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Grid Sage Games => Announcements => Topic started by: Kyzrati on August 06, 2016, 02:46:24 AM

Title: Upcoming Features (Alpha 10)
Post by: Kyzrati on August 06, 2016, 02:46:24 AM
Alpha 10 will be here soon! [Update: Released! Changelog and notes here (http://www.gridsagegames.com/forums/index.php?topic=533.0).]

Though map-wise we're getting into development of endgame branches, there are also features which impact the entire experience one way or another. And as usual here are some of those I can more easily share in images:


A brand new central UI to browse collected lore for reference and to see how many pieces of the puzzle (or tips!) you might still be missing.
(https://i.imgur.com/Y8aoyyW.gif)

Remote Datajacks now come with built-in targeting assistance.
(https://i.imgur.com/CvjmavG.png)

Volley window replaced by Evasion window (except in targeting mode), where you can see a breakdown of defensive modifiers and their combined effect on the chance of being hit.
(https://i.imgur.com/8Q3GyUU.gif)

Repeat a build command on reconnection without reloading the schematic--Fabricators remember what was last loaded.
(https://i.imgur.com/t15vmAP.gif)

Part info visualization data preceded with a '+' when you already have a schematic for that part.
(https://i.imgur.com/FdWBw0Z.png)

Seventh part data visualization mode, Matter, for graphing relative matter consumption of weapons.
(https://i.imgur.com/3AYdwQn.gif)

Gallery status indicators controlled from options menu, and uncollected items shown directly in labels while option active.
(https://i.imgur.com/7jpPsWq.png)

Fabricators may be preloaded with schematics that you can build instantly, even without having the schematic yourself.
(https://i.imgur.com/ZyUpd5S.gif)

Hack-linking a target robot now displays that stasus in three redundant locations: their info window, the scan window, and in the robot label itself as "(+)".
(https://i.imgur.com/Fs9rr2w.gif)

This new artifact will become one of the most coveted items in the game. But what is it? :P
(https://i.imgur.com/7xwCNLI.png)

While I won't spoil the new maps, for those of you who've been exploring the end game areas this exit/entrance is now open for business :D
(https://i.imgur.com/Uig7EdN.png)


Lots more info to come with the release notes!
Title: Re: Upcoming Features (Alpha 10)
Post by: Kyzrati on August 07, 2016, 08:38:52 AM
And we have one more nice little feature I decided to squeeze in shortly before release at the cost of an entire Sunday :P

Because it's about time we got THIS:

(https://i.imgur.com/yAFjAVC.gif)
Menu access to all discovered unique hacking codes, accessible for both mouse and keyboard users.

Also works for robot-targeting codes:
(https://i.imgur.com/9Zv9Ki7.gif)
Title: Re: Upcoming Features (Alpha 10)
Post by: Kyzrati on August 08, 2016, 12:23:21 AM
Oh here's one more--a quick one, but nice to have :D

(https://i.imgur.com/s8ln7wn.gif)
Parts list autosorting now orders same-type parts by integrity, high to low. ...not that you would ever have a build that looks quite like this one :P

Now it's really time to start packaging this thing up...