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Cogmind => Ideas => Topic started by: bugsniper on December 25, 2017, 03:13:52 AM

Title: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on December 25, 2017, 03:13:52 AM
This idea is from the Cataclysm DDA forum. In this thread we post funny but still terrible ideas and bad suggestions.

I'll start with a few I thought of and saw in the discord.

* Building your own garrisons that you can call your own reinforcements from
* Building your own complex that you take ownership of
* Fabricator-fabrication machines

Also, there was this whole chatlog from discord:
Spoiler (click to show/hide)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on December 25, 2017, 03:19:41 AM
Reflective shield which reflects all projectiles back at enemies so you can walk through the complex while hostiles murder themselves.

Shaft traps which send you back a number of floors so you can explore the complex indefinitely.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Valguris on December 25, 2017, 03:40:29 AM
Reflective shield which reflects all projectiles back at enemies so you can walk through the complex while hostiles murder themselves.

You mean Lightsabers! Slashing weapon that deals TH damage and deflects some projectiles; combined with appriopriate processor it can deflect projectiles reliably at nearby hostiles.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on December 25, 2017, 05:54:32 AM
A shortcut from Mines to -1/Command. Maybe call it the Speedrunner's Death.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on December 25, 2017, 07:33:11 AM
Okay now I know this is supposed to be the "bad suggestions" thread, but seriously you guys have hit on at least one thing I have actually planned to do at some point xD

Try harder! ;)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on December 25, 2017, 09:28:09 AM
* Trap which spews more of itself when triggered
* Piece of armour which itself is 100% resistant to damage, but its integrity reduces by 1 each turn and when it reaches 0 it explodes, instantly killing you.

I'm trying to come up with shitty ideas here. Maybe we need to go deeper shitter.

* Pancake wheel. You can ram bots with it to instantly cook them. They usually melt in one hit. Flames sometimes burst out because you've overcooked their cores.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on December 25, 2017, 11:33:00 AM
Shooting proton cannons should create water as a product of chemical reactions.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on December 25, 2017, 03:49:42 PM
Water bomb. Short out sensitive electronics. High chance of disabling processors and causing corruption.

Water hazards in the levels, too.

Spoiler (click to show/hide)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: lsend on December 25, 2017, 04:59:24 PM
lol. Stop it you guys!

Spring Propulsion - legs speed, but lets you jump over enemies. Oh, and don't forget to use appropriate sound effect when implementing this.

But seriously. This thread needs to be deleted.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on December 25, 2017, 05:33:46 PM
Shooting proton cannons should create water as a product of chemical reactions.
Hahaha, this one's great.

Spoiler (click to show/hide)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on December 25, 2017, 11:52:11 PM
Steps and staircases, to add a practical weakness to wheels and treads.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on December 26, 2017, 07:29:33 AM
Half-height terrain 'cover' which reduces damage/accuracy if shots are fired through it at sufficient distance.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Dullahan on December 26, 2017, 09:51:45 AM
* You can prime explosives and keep them in your inventory.
* 500$ golden Cogmind DLC.
* A [REDACTED] exoskeleton rampaging in the complex, hostile to all.
* Swarmers are manufactured by mobile carriers/hives/creepy mechanical spiders, matter attract them.
* Hunters with exploding drones.

* Crossover random encounters.

Title: Re: We make bad suggestions and come up with horrible ideas
Post by: lsend on December 26, 2017, 01:23:08 PM
Let your drones enter exits and explore next floors.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: lsend on December 28, 2017, 09:48:15 AM
Buff System Backup Modules so that they let you freely switch between cr, zion and original "firmware"
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on December 28, 2017, 05:29:49 PM
Self-destruct interrupters should stop engine explosions. I'm sure they would under nethack logic.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on December 28, 2017, 09:22:23 PM
Let your drones enter exits and explore next floors.

This is epic bad idea.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: lsend on December 30, 2017, 02:29:45 PM
Since there are double slot items, why not have half slot items? Processors would be good candidates.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on December 30, 2017, 05:58:51 PM
Okay now there is a collection of seriously bad ideas in here :P

(fun to muse over though!)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on December 30, 2017, 07:59:00 PM
Since there are double slot items, why not have half slot items? Processors would be good candidates.

Facepalm

Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on January 02, 2018, 02:24:08 AM
Hands. They carry much less weight than legs but give you a hacking bonus.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: DDarkray on January 02, 2018, 08:19:26 AM
(https://image.ibb.co/g04kHG/IMG_0505.jpg)

More awesome challenge mode ideas:

1) Drunkmind: Start with 5% corruption after ascending each floor. Every move you make will always trigger misdirection, and 20% chance to trigger misfire.

2) Endless Mode: After reaching the surface, go back to -11 Scrapyard instead of winning. Reset all events triggered via branches as if you've never visited any branches. All your stats and items are kept.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on January 02, 2018, 11:12:07 AM
Those two sound like some older suggestions actually. Passive corruption gain was suggested a couple times as a challenge mode. New game+ would be cool. You retain your build in new scrapyard but the enemies are scaled up. Could be a very interesting experience... or terrible, IDK.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: lsend on January 03, 2018, 01:09:03 AM
Introduce the notion of front, back, left and right and add rotation movement. This would allow directional effects like directional vision, sensors, armors, shields and so on.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on January 03, 2018, 04:18:09 AM
Introduce the notion of front, back, left and right and add rotation movement. This would allow directional effects like directional vision, sensors, armors, shields and so on.
Funny enough, Cogmind technically had this when it was born, as all the code was from X@COM, but I removed it :P (in that game there's directional vision, including different armors that narrow or widen the FOV depending on how obstructive they are)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zill on January 03, 2018, 10:30:54 PM
Since there are double slot items, why not have half slot items? Processors would be good candidates.

