Grid Sage Forums

Grid Sage Games => General & Off-Topic => Topic started by: Kyzrati on May 18, 2015, 04:10:37 AM

Title: Introduce Yourself!
Post by: Kyzrati on May 18, 2015, 04:10:37 AM
Use this thread to say hello to your fellow Cogminds!

Let us know a little about yourself, in as many or few words as you like. (And/or pictures!)

You could also answer some of these questions:
-How did you learn about Cogmind?
-What other roguelikes do you enjoy?
-What are your other favorite games?
-What do you do for fun when you're not playing games?
Title: Re: Introduce Yourself!
Post by: Kyzrati on May 18, 2015, 04:21:13 AM
Me first:

I've been making games my whole life, starting with a lot of paper-based games as a kid, and eventually moving on to developing simple computer games in the late 90s. I played a lot of video games in the 90s as a teen, so the transition to making my own was a natural one for someone inclined to take on creative projects of all kinds. My biggest regret is that I never joined communities or sought outside help, continuing to develop in isolation for more than a decade. Progress was slow and there was much wasted time and avoidable roadblocks.

I found the roguelike community in 2011 and instantly fell in love with the genre. Despite having been a computer enthusiast since the age of BBSs and MUDs, I simply wasn't fortunate enough to encounter roguelikes :(. Once I did find them, I played quite a few and spent the most time with DCSS, then pretty quickly decided I needed to make my own. So I decided to make an adaptation of one of my favorite games of all time, X-COM: UFO Defense. After two years of strong development, that project was put on hiatus, and the rest of the story continues with our first question below :D

- How did you learn about Cogmind?
Obviously my answer here will differ from your own ;).

Cogmind was born on a trip to Thailand in February 2012. I was brainstorming ideas for that year's 7DRL game jam, browsing "games you wish existed" type threads on random forums in our hotel lobby in Phuket. A one-sentence post (I forget where) about playing a main character that "builds itself from pieces of enemies" caught my attention. That day cruising around the islands on a boat, I imagined applying that idea to a game about robots, and my brother and I proceeded to think of all the cool things we could do to expand on that. The idea seemed really promising. I spent any down time over the next few days figuring out the basic mechanics, decided it could work, then made the game for 7DRL a few weeks later.

Over the next couple months I released a dozen updates, mostly to fix a few bugs, make some interface enhancements, and run a tournament for the hundreds of frequent players (mostly over on Bay 12, very much "the birthplace of Cogmind's player community"). Despite its humble origins and short dev cycle the game was pretty enjoyable, but at the time I was right in the middle of BattleScape development for my main hobby project, X@COM (http://xcomrl.blogspot.com). So Cogmind was put to rest and there were no plans to return to it.

Then I reached a turning point in life.

My son was born (ironically around the same time Cogmind 7DRL was coded), and within a year my free time began dwindling significantly. There was only one way to continue developing games at any reasonable pace: make it a full-time job. I needed a promising "small" project that I could finish in a reasonable amount of time, something with a theoretical chance of financial success... Cogmind's 7DRL incarnation could be considered a prototype for a potentially successful game, so I decided to run with it, and here we are :D

- What other roguelikes do you enjoy?
I've spent the most time playing DCSS (https://crawl.develz.org/) (Dungeon Crawl Stone Soup), mostly back around 0.7~0.9. So much content, replayability, and viable play styles in that game... and all so mechanically tight.

Another favorite gem, relatively new, is TGGW (http://www.thegroundgivesway.com/) (The Ground Gives Way). It's a super condensed and streamlined roguelike experience, but despite the way that sounds, there is a ton of depth and content. Interestingly, aside from the fact that it's a fantasy game, among all the roguelikes out there TGGW shares the greatest amount of "gameplay spirit" with Cogmind in that there are a ton of items to find, and your abilities are completely determined by what items you choose to carry with you.

For me, a lot of roguelikes now fall into the category of games I spend more time reading about than actually playing, because I simply don't have much time to play games anymore.

- What are your other favorite games?
The original X-COM: UFO Defense, as mentioned earlier, ranks somewhere around the top (for the record, I didn't like the new one at all).

Somewhat related to Cogmind, I've been a life-long BattleTech/MechWarrior fan. It's a completely different genre, but there are a few obvious influences seen in Cogmind. I've played pretty much every BT/MW game ever, and for the past couple years the one game I've spent a reasonable amount of time playing is MechWarrior Online.

I know a game designer really should play a wide range of games, but my lack of free time has caused my list of "games to play" to grow out of control until I realized there's little reason to maintain it since there's no hope of whittling it down. Honestly, most modern games completely fail to interest me anyway. I do occasionally pick up a popular game and try it for a couple hours just to see what people are talking about. I play MWO mostly out of nostalgia, and as a way to relax. The rest of my "play time" is devoted to game development!

- What do you do for fun when you're not playing games?
I have many hobbies, but not much time to devote to them anymore. My favorite activity which I always have time for since it overlaps with my responsibilities as as dad is to take my son out on bike rides to various parks and playgrounds. I'm sure things will continue to evolve as he gets older!

As for a more "standardized list" of stuff I do, it's mostly traveling, photography, graphic design, writing/blogging, reading, and cooking.
Title: Re: Introduce Yourself!
Post by: Arseface on May 18, 2015, 08:53:57 PM
Just got the email and signed up for the forums. I'll be getting the game as soon as I finish reading all the material on it and writing this post.

- How did you learn about Cogmind?
I found out about Cogmind a few weeks ago and was skeptical after seeing the level layouts. Played the 7drl and found I had worried for nothing.

- What other roguelikes do you enjoy?
I play a lot of Brogue (https://sites.google.com/site/broguegame/), and I played a lot of DoomRL (http://doom.chaosforge.org/) and Sil (http://www.amirrorclear.net/flowers/game/sil/) before I decided I needed a new computer that came without a numpad. I'm looking forward to Caves of Qud's public steam beta as it will be the first update in years.
I've tried to get into DCSS, Tome 4, and Angband. For some reason they strike me as really bland. Autoexplore + tab/damage hotkey is very mentally numbing.
Brogue is my favorite roguelike by a mile.

- What are your other favorite games?
I play so many games in so many genres asking for favorites isn't fair :P
Recently I've been playing MH4U, Elements the Game, and running a D&D campaign. I've been thinking of diving back into pokemon as well.

- What do you do for fun when you're not playing games?
For fun I'm working on a few tabletop games at the moment. One of which I'd like to become more than a hobby project. I'm also planning on doing a thru-hike of the Appalachian trail next year, so a bit of my time is spent preparing for that.
Title: Re: Introduce Yourself!
Post by: Paladin on May 18, 2015, 08:59:28 PM
Hey, just noticed the forums and game opened up. I plan on nabbing the game soon, but first, a post here won't hurt. To keep it short, I have a decent background playing these types of games, and I'm really looking forward to jumping into Cogmind.
Title: Re: Introduce Yourself!
Post by: Draxis on May 18, 2015, 09:10:12 PM
I'm Draxis from Bay 12, or Dessard pretty everywhere else.  Been around since one of the X@COM ARRP releases (2011 maybe?), and following Cogmind since it first came out.  Pretty excited to play it.

Don't really play many other roguelikes, though I've beaten DoomRL a few times; pretty much just play rhythm games, K-ShootMANIA and Osu, and the odd strategy game.

It's a bit sad that smf doesn't assign each user a number from zero like some forums  :V
Title: Re: Introduce Yourself!
Post by: Kyzrati on May 18, 2015, 09:53:19 PM
I'm Draxis from Bay 12, or Dessard pretty everywhere else.  Been around since one of the X@COM ARRP releases (2011 maybe?), and following Cogmind since it first came out.  Pretty excited to play it.

Don't really play many other roguelikes, though I've beaten DoomRL a few times; pretty much just play rhythm games, K-ShootMANIA and Osu, and the odd strategy game.

It's a bit sad that smf doesn't assign each user a number from zero like some forums  :V
Draxis!!! Nice to see you here buddy. The good old X@COM days... that did all begin with the 2011 ARRP. I remember you even made our alien base mod :D. If Cogmind does well, Grid Sage Games will be bringing that project back big time.

Since you're into (some) roguelikes and rhythm games, have you tried Crypt of the Necrodancer yet?

Too bad about the SMF lack of user #, but I do like SMF since all my favorite forums use it.

Hey, just noticed the forums and game opened up. I plan on nabbing the game soon, but first, a post here won't hurt. To keep it short, I have a decent background playing these types of games, and I'm really looking forward to jumping into Cogmind.
Welcome! Always great to have more roguelike players! The question becomes: ASCII or Tiles? :P
Title: Re: Introduce Yourself!
Post by: Kyzrati on May 18, 2015, 10:00:30 PM
Just got the email and signed up for the forums. I'll be getting the game as soon as I finish reading all the material on it and writing this post.

- How did you learn about Cogmind?
I found out about Cogmind a few weeks ago and was skeptical after seeing the level layouts. Played the 7drl and found I had worried for nothing.

- What other roguelikes do you enjoy?
I play a lot of Brogue (https://sites.google.com/site/broguegame/), and I played a lot of DoomRL (http://doom.chaosforge.org/) and Sil (http://www.amirrorclear.net/flowers/game/sil/) before I decided I needed a new computer that came without a numpad. I'm looking forward to Caves of Qud's public steam beta as it will be the first update in years.
I've tried to get into DCSS, Tome 4, and Angband. For some reason they strike me as really bland. Autoexplore + tab/damage hotkey is very mentally numbing.
Brogue is my favorite roguelike by a mile.

- What are your other favorite games?
I play so many games in so many genres asking for favorites isn't fair :P
Recently I've been playing MH4U, Elements the Game, and running a D&D campaign. I've been thinking of diving back into pokemon as well.

- What do you do for fun when you're not playing games?
For fun I'm working on a few tabletop games at the moment. One of which I'd like to become more than a hobby project. I'm also planning on doing a thru-hike of the Appalachian trail next year, so a bit of my time is spent preparing for that.
Glad to have you, and I can understand your concerns when looking at level layouts from above--though all that matters is what they feel like once inside :). And there have been massive improvements over the 7DRL. Probably spent at least a couple months on the generation improvements alone.

Cogmind is a lot more like Brogue in that there is no mind-numbing downtime, as you dislike about some other games. I completely agree, which is why Cogmind plays like it does ;)

Have fun hiking! I've always loved hiking, though my wife is totally not into it so for a while never really went much. But now that my son is growing up things are changing... he's still young so I mostly just carry him on my shoulders the whole way--more exercise for me =p. We have lots of trails right outside our place, so at least it's convenient!
Title: Re: Introduce Yourself!
Post by: Paladin on May 18, 2015, 10:21:54 PM
Welcome! Always great to have more roguelike players! The question becomes: ASCII or Tiles? :P

I've been using tiles so far, so I'll probably keep sticking with that before ASCII. I'm no stranger to it, especially after playing Dwarf Fortress and a few other RLs that use it, but I'm really digging the tile art so far.
Title: Re: Introduce Yourself!
Post by: kvee on May 18, 2015, 10:22:14 PM
Hi, I'm Tom.
I don't play roguelikes that much (well I basically only played AliensRL for any significant amount of time), but I've always loved the concept and Cogmind looks like it might be just the roguelike to get into seriously. Ever since I've seen it for the first time, I couldn't wait for the release!

I play various genres, but classic FPS games like Doom and Quake 1-3 are special to me. At the moment I'm playing some Blur and OpenTTD :)

In my free time, I like to make music and code, sometimes combining these two into making music software. I have started some game projects, but I am yet to complete any of them. I usually get the engine up and running, but then just leave to do something else. Oh, and I also like retro development, especially for DOS or the NES.

I've just finished my test run of the game and it feels really fun! Can't wait to be at least able to get decently far into the game.
Title: Re: Introduce Yourself!
Post by: ozymandias79 on May 18, 2015, 11:53:39 PM
Hello this is Ozymandias79, from Ozstralia

Hi longtime fan of Roguelikes, and reddit lurker/poster. I originally discovered roguelikes when I was searching for free rpg style games about 13 years ago. I had played around a bit with rpgmaker and wanted to see what other games were out there.

The first roguelike I ran across was Zangband way back in 2002, I love the randomly generated world map insane monster types also being a Roger Zelazny fan I could appreciate the source material. Zangband lead me to Angband and the eternal Angband.oook.cz site I love seeing new and innovative takes on game I began variant diving kanband, gumband, steamband, I jumped on the roguelike bandwagon, te he. This lead me to ToME2, tales of middle earth created by the mighty Darkgod. I was here I had my first taste of modding/ hacking, made some custom maps and new grass, mountains water and and lava for the graphics map which ended up in the official version (along with scorpian and subzero from mortal combat they are still in the sprite map if you have a copy of tome you can check he he)

I played roguelikes on and off for the next couple of years discovering Nethack, DCSS, and other classics in the process. At some point I found out about the 7DRL and have been an avid follower as yet I have not created a complete game but not giving up! One game that brought me back to playing roguelikes after playing a bunch Elder Scrolls and minecraft(by playing I mean piling mod afetr mod into the game until its weeping and begging for mercy, My Minecraft had 120+ mods in it at one stage) was ToME4 seeing a new generation of roguelike that pushed the boundaries is awesome. Though ToME4 I discovered reddit and the awesome Roguelike community,  that was about 2 years go.


 questions:
-How did you learn about Cogmind?
I heard about Cogmind when it was released as a 7drl way back in the day, and rediscovered it through Roguelikedev #showcase saturday and the fantastic devlog, great reading!
 
-What other roguelikes do you enjoy?
ToME4, DCSS, Brogue, I like Wazhack, DoomRL Veins Of The Earth (a T-engine game), Angband, a bit of FTL, Dwarf Fortress FUN!, ELONA+, Hengband, URR, Dungeonmans, Hyperogue.(Playing doesnt immply competency)  I collect rogueslike my roguelike folder currently has 17 Gb of games (although I have multiple copies for different version so that bumps it up a bit).


-What are your other favorite games?
I like a heavily modded Minecraft with mystcraft a mod based on The Myst, Riven games, I like old ZZT games, Final Fantasy, a bit a Terarria and Im a sucker for weird 7drls

-What do you do for fun when you're not playing games?
I have three awesome kids and a wonderful wife, I do a bit of table top roll playing, recreational maths (I go on the occasional Collatz conjecture binge). Reading Pratchett, R.A Salvatore (the Drizzt creator), Redditing, I have a half a dozen smallish to medium project that Im hacking away at, and I tend write long  overly posts. : nice to meetcha.

Title: Re: Introduce Yourself!
Post by: Kamilion on May 19, 2015, 01:08:28 AM
- How did you learn about Cogmind?

Two nights ago, my buddy Pyredrid (Who is also a maker of games working on his own RLs) mentioned it in IRC.
As a person who built robots in the past; it's tremendously enjoyable to think of different buildstyles.

- What other roguelikes do you enjoy?

The old Troubles of Middle Earth (TOME3) before the name change to Tales of Maj'Eal for TOME4.
For a while, about ten years ago, I (poorly) maintained a PSP port of TOME2.3.x (http://www.dcemu.co.uk/vbulletin/threads/8179-ToME-2-3-1-for-the-PSP-v-1) after Gendal, but before Daddy32 (http://www.dcemu.co.uk/vbulletin/threads/281574-Tome-2-3-5-for-PSP).

- What are your other favorite games?
I happen to enjoy EVE Online, Factorio, Starbound, and a number of other recent indie titles.

- What do you do for fun when you're not playing games?
I used to make robots; now I just code in python (https://github.com/kamilion/kamikazi-deploy).
Title: Re: Introduce Yourself!
Post by: Kyzrati on May 19, 2015, 01:54:15 AM
I've been using tiles so far, so I'll probably keep sticking with that before ASCII. I'm no stranger to it, especially after playing Dwarf Fortress and a few other RLs that use it, but I'm really digging the tile art so far.
Kacper has done an excellent job on the tiles. I can't praise him enough :D. Now he needs to get his butt over here on the forums...

Too bad some of the really cool ones are for robots in currently inaccessible areas (so trust me they just get more and more awesome!).

Hi, I'm Tom.
I don't play roguelikes that much (well I basically only played AliensRL for any significant amount of time), but I've always loved the concept and Cogmind looks like it might be just the roguelike to get into seriously. Ever since I've seen it for the first time, I couldn't wait for the release!
Hello and welcome, Tom!

Cogmind is totally trying to be the game that non-roguelike players can get into, but regular roguelikers will love as well. There is an emphasis on the latter because I think it's generally an underserved community when it comes

I've just finished my test run of the game and it feels really fun! Can't wait to be at least able to get decently far into the game.
It shouldn't take too long as long as you learn from your mistakes and form specific strategies :P. Once you're good reaching the late game is almost assured (though by no means easy!).

Hello this is Ozymandias79, from Ozstralia
commence wall of text in 3..2..1..go
Hey Ozymandias79, I remember you from /r/roguelikes :D

Really wish I'd run into roguelikes as early as you did (or earlier!).

Glad you rediscovered Cogmind and were able to follow along with the dev blog. Kinda sucks that once there are so many posts a lot of the older ones just go unnoticed by readers who might find them interesting. But, onwards!

Final Fantasy was always one of my favorite series, but after X it just started getting too far from its roots for me (plus I have no way to play them, anyway).

- How did you learn about Cogmind?

Two nights ago, my buddy Pyredrid (Who is also a maker of games working on his own RLs) mentioned it in IRC.
As a person who built robots in the past; it's tremendously enjoyable to think of different buildstyles.

- What other roguelikes do you enjoy?

The old Troubles of Middle Earth (TOME3) before the name change to Tales of Maj'Eal for TOME4.
For a while, about ten years ago, I (poorly) maintained a PSP port of TOME2.3.x (http://www.dcemu.co.uk/vbulletin/threads/8179-ToME-2-3-1-for-the-PSP-v-1) after Gendal, but before Daddy32 (http://www.dcemu.co.uk/vbulletin/threads/281574-Tome-2-3-5-for-PSP).

- What are your other favorite games?
I happen to enjoy EVE Online, Factorio, Starbound, and a number of other recent indie titles.

- What do you do for fun when you're not playing games?
I used to make robots; now I just code in python (https://github.com/kamilion/kamikazi-deploy).
Nice, a new fan :D

And you made REAL robots. Well, you will certainly enjoy this since a big part of Cogmind is just building and rebuilding yourself, often from scratch after you're totally decimated, to adapt to new situations :D

EVE Online is great, but such a time sink. It'd be nice if I could just split myself in two and have the other me live that life =p. I didn't play for very long because I realized it would just absorb my being, but did enjoy what I played.
Title: Re: Introduce Yourself!
Post by: Eloden on May 19, 2015, 08:47:44 AM
Hey Eloden here.

Mostly have been religiously following the updates on /r/rogueikedev as an aspiring roguelikish dev. Loved the aesthetic and theme and was amazed by the UI and animation quality.

Now that it is finally out I can play a bit and more importantly for me support a great pillar of the /r/rogueikedev community. Your posts motivated me to get up and start making my own game  ;D

I usually play rogue-lites and turn based games such as BoI, the freshly released Invisible Inc, Xcom and FTL. Most other RL were either to daunting or inaccessible for me. So I hope that changes with Cogmind!
Title: Re: Introduce Yourself!
Post by: ThKaspar on May 20, 2015, 10:36:58 AM
Hello everyone, I'm the artist behind Cogmind graphical tileset. :)

Before Cogmind I already knew a bit about rougelike genre but first time I really dived into one of the titles were when I found an Android Brogue port called Pixel Dungeon. It was merely a coincidence since I were looking for any pixel art game then but man, how lucky I were to bump into this one. :D
I played It for countless hours before moving on, after that I tried a bit of classic Brogue, Dwarf Fortress and more rougelike-like Red Rogue but at the moment none of them were able to make me stay for long.

I think It was Ben "Eigenbom" Porter that shared the tweet with a link to the job announcement on the Grid Sage Games blog. I still remember when I found that early in the morning and spend over 4h writing an e-mail, packing my best art and creating some tile samples that were required. After a few weeks of waiting, making more samples and dramatic turns we started the work. :)

Right now from rougelike genre I don't play any other game than Cogmind, It sounds like an advertisement but It's true. :D

From my other favorite games I'd list Dragon Age: Origins, World of Warcraft, Hearthstone, inFamous I & II, Castlevania series for Nintendo DS (all three games) and pen'n'paper D&D 3.5 edition. :)

In the more serious parts of my life I make pixel art and learn programming. I'm quiet passionate about game development and I spend as much time as I can reading, watching videos and thinking about It.
Title: Re: Introduce Yourself!
Post by: Derman on May 20, 2015, 11:27:47 AM
I've been waiting for you to open forums for this game for a while now so I can finally find a place where I can have proper discussions about Cogmind (I don't really like using reddit). Finally here, Hello!

I actually can't remember how I found Cogmind, but it was about 8 months ago. The screenshots caught my interest and I started following the dev blog, which has been very useful and entertaining. I don't play many 'pure' roguelikes (other than ADOM, which to this day is one of my favourite games) but I play roguelites, like FTL, BoI, Spelunky etc.

I play very different games but my favorites are usually deep in the RPG genre: Dark Souls, Dota 2, Baldur's Gate (1, not a huge fan of the second for some reason), to name a few. For me the most interesting aspect of cogmind is definitely the graphics, but I'm also curious to see how the mechanics turn out. This game will most likely require a lot of balancing.

My interests are tightly tied to gaming in one way or the other. I'm interested in game development in general, I follow a few indie projects (though none of them are getting regular updates anymore) and I tend to read articles and listen to speeches about game design. I also read books (Pratchett is(was :-[) one of the few writers I consistently like, usually I randomly pick up books other people recommend) and do random stuff.

Anyway, it's nice to be here. I don't think I'll buy into the alpha just yet, but I will buy the game at some point, at least at release. One of the most interesting game projects this year.
Title: Re: Introduce Yourself!
Post by: Kyzrati on May 20, 2015, 12:50:29 PM
Your posts motivated me to get up and start making my own game  ;D
Thanks for following and I'm very happy to hear that! I love spreading the roguelike development goodness, and if I can do it, so can you guys because I am in no way any kind of software engineer computer guy. I just problem solve and do whatever works.


I usually play rogue-lites and turn based games such as BoI, the freshly released Invisible Inc, Xcom and FTL. Most other RL were either to daunting or inaccessible for me. So I hope that changes with Cogmind!
The idea with Cogmind is to be both deep and accessible, so anything you don't find accessible you tell me about it and we'll see what we can do to improve it!


Hello everyone, I'm the artist behind Cogmind graphical tileset. :)

Before Cogmind I already knew a bit about rougelike genre but first time I really dived into one of the titles were when I found an Android Brogue port called Pixel Dungeon. It was merely a coincidence since I were looking for any pixel art game then but man, how lucky I were to bump into this one. :D
I played It for countless hours before moving on, after that I tried a bit of classic Brogue, Dwarf Fortress and more rougelike-like Red Rogue but at the moment none of them were able to make me stay for long.

I think It was Ben "Eigenbom" Porter that shared the tweet with a link to the job announcement on the Grid Sage Games blog. I still remember when I found that early in the morning and spend over 4h writing an e-mail, packing my best art and creating some tile samples that were required. After a few weeks of waiting, making more samples and dramatic turns we started the work. :)

Right now from rougelike genre I don't play any other game than Cogmind, It sounds like an advertisement but It's true. :D

From my other favorite games I'd list Dragon Age: Origins, World of Warcraft, Hearthstone, inFamous I & II, Castlevania series for Nintendo DS (all three games) and pen'n'paper D&D 3.5 edition. :)

In the more serious parts of my life I make pixel art and learn programming. I'm quiet passionate about game development and I spend as much time as I can reading, watching videos and thinking about It.
And our artist arrives! Welcome Kacper, and we need to get you a badge. In fact, pixel your own and I'll assign it to you in the forums so everyone knows what you do and can thank you profusely for it ;D (Something around the size of the current badges I've started adding, or a little smaller or bigger if you like. If you don't make one I'll be forced to do it for you! I guess it might also make sense if I gave you some text using the Cogmind font... well, your choice!)

Funny that you found roguelikes by some random art-related coincidence, as did I (albeit earlier). Ben did help me retweet that and I'm so happy that you decided to send in your ideas even though it was past the stated deadline =p

"Right now from roguelike genre I don't play any other game than Cogmind, It sounds like an advertisement but It's true. :D"
Thank you Kacper we'll use that in the advertising! (Then they compare the name to the credits and hmmmmm...)

I loved the Castlevania DS series! Played those when I still had time before my son was born. Got a DS for my wife and played it more than she ever did ;). Nice art, too, eh?


I've been waiting for you to open forums for this game for a while now so I can finally find a place where I can have proper discussions about Cogmind (I don't really like using reddit). Finally here, Hello!

I actually can't remember how I found Cogmind, but it was about 8 months ago. The screenshots caught my interest and I started following the dev blog, which has been very useful and entertaining. I don't play many 'pure' roguelikes (other than ADOM, which to this day is one of my favourite games) but I play roguelites, like FTL, BoI, Spelunky etc.

I play very different games but my favorites are usually deep in the RPG genre: Dark Souls, Dota 2, Baldur's Gate (1, not a huge fan of the second for some reason), to name a few. For me the most interesting aspect of cogmind is definitely the graphics, but I'm also curious to see how the mechanics turn out. This game will most likely require a lot of balancing.

My interests are tightly tied to gaming in one way or the other. I'm interested in game development in general, I follow a few indie projects (though none of them are getting regular updates anymore) and I tend to read articles and listen to speeches about game design. I also read books (Pratchett is(was :-[) one of the few writers I consistently like, usually I randomly pick up books other people recommend) and do random stuff.

Anyway, it's nice to be here. I don't think I'll buy into the alpha just yet, but I will buy the game at some point, at least at release. One of the most interesting game projects this year.

Hi Derman! I had the forums ready earlier, but decided it wouldn't be too meaningful to open them when there wasn't really anything to discuss except blog posts and speculation :)

And even if you don't play many 'pure' roguelikes, ADOM's as pure as they come :D

Hopefully the balance in Cogmind is pretty good, at least it's about where I want it for now, though it will take some getting used to for new players because there are a lot of different ways to make mistakes ;). Later on however it will quite probably need some rebalancing once we expand the mid/late-game into the branches. We need to make sure that both the main route and branch routes are viable, but neither can be too easy. The theory behind how it's all organized seems to hold up, but I can't talk about that bit!

Enjoy the forums!
Title: Re: Introduce Yourself!
Post by: phonic88 on May 20, 2015, 02:49:48 PM
-How did you learn about Cogmind?

Joe (most likely) from Psydragames tweeted you out the other night. Scooped it up immediately. :)

-What other roguelikes do you enjoy?

Recently started in the roguelike genre with BoI / Rebirth, Delver, Diehard Dungeon, Claustrophobia: The Downward Spiral

-What are your other favorite games?

I play pretty much anything (with the exception of FPS). I'm usually down for short-attention span gaming as I only get a few hours of week to really play games.

-What do you do for fun when you're not playing games?

When not playing games, I play piano, or wrangle children (but that's more of a necessity than it is fun).


So far, I'm really enjoying the game. I'm terrible at it, but it's a lot of fun. :)
Title: Re: Introduce Yourself!
Post by: Kyzrati on May 21, 2015, 10:53:37 AM
Hi phonic88!

Nice that you jumped in so quickly after learning about Cogmind. It's good that some people just "feel it" :). A majority of our early players have been following development for a while, or even began several years ago with the first prototype.

Wrangling children can be fun when you've got the energy ;)

Good thing for you that Cogmind can be played in short bursts and still offer plenty of concentrated fun. I like that aspect of the design's flexibility. Enjoy!
Title: Re: Introduce Yourself!
Post by: Sick_Willie on May 21, 2015, 08:20:42 PM
Hey everyone, I'm Zach!

-How did you learn about Cogmind?
Been following the dev blog for a long while, and lurking around on /r/roguelikedev... Cogmind just kept getting more and more interesting, and I was totally sold when I saw the post with the crazy text explosions from shooting the guns. :D

-What other roguelikes do you enjoy?
ADOM has been one of my favorite games for at least the last decade, even though I've only came close to beating it once or twice. DoomRL, brogue, and Dwarf Fortress are a few of my other often replayed favorites.

-What are your other favorite games?
According to steam, I have apparently played a lot of Civ5 and FTL... Mostly when I'm in a video game sort of mood I'll fire up ADOM or DoomRL.

-What do you do for fun when you're not playing games?
I enjoy camping and hiking when the weather allows it, otherwise I tend to stay inside and read (a lot). I do a bit of programming, and made my own silly little roguelike that I like to mess around with when I have time.

Cogmind is awesome, so far. Every run through, I get a very tiny bit better... or at least I think I do, then die horribly. Either way, it's a blast!
Title: Re: Introduce Yourself!
Post by: Phuket on May 22, 2015, 12:29:05 AM
Hows it going everyone! Name is Matt. I'm from New York but currently living overseas as part of my job. I am an aviation's mechanic. When I'm not at work or the gym I find myself constantly playing video games. I also run a Youtube channel where I play rougelikes, strategy, and survival games. I tend to prefer playing games that are difficult and on its hardest settings. You will rarely (If at all) catch me playing AAA titles. I go by the name of "Phuket" on every game/forum/blog and even my youtube channel and twitter. It is the capital of Thailand (A place I have been to a few times now) and even though it is pronounced "Poo-kett" in actual Thia I chose the name a long time ago because a lot of people pronounce it differently. I'll leave that part up to your imagination. It is strictly a pure coincidence that this game happened to be thought up whiles the creator was in "Phuket". What were the chances? I guess that means it was my destiny to run this game as a "Let's Play" series on my channel.

-How did you learn about Cogmind?
I learned about Cogmind on Reddit. I just happen to be browsing the /r/rougelikes like I normally am when I noticed the post. I had never heard of this game before and popped in to check out the trailer. The hooks were already in me before I got half way through. I HAD to play this game!

-What other roguelikes do you enjoy?
I very much enjoy playing Nethack, Dwarf Fortress, SlashEM, DCSS, TOME, ADOM, and Cataclysm Dark Days Ahead. Although most of them I have only dabbled in. Cataclysm DDA and Dwarf Fortress are my two biggest favorites right now and I have dedicated hundreds of hours into them.

-What are your other favorite games?
Other favorite titles of mine are Distant Worlds Universe, Eve Online, Project Zomboid, EUIV, Dominions 4, Total Annihilation, and probably a ton more.

-What do you do for fun when you're not playing games?
When I'm not playing games I'm either browsing Reddit, at the gym (Dem gains), running, hiking, traveling (Been all over the pacific so far), or browsing colleges that are good for programming and design. (I have one more year till I have the money saved up for college and I wanna learn how games are developed. Even if I never make anything myself. It's just something I am really interested in)

Either way I look very much forward to being apart of the community and playing this awesome game! I'm sure ill get lots of hours out of it! Thanks!
Title: Re: Introduce Yourself!
Post by: biomatter on May 24, 2015, 04:06:21 PM
Hello y'all, Biomatter reporting in. I'll be your local cynic and wanna-be tryhard. If you see me whining, please do future-me a favor and tell me to can it. I will still try to be helpful though, if anyone has questions about the game. I'm very active here and on the subreddit.

-How did you learn about Cogmind?
I don't quite remember, actually. I think Kyzrati had linked to his blog over on the /r/roguelikes subreddit a long time ago - like over a year ago or something, and I've been following his blog ever since. Fantastic stuff there.

