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Topics - lsend

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1
General Discussion / Progress Update: March 14th, 2017 Discussions
« on: March 14, 2017, 04:24:56 AM »
After reading http://www.gridsagegames.com/forums/index.php?topic=760.0...

Whoa, so you tell me, that it is actually possible to break through blast doors and reinforced barriers?!

2
Fixed Bugs & Non-Bugs / Dead links at leaderboard scores
« on: February 21, 2017, 12:47:18 AM »
Some links at leaderboard lead to page not found.  Looks like whitespaces in players names are problematic.

3
I am not sure if it was intentional or not, but it looks like diagonal movement takes the same time as orthogonal movement. It is inconsistent with what the circular shapes of all range visualizations show and suggest (weapon range, scanner range, etc).  If I have a sensor scanner with the range of 16 and I am moving with the 100% speed I will get to the range border in 16 turns (when moving up/down or left/right) or in 16/sqrt(2)=12 turns when moving diagonally.

4
Ideas / mixing tiles with ascii
« on: November 23, 2016, 10:50:03 AM »
Did you consider using tiles for floor, walls (and machines maybe) and ascii for everything else? I think it could create nice, clean, aesthetic and readable result.

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