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REXPaint => Everything REXPaint => Topic started by: ozymandias79 on May 19, 2015, 05:50:23 AM

Title: Show off your REXPAINT creations
Post by: ozymandias79 on May 19, 2015, 05:50:23 AM
Here's a castle enjoy (https://i.imgur.com/REftdiN.png) What else have people made?
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 20, 2015, 08:30:15 AM
So, of course most everyone has seen my own REXPaint ASCII art--certainly in the game! No sense in rehashing that stuff... instead I can show something else I made last year: a knight to defend ozymandias79's castle!

(https://i.imgur.com/1aJqqGA.png)

I've always wanted to have a thread like this :). We'll gradually get more activity here as more REXPaint users show up. I've yet to announce that there's finally a dedicated forum area for it.



Title: Re: Show off your REXPAINT creations
Post by: jimmijamjams on May 21, 2015, 03:16:58 AM
This was something I put together a few months ago while I was waiting for the Alpha to come out.  I'm not that keen on the shading anymore and the logo has changed since this was created.  It was felt that "Cogmino" didn't have the same ring to it, but it will always be "Cogmino" to me :)

Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 21, 2015, 03:59:30 AM
"Cogmino," yeah, can't believe it went on so long like that, too. I was too focused on making letters squarish and didn't really pay attention to readability for people who didn't "already know."

I always really liked the style you used to redesign the logo--it reminds me of a frame-stop of the title animation. For a bit I even considered changing the title logo to something like that after seeing how "stylish" it was, but then decided that going with a more flat style for the foreground would work better to keep the letters clear and cohesive.

And your additional background elements/circuitry are really nice, too :)
Title: Re: Show off your REXPAINT creations
Post by: jimmijamjams on May 21, 2015, 05:24:18 PM
I feel The flat style is more of a "classic" look.  I'm really happy you stuck with it as the shaded style is more of a fad :)

I'm still very happy with the background of the "ALPHA" part.  I've also put together a 0-9 REXPAINT template for video numbering.  I might post it when I get home from work.

I've still got this as my desktop background.  When I told my partner I'd picked up the game she said, "Isn't it called Cogmino?" Still cracks me up every time :D
Title: Re: Show off your REXPAINT creations
Post by: ozymandias79 on May 22, 2015, 06:37:51 AM
And something a bit more scifi (https://i.imgur.com/MatU1wP.png)
Title: Re: Show off your REXPAINT creations
Post by: jimmijamjams on May 22, 2015, 07:36:38 PM
As promised earlier here is the numbering template I created.

Question: I'm a beginner at using forums. How do I insert an image into the text box rather than adding it as an attachment?
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 23, 2015, 10:00:22 AM
Looks like it could be a room in the future of X@COM, ozymandias79 :)

I've still got this as my desktop background.  When I told my partner I'd picked up the game she said, "Isn't it called Cogmino?" Still cracks me up every time :D
I will always remember that, too.

And I didn't know it, but after two years of development, I was talking about the title logo change with my wife and she, too, told me she thought it was "Cogmino" the entire time... because at home she has always just called it "your game" and we never actually said it. Ha.

As promised earlier here is the numbering template I created.

Question: I'm a beginner at using forums. How do I insert an image into the text box rather than adding it as an attachment?
We're using imgur to host, then just linking to that.
Title: Re: Show off your REXPAINT creations
Post by: Snugglesworth on May 25, 2015, 04:00:30 PM
I made my avatar in REXPAINT!  looks legit.  As a Roguelike player this programs pretty coolz.
Title: Re: Show off your REXPAINT creations
Post by: jimmijamjams on May 25, 2015, 07:58:50 PM
I made my avatar in REXPAINT!  looks legit.  As a Roguelike player this programs pretty coolz.