I think similar items should be allowed to stack on top of each other i.e. adv. targeting computer could stack with exp. targeting computer.  As well as the benefit you would get from multiple parts only using one slot, if one were to get blown off you would have many more still equipped.  I feel this would reduce frustration on the part of the player.  And it would make finding a large stash of items worthwhile, rather than leave most of the items on the ground. 
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zill on January 06, 2018, 03:30:01 AM
How about adding a portal gun?  There could be a new challenge to escape in the least amount of moves. 
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: lsend on January 06, 2018, 05:17:47 PM
How about adding a portal gun?  There could be a new challenge to escape in the least amount of moves.
You could make it as variant of chutes trap.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Happylisk on January 07, 2018, 06:09:03 PM
I am full of bad ideas. 

Remove evolutions, add experience points to the game.  Want to get those slots?  Have fun grinding recycler and grunt kills for that delicious exp.  Sorry pacifists.

Add classes.  Now you can finally be a level 5 cogmind priest.  What's better for taking on the big bad in Command, a high level cogmind barbarian or a multiclassed cogmind rogue/mage? 

New branch whose rewards can only be obtained by solving the RiddleBot's conundrums.   Riddles procedurally generated each run. 

Replace all sentries with behemoths. 

Replace all swarmers with imps. 

Add mimics:  robots that look like desirable items until you step onto them, at which point they spring to life and attack.

Give Cogmind a love interest. 

New unauthorized hacks that let you prank call Command. 

Pay to win.  Paypal over a mere $1.00 and instantly reset core to 100.

Merchandising, merchandising, merchandising: plushy versions of Cogmind 'n friends. 

New ending where you sit all factions down and work out your differences through constructive dialogue.

New ending revealing that all events were Zhirov's dream after a night of too much vodka and seafood on the Cetus.

Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on January 07, 2018, 06:14:32 PM
WOW, that is a stunningly awesome and hilarious list of things we'll never see!

(Except mimics. Maybe we need derelict mimics.)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on January 07, 2018, 08:54:17 PM
Facepalm
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Shadowfury333 on January 07, 2018, 10:09:46 PM
Pay to win.  Paypal over a mere $1.00 and instantly reset core to 100.

The best thing about this one is that 100 core is a pittance, unless you mean 100%.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: DDarkray on January 08, 2018, 07:02:54 AM
(Except mimics. Maybe we need derelict mimics.)

I thought this is supposed to be a bad idea.

All scrap piles found in caves have a chance to contain pests.

Add a crafting system! If you assimilate a tinkerer, you can give it some items to craft new derelict items.

Enable engineers to be hacked and assimilated. Instead of giving ally engineers an ability to construct terrain objects, give it an ability to construct Behemoths. Requires having all part components in your inventory, lots of matter, and has a long construction time to complete. Having multiple engineers can speed up the construction.

Ally serfs adjacent to you can produce fluff messages for cleaning and dusting off your parts. May accidentally damage your part by 1 integrity.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: lsend on January 09, 2018, 01:06:24 AM
Make it possible to generate a current score sheet on demand. Or add an option to automatically generate it on entering new level. Hell, you could even auto upload such partial score sheets, and use them for leaderboards.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on January 09, 2018, 10:36:09 AM
Add checkpoints. When you die, you can resurrect from the last checkpoint, but you losing maximum core integrity (stacks down to 0)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on January 09, 2018, 11:36:44 AM
A heat effect that melts equipment onto you, keeping you from removing it. Sorry, melted equipment can only be destroyed in combat.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: lsend on January 09, 2018, 01:15:19 PM
A heat effect that melts equipment onto you, keeping you from removing it. Sorry, melted equipment can only be destroyed in combat.
Interesting idea. Not bad, actually.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on January 09, 2018, 05:35:09 PM
Not at all good for the game itself--too much pressure on the core mechanic, but we already have a more extreme version of this in the form of Sticky Parts challenge.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: DDarkray on January 09, 2018, 08:36:40 PM
Special option to play a random challenge mode that randomizes after each evolution.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on January 09, 2018, 10:58:54 PM
A level that's entirely a maze of chute traps.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on January 10, 2018, 08:30:05 AM
Chute traps in the wastes
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on January 10, 2018, 11:25:12 PM
A way to pack chutes with explosives so that you don't have to face crushers when you enter.

Also, how about a possibility to expand the garrison entrance instead when you think you're going to destroy it, letting out the behemoths.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on January 17, 2018, 08:43:49 AM
Trap array subscripting to pick a single trap. Traps[3](Disarm) if you just really need its position.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: DDarkray on January 17, 2018, 10:17:57 AM
A Trap Launcher that hurls a randomly chosen trap item from your inventory over a long distance, and then installs it onto the ground automatically.

A Trapper Drone that manufactures and installs traps, but has a long cooldown between use.

An Imp. Trap Launcher that hurls several trap items over a long distance using the cone-shaped spread mechanic. Lay down a minefield all at once!
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on January 18, 2018, 05:37:33 AM
Add another ending with New Game +: you get imprinted by the complex, then become Detectivemind and put together clues to track down the rampaging LRC-V4. Genre change!

Also, replace one of -7 through -3 (randomly chosen each game) with the special Blockmind branch. Obstruct, hack, and manipulate the new engineer-type Subcontractor bots and their terrain as squads of them carry four-piece prefabs to get them placed together in critical masses that blow up to fill a chasm with garbage so you can get across to the exit.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on January 18, 2018, 06:34:38 AM
Wallmind. You explore the complex via walls, not the floor. Avoid tunnelers and cheer on builders! To make things harder, there is a major derelict invasion in progress, involving a lot of explosives.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: DDarkray on January 18, 2018, 12:03:24 PM
Inspired by zxc's bad suggestion....