-What other roguelikes do you enjoy?
ADOM is my roguelike of choice. I love the cohesiveness of the world - it doesn't just feel like an arcade roguelike where everything 'fantasy' related has been thrown in the pot (looking at you DCSS...). Every character I make means a lot to me. I think that's why I like Cogmind too - the setting is very well-done and there's no silly immersion-breaking elements.

-What are your other favorite games?
EVE Online is the game I'm currently feeling really guilty about not playing because of Cogmind. I'll pretty much play anything that's got a decent 1v1 competitive mode: Street Fighter, Project:M, Reflex etc. I also love pixel-perfect platformers like IWBTG, La-Mulana, etc. Oh, and shmups, like Warning Forever! I've really got my fingers in every genre.

-What do you do for fun when you're not playing games?
Trick question. I'm always playing games, even at work. ADOM is great for this :P
Title: Re: Introduce Yourself!
Post by: Kasaris on May 24, 2015, 08:14:06 PM
Well, I'm Kasaris, 25 y-old (yes I know I'm quite young). Late 80's - first half 90's ; I never knew this golden age of video games, only superficially due to my age, this is my biggest regret in life !
IRL, I'm a french guy living in south of France, just for you to figure that my english will be bad.

-How did you learn about Cogmind?
I think it was originally a link from /r/roguelikes to grid sage games. I read a bit and discover what the game was all about. I never played the 7DRL version though. Then, when the Cogmind alpha was released, I bought it because WHY NOT !

-What other roguelikes do you enjoy?
A good amount. I'm not particularly good at it but I enjoy most others traditional roguelikes : Nethack, Angband, DCSS, Brogue, Sil, Infra Arcana, DoomRL etc... I'm awaiting Ultima Ratio Regum.
Just doing advertisement but I'm a member of a little french roguelike community, (http://forum.roguelike.fr/) and we also have a youtube channel, for those who are interested to see... Of course, all of that is in french so maybe no one here will understand a word  ;D

-What are your other favorite games?
I have many other favorite games. I think I enjoy every type of video games ever created, maybe. Give me Doom with all the mods and maps and I can go on a desert island. Joke aside, I really like every type of games.

-What do you do for fun when you're not playing games?
Good question. Reading (a lot), listening to music, trying to write things... Well don't know what to say more, I guess I do what most people do : having friends, playing with them, drink, smoke weed everyday etcetera. I actually want to learn a programming language like C++ and/or Python to make little games and do something of my life, not gaining money mind you. It's a quite recent desire but I'm so lazy I can't do shit...
Title: Re: Introduce Yourself!
Post by: Derman on May 25, 2015, 03:15:31 AM
Well, I'm Kasaris, 25 y-old (yes I know I'm quite young). Late 80's - first half 90's ; I never knew this golden age of video games, only superficially due to my age, this is my biggest regret in life !
IRL, I'm a french guy living in south of France, just for you to figure that my english will be bad.

-How did you learn about Cogmind?
I think it was originally a link from /r/roguelikes to grid sage games. I read a bit and discover what the game was all about. I never played the 7DRL version though. Then, when the Cogmind alpha was released, I bought it because WHY NOT !

-What other roguelikes do you enjoy?
A good amount. I'm not particularly good at it but I enjoy most others traditional roguelikes : Nethack, Angband, DCSS, Brogue, Sil, Infra Arcana, DoomRL etc... I'm awaiting Ultima Ratio Regum.
Just doing advertisement but I'm a member of a little french roguelike community, (http://forum.roguelike.fr/) and we also have a youtube channel, for those who are interested to see... Of course, all of that is in french so maybe no one here will understand a word  ;D

-What are your other favorite games?
I have many other favorite games. I think I enjoy every type of video games ever created, maybe. Give me Doom with all the mods and maps and I can go on a desert island. Joke aside, I really like every type of games.

-What do you do for fun when you're not playing games?
Good question. Reading (a lot), listening to music, trying to write things... Well don't know what to say more, I guess I do what most people do : having friends, playing with them, drink, smoke weed everyday etcetera. I actually want to learn a programming language like C++ and/or Python to make little games and do something of my life, not gaining money mind you. It's a quite recent desire but I'm so lazy I can't do shit...
You think you are young? I've never actually thought of the average age of the roguelike audience, but I guess most of them are born in '80 +-10 years. I guess by the audience standards you are young, I happen to be younger :P. Funnily enough, I never had the high-tech stuff in my childhood so I got to enjoy a lot of the same stuff people who where born 10-5 years before did.
 
Your english is fine as far as I, as semi-decent non-native speaker, can tell.
Title: Re: Introduce Yourself!
Post by: Kasaris on May 25, 2015, 06:39:29 AM
Yep, you're right. I'm saying that I'm young because I think that the audience for roguelikes must be born in the 80's, more or less but not really past 1990-1995.
 Hey, maybe I'm mistaken, for all I know, I didn't make this assumption based on real data, just a feeling looking at some forums or reddit :-) To give you an example, in my forum, most people ( let's say 10) are above 25-28 y-old and 2 or 3 are under 20 y-old. I'm in the middle. The overall age tend to the thirties.

And looking at the internet, it seems that most roguelikes players, traditional roguelikes I mean, are above 25 y-old. Again, it is not solid data^^
Title: Re: Introduce Yourself!
Post by: ironpotato on May 25, 2015, 03:18:51 PM
The old Troubles of Middle Earth (TOME3) before the name change to Tales of Maj'Eal for TOME4.
For a while, about ten years ago, I (poorly) maintained a PSP port of TOME2.3.x (http://www.dcemu.co.uk/vbulletin/threads/8179-ToME-2-3-1-for-the-PSP-v-1) after Gendal, but before Daddy32 (http://www.dcemu.co.uk/vbulletin/threads/281574-Tome-2-3-5-for-PSP).
So you're the one I have to thank for PSP TOME! I played a fair bit of it. Man the PSP is just not suited for roguelikes...

Hi, I'm ironpotato. You may catch me stalking around on reddit during the work week when things are slow.

So I heard about Cogmind through the /r/roguelikes subreddit development post, thought it looked really neat and the progress was really cool to watch. I saw the post about the alpha and knew I had to try it. Now I'm addicted....

I started out with nethack as my first intro to roguelikes and I continue to play it up to this day. But that was just the tip of the iceberg. I have to say my current favorites are Brogue (which I sunk way too much time into, and then just abandoned), Dwarf Fortress (I'm so bad at it), DoomRL I spent a long time playing and still haven't beaten, aaaannnddd that's about all I've played for more than 10 hours.

My other favorite games are mostly strategy, Starcraft II, Fire Emblem, and Advance Wars to name a few. But I'm also a giant Pokemon nerd.

When I'm not playing videogames I'm probably programming something, setting up a new NAS, turning a netbook into a firewall, or anything generally computer nerdy. But I also enjoy swimming, hiking, fishing, and shooting guns like a good American. I enjoy playing guitar although I'm really bad at it, and I spend a ton of time reading scifi and watching random animes. Not to mention I do occasionally play some Pen and Paper RPGs when I can get friends together and I'm also a really bad Magic the Gathering player. :)

Can't wait to get some Cogmind tournaments going so I can lose but have some fun checking out everyone's builds!
Title: Re: Introduce Yourself!
Post by: E.I.G. on May 25, 2015, 05:45:51 PM
Just got a forum account a day or so after getting the game so that I could join discussions. I particularly like the addition of the fabrication of parts and allies to the original 7DRL mechanics.

-How did you learn about Cogmind?
I found it looking at 7DRLs a while ago. However what let me know the paid version was out was a post on another forum. I actually was reminded that I downloaded the 7DRL version after that by looking into my roguelikes folder on my gaming computer.
-What other roguelikes do you enjoy?
Transcendence is one I am currently playing. Dwarf Fortress, Nethack/Slash'EM, Cataclysm, and a number of others have had my interest at times, but I am not really playing them right now.
-What are your other favorite games?
My favorite genres are RTS, TBS, Simulation, and Roguelikes. A bit harder for me to single out any specific games as I tend to drift from one to another over time.
-What do you do for fun when you're not playing games?
Reading Sci-Fi and Fantasy mostly.
Title: Re: Introduce Yourself!
Post by: jimmijamjams on May 25, 2015, 08:04:28 PM
Hi all

-How did you learn about Cogmind?
I found out about Cogmind after seeing a post from the blog on IndieDB about four months ago

-What other roguelikes do you enjoy?
I really enjoy The Ground Gives Way!  I tried getting into ToMe, but I'm finding it a bit of chore.

-What are your other favorite games?
To be honest I don't play many games these days.  I used to play Starcraft and Action Quake back in the day (I'm talking in the 90s here) and I dabble in League of Legends and Dota2.  I also put a lot of hours into Cogmind 7DRL.

-What do you do for fun when you're not playing games?
Watch far too much YouTube, study, play music, wait for videos to upload, read (a lot!).
Title: Re: Introduce Yourself!
Post by: Kyzrati on May 25, 2015, 11:36:28 PM
Welcome everyone!

In my experience (some of which is based on data) I'd say Kasaris does fall at the lower end of the roguelike audience age spectrum. That's slowly changing, however, with more and more "roguelites" appealing to a wider and younger audience.

I do a bit of programming, and made my own silly little roguelike that I like to mess around with when I have time.
Hey Zach, glad the blog was able to draw you in (though honestly attracting an audience was only one small part of its many purposes!).

If you ever want to share what you're working on, we have Sharing Saturday every week on /r/roguelikedev (http://www.reddit.com/r/roguelikedev)! Me and other /r/roguelikedevs will also be hanging out in #rgrd on quakenet (http://webchat.quakenet.org/?channels=rgrd) this Saturday (5/30).

When I'm not playing videogames I'm probably programming something, setting up a new NAS, turning a netbook into a firewall, or anything generally computer nerdy.
I love how roguelike players are often nerdy tech people. It makes being a roguelike dev so much easier, and so much more fun :).

Can't wait to get some Cogmind tournaments going so I can lose but have some fun checking out everyone's builds!
Yeah, I was really hoping to set that up soon but we need some bug fixes first (and QoL features), and there hasn't been time yet :/. Obviously later on you guys can feel free to run your own tournaments. Cogmind is seedable, too, so that should be fun :D

Just got a forum account a day or so after getting the game so that I could join discussions. I particularly like the addition of the fabrication of parts and allies to the original 7DRL mechanics.
Don't forget to fill out the form that was linked in the original email--I don't think your data was in there unless you just added it within the last hour or so.

My favorite genres are RTS, TBS, Simulation, and Roguelikes. A bit harder for me to single out any specific games as I tend to drift from one to another over time.
I do hope there's a lot of crossover between Cogmind fans and TBS, so that everyone's happy when I eventually switch back to making the new X@COM :)

-How did you learn about Cogmind?
I found out about Cogmind after seeing a post from the blog on IndieDB about four months ago
Glad I started posting on Indie DB :D. I didn't want to attract a wider audience too early, but late last year I just started taking 1.5 years of blog posts and spamming them onto IndieDB one every three days. That got a a lot of people interested pretty quickly. Happy that you saw it!

-What other roguelikes do you enjoy?
I really enjoy The Ground Gives Way!  I tried getting into ToMe, but I'm finding it a bit of chore.
I've been chatting with BtS lately (he just got Cogmind, too!) about game design. At its core TGGW is kind of like a fantasy Cogmind.

To be honest I don't like the overall design of ToME, but many players have a taste for it so that's good for DarkGod.
Title: Re: Introduce Yourself!
Post by: PettyTyrant on May 26, 2015, 03:57:52 AM
Hey all, I'm PettyTyrant. I'm just your average joe, struggling through college and work trying to find my bearings in life. Just thought I'd drop in and say "hey" before I continue to lurk forever. Hopefully not though..

-How did you learn about Cogmind?
Well, I was bored and looking for something to do, decided to pop in to r/roguelike, saw the announcement video and boom, that was the end of that.
-What other roguelikes do you enjoy?
I've played DCSS a lil bit, not too in depth. Pixel Dungeon on Android since I rarely have a PC to use. Fumbled around with a bunch of free ones but nothing too crazy.
-What are your other favorite games?
Hooked on MH4U, Borderlands series, stupid idle games
-What do you do for fun when you're not playing games?
Hang out with friends, yard work and landscaping around the house, not much really.

So yeah, that's me. I'll be around; reading everything, lurking moar. Hope to see the game flourish and grow!
Title: Re: Introduce Yourself!
Post by: fonetikli on May 26, 2015, 04:56:48 AM
Hey all! Jumping into this thread late, representing the New Zealand contingent.

-How did you learn about Cogmind?

A gamer friend tweeted something about it only a few weeks ago.  I looked it up and was pretty much sold on reading the dev blog alone.

-What other roguelikes do you enjoy?

Hardcore Nethack and ADOM fan from way back.  Dwarf Fortress lover.  I thought SOTS:TP was a great and underrated Roguelike in more recent times, but maybe it just pushed the right obsessive-compulsive buttons for me :).

-What are your other favorite games?

Big fan of strategy and survival games.  NEO Scavenger is a real gem despite the clunky interface.  Dominions is always rewarding to persist with.  Don't Starve Together is hilarious and my wife and I play it co-op regularly.  Have been on the Blizzard crack-pipe with Hearthstone for almost a year.

-What do you do for fun when you're not playing games?

At one stage I was an avid mountaineer, but family and other life commitments have slowed things down on that front somewhat.   Still like to get out into the hills when I can.

Great to see a strong community building up around this project - it deserves it!
Title: Re: Introduce Yourself!
Post by: Maurog on May 26, 2015, 05:12:55 AM
Quote
Introduce yourself
Greetings, cogminders, my name is Maurog, and I'm a kind of gamer. Usually my modus operandi is buying dirt cheap bundles for my Steam collection and/or waiting for ridiculous discounts (Summer Sale, anyone?), but I keep a sort of charity fund for supporting the industry in general. So sometimes I will fund Kickstarters and upcoming games that caught my eye, like Cogmind.
Quote
How did you learn about Cogmind?
It was mentioned on the #rgrd IRC channel in connection with 7DRL, and it looked neat, so...
Quote
What other roguelikes do you enjoy?
Oh, I played them all. ADOM and Crawl just rock, ditto DoomRL and UnrealWorld, Zangband was okay, not a big fan of Nethack, IVAN was a nifty little thing too bad nothing came of it, Legerdemain has astonishing depth for a roguelike, *deep breath* SOTS:The Pit is rock solid but hard as nails, and so is ToME, Dredmor is good but gets repetitive fast, and if we step away a bit from the Berlin convention, then FtL, BoI and Spelunky are rad.
Also, every game made by Arcen Games is a masterpiece, I especially recommend Bionic Dues.
Quote
What are your other favorite games?
Puzzle games are probably my favorite genre. Also pretty much every type of RPG, from classic to jrpg to action rogulites like Diablo and Path of Exile. Adventure games are nice, both classic and first person ones, and first person shooter adventures like Half Life 2 and Deus Ex etc. I generally don't like multiplayer games. I play hidden object games sometimes, even though they are the fast food of gaming. I torture myself with platformers and runner/rhythm games even though I'm not really good.

If I had to pick the best games of all time, I'd go with Planescape: Torment, Psychonauts, Beyond Good and Evil, and DROD.
Quote
What do you do for fun when you're not playing games?
Stuff. Following webcomics, watching educational YouTube videos, reading books, chilling on #rgrd (no motivation to advance my own roguelike project, because a job), checking up on people on social networks...
Title: Re: Introduce Yourself!
Post by: boomblip on May 26, 2015, 12:51:40 PM
-How did you learn about Cogmind?

From the 7drl release.

-What other roguelikes do you enjoy?

Brogue and Caves of Qud are my most played and enjoyed.

-What are your other favorite games?

DOTA2 with over 3k hours logged (oof jesus thats unemployment for yah).

-What do you do for fun when you're not playing games?

work on music (https://soundcloud.com/absurdistabsurdist)

and hike as much as I can.  I live in a communal house in NC (USA) with like 20 other people so all sorts of activities and projects are going on here.
Title: Re: Introduce Yourself!
Post by: Kyzrati on May 27, 2015, 11:45:20 PM
Hey all, I'm PettyTyrant. I'm just your average joe, struggling through college and work trying to find my bearings in life. Just thought I'd drop in and say "hey" before I continue to lurk forever. Hopefully not though..
---
So yeah, that's me. I'll be around; reading everything, lurking moar. Hope to see the game flourish and grow!
Lurk on, PettyTyrant! I lurk on a lot more forums than I participate in, myself :). And glad you liked the video!

-How did you learn about Cogmind?

A gamer friend tweeted something about it only a few weeks ago.  I looked it up and was pretty much sold on reading the dev blog alone.
So many uses for blogs (http://www.reddit.com/r/gamedev/comments/2xdjui/why_do_you_blog/cozupvj)... highly recommended to anyone doing their own development!

-What other roguelikes do you enjoy?

Hardcore Nethack and ADOM fan from way back.  Dwarf Fortress lover.  I thought SOTS:TP was a great and underrated Roguelike in more recent times, but maybe it just pushed the right obsessive-compulsive buttons for me :).
I haven't played SOTS:TP, but comments by a large number of other hardcore roguelikers made me lose any interest. Sounds like a poorly designed game overall, but one that is very effective at pushing certain buttons ;). (So, to some extent properly designed from a financial perspective, but true game design not so much...)

I'm glad that with Cogmind we have both long-time hardcore fans and some who aren't as familiar with the genre, which will enable us to grow the roguelike community.

Great to see a strong community building up around this project - it deserves it!
It is! I hope it'll stay strong in the long run, and in addition to regular development will try to help make that happen with new releases, tournaments, and improved score sharing systems.

*deep breath* SOTS:The Pit is rock solid but hard as nails
Hey Maurog! Thanks so much for your support; it was great that you even did that giveaway on #rgrd.

Interesting that you, too, mention SOTS:The Pit as fonetikli does. But most of my impressions come from /r/roguelikes where the haters are perhaps a lot more vocal, apparently. It doesn't get a lot of love other than the occasional unexplained recommendation or a short mention by someone who says they enjoy it.

I really should play Planescape: Torment because it's talked about so much as one of the greatest CRPGs ever. I received it as a gift like 15 years ago, and ended up giving it to my brother! Sometimes I go for several years without playing any games, then binge for a year and play all sorts of stuff. Sure has been a long time since that last binge now...

-How did you learn about Cogmind?

From the 7drl release.
Aw yeah, now if we can just get everyone who downloaded the 7DRL to join alpha, we'd be rolling in money and Cogmind could be even more awesome :D. That was a really popular 7DRL. (That said, it still can't beat X@COM in downloads, but that project is older, and based on a major IP :P)

-What are your other favorite games?

DOTA2 with over 3k hours logged (oof jesus thats unemployment for yah).
Holy crap, dude, how do you manage that... I used to play games quite a lot and the most I've ever logged in each of several different favorites is probably 500-700.

-What do you do for fun when you're not playing games?

work on music (https://soundcloud.com/absurdistabsurdist)
Some nice tunes in there! Loved "arp land WIP v3." When I popped into SoundCloud I noticed that last month you dropped a comment on one of my few contributions :). Not used to anyone commenting so I hadn't seen that. (I'm normally just a listener on SC--great platform). Thanks! I was mostly keeping the sound side of Cogmind under wraps because I wanted to surprised everyone with the full effect of a traditional roguelike + sound in the trailer, but anyone following the blog did get that separate sneak peak.

I live in a communal house in NC (USA) with like 20 other people so all sorts of activities and projects are going on here.
In college I lived in a cooperative housing unit with over 100 people. That sure was interesting. I was a head chef :D
Title: Re: Introduce Yourself!
Post by: mendonca on May 28, 2015, 01:20:43 AM
Hello folks, I'm mendonca (named after ex-grimsby and charlton footballing superstar Clive, not the musician).

Haven't got long, I'm hiding behind a wall from a load of angry robots - trying to regenerate my energy prior to making an overloaded nuclear pulse array rush for the exit.

-How did you learn about Cogmind?
Via following XComRL, into the 7DRL. Whilst I liked the 7DRL, this is just something else (and it's not even finished yet ...). I'm really excited to see where it goes from here!

-What other roguelikes do you enjoy?
I've had fun with ToME, Nethack, DCSS - been variously obsessed with DF and (Spelunky) for periods of time. Cataclysm / caves of qud are also fun in a sprawling / overwhelming kind of way. Love complexity for the sake of it - or just something elegant and simple. This seems to be hitting a sweet spot where it captures both sides. Elegant and complex.

-What are your other favorite games?
Currently, just Starsector really - historically Sensible World of Soccer for gameplay, Speedball 2 for the graphical design, also played a huge amount of Jagged Aliiance 2. Don't get too much time these days for playing a wide variety of games, it's nice to see some come along like this that can scratch all my itches at once :)

-What do you do for fun when you're not playing games?
Ooh, hang about with my young family mostly. Maybe the daughter will have the good grace to grow up a little bit some time soon and I can teach her about roguelikes. Have done some writing, like to draw and paint digitally (can't paint in the real world ... Paints are squidgy and hard ... Pencils and pens are fun though).

Nice to meet you all

POW - thump

*bzzt*

Did that damn bot just shoot me through a wall?
Title: Re: Introduce Yourself!
Post by: boomblip on May 28, 2015, 06:58:19 AM

Quote
Holy crap, dude, how do you manage that... I used to play games quite a lot and the most I've ever logged in each of several different favorites is probably 500-700.

No kids no wife no job (at the moment) and then 5 years of night shift where I had plenty of time to myself. :P
Title: Re: Introduce Yourself!
Post by: jimmijamjams on May 28, 2015, 07:11:46 AM
work on music (https://soundcloud.com/absurdistabsurdist)

Love your music!  It's like a cross between Boards of Canada, Squarepusher, and film soundtracks. 

It's also my jam!
Title: Re: Introduce Yourself!
Post by: biomatter on May 28, 2015, 07:36:48 AM
work on music (https://soundcloud.com/absurdistabsurdist)

Love your music!  It's like a cross between Boards of Canada, Squarepusher, and film soundtracks. 
Well, now that you've said that I pretty much HAVE to give it a go...

Fake edit: Holy cow, this is good stuff! I forgot I had turned WinAmp off after a while, and was like, 'dang, what am I listening too?' And then I remembered. Awesome!
Title: Re: Introduce Yourself!
Post by: boomblip on May 28, 2015, 07:48:20 AM
Wow thanks for listening guys, It is nowhere near where I want it to be, but I'm learning, and the feedback is motivating.
Title: Re: Introduce Yourself!
Post by: Kasaris on May 28, 2015, 08:10:27 AM
Wow thanks for listening guys, It is nowhere near where I want it to be, but I'm learning, and the feedback is motivating.

Yeah, it's really cool so far, I listened only 3 tracks but it is really good to me!
Title: Re: Introduce Yourself!
Post by: ironpotato on May 28, 2015, 10:15:58 AM
Wow thanks for listening guys, It is nowhere near where I want it to be, but I'm learning, and the feedback is motivating.

Just saw this post, my god this stuff is good. Just what I need while coding or at work! You uh, you sell albums anywhere? Bandcamp perhaps?
Title: Re: Introduce Yourself!
Post by: boomblip on May 28, 2015, 10:40:18 AM
Wow thanks for listening guys, It is nowhere near where I want it to be, but I'm learning, and the feedback is motivating.

Just saw this post, my god this stuff is good. Just what I need while coding or at work! You uh, you sell albums anywhere? Bandcamp perhaps?

This community is too much, thanks to those of you who took the time to listen to my music,  I have a bunch of tracks, probably 20 or so that need polishing and filling out and mastering, my goal is to get a EP or album out this year, but that will require me to really buckle down and focus these next few months and polish up my mixing and mastering techniques because they just aren't where I want them to be if I am gonna be releasing it as an official first album.   I have a bad habit of hording art for years, I used to draw endlessly and just collected my pieces in a portfolio under my bed, the same thing can be said about my music, hoping to change that soon though.
Title: Re: Introduce Yourself!
Post by: ironpotato on May 28, 2015, 10:49:07 AM
Wow thanks for listening guys, It is nowhere near where I want it to be, but I'm learning, and the feedback is motivating.

Just saw this post, my god this stuff is good. Just what I need while coding or at work! You uh, you sell albums anywhere? Bandcamp perhaps?

This community is too much, thanks to those of you who took the time to listen to my music,  I have a bunch of tracks, probably 20 or so that need polishing and filling out and mastering, my goal is to get a EP or album out this year, but that will require me to really buckle down and focus these next few months and polish up my mixing and mastering techniques because they just aren't where I want them to be if I am gonna be releasing it as an official first album.   I have a bad habit of hording art for years, I used to draw endlessly and just collected my pieces in a portfolio under my bed, the same thing can be said about my music, hoping to change that soon though.

Cool, definitely keep us updated, I'm still playing your music. Am very impressed.
Title: Re: Introduce Yourself!
Post by: Kaz on May 29, 2015, 03:46:08 AM
Hi all.  In the best possible tradition, my introductory post is my second post.

-Let us know a little about yourself, in as many or few words as you like. (And/or pictures!)
Sure.  I'm a British software developer who currently lives and works in the Netherlands.

-How did you learn about Cogmind?
Weird story.  As mentioned, I am a software developer by trade, and once upon a time was a MUD hobbyist.  I was tinkering with implementing a mud-like server using various terminal escape codes to make a window-based UI (this was actually used to assist in some over-the-internet tabletop roleplaying sessions with a group I used to game with), and I was looking around the internet for inspiration for animated ASCII art.

-What other roguelikes do you enjoy?
I must have played ADoM to death when I was at university.

-What are your other favorite games?
Currently, the games highest on my list are Star Wars: the Old Republic, Europa Universalis IV and Ultra Street Fighter IV.

-What do you do for fun when you're not playing games?
Little bits of software development for fun, and ballroom dancing.
Title: Re: Introduce Yourself!
Post by: Senjai on May 30, 2015, 01:25:22 AM
Hi I'm Senjai (aka Richard Wilson).

I've never.. paid for an alpha anything before so this is kind of new. I purchased cogmind because I'm a huge fan of roguelikes, and it looks like an extremely well polished product.

-How did you learn about Cogmind?

I believe it was from an article on Polygon? They show up on my RSS feed along with other gaming/tech websites.

-What other roguelikes do you enjoy?

Tales of Maj'eyal, Brogue, and Dungeonmanns.

Of all roguelikes I've played and enjoyed DCSS the most for the community and depth.

-What are your other favorite games?

Mostly CSGO when not playing roguelikes

-What do you do for fun when you're not playing games?

I'm a software developer (http://github.com/Senjai unfortunately 99% of my code is NDA :(). We do ecommerce consulting. I write code in my free time, but I'd like to get into lower level languages so I figure roguelikes may be a good excuse to accomplish that (*wink* make cogmind open source eventually *wink* Darkgod did it for TOME eventually and still does well *wink*). Most of my time is spent in Elixer, Ruby, Javascript, and Go.

Really looking to how this turns out. I run linux natively, would love to be able to play this in a terminal in tmux eventually ;)
Title: Re: Introduce Yourself!
Post by: Kyzrati on May 30, 2015, 05:03:10 AM
Wow thanks for listening guys, It is nowhere near where I want it to be, but I'm learning, and the feedback is motivating.
Cool, definitely keep us updated, I'm still playing your music. Am very impressed.
Please do, I kept listening through everything in your account after my first reply and was increasingly impressed (I think I like some of your older tracks a little better, mostly for difference in style, though). Great job so far!

Sure.  I'm a British software developer who currently lives and works in the Netherlands.

-How did you learn about Cogmind?
Weird story.  As mentioned, I am a software developer by trade, and once upon a time was a MUD hobbyist.  I was tinkering with implementing a mud-like server using various terminal escape codes to make a window-based UI (this was actually used to assist in some over-the-internet tabletop roleplaying sessions with a group I used to game with), and I was looking around the internet for inspiration for animated ASCII art.

-What other roguelikes do you enjoy?
I must have played ADoM to death when I was at university.

-What are your other favorite games?
Currently, the games highest on my list are Star Wars: the Old Republic, Europa Universalis IV and Ultra Street Fighter IV.

-What do you do for fun when you're not playing games?
Little bits of software development for fun, and ballroom dancing.

Hey Kaz! Let me say that the ratio of software devs to other players enjoying Cogmind is... unusually high ;). Certainly takes a load off on tech support!

A search for animated ASCII art is very likely to bring visitors to my blog :D

How do you like the Netherlands? I guess you were probably transferred there by a company rather than working freelance, yeah? Haven't spent much time in Europe myself (and that was a long time ago), though I always thought it would be cool to visit or even live in northern Europe.

Hi I'm Senjai (aka Richard Wilson).

I've never.. paid for an alpha anything before so this is kind of new. I purchased cogmind because I'm a huge fan of roguelikes, and it looks like an extremely well polished product.

-How did you learn about Cogmind?

I believe it was from an article on Polygon? They show up on my RSS feed along with other gaming/tech websites.

-What other roguelikes do you enjoy?

Tales of Maj'eyal, Brogue, and Dungeonmanns.

Of all roguelikes I've played and enjoyed DCSS the most for the community and depth.

-What are your other favorite games?

Mostly CSGO when not playing roguelikes

-What do you do for fun when you're not playing games?

I'm a software developer (http://github.com/Senjai unfortunately 99% of my code is NDA :(). We do ecommerce consulting. I write code in my free time, but I'd like to get into lower level languages so I figure roguelikes may be a good excuse to accomplish that (*wink* make cogmind open source eventually *wink* Darkgod did it for TOME eventually and still does well *wink*). Most of my time is spent in Elixer, Ruby, Javascript, and Go.

Really looking to how this turns out. I run linux natively, would love to be able to play this in a terminal in tmux eventually ;)
Glad to have you in on the alpha, Richard--hopefully the current polish meets your standards for even a "full game" :D

The article you refer to was probably RPS, the only major media outlet that picked up on Cogmind. I didn't do any pre-launch press notifications (even now I've talked to almost none), since I figured alpha could be limited mostly to long-time followers, though there will be a lot more official press activity come full launch.

Haven't had a chance to play Dungeonmans, but I know the dev and he's a cool guy. I'm glad the game is doing as well as it is.

And oh look, another software developer ;)

Stop it with all the winking! Trust me, any true software developer would probably look at my work and go WTF?! I'm a self-taught non-professional who just wants to hack together a game. I'm sure you can learn better from open source examples by other roguelike devs ;) (like DarkGod!)

Roguelikes are of course a great/fun way to practice any language, though. Join us in /r/roguelikedev (http://www.reddit.com/r/roguelikedev) if you'd ever like to share what you're up to!
Title: Re: Introduce Yourself!
Post by: Senjai on May 30, 2015, 12:13:26 PM
The article you refer to was probably RPS, the only major media outlet that picked up on Cogmind. I didn't do any pre-launch press notifications (even now I've talked to almost none), since I figured alpha could be limited mostly to long-time followers, though there will be a lot more official press activity come full launch.

RPS it was. I had the article still in my reading list. You should take it as a complement though, roguelikes (in the standard non adapted means) generally get little to no media attention.

Haven't had a chance to play Dungeonmans, but I know the dev and he's a cool guy. I'm glad the game is doing as well as it is.

Do it. I would highly recommend adjusting your expectations though. A lot of people criticize the academy mechanic of the game. It makes it incredibly different from most other roguelikes, but that doesnt mean it makes it bad :)

First impressions of cogmind: Hard as fuck.
Title: Re: Introduce Yourself!
Post by: JobLeonard on May 30, 2015, 12:51:30 PM
Hey everyone

-How did you learn about Cogmind?

Stumbled upon it in the TIGsource forums and was immediately hooked

-What other roguelikes do you enjoy?

