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Grid Sage Games => Announcements => Topic started by: Kyzrati on June 30, 2017, 01:45:07 AM

Title: Cogmind Beta 2 Preview
Post by: Kyzrati on June 30, 2017, 01:45:07 AM
What's this? Beta "2"? While the last update (http://www.gridsagegames.com/forums/index.php?topic=816.0) said to expect a 1.3, in the time since then the changelog has ended up rather... long xD. Altogether it's become more of major release than a simple iteration on Beta 1, so calling it 1.3 simply wouldn't do it justice! (Aside: Calling it Beta 2 also frees up the score sheet to get some new entries as well as pave the way for a leaderboard reset and stat summary.)

Beta 2 doesn't come with a huge content expansion, instead focusing on accessibility and gameplay tweaks (and combating cheesy tactics ;)). [Update: Beta 2 "Legend has it..." released! Full release notes and changelog here (http://www.gridsagegames.com/forums/index.php?topic=825.0).]

Full release notes will be available next week with the release, and until then you can get a taste with the following visual summary:

Mouse users can fire guided weapons at empty spaces without the keyboard:
(https://i.imgur.com/X6TfmHP.gif)

Placing the final/max waypoint for a guided weapon shows it in yellow:
(https://i.imgur.com/VfjKAys.png)

An active Triangulator now also predicts AI paths:
(https://i.imgur.com/x49rkLM.gif)

Traps Cogmind installs can now trigger on non-0b10 hostile robots:
(https://i.imgur.com/pnH2rlb.gif)

Thermal weapons also display precise heat transfer values:
(https://i.imgur.com/CZ4SSIg.png))

Comparison between EM weapons show spectrum differences using numbers rather than cryptic abbreviations:
(https://i.imgur.com/ehQaD5r.png)

Transmission Jammer blocks the effect of all Alarm Traps within range (not just those you trigger):
(https://i.imgur.com/b0gNxke.png))

Items with internal power sources now show remaining power next to their name:
(https://i.imgur.com/Q8DhnIq.png)

Stasis Traps now have a finite amount of power, also shown in their info and next to their item name:
(https://i.imgur.com/X4yLI4E.png)

HUD resource displays also show total stored in inventory containers when applicable:
(https://i.imgur.com/2XxAtTA.png)

Warning before melee attacking an already disabled target:
(https://i.imgur.com/bsFfb4S.gif)

Central database lockdown alert message displayed in log, along with its new response!:
(https://i.imgur.com/XFgskLa.png)

Exposed keyboard rebinding functionality (preliminary experimental feature), with presets for QWERTY, Dvorak, and Colemak:
(https://i.imgur.com/B24LwVN.png)

Exposed command rebinding functionality (preliminary experimental feature):
(https://i.imgur.com/bz1iEia.png)

Lore export feature w/buttons for various formats:
(https://i.imgur.com/Og5wX5b.png)

TXT export sample:
(https://i.imgur.com/fs1uZPT.png)

HTML export sample (includes a table of contents w/links):
(https://i.imgur.com/MOfLJKt.png)

CSV export sample (for easy processing/converting into some other format):
(https://i.imgur.com/UBY2sB3.png)


And now it's time to use the final window to add a few more features! :D