Quantum Tunnelling Robots: Bad guys that can occupy and travel within wall tiles. If it's moving near you, it will let out a soft growling sound that can be heard via log messages. Ambushes you by coming out of the wall.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on January 19, 2018, 06:06:38 AM
New lighting system. Tiles may be light, dark, or a shade in between. In the dark, only hunters can spot you out of the regular complex bots. However, beware the branches for they may hide Gruebots in the dark.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Amphouse on January 19, 2018, 07:59:51 PM
Invisible robots - can only be detected by sensors.

Stairways can now move slowly when not in line of sight.

Fake exits which appear to lead to the next floor but actually chute you.

Factory floors now have a random chance to be replaced by cave floors instead.

Combat recyclers - Heavily armored, use flight, no longer run away when shot at, and teleport away when they pick up an item.



Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on January 20, 2018, 03:37:26 AM
Combat recyclers - Heavily armored, use flight, no longer run away when shot at, and teleport away when they pick up an item.

These are great. How about making them attract items at a distance, too?
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: lsend on January 20, 2018, 03:31:45 PM
Unique sensor array with an inverted range, that is FROM instead of UP TO.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on January 24, 2018, 01:21:43 AM
Invisible robots - can only be detected by sensors.

This actually sounds cool. Hunters who are invisible until they fire, but can be spotted with sensors if you have good enough signal interpreters.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on January 24, 2018, 05:02:41 AM
This actually sounds cool. Hunters who are invisible until they fire, but can be spotted with sensors if you have good enough signal interpreters.
I actually considered this early on, but the idea didn't seem too interesting because enemies will generally fire on you as soon as they have LOS anyway. So an enemy with this mechanic would need to have some other kinds of abilities.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: DDarkray on January 24, 2018, 06:44:21 AM
I actually considered this early on, but the idea didn't seem too interesting because enemies will generally fire on you as soon as they have LOS anyway. So an enemy with this mechanic would need to have some other kinds of abilities.

Just give this ability to melee attackers like.....Combat Imps. :D
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on January 24, 2018, 06:46:09 AM
Yeah that's certainly a line of thinking I had as well, but it's not very fun like that. I mean ambushes are bad enough. Mobile ambushes?

Haha COMBAT IMPS.

Yes we're in the right thread!
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on January 24, 2018, 04:47:04 PM
This actually sounds cool. Hunters who are invisible until they fire, but can be spotted with sensors if you have good enough signal interpreters.
I actually considered this early on, but the idea didn't seem too interesting because enemies will generally fire on you as soon as they have LOS anyway. So an enemy with this mechanic would need to have some other kinds of abilities.

Maybe they can re-cloak when they're repositioning or flanking or something.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on January 24, 2018, 08:18:31 PM
Combo propulsion: flying wheels, hover treads.

You should be able to tractor beam other robots and have them tow/slingshot/jetski you around the level.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on January 24, 2018, 09:24:32 PM
Haha "jetskiing." They're pulling you along and turn a corner and you go swinging around the corner, too, firing at bots along the way until you smash into the far wall :P
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on January 25, 2018, 04:19:09 AM
Would be rather cool if the Cogmind world were filled with ghost robots who you can't see unless you equip the right sensors. They don't interact with anything and you just pass right through them, but it would be eerie AF.

Bad enough idea?
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on January 25, 2018, 04:22:48 AM
Getting worse! Cogmind-horror mashup.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on January 25, 2018, 04:31:11 AM
When you die, you get to write a note and leave it where you died, which gets uploaded to the server.

Future games sometimes reuse old seeds from the server and the player might stumble across the note.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on January 25, 2018, 04:47:29 AM
Yeah I've thought of roguelikes based around interactivity between players before, that just being one form of it. In Cogmind this would be highly inappropriate given the lore (bad idea success!), but there are so many cool things that could be done with these ideas which I am totally incapable of doing, and have no time for anyway xD
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on January 25, 2018, 04:44:50 PM
This is more of a meta bad idea: Kyzrati could write the Ultimate Strategy Guide and sell it for more than the game.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on January 25, 2018, 05:05:53 PM
With cheat codes at the end which you can only get if you successfully pass a test.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Happylisk on January 26, 2018, 12:41:15 PM
Turn based games promote overthinking things, indecision, and degenerate strategies.  Make cogmind realtime instead of turn based, changing nothing else.  Hope you're a fast typer if you like to hack a lot. 
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on January 26, 2018, 11:36:43 PM
Make Cogmind simultaneous turn-based. It is then possible to dodge attacks because the enemy may fire where you were standing previously, but you dodged on the same turn. Luring a train of enemies through chokepoints causes a massive traffic jam, increasing realism.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: lsend on January 30, 2018, 08:50:00 AM
Item launcher: damage depends on the mass and type of item used as ammo.

Because, why not throw wheels at enemies?
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on January 30, 2018, 09:47:54 AM
From discord: A final boss 2x2 combat recycler that excavates walls in the way, eats terminals and staircases, and takes players to the chutes.

