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Topics - dagondev

Pages: [1]
1
Everything REXPaint / Showing selected glyph id
« on: March 26, 2017, 12:42:33 PM »
Hi,
I really miss ability to look what id (ascii number) is for currently selected glyph. Could be placed in the info dialog between resolution and current x,y.

2
Sorry for lack of visual examples, currently at work. Will deliver those later.
While this maybe more of a RexReader problem, it looks like something is changed in structure of a file when xp have more than one layer. I checked code for RexReader with your specification and everything looks okay, but when xp have more than 1 layer, colors and chars get messed up. As I was fiddling with RexReader itself I get it somehow working by switching order or reading colors and char.
RexReader: https://github.com/BaconSoap/RexReader/blob/master/RexReader/RexReader.cs#L202
Manual: http://www.gridsagegames.com/rexpaint/manual.txt

3
Everything REXPaint / More layers than four?
« on: March 04, 2016, 11:45:27 PM »
Hi,

just registered, found REXPaint yesterday and absolutely love it.
Fiddling in it quickly hit the wall of having only four layer... Didn`t find solution how resolve this.
So, would be possible to have more layers? Let`s say 10, so all of them would fit shortcuts (1-0)

Pages: [1]