battery packs or places where you can recharge your batteries...

Would love to get some feedback on this, thanks! :)

2
General Discussion / New here, some questions about time/energy :)
« on: January 13, 2017, 07:17:43 AM »
Hey there,

first, congrats for this gem of a game! :)

Currently I'm in the process to starting to develop kind of an own rogue-like as some questions came up about that which I would like to ask here because you've solved them quite nicely. ;)

1) Time/Energy system
I understand the way you're doing that and it's great. I still don't get when a new turn starts!
Does it start when all actors have used their energy? So the player does his move, then all actors use their energy and the next turn starts?

Can it happen that energy is saved for later or is there a cap of energy you cannot cross?

2) Slow moving projectiles
Let's take missiles for instance. Once fired, do they continue to move to the player even though he doesn't take any action (and no new turn is generated?)?

3) Enemy movement
As far as I understand it, enemies never can move as long as the player hasn't done some action, right? Or is there kind of an elapsed time where a turn just ends and a new one starts, no matter if the player did some action or not?

Thanks and keep up the great work!

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