Grid Sage Forums

Grid Sage Games => Announcements => Topic started by: Kyzrati on July 25, 2017, 12:48:03 AM

Title: Update 170725 - Beyond the Beyond (+b2.1)
Post by: Kyzrati on July 25, 2017, 12:48:03 AM
Well I wasn't going to release more updates prior to Steam, but that could be a while and the manual bug introduced in Beta 2 could be quite annoying for new players who pick it up between now and then, convincing me to put together a package worthy of a minor patch. Thus we have Beta 2.1 "0b10 Decoder," (http://www.gridsagegames.com/forums/index.php?topic=824.0) which includes some new parts, item stats in the gallery, and a batch of tweaks and fixes.

Spoiler: Beta 2.1 Changelog (click to show/hide)

I'm probably going to start working on Steam stuff before long here, simply because I don't want it to drag into the end of the year (bad time to release!), though it'll still take a while to get far with it. Of course I'll update everyone once I know more about that.

(Oh yeah, almost forgot to mention that I was going to put some of that process in motion last week, but took my son to the beach on Monday where I managed to get a jellyfish on my eye, which swelled the skin around it to literally the size of a golf ball and I was having trouble seeing for a few days--oops xD. Now I'm back to the post-concussion, pre-jellyfish days of just being unable to focus on things very well, so at least everything seems to be headed in a positive direction again, haha.)

Over on the blog I finally finished putting together a retrospective on Cogmind development from Alpha to Beta (http://www.gridsagegames.com/blog/2017/07/beyond-design-doc-unplanned-cogmind-features/), examining the many features not mentioned in the design doc and why they were introduced. It got, um, really long, but hey I guess that reflects how much good Alpha did for the dev process :D