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Grid Sage Games => Announcements => Topic started by: Kyzrati on October 07, 2016, 09:20:21 AM

Title: Upcoming Features (Alpha 11)
Post by: Kyzrati on October 07, 2016, 09:20:21 AM
Next week is big. Because Alpha 11 is big. Biggest Cogmind update ever ;D
[Update: Alpha 11 released! Full release notes and changelog here (http://www.gridsagegames.com/forums/index.php?topic=599.0).]

There's tons of new content that I won't spoil here (Research is complete!), and lots more news to come with the full release notes, but as usual here's a collection of images to share what's on the way:


Assisted item swapping for both mouse and pure keyboard players (kb ex. 1 (https://i.imgur.com/ySfL7Nr.gif), kb ex. 2 (https://i.imgur.com/5xSTt5b.gif)).
(https://i.imgur.com/PCPUbl2.gif)

Dozens of new items, including Disposable Heat Sinks and Coolant Injectors to allow for more options when dealing with heat spikes. Should allow for some specialist thermal cannon melty builds :)
(https://i.imgur.com/yj285hc.gif)

A summary of all your (future) runs will also be recorded to a single file for reference.
(https://i.imgur.com/1TBtskm.png)

Firing a thermal cannon with a charge animation also drains the HUD brightness, piecemeal, for the duration of the charge.
(https://i.imgur.com/eOnW4Og.gif)

Other new categories of items enable reduction of attack time, including Actuators (melee), Capacitors (energy weapons), and Weapon Cyclers (any projectile weapon).
(https://i.imgur.com/RE2QPxN.gif)

Identify prototypes by simply inserting them into a Scanalyzer.
(https://i.imgur.com/oyO2Q2J.gif)

Sight range utilities (and Signal Interpreter exit destination detection) no longer require you to move to take effect once activated.
(https://i.imgur.com/DVmXVgn.gif)

A new formula for fast win bonuses means higher rewards for the super speedy, and even some points for combat-length runs.
(https://i.imgur.com/bymKq5O.png)

Discovering exits now always shows the autolabel regardless of the method used, e.g. hacking, scanners, and drones.
(https://i.imgur.com/za4qw8x.gif)

Taking damage from an electromagnetic source now has an associated animation in the form of ASCII characters that trace along HUD window borders.
(https://i.imgur.com/mm5SJLc.gif)

Cogmind automatically makes optional local backups of your /user/ data "just in case" something goes wrong.
(https://i.imgur.com/6gRdt96.png)

Items on the ground now show state information right in their info window as well.
(https://i.imgur.com/0GUGs33.png)


There are several significant balance changes as well, to be detailed in the full release notes.