Also, a transdimensonal portal machine that takes you to a level in the another seed.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on February 13, 2018, 07:33:20 PM
Realistic ambient sounds for the propulsion you have active:

* Squeaky wheels.
* Heavy diesel engines for treads.
* 130 dB jet turbines for flight units.
* etc.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Laida on February 20, 2018, 11:40:18 AM
One really BIG idea:
a) With every evolution not only slots count is increasing, but also size of the Cogmind. So, it will become 2x2 like behemoth at -9, than 3x3 like borebot... and something like 10x10 at the end of the game. Player should quickly find a good launcher or swords or something else to force their way to stairs, becaue Cogmind quickly will become too large to go through most of the corridors. ;D Also every time when Cogmind increases it's size, it more effectively crashes enemies (and from some point - items on the ground on which he passed). So if, for example, 5x5 Cogmind steps on the chute trap, he doesn't need to worry about anything because he can compact all compactors in the wastes. ;D Also big enough Cogmind can take on board allies and carry them like a bus or something like that. Allies are safe in the big Cogmind and enemies can't reach them.  :D
b) Additional ending: if Cogmind reach surface with enough allies on board, they decide to go away from Complex and create a home inside of the Cogmind to live in peace in it. So, Cogmind continues increasing it's size to make life of his inhabitants more comfortable. And then new robots somehow hear about great new home and come to live in it, and it increasing even more to accommodate everyone... At the end it becomes a new Complex - Complex 0b11. So Cogmind surprisingly recognizes that Complex 0b10 and 0b1 are also just the overgrown Cogminds themselfs...

P.S. Amazing thread!  ;D ;D ;D
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on February 20, 2018, 06:02:35 PM
Now that is an epic idea! It could lead into the one we were talking about not too long ago, where Cogmind is basically a DF game depicted in MojoPoop's mashups:
Spoiler (click to show/hide)

(And welcome to what has become the most popular thread of late :P)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on February 21, 2018, 12:40:26 AM
Zionites spas where you can relax and turn tan while the attendants shoot em guns at you.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Laida on February 21, 2018, 02:52:53 PM
New item: a bucket with yellow dye. It will be using just like a trap: drop item from inventory and put to the ground. Than stay on it and press ">". After that, your Cogmind will be painted in yellow, so all main.c's bots will think that you are one of them and will not attack you anymore.
There is the animated illustration in attachment, about how it supposed to work:
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on February 21, 2018, 06:45:56 PM
I can't stop laughing.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: b_sen on February 22, 2018, 07:46:26 PM
2) Endless Mode: After reaching the surface, go back to -11 Scrapyard instead of winning. Reset all events triggered via branches as if you've never visited any branches. All your stats and items are kept.

Variant I thought up on the Discord: While you ascend through the Complex, the Complex has continued to expand and send its technology downwards, so the Scrapyard is no longer in -11.  Instead, for every time you've reached the surface the Complex has built a new floor (so on your first loop back to the bottom you start in -12, on the next loop you start in -13, and so forth).  Naturally, technology trickles down alongside the building process, so each floor becomes harder on every loop.  And to support the expansion and make good use of all the floors, the overall areas gradually move down too - so eventually -8 will be fully mined out and converted over to a Factory floor for more building, then -4 will be converted to provide more Research space,  then -2 gets converted to put more depth between Research and the surface...

It would be a bit odd to make new branches for the new depths, but the inhabitants of branches might continue responding to the expansion process.


New item: a bucket with yellow dye. It will be using just like a trap: drop item from inventory and put to the ground. Than stay on it and press ">". After that, your Cogmind will be painted in yellow, so all main.c's bots will think that you are one of them and will not attack you anymore.
There is the animated illustration in attachment, about how it supposed to work:

What an IFF bypass! XD
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Laida on February 24, 2018, 08:18:58 AM
After reaching the surface, game turns into ASCII 3D-shooter, in which you make your way through the fake city to the Sigix ship and fight with robots, coming out from the entrances to the Complexes. :D
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on February 24, 2018, 06:39:19 PM
Haha that would be a great surprise xD

Actually...

There are certainly a lot of fun ways to think about how Cogmind could continue after winning/escaping. Whole other games or mechanics :)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: b_sen on February 27, 2018, 02:24:16 PM
Cogmind / Dwarf Fortress mashup as a prequel, where you play out the backstory from the perspective of MAIN.C.

New game creation screen: (some actual Cogmind spoilers)
Spoiler (click to show/hide)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on February 27, 2018, 05:57:07 PM
Great mockup! For sequel ideas I've certainly spent a lot of time thinking of potential scenarios moving forward in the timeline, but not so much backward :)
Spoiler (click to show/hide)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Laida on February 27, 2018, 11:30:05 PM
New game creation screen:
Wow, nice art!  :D
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: b_sen on February 28, 2018, 07:06:52 PM
New game creation screen:
Wow, nice art!  :D

Great mockup!

Thanks!

For sequel ideas I've certainly spent a lot of time thinking of potential scenarios moving forward in the timeline, but not so much backward :)
Spoiler (click to show/hide)

Forward is generally the more natural direction, but in this particular case backward works nicely with the timeline because it's clear in Cogmind that MAIN.C has already been pretty successful at managing and expanding a "fortress"
Spoiler (click to show/hide)
so no retcons are needed between games.  The challenge would be somewhat different from Dwarf Fortress though, as MAIN.C's robots are a lot less finicky and more single-minded than DF's dwarves. XD  (Maybe you can't micromanage them instead, to line up with observed "glitches" in the behavior of 0b10 bots?)

Spoiler (click to show/hide)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on March 11, 2018, 07:57:13 PM
Challenge mode: Hackers. All patrols and dispatches replaced with Combat Programmers. The starting area has a Flight Unit, Hacking Suite and Datajack to give you a ghost of a chance.

Also, add Combat Thieves with 10 speed and Imp. Tearclaws that have 100% chance to rip off your favorite items.

