Cogmind - Beta 2 @@@ ROGUELIKE MODE
Name: Raine
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (3) 1500
Robots Destroyed (66) 330
Value Destroyed (2159) 2159
Prototype IDs (4) 80
Alien Tech Used (0) 0
Bonus (359) 359
TOTAL SCORE: 4428
Cogmind
---------
Core Integrity 0/700
Matter 63/300
Energy 99/100
System Corruption 42%
Temperature Cool (0)
Location -6/Proximity Caves
Parts
-------
Power (1)
(None)
Propulsion (4)
(None)
Utility (5)
(None)
Weapon (3)
Heavy Battle Rifle
Inventory (4)
Makeshift Flight Unit
Peak State
------------
Power
Light Angular Momentum Engine
Propulsion
Light Treads
Light Treads
Light Treads
Durable Treads
Utility
Improved Heat Sink
Improved Terrain Scanner
Hardened Light Armor Plating
Improved Light Armor Plating
Improved Light Armor Plating
Weapon
Flak Gun
Mini Assault Cannon
Axe
Inventory
Reinforced Ion Engine
Improved Deuterium Engine
Improved Assault Rifle
Missile Launcher
[Rating: 37]
Favorites
-----------
Power Reinforced Ion Engine
Engine Reinforced Ion Engine
Power Core Fission Core
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Hardened Light Armor Plating
Device Improved Heat Sink
Storage Small Storage Unit
Processor Targeting Computer
Protection Hardened Light Armor Plating
Weapon Makeshift Hammer
Energy Gun EM Pulse Gun
Energy Cannon EM Pulse Cannon
Ballistic Gun Flak Gun
Ballistic Cannon Mini Assault Cannon
Launcher Grenade Launcher
Impact Weapon Makeshift Hammer
Slashing Weapon Makeshift Sword
Piercing Weapon Makeshift Spear
Stats
-------
Bonus Breakdown 359
High Alert Combat Kills 11
Met Imprinter 300
Was Imprinted 300
Friendly Fire -252
Classes Destroyed 12
Worker 5
Builder 2
Tunneler 3
Recycler 3
Mechanic 1
Operator 1
Swarmer 7
Grunt 30
Brawler 2
Duelist 2
Sentry 8
Hunter 2
Major NPCs Destroyed 0
Best Kill Streak 5
Combat Bots Only 4
Best States 0
Heat Dissipation 48
Energy Capacity 310
Matter Capacity 300
Sight Range 16
Terrain Scan Range 16
Terrain Scan Density 10
Armor Coverage (%) 36
Core Shielding 20
Evasion (%) 50
Targeting Accuracy 5
Armor Integrity Analysis 33
Recoil Reduction 4
Matter Collected 1464
Salvage Created 2823
Parts Attached 87
Power 7
Propulsion 13
Utility 23
Weapon 44
Parts Lost 29
Power 3
Propulsion 6
Utility 9
Weapon 11
Average Slot Usage (%) 90
Naked Turns 8
Spaces Moved 2695
Fastest Speed (%) 200
Average Speed (%) 62
Slowest Speed (%) 50
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 13
Heaviest Build 35
Greatest Support 85
Greatest Overweight (x) 7
Average Overweight (x) 0
Largest Inventory 6
Average Capacity 4
Most Carried 6
Average Carried 4
Final Capacity 4
Final Carried 1
Damage Taken 5549
Core 1339
Absorbed by Shields 0
Average Core Remaining (%) 62
Depth 11 Exit 100
Depth 10 Exit 83
Depth 9 Exit 5
Depth 8 Exit 61
Volleys Fired 189
Largest 3
Hottest 113
Shots Fired 313
Gun 252
Cannon 29
Launcher 32
Special 0
Kinetic 80
Thermal 52
Explosive 32
Electromagnetic 149
Secondary Targets 6
Shots Hit Robots 220
Core Hits 123
Critical Hits 1
Critical Kills 1
Critical Parts Destroyed 0
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 295
Impact 125
Slashing 45
Piercing 125
Sneak Attacks 13
Follow-up Attacks 3
Damage Inflicted 6050
Projectiles 2600
Explosions 1471
Melee 1979
Ramming 0
Kinetic 660
Thermal 516
Explosive 1348