Brogue, also played a lot of Iter Vehemens Ad Necem back when it was still being developed. Yes, I'm a filthy casual and loving it.

-What are your other favorite games?

Baldur's Gate I, II, Planescape Tormen, the Pikmin series, the Legend of Zelda series (although it peaked with Wind Waker), Spelunky ;)

-What do you do for fun when you're not playing games?

I'm an interaction designer and really really love my field. Last year I worked as an adjunt teacher at a university at an interaction design program, and I seem to have a knack for education too. And to be a bit on-topic, gave three different "experimental game design" courses, actually! I even used Cogmind in a lecture discussing game aesthetics.

On the side I explore different programming paradigms for fun, but never use it for anything productive. Currently on a concatenative languages binge.
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 01, 2015, 05:54:47 AM
RPS it was. I had the article still in my reading list. You should take it as a complement though, roguelikes (in the standard non adapted means) generally get little to no media attention.
Certainly! RPS had its eye on Cogmind from pretty early on in development (they know a good PC game when they see one :P), so I expected they'd write something about the alpha release. Later on when we have the full game ready I'll be contacting a lot of media proactively, and I think we'll get plenty of attention if anything simply because the game is so different from everything else out there.

Haven't had a chance to play Dungeonmans, but I know the dev and he's a cool guy. I'm glad the game is doing as well as it is.

Do it. I would highly recommend adjusting your expectations though. A lot of people criticize the academy mechanic of the game. It makes it incredibly different from most other roguelikes, but that doesnt mean it makes it bad :)

First impressions of cogmind: Hard as fuck.
You first impression is within expectations :). I'm happy that even though it's really tough on new players, most seem to be enjoying it despite dying again and again, and a number of players are now starting to get further with experience.

I'm sure my impression of Dungeonmans would be impacted by the academy mechanic, and I can see where a lot of roguelike regulars might dislike it, but hey if developers don't try new approaches then the genre doesn't evolve and we end up like AAA studios which just keep doing the same damn thing over and over again with a different skin.

Hey everyone

-How did you learn about Cogmind?

Stumbled upon it in the TIGsource forums and was immediately hooked

-What other roguelikes do you enjoy?

Brogue, also played a lot of Iter Vehemens Ad Necem back when it was still being developed. Yes, I'm a filthy casual and loving it.

-What are your other favorite games?

Baldur's Gate I, II, Planescape Tormen, the Pikmin series, the Legend of Zelda series (although it peaked with Wind Waker), Spelunky ;)

-What do you do for fun when you're not playing games?

I'm an interaction designer and really really love my field. Last year I worked as an adjunt teacher at a university at an interaction design program, and I seem to have a knack for education too. And to be a bit on-topic, gave three different "experimental game design" courses, actually! I even used Cogmind in a lecture discussing game aesthetics.

On the side I explore different programming paradigms for fun, but never use it for anything productive. Currently on a concatenative languages binge.
JobLeonard! Nice to see you here on the forums :)

Since when did filthy casuals play IVAN? ;)

Awesome to hear that you used Cogmind in a lecture on game aesthetics :D. Feeling very proud at the moment. I also heard someone recently refer to Cogmind as a "study in UI design" that should be taught in classes. Work will continue on improving the UI's rough edges!
Title: Re: Introduce Yourself!
Post by: Kaz on June 01, 2015, 07:00:26 AM
How do you like the Netherlands? I guess you were probably transferred there by a company rather than working freelance, yeah? Haven't spent much time in Europe myself (and that was a long time ago), though I always thought it would be cool to visit or even live in northern Europe.

Actually, I came here to move in with my then-girlfriend (we married last year).  It just so happened that I nailed a good job in the process that paid for me to do it O.O

I really enjoy it over here.  It's a nice bonus that everyone speaks relatively good English (not perfect, but good enough), even though I'm competent in the Dutch language itself now.

Anyway, I'm looking forward to future drops of Cogmind.  Keep it coming!
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 01, 2015, 07:07:22 AM
Well, that was a very nice coincidence, and congratulations!

Anyway, I'm looking forward to future drops of Cogmind.  Keep it coming!
After two weeks of non-development, I'm finally just about ready to start the next version, which shouldn't take too long but will mostly be bug fixes and a laundry list of QoL requests.
Title: Re: Introduce Yourself!
Post by: WhiteFire on June 02, 2015, 06:12:30 AM
Hi all, I've just picked up this great looking game. I am from Australia, I work in retail :-\ and I have just completed a programming course at uni focusing on game development. It still amazes me how people can make such great games and really makes me appreciate the effort put into something like this!

-How did you learn about Cogmind?
I first saw it on Rock Paper Shotgun. (http://"http://www.rockpapershotgun.com/2015/05/24/cogmind-trailer/")
I then decided to pick up the game after reading the blog and watching Phuket and jimmijamjams YouTube videos. Great Videos and an absolutely wonderful blog! Very interesting!

-What other roguelikes do you enjoy?
I don't really play any proper roguelike games but really enjoy "roguelite" games such as Binding of Isaac, Tower of Guns, Risk of Rain and Ziggurat.

-What are your other favorite games?
I like the occasional FPS such as the Bioshock series, I love the Elder Scrolls games and am currently playing the Witcher 3 but I generally go for the smaller indie games and anything that takes my fancy at the time.

-What do you do for fun when you're not playing games?
I do Krav Maga martial arts/self defence, I love to read, I watch (ALOT of) Youtube videos such as let's plays and that's about it really.
(I do also work alot but the question was 'What do you do for fun' and it wouldn't be my first choice of activity haha)

I hope this game holds my attention (I am very bad at starting games then getting distracted by the next game I find  :o ) long enough to become apart of this community!
-Alex
Title: Re: Introduce Yourself!
Post by: Deliz Seemack on June 03, 2015, 04:27:20 PM
Hey there,

Deliz here. I found out about Cogmind somewhere on reddit I think. I build and sell web applications for a living.

I enjoy Dungeon Crawl Stone Soup even if I'm pretty bad at it. I enjoy Dwarf Fortress, modded Minecraft, Crypt of the Necrodancer, Don't Starve, One Way Heroics, most of the XCOM franchise and a bunch of other roguelikes/roguelites/survival/puzzle/strategy/indie/tactical/turn-based/4x games.

Those are the games I have on my Steam Wishlist:
When I'm not playing games, I enjoy inline skating and growing fine herbs.
Title: Re: Introduce Yourself!
Post by: nullzero on June 06, 2015, 06:59:15 AM
Hi there!

-How did you learn about Cogmind?

I was following X@COM development and got into the 7DRL, it was one of the few non-tiles one that got me hooked.

-What other roguelikes do you enjoy?

preferably tile based rogues or roguelikes. Tile based: Stone crawl soup, DoomRL. ASCII: DiabloRL, Incursion, ASCII Sector to name a few. I'm now eagerly expecting to play KeeperRL as I like the concept of Dwarf Fortress but couldn't get into it yet.
-What are your other favorite games?

The old: LaserSquad, Chaos, Xcom, Ultima 8, Transport Tycoon, Settlers, Baldur's Gate. The new: Terraria, Starbound, Shadowrun Returns, Rogue Legacy, Luftrausers.

Also besides cogmind/X@Com projects I follow Gunscape, Chaos Reborn, OpenXcom, OpenMW and Moonman.

-What do you do for fun when you're not playing games?

Most of the time I end up getting myself tackingling never finished projects and brainstorming ideas into new ones. That and Linux distrohopping.   ::)

EDIT: Added ASCII Sector.
Title: Re: Introduce Yourself!
Post by: CormacMccarthy91 on June 07, 2015, 03:41:24 PM
-How did you learn about Cogmind?
Roguelikes section of Reddit.

-What other roguelikes do you enjoy?
Dwarf Fortress, Brogue, Nethack. Mostly Dwarf Fortress.

-What are your other favorite games?
Mostly FPS games like DooM 2, Killing floor, also Dark Souls and games like Far Cry 3 Blood Dragon.

-What do you do for fun when you're not playing games?
I work as an A&P tech in Aviation. Fixing helicopters and airplanes. Doesn't leave a lot of time for anything else.

Quick question though, I read somewhere on here, (cant find it now), that there is some knowledge of hacking/ code writing required in this game, I was wondering if a lack of experience in that department would hinder my progress?

Thanks and Hello :D
Title: Re: Introduce Yourself!
Post by: jimmijamjams on June 07, 2015, 04:04:29 PM
Hi Cormac and welcome!

All the hacking stuff is here:

http://www.gridsagegames.com/forums/index.php?topic=68.0

Be warned, it's not necessarily important to know this stuff to play the game and you'll learn the main ones as you go (so it's a little spoiler-y). However, biomatter has put a tonne of effort into it and it's pretty useful when you're sitting there thinking 'now what was that command I used last time?'
Title: Re: Introduce Yourself!
Post by: CormacMccarthy91 on June 07, 2015, 04:18:46 PM
Hi Cormac and welcome!

All the hacking stuff is here:

http://www.gridsagegames.com/forums/index.php?topic=68.0

Be warned, it's not necessarily important to know this stuff to play the game and you'll learn the main ones as you go (so it's a little spoiler-y). However, biomatter has put a tonne of effort into it and it's pretty useful when you're sitting there thinking 'now what was that command I used last time?'

Thanks so much for that link, your videos actually got me into this game.
Title: Re: Introduce Yourself!
Post by: jimmijamjams on June 07, 2015, 06:02:46 PM
Hey!  You've made a good purchase and from what Kyzrati says there's a lot more to come in terms of items/gameplay/levels/secrets.

It's also nice to hear someone out there doesn't mind my Aussie drivel :)
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 07, 2015, 07:35:17 PM
Hey everyone!

Glad to hear jimmijamjams' videos are selling people on the depth and quality of the game--he does a good job with all that pre-launch experience he gained with the 7DRL ;D. I've been really busy lately working on the game so I haven't had time to watch several of the latest huge batch of videos he suddenly dumped on us. I'm afraid I'm missing my weekly dose of Aussie drivel :P

Hi all, I've just picked up this great looking game. I am from Australia, I work in retail :-\ and I have just completed a programming course at uni focusing on game development. It still amazes me how people can make such great games and really makes me appreciate the effort put into something like this!
A lot of inexperienced gamers out there really do underestimate what it takes to make a game like this, though anyone who's done any kind of programming or game development certainly has a much deeper appreciation =p

I hope this game holds my attention (I am very bad at starting games then getting distracted by the next game I find  :o ) long enough to become apart of this community!
As an early access release for a game that like many other major roguelikes will continue to receive meaty updates for some time, I hope we'll be able to keep our original players around or coming back.

Hi there!
Hey nullzero! Glad to have you around after seeing you throughout the dev process for so long :D

I haven't played it yet but miki seems to be doing a really nice job on KeeperRL (I follow development on that one).

Interesting that you follow Moonman as well. I was checking out a demo last week and it caught my son's eye--now he won't stop talking about it... Ben's got quite a creative world going there.

Did you hear about/play the new Chaos? (Chaos Reborn) I never heard of it when I was younger so it doesn't hit that nostalgia button for me, though obviously I played a lot of Julian's "other" major title ;)

-How did you learn about Cogmind?
Roguelikes section of Reddit.
Yeah, we need some people to post interesting things there occasionally just to let more people know that Cogmind is out! It's the prime audience and yet there are always readers passing through who've never heard of Cogmind.

Lot of DF fans here now, though that of course makes sense :D

-What do you do for fun when you're not playing games?
I work as an A&P tech in Aviation. Fixing helicopters and airplanes.
Oh cool, my granddad did the same, but in the Air Force during the Vietnam War.
Title: Re: Introduce Yourself!
Post by: nullzero on June 08, 2015, 01:14:02 PM

Did you hear about/play the new Chaos? (Chaos Reborn) I never heard of it when I was younger so it doesn't hit that nostalgia button for me, though obviously I played a lot of Julian's "other" major title ;)


As for Chaos, I only found in the Kickstarter that Julian was behind it too! Both it and Laser Squad were basically my favorite games in ZX Spectrum. The thing behind Chaos was its simplicity, one simple skirmish game on an empty black one screen map, with 2-8 wizards on opposite sides with a random list of spells. Meeting a real dragon was like getting an Ethereal for the first time. Running away from one caster inevitably meant getting near another one.

I backed on the Kickstarter but I haven't played yet, I'm waiting for it to mature a bit out of early access. And since I'm only interested on the single player side of things I can wait :)

BTW, there is a free playable android version of the old Chaos and its pretty plug n play.
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 08, 2015, 06:56:20 PM
Oh neat, didn't know there was an Android version of the old one. I rarely use my phone for anything, but I would bet there's got to be a PC port of the original as well, if I have a chance to try it out. So busy = very little time to play games anymore!

I followed the new one through development (he had a blog) up to its KS success, and it certainly looked like it was shaping up nicely. I think I first heard of it when he did an interview at GDC some years ago.

One of my school friends used to rave about his Laser Squad exploits, but I didn't play that game until many years later just to try it out, by which time I'd already played and loved UFO Defense and its sequels (but mostly the first one), which were much deeper games.
Title: Re: Introduce Yourself!
Post by: Supernovadx on June 10, 2015, 10:41:42 PM
Links to everything I mention will be in the bottom if I can find them

Hi I my name is supernovadx. What you should know about me is I love to do pretty much everything about videogames. I'm into super boring simulation stuff. Like just watching simulations is fun. I've used 3dvce and boxcar 2d and all that. I love that stuff. I've been developing games for under a year now, and really love it. I also love being in videogame betas more then when the game is actually released, I love being a part of the process. I've been in over 30-50 different betas and am a part of the community in most of them. This one is the most recent one. Some other stuff is I've used pretty much every coding language known to man, but am beginner in all of them. I participated for the first time in the most recent ludum dare. I got to work on AI for the first time which was cool. My game was called Pie Day Revenge.

Basically speaking if you know a game I've not at least heard of then there is a problem. I'm the game guy i'm not amazing at any particular game, but I know alot about game design and genres and stuff based on sheer amount of games I've played.

-How did you learn about Cogmind?
I can't remember exactly, I think it was an article by a news site. Maybe kotaku or gameinformer or something

-What other roguelikes do you enjoy?
haha ok, lets start the list. I'm a huge roguelike and simulation fan. I'm a person who enjoys progress quest. Like legitimately enjoys it. So thats one, I started my roguelike adventure when looking for quick games to play at school. I ended up coming across Cataclysm DDA which I played a lot of. That lead me to Dungeon Crawl Stone Soup and Dwarf fortress. I'm also a huge fan of Brouge. Then I found out people made full roguelikes for money, so I slowly but surely got some of them. These games include Keeper RL which is like Dwarf fortress combined with dungeon keeper. I also played spelunky the binding of isaac and rebirth. I have many hours in don't starve, and a new roguelike called Catacomb Kids. I've also played Dungeons of Dreadmor, sword of the stars: The pit, and FTL.


-What are your other favorite games?
Um, yea. So I have over 200 games in my steam library alone. Over the course of the year I go through cycles of games that I like. It starts with roguelikes and simulations, then base building, then action, then racing, then strategy rts, then roguelikes again etc. So I could not tell you. Just know that I like new games. A lot.

Actually most recently my favorite games are this, and Rocket League. I cannot wait for that to come out. I had the beta for a week and I put 50 hours into that. I really love it and you should check it out too.

-What do you do for fun when you're not playing games?
When I'm not playing games I'm doing parkour, hanging with friends, watching youtube videos about new games, discovering new games, coding games, and messing about with some language of code.

List of References:
My Game: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=49333
Rocket League: http://rocketleague.psyonix.com/
FTL: http://www.ftlgame.com/
Sword of the Stars: The Pit: http://store.steampowered.com/app/233700/
Dungeons of Dreadmor: http://dungeonsofdredmor.com/
Catacomb Kids: http://store.steampowered.com/app/315840/
Don't Starve: http://www.dontstarvegame.com/
Binding of Isaac: http://bindingofisaac.com/
Spelunky: http://www.spelunkyworld.com/
Dungeon Keeper: http://en.wikipedia.org/wiki/Dungeon_Keeper
Keeper Rl: http://keeperrl.com/
Brogue: https://sites.google.com/site/broguegame/
Dwarf Fortress: http://www.bay12games.com/dwarves/
Dungeon Crawl Stone Soup: https://crawl.develz.org/
Cataclysm Dark Days Ahead: http://en.cataclysmdda.com/
Progress Quest: http://progressquest.com/
3dvce: http://3dvce.wikia.com/wiki/Main_Page
Boxcar 2d(Genetic Cars Also): http://boxcar2d.com/
Genetic Cars: http://rednuht.org/genetic_cars_2/

Title: Re: Introduce Yourself!
Post by: ukulele on June 29, 2015, 02:37:41 PM

-How did you learn about Cogmind?

RPS, i really need to learn hot to create a web-crawler (I'm learning python atm) and pull info out of there, as it's a pain to scan for new games... but COGMIND stood out !!

Yes, the logo/title symmetry looks vv good and the name tells you everything ie thought-process: "Cogmind, hmm must mean machine mind... seems to emphasis the mind/software could be that you assemble different robot bodies... ahh, it's a roguelike too... might be worth a look..." I think that all took a few seconds of thought and scanning. Well I was very very taken with the aesthetic: I immediately thought: "This looks like a very professional production of roguelike... that is unusual, wonder how big team/dev costs are... ."

-What other roguelikes do you enjoy?

I like the mechanics of roguelikes but find the ascii presentation graphics real turn-off!  :-[ So I've played very little. 878-Hack on iOS, 100rogues and I did not like either. That said Monaco and then FTL (rogue-lite) were my last 2 favourite games I played. Recently decided to look into rogues and might get Brogue going. I already downloaded Dwarf Fortress and currently that is my major game for now: It has more immersion than mmorpgs that I am a refugee from, that genre is so disappointing atm.

-What are your other favorite games?

Currently the games I have:-

1. Dwarf Fortress
2. Crusader Kings II
3. Towerfall
4. FTL
5. Unity of Command

They're all "investment" type of games what you put in you get out bar Towerfall, so I have my hands full; otherwise I'd probably have Cogmind in there at number 6!!

-What do you do for fun when you're not playing games?

Touch Footie is a great way to socialize with friends, when seeing family; going to the beach for a walk/swim ; enjoy reading (just got through The Man In The High Castle, Solaris, Hitchhiker's Guide and Foundation). Tbh, the quality of writing in the cogmind blogs made me feel as if I was reading a good sci-fi story, very well written as well as interesting! For my upcoming bday plan to start learning the ukulele, hence the username that came to mind.
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 30, 2015, 02:14:58 AM
Links to everything I mention will be in the bottom if I can find them
Hey Supernovadx, sorry took me so long to see this one; it fell off my unvisited list since I'd passed through real quick one day!

But we've obviously met in the other threads :D. Nice to have yet more developer-players on board, because that keeps many of us on common ground when discussing features and implementation.

And parkour! Would be something I'd like to get into if my joints didn't have issues--I just swim and bike (mostly the latter these days) to keep my knees intact and usable ;)

-How did you learn about Cogmind?
I can't remember exactly, I think it was an article by a news site. Maybe kotaku or gameinformer or something
It was probably RPS--they were the only news site I contacted, after the initial launch (since they'd been following Cogmind for a while). Cogmind will appear in many other media outlets once we get to 1.0.

Lots of good games on your list, wish I had time to play more of them, though I have toyed around with a good 25% of what you'd got there. I know the dev of KeeperRL, too--he's doing a really good job with that game.

@ukelele: I'm glad Cogmind stood out; that will really help the news spread later once we reach 1.0 and want to expand the audience. Quite a few players found Cogmind by spotting that RPS article--probably about 90% of current players are from either my original fan base or RPS.

Tbh, the quality of writing in the cogmind blogs made me feel as if I was reading a good sci-fi story, very well written as well as interesting!
Wow, thanks :D. I do put a lot into it. I'd be less inclined to write as much if no one bothered reading, but the readership is quite strong and continues to grow. Unfortunately the pace of development needs to pick up a bit and with increased post-launch responsibilities I'll be blogging a bit less. I'll still try to at least put out two posts per month, though many will be more developer-oriented, since a lot of what I'll be working on are spoilerish parts of the game, so I can't talk about them and have to find other things to write about!

Well I was very very taken with the aesthetic: I immediately thought: "This looks like a very professional production of roguelike... that is unusual, wonder how big team/dev costs are... ."
Now you have your answer, in the form of my latest interim alpha launch post-mortem (http://www.gridsagegames.com/blog/2015/06/releasing-commercial-ascii-roguelike-post-mortem/), published just today. Answer: Pretty high :D. I think it'll turn out okay once we lower the price next year and show the game to a much bigger audience.

I like the mechanics of roguelikes but find the ascii presentation graphics real turn-off!  :-[ So I've played very little.
Another sci-fi roguelike, Caves of Qud, has been in development for years and isn't quite finished, but is coming to Steam EA around July 15th and has a nice tileset. Check it out!

DF is a really great game in terms of content, but I can't stand the UI, so never really played much.

You'll probably enjoy Brogue--both it and TGGW (http://www.thegroundgivesway.com/) share similarities with Cogmind in terms of core design. Ah but the latter is ASCII only :(. I should ask the dev next time I talk to him if there's any hope of adding a tileset. (Unlikely since it would require an engine change, but never hurts to ask! It would help expand his audience, and as a good game it certainly deserves it.)
Title: Re: Introduce Yourself!
Post by: ukulele on June 30, 2015, 07:42:40 AM
Thanks for the reply. The blog post was fascinating; even though I have very low technical skills, I read a lot of game design stuff ; in fact you may feel inclined to cross-post over at gamasutra, where devs often post post-mortems which tend to go down very well simply because they're a) so important and relevant to a successful business model b) v informative.

It is quite scary the investment needed, still better than movie-making I think.  ;) I followed FTL dev and as you mention about RimWorld, it comes down to providing a different experience in a polished package and that really helps drive positive word of mouth. What I found so good about FTL was the "story-generation" (the dev of RimWorld is such a pro on this subject) of each "run" as well different options for the player to express themselves (ship/crew types). I have watched a few Let's Plays of Cogmind (JimJam or we his name is! is really good) and I think the different approaches: Combat, Stealth, Hacker, Drone Army and any variations on these either between games or within single games will make Cogmind a game that people take to. Personally I enjoy messing with systems than achieving goals, so options to mess with each floor's standard running are appealing to me. In Monaco I found great satisfaction assassinating all NPCs or else doing a run without being "seen" 100% or sabotaging as much stuff as possible and still "getting out alive"! etc.  ;D

I'm trying to reconcile myself to ascii graphics as part of the appeal of this genre is the low demands it makes on my computer or the memory space required.

On alphas, well I kickstarted a few games and that put me off paying upfront, I think the 2 things I found objectionable about KS is:-

1. Allowing money after the goal is achieved: "stretch-goals"
2. Players forking out high amounts instead of many players spending a little each

There's no way to really stop it but it defeated the clearer concept of "crowd-funding" imo. I think Early Access alphas are good per each developer on their own webpage being more responsible for a more targeted community however.  8)

Thanks for the link over r-roguelike/devs: Complete Roguelike Tutorial, using python+libtcod. Could be a good way for me to keep learning python.
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 30, 2015, 08:30:02 AM
Thanks for the reply. The blog post was fascinating; even though I have very low technical skills, I read a lot of game design stuff ; in fact you may feel inclined to cross-post over at gamasutra, where devs often post post-mortems which tend to go down very well simply because they're a) so important and relevant to a successful business model b) v informative.
Absolutely. I'm already gearing up to post that on Gamasutra. Just today I submitted my trailer post-mortem first, just to get my foot in the door and test their system. The post-mortem will be next :)

I'd agree EA is generally better than KS, but then KS is supposed to be for supporting games that are not necessarily very playable, or technically still in the prototype stage, and they can't otherwise obtain the funds to make the playable version. With all the "abuse" of the system today, the situation's getting a lot muddier.

I'm glad I decided against KS in the end. This turned out to be a really good route.

It is quite scary the investment needed,
Making a great game costs a lot more than the average gamer/consumer realizes, but I think the growing community of players who like indie games is increasingly come to understand the financial side of things. My future expenses breakdown can hopefully become another point of reference when I publish that. It'll be more valuable meaninguful once 1.0 is out the door.

It'll all be worth it once we have the epic game that, despite already playing as you describe, will have even more content that players can use to define their own unique experience.

Definitely stick to the python libtcod tutorial and see it through--you can go far with just that and an imagination :P
Title: Re: Introduce Yourself!
Post by: Reiver on July 02, 2015, 10:57:29 PM
And I'm Reiver! The ideas-man who comments on every bloody blog post, because I apparently can't help but be 'helpful'. ;)

I'm a kiwi, recently wed, and dealing with all the excitement that two adults moving in together entails, when the new house is really not big enough. :P

-How did you learn about Cogmind?
The Rock, Paper, Shotgun Devwatch article. It's pretty much the only gaming-related news site I bother to follow, simply due to the fact it's such a pleasure to read their articles. No-one else seems to quite match it. Anyway, when I saw the handful of GIFs they included, I Sat Up And Took Note... and started reading the devlog. Which was also sufficiently well-written that, well, now I guess I follow two gaming sites, but one of them is somewhat specific. ;)

-What other roguelikes do you enjoy?
ToME, Dungeons of Dredmor. I guess I just really, really prefer a functional GUI...
If it counts, I was also a huge fan of Bionic Dues, and the new Rogue Invader (https://www.youtube.com/watch?v=EUOJR-rxuVQ) trailer has me just about hooked for when that one comes out, too.

-What are your other favorite games?
Current favourites: Kerbal Space Program, Luftrausers, and uhhh CogMind will do it. :)
Perennials: XCOM:EU, Sword of the Stars, Freespace 2 (<3).
My oldest, greatest loves: Total Annihilation, XCOM:EU, the Mechwarrior & Heavy Gear series.I also enjoy 4X games in general, though my PC of the past three years hasn't really been up to enjoying them properly (Went for a laptop, and sacrificed grunt for proper portability), and likewise FPSes of the Counterstrike/Battlefield/L4D variety - I loved playing them, but these days lack both a clan or the twitch skills to do any good.

In light of Freespace, I suspect when I ever get a 'real' gaming rig again I'll be losing a lot of hours to Enemy Starfighter and potentially Elite/Star Citizen at some point in the future too. I'm a man with a flightstick and very specific tastes, what can I say? ;)

-What do you do for fun when you're not playing games?
Trick question! My main other hobby is board games, so that's games too. :P My wife and I also collect comics, and should really get back into our painting.

I'm also a compulsive modder and in theory a fledgling game designer, though I've found I'm a better heterodyne than solo developer - I'm good at ideas, mechanics, and even analysis and design; but without a project partner to bounce ideas off and help with the inevitable quirks of implementation, I swiftly stall. I do have a couple of projects I'd love to do one day, though. We'll see.
Title: Re: Introduce Yourself!
Post by: RogueDeus on July 03, 2015, 07:36:28 PM
Hello. :)

-How did you learn about Cogmind?
From your twitter. I'd followed you some time ago. Around the time I followed Limit Theory...
Your updates have always been very good. Great info!

-What other roguelikes do you enjoy?
Approaching Infinity, ASCII Sector, Dungeons of Dredmor... RimWorld.

Honestly, I've never completely enjoyed most Roguelikes that stuck to closely to the 'Rogue' playbook. While some people can overlook the lack of relevant information and chance difficulty spikes, I've always been very put off by them. But I played them anyway because nothing else came close to the level of diversity possible in their experience. Of course, lately that's changed quite a lot. With the Indie scene exploding, more and more attention to inexpensive ways to extend the re-playability of games has really gotten Roguelikes a TON of new attention.

-What are your other favorite games?

-What do you do for fun when you're not playing games?
Think about them. Talk about them. Take notes about them.
Occasionally watch NetFlix, YouTube... Read the new media.
Rarely, argue about ANYTHING, but mostly politics, with anyone willing and able to argue without taking it personally. (Oh, how ironic it is. To argue, these days. No one knows how.)
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 05, 2015, 02:04:16 AM
I'm a kiwi, recently wed, and dealing with all the excitement that two adults moving in together entails, when the new house is really not big enough. :P
And another kiwi joins the fold :). Well, you have been around for quite some time now. I'm glad RPS did that dev log thing because it certainly attracted a number of people from outside the regular roguelike community, while Cogmind was still in the middle of pre-alpha development.

-What other roguelikes do you enjoy?
ToME, Dungeons of Dredmor. I guess I just really, really prefer a functional GUI...
If it counts, I was also a huge fan of Bionic Dues, and the new Rogue Invader (https://www.youtube.com/watch?v=EUOJR-rxuVQ) trailer has me just about hooked for when that one comes out, too.
Functional GUIs are an important part of making a game the best it can be! (For everyone, not just players with a "certain definition" of functional...)

I thought the Rogue Invader trailer was pretty fun, and the game looks okay, though apparently made the improper assumption that it has anything to do with roguelikes. What is "Rogue" even doing in that title?!?!

Wish I had some people to play board games with! My wife is completely anti-competitive about everything, meaning it's impossible to play anything. I tried playing a couple shortly early in our marriage, but it got so boring because she didn't actually try or want to win! And congratulations, by the way! I'm waiting for my son to grow up so I can play board games with him, hehe.

Bouncing ideas off others can be an important part of the process, and can also work in public if you frequent a particular forum space or use some other social media. Though I can see the value of having one person in particular who takes a long-term interest in the same concept. There are partners to be found on the web, but that's hard to pull off...

Hello. :)

-How did you learn about Cogmind?
From your twitter. I'd followed you some time ago. Around the time I followed Limit Theory...
You're updates have always been very good. Great info!
Hey RogueDeus! Thanks :)

Looks like you're into a lot sci-fi games there. I was looking at ASCII Sector again just yesterday, and I check in on RimWorld occasionally... (I spend a lot more time looking at games than actually playing them, because the latter is so time-consuming and I just don't have that kind of time anymore. Maybe when I'm [even] older.)

FRUA looks pretty cool; something I never came across in my youth, though back then most of my RPG-specific gaming was PnP rather than on the computer.

And you didn't even mention your own gamedev endeavors there in your "what else do you do" section!
Title: Re: Introduce Yourself!
Post by: Reiver on July 05, 2015, 04:40:59 PM
Wait, there are other kiwis here? Where?! There shall be only one! :P (Or I might drink a beer with 'em. That works too.)

If competition is a problem, co-operative games might help, being games you play with your companions against the board, you can help each other out and not feel like one person did any dirty tricks or the like. I've found co-operative games to work well with folks that don't enjoy conflict, because when run well, they almost become team-building exercises.

My first two picks for a new player would be Forbidden Island or, if she's up for interesting logic puzzles, Hanabi.
Forbidden Island (https://boardgamegeek.com/boardgame/65244/forbidden-island) is particularly notable as being aimed sufficiently lightweight/themed enough to be a 'childrens game', popularly known as 'Pandemic lite', it's the sort of game you can play with the kids and not be driven mad by, even though it's perfectly playable as a lighter-weight game by the grownups; I own a copy and it gets a lot of play when we don't want anything longer. :) Just don't try to steer everyone's moves too much, else you're playing solitare. ;) Half a step up in complexity but still Forbidden Island-ish (Just in case the indiana-jonesy theme doesn't get much traction) is Flashpoint  (https://boardgamegeek.com/boardgame/100901/flash-point-fire-rescue)- playing fire-fighters tends to be an easy win as themes go. It's got a dozen expansions, and they're all maps even harder than the original.

