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Topics - Ved

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Current scheme is <part name> <coverage> <number of parts if more than 1> that can lead to confusion. For example, player can read that information as "aluminum legs cover 28% of core, 14% for every leg". <name> <number> <coverage> would provide more clear info, I suppose.

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Ideas / Font options could apply to world map
« on: July 17, 2016, 05:03:00 AM »
I was experimenting with fonts in Cogmind and I was surprised that changing font applies to all text and graphics except world map. I regret it because world map's font is a bit unclear for me. Furthermore, it looks just weird, there is big contrast between appearance of map's Cogmind font and, for example, Smallcaps. Would be possible to enable applying font options to world map?

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