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Topics - gumix

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1
Hi, I'm having a hard time with copying areas larger than my monitor can handle (even at smallest font).
Everything I'd need is possibility to scroll the view between specifying corners of rectangle to be copied.
Is that possible to put on todo?

2
Probably it could simply overlap layer visibility state (multiple clicks with shift on it could cycle between all 8 modes).
Even if not persistent in .xp file, it would greatly simplify my mockup proofing :)
Everyone can dream ...  right? ;)

3
Everything REXPaint / Optional meta-data saved with .xp files
« on: May 24, 2016, 05:20:44 PM »
As number of libraries supporting RP files is growing, I'd like to ask for a feature that could make use of such libraries in less/non invasive way.

In short I'd like to have option for embedding short text metadata along with xp file.

Some explanation:

Usualy files I have here, contains several slices, they are animation frames, b/w or color modes of same asset etc.
Because at the moment the is no option for saving any additional info to .xp I've came with idea of storing slicing info in first row of graphics. Then my batches are used to convert all these files to internal representation.
Also, I've considered placing metadata on separate layers but because we are limited to only 4 of them (I know it's just ui issue) there are a lot more better things to keep there.

If library could return metadata to me It would be a way for me to go with such library instead of my longer tool-chain.

Hmmm simple thing, why so much text to write? :)



4
Everything REXPaint / Big text mode
« on: March 23, 2016, 12:50:37 PM »
While working with RP on the a-p screens, some cool thing came up to my mind.
Text tool with 2 modes: small, big and big-inverted. Similar to Paste command with its flipping modes.
Small mode is what we currently have, the big one could use active glyph/fg_color/bg_color & mask to 'rasterize' big characters using currently selected font PNG (threshold on alpha/luminance?). In inverted mode glyph could be rasterized with negative 'alpha'.
I know, no updates are planned soon :) so I report it just in case my grandchildren would like to use RP some day  ;D

Below what i mean by 'rasterizing':

 ###  ####   ###
#   # #   # #   #
##### ####  #
#   # #   # #   #
#   # ####   ###

5
Everything REXPaint / Large fonts
« on: March 15, 2016, 03:12:25 PM »
I'm on a small screen laptop right now, but still want to view xp images in RP using big fonts.
RP complains about loading them as it could not fit window (incl. all UI in large font) on my tiny desktop.

Is there any work around to force RP to use such font, even if window would blow outside of screen?


6
I have started some time ago bit odd project, pure console moon patrolish game.
So I have a lot of assets made (in notepad++) now I'd like to tune'em up using RexPaint.
(Mostly I'd like to add a bit of ansi colors)

How can I feed rex with my cookies?
Any chance for adding such feature?

gUmIx.



  Score:  1000000 Cars: 3                        Level: Champion [O-P]                                  Time: 44:47.98
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