Hanabi  (https://boardgamegeek.com/boardgame/98778/hanabi)meanwhile is a game that you can't play solitare-by-proxy with, because players have imperfect information - about what's in their hand. This does in fact make it a little tricky to plan your moves; the whole game is based on trying to get other players to help you intuit what you've got and vice versa. A programmers dream, though some find the "Wait, why are they getting so excited about the fact I have a three? I need a one... oh wait, I can see the other cards out there. That must mean that this card is the one!" leaps of logic a bit rough.

There's also Pandemic  (https://boardgamegeek.com/boardgame/30549/pandemic)and Eldritch Horror (https://boardgamegeek.com/boardgame/146021/eldritch-horror), but they're bigger, heavier games (And Eldritch Horror especially is very heavy on the text, and I'm not sure what languages it's in beyond english, if that's an issue). Pandemic is Forbidden Island with the knobs turned up and the world trying to doom you; Eldritch Horror is huge and chunky and full of chthulu mythos and dice, and the world is trying to doom you. No, really, the Cultists can be rather determined. :P

... and thus endeth my treastise for co-operative games. I own every game I mentioned. What can I say, I'm a fan of clever systems and pretty aesthetics. :D
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 05, 2015, 07:14:57 PM
Thanks for the recommendations! I'll check those out.

For me games have almost entirely been about competition, but I have had the occasional cooperative experience (long ago with my brother) and enjoyed that, too. More recently I've been playing a very simple kids board game with my son (his first): Busytown (he reads the books by the same name). It's really well done, and the first board game I've played in a long time. Ultra simple, but it needs to be enjoyable for three-year-olds ;). We will graduate to more games with time... nice to have some ideas for games even my wife would be interested in playing with us eventually--I hadn't even thought of that route before!
Title: Re: Introduce Yourself!
Post by: Reiver on July 06, 2015, 05:56:13 PM
... oh, your kid's three? And you're a Programmer(tm)?

I'll just leave this wee link to Robot Turtles here. (https://boardgamegeek.com/boardgame/147370/robot-turtles) ;)

Yes, I own this one, too. :P Starts teaching spatial reasoning, ends teaching friggin' function calls, and scales to player age in between, including multiple ages at once.

Also has a hilarious backstory to it - when it was Kickstarted the funding went a tad bezerk (half a million for a $25k goal, anyone?), and queries flooded in whether the designer planned to go professional. The answer boiled down to "Uh, thanks but no thanks, I work for Google. I just wanted a game for my kids." :D
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 06, 2015, 07:06:27 PM
Oh my... I am so getting this. Like, today. Manufacturer recommends ages 4 and up, but I'll see if I can get him to play (it'll be on the more difficult side at first simply because he has a thing against turtles o_O).

And that's a great backstory, thanks for sharing!
Title: Re: Introduce Yourself!
Post by: Reiver on July 06, 2015, 07:32:10 PM
Hahaha! Yes, that is pretty much precisely the response that led to it earning half a million in pledges - "Welp, I guess that's a game I'm buying then..." from every programmer parent, ever. :D

It wouldn't hurt to wait on it, honestly - it'll sit nicely on the shelf until he's even more thoroughly into board games (and possibly over his turtle hate) in a few more months. ;) How much programming history do you know to get the title, by the way? It's not a coincidence. (https://en.wikipedia.org/wiki/Turtle_graphics)

In hindsight, this should probably be an entirely different thread. Oops. Oh well! Either way, I should probably stop spending your hard-earned alpha sales for you. :D (Of course, if you ever want more suggestions, well, you know where to find me too.)
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 06, 2015, 07:43:06 PM
Hahaha! Yes, that is pretty much precisely the response that led to it earning half a million in pledges - "Welp, I guess that's a game I'm buying then..." from every programmer parent, ever. :D

It wouldn't hurt to wait on it, honestly - it'll sit nicely on the shelf until he's even more thoroughly into board games (and possibly over his turtle hate) in a few more months. ;)
Yeah, I'll get it anyway just to have it, and see when I can introduce it to him. With young kids you often have to wait on a lot of things until the opportunity strikes.

How much programming history do you know to get the title, by the way? It's not a coincidence. (https://en.wikipedia.org/wiki/Turtle_graphics)
Haha, know the history? My first computer experience was in our elementary computer class in the 80s during which we spent a good bit of our time giving commands to the turtle ;)
Title: Re: Introduce Yourself!
Post by: Reiver on July 06, 2015, 10:01:25 PM
And now your son shall relive the same experience... by bossing his dad around, instead of hammering at obsolete equipment!

(Insert snarky quip about the poor sleep-deprived dad being obsolete equipment here) :P
Title: Re: Introduce Yourself!
Post by: zxc on July 18, 2015, 07:47:16 AM
It's also nice to hear someone out there doesn't mind my Aussie drivel :)

Actually as an Aussie myself it's surprising how much I enjoy listening to you talk! You have the right voice for it.

I don't normally do introductory threads but this community is small enough to get to know people and I see myself becoming a regular here. I'm a 25yo from Australia though really I'm not so different now than I was seven years ago. Still a student.

How did you learn about Cogmind?
I think I first read about it on r/roguelikes quite some time ago. It was immediately interesting and I read all about it on the dev blog. I was going to patiently wait until full release before purchasing but Darren Grey held a contest on r/roguelikes and I won myself a Cogmind key. ;)

What other roguelikes do you enjoy?
I love DCSS. It's my favourite game. Sometime around 2011 I had no experience with roguelikes, but I learnt about DCSS and I started playing it on and off for a while. By 2014 I had become obsessed with the game.

I don't actually play so many roguelikes in general, mainly because they often come up short compared to DCSS (especially regarding UI and design philosophy, but also the community). TOME, Brogue and TGGW are some of the ones I've played and liked the most, and want to spend more time with. I love how tight and elegant Brogue is, and the same goes for TGGW. The only problem I have with these games is that it still seems like the UI is lacking. I've been keeping an eye on URR, which is looking really interesting. DF I've played a little of, over the years, but obviously the UI is poor and in general I am less interested in managing a bunch of dwarves than I am in exploring a world with one character (but adventure mode is lacking). That is why I think URW is great, and I really should play more of it sometime. Infra Arcana has a wicked theme, but it's a bit hard to get into the game in general.

What are your other favorite games?
Over the years: Doom 1-2, AOE2, Diablo 2, UT '99, Guild Wars 1, CSS, Minecraft, EU3, DayZ mod of ARMA2.

More recently: CSGO, EU4, CK2, Monaco. I've been spending a ton of time in CSGO lately.

What do you do for fun when you're not playing games?
I watch a lot of films and shows. I go through phases where I read a lot of fiction, especially fantasy, but not for some time now. I love music (http://www.last.fm/user/zxc2323) too, like most people. Some podcasts as well. And I enjoy watching pro CSGO and Quake. There is also programming but I don't do much in my free time because of all these other shiny things.
Title: Re: Introduce Yourself!
Post by: jimmijamjams on July 19, 2015, 12:39:46 AM
It's also nice to hear someone out there doesn't mind my Aussie drivel :)

Actually as an Aussie myself it's surprising how much I enjoy listening to you talk! You have the right voice for it.

I don't normally do introductory threads but this community is small enough to get to know people and I see myself becoming a regular here. I'm a 25yo from Australia though really I'm not so different now than I was seven years ago. Still a student.

Cheers!  I'm a student as well, although there has been a lengthy time between high school and Uni.


How did you learn about Cogmind?
I think I first read about it on r/roguelikes quite some time ago. It was immediately interesting and I read all about it on the dev blog. I was going to patiently wait until full release before purchasing but Darren Grey held a contest on r/roguelikes and I won myself a Cogmind key. ;)

Impressive!  Which game did you beat?  Was it tough?


What do you do for fun when you're not playing games?
I watch a lot of films and shows. I go through phases where I read a lot of fiction, especially fantasy, but not for some time now. I love music (http://www.last.fm/user/zxc2323) too, like most people. Some podcasts as well. And I enjoy watching pro CSGO and Quake. There is also programming but I don't do much in my free time because of all these other shiny things.

My all-time favourite game was a Quake II mod called Action Quake.  It came out around the same time as CS (mid to late 90s) and had similar game-play.  I personally preferred it to CS, but its longevity wasn't meant to be.  I used to play it with about 300-350 ping on a 56k modem and most of the maps are still ingrained in my memory (I really need to find something more useful to put in there).
Title: Re: Introduce Yourself!
Post by: zxc on July 19, 2015, 01:05:32 AM
I was the one that beat DataQueen in this thread (https://www.reddit.com/r/roguelikes/comments/3cjjq5/cogmind_key_giveaway_with_a_roguelike_challenge/). It was rather hard, but I found it very accessible and I was familiar with the style having played Hoplite and Lamp and Vamp. It took about four or five hours, but was trying to win quickly. I also played Unstoppable for about the same length of time but couldn't beat that, so I think that game is tougher.

I do know of AQ2. Have you played Reflex (http://store.steampowered.com/app/328070/)? I find QL annoying and Reflex seems like a nice new option in the works. I've been interested in Quake/Quake-likes for some time now, but the few times I've played I just get trounced by veterans, and I struggle to time items. I prefer watching. I have the utmost respect for top tier Quake players, and it's a real shame that the game has diminished as an e-sport.

I've never been interested in Dota2, LoL, SC2 and the like. Just Quake and CS. Spy Party (http://www.spyparty.com/) is a cool game that aspires to become an e-sport more focused on smarts than most. Very neat concept.
Title: Re: Introduce Yourself!
Post by: jimmijamjams on July 19, 2015, 02:39:19 AM
I was the one that beat DataQueen in this thread (https://www.reddit.com/r/roguelikes/comments/3cjjq5/cogmind_key_giveaway_with_a_roguelike_challenge/). It was rather hard, but I found it very accessible and I was familiar with the style having played Hoplite and Lamp and Vamp. It took about four or five hours, but was trying to win quickly. I also played Unstoppable for about the same length of time but couldn't beat that, so I think that game is tougher.

Just had a look at the thread now.  Belated congratulations!  I saw this thread come up while I was overseas and forgot to see how it panned out. Cheers for the link.


I do know of AQ2. Have you played Reflex (http://store.steampowered.com/app/328070/)? I find QL annoying and Reflex seems like a nice new option in the works. I've been interested in Quake/Quake-likes for some time now, but the few times I've played I just get trounced by veterans, and I struggle to time items. I prefer watching. I have the utmost respect for top tier Quake players, and it's a real shame that the game has diminished as an e-sport.

I feel you with the Quake/Quake-likes.  Once upon a time I used to be the one doing the trouncing now I'm just lucky if I do a rocket-jump properly without blowing myself up :(.  I did try QL for a little while, but I too found something lacking (which probably says more about me than the game itself).  Reflex looks interesting, I believe I saw it in an article somewhere a few years ago when they were still developing it.  I might give it a go when I have the time, are there many people on the Australian servers to make it worthwhile?


I've never been interested in Dota2, LoL, SC2 and the like. Just Quake and CS. Spy Party (http://www.spyparty.com/) is a cool game that aspires to become an e-sport more focused on smarts than most. Very neat concept.

My patience for Dota-like and RTS games is wearing thin these days although I was big fan at one point.  SpyParty looks amazing, I'll have to check out some more videos on this one.
Title: Re: Introduce Yourself!
Post by: zxc on July 19, 2015, 02:47:21 AM
Thank you. I haven't actually played Reflex, just I've been keeping an eye on it and I also noticed it was discounted today. Spy Party is indeed really cool. I bought into the beta very early on but I held off playing it until a friend got interested, but no-one ever did :(. So actually, I still haven't played it.
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 19, 2015, 06:04:51 AM
I was the one that beat DataQueen in this thread (https://www.reddit.com/r/roguelikes/comments/3cjjq5/cogmind_key_giveaway_with_a_roguelike_challenge/). It was rather hard, but I found it very accessible and I was familiar with the style having played Hoplite and Lamp and Vamp. It took about four or five hours, but was trying to win quickly. I also played Unstoppable for about the same length of time but couldn't beat that, so I think that game is tougher.
Oh you beat Data Queen?! Nice job. I made it to the end when it was first released but could never figure out how to beat that Queen...

For that competition I played Fire Tail for the heck of it (mostly because it would've been funny if I won first), and almost beat it (passed what Darren said was the most difficult part), but got careless as it was getting late at night. A second run and I probably could've had it.

So that's how you ended up with Cogmind =p. I remember following the thread and saw you talking with Darren, but I didn't later make the connection with your account here until seeing you over on /r/Cogmind more recently.

Darren told me he's not sure Unstoppable is even winnable ;)
Title: Re: Introduce Yourself!
Post by: zxc on July 19, 2015, 07:24:19 AM
Someone beat Unstoppable actually! u/zazs (https://www.reddit.com/r/roguelikes/comments/3cjjq5/cogmind_key_giveaway_with_a_roguelike_challenge/csyjdm2) in that thread. I only reached level 06. Since you can only lose by your own missiles hitting you, I tried to loop missiles along the vertical axis and then had a safe spot to sit in to wait for enemies to die. It worked well for the first few levels, but then I had to play more crafty with the terrain to get further. On my final run that reached level 06, I didn't die but rather got stuck with no way to progress. I had some doubts as to whether it were winnable. I might have another go with a different approach, but now that someone's actually beaten it, the motivation is not all there, given that it takes a long time with careful play to get far. I think it had the coolest game concept out of the four games though.

On my first go with Fire Tail I had no idea what I was doing, but I weaved through the enemies and ended up reaching the ice queen with absolutely no abilities, and died soon after. Quite funny actually  ;D
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 19, 2015, 07:40:57 AM
Ah, must be Toby then--that was the last one left. I didn't get a chance to play the other two, actually, but everyone seemed to be having fun with their own picks.

And it was you who did the race to the ice queen--I read that bit, too :). I didn't even think to go for the exit before taking out the bosses. I didn't realize the exits opened that early, since I'd always fall back to the left! Though that's for the better since I can imagine you'd really need a long tail and some abilities to have any hope against the queen!
Title: Re: Introduce Yourself!
Post by: zxc on July 19, 2015, 07:52:03 AM
Ah, must be Toby then--that was the last one left. I didn't get a chance to play the other two, actually, but everyone seemed to be having fun with their own picks.

And it was you who did the race to the ice queen--I read that bit, too :). I didn't even think to go for the exit before taking out the bosses. I didn't realize the exits opened that early, since I'd always fall back to the left! Though that's for the better since I can imagine you'd really need a long tail and some abilities to have any hope against the queen!

That wasn't actually me! That was u/Rabid8unny (https://www.reddit.com/r/roguelikes/comments/3cjjq5/cogmind_key_giveaway_with_a_roguelike_challenge/cswyzgh). It was just sheer coincidence that we did the exact same thing. I also didn't know about the upgrades and didn't notice the bosses that I was skipping. Halfway through I got the idea that I was skipping on stuff I should be completing but I was curious to see what would happen if I ran to the end.

I played each of the games except Toby the Trapper. My favourite would have to be DataQueen, no bias. But Unstoppable really had something cool going on. I want more of that.
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 19, 2015, 07:57:21 AM
Oh, I just remember the conversation not the participants =p. In any case it was nice to see a lot of roguelike enthusiasts turn out for a challenge.

Too bad there aren't more similarly motivating participation threads over there. The occasional/weekly 7DRL type thing "just for fun" doesn't seem to result in much activity. Now if you offer rewards... ;D

Darren got a good bit of attention for his past roguelikes with that move.

Data Queen was probably my favorite of the two I've played, though honestly that and Fire Tail are similar in so many ways. I should at some point check out the others he's made for a difference in style. Hexes are interesting, though, something I've always wanted to work with but never have the time :/
Title: Re: Introduce Yourself!
Post by: RCIX on July 20, 2015, 01:08:28 PM
Fellow robot reporting for escape duty!


-How did you learn about Cogmind?

Reddit, of course!

-What other roguelikes do you enjoy?

The one I enjoy the most is Hack Slash Loot. Other than that , I've tried a bunch but it's more been loving the concept while not having much luck with the actual games >.>

-What are your other favorite games?

I used to love RTS games, but these days i play League of Legends/Strife/Hearthstone, also the occasional wargame simulation or random other game my friends drag me into.

-What do you do for fun when you're not playing games?

I have music on about 90% of the time i can have it on (ie not in crowds/on public transportation/on the phones for work), almost all of which is Kpop, so there's that. 그래서 저는한국어가 나를 가르치고 있어요. I also program as a hobby and fiddle around with rainmeter :P And I built a custom keyboard of my own that I now love dearly over any stock/manufactured one.

I have other interests but for various personal reasons no time/money to spend on them ATM.
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 20, 2015, 09:49:56 PM
Hm, there are a ton of different roguelikes out there. Have you tried all the more popular staples? DCSS, ToME, ADOM, Brogue, CoQ, DoomRL... In my opinion each has their own issues, but they're each quite different from each other and work for different types of players.

One that I don't find issue with is The Ground Gives Way :) (Right now it's ASCII only, but there is talk of a tileset in the future!)

Building a custom kb sounds neat! I always stick to the same old MS keyboard myself. Tradition!

I used to listen to a lot of CPop, but that was when much younger. Music is certainly a good way to approach learning a new language. Now it's just lyric-free VGM for me. Listening to SNES OSTs right now =p
Title: Re: Introduce Yourself!
Post by: zxc on July 21, 2015, 04:47:53 AM
Fellow robot reporting for escape duty!

I recognise your greeting. You should have stayed on IRC longer - I was afk at the time. Anyway, pop back on sometime and we can liven the channel up some.  :)
Title: Re: Introduce Yourself!
Post by: RCIX on July 21, 2015, 06:19:01 PM
Fellow robot reporting for escape duty!

I recognise your greeting. You should have stayed on IRC longer - I was afk at the time. Anyway, pop back on sometime and we can liven the channel up some.  :)

Heh, I forgot to set #cogmind to autojoin or I'd still be in there. fixes this immediately

Hm, there are a ton of different roguelikes out there. Have you tried all the more popular staples? DCSS, ToME, ADOM, Brogue, CoQ, DoomRL... In my opinion each has their own issues, but they're each quite different from each other and work for different types of players.

I know i tried Angband at some point, and a couple others I can't remember. The ascii is somewhat intimidating, to be honest, but I shouldn't let that stop me :P Unless Hardcore Diablo 3 counts

Building a custom kb sounds neat! I always stick to the same old MS keyboard myself. Tradition!

It was super fun, I actually did it because I bought a Surface Pro 2 and wanted a really compact keyboard for it. It's a grid layout (https://scontent-sjc2-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/11539057_135556646778893_3163428397903307112_o.jpg) and I've actually tried going back to traditional staggered layouts, it feels so odd now :P
I used to listen to a lot of CPop, but that was when much younger. Music is certainly a good way to approach learning a new language. Now it's just lyric-free VGM for me. Listening to SNES OSTs right now =p
To be fair, I have no real objection to and in fact like the vast majority of music I hear :P just so happens that something about the korean language is my favorite. Actually what started me on learning, once I realized that the writing system was in fact quite understandable.

One that I don't find issue with is The Ground Gives Way :) (Right now it's ASCII only, but there is talk of a tileset in the future!)
Sounds interesting, i should check it out!
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 21, 2015, 09:39:40 PM
Hm, there are a ton of different roguelikes out there. Have you tried all the more popular staples? DCSS, ToME, ADOM, Brogue, CoQ, DoomRL... In my opinion each has their own issues, but they're each quite different from each other and work for different types of players.
I know i tried Angband at some point, and a couple others I can't remember. The ascii is somewhat intimidating, to be honest, but I shouldn't let that stop me :P Unless Hardcore Diablo 3 counts
All the roguelikes I listed have tileset versions, too, by the way ;) (Angband does, too!)

I'd say hardcore D3 almost counts, except that it's real-time so relies on a fairly different skillset than traditional roguelikes.

Building a custom kb sounds neat! I always stick to the same old MS keyboard myself. Tradition!
It was super fun, I actually did it because I bought a Surface Pro 2 and wanted a really compact keyboard for it. It's a grid layout (https://scontent-sjc2-1.xx.fbcdn.net/hphotos-xaf1/t31.0-8/11539057_135556646778893_3163428397903307112_o.jpg) and I've actually tried going back to traditional staggered layouts, it feels so odd now :P
Ooh, thanks for the pic--that looks awesome. Though you're missing a number of keys... do you have a separate numpad? What about other punctuation?
Title: Re: Introduce Yourself!
Post by: RCIX on July 21, 2015, 09:57:20 PM
The blue keys are for chording, so for example, the left one plus ASDF = !?~". It's mildly annoying for number keys sometimes (and also the part manipulation in Cogmind, heh) but I rather like it now. There's a more full size version as well (the Atomic here (http://ortholinearkeyboards.com)), though I haven't one of those (yet anyway :D).

Amusingly, I'm always going around recommending the Surface to everyone and i forget for a second that most people would only look at the Type cover >.> Even despite that the Surface is amazing though.
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 21, 2015, 10:07:51 PM
The blue keys are for chording, so for example, the left one plus ASDF = !?~".
Ah okay, I was guessing that might be the case, but I'm completely unfamiliar with these homebrew kbs.

And I can see how that would be annoying for part manipulation in Cogmind kb mode. The future "swap mode" feature (http://www.gridsagegames.com/forums/index.php?topic=185.msg1491#msg1491) will probably be helpful for you in some circumstances.

Amusingly, I'm always going around recommending the Surface to everyone and i forget for a second that most people would only look at the Type cover >.> Even despite that the Surface is amazing though.
Yeah, I would totally not like to use a type cover. Convenient, yes,  but I like my keyboards on the thick side (or at least with some fair resistance).
Title: Re: Introduce Yourself!
Post by: feeblethemighty on July 28, 2015, 08:40:26 AM
Just picked the game up and thought I'd say hi! ;)

How did you learn about Cogmind?
/r/roguelikes i believe.  :)  Heard about it a couple times through there and saw the awesome trailer (a first for a roguelike?) and figured I might as well take the plunge.  It was well worth it!

What other roguelikes do you enjoy?
Had a brief obsession with DCSS, and Dwarf Fortress.  I mostly have a fascination with the genre and end up reading about the games more than playing them.  Looking forward to seeing what becomes of URR as well.

What are your other favorite games?
Played a ton of XCOM: Enemy Unknown/Within (tried many times to get into the original XCOM, but never won a single mission), lots of indie games like Spelunky, Crypt of the Necrodancer, Nuclear Throne, Catacomb Kids and others which are influenced by roguelikes.  Basically lots of games that are randomly generated but a play session takes 20 minutes as I feel like I don't have a ton of time to play epically long games anymore.  Which is why Cogmind fits in nicely!

What do you do for fun when you're not playing games?
I dabble in making music on my computer or with my uke, make games, hike, bike, play board games.  Also, when I'm not playing games, I'm generally making trailers for them as that's my fulltime freelance gig.  I still am baffled as to how I got into that, but it's the best!
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 30, 2015, 08:16:33 AM
Hi feeblethemighty!

I'd say it might be the first such "traditional roguelike" real trailer of its time, although there are a few others that border on traditional, plus you could now include the recent Caves of Qud launch for Steam EA with its trailer in a completely unique style (https://www.youtube.com/watch?v=Qqz0p_kiDIQ) (though it only shows ASCII for a second at the very beginning).

I mostly have a fascination with the genre and end up reading about the games more than playing them.  Looking forward to seeing what becomes of URR as well.
I tend to read about them more than play them, too :P. The latter often requires a much greater investment of time, so you have to choose carefully when you don't have so much time available :/

Played a ton of XCOM: Enemy Unknown/Within (tried many times to get into the original XCOM, but never won a single mission), lots of indie games like Spelunky, Crypt of the Necrodancer, Nuclear Throne, Catacomb Kids and others which are influenced by roguelikes.  Basically lots of games that are randomly generated but a play session takes 20 minutes as I feel like I don't have a ton of time to play epically long games anymore.  Which is why Cogmind fits in nicely!
I'm glad you can enjoy it in shorter spurts. I wanted to design the game so it's fun for short sessions and easy to stop and continue later, though you can also just as easily do marathon runs when you want to (and get good enough =p).

Too bad you couldn't get into the original X-COM! It's one of my favorite games of all time and I'm even developing a game based on it (http://xcomrl.blogspot.com/) (although it's on hold right now). Very difficult, to be sure, but quite fun.

Also, when I'm not playing games, I'm generally making trailers for them as that's my fulltime freelance gig.  I still am baffled as to how I got into that, but it's the best!
Oh nice, you make trailers; then the praise for Cogmind's trailer is even higher :D. I spent so long on that thing, not being a professional myself... Did you per chance see my writeup of the process (http://www.gridsagegames.com/blog/2015/06/making-cogminds-alpha-trailer/)? I was going to hire someone, but decided in the end it would be not much more work to just do it myself.

Care to share any trailers you've made?
Title: Re: Introduce Yourself!
Post by: feeblethemighty on July 30, 2015, 01:19:40 PM
Too bad you couldn't get into the original X-COM! It's one of my favorite games of all time and I'm even developing a game based on it (http://xcomrl.blogspot.com/) (although it's on hold right now). Very difficult, to be sure, but quite fun.

Yeah I'll check that out! Maybe it will be more easily parsed in ASCII form ;)

Oh nice, you make trailers; then the praise for Cogmind's trailer is even higher :D. I spent so long on that thing, not being a professional myself... Did you per chance see my writeup of the process (http://www.gridsagegames.com/blog/2015/06/making-cogminds-alpha-trailer/)? I was going to hire someone, but decided in the end it would be not much more work to just do it myself.

I did not see that post!  That's incredibly in-depth!  And yes, a good trailer track and audio will make or break a good trailer.  I always start with a music edit and make sure it flows before filling in the details.  You did an incredible job! :D

Care to share any trailers you've made?

Sure!  You can check a bunch of them out over at my site. (http://mwiebe.com)
Title: Re: Introduce Yourself!
Post by: neuromodulator on July 30, 2015, 11:54:30 PM
-How did you learn about Cogmind?

I've been playing with idea of undertaking a roguelike project, and was browsing roguebasin. I saw Cogmind in the update sidebar, and that was it.

Honestly, reading about roguelike development has suggested a second roguelike idea to me, besides my "primary" idea. I think it would be hilarious to make a "So You've Decided to Make a Roguelike" roguelike, in which you play a lone developer in a one bedroom apartment that becomes increasingly labyrinthine each time you sleep, starting as a semi-real apartment map and gradually transforming into a more traditional-looking dungeon. A lot of roguelike traits (difficulty, permadeath) translate wonderfully as metaphors for the number of abandoned roguelikes out there. Avoid the perils of starvation! Procrastination! Parenthood!

-What other roguelikes do you enjoy?

If I recall correctly, I read something praising DCSS and tried it out and was a bit overwhelmed, and then played with DoomRL to get familiar with roguelike gameplay in a familiar context. Then I went back to DCSS and got hooked for a few months or so, although I was never really very good. But the depth of it, and the elegance of roguelikes in general, was rather striking.

-What are your other favorite games?

Dark Souls, Street Fighter, maybe Quake 3 or Doom. I feel like I'm forgetting some things that I'll be annoyed I'm not mentioning later.

-What do you do for fun when you're not playing games?

Really, I'm at a bit of a transition point, here. I used to play with synthesizers and drum machines and sequencers and Ableton and Max/MSP a lot, but over the last few years I've been surprised to find my interest waning in something I thought was really core to my personality. That ties into the first question, in that the idea to make a roguelike was actually a few years old, and something I had shelved when I recognized the time commitment, but am now maybe revisiting to fill the gap of this loss of interest.
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 31, 2015, 09:59:42 AM
Care to share any trailers you've made?
Sure!  You can check a bunch of them out over at my site. (http://mwiebe.com)
Oh wow. You've done a lot of the new greats! And here I thought you might be doing mostly those boring/stock mobile game trailers simply because that's a majority of what's out there. Really nice work and it's awesome that you get to work with all these indie teams :D

-How did you learn about Cogmind?

I've been playing with idea of undertaking a roguelike project, and was browsing roguebasin. I saw Cogmind in the update sidebar, and that was it.
A surprising number of people seem to browse that site. For years the main page has brought a lot of traffic to anything new. I'm glad that after a two-year hiatus from the Basin I was finally ready to start adding my links there again (which I used to do with releases of my previous project).

Honestly, reading about roguelike development has suggested a second roguelike idea to me, besides my "primary" idea. I think it would be hilarious to make a "So You've Decided to Make a Roguelike" roguelike, in which you play a lone developer in a one bedroom apartment that becomes increasingly labyrinthine each time you sleep, starting as a semi-real apartment map and gradually transforming into a more traditional-looking dungeon. A lot of roguelike traits (difficulty, permadeath) translate wonderfully as metaphors for the number of abandoned roguelikes out there. Avoid the perils of starvation! Procrastination! Parenthood!
Not exactly the same, but there was a 7DRL a few years ago about programming a 7-day roguelike, that touches on some of the ideas you mention (I forgot the name though and can't seem to find it :/). Your idea sounds much more involved, anyway.

-What are your other favorite games?

Dark Souls, Street Fighter, maybe Quake 3 or Doom. I feel like I'm forgetting some things that I'll be annoyed I'm not mentioning later.
This is easy to do, since many of us have so many :P. Especially when younger, it's easier to get into and enjoy so many games! All those classics...

-What do you do for fun when you're not playing games?

Really, I'm at a bit of a transition point, here. I used to play with synthesizers and drum machines and sequencers and Ableton and Max/MSP a lot, but over the last few years I've been surprised to find my interest waning in something I thought was really core to my personality. That ties into the first question, in that the idea to make a roguelike was actually a few years old, and something I had shelved when I recognized the time commitment, but am now maybe revisiting to fill the gap of this loss of interest.
It really is a big commitment, but it's also equally rewarding if you can go through with it :). Also, in many cases developers bring their other interests or talents into their roguelikes, for example in your case perhaps make sound an important element.
Title: Re: Introduce Yourself!
Post by: monsieurmarc on August 10, 2015, 09:25:38 AM
Hi all

I am Marc.  Live in Wales in the U.K.

-How did you learn about Cogmind?
I was googling for procedurally generated games and it popper up.
-What other roguelikes do you enjoy?
My all time favourite is Omega. 
-What are your other favorite games?
Elite Dangerous (All the Elite games really), JetPac, Anything Civ
-What do you do for fun when you're not playing games
I am a radio ham, live action roleplayer, motorcyling sleep deprived dad :-)

Cheers
 Marc
Title: Re: Introduce Yourself!
Post by: Kyzrati on August 10, 2015, 07:10:00 PM
Welcome monsieurmarc! Any dad with hobbies is going to be a sleep deprived dad ;). It sure is tough balancing work, kids, play, and sleep... no way about it just end up having to cut back on one or another! I (sort of) adapted by turning my primary hobby into a job (gamedev), and cutting out almost all unrelated play. Just no time for it anymore :'(. Getting less sleep just ruins everything for me, so I try to avoid that route :P. Everything sure would be easier if my new job were less demanding!