Shoptown - to be honest I am not quite sure this is a bad idea lorewise because efficient markets would seem to fit in with some of the Imprinter's ideas about evolution. And Packrats and Thieves need some place to fence their stolen goods, of course. But adding money to the game would make it a tremendously different game. :)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on March 14, 2018, 06:28:22 PM
Shoptown - to be honest I am not quite sure this is a bad idea lorewise
Well if I ever get that far, to be honest this has been a major feature in my notes for a very long time, but I can't go into the details here because it may never happen, dunno.

However, this at least makes clear it's not a terrible or inappropriate idea ;)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on March 17, 2018, 04:40:39 AM
Grease Gun: cause bots with ground-based propulsion to slide backwards a distance proportional to the recoil of weapons fired by them and also recoil from incoming volleys. Nullifies the effect of treads. If they slide into a wall or another robot, stop the slide and cause impact damage to both.

It should be standard equipment on the Combat Mechanic. ;)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on March 17, 2018, 05:34:53 AM
Hahaha, Combat Mechanic xD. I love how "Combat X" is one of the go-to terms for making a fearsome new version of a bot. The most common one by far at this point is Combat Swarmers, although that's a fairly serious request, something to strike fear into the hearts of evasive flying hackminds...

Also common is the much less serious 2x2 Recycler boss :P
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on March 21, 2018, 07:48:43 AM
Give first-time players a vision test. For people who fail, the game just plays dwarf fortress instead.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on March 21, 2018, 08:01:32 AM
Or plays (http://www.gridsagegames.com/forums/index.php?topic=15.msg7390#msg7390) this (http://www.gridsagegames.com/forums/index.php?topic=15.msg7392#msg7392) :P
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: b_sen on March 22, 2018, 02:36:44 PM
Or plays (http://www.gridsagegames.com/forums/index.php?topic=15.msg7390#msg7390) this (http://www.gridsagegames.com/forums/index.php?topic=15.msg7392#msg7392) :P

Yup, that's the correct Dwarf Fortress-like game to play instead.  Getting a Cogmind to the surface can even still be a win condition! :P  (Just not by piloting it yourself...)

Endgame spoilers, including likely extended endgame content:
Spoiler (click to show/hide)

E and 0b1 spoilers:
Spoiler (click to show/hide)

Challenge mode: Alien Invader.  You're so different from MAIN.C's robots that you don't even have part slots; your slots are replaced by the option to permanently integrate a corresponding number of beyond-prototype-special items.  (The list of said items may have to be somewhat revised...)  In exchange for the much better average item quality and the fact that your build can't be shot off, you have no build flexibility and 100% core exposure.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on March 31, 2018, 12:36:08 AM
A Cogmind imprint of reading glasses. Advise people based on a reading test and their monitor size which one to choose.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on March 31, 2018, 05:04:49 AM
Melee combat should be more simulationist. It really shouldn't take the same amount of time to hack through a wall with a Particle Cleaver or Plasma Sword as with a Katana. Instead, open a side-scrolling 2D robot-vs-robot combat window where you use X, Y, A and B to chain combos against that wall... :)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Laida on April 04, 2018, 02:59:34 AM
Radiation contamination:
When nuclear reactor explodes, some area near it is exposed to radiation contamination. All robots in this area mutate and their class changes to "derelict - mutant"
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on April 07, 2018, 12:24:08 PM
...and they should get another slot and pick up a suitable part.

Combat operators that shut down all nearby terminals and summon more reinforcements for each one.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on April 13, 2018, 04:34:11 AM
Cursed items. Random chance for items you pick up, and ones that become non-functional, to actually provide maluses and become non-removable until blown off. That Hvy. Armor Plating you just equipped suddenly provides -100% EM resist. Now you'll really be scared of getting scanned...
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on April 13, 2018, 04:52:01 AM
Haha!

(On a serious historical note, the idea of "prototypes" originally emerged from the roguelike concept of cursed items, though obviously reworked for the mechanics of Cogmind.)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on April 13, 2018, 05:35:40 AM
The more interesting curses are the ones that come with a huge bonus, like the One Ring. Invisibility but you get regular Ringwraith dispatches. Perhaps a high-powered EM weapon that acts as a signal generator when used (because of all the RF traffic in the area disrupting maintenance, etc.) and calls down assaults. Things like that. :) But that might not be in bad idea territory anymore, since there already some late game choices along those lines.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on April 21, 2018, 05:50:28 AM
Storage Units should act more like bags of holding - they should keep their contents when dropped, or if you scan one and fabricate a duplicate. :D
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on April 27, 2018, 09:06:44 AM
iCogmind, which cannot use prototypes or hacking suites and is only corrupted by combat programmers. -50% core integrity because you're coated in glass.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on May 03, 2018, 05:47:38 PM
When we implement a market with repair shops, iCogmind has to pay double because, even after the collapse of civilization, Apple's legal task force remains litigious and their algorithms continue to enforce their patents.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on May 07, 2018, 05:14:35 AM
EM damage should have a chance of mutating Cogmind and granting superpowers like become immune to all projectile damage, see through walls and inside robots inventory, and time travel.

Robot Launchers that fire a Rocket Propelled Carrier which breaks apart and unleashes a cloud of Swarmers and Imps around the target.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on May 15, 2018, 05:16:34 AM
Nanoswarm Launcher: acts like a datajack attack for every robot caught in its radius, with a high chance of causing disruption if the datajack connection fails.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on May 28, 2018, 12:01:10 AM
iCogmind cannot attach visual processing units due to "business conflicts".
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on May 31, 2018, 06:44:39 PM
A new unauthorized hack: DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS

Spoiler (click to show/hide)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: zxc on June 01, 2018, 06:29:34 AM
Your doppelganger spawns somewhere on each floor and roams around. It is hostile only with you.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on June 01, 2018, 08:08:13 AM
Microsoft Cogmind, which can use faulty components. They are stuck to you like sticky parts and occasionally redo the bad effect that happened when you put them on. One drawback is that you need to reboot for updates every 1000 turns, but you get plenty of warning about this.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on June 13, 2018, 06:22:54 PM
Achievement: Chuck Norris.