I like how unimpressed it looks:)

"Mr Snugglesworth is not amused..."
Title: Re: Show off your REXPAINT creations
Post by: ozymandias79 on May 26, 2015, 09:38:36 AM
Creating your avatar in REXPAINT is a cool idea! Heres mine (https://i.imgur.com/XAvCiMI.png)
Title: Re: Show off your REXPAINT creations
Post by: Snugglesworth on May 26, 2015, 10:35:51 AM
Love the circuitry design inside the Pac-man avatar!
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 27, 2015, 01:59:20 AM
I made my avatar in REXPAINT!  looks legit.  As a Roguelike player this programs pretty coolz.
That avatar is wonderful! And what a good idea... Looks like it's caught on.

ozymandias that is a really cool avatar, too. Sweet circuitry.

Everyone on the forums needs to do this now... it should be a requirement :D
Title: Re: Show off your REXPAINT creations
Post by: jimmijamjams on May 27, 2015, 04:26:34 AM
I was so inspired by your new avatars, I had to have a go at it myself :)
Title: Re: Show off your REXPAINT creations
Post by: jimmijamjams on May 28, 2015, 08:18:21 AM
So I made this.  I call it Electric Bonsai.




(https://i.imgur.com/AbT0DEO.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 28, 2015, 08:35:26 AM
It's a fun style, eh? :)

That looks great (and the perfect name!), though I'd say the rightmost branch looks a bit off.
Title: Re: Show off your REXPAINT creations
Post by: jimmijamjams on May 28, 2015, 08:56:58 AM
I think you're right.  I might have another fiddle with it when I'm not supposed to be procrastinating ;)
Title: Re: Show off your REXPAINT creations
Post by: biomatter on May 28, 2015, 09:06:53 AM
You guys are really good with this. I have a hard time making squares, and there's an ASCII symbol for that...
Title: Re: Show off your REXPAINT creations
Post by: Snugglesworth on May 28, 2015, 01:20:26 PM
Was messing about and tried to make a tread driven robot.  Was inspired by Armored Core
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 28, 2015, 07:40:43 PM
Oooh, definitely reminds me of Armored Core. I like the colors, too--ASCII art can look great with just a few colors, another reason I like it because it takes me a while to pick colors...

You guys are really good with this. I have a hard time making squares, and there's an ASCII symbol for that...
Haha... just practice. It's easier to learn and do something cool than it is with pixel art. (Trust me, I'm not the greatest artist but I practiced off and on over months to come up with Cogmind's art style, which in the end mostly follows a few rules that I developed to create the art in an almost "algorithmic" fashion.)
Title: Re: Show off your REXPAINT creations
Post by: endlessblaze on May 30, 2015, 12:00:29 PM
im going to have to try this now.
Title: Re: Show off your REXPAINT creations
Post by: endlessblaze on May 30, 2015, 01:52:29 PM
my own attempt....


(https://i.imgur.com/Dn0XEFC.png)
edit-
and another

(https://i.imgur.com/W6VOENg.png)


edit-

I may not be good at this but it sure is fun.
(https://i.imgur.com/lPSYZr5.png)

(https://i.imgur.com/e0oEIQ6.png)
Title: Re: Show off your REXPAINT creations
Post by: chooseusername on May 31, 2015, 01:04:20 AM
Some playing around mocking up game world some time ago.

(https://i.imgur.com/lZsw6NH.png)

(https://i.imgur.com/6sqLcIv.png)

(https://i.imgur.com/KPPKLk4.png)
Title: Re: Show off your REXPAINT creations
Post by: jimmijamjams on May 31, 2015, 06:26:21 AM
my own attempt....

(https://i.imgur.com/Dn0XEFC.png)


This one I really like.


Some playing around mocking up game world some time ago.
(https://i.imgur.com/6sqLcIv.png)

This one is probably my favourite.  Did you end up turning it into a game?
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 31, 2015, 06:48:11 AM
Hey chooseusername, nice to have you around the forums!

Those are some great mockups, especially the second and third one. Are these concepts for the new RL you're working on?

@endlessblaze: It sure is pretty fun... that's how I came up with Cogmind's art style, just doodling off and on for months until what were originally pretty terrible designs started morphing into some really cool stuff. I started that early on in the project because at the time I wasn't even sure I could come up with a style with which I could reasonably represent so many hundreds of distinct parts and have them still look good. If it didn't work out I was just going to go without art at all, but I'm glad it went as well as it did.
Title: Re: Show off your REXPAINT creations
Post by: endlessblaze on May 31, 2015, 09:52:45 AM
some sort of blaster with a screen on it.