Electromagnetic 1547
Impact 819
Slashing 567
Piercing 593
Overflow Damage 15
Projectiles 0
Explosions 15
Melee 0
Self-Inflicted Damage 231
Shots 8
Rammed 0
Highest Temperature 229
Average Temperature 70
Received Heat Transfer 1383
Highest Corruption 42
Average Corruption 12
Corruption Purged 0
Message Errors 7
Matter Fused 6
Heat Flow Error 3
Energy Discharge 5
Data loss (database) 6
Misfires 2
Misdirections 3
Targeting Errors 25
Weapon Failures 5
Depth 9 End 6
Impact Corruptions 0
Haulers Intercepted 0
Robots Corrupted 1
Parts Fried 6
Impact Corruptions 6
Robots Melted 0
Parts Melted 1
Heat Transferred 1187
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 8
Prevented 0
Power Chain Reactions 3
Communications Jammed 0
Times Spotted 77
Peak Tracking Total 5
Tactical Retreats 4
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 1
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 1
Traps Extracted 0
Installed 0
Triggered 1
Machines Disabled 10
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 15
Terminals 8
Fabricators 0
Repair Stations 0
Recycling Units 3
Scanalyzers 1
Garrison Access 2
Total Hacks 37
Successful 12
Failed 23
Catastrophic 7
Database Lockouts 2
Manual 12
Unauthorized 3
Terminals 22
Fabricators 0
Repair Stations 0
Recycling Units 6
Scanalyzers 2
Garrison Access 3
Terminal Hacks 13
Part Schematic 3
Robot Schematic 1
Robot Analysis 3
Prototype ID Bank 2
Branch Access Points 1
Hacking Detections 14
Full Trace Events 5
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 1
Terminals 1
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 1
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 1
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 3
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 0
Part Repair Time 0
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 3
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 9
Largest Group 9
Highest-Rated Group 295
Highest-Rated Ally 39
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 422
Average Influence 120
Final Influence 0
Maximum Alert Level 2
Low Security (%) 74
Level 1 24
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 13
Investigation 6
Extermination 0
Reinforcement 3
Assault 1
Garrison 3
Intercept 0
Derelict Logs Recovered 0
Scrap Searched 2
Exploration Rate (%) 24
Regions Visited 8
Pre-discovered Areas 2
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 4084
Turns Passed 6312
Depth 11 115
Depth 10 580
Depth 9 889
Depth 8 481
Depth 7 3736
Depth 6 511
Scrapyard 115
Materials 1950
Factory 307
Lower Caves 176
Proximity Caves 511
Zion 3253
Prototype IDs
---------------
Improved EM Shotgun
Advanced Beam Cannon
Improved Assault Rifle
Mini Assault Cannon
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-7/Lower Caves
-7/Zion
-6/Proximity Caves
Challenges
------------
None
Game
------
Seed: SurgeMachineInsulator
Manual?: 1
Play Time: 59 min
Cumulative: 3636 min
Sessions: 1
Easy Mode: 0
Game No.: 88
Easier: 3
Easiest: 5
Win Type: -
Total: 3
Types: 3/0/0/0/0/0/0
Lore%: 58
Gallery%: 68
Options
---------
ASCII: 0
Keyboard: 1
Movement: Numpad
Fullscreen: 0
Font: 16/SmallcapsGlow
Map View: 76x50
FOV Handling: Fade In
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306805
Cograts 8)