Spoiler (click to show/hide)

Edited to make less spoilery.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: TBExtent on June 16, 2018, 03:59:21 PM
Field Reconfiguration Unit. Lets you add and remove parts from allied robots. Give your army of grunts missile launchers.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on June 16, 2018, 07:36:53 PM
Field Reconfiguration Unit. Lets you add and remove parts from allied robots. Give your army of grunts missile launchers.

This actually sounds awesome.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on July 21, 2018, 10:14:16 PM
When a person says the game's worth only $5, refund the remainder and replace their files with a 2014 alpha so that theirs and only theirs is actually worth $5.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on July 22, 2018, 12:20:00 AM
Oh man that is... quite an idea xD

For now I'll point them to POLYBOT-7, and if they go lower there's also the Cogmind 7DRL from 2012 :P
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Hippasus on November 05, 2018, 06:05:08 AM
Quote
Reflective shield which reflects all projectiles back at enemies so you can walk through the complex while hostiles murder themselves.

This idea is actually awesome. :p

Perhaps ALL projectiles is a little far fetched (which on this thread is a good thing). I'd imagine it as deflecting with an x% chance depending on it's tier with an associated energy cost per reflection.  Possibly it could be limited to certain kinds of weapons as well, for instance only energy weapons or only kinetics. (deflecting missiles would be OP awesome!) I imagine it would also have only a small chance of deflecting directly back at the shooter (20% or something) and otherwise would act like a missed shot with them as target. So bullets would be ricocheting all over the place banging into machines and NCs and generally causing chaos (not a good idea with allies!).

So yeah, you failed, this idea is just too awesome for this forum thread.  ;D

OK, I guess I should think of a bad idea?

How about a portable fabricator? It takes 4 util slots and runs off matter in your inventory plus a f-ton of power and heat. You can wander the facility sucking up matter and giving birth to your very own swarmer army.  If the going get's tough you can always overload it and vomit lightning for a few glorious turns before the whole thing fries itself. Pretty cool eh?  :P
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on November 09, 2018, 06:31:52 PM
Acquiring the schematic for yourself so that you can build more cogminds. If they find a fabricator, they can hack it to build whatever they want until they get themselves locked out, including portable fabricators. The level will soon be overrun with cogminds wearing fabricators.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on November 23, 2018, 02:55:16 PM
Hawaiian Shirt. A utility that marks you as a tourist.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on November 26, 2018, 09:53:08 AM
Telling your allies to enter the scanner. Because who doesn't want hero schematics? If that fails, they may get immobilized though.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on December 05, 2018, 12:55:33 AM
A rocket chaos mode in which everyone gets a rocket launcher. Even the recyclers, who turn yellow when you shoot them.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on December 05, 2018, 08:49:12 AM
A flying enemy with kinetic guns who can switch to treads while shooting you. Because you shouldn't be the only one with propulsion armor.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on December 05, 2018, 05:40:39 PM
Heh, that's true, although you probably didn't hear about this yet but I think Beta 8 is removing propulsion armor for airborne bots ;)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on December 20, 2018, 02:49:36 PM
Heh, that's true, although you probably didn't hear about this yet but I think Beta 8 is removing propulsion armor for airborne bots ;)
I figured that, so I wanted to put the idea in while it still makes sense. Anyways, another idea:

If you lose your first 5 games in materials, you must enter a password to start your next game. The password is shown in any stream that makes it to the factory.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on December 20, 2018, 04:14:44 PM
Hahaha where do you come up with this stuff?!?! xD
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on December 23, 2018, 01:39:23 AM
From the SCP foundation. At one time, they required you to complete a quiz before you started editing. One question on the quiz asked you what the password was and you had to enter their irc channel to find it.

The portable fabricators idea came from Reassembly and the rocket chaos mode came from Streets of Rogue.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Valguris on December 27, 2018, 03:11:24 AM
You can now equip 2 Core Expanders before you exceed the slot limit.*






* You start with 1 slot fewer.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on December 27, 2018, 03:53:53 AM
Why stop there? Cogmind begins with 1 slot and you can find 7 expanders scattered throughout the complex.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on January 06, 2019, 10:47:55 AM
Correspondence Cogmind: a version of the game that fits on postcards and takes less than 40 moves to win or lose
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on January 07, 2019, 01:27:33 AM
Add a dig dug zone in the caves, where walls fall southward when you dig out all the dirt below them. They crush objects in their path and explode enemies, derelict, and you.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on January 11, 2019, 04:36:43 AM
Von Neumann type swarmers: they multiply in the presence of earth / doors / matter / dropped items.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on January 16, 2019, 10:21:36 AM
Make von Neumann swamers drop randomly selected objects because nethack shouldn't be the only game with pudding farming.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on January 16, 2019, 03:21:01 PM
Hyp. Launchers you can fire through walls - they explode either at range or when they collide with a robot. Ideal for clearing out those outposts in caves.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on January 16, 2019, 05:11:42 PM
Hyp. Launchers you can fire through walls - they explode either at range or when they collide with a robot. Ideal for clearing out those outposts in caves.
WARNING: Idea too good for this thread.