(https://i.imgur.com/DeSLmju.png)


how do you type something in? I don't know....

(https://i.imgur.com/dcvi4yG.png)

some kind of hover craft.

(https://i.imgur.com/CPmkLMl.png)


this is horrible...I think its some kind of tribal creature.


(https://i.imgur.com/MQBQ3D5.png)



a wizard staff and a spear

(https://i.imgur.com/ulTX8DA.png)
Title: Re: Show off your REXPAINT creations
Post by: Warmist on May 31, 2015, 11:44:19 AM
From old concept art for "crazy self-modifying card game"

(https://i.imgur.com/yar7ra1.png?1)
Title: Re: Show off your REXPAINT creations
Post by: endlessblaze on May 31, 2015, 01:24:55 PM
cool. what does it do?

I made a horribly done dragon ima use it for my avatar
(https://i.imgur.com/xEtwY6I.png)

also some guy in a robe

(https://i.imgur.com/y1tSZ5i.png)
Title: Re: Show off your REXPAINT creations
Post by: Warmist on May 31, 2015, 02:42:49 PM
cool. what does it do?

Latches mana? :D The idea was to somehow create very lax system to play something like "Tacticus" (i.e. a game where players make up rules as they go) unfortunately all people i talked could not see the epicness of truecolor ascii art and crazy mechanics.
Title: Re: Show off your REXPAINT creations
Post by: endlessblaze on May 31, 2015, 02:54:04 PM
don't listen to them. ACII ART IS GREAT....when your good at it, and that card looks good.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 31, 2015, 08:01:21 PM
cool. what does it do?

Latches mana? :D The idea was to somehow create very lax system to play something like "Tacticus" (i.e. a game where players make up rules as they go) unfortunately all people i talked could not see the epicness of truecolor ascii art and crazy mechanics.
We here see the potential epicness. That could be a really cool game; of course even better if you could throw in ASCII particle effects ;)
Title: Re: Show off your REXPAINT creations
Post by: endlessblaze on May 31, 2015, 08:14:00 PM
one way to code that might be that the first player to play  card X

decides how that card works for the rest of the game.


exsample.


I play mana latch


mana latch has not yet been played. what does it do?

-blocks enemy magic attacks

-catches ambient magic for use, increasing power of magic attacks

-skips apponets turn


and when you pick one, if another  mana latch is played that game, then it will do whatever was picked. part of the game would be adapting to whatever functions were set by the opponent, then using I against them
Title: Re: Show off your REXPAINT creations
Post by: Warmist on June 01, 2015, 05:50:39 AM
We here see the potential epicness. That could be a really cool game; of course even better if you could throw in ASCII particle effects ;)
Damn, now i want to make a program that would allow creating ASCII particle effects :D
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on June 01, 2015, 07:46:00 AM
If I can do it, anyone can, so if anything the difficulty shouldn't be a factor!
Title: Re: Show off your REXPAINT creations
Post by: Warmist on June 01, 2015, 07:56:15 AM
Yeah first prototype is somewhat working:
(https://i.imgur.com/ez3MqiX.gif)
Features:
Not sure what i was drawing there though :D
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on June 01, 2015, 08:05:09 AM
Well, damn, that was fast! And that's great that you can use .xp files, just like Cogmind :D

Looks like a Tractor Beam in action.
Title: Re: Show off your REXPAINT creations
Post by: Warmist on June 01, 2015, 08:10:16 AM
Well, damn, that was fast! And that's great that you can use .xp files, just like Cogmind :D

Looks like a Tractor Beam in action.
Had Libtcod->luajit binding laying around so it's easy (though insanely messy :D )
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on June 01, 2015, 08:25:19 AM
The only way to get anything done with programming is to get down and dirty. That's how Cogmind was born 8)
Title: Re: Show off your REXPAINT creations
Post by: Warmist on June 01, 2015, 09:40:11 AM
Okay last one (for today...)
(https://i.imgur.com/nx15tLU.gif)
Title: Re: Show off your REXPAINT creations
Post by: endlessblaze on June 01, 2015, 05:21:50 PM
I wish I knew how to do that....sadly all I can do is a bit of HTML and some basic java script....speaking of......

