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Cogmind => Strategies => Topic started by: DDarkray on October 03, 2017, 09:02:12 PM

Title: Combat Strategy Guide: Positioning
Post by: DDarkray on October 03, 2017, 09:02:12 PM
ANNOUNCEMENT:
This guide is also available on Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=1179195468). I will be prioritizing the updates for the Steam guide more so than here, so you should check it out!

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Introduction
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Combat strategy is a very large topic. So in this guide, I'll be talking about only a small portion of it: Positioning. Why is positioning important? What are some examples of good positioning? And what are some things to watch out for? Although this isn't a finished guide, I will continue to add more in the future.

Take note that this doesn't cover every scenario on how to position yourself. The procedural generation in this game provides too many unique situations to be listed out. Instead, this guide will cover major topics to help you deal with most cases. And when you have practiced and developed a stronger skill, you'll be better prepared to tackle a more complicated scenario by yourself.

This guide assumes you are using ranged weapons. If you are using melee weapons, some parts will be inapplicable to you.

Important: I'm not a great Cogmind player myself, so if you have any feedback, please let me know! Thanks. :D


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Topics of Discussion
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A. Good Positioning – A Foundation to Good Defensive Play

B. General Tips for Positioning

C. How Positioning Affects Accuracy
    a. Your Accuracy
    b. Their Accuracy

D. Doorway Tactic
    a. Benefits
    b. Things to Watch Out for

E. Narrow Corridor Tactic
    a. Benefits and Drawbacks

F. Should You Reposition?

G. Other Topics to be Added in



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A. Good Positioning – A Foundation to Good Defensive Play
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A basic concept in many strategy games, good positioning makes it harder for your enemies to fight against you. In Cogmind’s case, this means finding a place that minimizes the damage intake, therefore increasing the longevity of your equipment and your core. Remember, your enemy’s greatest strength is its number; don’t let them overwhelm you!

Positioning can help you mitigate damage in two different ways: reducing the number of simultaneous attacks from multiple enemies, and reducing the number of enemies pursuing you. Both are important to your survival, and knowing how to position yourself will help you achieve the first way, or the second way, or even both ways.

Positioning can also help you offensively, making the best use of your weapons and allies to kill effectively.

Much of the strategy depends on terrain features such as walls, doors, and machines. Therefore, it's important to have map awareness so that you can take advantage of them as soon as you need them. That way, you can save yourself from a few more bullets.


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B. General Tips for Positioning
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These are some general tips that can help you in any part of the game.



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C. How Positioning Affects Accuracy
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Your Accuracy
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The manual (http://www.gridsagegames.com/cogmind/manual.txt) lists out all the possible factors that can affect your weapons’ accuracy, including how you position yourself. So if your volleys have been missing a lot, it may have to do with your movement.


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Their Accuracy
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Other robots follow the same formula for accuracy. Therefore, moving to take cover can affect the weapon accuracy of your enemies.



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D. Doorway Tactic
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One common position is at a doorway inside a room, diagonally adjacent to the door. Most robots walk along the hallways where several adjacent rooms are nearby. When you see some bad guys are coming, you can easily slip into one of those rooms and then wait for them to come by. There are many advantages to using this type of tactic.

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Benefits
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Things to Watch Out for
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Fighting near a doorway has a lot of great benefits. If you keep this in mind, your combat run will no doubt improve. However, using this tactic may not always result in 1-on-1 fights. Here are some ways that can happen.



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E. Narrow Corridor Tactic
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Another good place to fight is at a narrow corridor of only 1 tile wide spacing. However, this type of defensive play can be a little tricky to use. It works best if you’re already positioned at the opposite end from your enemies, or if both of you are already at the same corridor. That way, your damage intake will be minimized from the very start. Take note that corridors can come in different lengths, with longer ones are generally more useful than the shorter ones.

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Benefits and Drawbacks
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Compared to doorways, tight corridors aren’t very common to find. However, taking advantage of these features can offer a lot of benefits. At the same time, you should be aware of some of their drawbacks.



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F. Should You Reposition?
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Although it can be easy to understand how to execute these defensive tactics, the hardest part is usually knowing when to execute. The "correct" answer can be very blurry. Here are some factors to consider:


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G. Other Topics to be Added in
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1) Other forms of positioning (e.g. corner, etc.)
2) Positioning with guided launchers and penetrating weapons
3) Positioning with allies
4) Positioning with machines and other obstacles
5) Positioning in open area
6) Taking advantage of green bots for repositioning
7) Is it worth the time to reposition?
8­) Should you reposition during combat?
9) How does movement speed (and propulsion) affect positioning?
10) What utilities can help you in positioning?
11) What hacking commands can benefit your positioning?
Title: Re: Combat Strategy Guide: Positioning
Post by: Kyzrati on October 05, 2017, 06:37:21 PM
This is great DDarkRay--added to the list of guides :)

Nice to see this subtopic written out so clearly, and even better we have diagrams! I'm sure it'll help a lot of players.
Title: Re: Combat Strategy Guide: Positioning
Post by: DDarkray on October 05, 2017, 07:02:03 PM
This kind of topic makes it almost required to have some diagrams. It almost feels like chess to me.  :P
Title: Re: Combat Strategy Guide: Positioning
Post by: zxc on October 15, 2017, 07:58:42 AM
This is great  ;D
Title: Re: Combat Strategy Guide: Positioning
Post by: zill on October 15, 2017, 04:51:50 PM
Thanks for the doorway strategy, I didn't know robots would block the entrance like that, very helpful.

