Grid Sage Forums

Grid Sage Forums

  • March 29, 2024, 01:56:51 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

LINKS: Website | Steam | Wiki

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - bugsniper

Pages: [1] 2 3
1
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: November 20, 2023, 01:58:04 PM »
Your keyboard has an escape key and you should be able to press it to escape from stasis.

2
This may be a better savefile. I think it's closer to it.

3
Fixed Bugs & Non-Bugs / Re: Crash while purging all parts
« on: December 29, 2022, 06:28:10 PM »
In the save file, I just press alt-shift-p twice and it crashes. Also, my report errors setting is definitely on.

And there doesn't seem to be a crash log.

Version is beta 11.2.221229A

4
Fixed Bugs & Non-Bugs / Re: Crash while purging all parts
« on: December 29, 2022, 06:22:35 PM »
Sure, here you go.

5
While pressing alt+shift+P twice in a row quickly, the game can crash. This happened after around 10 successful attempts so it's not easy to trigger this bug. I think it happened before the game was finished writing its are you sure prompt.

6
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: January 04, 2021, 12:40:41 PM »
If you have both wings and legs, you should be able to stomp on enemies like Mario.

7
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: July 14, 2020, 11:27:52 PM »
An evil difficulty level that adds a special danger to every level, such as regenerating traps, special programmer hacks mentioned above, garrisons that follow you, researchers in ordinary levels, and a positron field that slowly decays your parts,

8
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: June 02, 2020, 05:54:10 PM »
Let me see if I can remember some of the evil patch ideas too.

Spoiler (click to show/hide)

And a new one: Supermagnetic Reflector structures at strategic locations in -1/Command that reflect whatever you fire at them. For example, if you shoot a
Spoiler (click to show/hide)
at it, it's reflected back at you and you lose 1000 core.

9
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: June 01, 2020, 09:40:17 PM »
Being able to pick up drones with the mouse and drag them onto other drones to merge them into bigger drones.

10
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: March 05, 2020, 02:42:52 AM »
If a recycling unit is full, it should put out robot arms with shovels that dig chutes nearby and drop the extra parts inside. And then the recycling unit becomes the crusher.

11
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: November 05, 2019, 11:24:28 AM »
A magnet utility that increases your chances of getting hit. Because maybe you have a sticky part attached that you want destroyed or you're protecting someone behind you.

12
Ideas / Re: Steam Achievement Ideas
« on: November 03, 2019, 10:24:56 PM »
I'll be here for just a second: Go through a research or access garrison without using treads, legs, or wheels.

13
Ideas / Equipment cache map between levels
« on: September 16, 2019, 04:26:33 PM »
We know that once you exit a level, you lose all your pursuers through a maze of passages. We also know that W's soldiers are active in multiple factory levels and they leave equipment stashes in areas that recyclers don't go. So it's likely that they use the same maze of passages between levels that you use and leave hidden stashes there.

I think there should be a small map between two factory levels or after them that contains one of W's stashes. Maybe make it findable only if you've brought a structural scanner.

14
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: August 20, 2019, 12:32:40 PM »
A gun for which you type in how much damage you want it to deal. If there is leftover damage, it is tripled and dealt to you.

15
Ideas / Re: Sprint mode
« on: August 09, 2019, 06:54:11 PM »
I know what you mean. Dungeon sprint is now the only mode I play Dungeon Crawl in. The gameplay becomes similar to a bullet hell because you memorize the enemy locations, you find limited numbers of blink scrolls, and you constantly dodge imminent danger.

As for Cogmind, it will be easier to code a jump start mode. The UI is already there and no storyline or map changes would be necessary.

16
Ideas / Re: Steam Achievement Ideas
« on: August 05, 2019, 12:12:06 PM »
Some robots are unhackable. But yeah, hacking the difficult-to-hack robots and doing the most difficult hacks is worthy of an achievement. Like hacking to locate the surface exit.

17
Ideas / Re: Steam Achievement Ideas
« on: July 25, 2019, 11:26:03 AM »
There should be an achievement for getting the rocket launcher or hover unit at -10, if there isn't one already.

18
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: July 22, 2019, 04:04:05 PM »
Also, add combat serfs that bring nearby defenders to your location.

Robot feudalism?

Sure, why not. And load the 3x3 F with extra defenders.

My most Horrible Idea. A weapon that shoots drones.

Bee drones make enemies panic, afraid of being stung despite not having flesh. Bee workers that fly like swarmers and melee you with single-use piercing weapons. Put both in -6/Hive.

19
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: July 02, 2019, 11:38:53 AM »
At high corruption, serfs should occasionally take the wrong robot. Including you.

Also, add combat serfs that bring nearby defenders to your location.

20
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: June 28, 2019, 11:16:52 AM »
Increase realism of Factory simulation: machines break down randomly, RIF Cogmind leads Unaware strike for higher wages xD

And neglected welding torches and recalibraters should be left inside of the machines. And recyclers should sometimes explode when recycling engines.

21
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: June 19, 2019, 03:42:17 PM »
Geiger counters that beep depending on how close you are to nuclear engines and how recently you've been hit with a gamma rifle.

22
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: June 02, 2019, 04:35:46 PM »
A map with behemoths, crushers, giant haulers with humpbacks, and 2x2 versions of everything else. Call it -2/Texas.

23
Ideas / Core Reconfigurator
« on: May 03, 2019, 11:37:57 AM »
Suppose you have just a few propulsion slots and 4 weapon slots and then find a stash of 6 prototype wings and you wish you could change your weapon slots into propulsion slots. Or suppose you found some shielding devices but don't have the engine slots or power amplifiers to make use of them in the long-term. Instead of leaving behind parts or carrying the to the next floor, the answer to this is a Core Reconfigurator, an alien artifact that can immediately switch 1 or 2 slots of 1 type into another type.

24
Ideas / Re: Challenge Modes
« on: May 03, 2019, 11:15:14 AM »
Jump Start/Super Jump Start/Endgame Start: Immediately after leaving the scrapyard, you come to the first level of factory/research/access with nothing but the slots you've selected and the scrapyard parts.

25
Ideas / Re: We make bad suggestions and come up with horrible ideas
« on: March 31, 2019, 09:18:00 AM »
If you shoot a staircase with cannons, the whole complex may collapse and fall onto you. (Not much of an idea, was just a reminder about the start of April)

Pages: [1] 2 3