....

paste this

Code: [Select]
show("random events generator-cogmind themed")
x=random(5)

{if (x=="1") show("you shoot the arc projector. programmer is shutdown.")}
{if (x=="2") show("a section of the cave has collapsed.Serf is crushed by falling debris ")}
{if (x=="3") show("the neutrino reactor explodes.")}
{if (x=="4") show("fire the EM-cannons!.")}
{if (x=="5") show("alert level 4.")}

here, then run....many times.....
http://www.programmingbasics.org/en/beginner/gettingstarted.html (http://www.programmingbasics.org/en/beginner/gettingstarted.html)
Title: Re: Show off your REXPAINT creations
Post by: chooseusername on June 02, 2015, 12:34:32 AM
Some playing around mocking up game world some time ago.
(https://i.imgur.com/6sqLcIv.png)

This one is probably my favourite.  Did you end up turning it into a game?
Not yet.

Hey chooseusername, nice to have you around the forums!

Those are some great mockups, especially the second and third one. Are these concepts for the new RL you're working on?
Sure, a mini-project prototyping for it.  Ticks several boxes including brainstorming, feeling out a visual style while avoiding hand-drawing characters to get around ASCII limitations, and mostly as a goal for set pieces to join together in a later procedural generator.
Title: Re: Show off your REXPAINT creations
Post by: Supernovadx on June 11, 2015, 07:29:59 PM
I saw this and decided to give Rex a shot. First try with no reference :)

(https://i.imgur.com/kOiGdqQ.jpg)
Title: Re: Show off your REXPAINT creations
Post by: endlessblaze on June 11, 2015, 08:36:55 PM
I saw this and decided to give Rex a shot. First try with no reference :)

(https://i.imgur.com/kOiGdqQ.jpg)

dang. that's not bad.
Title: Re: Show off your REXPAINT creations
Post by: Supernovadx on June 12, 2015, 12:31:16 AM
Have you guys heard of Sanctuary RPG. It's a single life RPG, not a roguelike like it claims. It's ASCII art is impressive and they have a free demo available on their site.

Website: http://sanctuaryrpg.com/
gog edition: http://www.gog.com/game/sanctuaryrpg_black_edition
Title: Re: Show off your REXPAINT creations
Post by: endlessblaze on July 26, 2015, 01:17:06 PM
I have a plenty of ascii art I did not post, so here is some more

(https://i.imgur.com/vi7eu2R.png)
an energyblade and energy blaster. take that!


(https://i.imgur.com/f5MTfQY.png)
(player) throws heal grenade! (target) is healed!



(https://i.imgur.com/MArce8I.png)
a house.



(https://i.imgur.com/RZGMOXp.png)
I hear space is lovely this time of year.


(https://i.imgur.com/Ccy9XoJ.png)
is that a meteor?


(https://i.imgur.com/D4Imeh9.png)
 a circuit board of some sort.


(https://i.imgur.com/Ooq49Qn.png)
I was just putting In random 1s and 0s, I wonder what I would get if I translated it.