The thing that always messes me up is getting caught out in the open.  Trying to get to a doorway or narrow corridor just gets me shot to bits.  Is it worth it?
Title: Re: Combat Strategy Guide: Positioning
Post by: DDarkray on October 15, 2017, 07:36:41 PM
The thing that always messes me up is getting caught out in the open.  Trying to get to a doorway or narrow corridor just gets me shot to bits.  Is it worth it?

This sort of question depends on several factors which I would like to talk about in the near future (it's still part of my "Things to Do" list). Although it can be easy to understand how to execute tactics, the hardest part is knowing when to execute. And honestly, the "correct" answer can be very blurry. Here are some factors to consider:


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1) How fast can you eliminate your enemies?
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Suppose you have 2 guns against a group of 4 swarmers in front of you at a range of 10. The nearest door is behind you, 5 tiles away. Should you move and execute the doorway tactic?

Here's my answer: I would think it's a good idea to move. The reasoning is that your accuracy is too low to kill a single swarmer in a volley, so you can estimate that it will take you a lot of turns to finish them. Meanwhile, they have a decent accuracy against you. Therefore, running into a nearby room will most likely let you take less damage in the long run.

On the other hand, if you have a rocket launcher in your inventory, you can easily swap one of your weapons for it. Most likely, a single rocket or two will take out the whole pack. Because you can eliminate them so quickly, doing this way will probably be more beneficial compared to running away.


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2) If you're in Factory level or above, is it worth the time to move to the chokepoint? How dangerous is the programmer squad?
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Starting in Factory level, the central A.I. will start to dispatch programmers against you. Therefore, time becomes another resource you must take into consideration. Here's an example.

Suppose you're on an early Factory level. A group of 3 grunts have detected your presence at 10 tiles away in front of you. The nearest door is behind you, 5 tiles away. Should you move and execute the doorway tactic?

Here's what I think: It can go both ways. The reasoning is that it will take you many turns to start and finish the fight if you decide to run to the doorway, time that counts down the programmer ticking clock. Of course, it will expose you to more damage from enemies, but you can probably replace them quickly from their salvage.

At the same time, an early Factory level doesn't dispatch a lot of programmers, so it's not dangerous yet. Therefore, it's also not a bad idea to simply fight them even if they are somewhat frequent. (However, killing more enemies will raise your alert level, a topic not discussed in this guide.)


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3) How many items do you want to salvage from enemies?
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Suppose you're down to only 3 damaged weapons. You have little to no backup for them. You're facing a group of 3 grunts 10 tiles away in front of you. The door is 5 tiles behind you. Should you move there?

Here are the 2 key advantages for performing defensive tactics in this case: you take less damage so your weapons will break less quickly, and the salvage left behind (propulsions, weapons, etc.) is closer to you. Less damage to your weapons means better chance to finish them. Also, recyclers will be less likely to pick up everything on the floor because you are much more ready to grab them ASAP. Even if you lose all your weapons in the middle of the fight, the grunts you killed will probably leave behind guns adjacent to you (which is way better than grabbing them 10 tiles away from you). Additionally, if you destroy the grunts afar, moving toward to that location may attract even more enemies there.


These are just some of the factors to consider. Some others include your propulsion type, distance between you and the chokepoint, etc. Knowing which is the "correct" answer to a particular situation can be very, very blurry. Even if you try to consider everything, you'll see that there are advantages and disadvantages for each decision you make. At times, the answer may simply be "just go with your guts."  :P

EDIT: I think it's a good idea to just add these points right now.  ;D

EDIT 2: Thanks zxc!
Title: Re: Combat Strategy Guide: Positioning
Post by: zxc on October 15, 2017, 10:52:35 PM
The fact that short range combat results in parts being dropped closer to you is a really big deal. Particularly in the caves, and in materials where you might have few spare parts and replacing parts during combat is even more important to protect your low core integrity.
Title: Re: Combat Strategy Guide: Positioning
Post by: Kyzrati on October 15, 2017, 11:34:35 PM
This is why as a combat bot if I'm in the caves and have any need of spare parts, I'll always engage point blank. (Unless doing so will put me at some serious disadvantage, of course :P) Definitely an important tactic.
Title: Re: Combat Strategy Guide: Positioning
Post by: DDarkray on October 16, 2017, 05:21:56 AM
In cave levels, you also eliminate the threat of programmer food clock, so I would say you should always try to engage in defensive tactics (usually  around the corner of a wall).
Title: Re: Combat Strategy Guide: Positioning
Post by: DDarkray on October 24, 2017, 09:54:03 AM
Strategy guide is now live on Steam (http://steamcommunity.com/sharedfiles/filedetails/?id=1179195468)!

It might be a better idea to prioritize on updating the Steam guide first before updating here. I'm expecting the traffic to be more frequent there so that it will reach a larger audience. The guide also looks more cool there so check it out!  :D