Been playing roguelikes for a long time, eh? Omega... Wish I'd found roguelikes earlier. Just this morning I received an email from a high school classmate I hadn't talked to in ages, and she mentioned ADOM getting worked on again and I felt like--YOU KNEW ABOUT THAT BACK IN H.S. AND DIDN'T TELL ME ABOUT IT? Ha.
Title: Re: Introduce Yourself!
Post by: monsieurmarc on August 11, 2015, 03:33:33 AM
I can cut back the sleep one or two nights a week but thats about it :-)

Yeah I have been playing rogue likes for over 20 years.  On and off that is.
Omega is certainly worth a look.  You can find it here: http://www.alcyone.com/max/projects/omega/

Cheers
 Marc
Title: Re: Introduce Yourself!
Post by: Kyzrati on August 11, 2015, 03:38:10 AM
I've been hearing about Omega a lot in recent years (despite its age), but it's one of the ones I haven't gone and tried yet. I'll have to give it a spin when I get a chance.
Title: Re: Introduce Yourself!
Post by: monsieurmarc on August 11, 2015, 04:30:35 AM
I seem to remember if you do it right you can basically become godlike. Head of the druids, demon killing arse kicker
Title: Re: Introduce Yourself!
Post by: Kyzrati on August 11, 2015, 05:27:02 AM
That sounds pretty cool, though I imagine as one of the earlier classics it takes a while to get to that point--both meta experience-wise and in game time.
Title: Re: Introduce Yourself!
Post by: monsieurmarc on August 11, 2015, 08:38:30 AM
That sounds pretty cool, though I imagine as one of the earlier classics it takes a while to get to that point--both meta experience-wise and in game time.
Oh yes there is one spell that will kill almost anything.  if you can get it early you have a much better chance or UNLIMITED POWER
Title: Re: Introduce Yourself!
Post by: SheepsTooth on August 19, 2015, 11:17:00 AM
Hello all,

I recently took the plunge and bought the game and thoroughly enjoy it... when I have time to play that is.

I'm another grumpy old gamer although not quite as long in the tooth as Salzherz.  I cut my gaming teeth on the C64 and ZX Spectrum and have never really stopped playing.  Roguelikes (proper roguelikes - not this latest glut of so-called 'rogue-likes' and 'rogue-lites') are my favourite games since the late 90's.

-How did you learn about Cogmind?
Through the Temple of The Roguelike forums announcements thread.

-What other roguelikes do you enjoy?
DCSS, Nethack, CoQ, ToME (as in Tales of Middle Earth), Frozen Depths, IVAN, XLarn, HyperRogue.

-What are your other favorite games?
Pinball Arcade, Pinball FX2, DROD

-What do you do for fun when you're not playing games?
Work overtime (to dodge the wife :)), drink beer, listen to music (too varied a taste to list here)

I look forward to playing more and being active on the forums.
Title: Re: Introduce Yourself!
Post by: Kyzrati on August 19, 2015, 09:27:15 PM
Welcome SheepsTooth, and thanks again.

The average age of Cogmind players is much higher than your average gamer (though not necessarily your average traditional roguelike player!)--I like that :). Cogmind is certainly built to appeal to first and foremost to the traditional crowd. I'm sure we stand to pull in a lot more younger players when it's cheaper and on Steam, but neither the game nor myself are ready for that yet :P

I'm sure my life would've been changed if I'd been fortunate enough to discover roguelikes in the 90's. I played "other" games well into the 2000's :/

-What other roguelikes do you enjoy?
DCSS, Nethack, CoQ, ToME (as in Tales of Middle Earth), Frozen Depths, IVAN, XLarn, HyperRogue.
Lots of good games. Did you get the latest CoQ on Steam (http://store.steampowered.com/app/333640/)? Lots of improvements, and even tiles (though I'm guessing you don't need tiles =p).

-What do you do for fun when you're not playing games?
Work overtime (to dodge the wife :)), drink beer, listen to music (too varied a taste to list here)
Haha, I wish overtime work could help me "dodge" things around the house, but working from home makes that a bit of a problem. Overtime just adds friction because I'm still sitting right here... there is no escape!

Forum activity dropped off somewhat after the first month, but will start to pick up again with future releases (and most definitely 1.0), but in the meantime definitely drop any thoughts, ideas, whatever, and take part in the weekly seed runs :D
Title: Re: Introduce Yourself!
Post by: Gobbopathe on August 27, 2015, 10:19:11 AM
Bonjour à tous !

It turned out I spent a few hours on your forum last days, so it is normal to introduce myself here. Gobbopathe's speaking, frenchman who left Paris this year for the sunnier south of France. Beware of the froggy english spelling !

How did you learn about Cogmind?

I have heard about it in Canard PC's internet forum (http://www.canardpc.com/ (http://www.canardpc.com/)). It is a french paper magazine about videogames sold every 2 weeks, quite the same "sensibility" as RPS (very aware of indie productions) . I do not know if you can find articles about DCSS or Dwarf Fortress on english paper magazine, it is quite nice [Edit : netsabes, one of your twitter follower, is journalist there]. Some people there followed you since X@Com and I was quite hooked by the trailer, several months ago. I bought the Alpha in May, tried a couple of runs, but as you probably noticed I dived really into it maybe 2 weeks ago.
I know also people from roguelike.fr like Kasaris who introduced himself sooner.

What other roguelikes do you enjoy?

I jumped into roguelikes something like 6 years ago. I think I had learned about Dwarf Fortress at the time, probably in Canard PC too, and wanted to know more. I found this tutorial (http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/ (http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/)) and even printed it (never do that usually!). It was very helpful. I learnt some months ago this guy wrote a book from this material.

Some day I was stroke by an idea : let's share the good word to good people. And I started recording video tutorials, first on Livestream, then on Youtube. First there was no editing at all, but it came (very) slowly. It takes such a long time ! Since then there are 50 DF tutorials video, per domain. It is said it is the more complete french video tutorials on that topic.

Then I knew DCSS. Probably the game I spent the most time in my life. Now I left it, I think I have seen a lot of it (15 runes done with different combinations, even in tournaments, etc...). Then Brogue I had the pleasure to finish too. Tome4, Cataclym Dark days ahead, Sil. Angband, but just a bit. Next on the list will be probably ADOM and Caves of Qud.

Quote from: Kyzrati
Just this morning I received an email from a high school classmate I hadn't talked to in ages, and she mentioned ADOM getting worked on again and I felt like--YOU KNEW ABOUT THAT BACK IN H.S. AND DIDN'T TELL ME ABOUT IT? Ha.

Fun fact : when moving in my new house I found some old letters. And especially one from a guy I just met in holidays one summer, probably 20 years ago. And he told me about how fun was Nethack ! I was telling myself : why didn't you look even once at it then ? I think I never replied to that mail.
When I tried Nethack some years ago, well I could not like it.

What are your other favorite games?

Aurora 4X is a hell of a concept too, only one programmer too. Crypt of the Necrodancer recently is a masterpiece. Spent some time on the last XCom too.

What do you do for fun when you're not playing games?

Well in fact I spend more time trying to understand games than to play. In fact I did not play a lot to Dwarf Fortress. Or even Cogmind recently ! (more time on your forum actually :)) I like to well understand the rules behind the screen. And I like to make people understand it. That is why my videos are rather tutorials than let's play.

I am also an international rated chess player. I play since I was 10, was very good when I was younger, but it stabilized when I started to study. It was impressive then, now I am just a good adult player :)
I play a bit of piano too since I am young. But not often.
Title: Re: Introduce Yourself!
Post by: Kyzrati on August 27, 2015, 08:50:44 PM
Hi Gobbopathe!

We do have a number of French players and fans, starting as early as X@COM as you know. Tchey is probably the first member of your community I met years ago, and I know he's the main poster over on Canard. It's cool that you guys have a print magazine that includes roguelikes. Nothing like that in English that I know of.

Sounds like you got into roguelikes around the same time I did, and have quite a lot of experience with the genre's core games. Glad to have your input :D

Quote from: Kyzrati
Just this morning I received an email from a high school classmate I hadn't talked to in ages, and she mentioned ADOM getting worked on again and I felt like--YOU KNEW ABOUT THAT BACK IN H.S. AND DIDN'T TELL ME ABOUT IT? Ha.

Fun fact : when moving in my new house I found some old letters. And especially one from a guy I just met in holidays one summer, probably 20 years ago. And he told me about how fun was Nethack ! I was telling myself : why didn't you look even once at it then ? I think I never replied to that mail.
When I tried Nethack some years ago, well I could not like it.
Nethack is tough to get into these days; I think it was easier back then for those who didn't have nearly so many options for roguelikes to play. I wonder what I would've thought of it had someone introduced me to it 20 years ago...

Aurora 4X seems pretty cool. I've looked into it several times but, like DF, I just wouldn't have the time to play (I played DF for a bit, but the interface really grated on me). It's great that the Aurora dev has such a good source of income giving him plenty of time to just work on his game!

So you're one of the strongly mechanics-focused players. Roguelikes do attract a very high proportion of that type of player, so I can see why some enemy behavior and mechanics being less than obvious might be annoying, OR cause for deeper exploration =p. I do want to ensure that everything can be learned some way or another, but not always 100% obvious. That approach is meant to go with the theme of exploration and discovery. (Your previous questions have helped confirm some specific content I'll want to have in that special area I was talking about.)

Ooh, a rated chess player. Totally not surprising given what we already know about Gobbopathe :D
Title: Re: Introduce Yourself!
Post by: zxc on August 29, 2015, 10:15:51 AM
Nice to see another chess player around here. I also used to play in many tournaments as a junior. Nowadays I only keep track of what is going on at the top level and don't play so much myself.
Title: Re: Introduce Yourself!
Post by: Npok on August 31, 2015, 04:08:18 PM
Héééééé, Salut tout le monde !

If you don't get it, i'm French :p My name is Thomas, 20y old, passionate about Computer & Computer Science. I'm currently doing my studies into this Theme and i fu**ing like it :D

So now, the questions ! And sry for my english if i do some mistakes :p

-How did you learn about Cogmind?

The first time was with the Gobbopathe's video (merci à toi d'ailleurs si tu lis ceci :p). Since a looong time, i was very intrigued about the RL Theme, and i tried a lot (DF, DCSS, CDDA..) even the "simple" ones with only the aspect of Permanant Death & Random levels (Binding of Isaac, Risk of Rain...). As this game combine two kind of "passion" for me, i bought it 5 hours after ^^.

-What other roguelikes do you enjoy?

Yeah as i just said before : DF (i'm pretty bad at this game, it's tooooooo much complicated for new people like me ^^), i really enjoyed the atmosphere of this game and the large amount of content in it.
DCCS, it's more easy for newb's in ASCII / RL world. I enjoyed this one but i don't really grind it at the maximum :p

Binding of Isaac, o - m - g dat game, sooo much hours on it x) I love it !
Risk of Rain, i fall in love with this game because it's nervous as fo*k. And i love nervous game.

-What are your other favorite games?

As i said, i love nervous games. During my lower studies called "collège" & "lycée" in French (it's HighSchool for english i think), i spend a lot of time on FPS games, especially one : Counter Strike : Source with my schoolmates & friend. I've more than 2 800hours on it (yeah it's a lot ><). So yeah, FPS is my best favorite kind of Game with RPG & MMO (WoW, Elders Scrolls, LoL....). And recently Rocket League ^^

-What do you do for fun when you're not playing games?

As i'm in a Computer Science studies, i spend a lot of time about Technical information to keep myself at date about news :p I also did some swim but since i'm in higher level i stopped :( I like also go out, with friend and have a glass :p Enjoy the countryside advantages and that all i think :p

See you later ;)

PS : Pour les français qui regarderaient ce message, je suis en train de traduire le Wiki en FR, si vous trouvez des erreurs, n'hésitez pas à m'en faire part ! :D
Title: Re: Introduce Yourself!
Post by: Kyzrati on September 01, 2015, 02:06:05 AM
Hi Npok, and thanks for your translation efforts over on the wiki so far :)

As you say, DCSS is a pretty good game for beginners (it was also my intro the genre), but it does take a while to "grind" the necessary know-how to play well; like most roguelikes, really. That's one of the advantages of Cogmind--even if you still don't know what you're doing, at least it's fun just wandering around destroying things (especially when you come across deadly weapons). Then once you get better you can enjoy the game at that level as well.

By "nervous" games perhaps you're referring to something along the lines of "adrenaline pumping" (not exactly an everyday phrase, but I can't think of something more appropriate right now).

2,800 hours in CS?! That is insane. How do people rack up hours like that? Even the several games I really got into a while back and played for hours every day almost every day still only managed to reach 800-1,000 after a couple years, respectively. Interestingly two of my most-played games are also online FPSs: Return to Castle Wolfenstein and Battlefield 2. (Behind that are MW4 and MWO, also first-person games but of the slower strategy variety.)

I used to swim but eventually switched to biking when the cartilage in one of my shoulders decided I should stop swimming so hard :(
Title: Re: Introduce Yourself!
Post by: zxc on September 01, 2015, 02:31:27 AM
Oh I can believe those CS hours. I first played CSS in 2005 and by 2009 I had well over 3k hours recorded. I quit, and then in late 2014 I got into CSGO... About 1k hours in CSGO now.

You may have noticed my absence lately - it's a combination of RL stuff (not roguelikes =[ ) and CSGO to blame!
Title: Re: Introduce Yourself!
Post by: Kyzrati on September 01, 2015, 02:55:46 AM
Yeah, I stay away from games like that now, because I would just want to play them all the time and just don't have that kind of time. When my son's older and playing with him counts as "family time" I shall once again own the field of battle!!!

I noticed your absence, but thought you might just be waiting on the sidelines for Alpha 3 after having already bent Alpha 2 to your will :P
Title: Re: Introduce Yourself!
Post by: Gobbopathe on September 01, 2015, 03:33:46 AM
Coucou Npok !

Nice to drag some froggies here :)
Title: Re: Introduce Yourself!
Post by: SALZHERZ on September 01, 2015, 06:47:49 AM
I really enjoy to read youre posts. (shhhh.... dont tell my wife.... im NOT alone)
4-5 years ago i thought the whole gaming business will drive into a "hollywood" like sequel machine, not capable to invent new ideas. The raise of the indie games told me a lesson --> im not alone. (shhh...my wife..)
Sure, to much of the armada of new indies is (from my perspective) not good enough, in terms of Gameplay. Its not enough to show retro 8-bit graphis without any fresh idea or a proper gameflow implementation.
Back to the point --> we are not alone. And to keep momentum, and this is the tricky part, we need to spread the WORD. We need to bring this baby to the attention to as many gamers as possible. GoG/Steam should be the instrument.
Cross fingers for not only a success in terms of us, the "old gamers", cross fingers in terms of a financial success.
To keep games like this developed for a long time.
Vision --> sitting in my chair and playing with my grandchilds (3 kids for now...) games and talking about the good old time. As i did with my son (13) and my girls (11), just playing Zelda a Link to the past with them.

Damm, we are not alone. Im feeling good.
Title: Re: Introduce Yourself!
Post by: Adraius on September 01, 2015, 12:12:03 PM
Hi, I'm Adraius, and until now you haven't met me unless you've ventured over to the Cogmind subreddit (https://www.reddit.com/r/Cogmind/), where Kyzrati has done an excellent job of answering my pestering questions until I got off my lazy behind and made a profile here - hats off to him!  I learned about Cogmind through one of RPS's DevLog Watch articles and immediately added it to my watch-list - I'd never played a real roguelike before due to the arcane nature of parsing ASCII, but I love the mechanics of games that bill themselves as 'containing roguelike elements', and Cogmind seemed like the best shot I'd ever get.  I was elated when I learned the game was to get a tileset.  In fact, I think part of the reason I kept a close eye on this game was because of the steady information stream coming from the game's Dev Blog, which was a pleasure to read - so when the Alpha came out and I learned it would be a long time before the game saw full release, I took the plunge!

I'm a big fan of combat builds in Cogmind, and I have high hopes to penetrate lower than sublevel -4 - the lowest I've gone with a non-stealth run - in Alpha 3.  Y'all will probably see me posting a lot in the General Discussion, Ideas, and Strategies subforums.  I hope to appear again on the high score list (https://www.reddit.com/r/Cogmind/comments/3h3g6u/three_weeks_of_high_scores_top_25/) at the end of the next scoring period - I was elated to be so high on the first - and I'll finally be taking part in the weekly seed runs!

Other games I enjoy which share some elements with Cogmind are XCOM: Enemy Unknown (get the Long War mod!), Darkest Dungeon (taking a break until it gets close to release), and Distant Worlds (don't have the time for it anymore).  Other than those, I enjoy slower-paced/turn-based strategy games like Supreme Commander or Rise of Nations, RPGs like Mass Effect or Divinity: Original Sin, and a side of shooters like Borderlands 2 and Planetside 2, plus some oddities like Terraria and Bastion.  Easily my most anticipated game is Stellaris (https://www.reddit.com/r/Stellaris/comments/3g638w/what_we_know_so_far_a_somewhat_comprehensive_list/), a space-based Grand Strategy game from Paradox Games. (you'll note I like sci-fi...)

See you all around the forums!
Title: Re: Introduce Yourself!
Post by: Kyzrati on September 01, 2015, 11:09:13 PM
GoG/Steam should be the instrument.

Cross fingers for not only a success in terms of us, the "old gamers", cross fingers in terms of a financial success.
Absolutely! I think success is in the cards, and look forward to spreading it via platforms with more volume. I wish it were possible to do so sooner, but I also have to make sure the game fulfills the vision!

Vision --> sitting in my chair and playing with my grandchilds (3 kids for now...) games and talking about the good old time. As i did with my son (13) and my girls (11), just playing Zelda a Link to the past with them.
Same here :). I'm still waiting for my son to get old enough so we can play the classics I grew up with. MUCH better gameplay than a lot of what we're seeing today, but as you mention the indie scene is doing a fairly good job picking up the slack. Glad to be a part of it :D

I'm a big fan of combat builds in Cogmind, and I have high hopes to penetrate lower than sublevel -4 - the lowest I've gone with a non-stealth run - in Alpha 3.  Y'all will probably see me posting a lot in the General Discussion, Ideas, and Strategies subforums.  I hope to appear again on the high score list (https://www.reddit.com/r/Cogmind/comments/3h3g6u/three_weeks_of_high_scores_top_25/) at the end of the next scoring period - I was elated to be so high on the first - and I'll finally be taking part in the weekly seed runs!
An increasing number of players have been penetrating Research via combat, even in Alpha 2, so I'm looking forward to seeing what you and others can do with Alpha 3 in that regard. And myself! Gotta do seed #8 soon as my first full run in the new build.

Other games I enjoy which share some elements with Cogmind are XCOM: Enemy Unknown (get the Long War mod!)
I've heard good things about Long War, but never went back after trying XCOM and getting bored. The original is still the best ;)

Also, SupCom is one of my favorite strategy games of all time :D

Easily my most anticipated game is Stellaris (https://www.reddit.com/r/Stellaris/comments/3g638w/what_we_know_so_far_a_somewhat_comprehensive_list/), a space-based Grand Strategy game from Paradox Games. (you'll note I like sci-fi...)
Huh, hadn't heard of that one before. I know I'll pretty much stick to sci-fi games forever because it's easier to meld them with my UI style and make it more immersive than a fantasy game (plus there is an overabundance of the latter, anyway).
Title: Re: Introduce Yourself!
Post by: Tuttu on September 24, 2015, 02:15:19 AM
Hi there !

Thanks to a generous soul, I can finally play to Cogmind and so far, I love it. My name's Michael and I love Roguelike. I didn't play them much so far because I was looking for the perfect universe that would allow me to get extreme fun and I found it with this one.

I will try to train myself as much as I can before the next seed is revealed and enter the competition with you all. :)
Title: Re: Introduce Yourself!
Post by: Kyzrati on September 24, 2015, 09:13:53 PM
Glad you could finally join us, Tuttu--I just updated the leaderboards and noticed you're quickly improving :)
Title: Re: Introduce Yourself!
Post by: Sherlockkat on September 24, 2015, 10:36:53 PM
Hiyall. I am Sherlockkat of gradskoll.   I have been playing cogmind on and off over the past few months and finally starting to get the hang of it.

- How did you learn about Cogmind?
I don't remember exactly. RPS maybe? I think I beat FTL in normal a couple of times and was looking to explore the roguelike genre and stumbled onto cogmind.

- What other roguelikes do you enjoy?
I am also playing Sil and Brogue (edit: Also, DCSS) . I also like roguelites (FTL, Sunless sea (I love reading))

- What are your other favorite games?
Dark souls. I play some Lol aram with friends. Starcraft 2 (had some fun with the ladder, too old for it now). I also play bit of chess and love solving chess puzzles.

-- What do you do for fun when you're not playing games?
I read books (fiction, non-fiction, anything really), walk around looking thoughtful (doina Phd in control theory, you see), hang out with friends, you know..the usual.

I have also started looking into making a roguelike (like everyone else these days). I find the game design aspect of roguelikes fascinating and fun. I have some leftover programming skills from my startup/undergrad days. So, hopefully up for the challenge.

Anyhoo,see you guyz around. Bye.
Title: Re: Introduce Yourself!
Post by: Tuttu on September 26, 2015, 02:49:14 AM
Glad you could finally join us, Tuttu--I just updated the leaderboards and noticed you're quickly improving :)
Thanks for the welcoming. Getting 3 Grenade Launcher right from start has been really helpful until I start to get out of mass. :D
Title: Re: Introduce Yourself!
Post by: Kyzrati on September 27, 2015, 07:44:03 AM
Hi Sherlockkat!

Looks like you're into some good roguelikes there. Seeing as you enjoy Brogue and Cogmind, I'd also recommend TGGW (http://www.thegroundgivesway.com/), another game with similar underlying design (though for now it's ASCII only--probably not an issue for you since to my knowledge Sil doesn't have a tileset and you're playing that).

"walk around looking thoughtful" sounds like a fun activity :)

If you need any help with roguelike development, check out /r/roguelikedev (https://www.reddit.com/r/roguelikedev) where we have lots of helpful people (the simplest way is to just share what you're up to in our Sharing Saturday threads). It doesn't take much to program a decent roguelike (I'm a case of what little it takes, really :P); it's just a matter of determination since the tools and reference materials are out there. Good luck!

Thanks for the welcoming. Getting 3 Grenade Launcher right from start has been really helpful until I start to get out of mass. :D
Um yeah that's not advisable :). I'd certainly carry at least two as backup weapons, but going around blowing everything up will get you into a bind eventually!
Title: Re: Introduce Yourself!
Post by: okr on October 16, 2015, 05:23:00 AM
Hello,

Cogmind has been on my mind for some time now. Today I finally listened to roguelikeradio 109 and my first thought was: "He doesn't really sound like a standard dev at all! What a nice and well-spoken person is making this game." Also, he mentioned some game mechanics (current and upcoming) which I thought were really awesome. And then I messaged Kyzrati on Reddit asking if Cogmind will stay DRM (and Steam) free after Steam release, which he answered really fast and to the point. And so I had no choice left but to support the game :P

As for the answers:

-How did you learn about Cogmind?
I read about it on RPS. What I really liked were the visuals in the game trailer (the art style is fantastic..) and the overall atmosphere/setting. I thought "I love it, where can I buy it?". But then I saw the asking price, which was quite shocking at first. Also, lack of native Linux version was disappointing. But I kept thinking about Cogmind. It grew on me, I suppose. So today I took the plunge.
-What other roguelikes do you enjoy?
I like Nethack and Brouge. I also like games that utilize roguelike mechanics but offer something more/different.. so I'm more a roguelite fan I suppose. I love FTL and Invisible, Inc.
-What are your other favorite games?
Planescape:Torment. Bastion and Transistor from SuperGiant Games. Mark of the Ninja by Klei. I also play a lot of coop Magicka and Skullgirls with my girlfriend :)
-What do you do for fun when you're not playing games?
Digital painting. Also, I'm learning web game development. We (me and my better half) watch a lot of TV series and movies together as well.
Title: Re: Introduce Yourself!
Post by: Dzlan on October 16, 2015, 06:55:05 AM
Heya everyone. I'm mostly lurking around, just watching as the game develops.
So a little about me. I'm a roguelike ASCII enthusiast. I'm also into programming, maths and linux. I love linux. I'm currently nearing the end of my first year of Uni, where we have started using Java. I spend a lot of time writing, and programming basic things, keeping me just above my class mates in programming. Although I still feel l suck at it, I can at least get basic procedural generation working. Barely, xD

I probably spend more time writing and listening to music then anything though. Mostly whilst I wait for my girlfriend to come online (Cause somehow I got myself into an long distance relationship situation which is the hardest thing I've ever done/continued as it doesn't really give me anything I'm looking for in a relationship, but.. curse loyalty :P I'm stuck with it.

-How did you learn about Cogmind?

I don't even know. All I know is this has been jumping out at me over various place on the net. To be honest. I just thought this would be another weird incomplete, spin off roguelike (what with the mech customization and all) so I never really bothered to look into it. Until recently, of course. The developer's amazing responses and interaction with the community, his interesting way of approaching the game really caught my interest so here I am, just sort following progress, dev's and reading the lots of material Kyzrati has strew across the forum, and his dev logs.

-What other roguelikes do you enjoy?
Any. That is, any that is feature rich, complete and full of lots of randomization or procedural content. Nethack, Angband, DCSS I used to play a lot. But yeah, even they don't feel like they have the diversity I'm looking for, somehow. DCSS kind of does. So, I'm going to start developing my own roguelike. The hard thing is, Uni keeps changing languages, so after getting a procedural generated dungeon in python set up, we then moved to basic java and I'm now trying to get a similar gen written in java. Although, what we actually do in Uni is not even close to the work I put into these dungeon gen projects. The other thing is, I can't bring myself to progress until the world gen looks nice, and I honestly suck at that.

-What are your other favorite games?
XCOM UFO DEFENSE and Xenonauts
Halo 1 and 2 (Yep, still play them often enough and love them)
Dwarf Fortress + Any roguelike really.
FTL, Spelunky, Binding of Isacc, Dungeon of the Endless (All those games people call Rogue likes which also annoys me to no end)

-What do you do for fun when you're not playing games?
I write Stories, Novels and Poetry.
I listen to music. I mean, I literally lay there or sit still for hours, listening to music. Synthwave on soundcloud, or 80's romance songs, or even a lot of classic Guns N Roses, Ozzy Osbourne and, litterally, too much else to all list here.
I program basic projects to build up my skills.
I rarely play games these days, honestly. Sometimes I'll do nothing for hours, with or without music when I could be playing games, but I don't, xD I just do nothing and think.
Title: Re: Introduce Yourself!
Post by: Kyzrati on October 17, 2015, 09:04:10 PM
Welcome guys :)

There certainly is a high ratio of Linux players/users around here ;). Not too surprising considering the tech-oriented audience, though I'm sure at this point the ratio is higher than it will be in the future once the audience expands. Most indie games are like <5% Linux users, but my impression is that we have more than that in early alpha.

@okr: The next Roguelike Radio interview (unreleased) is with the devs of Invisible Inc., so that might interest you as well!

I don't even know. All I know is this has been jumping out at me over various place on the net.
Hehe, well, you're obviously into roguelikes because outside the community it hasn't really been advertised to any real degree, only having been picked up by a couple general-interest sites since I didn't contact any for now. Cogmind is getting a lot of love from within the community, however, which means we're on the right track with making a new type of roguelike that still appeals to the old guard.

For development, be sure to check out /r/roguelikedev (https://www.reddit.com/r/roguelikedev), which is a great resource and full of helpful supportive people. While you'll have to decide on a language eventually to make anything of respectable scope, switching around at first can be good so that you can find which one you'd prefer to use.

If you like UFO Defense, perhaps you've seen the previous project I was working on (http://xcomrl.blogspot.com/)? :P And one that I'll be working on again in the future...
Title: Re: Introduce Yourself!
Post by: Dzlan on October 17, 2015, 11:36:23 PM
Yeahh, I know of x@com.
I'm a huge fan of OpenXCom which has a link to x@com.

Honestly, when I learned you had been developing x@com, I was sooo amazed, haha.
I can't wait to see though, what your experiences with Cogmind does to x@com. : )
Title: Re: Introduce Yourself!
Post by: Kyzrati on October 17, 2015, 11:45:44 PM
I can't wait to see, either--right now all I have time to do is occasionally daydream about it :P. One epic game at a time...

I know one of the guys working on OXC, and they were kind enough to put up a link back then, and kind enough to leave it there for these years while it's been on hiatus ;D
Title: Re: Introduce Yourself!
Post by: okr on October 18, 2015, 01:15:47 AM
There certainly is a high ratio of Linux players/users around here ;). Not too surprising considering the tech-oriented audience,
It is actually surprising to me given your game is not open-source nor has it a native port available. My personal experience with the Linux crowd is mostly "Native port or bust!". I remember how disappointed some people were when it turned out that LIMBO uses WINE wrapper to work on Linux. On the other hand, your game has a very distinct cyberpunk, terminal-oriented aesthetic which many a Linux user probably finds more appealing (than, say, modern Windows users) given how important the command line interface still is in Unix-like systems. I may be talking out of my ass now, but that's how I see it.
though I'm sure at this point the ratio is higher than it will be in the future once the audience expands. Most indie games are like <5% Linux users, but my impression is that we have more than that in early alpha.
Probably, but from what I've seen in the Humble Indie Bundles, Linux users tend to pay more for games when given pay-what-you-want options which may mean there's deceptively big money in Linux gaming if one comes up with a good sales model and pricing. I guess Valve wouldn't have invested so much in Linux otherwise..
@okr: The next Roguelike Radio interview (unreleased) is with the devs of Invisible Inc., so that might interest you as well!
That's very good news indeed! I'm yet to add Roguelike Radio to my podcast player, but seeing how they're now covering two great games in a row, I think I may listen to them regularly.
(...) outside the community it hasn't really been advertised to any real degree, only having been picked up by a couple general-interest sites since I didn't contact any for now.
Word of mouth does wonders, I suppose :) When you make something really good, the news will spread. Also, you did a great job on the trailer!
Title: Re: Introduce Yourself!
Post by: Kyzrati on October 18, 2015, 03:26:10 AM
It is actually surprising to me given your game is not open-source nor has it a native port available. My personal experience with the Linux crowd is mostly "Native port or bust!".
Very true! I've had to somewhat change my own attitude because several years ago when I started releasing games for Windows only, that was the kind of reactions I was seeing more of, and I was actually afraid to even mention my games work fine in Wine.

The attitude more recently seems to have shifted--no negative responses at all and everyone's happy to know Wine is a viable solution. This could also be because for now I'm only engaging the dedicated fans at this price; things could change once the price drops and the audience expands, which is why I want to at least have a wrapper by then.

Certainly I agree with your second observation, that Linux users (and similarly IT workers and other devs) are attracted to the game for the terminal aesthetic.

The trailer helped a lot with general reception. I knew it would be really important to do well since I have a ton of information about the game out there, but nothing so condensed that both sets the tone and quickly shows a bunch of highlights. Plus before release I never once showed the game with sound, since I wanted to leave that as a surprise :)
Title: Re: Introduce Yourself!
Post by: okr on October 18, 2015, 05:21:49 AM
The attitude more recently seems to have shifted--no negative responses at all and everyone's happy to know Wine is a viable solution.
Well, the Linux user demographic is gradually changing: Windows XP loosing support, mainstream Linux distros becoming more user-friendly, Steam and Unity availability etc. More and more people don't care how their system works, as long as they can run everything they need on it.

WINE is getting better and better too, especially with self-contained software like Cogmind.

I still have a Windows partition on my laptop just in case something doesn't run on Linux, but I'm really glad I don't have to reboot for Cogmind. I would very much appreciate Linux port nonetheless, but in the end I guess I prefer a Windows game that runs well in a compatibility layer to a native game with all the inherent problems that stem from Linux diversity.

But yeah, I guess an idiot-proof launcher will help when Steam D-Day (S-Day?) comes. Not because most Linux users will actually need it, but because it will look much better marketing-wise.
Title: Re: Introduce Yourself!
Post by: Kyzrati on October 18, 2015, 06:18:59 AM
WINE is getting better and better too, especially with self-contained software like Cogmind.
Even as a non-Linux user, this is something I've noticed through others playing my games. Just 3-4 years ago there were more steps and roadblocks to running my stuff on that system. It's apparently become quite easy now.