Awesome writeup! I will have to remember to take screenshots of my next weekly seed run so I can make my entries more exciting to read about;
Cogmind - Beta 2 @@@ ROGUELIKE MODE
Name: Johnny Jockomoco
---[ CORE DESTROYED ]---
Performance
-------------
Evolutions (1) 500
Robots Destroyed (33) 165
Value Destroyed (675) 675
Prototype IDs (0) 0
Alien Tech Used (0) 0
Bonus (0) 0
TOTAL SCORE: 1340
Cogmind
---------
Core Integrity 0/400
Matter 265/300
Energy 100/100
System Corruption 0%
Temperature Cool (6)
Location -9/Materials
Parts
-------
Power (1)
(None)
Propulsion (2)
Aluminum Leg
Aluminum Leg
Utility (3)
Power Shielding
Weapon (3)
(None)
Inventory (4)
Large Matter Pod
Peak State
------------
Power
Ion Engine
Propulsion
Light Treads
Light Treads
Utility
Small Storage Unit
Core Shielding
Medium Armor Plating
Weapon
Particle Gun
Assault Rifle
Light Assault Rifle
Inventory
Aluminum Leg
Aluminum Leg
Large Matter Pod
Power Shielding
Trap Extractor
[Rating: 11]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Propulsion Light Treads
Treads Light Treads
Leg Aluminum Leg
Utility Small Storage Unit
Storage Small Storage Unit
Protection Core Shielding
Weapon Light Assault Rifle
Energy Gun Medium Laser
Ballistic Gun Light Assault Rifle
Launcher Grenade Launcher
Stats
-------
Bonus Breakdown 0
Classes Destroyed 7
Worker 2
Builder 3
Hauler 1
Recycler 3
Swarmer 12
Grunt 8
Sentry 4
Major NPCs Destroyed 0
Best Kill Streak 10
Combat Bots Only 6
Best States 0
Heat Dissipation 28
Energy Capacity 250
Matter Capacity 450
Sight Range 16
Terrain Scan Density 10
Armor Coverage (%) 57
Core Shielding 20
Power Shielding 33
Evasion (%) 50
Recoil Reduction 2
Matter Collected 925
Salvage Created 915
Parts Attached 30
Power 4
Propulsion 6
Utility 7
Weapon 13
Parts Lost 17
Power 4
Propulsion 2
Utility 4
Weapon 7
Average Slot Usage (%) 87
Naked Turns 14
Spaces Moved 1033
Fastest Speed (%) 200
Average Speed (%) 70
Slowest Speed (%) 62
Overloaded Moves 0
Propulsion Burnouts 0
Targets Rammed 0
Targets Kicked 0
Targets Crushed 0
Cave-ins Triggered 0
Heaviest Build 21
Greatest Support 40
Greatest Overweight (x) 2
Average Overweight (x) 0
Largest Inventory 6
Average Capacity 5
Most Carried 6
Average Carried 4
Final Capacity 4
Final Carried 1
Damage Taken 2319
Core 607
Absorbed by Shields 0
Average Core Remaining (%) 60
Depth 11 Exit 100
Depth 10 Exit 21
Volleys Fired 98
Largest 3
Hottest 105
Shots Fired 193
Gun 167
Cannon 0
Launcher 26
Special 0
Kinetic 93
Thermal 52
Explosive 26
Electromagnetic 22
Secondary Targets 2
Shots Hit Robots 94
Core Hits 59
Critical Hits 2
Critical Kills 0
Critical Parts Destroyed 2
Overload Shots 0
Energy Bleed 0
Heat Surge 0
Short Circuit 0
Meltdown 0
Melee Attacks 0
Impact 0
Slashing 0
Piercing 0
Sneak Attacks 0
Follow-up Attacks 0
Damage Inflicted 2213
Projectiles 976
Explosions 1237
Melee 0
Ramming 0
Kinetic 464
Thermal 418
Explosive 1237
Electromagnetic 94
Impact 0
Slashing 0
Piercing 0
Overflow Damage 0
Projectiles 0
Explosions 0
Melee 0
Self-Inflicted Damage 136
Shots 6
Rammed 0
Highest Temperature 320
Average Temperature 89
Received Heat Transfer 726
Shutdowns 1
Energy Bleed 1
Damage (minor) 1
Highest Corruption 0
Average Corruption 0
Corruption Purged 0
Impact Corruptions 0
Haulers Intercepted 1
Robots Corrupted 0