I would strongly consider adding something along these lines as a unique item one day :P
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on January 18, 2019, 04:05:09 PM
Cogmind can attach parts that are still attached to other robots. The masses of both add together and you both still get to try to move. May the strongest propulsion win!
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on January 29, 2019, 05:06:48 AM
Add a new branch run by a derelict Wheellord who crushes bots by running them over with giant spiked wheels. There can be scanners at the entrance to make sure no bots with legs, treads, flight or hover units can get in and he could have a secret stash of prototype wheels powered by alien technology to equip his army of Wheelbots. Also a lab where they study hamsters to learn the secrets of living in the wheel world and to work on weaponizing wheel technology.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on February 06, 2019, 10:46:35 AM
Click the Facebook button and exiles will let you pick up another part. If you return to the game and don't like the Facebook page, the exiles will send their thugs.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on February 06, 2019, 06:46:45 PM
Such "great" ideas in here :D

(I must interject to add, in case someone actually goes looking for it, that I deleted Cogmind's FB page a while back despite it having lots of likes and followers, because that company is a cancer upon the Earth.)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Valguris on February 10, 2019, 11:32:59 AM
Every once in a while I see people on discord complain about random operators on your spawn.

Solution: Make triple operator spawns guaranteed.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on February 10, 2019, 04:28:29 PM
Brilliant! If they know to expect it every time, there'll be nothing to complain about!
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on February 22, 2019, 04:10:39 PM
Peaceful Mode: Explore the world without anyone shooting at you
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on February 22, 2019, 04:21:41 PM
Sounds like wizard mode to me, which we'll possibly have one day anyway ;)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on February 28, 2019, 03:10:04 PM
Complex bots should not aggro you if you have a loadout matching the standard one exactly: a small laser, two aluminum legs, an ion engine and a heat sink. :)

(I know this joke was kind of done already...)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: muxecoid on March 11, 2019, 12:10:23 AM
Heatsinks are known as the *real* makeshift armour. How about a device that makes this official?

Thermal attraction generator. Increases the coverage of heatsinks by 350%. 30% chance to ignore damage to heatsinks.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on March 31, 2019, 09:18:00 AM
If you shoot a staircase with cannons, the whole complex may collapse and fall onto you. (Not much of an idea, was just a reminder about the start of April)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on June 02, 2019, 04:35:46 PM
A map with behemoths, crushers, giant haulers with humpbacks, and 2x2 versions of everything else. Call it -2/Texas.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: seanawesomness on June 10, 2019, 06:52:43 PM
Cogmind instantly gets shot down when he enters the surface
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on June 11, 2019, 05:29:40 AM
Mean!

Also <3 -2/Texas.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on June 19, 2019, 03:42:17 PM
Geiger counters that beep depending on how close you are to nuclear engines and how recently you've been hit with a gamma rifle.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on June 23, 2019, 03:22:58 AM
Cloak of invisibility makes it so no one can see you and you can't see yourself either. Enemies never "spot" you unless you bump into them.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: seanawesomness on June 23, 2019, 06:12:59 PM
make a sniper derelict that has optical arrays and lots of targeting computers that has a sniper with a 99% chance to hit you.

he would call you "worthy" if you hit him and he would give you a sniper rifle, would say "fool" if you use melee and would start out to warn you by saying "I never miss"


the way to beat him is to go into tiny corridors and surprise him at a room like this:

maze of corridors------------------------------------------------------------------------------
sniper                                                                                         cogmind

maze of corridors-------------------------------------------------------------------------------
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: SHADOWELITE7 on June 26, 2019, 08:28:38 AM
Remove permadeath. Change it to something like dwarf fortress and the main character is neo and he has to create a mechanical empire to save them from the tyrannical human beings who hate technology
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on June 28, 2019, 04:55:13 AM
Increase realism of Factory simulation: machines break down randomly, RIF Cogmind leads Unaware strike for higher wages xD
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on June 28, 2019, 11:16:52 AM
Increase realism of Factory simulation: machines break down randomly, RIF Cogmind leads Unaware strike for higher wages xD

And neglected welding torches and recalibraters should be left inside of the machines. And recyclers should sometimes explode when recycling engines.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on June 28, 2019, 05:59:53 PM
And recyclers should sometimes explode when recycling engines.
There's already a way to make this happen, though I've yet to hear of anyone discovering it ;)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on July 02, 2019, 11:38:53 AM
At high corruption, serfs should occasionally take the wrong robot. Including you.

Also, add combat serfs that bring nearby defenders to your location.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on July 02, 2019, 03:16:38 PM
Also, add combat serfs that bring nearby defenders to your location.

Robot feudalism?
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: seanawesomness on July 10, 2019, 02:56:42 PM
what you said earlier:
And recyclers should sometimes explode when recycling engines.
There's already a way to make this happen, though I've yet to hear of anyone discovering it ;)
[/quote]

Spoiler (click to show/hide)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: SHADOWELITE7 on July 22, 2019, 03:41:45 PM
My most Horrible Idea. A weapon that shoots drones.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on July 22, 2019, 04:04:05 PM
Also, add combat serfs that bring nearby defenders to your location.

Robot feudalism?

Sure, why not. And load the 3x3 F with extra defenders.

My most Horrible Idea. A weapon that shoots drones.