But yeah, I guess an idiot-proof launcher will help when Steam D-Day (S-Day?) comes. Not because most Linux users will actually need it, but because it will look much better marketing-wise.
Agreed!
Title: Re: Introduce Yourself!
Post by: Happy Hedonist on January 16, 2016, 05:28:42 PM
Hello!

I just bought Cogmind yesterday.  I've been on a huge roguelike kick for a few months after mostly ignoring the genre for a few years.  I listened to the roguelike radio interview and was intrigued by what I heard, so I thought I'd give it a try.  I've spent about 4 hours playing today and I'm extremely pleased.  Everything from the graphics, interface, gameplay, and story excite me.  I'm really looking forward to watching the game develop now.

Other roguelikes I enjoy include Adom, DCSS, Brogue, and Caves of Qud.  I also play a lot of EU4 and Victory 2.

I'm a RN by trade but my real passion is programming.  I've been working on a hobby project that sort of combines my love of nursing, programming, and sci-fi for awhile now.  It's nothing I'm comfortable sharing, but it's fun to tinker with.  It's what I spend most of my free time on, even if progress is frustratingly slow at times.

When I'm not working, playing games, or programming, I'm usually running or rock climbing.  Being single means I get to spend a lot of time and energy doing things most people my age are unable to work into their busy schedules. 

Thanks for sharing Cogmind with us and being so active in the community.     
Title: Re: Introduce Yourself!
Post by: Kyzrati on January 16, 2016, 08:12:46 PM
Welcome! For many years I, too, was doing other jobs yet spending much of my time with my favorite hobby: programming games. I guess you already know from listening to the RR interview, but yeah Cogmind is me taking the leap to make that hobby a full-time thing. It's going pretty well so far, well enough to provide an absolute minimal income, only possible through the generous support of alpha players. Thanks!

I'm happy to be able to somewhat lengthen the development schedule and add even more/better content as long as the motivation from new players joining pretty much every day continues ;D

And it's always nice to hear what others are doing for a living. I like how Cogmind's audience is so mature. I'm jealous of your free time ;)
Title: Re: Introduce Yourself!
Post by: Dzlan on January 28, 2016, 01:15:46 AM
Just brought Cogmind and got the link.
I havn't played since Alpha 2 I think, so this is going to be incredibly fun.

Thanks for everything, Kyzrati.
Title: Re: Introduce Yourself!
Post by: Kyzrati on January 28, 2016, 06:54:20 AM
Thanks, and yep, Alpha 6 is the best so far, so enjoy! (Of course, I can't imagine having a new release that was actually worse :P, but this one is an especially big jump.)
Title: Re: Introduce Yourself!
Post by: Harne on January 28, 2016, 11:26:22 PM
How did you learn about Cogmind?
For many years, I have enjoyed playing and attempting to write my own roguelikes off and on.  Sadly, none of my creations get much beyond the early stages, but I am always on the lookout for sci-fi themed roguelikes to play, even though they seem to be few and far between.  I saw an article about Cogmind on Rock, Paper, Shotgun a long time ago and when I got on my latest "make my own" kick recently, I stumbled upon the game again via the dev blogs and the roguelikedev reddit.  I finally decided to take the plunge and give the game a try and I'm glad I did. :)

My first game was a quick death, in what apparently was The Mines, but my second game I made it all the way to -4 before being unable to find any unlocked stairs and getting massacred by a huge armada of deathbots.  It was definitely a fun time.  I mostly avoided spoilers before playing and it was easy enough to figure out how  to play, although probably not how to play well. :)

What other roguelikes do you enjoy?
Recently, besides Cogmind, I've enjoyed Cataclysm: DDA and Caves of Qud.  And while it's obviously more of a rogue-lite, I've put a LOT of hours in to Spelunky.  Besides Spelunky, I don't think I've ever managed to beat a roguelike though.

What are your other favorite games?
The original X-COM games are definitely near the top of my list, along with Master of Orion 2 and Kerbal Space Program.  And I've sunk a shameful number of hours into World of Warcraft, although these days I play more due to inertia and friends than anything else.

What do you do for fun when you're not playing games?
Besides classic nerd pastimes like boardgames and movies, I enjoy Brazilian Jiu Jitsu and playing poker (contemporary nerd pastimes?).
Title: Re: Introduce Yourself!
Post by: Kyzrati on January 29, 2016, 12:52:21 AM
Hi Harne, I notice you joined recently, thanks for the support! Yeah for anyone into roguelike development it's hard not to run into me/Cogmind since I'm all over that with dev blogs, roguelikedev, and other related forums :P

Getting to -4 as a beginner is surprisingly good, although I'll admit the game is getting easier over time as we move towards adding more difficult content later. (One of the deadliest common robots was accidentally overnerfed for Alpha 6, which is also making this one a little easier than intended, so look out for Hunters in the next version ;))

Good to hear you're figuring everything out--strategy is certainly a different story, even for players of other roguelikes, due to the uniqueness of Cogmind's mechanics and world. I imagine you'll manage to beat Cogmind one day. At least the "easy direct ending" is (eventually) meant to be achievable by reasonably determined players, while the alternative endings and bosses will be more in line with the "only a small percentage of players can manage this" situations we're more familiar with from traditional roguelikes :D

MOO2 was another of my favorites. There's a new MOO in the works right now, actually, though from the early screenshots I saw it looks like they're going to pretty much ruin it. Little surprise there...

Heh, lots of people into Jiu Jitsu these days :)
Title: Re: Introduce Yourself!
Post by: Harne on January 29, 2016, 03:26:30 PM
I saw that about the new MOO game and I am also not getting good vibes from it yet.  I'll cross my fingers though.  It can't be worse than MOO3, right? :)

After playing several more times, I think my early success at making it -4 was just a healthy dose of beginner's luck.  That game I always seemed to conveniently find just the right things at just the right time, such as nuclear reactors right after my old ones were destroyed or some heat sinks when I'm having heating problems.   Also, I think perhaps I got some especially good prototype weapons of some sort, because for awhile I was killing enemy robots quite easily.  I haven't played enough games to really get a feel for how things are 'supposed' to go, but I was able to one-shot a lot of enemies not long before my demise, even the gigantic 4-space robots, and I know that wasn't happening on the early floors.

My further attempts since have not been nearly as successful, the latest one ending thanks to what I imagine was a reenactment of the garbage smasher from Star Wars without R2-D2 around to save me. :)
Title: Re: Introduce Yourself!
Post by: Kyzrati on January 29, 2016, 11:14:39 PM
Yeah until you build up some knowledge and, more importantly, strategies and tactics, luck will play a larger factor in the outcome. You can get really lucky and survive up to around -4/-3, but that's when even luck won't help much. Once you can consistently reach that depth is when you know you're pretty good.

I saw that about the new MOO game and I am also not getting good vibes from it yet.  I'll cross my fingers though.  It can't be worse than MOO3, right? :)
Ha, what's MOO3? ;)

My further attempts since have not been nearly as successful, the latest one ending thanks to what I imagine was a reenactment of the garbage smasher from Star Wars without R2-D2 around to save me. :)
Hahaha, I think I know what happened :P

It's funny how I never explicitly drew any inspiration from Star Wars here, but as a kid I watched those movies nonstop, and there are multiple parts of the game about which players have brought up clear SW parallels, so maybe it was subconscious ;D
Title: Re: Introduce Yourself!
Post by: 16161d on February 07, 2016, 03:17:51 PM
16161d here! (it's hex code for the colour "Eigengrau" which is the colour we see when our eyes are closed, or otherwise the name I use to upload music under.)

I'm interested in gaming a lot and have a lengthy library on steam, I also moderate the /r/GlobalOffensive subreddit. Outside of gaming I'm obsessed with sounds and playing with sounds, mostly field recordings and natural sounds, twisting them into new alien like soundscapes, I've done some live shows and collaborations with composers and I continue to experiment with sound, both natural and synthesized. (building a nice collection of synthesizers at the moment!)

-How did you learn about Cogmind?

Learnt of it through the subreddit /r/roguelikes, a brilliant sub that I frequently browse to find all sorts of awesome games, I was completely unaware of Cogmind and was amazed to discover it. I've also been reading the dev blog from the start and have been enjoying it a lot. I hope to create some cogmind inspired soundscapes.

-What other roguelikes do you enjoy?

I have quite a few roguelikes on steam and some on my wishlist, some of my favorites are Tome, Dungeons of dredmor, Vagante, Spelunky... I've got tons of more of these games and they all have little quirks and mechanics (specific to the roguelike genre) that make me love them, I like the challenge of them in general.

-What are your other favorite games?


Turn based strategies (Final Fantasy Tactics, XCOM, Invisible INC), FPS (Counter Strike, Killing Floor, L4D), Strategies (Alpha Centauri, CIV, AI War)

Recently became hooked on Dark Souls too.

-What do you do for fun when you're not playing games?


Redditing, thinking/researching what games to play next and composing/designing.


PS. Tier 1 flair plz!
PSS. Told you I'd be here! XCOM2 is already yesterdays news, Cogmind is where its at. ;)
Title: Re: Introduce Yourself!
Post by: Kyzrati on February 07, 2016, 08:03:36 PM
Hi 16161d!

That's a cool origin for your alias--German has words for a zillion interesting concepts.

Will be interesting to hear what you come up with for a soundscape :)

Told you I'd be here! XCOM2 is already yesterdays news, Cogmind is where its at. ;)
Haha, seems like they did at least finally do the series slightly more justice (the first reboot was totally not X-COM, and was way too fickle and buggy for my tastes).
Title: Re: Introduce Yourself!
Post by: RenaudDMarshall on February 29, 2016, 02:19:37 PM
My name is Renaud D Marshall (if you couldn't guess by my nickname here). I'm a 29 years young life-long gamer and fledgling game developer. I just looked at the highscore table, saw that I was on there, and figured that now was as good a time as any to join the community for the game. I got a little frustrated with the difficulty and then life just kind of made me forget about the game for a bit. Its time to come back and learn from you all and hopefully beat this game!
Edit: As a quick update, I did pick the game back up to try to get a better run. After an exciting and frustrating hour I greatly improved on my last run. It both sucks and is thrilling when I keep finding the locked stairs and end up having to go on a destructive rampage just to survive long enough while exploring for the real way up. It looks like more guns is the way to go for me early on, lol.


For the questions in the initial post:
-How did you learn about Cogmind?
I learned about Cogmind after seeing a good number of /r/roguelikedev posts about it from Kyzrati. The fact that he could consistently share his knowledge/experiences about developing the game without feeling the need to directly promote caught my attention. From there the only internal debate I had about getting the game was whether or not I would buy copies for my friends (I decided not to since they don't seem to be into roguelikes much right now).

-What other roguelikes do you enjoy?
I am actually someone that doesn't have much experience with the traditional PC roguelikes. My experience comes from the old console equivalent kinds of games: Azure Dreams, Chocobo's Dungeon 2, Disgaea's item world. As far as other PC roguelikes/lites/ishes, I play Binding of Issac, One Way Heroics, FTL, and Diablo 3. I will probably go back and pick up some of the more traditional roguelikes at some point, but for now Cogmind is alone on that playlist.

-What are your other favorite games?
Final Fantasy Tactics - still the best final fantasy game so far XP
Fire Emblem series - character death making your choices matter is a big thing to me
Digimon Story Cyber Sleuth - its about time a new good digimon game came out (digimon > pokemon, nuff said)
Disgaea
MOBAs - currently Heroes of the Storm, but I've played and enjoyed pretty much all of them
Super Metroid
Legend of Zelda: A Link to the Past

-What do you do for fun when you're not playing games?
Developing games/systems/game ideas
Spending time with my wife and son
Reading/watching/listening to educational/motivational materials (so much so that it bothers my wife at times because I've got my nose in a book or headphones on constantly XD)
Watching others play games
Title: Re: Introduce Yourself!
Post by: Kyzrati on March 01, 2016, 09:19:32 AM
Hey Renaud, I did recognize your (obvious :P) name from the high scores.

It can be tough learning the tactics that will help you survive the many dangers out there, but right now the fastest (and most predictable) way to the end is through areas that aren't closed off, so there's that.

Nice to hear that you're coming to Cogmind as a first traditional roguelike. There's an increasing number of well-designed options out there, and yeah many are still in development--/r/roguelikedev is the place to be :)

I hope (and it appears true) that simply sharing my dev process and ideas, while also helping out as many other devs as possible, will stand in well enough for traditional promotion, since that's better for everyone, yeah? :D

Since you're into watching others play games, you can check out my occasional stream to learn tactics and ask questions if you like (I noticed you followed earlier today so you're aware of it :)). Shobalk's also pretty good and has started recording runs, too. in the weekly seeds, and most recently his "Deck Run (http://www.gridsagegames.com/forums/index.php?topic=362.msg3681#msg3681)."

I always thought streaming was a really weird thing and never imagined doing it myself, but one day last year I randomly dropped into the stream of another dev I know and suddenly got a curious urge to try it myself. I'm glad I did, since it turned out to be pretty fun to occasionally talk with some regulars and also force myself to playtest the latest version, since without that impetus I usually end up just pouring all my time into development, while it's good to take a step back and actually look at how all the pieces are coming together as a whole. Reading player feedback is certainly helpful to get different perspectives in that regard, but it's also important for me to experience it firsthand since I can put it in the larger perspective of the unreleased portions of the world. (Funny that it takes a public commitment to get me to treat that essential part of development more seriously.)
Title: Re: Introduce Yourself!
Post by: Jean-Bhono on March 13, 2016, 10:30:09 AM
Hello all, I'm Jean-Bhono  :) I'm a French guy  :P

-How did you learn about Cogmind?
Well, i know cogmind since the 2012 event "Seven Day Roguelike Challenge" that i know because i really really like Roguelikes ! Since this event, i'm following up the devloppement of this fabulous game. And there i am !  ;D

-What other roguelikes do you enjoy?
Hmm... there are a lot... But if i've to choose... then... it would be  ;) :
-What are your other favorite games?
Well, i love AwesomeNauts, the only MOBA i play, and Minecraft because of the liberty it gaves you  :)

-What do you do for fun when you're not playing games?
I code HTML, not for money, just like that... And i do a lot of Bike. Oh and, i'm vaping when i can ! :)


Oh, by the way, sorry for my good poor English. I'm french, so sometimes it's a bit difficult  :'(
Title: Re: Introduce Yourself!
Post by: Kyzrati on March 13, 2016, 09:06:50 PM
Hey Jean-Bhono, you've been following for a long time! Wish I'd had time to do another 7DRL this year, and maybe similarly plant a seed for some future awesome game :). There are some really cool roguelikes coming out of this year's 7DRL event (http://7drl.roguetemple.com/), which is just ending today.
Title: Re: Introduce Yourself!
Post by: Jean-Bhono on March 14, 2016, 12:01:51 AM
Hey Jean-Bhono, you've been following for a long time! Wish I'd had time to do another 7DRL this year, and maybe similarly plant a seed for some future awesome game :). There are some really cool roguelikes coming out of this year's 7DRL event (http://7drl.roguetemple.com/), which is just ending today.

Yeah ! I've already taked a look ! But, well, Cogmind is my favorite  ;D I'm gonna practice, and then be a pro  8)
Title: Re: Introduce Yourself!
Post by: ShadoShane on March 21, 2016, 08:58:44 PM
Hi! I am Shado. A human being and not at all not-human. Flesh and blood. Did I mention blood? And human. With flesh. And blood.

How did you learn about Cogmind?
I saw gifs of the game. Then read how the world was living and growing... and I wanted to disrupt and destroy that.

What other roguelikes do you enjoy?
I like all roguelikes. Then I play them and die frustratingly and never get anywhere and never play it for months. Then come back to do the same thing all over again.

What are your other favorite games?
I love the Elder Scroll series and Mount and Blade. Truck Simulators too.

What do you do for fun when you're not playing games
I'll play the stuff that aren't games.
Title: Re: Introduce Yourself!
Post by: Kyzrati on March 22, 2016, 04:12:30 AM
Welcome, human!

I like all roguelikes. Then I play them and die frustratingly and never get anywhere and never play it for months. Then come back to do the same thing all over again.
Obviously a true fan of the genre. We always come back :D

I saw gifs of the game. Then read how the world was living and growing... and I wanted to disrupt and destroy that.
Hahaha, you will have ample opportunities to do that (more and more with each release, too!). Of course the consequences are something you'll have to deal with, but hey that's how a lot of people like to play, including myself :)

Thanks for your support!

Is Pluto a planet? ;)
Title: Re: Introduce Yourself!
Post by: coolp_jim on March 24, 2016, 10:28:17 AM
Hi, I'm Justin. Cogmind looks awesome! I found out about it on /r/roguelikes, announcing alpha 7. I took a look at the trailer and was blown away. The art in this game is awesome, truly awesome.

I love and play Dwarf Fortress and Cataclysm:DDA, and the contrast between Cogmind and other roguelikes I've played in UI and art design is stark. I grabbed a copy to support more than play: I kind of want to wait til the game is 1.0 for a super polished play, which it looks this developer can accomplish. Thanks for the game!
Title: Re: Introduce Yourself!
Post by: Kyzrati on March 24, 2016, 10:47:34 AM
Thank you very much, and I can promise there is no chance of Cogmind not reaching completion* (*as long as I'm alive, that is, a status I don't see changing anytime soon :P)

There are lots of alpha supporters waiting for 1.0 right along with you, though we have a dedicated group that's helping see it through to completion if you ever feel like jumping in for a bit :)

Thanks for stopping by!
Title: Re: Introduce Yourself!
Post by: mugsy on April 13, 2016, 06:27:53 PM
Hi there,

Just dropping this post to say hello. I'm not usually much of a talker on community boards but if I get hooked on the content and the game i tend to lurk a lot, so hi to everybody who I end up forum stalking :)

I started to download all the ASCII games I could find after a passing obsession with dwarf fortress and ended up playing a reasonable amount of brogue due to its simplicity (even though I surprisingly never finished it) and a lot of dwarf fortress for... well... dwarf fortress! I very much enjoyed DiabloRL and AliensRL and i was pleasantly surprised when i found cogmind and how good the feature set was going to be.

I can't wait to dive in and give it a go as the game seems a perfect fit for what I was looking for in the others. Unfortunately I can't really afford the $43 price tag in my region at the moment and i can't get the 7DRL version to stop crashing (I have only managed to get it running long enough to die once, otherwise its just CTD 50 odd times) #Devastated :'( I am reading through the forums clawing my eyes out to get my hands on the game but will have to wait until it releases on GoG, which i suppose isn't the end of the world and it seems to be in a good state right now.

Other games (Favorites roughly in order):
Quake 2, Borderlands 2, Dark Reign, Unreal, Grand Prix Legends, Dawn of War, Race07, Powerslide, Skyrim, C&C Generals, Fallout 4, Fallout 3, League of Legends, Minecraft, Warcraft 3.

Edit: and how could I forget these!
Heavy gear, mech warrior 2, mech warrior 4, crimson skies, xwing vs tie fighter, xcom interceptor(thank goodness for the bug free GoG release!).

A good mix, I can find games i like in all genres...

I spent waaaaay too much time playing league of legends hahaha. Times have changes though, recent patches push the meta towards champs with broken kits and damage and games are less fun when that then requires to use of tanks who can't kill each other...

When not playing game. (not playing games?)
01100100 01101111 01100101 01110011 00100000 01101110 01101111 01110100 00100000 01100011 01101111 01101101 01110000 01110101 01110100 01100101

I have a young son now, he just went 9 months old and he is more important than all that rubbish anyway (and the reason i cant afford cogmind!) and when i am not working and not playing games i am spending time with him... as i bloody well should! He is a great little kid and is more than making up for the inconveniences of having children! He is currently 97th percentile for height and a little fatty, he is going to be so expensive to feed! At least his first word was dad, he can have anything after that <3

Can't wait to play cogmind!

Cheers,
mugsy
Title: Re: Introduce Yourself!
Post by: Decker on April 13, 2016, 07:57:40 PM
Quote
01100100 01101111 01100101 01110011 00100000 01101110 01101111 01110100 00100000 01100011 01101111 01101101 01110000 01110101 01110100 01100101

This is nasty! Forcing poor programmers to go through the hassle of translating this by exploiting their curiosity!
Title: Re: Introduce Yourself!
Post by: mugsy on April 13, 2016, 08:38:07 PM
This is nasty! Forcing poor programmers to go through the hassle of translating this by exploiting their curiosity!

Yeah, i'm sorry... and i'm kinda not.
i was laughing the whole time trying to write it knowing some of you could not resist checking it, so troll.

should i edit it to show what it is?
Title: Re: Introduce Yourself!
Post by: Kyzrati on April 14, 2016, 12:47:58 AM
Hi mugsy! Welcome to lurk, we have plenty of lurkers, some of whom have similarly announced they are lurking :P

And I admit I immediately went to translate that binary, too. In fact, there is one place in the game where you can find a similar text record ;). (And there will be more coming soon, though I do try to keep them short because I'm sure some players can't resist.)

No need to edit it!


Wow, someone who likes X-Com Interceptor. That's rare :P

At least his first word was dad, he can have anything after that <3
Haha, that's great. As a fellow dad with a young son (now 4), I can say time for games will definitely be reduced in the future!

Cogmind is overly expensive to buy through the site from outside the US. Darned taxes... Steam/GOG will be able to cover that.

About the 7DRL version, it's not buggy so it shouldn't be crashing. There must be something going on related to your particular system/setup (for example, it won't work properly in a directory path that uses non-English characters, and needs admin access, etc.). I can help you out with that if you give me the run.log file after it crashes.
Title: Re: Introduce Yourself!
Post by: mugsy on April 14, 2016, 06:27:28 AM
Wow, someone who likes X-Com Interceptor. That's rare :P

hey, now now... x-com interceptor was great :P

the way i took it, interceptor was a more action based style of approaching the same concept. and to be honest its the same difference that's drawing me towards cogmind... to your credit of course.

when playing any of the old x-com games, i always loved the macro management part of the game. in fact i enjoyed the macro so much that the micro in the tactical engagements started to get in the way of what i was enjoying and i started looking for ways to mod in an auto resolve into early versions of openxcom when that became available. to this day if i could get a version of those games with much quicker engagements then back to macro, maybe make the macro game longer and harder... i would play the crap out of it again.

enter x-com interceptor. the one everyone hated. my dark horse. the best thing ever!
it had everything i liked and nothing i didn't... the macro play was slightly more engaging to me and the engagements we fast a furious, and if you were tragic enough like me you bound the wingman speech controls to voice activated macros and controlled your squad with semi realistic speech with perfectly acceptable feedback... it lasted a minute or 2 and you get back to the real action!

but hey... that's just me.

I also had a crack at x@com today. pretty nice! there was something refreshing about the slightly different take on it. i didn't get much time to really get into it though.
after my rant about macro vs micro... i enjoyed having one without the other, if you know what i mean.

cheers,
mugsy
Title: Re: Introduce Yourself!
Post by: Kyzrati on April 14, 2016, 09:04:17 AM
Now I see!

I always loved both parts of the old X-Com games equally. I do hope to eventually fill in the other half of X@COM (and of course make the current half much, much better). I know what you mean about the "having one without the other," though. Certainly more focused. I was playing it for a bit yesterday, in order to get some screenshots for my latest FOV blog post, and that was pretty fun.

Cogmind is definitely taking the quicker action-oriented route.

Interesting to hear you were playing around with OXC. In fact, that code base had some influences on the architecture of my own X@COM engine many years ago. I used to hang out on the OXC forums while working on X@COM, too, and still visit almost every day, actually :). (That pirate conversion is looking awesome.)
Title: Introducing myself
Post by: GreyGoldFish on April 28, 2016, 06:41:41 PM
Hello, I am GreyGoldFish, and I have known Cogmind for a long time. The concept always fascinated me, and I'd spend a long time reading some of the developer's posts. It was just now though, that I finally decided to purchase this game. I love playing rogue-like games, such as Dwarf Fortress and Cataclysm, and now I have Cogmind to play as well!

Just a short introduction, I wanted to get acquainted with some people of the forums.

Cheers!
Title: Re: Introduce Yourself!
Post by: Kyzrati on April 28, 2016, 08:35:35 PM
Welcome GreyGoldFish! (I merged your thread with the self-intro thread we have for this sorta thing)

Thanks for joining us! We certainly have lots of players from different roguelike backgrounds--DF and CDDA are of course popular :). (Actually, Shobalk is looking for DCSS teammates (http://www.gridsagegames.com/forums/index.php?topic=461.0) right now if you're into DCSS, too! It's an excellent roguelike.)

The best way to get acquainted in the long term is to try out the weekly seeds, and eventually provide feedback on the releases and join any ongoing mechanics discussions.
Title: Re: Introduce Yourself!
Post by: mathSq on May 10, 2016, 03:34:26 PM
Hey, everyone!

How did you learn about Cogmind?

I learned about it a while back, browsing some roguelike-related website (was it /r/roguelikes?). From there I casually kept up with the game's development. One day I got really interested in the game; from there I binge-read all of the devblog posts, watched a few video LPs, and finally couldn't resist buying it :)

What other roguelikes do you enjoy?

I'm pretty busy during the academic year, but I enjoy playing games when I get the chance.

On the more traditional side, I kinda hop between roguelikes; the ones I keep coming back to are DCSS (I play on akrasiac every so often) and Brogue. I think the farthest I've gotten in DCSS is to the bottom of Lair and Dungeon, but I don't recall ever having gotten a rune. I haven't played either of those in a while, though.

On the roguelite side, FTL has got to be my favorite. I've beaten it once or twice on Easy, but never on Normal.

What are your other favorite games?

Because of the whole "busy" thing, I keep on coming back to Super Hexagon, mostly because I can play it in a minute. I've beaten all six levels.

I used to play Minecraft (mostly PvP) and CS:GO when I had a better computer.

What do you do for fun when you're not playing games?

I study Computer Science, so that takes up a lot of my time. Other than that, I just watch people play games--or read about games. I usually know way too much about a game by the time I actually buy it ;D

Overall, I'm happy to join this community, and I'm pretty excited to launch into Cogmind for the first time! (And probably die in -10/Materials, but we'll see...)
Title: Re: Introduce Yourself!
Post by: Kyzrati on May 10, 2016, 08:29:35 PM
Welcome, mathSq!

/r/roguelikes is one of the main communities where you might come across Cogmind in the wild, so that's likely :)

If you've gone back to read nearly three years of blog posts, you are very well versed in the history of the game! I'm curious if down the road you'll be able to do better at Cogmind than DCSS, but either way it usually takes a little getting used to at first.
Title: Re: Introduce Yourself!
Post by: mathSq on May 10, 2016, 11:31:45 PM
Welcome, mathSq!

/r/roguelikes is one of the main communities where you might come across Cogmind in the wild, so that's likely :)

If you've gone back to read nearly three years of blog posts, you are very well versed in the history of the game! I'm curious if down the road you'll be able to do better at Cogmind than DCSS, but either way it usually takes a little getting used to at first.

Yeah, it probably was /r/roguelikes. I don't have a Reddit account, but I enjoy lurking there.

And let's hope that curiosity becomes reality... My first run just ended on -10/Materials after fending off an endless stream of hostiles and having no clue how the whole "positioning" thing works. My score: 620 :P
Title: Re: Introduce Yourself!
Post by: Kyzrati on May 10, 2016, 11:45:39 PM
Haha, yeah, I was going to add a bit about that generally being the case, but having already read/seen a good bit before starting you probably knew that already ;).

Death will come swiftly for a little while until you've got the basics down and find your niche. Good luck!
Title: Re: Introduce Yourself!
Post by: rumpel on May 11, 2016, 09:00:47 AM
Hey there! I finally got Cogmind too! :3

I learned about Cogmind back when the Bay12 thread was opened. I'm mostly playing DF, URW, Cataclysm:DDA and Caves of Qud in terms of roguelike(-ish) games. My other favorite games are Dota and CS:GO and the grand strategy stuff from Paradox. When I'm not playing any game, then I'm mostly watching stuff, sleep or eat. :p
Title: Re: Introduce Yourself!
Post by: Kyzrati on May 11, 2016, 09:24:18 AM
Oh hey rumpel! So you did take the dive, after all.

You've been following for quite a while then! The Bay 12 thread's been there since the beginning :)

Good selection of roguelikes there--the latest DF update looks especially cool.

So you're into Paradox, but not playing Stellaris yet? Or are you *also* playing that right now? :P Looks like a really neat game. I much prefer pure turn-based rather than the pauseable variety, but Stellaris looks like it does a lot of interesting new things, and I always used to love grand strategy... (haven't played much in the way of games for several years, though, being a dad and all!) Been thinking about trying that one if I ever do get a new computer.
Title: Re: Introduce Yourself!
Post by: rumpel on May 11, 2016, 11:01:59 AM
Yeah, I'm finally in and learning the ropes of Cogmind.

Of course I am playing Stellaris, too! :D It really is a nice game I'm enjoying a lot. I'm really looking forward to all the mods/DLC that will be there in the future.

And yeah, I can imagine that having a family and making a game consumes a lot of time, but everything got its negatives and positives. :)

By the way, am I qualified to get that cool forum badge?  8)
Title: Re: Introduce Yourself!
Post by: Kyzrati on May 11, 2016, 08:30:10 PM
Ah okay, so you are playing it :P

Eventually hopefully one of the positives is that I can also enjoy playing some games with my son, but it's still way too early for that!

Yup, got your badge. I checked yesterday and hadn't yet seen any new registrations--I update manually every so often since it's not an automated system.
Title: Re: Introduce Yourself!
Post by: rumpel on May 11, 2016, 09:58:43 PM
Cool, thanks! :) I thought of something like that you checked for new registrations, but because I created my account back in June 2015 there wasn't any new registration. :D
Title: Re: Introduce Yourself!
Post by: Kyzrati on May 11, 2016, 10:04:30 PM
Oh ha, that was back at the beginning :P. Yeah I just check form registrations, not forum registrations, since there are others who sign up without even having the game, or for REXPaint, for example.
Title: Re: Introduce Yourself!
Post by: sandersan on June 09, 2016, 09:07:52 AM
Hello! A newbie on Cogmind!
I just purchased the Alpha Tier last month! A totally new roguelike experience! But still, a lot of questions while playing the game. BTW, is there any active instant messaging group?
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 09, 2016, 07:40:34 PM
Hi sandersan! Thanks ;D

There were only a few interested in IRC, which was somewhat alive for a time last year, so chat-wise there aren't a lot of options right now. (I don't have time to keep the IRC channel alive myself since it's very distracting :P) The best way to get feedback is to post any specific questions on the forums, and there are of course lots of other resources out there already, including videos and text posts.

Another possibility is to stop by my stream (http://www.twitch.tv/kyzrati/), which is not very frequent or regular, but I'll be streaming this Friday EST, probably by 9:30 PM, for at least several hours. There will often be other players around who would be happy to answer your questions in chat (and I answer questions, too :) ), plus you can watch in real time to see how things work and ask any questions related to that.
Title: Re: Introduce Yourself!
Post by: sandersan on June 09, 2016, 08:18:26 PM
Thank you! However, I am the player in PRC, which is in +8:00 Time Zone. So unfortunately, I might not catch up with you. It doesn't matter. I could still follow the threads on the forum.
BTW, have you ever considered to add the function for live chatting in the final release? To be more detailed, each purchaser could login with their id and chat in an open chatting room or some private rooms set up by specific players?
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 09, 2016, 08:48:30 PM
You and I are in the same time zone ;)

I only report times in EST because the majority of players are in the US, or at least familiar with EST so it's a good reference point. The stream time is around 10:00 AM for us here on Saturday (tomorrow).