Parts Fried 0
Impact Corruptions 0
Robots Melted 0
Parts Melted 1
Heat Transferred 1110
Parts Sabotaged 0
Parts Stolen 0
Parts Stripped 0
Parts Self-Destructed 0
Prevented 0
Power Chain Reactions 0
Communications Jammed 0
Times Spotted 36
Peak Tracking Total 5
Tactical Retreats 4
Parts Field Recycled 0
Retrieved Matter 0
Parts Merge Repaired 0
Drone Launches 0
Drone Recoveries 0
Traps Triggered 1
Indirectly 0
Trap Hack Attempts 0
Triggered 0
Disarmed 0
Reprogrammed 0
Reused 0
Traps Extracted 0
Installed 0
Triggered 0
Machines Disabled 5
Machines Sabotaged 0
Data Cores Recovered 0
Used 0
Machines Hacked 2
Terminals 0
Fabricators 0
Repair Stations 1
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Total Hacks 4
Successful 4
Failed 0
Catastrophic 0
Database Lockouts 0
Manual 0
Unauthorized 0
Terminals 0
Fabricators 0
Repair Stations 3
Recycling Units 1
Scanalyzers 0
Garrison Access 0
Terminal Hacks 0
Hacking Detections 2
Full Trace Events 1
Feedback Events 0
Feedback Corruption 0
Feedback Hackware Fried 0
Feedback Blocked 0
Trojans Installed 0
Terminals 0
Fabricators 0
Repair Stations 0
Recycling Units 0
Scanalyzers 0
Garrison Access 0
Fabricators Overloaded 0
Fabricator Schematic DLs 0
Garrisons Disabled 0
Garrisons Compromised 0
Fab Network Shutdowns 0
Robot Schematics Acquired 0
Robots Built 0
Total Robot Build Rating 0
Robot Fabrication Matter 0
Robot Fabrication Time 0
Part Schematics Acquired 0
Parts Built 0
Total Part Build Rating 0
Part Fabrication Matter 0
Part Fabrication Time 0
Parts Repaired 1
Part Repair Time 26
Parts Recycled 0
Recycled Matter 0
Retrieved Matter 0
Retrieved Components 0
Parts Scanalyzed 0
Part Schematics Acquired 0
Parts Damaged 0
Robot Analysis Total 0
Robots Rewired 0
Robots Hacked 0
Non-combat 0
Combat 0
Robot Hack Failures 0
Allies Hacked 0
Hacks Repelled 0
Total Allies 0
Largest Group 0
Highest-Rated Group 0
Highest-Rated Ally 0
Total Orders 0
Terraforming Orders 0
Walls Tunneled 0
Ally Attacks 0
Total Damage 0
Kills 0
Allies Corrupted 0
Allies Melted 0
Peak Influence 217
Average Influence 30
Final Influence 7
Maximum Alert Level 1
Low Security (%) 99
Level 1 0
Level 2 0
Level 3 0
Level 4 0
Level 5 0
Triggered High Security 0
Turns 0
Squads Dispatched 3
Investigation 2
Extermination 0
Reinforcement 1
Assault 0
Garrison 0
Intercept 0
Derelict Logs Recovered 1
Scrap Searched 0
Exploration Rate (%) 16
Regions Visited 4
Pre-discovered Areas 0
Garrisons Visited 0
Relays Disabled 0
Generators Disabled 0
Network Hubs Disabled 0
Actions Taken 1199
Turns Passed 1909
Depth 11 184
Depth 10 1073
Depth 9 652
Scrapyard 184
Materials 1211
Mines 514
Prototype IDs
---------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Route
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
Challenges
------------
None
Game
------
Seed: SurgeMachineInsulator
Manual?: 1
Play Time: 25 min
Cumulative: 31 min
Sessions: 3
Easy Mode: 0
Game No.: 1
Easier: 0
Easiest: 0
Win Type: -
Total: 0
Types: 0/0/0/0/0/0/0
Lore%: 0
Gallery%: 2
Options
---------
ASCII: 0
Keyboard: 0
Movement: Arrows
Fullscreen: 1
Font: 24/Smallcaps
Map View: 76x50
FOV Handling: Fade In
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I totally could've won if I'd just run up to them to begin with and blasted through the door!