Bee drones make enemies panic, afraid of being stung despite not having flesh. Bee workers that fly like swarmers and melee you with single-use piercing weapons. Put both in -6/Hive.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on July 31, 2019, 05:21:22 AM
Stack phase shifters to 100% and Cogmind can walk through walls. Go over 100% and Cogmind powers up into Quantum Cogmind in a flavor like charm or strange, and quantum uncertainty begins to affect Cogmind's position until annihilated by collision with an anticogmind intercept dispatched by the LHC. If Cogmind avoids all intercepts then the Gray Lensman comes to take him out.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: SHADOWELITE7 on July 31, 2019, 06:33:00 PM
A cheat code that allows you to shapeshift into other robots
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: seanawesomness on August 01, 2019, 12:38:19 AM
A brobot that forces you to drop all your weapons and chill, relax
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: SHADOWELITE7 on August 07, 2019, 07:48:02 AM
A weapon that shoots black holes but also gives you free matter
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on August 20, 2019, 04:56:17 AM
Overkill damage: If there is excess damage left after destroying a robot, it is applied to the next nearest hostile robot or explosive machine. If there are none of either, it splashes back to Cogmind and allies.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on August 20, 2019, 12:32:40 PM
A gun for which you type in how much damage you want it to deal. If there is leftover damage, it is tripled and dealt to you.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on October 26, 2019, 08:28:33 AM
1. Permanent permadeath: The game deletes itself from the universe when a run ends...

2. ARCmind: play as an ARC! Your whole purpose in life is a controlled self-destruct when you run into an enemy.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on November 03, 2019, 06:27:48 PM
There are utilities to increase thermal, EM, kinetic, melee damage, one to increase explosive damage is clearly missing xD
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on November 05, 2019, 11:24:28 AM
A magnet utility that increases your chances of getting hit. Because maybe you have a sticky part attached that you want destroyed or you're protecting someone behind you.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on November 09, 2019, 05:33:51 AM
Remove all branches, now that Valguris has proved they're unnecessary for a ++ win  ;)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on November 09, 2019, 06:53:05 PM
Such an awesome win. Was happy he was able to do that :)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on December 15, 2019, 06:52:34 AM
Purchaseable DLC skins allowing you to play as Cogmind's friends Gearhead, Hal, Eliza, Turbo, Heliz and Pindar-2, each with their own unique ability.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on March 04, 2020, 05:48:05 AM
You can insert a sticky part (processor/hackware) into a Scanalyzer to scan, but you run the risk of being sucked into the machine where you have to play a realtime minigame dodging lasers to avoid being scanned yourself. As a bonus players who want more challenge can use this to intentionally activate "hard mode" from the first floor with a scanalyzer.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on March 05, 2020, 02:42:52 AM
If a recycling unit is full, it should put out robot arms with shovels that dig chutes nearby and drop the extra parts inside. And then the recycling unit becomes the crusher.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on June 01, 2020, 09:40:17 PM
Being able to pick up drones with the mouse and drag them onto other drones to merge them into bigger drones.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on June 02, 2020, 03:10:16 AM
I was fondly remembering this thread when you were posting other "evil patch ideas" in the stream chat today :P
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on June 02, 2020, 05:54:10 PM
Let me see if I can remember some of the evil patch ideas too.

Spoiler (click to show/hide)

And a new one: Supermagnetic Reflector structures at strategic locations in -1/Command that reflect whatever you fire at them. For example, if you shoot a
Spoiler (click to show/hide)
at it, it's reflected back at you and you lose 1000 core.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Sere on June 06, 2020, 11:31:37 PM
Enemy moral system that involves them panic and breaking when they see you dispatch an assault team with no effort.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on June 16, 2020, 03:07:43 AM
If you wait in Scrapyard long enough, they uncover stairs to Ancient Caves, which leads to a 2,000 floor labyrinth that tunnels through the planet's core and eventually out to the other side.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on July 04, 2020, 06:27:48 AM
Noetic Entanglement Device: when core is destroyed with this equipped, wake in another place with all memories and mutations.

Spoiler (click to show/hide)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on July 04, 2020, 06:55:19 AM
Really does get you thinking :)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on July 14, 2020, 11:27:52 PM
An evil difficulty level that adds a special danger to every level, such as regenerating traps, special programmer hacks mentioned above, garrisons that follow you, researchers in ordinary levels, and a positron field that slowly decays your parts,
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on July 23, 2020, 03:30:04 AM
Garrisons that are built in volcanoes that erupt 100-200 turns after you enter them so you have to escape quickly.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Kyzrati on July 23, 2020, 05:09:58 AM
(Wow this... is actually sorta similar to a certain something coming in Beta 10 xD... Must mean it's a good idea? :P)
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Joshua on July 26, 2020, 07:54:47 AM
A BehEMoth armed with a giant EM cannon. It's right there in the name!
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on January 04, 2021, 12:40:41 PM
If you have both wings and legs, you should be able to stomp on enemies like Mario.
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: Storm Mk9 on October 10, 2022, 11:01:33 PM
Combat Engineers: Instead of calling for a normal reinforcement squad they call for other nearby engineers to build a box around Cogmind so that they're just stuck in a 1x1 space.

Combat ARCs: They ram you before deploying, just to add insult to injury

Zombies Mode: All bots are hostile and will attack you with whatever they have: Even Serfs will try to ram into you, and Excavators are suddenly kind of terrifying

Combat Mechanic: A 2x2 Mechanic with a stasis projector who immobilises you, then just comes up and takes all your parts off, like you can make normal mechanics do with RIF

Combat Sentry: ...Wait that's just a Heavy, isn't it

Combat Heavy: ...Wait, that's just a Behemoth, isn't it

Combat Behemoth: ...Wait, that's just a normal Behemoth

Deploy-A-Sentry 2.0: an 8-slot Drone Bay that, when used, just deploys an entire Y-64 Sentinel next to you. It's not friendly.

Combat Minesweepers: they place collected traps around you in inconvenient locations

Combat Garrisons: Oh god they have legs now run
Title: Re: We make bad suggestions and come up with horrible ideas
Post by: bugsniper on November 20, 2023, 01:58:04 PM
Your keyboard has an escape key and you should be able to press it to escape from stasis.