Chatting in game (like you see in ToME4) wouldn't really be feasible. Not impossible, I guess, but the architecture isn't really set up for it so it would be a massive undertaking (completely outside me realm of expertise, at that :P). In terms of the design it would also ruin the atmosphere I'm trying to create. In any case, I think later on it'll be easier to find other players in real time via other methods outside the game, once there are even more people playing.
Title: Re: Introduce Yourself!
Post by: sandersan on June 10, 2016, 12:16:12 AM
Are you also in Asia?!

But I found there are hunderds of players on the supporters list. It's not a tiny group now. However, it really does considering to be sell on steam.(But it is certain to develope a extremely bigger group when release on steam)
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 10, 2016, 12:27:27 AM
I'm in Taipei. Where you at in China? (I saw your IRC post.)

Yeah, the number of players will certainly go up once it reaches Steam, and while it's certainly not a tiny group right now, not everyone plays every version, and even some others bought to support the game but aren't actually playing, opting to wait for 1.0 instead. That and a lot of players will stop by here to get news and read other posts but aren't actually active in discussions. It is a single-player roguelike, after all :P
Title: Re: Introduce Yourself!
Post by: sandersan on June 10, 2016, 12:41:35 AM
I'm in Hebei, PRC. 你是臺灣朋友嗎?
Are you the member of the developers?
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 10, 2016, 12:49:46 AM
Haha, I am the only developer :P

Ah, Hebei, I've been around there a bunch. Lived in Beijing for a while, too. 沒錯!
Title: Re: Introduce Yourself!
Post by: sandersan on June 10, 2016, 01:29:39 AM
這麽説的話,您可以來百度貼吧(比如http://tieba.baidu.com/f?ie=utf-8&kw=roguelike&fr=search)做一波推廣啊!(百度惡名遠揚,但是不可否認貼吧聚集了一批興趣相投的玩家)
我雖然可以幫忙,然而我是個新手,對游戲機制不是很熟悉,無法介紹太多。大陸玩rl的人不是很多,但在這些地方推廣一波應該能帶動不少人。
現在主要是沒有登陸steam,很多玩家不知道。我們群組裏有不少人看了我玩后都表示非常感興趣。
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 10, 2016, 01:58:22 AM
我去年曾看到有人在貼吧那裏提到Cogmind,但也沒有趁機參加討論。目前我推廣的工作根本還沒上軌道,原因是價格偏貴,又不在Steam上。其實還不想吸引太多玩家,有礙開發遊戲的工作 :P

等你的瞭解達到相當程度後再幫幫忙我也很感激 ;D
Title: Re: Introduce Yourself!
Post by: sandersan on June 10, 2016, 02:08:26 AM
嗯,也對。等開發完上steam自然會大熱。我今天下午剛剛在貼吧里直播了一把然而立馬就挂了,丟人了,哈哈。我現在也是在貼吧里和一些qq群裏面推廣。還是有不少rl死忠粉絲感興趣的。
順便問一句,關於何時登陸steam有計劃麽?今年年末能登陸?
還有那個irc頻道怎麽沒有人呢?不是irc.quakenet.org這個server麽?
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 10, 2016, 02:28:25 AM
原先的計劃是今年10月,但我最近發現台灣人上Steam非常麻煩,所以大概要延遲到不知道甚麼時候,事先得要在美國開公司 :/。 最晚一定是明年……

還有那個irc頻道怎麽沒有人呢?不是irc.quakenet.org這個server麽?
這我已經有說明 (http://www.gridsagegames.com/forums/index.php?topic=6.msg4383#msg4383),但我可以加一句:目前習慣使用IRC的玩家不多。我自己已前有時候在那邊,但也太耗時間,會影響開發速度!(最早是quakenet,後來好像移到irc.freenode.net)
Title: Re: Introduce Yourself!
Post by: sandersan on June 10, 2016, 03:04:08 AM
已经找到了。感谢!
另外您说得不错,现在来说,在登陆steam前对大陆玩家的确不好推广。因为汇率和收入水平摆在那。要不然steam去年也不会单独划出来中国区了(国区价格明显便宜)。
因此不少大陆玩家即使再感兴趣应该也会等到登陆steam以后再购买。
Title: Re: Introduce Yourself!
Post by: sandersan on June 10, 2016, 06:41:45 AM
刚才仔细看了看Cogmind的开发历程,真的是您一个人啊!不得不说是一个伟大的工程!尤其是如此丰富的ascii特效和音效!
看来支持您alpha的开发工作真是应该的!
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 10, 2016, 07:36:45 AM
因此不少大陆玩家即使再感兴趣应该也会等到登陆steam以后再购买。
沒錯,我就是這樣想 :)

刚才仔细看了看Cogmind的开发历程,真的是您一个人啊!不得不说是一个伟大的工程!尤其是如此丰富的ascii特效和音效!
看来支持您alpha的开发工作真是应该的!
確實是蠻大的工程,都已經三年了,所以我是很感謝各位的大力支持!沒有你們是偉大不了的!
Title: Re: Introduce Yourself!
Post by: StrixNebulosa on June 13, 2016, 07:26:46 PM
Hello!

How did you learn about Cogmind? I come from the SA forums, specifically where I lurk in the Roguelikes thread. That's where I saw Happylisk (amongst others) talking about Cogmind and it sounded really cool. (I've always been a big fan of sci-fi settings and robots in particular, so the whole concept clicked with me instantly.) Cue my usual research before buying games, and eventually that led to Kyzrati playing a stream, and the gameplay there sold me on it, and here I am, running my poor Cogmind into Slayers and worse.

What other roguelikes do you enjoy? My current favorites: Demon, Caves of Qud, Infra Arcana, Dungeonmans, DoomRL, Dungeon of the Endless. My first roguelike was Nethack (interesting to read about, but not to play), my first modern roguelike was probably ToME (I don't care for it now), and there are still a lot of the big name roguelikes I've yet to check out properly, like Sil.

What are your other favorite games? The Shin Megami Tensei franchise (SMT 2 is the pinnacle of the series in terms of atmosphere, but Nocturne beats it out on gameplay), Seiken Densetsu 3, X-COM/XCOM: EU/EW, Picross/any variant of it, too many others to list. I adore jrpgs, but I'll check out anything if it's interesting enough.

What do you do for fun when you're not playing games? Read, write, watch things. Currently reading CJ Cherryh's Foreigner series, Darran Anderson's Imaginary Cities, and more. Currently watching a plethora of 80s cartoons, from Transformers to Silverhawks. Good times!
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 13, 2016, 09:18:46 PM
Hey StrixNebulosa! I remember that stream :). Wish I was still streaming weekly, actually, since it's a good way to hang out with everyone and sometimes share Cogmind with some new faces. (But too busy and streaming is rather time-consuming!)

That's a good list of roguelikes. Be sure to check out The Ground Gives Way (http://thegroundgivesway.com/), too. You'll probably like it.

And any roguelike+SMT fan should check out Demon (http://demon.ferretdev.org/), which you've probably heard mentioned a couple times in the SA thread? The dev is extremely active, working on it full-time and giving it away for free, actually! A well-designed game.

80s cartoons! Now that sounds like fun :D. My son is nearing the point where I can watch some of those with him. (For me that would be "re-watch.")
Title: Re: Introduce Yourself!
Post by: StrixNebulosa on June 14, 2016, 12:20:45 PM
Hey StrixNebulosa! I remember that stream :). Wish I was still streaming weekly, actually, since it's a good way to hang out with everyone and sometimes share Cogmind with some new faces. (But too busy and streaming is rather time-consuming!)

That's a good list of roguelikes. Be sure to check out The Ground Gives Way (http://thegroundgivesway.com/), too. You'll probably like it.

And any roguelike+SMT fan should check out Demon (http://demon.ferretdev.org/), which you've probably heard mentioned a couple times in the SA thread? The dev is extremely active, working on it full-time and giving it away for free, actually! A well-designed game.

80s cartoons! Now that sounds like fun :D. My son is nearing the point where I can watch some of those with him. (For me that would be "re-watch.")

I'll take gamedev over actual streams, as fun as they are. Those red stairs that say "unavailable" are so frustrating when I find them and realize that I'm not done running from the pack of robots at my back. (Someday I will come up that high in the facility armed and ready to fight, but I'm not there yet!)

I've got the Ground Gives Way dled, but I haven't dug into it yet - it's in a folder sitting next to Brogue and some others, awaiting the day when I'm willing to learn another set of rules unique to each roguelike. Soon!

Yes, FerretDev shows up as well, and indeed, SA is also where I heard about it. Most of these roguelikes, in fact!

Oh man, he's in for a treat. These cartoons are far more entertaining than I expected them to be, even if some of them wrap around into "so bad it's good" territory. (He Man and the Masters of the Universe is the primary culprit of that so far) - I grew up in the 90s so I had a whole different pack of cartoons to grow up with, but fortunately I caught Thundercats anyways. Good goofy entertainment. :D
Title: Re: Introduce Yourself!
Post by: esty8nine on June 20, 2016, 05:02:54 PM
Hey guys, Just heard about this game and read through the website that the dev nicely laid out to answer all my questions which was really nice. I cant say I can really get into these Old school roguelikes because the learning curve is often too annoying before it is fun. I got to do like 3 runs so far farthest was floor 2 in which enemies just started alerting and lead to my quick death. Its really neat so far and love the UI. Now if only I can learn what everything is doing ! It deff seems my early guns Miss its target so much, or I just don't know that they are hitting ? Anyway, fun so far! =) If anyone knows of any VODs to watch for early players that helps let me know !
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 21, 2016, 07:44:02 AM
Welcome, esty8nine!

Probably the best series aimed at teaching beginners is by jimmijamjams, though he was playing early versions then, so there could be some misinformation and a fair number of missing features... You can find that link and also some other beginner's guides here (http://www.gridsagegames.com/forums/index.php?topic=412.0). Really some of the written guides are a quick way to learn some of the basics and help you survive past the early game.

When I get back from vacation I'll do some more streaming and you could ask me questions directly then, too. (Also other regular players show up and are happy to answer questions in chat.) Of course, by then you may have already figured everything out :P
Title: Re: Introduce Yourself!
Post by: Ved on July 11, 2016, 05:40:53 AM
Hello guys! I'm new here so I would like to greet :) I'm from Poland (so my English may be a bit, ekhm, rusty; I'm sorry in advance), interested in programming, history and archaeology. I used to work as a tester, but I'm currently unemployed due to health issues.

How did you learn about Cogmind?
Naaah, I don't know. I think it was just impossible to omit informations about Cogmind. Most probably I learnt about Cogmind by the announcements board on roguetemple forums.

What other roguelikes do you enjoy?
I like roguelikes in general, there is lots of them. Mainly ADOM (it's only one roguelike I'm good), also older releases of DCSS (0.9 - 0.11), ToME 2.3.5, Unreal World, Frozen Depths, Forays Into Norrendrin, Brogue, DoomRL, Gearhead - this is my top of the roguelikes I love.

What are your other favorite games?
In general, I like open world sandbox-ish 'do whatever you want to do' cRPGs. My two favorites games of all life are Darklands and Daggerfall. I'm still waiting for procedurar generated Skyrim with larger significance of random quests. ...Or Daggerfall with random world would be ideal. Maybe Malevolence will be what I'm searching for?

What do you do for fun when you're not playing games?
Eh... Currently I'm only playing games and programming. I have two sabres (and third already ordered) and I loved (still love, thought) fencing (both sparring and trainings). I used to work on excavation sites during vacation and I really enjoyed it. Feeling when you find, for example, bronze spurs, is awesome. Also I like alone bike tours. And... ekhm, it may sounds unhealthy, but I really like discover good beers. Unfortunately, I have strong back problems now (I even can't go for a longer walk) so most of my favorites activities are... let's say, not available for me.
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 11, 2016, 08:08:43 PM
Hey Ved, nice to see you here :)

Working at excavation sites sounds fun. Too bad about the health issues... the human body simply didn't evolve to live for so long at full capability! I've got so many activities I can't do any more, but just have to keep finding new and different ones I can :P

Daggerfall is already pretty far into procedural territory! Though yeah it's too bad the dungeons aren't randomized each run, instead being generated and set during development--with some extra work it would've been possible to get the algorithm to generate dungeons that fit within their parameters while still being different for everyone. Maybe it was too processing intensive at the time, though, since they're 3D dungeons and it was the 90s...
Title: Re: Introduce Yourself!
Post by: Ved on July 12, 2016, 02:12:10 AM
Daggerfall is already pretty far into procedural territory!

Yup, I know. And... and it is probably main disadvantages of Daggerfall if we are talking about design issues. Despite if it was possible or not in 90', Daggerfall with every-run-randomized-environment would be best. But when it isn't and environment-related randomized replayability isn't existing thing, hard to turn a blind eye that cities and dungeons are poorly, let's say, designed.

Quote
the human body simply didn't evolve to live for so long at full capability!
Maybe, but I'm really young ;) it's more about healthcare in my country (operation is neccessary but getting it is pretty hard).

I have some questions and small issues, but I'm leaving home now, I would be back in few days. Thanks for nice welcome, Kyzrati :)
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 12, 2016, 02:21:57 AM
hard to turn a blind eye that cities and dungeons are poorly, let's say, designed.
Quite true. Really it feels like it was purely done with an algorithm without any design at all, though technically they did do some of the latter on top of the former. May as well have gone all the way at that point :P

Quote
the human body simply didn't evolve to live for so long at full capability!
Maybe, but I'm really young ;) it's more about healthcare in my country (operation is neccessary but getting it is pretty hard).
Ah yeah, I guess I was thinking back to recent conversations with my dad, having just returned from visiting family. But I'm in a similar position, having had lots of issues from a young age. Theoretically surgery might solve some of them, but then not all surgery is successful, and can even make things worse, or cause other problems, so may as well let the body deal with things as it can and work around it. Fortunately I've never had any back issues, though, because those are the worst--hard to get around that... good luck with it!

I have some questions and small issues, but I'm leaving home now, I would be back in few days. Thanks for nice welcome, Kyzrati :)
Yep, and as always feel free to ask away when you can :)
Title: Re: Introduce Yourself!
Post by: Shadowfury333 on July 13, 2016, 11:55:29 PM
Hello, Cogmind fans. I figure I should introduce myself, as it seems to be the custom here.
I'm a software developer by trade, though only for a few years now doing work for a naval architecture software company (i.e. we make the software for the naval architects). I also have been playing video games my whole life, mostly RTS games, and more recently fighting games. I got into roguelikes a few years ago thanks to NetHack (thanks PhD comics), and then branched out a bit from there. I also make videos of games, usually competitive RTS casts. Mostly they are for YouTube (https://www.youtube.com/user/Shadowfury333), though I stream stuff regularly too.

-How did you learn about Cogmind?
I don't remember exactly, but probably Roguelike Radio.

-What other roguelikes do you enjoy?
DoomRL (http://doom.chaosforge.org/) has been my favourite roguelike for a while, though after suggesting a flinch mechanic to replace cornershooting it's been hard for me to play it without wishing such a thing existed, but then I also most enjoy Gun Kata runs, which are all about dodging around like a hyperactive flea. I also play some NetHack forks sometimes, mostly DynaHack and NetHack Fourk.

-What are your other favorite games?
Mainly I've been playing Zero-K (http://zero-k.info/) (open source spinoff of Total Annihilation using the Spring engine), which I also do a lot of match casts for. It's basically Total Annihilation with early Command and Conquer pacing, and minimal base building for production, and no tech tree. I've also just beaten Dark Souls 3, which was also my first full-game LP. I also used to play StarCraft:BW competitively but stopped when SC2 came out, which then bored me (everything felt really prescribed and overly discrete). Apart from that, I generally mess around with new RTS games as I find them, but none besides the aforementioned Zero-K have really stuck out to me, usually because they take for-bloody-ever to finish (i.e. 20-30 minutes on average).

For fighting games, I primarily play Skullgirls, Guilty Gear (at least AC & Xrd), and most recently Blazblue Chronophantasma (earlier versions were too clunky for me). This is probably why I've had a harder time getting into RTS.

I've also been playing a bit of Enter the Gungeon recently. It's definitely an improvement on the Isaac-style rogue-lite formula, though that formula is the only one I'm familiar with.

I suppose for games I don't play much recently but shaped my tastes and will stick with me forever: Descent 3, Myth 2, and Lode Runner 2.

+ Attachments and other options
-What do you do for fun when you're not playing games?
Hanging out with friends, though that's mostly board games or D&D, piano (usually learning songs I like by ear, though I did take years of lessons when I was younger), and Improv theatre
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 14, 2016, 05:00:22 AM
Welcome, Shadowfury333!

I'm a software developer by trade
Also "seems to be a custom here" :P

I was always big on RTSs myself, but making a game and having a family at the same time sucks away pretty much all free time, so no play for me... TA and SC were always great, though :D. Last I played was about 5 years ago when I introduced Supreme Commander to some students I was mentoring, and we had a lot of fun playing that on the net for a while. Even then we could only play so many games because a single match could stretch on for hours. Hadn't heard of Zero-K before!

Do stick around! It's gotten a little quiet around here this month, but that's because I was on vacation for a while and it pushed back the next release--normally we'd have some new toys to play around with by now :)
Title: Re: Introduce Yourself!
Post by: dan212 on July 23, 2016, 06:16:54 PM
Hello! I dont have too much to talk about, but i will do my best!

-How did you learn about Cogmind?
I was just wondering Steam, and run in to gif from Cogmind on Steam Comunity.

-What other roguelikes do you enjoy?
Well, my roguelike expiriens are a bit limited. Dwarf Fortress, especialy its adventure mode. Used to play a few other roguelike-style games, like Teleglich, Enter the Gungeon, and few other episodic ones i cant even remember.

-What are your other favorite games?
Ha-ha, good question! I play a lot. Used to stick to RTS games, and so a big fan of Suprime Commander (1st game and FA only, 2nd game is trash). Played Zero-K for some time (need to go back to it in some time), as well as AI War. Right now play a lot MechWarrior Online and Elite:Dangerous. But mostly, i can decribe my game choises, as well as skill level in them as "Jack of all trades, Master of none". Playing a lot, playing different games, but rarely go REALLY deep in to the game (200+ games on Steam, and only 5 of them have 200h+ (But i am good enoph in them to call myself a good player)).

TL:DR: MWO, E:D, and a lot of games that i played a few days and never go back to them

-What do you do for fun when you're not playing games?
Not much. Playing some tabletop Battletech, and some RPG with friends (Warhammer40000:Dark Heresy, and few home-made systems). Do some martial art, but mosly in physical form. All my other hoppys are, one way or another, connected to PC. Youtube, some modding stuff, studying IT, so i can work as close to gaming as possible...

Well, thats all!
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 23, 2016, 10:19:31 PM
I was just wondering Steam, and run in to gif from Cogmind on Steam Comunity.
Funny since Cogmind isn't yet on Steam, though I suppose it does get mentioned from time to time alongside other roguelikes. (Like CoQ and the growing number of traditional roguelikes which have been making their way onto the platform :D)

Awesome that you're into Supreme Commander and BT/Mechwarrior. Totally some of my all-time favorites :). By far the game I've played the most in the last 5 years is MWO, actually. Legendary Founder here ;). Sucks that my computer can no longer even run it due to all the changes/updates they've made to the maps (FPS way too low now, so I haven't played for over a year now), but I've got a huge number of mastered mechs sitting in their bays...

IT is probably a more sane goal than actually working in gaming, because when it comes to gamedev jobs the pay generally sucks, there's zero job security, and the work is incredibly tough (though it can be rewarding if you survive through it all :P).

Anyway, welcome to Cogmind! Nice to see another player who doesn't already have deep roots in the roguelike genre, and it would/will be nice to know what you think, as it'll be players like yourself who make or break the future of my work! (with respect to other games)
Title: Re: Introduce Yourself!
Post by: Ilbu on August 05, 2016, 04:04:18 AM
Hello! I've been randomly browsing the Cogmind devblog for about a year now, and yesterday I decided that I couldn't wait any longer, so I went and bought the alpha access. I only had time for a quick test last night, but I'm really looking forward to playing more. As it is expected with roguelikes, my first run didn't last very long.

Oh, I'm from Finland so please excuse any grammar mistakes.

- How did you learn about Cogmind?
I'm not 100% sure, but I think I first read about Cogmind on /r/roguelikedev. Might have been from FAQ Friday. What really caught my attention was the alpha release trailer. The aesthetics made a huge impression on me.

- What other roguelikes do you enjoy?
First roguelike I ever played was Nethack, so it still holds a special place in my heart. Back in junior high, the art classroom had this old computer, and one day I decided to check it out. On the desktop I noticed a shortcut to a program called "Nethack". I thought it referred to hacking, as in computer hacking, (I remember someone telling a similar story on Roguelike Radio.) so obviously I launched it. It wasn't what I expected, but still highly intriguing. I really didn't know what I was doing and a moment later, this older student came, called me a noob and shooed me away...

Other projects I've been following for quite a while now are Dwarf Fortress and Ultima Ratio Regum. Those guys really take the procedural generation to the next level. Mind-blowing stuff.

These days I too find myself reading about roguelikes more than actually playing them. My other favourite roguelikes are ADOM, C:DDA, CoQ, DoomRL, DCSS, KeeperRL and URW. I have never finished any of them.

- What are your other favorite games?
Honestly, too many to list here. I've played video games of all genres my whole life, but in the recent years I've started to prefer RPGs and management/strategy-games.

- What do you do for fun when you're not playing games?
My other interests besides video games are art and music. When I have the time and energy, I try to learn coding in python, my dream being able to make my own roguelike one day.
Title: Re: Introduce Yourself!
Post by: Kyzrati on August 05, 2016, 11:45:54 PM
Hi Ilbu!

Thanks for the support, and yeah it's naturally tough starting out with a new roguelike--it'll come with time. Good NetHack introductory story, by the way :P

That's a healthy range of roguelikes you're into! I used to play so many games from so many genres as a kid, almost anything, actually, though have also since settled into a much narrower range, partially due to time constraints xD

You can totally make your own roguelike one day--all it takes is time! We have a bunch of hobbyists in /r/roguelikedev who just started out one day with their own roguelike idea and libtcod, and some have even turned theirs into pretty large long-term projects, but I'm sure you're already aware of that :) (URR started like that back in the day!)
Title: Re: Introduce Yourself!
Post by: Ilbu on August 06, 2016, 11:44:09 AM
It's been a while since I worked on my own roguelike-project. I started with the python+libtcod tutorial (http://www.roguebasin.com/index.php?title=Complete_Roguelike_Tutorial,_using_python%2Blibtcod) but didn't get very far until I stopped. I felt I wasn't learning anything from just copying the tutorial, so I decided to do some exercises at Codeacademy (https://www.codecademy.com/). (Still haven't finished the course...) After that I started over and the code began to make much more sense. I even added my own features and whenever I ran into a problem, people at #rgrd (http://www.roguebasin.com/index.php?title=Chatroom) were really helpful. :)
Title: Re: Introduce Yourself!
Post by: Kyzrati on August 06, 2016, 08:19:01 PM
It seems the most fruitful learning projects are those which complete the tutorial and then (more importantly!) start to expand on it and gradually morph it into a new and different roguelike. That way you start with a code base that you've at least seen every part of, despite having technically not devised it yourself, and can presumably change or add to whatever parts are necessary for a new feature, thereby learning more about that aspect of the tutorial, because to modify it to get the results you want you have to truly understand everything about it. But many also do recommend combining the tutorial with a basic learning course on the language, which makes a lot of sense since the tutorial isn't there to teach the language itself :P. So good that you eventually took that step!

The #rgrd crowd is definitely helpful! The roguelike development community in general is very welcoming, and it's been growing larger and larger over the years :D
Title: Re: Introduce Yourself!
Post by: Alpha16 on October 03, 2016, 07:59:14 PM
Hello Grid Sage Forums,

I've known about Cogmind for a few months now from a streamer named "Jef Major" which I am sure many here are familiar with; only recently have I remembered the existence of Cogmind and decided to pitch in my support towards the development of such a unique roguelike.

The first roguelike I encountered was Dwarf Fortress, I didn't understand the ASCII soup I was looking at for a while but I have very much warmed up to it now. I am also interested in Cataclysm: Dark Days Ahead (C:DDA) and Brogue.
I added a few features to C:DDA due to it being open-source, my contributions include the "rain funnel (first iteration)," "sling," "slingshot" and the "joint torsion ratchet" bionic.

I am currently a student Video Game and Software Developer, I graduate in December with my Bachelor's degree.

I look forward to seeing Cogmind grow and succeed!
Title: Re: Introduce Yourself!
Post by: Kyzrati on October 04, 2016, 07:27:10 AM
Hi Alpha16! Your name strikes a timely chord because there's a robot coming in next week's release named Alpha 7 :)

Thanks for being a part of making Cogmind's growth and success possible!

Interesting that your intro to roguelikes was DF. It certainly has a pretty broad exposure, but a lot of newer folk bounce off the complexity and ASCIIness of it, too (as an intro, anyway). You'll find Cogmind was built for ASCII from the ground up (but still three quarters of players mostly stick to the tileset xD).
Title: Re: Introduce Yourself!
Post by: zaRGo on December 18, 2016, 03:27:25 PM
Hello Everyone :)

I just want to drop in to say hello to you all.
I am not very good in playing roguelikes & just to name it: i´m a beginner.
The roguelike (if i may call this game a roguelike) i played the most was FTL - and i just played it for about 50 hours  ::) That says all  ;)

The coming up weeks i decided i´ll put some hours in the following:
* Dungeons of Dredmor
* PRIME
* Unreal World (I´m not certain at the moment i´ll ever figure this one out completely - since my english is not the best)

... so that i thought my Games-Library should not lack of Cogmind.


In my Sparetime i do things like: ...(what sparetime?)  ;D

Since i am a total beginner i hope i may ask a view questions here in this forum if i stumble about things wich i can´t figure out by myself.
I am totaly curious and looking forward to discover cogmind.
Plz excuse my bad english.

Kind regards

Title: Re: Introduce Yourself!
Post by: Kyzrati on December 19, 2016, 05:31:08 PM
Welcome, zaRGo!

That's a pretty broad cross-section of roguelikes you've got there :)

I just saw a really cool video (https://www.reddit.com/r/roguelikes/comments/5iwab1/mr_wendal_the_unreal_world/) about the meaningfulness of UnReal World yesterday. It's quite a cool game. And an interesting bit of trivia: This year the dev even made it into the Guinness records for video game with the longest uninterrupted development period!

Feel free to ask questions--we've got lots of helpful players around, and your English is just fine!
Title: Re: Introduce Yourself!
Post by: zaRGo on December 19, 2016, 06:31:43 PM
I just saw a really cool video (https://www.reddit.com/r/roguelikes/comments/5iwab1/mr_wendal_the_unreal_world/) about the meaningfulness of UnReal World yesterday. It's quite a cool game. And an interesting bit of trivia: This year the dev even made it into the Guinness records for video game with the longest uninterrupted development period!

Feel free to ask questions--we've got lots of helpful players around, and your English is just fine!

The Video is great - never saw this before. Some things in it i wasn´t aware of yet  ::)
I am very happy with this warm welcome @ grid sage forums and already feel like home here. Thank you
My first impressions of cogmind are very impressive. Love it already now!
 
Title: Re: Introduce Yourself!
Post by: Kyzrati on December 19, 2016, 06:35:59 PM
Glad you're enjoying it! It's the best to hear that new players are already having fun, because it keeps getting better the more you discover :)
Title: Re: Introduce Yourself!
Post by: Discohydra on December 22, 2016, 04:23:18 AM
Hello! I've been keeping this game on my radar for a year, just to see if it wasn't too good to be true. Turns out it's true! I'm glad to see the progress on this game, and it has finally spurred me to throw my money in to support the development of this game! If I don't have a badge yet, I'm putting in my purchase right now.
Title: Re: Introduce Yourself!
Post by: Kyzrati on December 22, 2016, 07:25:43 PM
Hi Discohydra!

This is totally happening. I've been in it for the long haul since the start, and 1.0 isn't ridiculously far off (http://www.gridsagegames.com/blog/2016/12/year-3-cogmind/) anymore :)

Thanks for the support--it's extra meaningful now compared to on Steam because in the latter case a much smaller percentage of the revenue actually makes it here for development purposes!

Be sure to use the quick form linked in the download email to register your desired name for the credits! (it's not automatic because some people might not want to use their real name, or the same forum name, for their in-game credit)
Title: Re: Introduce Yourself!
Post by: Widmo on December 30, 2016, 12:49:35 AM
-How did you learn about Cogmind?
I was one of three reviewers of Cogmind from the RogueTemple 7DRL review committee. Being on Linux and having unpleasant experiences with Wine I promptly forgot about it in spide of it's excellent quality.

Recently I have noticed announcements of new version on RogueBasin and decided to give the 7DRL a whirl again. This time it ran flawlessly. Since I absolutely loved Scrap 10DRL I went for the alpha Cogmind. No regrets!

-What other roguelikes do you enjoy?
A great many. I have maintained the list of Actively Developing Roguelikes for some time until the genre exploded. My favorites are definitely science fiction themed roguelikes like ZapM, DeadCold, Xenocide, DoomRL and AliensRL. I also enjoy NetHack very much.

-What are your other favorite games?
Mostly turn based RPGs or strategies. I play those very casually, preferring roguelikes above other kinds of games.

-What do you do for fun when you're not playing games?
This is the question which made me read the whole thread before responding, because not far above we have this:
Hello Everyone :)
(...)
The coming up weeks i decided i´ll put some hours in the following:
(...)
* PRIME
(...)
PRIME! Of all things PRIME! I am the co-author of this game. In June this year I started development of the game from scratch in another progamming language. Rewrites tend to kill projects but on the other hand magnitude of changes I want to make practically invalidate most of the foundational assumptions used by game's engine. Currently it is still in tech demo phase, so in practice there is nothing to release.

Welcome, zaRGo. The fact PRIME is still enjoyed is a big motivational boost for me. Some day a next version may emerge.

To finally answer the question my free time is divided between working on PRIME, voracious book reading reading and spiritual life.

As a side comment there is so many software developers here I am sure Cogmind would be receiving patches along with bug reports if it had source available.
Title: Re: Introduce Yourself!
Post by: Kyzrati on December 30, 2016, 03:44:08 AM
I was one of three reviewers of Cogmind from the RogueTemple 7DRL review committee.
Ha, what a coincidence! So you were one of the three. What fun and exciting times those were... It's also really cool judging 7DRLs and sometimes seeing them become something much more later on. Like I was one of the judges for Slash's original Ananias 7DRL, which is pretty big now, and still getting updates.

A great many. I have maintained the list of Actively Developing Roguelikes for some time until the genre exploded. My favorites are definitely science fiction themed roguelikes like ZapM, DeadCold, Xenocide, DoomRL and AliensRL. I also enjoy NetHack very much.
Ah, I recall that old list of yours! I was sad when it stopped updating :'(. I used to follow it, but really there are other sources as well, like Rogue Basin. And yeah the genre has exploded, so extra work... And I recall Xenocide--one of the first roguelikes I tried. That and AliensRL.

Welcome, zaRGo. The fact PRIME is still enjoyed is a big motivational boost for me. Some day a next version may emerge.
I totally hear about people playing PRIME, mentioning it, recommending it, etc. across various different roguelike communities. (I'm in, like, all of them :P) It's certainly a fairly well-known RL, and I'm sure if you put out another version you'd make a lot of people happy, but I must say that starting from scratch in a new language doesn't sound especially promising in that regard!

