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Grid Sage Games => Announcements => Topic started by: Kyzrati on March 21, 2016, 09:29:54 AM

Title: Upcoming Features (Alpha 7)
Post by: Kyzrati on March 21, 2016, 09:29:54 AM
I'm somewhat undecided on when to release Alpha 7, since it's been mostly ready for a while, but I'd prefer to have a little more time with it since some of the content I'd like to add is still incomplete. That said, due to my unexpected move this month I haven't had quite as much time as planned for what has been (as expected) a very busy dev cycle.

Right now we've reached the 8-week deadline I set for this release back in January, and one more week would be perfect, but it's been uncomfortably long since the last major release so I'm going to see if I can get it out by mid-week anyway! I was going to skip this week outright since I can't make my normal Tuesday release day, but I'll settle for Wednesday if possible.

This is the biggest release yet (more time = more big :P), and among the main features we have some new maps, the world map UI, and an upgraded dialogue UI. Much more news to come with the release notes!

Below is a collection of some of the more showable features ready for Alpha 6:

There are yet more fonts to choose from, especially at the smaller sizes. The default font has also been changed for now:
(https://i.imgur.com/PG34SN0.png) (https://i.imgur.com/PG34SN0.png)
(click for full size--this is the 768p version)

You can finally see the world map as you explore it! (Or even... before?)
(https://i.imgur.com/exzCXhG.gif)

Hacked stockpile intel is now labeled along with other items.
(https://i.imgur.com/wzia2cv.gif)

Attempting to move while severely overweight will give you a warning before the first such move in while.
(https://i.imgur.com/H8nwQHy.gif)

Dialogue is now shown over the map.
(https://i.imgur.com/iTlUfqy.gif)

As are scene descriptions (though there aren't a whole lot of those).
(https://i.imgur.com/XW2OioD.gif)

There's a new type of interactive machine...
(https://i.imgur.com/U94NFvz.png)
(At which you'll be able to do more than open doors :P)

More than a dozen rare parts to find.
(https://i.imgur.com/KTZsKRt.png)
(Among them is the first alien artifact!)

Free map panning for mouse users.
(https://i.imgur.com/2YpKWLE.gif)

Recycling Units are quite useful now, allowing you to re-acquire loot lost to those blasted Scavengers ;).
(https://i.imgur.com/NYPz8rW.gif)

Tiles mode uses item sprites rather than ASCII in the inventory window (same for intel stockpile markers).
(https://i.imgur.com/KXW3nN9.png)

Multi-projectile weapon indicators are now easier to distinguish.
(https://i.imgur.com/ZUBWx8P.png)

(And as usual, I'm not spoiling the new maps--and new robots!--you can discover those on your own!)