As a side comment there is so many software developers here I am sure Cogmind would be receiving patches along with bug reports if it had source available.
Yes, it's a huge ratio--and great!--but I don't want to spend my time as a project manager xD
Title: Re: Introduce Yourself!
Post by: Widmo on December 31, 2016, 06:38:22 PM
I have maintained the list of Actively Developing Roguelikes for some time until the genre exploded.
Ah, I recall that old list of yours! I was sad when it stopped updating :'(. I used to follow it, but really there are other sources as well, like Rogue Basin. And yeah the genre has exploded, so extra work...
Its format was also causing troubles. Data had to be accurate for given day when update was being run and especially new independent developers provided no easily available information about versions as it was custom of most people visiting r.g.r.d. newsgroup. For example, where on website is the information on Cogmind's version? At first only the forums and blog have it. Neither lends itself well to parsing by makeshift web crawlers as announcements may vary in form and content. Fortunately you offer public changelog in always the same place which contains all required information. You see though the degree of effort required to automate it. :( Much better for people to contribute that information themselves which you do rigorously. Kudos for that!

I totally hear about people playing PRIME, mentioning it, recommending it, etc. across various different roguelike communities. (I'm in, like, all of them :P) It's certainly a fairly well-known RL, and I'm sure if you put out another version you'd make a lot of people happy, but I must say that starting from scratch in a new language doesn't sound especially promising in that regard!
Thank you, this good to know. My presence in social media and in communities is minimal. I actively engage with at most one community at a time.

Oddly the greatest last achievement for PRIME was clarifying its license, which was still running on All Rights Reserved and by doing so violated the graphical engine's GPL. This might be good reason to at least release latest sources. At least this could be done.

Finally, happy new year everyone!
Title: Re: Introduce Yourself!
Post by: zaRGo on January 08, 2017, 05:56:35 PM

Welcome, zaRGo. The fact PRIME is still enjoyed is a big motivational boost for me. Some day a next version may emerge.


Ohh man ... that sounds awesome  :)

For now: Happy New Year & welcome to this very nice community here bro



Title: Re: Introduce Yourself!
Post by: Morlock on January 12, 2017, 06:26:26 PM
MorlocK here. I bought the game a few days ago and managed a few (max 10) runs. My highest score is in the 6Ks, but looking through the wiki and forum I see there is MUCH more for me to explore. I have probably spent more time reading about Cogmind than playing it, but now I will reverse this bias and log more runs before I spoil more.

I learned about Cogmind on reddit while trying to find the best roguelikes for me to dive back into that genre. I am a dad at home for a month and I have some time (minus 2 kids) to play :) I played some DCSS but in the end, I cannot get immersed in that game. I played tons of vanilla Angband ~20 years ago [sic] and I made a short list of games to devote more time to:

- cogmind
- rogue
- moria
- angband
- steamband
- nethack (maybe)
- infra arcana
- caves of qud

That's a lot of games but I realize through the years that these are my kind of favorite games. This and reading plus tabletop rpg (new thing for me) are plenty with the time I need to devote to my kids. I have almost completely forsaken programming projects, though recently I have made a foray into Genetic Algorithms for fun and I might dive a bit more into neural networks if I find some time and have the proper mood.

For me, gaming has more than a small dose of nostalgia. I play games / read books to bring myself back to my favorite period of my life, from ~12 to 18 years old. I'm still getting kicks of lots of things, but nearing 40 with 2 kids, I find myself often day dreaming about that almost perfect period of my life, where time was a limitless commodity and responsibilities almost unheard of.

Thanks for bringing me back there a bit with Cogmind!
Title: Re: Introduce Yourself!
Post by: Kyzrati on January 12, 2017, 07:31:46 PM
Welcome back to the fold, Morlock :)

but nearing 40 with 2 kids, I find myself often day dreaming about that almost perfect period of my life, where time was a limitless commodity and responsibilities almost unheard of.
Basically that description == me. Nearing 40 with a kid, and man those were the good old days!

Good thing that Cogmind is pretty easy to get into, which helps the older crowd with noticeably less of that precious free time. (Before long I'll also be introducing somewhat easier difficulty levels for those who have less time to pour into getting better.)

Since finding roguelikes (at 30, much later than yourself), I've not been too interested in playing anything else. Such a great genre <3
Title: Re: Introduce Yourself!
Post by: zaRGo on January 13, 2017, 08:15:58 AM
MorlocK here. ......

Welcome  ;)

........ I made a short list of games to devote more time to:
- .....
- .....
- .....
- caves of qud


Caves of qud seems to be a pretty good game (as well as cogmind). I bought it in the last steam sale. Havn´t played it until now... Just like you with cogmind at this point i read a lot about it  :P I noticed (only read it until now) that both games unfold a little backgroundstory - i like such things in roguelikes.

I wish you a lot of fun playing all this games & everybody a nice day

Have fun
Title: Re: Introduce Yourself!
Post by: C45513 on March 09, 2017, 11:38:01 AM
Hi all,
I'm pretty awful at this game (and roguelikes in general), but "losing is fun" and all that, so I can't stay away!

How did you learn about Cogmind?
It climbed to the top of /r/roguelikes (https://www.reddit.com/r/roguelikes), and I saw it there. I typically avoid early access, so I was planning to just follow it and wait for release. However, the high level of polish, positive feedback from early adopters, and high level of engagement from Kyzrati convinced me to pick it up from the GSG website.

What other roguelikes do you enjoy?
DCSS (https://crawl.develz.org/wordpress/) and Dungeons of Dredmor (https://www.dungeonsofdredmor.com/).

What are your other favorite games?
Aside from Cogmind, I mostly play the Monster Hunter (https://www.reddit.com/r/MonsterHunter/) and Dark Souls (https://www.reddit.com/r/darksouls/) games, but also dabble in the (too) many games in my Steam library.

What do you do for fun when you're not playing games?
I like to read fantasy and sci-fi novels, and non-fiction science books. I also love skiing. Honestly though, these days most of my time is spent studying biology and programming.  :-\

Other stuff
Title: Re: Introduce Yourself!
Post by: Kyzrati on March 09, 2017, 06:17:14 PM
Hehe, so you're one of the players helping push up the hjkl numbers in our stat summary!

Cool that you would thank everyone else for buying, because yeah that's totally how it's gotten to be as expansive as it has. Sales keep trickling in, and with it more features :D. I dunno, it's going to be hard to stop working on it one day, but it'll become necessary at some point otherwise how am I supposed to have anything left to invest in the next roguelike?!

And now back to working on some secret new ASCII stuff for Cogmind... :)
Title: Re: Introduce Yourself!
Post by: C45513 on March 09, 2017, 08:41:51 PM
Hehe, so you're one of the players helping push up the hjkl numbers in our stat summary!
I love Vim, so I reeeeally prefer HJKL to arrows/numpad. So much so that it pretty much kept me from enjoying ToME.

And now back to working on some secret new ASCII stuff for Cogmind... :)
OOooooo I can keep secrets!  ;)
Title: Re: Introduce Yourself!
Post by: Shadowfury333 on March 10, 2017, 12:14:35 AM
I love Vim, so I reeeeally prefer HJKL to arrows/numpad. So much so that it pretty much kept me from enjoying ToME.
Why didn't you just adjust the keys? It's not that tricky to set up custom keys in ToME (at least in ToME 4). If there's any conflicts, then I guess just change the conflicting keys to DCSS equivalents. (Note, I don't know what conflicts there would be off hand for HJKL, my setup for ToME and DoomRL is based on WASD and some AutoHotKey trickery).
Title: Re: Introduce Yourself!
Post by: C45513 on March 10, 2017, 10:46:52 AM
Why didn't you just adjust the keys?
I did, and it's sort of workable for the most part, but it felt like an afterthought. The way that various windows pop up and close, and just general feel of menu navigation gave me the impression that the game is clearly intended to be played with a mouse. I know this is a minor detail to most users, and ToME is generally well regarded, but my OCD/ADHD tendencies often inflate small nitpicks into bigger distractions and frustrations over time.
Title: Re: Introduce Yourself!
Post by: Shadowfury333 on March 10, 2017, 11:12:08 PM
 
I did, and it's sort of workable for the most part, but it felt like an afterthought. The way that various windows pop up and close, and just general feel of menu navigation gave me the impression that the game is clearly intended to be played with a mouse. I know this is a minor detail to most users, and ToME is generally well regarded, but my OCD/ADHD tendencies often inflate small nitpicks into bigger distractions and frustrations over time.
Oh...yeah...the mouse is pretty much the go-to inventory navigation device. I'd have to check to make sure you can even reference items directly by letter, rather than using cursor keys and enter. Granted, I use WASD & mouse (I know, such a casual. Diagonals are handled by AutoHotkey) for ToME, so I hadn't really thought of it much. I mean, I went through all the work of setting that up in DoomRL and ported it over to ToME because both games are much faster to control with one hand on the mouse, and both of their default keybind setups either require using mouse LMB move/auto-explore or having 3 arms in order to play as rapidly and smoothly as possible.
Title: Re: Introduce Yourself!
Post by: Jamsus on March 14, 2017, 02:43:06 AM
Hello Cogminders, i'm Jamsus aka Andrea from Italy!

I've got in touch with Cogmind thanks to my passion about developing games and more than "generic games", the intent to apply more of this passion on roguelikes.

Reading\Listening\Watching stuff on the internet brought me on Cogmind, which i loved both for the gameplay and the "presence" (if it is correct in English) of the developer in forums, blogs, interviews & videos.

I think it is very inspiring for those who wants, for hobby or hoped-profession, to start developing a roguelike game, to stay in touch with one who is doing it and is doing it well.

See you in #436f676d696e64

Title: Re: Introduce Yourself!
Post by: Kyzrati on March 15, 2017, 06:17:08 AM
Welcome, Jamsus!

I do aim to maintain that "presence," for sure :). It makes for both a healthier game and healthier community--good all around!

You probably already know about it, but if you're seeking like-minded devs into various aspects of roguelikes, look no further than r/roguelikedev (https://www.reddit.com/r/roguelikedev/). We've got a great group of active people with which to share your work and bounce ideas off. I actually write more there than I do on my own blog these days :P (Though the best stuff ends up on my blog and elsewhere.)

(Lots of Cogmind alpha players are devs as well, roguelike and otherwise; it's great :D)
Title: Re: Introduce Yourself!
Post by: JacenHan on March 16, 2017, 06:23:23 PM
Hey all!

I know I already posted once, but I figured that since I just now bought Cogmind I'd make an "official" introduction. I've been following Kyzrati's work since X@Com and am really glad to see that Cogmind has done so well.

I've never really played a lot of roguelikes, aside from Dwarf Fortress's adventure mode, so Cogmind is probably my first "true" roguelike experience, and I am very grateful that it has been such a good one so far.
Title: Re: Introduce Yourself!
Post by: Kyzrati on March 16, 2017, 07:18:49 PM
Yeah I totally remember you hanging out in our (now somewhat old...) X@COM forums. One day it will be nice to do a reboot and have a forum here for that stuff... #daydreaming

Thanks for jumping on board! Always nice to be introducing fresh players to the genre. (Although technically I'd say DF sorta counts.)
Title: Re: Introduce Yourself!
Post by: Shadowfury333 on March 16, 2017, 10:08:10 PM
I'd say DF Adventure mode counts, especially in the more recent versions, it's just far on the Band-like side of the table.
Title: Re: Introduce Yourself!
Post by: Naganted on July 17, 2017, 10:15:07 AM
Woohoo! Finally bought the game! I don't have to make myself lurk anymore! 

No longer a ghost, and I can marvel at all these buttons and stuff -Good times.

I first learned about Cogmind from the Alpha video, it immediately got my attention during a time when I was officially tired of thinking about Roguelikes and determined to learn how to play them at least moderately competently since I was fascinated by some of the graphics effects/styles of bits and pieces of many games, and constantly intrigued by random things that would be simulated in them- Like how Cogmind has debris and generally making a mess of a place when everything goes hellidingdong, including cave collapses etc.  Or how Caves of Cud has amusing fluid 'phyics' all over the place. 

I'm always sort of half daydreaming about this vague game that I want to piece together and the art style of Cogmind immediately caught my eye and got my imagination going. 


-Only done one run so far and totally cleaned myself out with a cave in I knew was coming, infront of all the cool bots that know how to do their job! (Extra cool points- they managed to wall me off before the cave in, I like to think they were just trying to make clean up easier.) then it was straight off to sacrificing myself to a security mob wondering if there's a "Overload and Explode" (Heh, I like that.) button.

Looking forward to learning the game enough to maybe carve out a niche spot on the leaderboards - Wonder how long it'll take for me to even show up on them  8)  ::)

Geeze, I don't know how long I spent chopping apart and adding/subtracting to this post, gotta love forcing yourself to pipe up when you're totally excited and want to blather everywhere but used to hanging out in the rafters all silent like.
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 18, 2017, 03:56:27 AM
Ooh, welcome former lurker :)

Thanks, and it looks like you're already learning important lessons, like getting entombed by "aggressive engineering" is an easy way to lose early on if not careful :P

Geeze, I don't know how long I spent chopping apart and adding/subtracting to this post, gotta love forcing yourself to pipe up when you're totally excited and want to blather everywhere but used to hanging out in the rafters all silent like.
Heh, it sure takes some getting used to! I remember before 2010 or so I never spoke up on forums, or any form of social media, and it felt weird when starting out (and weird again later when starting to use Twitter, which is another thing entirely), but it's become a lot more enjoyable and natural over time.
Title: Re: Introduce Yourself!
Post by: TKR101010 on September 06, 2017, 07:17:36 PM
Although I've been into gaming forever I've only just recently gotten into ascii style rogue-likes. I discovered Dwarf Fortess, Cataclysm: DDA, and COGMIND at the same time about this time last year. I found COGMIND from having found and played with the X@COM demo. :) I decided to buy and support COGMIND in the hopes that once it's finished X@COM would get more work. At first I thought COGMIND's UI was amazing like X@COM's, but the game itself didn't interest me as much, and of course I died a lot. After cycling through some other games I've started playing COGMIND again and this time I'm enjoying it a lot more. I think a problem I was having the first time was that I was playing too aggresively. Also, once I started playing DF with ascii instead of graphic tiles other ascii games started getting easier to understand.

Great game. Even if X@COM never gets finished, the money was still well spent on COGMIND.
Title: Re: Introduce Yourself!
Post by: Kyzrati on September 08, 2017, 05:49:57 AM
Hey TKR101010, thanks :D

Glad you came back to it, but yeah Cogmind is pretty hard for most new players. Playing too aggressively can definitely get you killed even once you're experienced, much less beginners, but most people like to start out that way anyway xD. (To help alleviate that I'll probably be adding a basic strategy section to the manual and recommend that people skim it for survival tips if they're having any trouble.)

I've only just recently gotten into ascii style rogue-likes.
Oh I remember that feeling, and what a great feeling it was!!! Funny that at the time I very quickly transitioned to wanting to work on my own RL, then actually starting one (X@COM!), but I never guessed this would actually become my job one day.

I'd love to continue working on X@COM, though we'll have to see how the next years go... Making a living off traditional roguelikes sure is tough :P
Title: Re: Introduce Yourself!
Post by: Dalriad on September 24, 2017, 09:11:43 PM
Heya! Just bought the game after having followed it for a while. First saw it a long time ago when Jefmajor played it on Twitch, that was, gosh, a while ago. Anyhow, I followed the development since then and decided to finally go for it this time. So here I am!

It's worth noting that, while I'm very familiar with DF Fort Mode, I'm very new to the roguelike experience. So this should be interesting :]
Title: Re: Introduce Yourself!
Post by: Kyzrati on September 24, 2017, 09:21:18 PM
Wow that was a long time ago! He picked it up and played for a bit when it first came out in 2015, but that was it. I imagine he might revisit it now that it's mostly done, and soon to be on Steam (next month!).

Cogmind's a pretty good roguelike choice to get started with, if anything because at least the controls are accessible :)
Title: Re: Introduce Yourself!
Post by: spelk on October 25, 2017, 03:43:58 PM
Hi folks, I'm a roguelike enthusiast... been in and out of all sorts of communities, shouting the virtues of roguelikes for quite some time.. recently attempted to give voice to my roguelike fetish through my "Ascii-curious (http://ascii-curious.com)" blog site. Been on roguelike radio (http://www.roguelikeradio.com/2017/04/episode-135-7drls-2017.html), did some Laserbeards (https://laserbeards.wordpress.com) podcasting, chuntered on about gaming and computer wargaming (http://reddit.com/r/computerwargames) on sugarfreegamer.com (http://sugarfreegamer.com).. I get around a bit. :)

Anyway, was a fan of Cogmind early on, have followed its progress avidly, and am now dipping into it with fervant relish!

I played a bit of the original Rogue and Hack in the early 90's, dabbled with some nethack and angband later, and have been in and out of DCSS ever since. My interest was never the challenge as much as having a place to go dungeon crawling, imaginative roleplaying in a procedurally generated fantasy world. I've never been much good at roguelikes but I've always admired their tactical greatness, complex systems, and emergent narratives.

-How did you learn about Cogmind?

Spotted it as a 7DRL and immediately took an interest when it hit alpha release.

-What other roguelikes do you enjoy?

Lots, but my favourites are Frozen Depths, DCSS, TOME4, QuickHack, Slimy Lichmummy, Cardinal Quest, Quest of Dungeons, Tangledeep, Qud... lots of ones that are accessible to newcomers to the genre. Cogminders might want to look over Bionic Dues (http://arcengames.com/bionic-dues/) (as a palate cleanser)

-What are your other favorite games?

MMO's, CRPGs, Wargames, team based tactical shooters, historical shooters.. probably too many to mention.

-What do you do for fun when you're not playing games?

Write stuff about games like Cogmind (http://www.ascii-curious.com/2017/10/cogent-mind.html). ;)

It's a special kind of sauce to be amongst niche communities who appreciate their thing and are so close to the developers of the games they enjoy.

Kudos to Josh for bringing the Cog to the Mind! Keep it up fella!
Title: Re: Introduce Yourself!
Post by: Kyzrati on October 26, 2017, 12:12:29 AM
Hey spelk! Glad you're finally jumping into it :)

I'd noticed asciic-curious pop up early this year, though wasn't sure who was behind it. A good initiative!

Thanks for your work, (and praise!), and yeah the roguelike community is great. I mean, sure it's nice if/when we can get more people coming into the genre, but you also hope that won't dilute what we have going here :D
Title: Re: Introduce Yourself!
Post by: Laida on February 15, 2018, 03:54:57 AM
Hi all!

-How did you learn about Cogmind?
From Steam recommendations

-What other roguelikes do you enjoy?
I enjoy playing Dungeon Crawl (my favorite race is a felid because I love cats :) ) and Dungeons of Dredmor!

-What are your other favorite games?
XCOM: Enemy unknown, Invisible Inc, Dark Souls 2.

-What do you do for fun when you're not playing games?
I also like to solve fun mathematical problems, to go for a walk and to read fantastic books.

I very like the cogmind game, expecially derelict stories and dialogues, they are so fun! And the most fun and cool guys are derelict tinkerers, in my opinion.
I several times reached -1/access, but actually never won this game, despite played more than 80 hours... but I have some ideas and so I'm not losing hope  ;D
Title: Re: Introduce Yourself!
Post by: Kyzrati on February 15, 2018, 04:02:03 AM
Hi Laida, first time we've seen someone join us from Steam recommendations--cool to see that you both found it that way and it seems Cogmind ended up being a good fit for you :D (remember to leave a Steam review when you get a chance, if you haven't already)

Good luck getting that first win! (Followed hopefully by many more wins, since there are lots of different ways to do it.) And if you like the derelict tinkerers I'm sure you'll enjoy one of the future updates I have planned ;)

I loved X-Com to death but never got into XCOM:EU. Very different types of experiences, really. I was really hyped at first, despite having all but stopped playing AAA games, but ended up bouncing off it after a few hours :/
Title: Re: Introduce Yourself!
Post by: VikingSchism on August 15, 2018, 04:42:59 AM
Hello there, I'm VikingSchism
I first found Cogmind through browsing Steam, and thought it looked interesting, so decided to get it when I had some money to spare
One other Roguelike I enjoy is Caves of Qud, for its mutation system, theme, and world in general
In terms of other games, I tend to enjoy games such as city builders (been playing a lot of Anno 1404 recently), JRPGs (Xenoblade Chronicles 2 and Persona 5 have both been excellent), and puzzle games. My overall favourite game might have to be Portal, though.
Besides games, some of my other interests are computer science, maths, and physics (all of which I'm currently studying). I also love Japanese superhero shows, such as Super Sentai, Kamen Rider, and Ultraman - because who doesn't enjoy multicoloured, spandex-wearing superheroes fighting rubber-suit monters?
Title: Re: Introduce Yourself!
Post by: Kyzrati on August 15, 2018, 08:45:00 PM
Hey VikingSchism! I remember seeing you around r/roguelikes, thanks for chipping in :)

People who are really into strong themes will likely enjoy both Cogmind and Qud, though gameplay-wise the two are extremely different.

Quote
I also love Japanese superhero shows, such as Super Sentai, Kamen Rider, and Ultraman - because who doesn't enjoy multicoloured, spandex-wearing superheroes fighting rubber-suit monters
Wow I didn't realize that's like a whole big genre... (though I know I should've xD)

I never really got into that style, but One Punch Man is... superhero-y and fun :)
Title: Re: Introduce Yourself!
Post by: SHADOWELITE7 on April 01, 2019, 01:51:17 PM
Hi, I am SHADOWELITE7, you may know me from the cogmind/polybot-7 discord chat

How did you learn about Cogmind?
I heard about Cogmind years ago when I first joined steam back in the summer of 2016. I thought it was cool because the first roguelike I have ever played was Nethack. I didn't pay much attention to it when I felt like playing nethack again. I had second thoughts about finding cogmind again. I watched a lot of videos and streams from other players and thought I may need to try this game out. I decided to buy cogmind on steam (2018 Christmas steam sale) to try it out and It was fun (right now I have 128 hours). The game felt easier and more understandable than Nethack. I liked how it has steam cloud so I can start from my desktop then save my run. Then I go to school using my laptop while on a few minute break on my cogmind run.
What other roguelikes do you enjoy?
So the first Roguelike I played in 2013 was the Chrome web store port of Nethack from the Dev team. I enjoyed its complexity but I mostly played the graphical version just for the mouse controls.
What are your other favorite games?
My most favorite game is Quake. I used to not like shooters because I was surrounded by fans that loved Cod and halo. I have gotten into Quake because it was different from other shooters. The most addicting platformer game I deeply enjoy is Spelunky. Spelunky is probably the game that got me into the Roguelite genre. I have other favorite roguelites and other games too but I can list them here and you can look them up


What do you do for fun when you're not playing games?
I socialize online or in real life
Title: Re: Introduce Yourself!
Post by: Kyzrati on April 01, 2019, 06:56:37 PM
Hey SHADOWELITE7, nice to see you on the forums!

What other roguelikes do you enjoy?
So the first Roguelike I played in 2013 was the Chrome web store port of Nethack from the Dev team. I enjoyed its complexity but I mostly played the graphical version just for the mouse controls.
Wow, didn't even know NetHack has a "Chrome web store port," that's pretty interesting. Also neat that was your first intro to roguelikes--the fact that NetHack didn't scare you off must mean you're a true rogueliker ;)
Title: Re: Introduce Yourself!
Post by: SHADOWELITE7 on April 01, 2019, 07:39:59 PM
Thx. I even completed the game when I graduated from 8th grade. So I guess I played nethack for about 3 years to completion. Also thx for calling me a true Rogueliker  8)
Title: Re: Introduce Yourself!
Post by: Kyzrati on April 01, 2019, 10:47:29 PM
Oh nice! Even better to have found the genre so early. I knew about and had played pretty much every game genre in existence except roguelikes until I discovered them when I was 30 xD
Title: Re: Introduce Yourself!
Post by: seanawesomness on June 11, 2019, 10:35:20 PM
Hi, i'm Seanawesomness and I heard about Cogmind while searching for "Robot hacking rogue likes" and Cogmind showed up, so  I started playing 2 weeks ago but now my best is only -5(normal mode),and I enjoy a lot of 7 day rogue likes the names I cant remember and my now second favorite game is Warframe, followed by Terraria.

also i'm only 13 years old  :P
Title: Re: Introduce Yourself!
Post by: Kyzrati on June 12, 2019, 01:34:57 AM
Wow, 13 is pretty young among Cogmind players. Most of us are in our 20s and 30s, if not older :P

Interesting that you've played some 7DRLs, too, when even a lot of players in the genre for longer haven't tried any/many!

-5 is pretty decent for having started out. Welcome to Cogmind--there's a lot to explore out there :D
Title: Re: Introduce Yourself!
Post by: Frey on July 20, 2019, 09:00:57 AM
Hi folks, I'm Frey.

> How did you learn about Cogmind?
I've always been a fan of indie games, especially indie RPGs and roguelikes. So, finding Cogmind was a matter of time :) Followed the game for a couple of months and finally decided to buy it. And, oh boy, did I fall in love with this gem!

> What other roguelikes do you enjoy?
FTL (not sure if it's a true roguelike or not), CoQ, Tangledeep.

> What are your other favorite games?
Into the Breach, Final Fantasy VIII, Firewatch, To the Moon.

> What do you do for fun when you're not playing games?
Reading books, running, learning how to be a better programmer.

Before finding Cogmind I almost lost my hope to have this just-one-more-turn feeling back.
Title: Re: Introduce Yourself!
Post by: SHADOWELITE7 on July 22, 2019, 02:58:56 PM
I am 18. It does make sense why there will be older because the Roguelike genre is like 43 or 44 years old. But then we have the RogueVeterans to teach us how to play old or new Roguelikes.
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 22, 2019, 07:02:08 PM
Welcome Frey, happy to have you :D

Always nice to find those "just one more turn" games that really click with your tastes!

Some people do call FTL a roguelike, although I'd consider it a roguelite (not that it really matters--everyone has their own definition :P).

And yeah we're here working to attract the next generation of players, although I think roguelikes seem to appeal more to mature audiences in general--even a lot of the "younger" new players who haven't tried roguelikes before (or at least those who hang out in the community) are in their 20s.
Title: Re: Introduce Yourself!
Post by: Daniexpert on September 14, 2020, 07:00:33 PM
Hello everyone!
I thought this post could see some light again, so here I am writing something!

-How did you learn about Cogmind?
It's hard to say right now because I bought the game over 2 years ago (around Beta 5). It was most likely a suggestion on Steam, but I bought it directly from the site, so I may have seen it on Reddit.

-What other roguelikes do you enjoy?
Before getting to know well the huge amount of Roguelike games and its huge community, I randomly played Dwarf Fortress and other Rouguelites like FTL and many others, then Cogmind really got me into the genre, also with the help of the Rouguelikes' discord server. Now, after some time, I played ToME, GKH, Brogue and recently started playing some Nethack 3.7.0, but with no wins yet on any of them (I don't rush winning in these games).

-What are your other favorite games?
I love FPS, strategy, management games...I love gaming, especially with friends!

-What do you do for fun when you're not playing games?
Right now, not much, because we all know what the situation is, but before all the virus stuff, I used to build and pilot FPV drones and I'm studying for a Computer Engineering bachelor's degree.

Happy to be in this community!
Title: Re: Introduce Yourself!
Post by: Kyzrati on September 15, 2020, 02:20:30 AM
Hey Daniexpert!

Yay for the Roguelikes server :). It's certainly become time-consuming being a part of it, but it's also been worth it for all the friends and good times! Good for introducing more people to different roguelikes, too--happy to have embedded the Cogmind community there rather than being on our own server steeped in nothing but Cogmind :P

Right now, not much, because we all know what the situation is, but before all the virus stuff, I used to build and pilot FPV drones
Oh wow, both pilot and build?! That's pretty awesome. I didn't even know/realize that "FPV" drones are a thing, but I guess that makes a lot of sense. Do you race them? Or just for fun?
Title: Re: Introduce Yourself!
Post by: Daniexpert on September 15, 2020, 02:54:58 AM
Yay for the Roguelikes server :). It's certainly become time-consuming being a part of it, but it's also been worth it for all the friends and good times! Good for introducing more people to different roguelikes, too--happy to have embedded the Cogmind community there rather than being on our own server steeped in nothing by Cogmind :P
Hands down the best community I've ever seen.

Oh wow, both pilot and build?! That's pretty awesome. I didn't even know/realize that "FPV" drones are a thing, but I guess that makes a lot of sense. Do you race them? Or just for fun?
I don't race them: I'm not so good and if you crash it can be expensive to replace all the broken parts. I just do that for fun with a couple of friends and when something breaks, I try to patch it up the best I can so it can fly again :)
Title: Re: Introduce Yourself!
Post by: Kyzrati on September 15, 2020, 03:22:23 AM
Does sound like a lot of fun, but yeah I can imagine that's a rather expensive hobby overall, even without the racing xD
Title: Re: Introduce Yourself!
Post by: Daniexpert on September 15, 2020, 03:26:12 AM
Does sound like a lot of fun, but yeah I can imagine that's a rather expensive hobby overall, even without the racing xD
To give you an idea, in order to start with basic stuff at the time, I spent about 500€ :D
Title: Re: Introduce Yourself!
Post by: youngster on July 06, 2021, 02:02:50 AM
Hi there, just found this topic on the forums, so I thought I might as well introduce myself, as I enjoy Cogmind very much!

It was just last year when I had my first roguelike experience, for I had previously almost only played multiplayer shooters like Rainbow Six Siege and Insurgency Sandstorm. But then, I found this great roguelike/lite game called Barony having a giveaway - it was almost exactly like a roguelike, a procedural generated grid based dungeon crawler, but it was in realtime, first person and co-op. Those elements made it much more accessible for a primarily FPS player like me! Barony was a wakeup call to the wonderful world of roguelikes: I had no idea that a game could be non-competitive, and yet be so intense and engaging.

It turns out, from the store description, that Barony was heavily inspired by NetHack, and so there I went to explore the roguelike genre. NetHack really took me in, having me pour over the complex game mechanics and how it works. It even got me to use the vi-keys instead of the numpad for movement!

I first came across Cogmind when I looked on Tone’s youtube channel, looking at his NetHack letsplays. From there, I went to trying out the Cogmind like game POLYBOT 7 first. It goes without saying that I found POLYBOT 7 to be engrossing, so much so that I had got to get Cogmind. So here I am now!

Here is a site where I have clips from some of the multiplayer games I play if you are into HIGH RISK HIGH REWARD PLAYZ  ::)
https://medal.tv/users/436472
Title: Re: Introduce Yourself!
Post by: Kyzrati on July 06, 2021, 04:31:15 AM
Hey youngster! Wow, pretty amazing to hear your journey into roguelikes, from multiplayer FPS to Barony to hardcore roguelikes :)

Also you even started with vi keys, cool! I still haven't really gotten into those myself since I always have a numpad and most games support something other than vi, although when I was trying out the original Rogue at one point last year I was forced to use vi for a bit in that case :P

Tone is a good proponent of all kinds of RLs, as many on our Discord are, as you've discovered now, heh. I've started doing more of that myself, branching out from playing just Cogmind, and it's been great for the past couple years (going to stream a bunch more 7DRLs starting tomorrow, even :P).

I used to be big into shooters myself, even getting into the competitive scene, though that was mostly a good 15+ years ago. Nowadays I just binge on a few of the singleplayer titles every few years...