(https://i.imgur.com/sBKT3Jo.png)
FIRE THE EXPLOSIVE SPARK


(https://i.imgur.com/oVTHTTC.png)
here we go, a robot that hovers in the air and uses thrusters to move. is made to transport stuff like large crates. luggage, and children that insist on climbing it.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on July 26, 2015, 08:28:48 PM
Spoiler (click to show/hide)
Nice doodles. With this one in particular, note that rather than manually enter everything you could use the Fill command ('i') to fill the entire empty interior with 0's, then just paint random 1's to achieve a more complete effect more quickly. (Unless your goal here wasn't to fill it, anyway =p)
Title: Re: Show off your REXPAINT creations
Post by: endlessblaze on July 27, 2015, 01:09:38 AM
I was afraid I was filling In to much.
Title: Re: Show off your REXPAINT creations
Post by: Warmist on July 28, 2015, 01:16:21 PM
Just a little thing i'm doing using rexpaint: a forum/classical rpg (idea is to kill a lot of characters in this one dungeon). Some pictures:
The guild
(https://i.imgur.com/f7UWbuC.png?1)
One of charsheets
(https://i.imgur.com/Z5YgsUG.png)
Latest room:
(https://i.imgur.com/ZiB2zw3.png)
More stuff here: at bay12forums (http://www.bay12forums.com/smf/index.php?topic=152204.msg6396976#msg6396976)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on July 30, 2015, 08:00:39 AM
Looks cool, Warmist! I love reading forum games on Bay 12, and even more so when they use REXPaint to draw out maps and other visuals :D. Thanks for sharing.
Title: Re: Show off your REXPAINT creations
Post by: Warmist on July 30, 2015, 02:36:54 PM
Another idea i'm considering:
(https://i.imgur.com/vModTxY.png)
It would be a tool that would allow to track some simple stuff with the stuff. Also simplify some most done operations for forum rpg (currently using a ton of google sheets). Though i'm too lazy/busy/don't like any roguelike engine enough to do this...
Title: Re: Show off your REXPAINT creations
Post by: nullzero on July 30, 2015, 03:21:42 PM
This is getting me ideas...

(https://i.imgur.com/BVsO7qd.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on July 31, 2015, 09:17:01 AM
This is getting me ideas...
Check this (https://www.reddit.com/r/roguelikedev/comments/37s7ni/sharing_saturday_52/crpep7q) out.

Another idea i'm considering:
(https://i.imgur.com/vModTxY.png)
It would be a tool that would allow to track some simple stuff with the stuff. Also simplify some most done operations for forum rpg (currently using a ton of google sheets). Though i'm too lazy/busy/don't like any roguelike engine enough to do this...
I like the look (although of course you'd want to tweak the colors so it's easier to distinguish what's what in the UI). There is an increasing number of new roguelike engines coming out; must be about 10 of them by now in various languages... There's no complete list out there (I'll probably want to compile one at some point), but new ones pop up on Rogue Temple and /r/roguelikedev fairly often now. But none of them solve the lazy/busy part of the equation :P
Title: Re: Show off your REXPAINT creations
Post by: nullzero on July 31, 2015, 02:58:53 PM
This is getting me ideas...
Check this (https://www.reddit.com/r/roguelikedev/comments/37s7ni/sharing_saturday_52/crpep7q) out.



Wow... That's quite a bit of ascii overkill!
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on July 31, 2015, 06:22:12 PM
Hehe, yep. He's cheating because it's just a shader used on 3D models, but it's interesting to see. I've seen a doom-like game done in proper 3D ASCII rendering to an emulated terminal, but it was a long time ago and I don't have a link.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on November 11, 2015, 09:39:28 AM
I'm putting together an improved REXPaint website to replace the current aging makeshift Blogger thing. Came up with a new logo for the site, made in REXPaint, of course :P

(https://i.imgur.com/YRohxCC.gif)

(And of course I also cheated by giving it a bit of algorithmic animation, which REXPaint can't do on its own... but RP sure made it a lot easier!)

Once the website's ready, I'll be working on a 1.0 release.
Title: Re: Show off your REXPAINT creations
Post by: endlessblaze on November 13, 2015, 07:11:24 AM
Sounds cool.

What sort of features can we expect?
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on November 13, 2015, 07:27:12 AM
Not a huge number of features. I'm not even sure yet, actually, since I haven't made the list! Putting the website together took longer than planned. That'll be done quite soon (probably upload it tomorrow), then I'll decide what to include for 1.0 and spend some time with that. It'll mostly be small stuff, since this is just going from a stable 0.99 to 1.0, but I did yesterday dream up an advanced feature which I personally think is pretty amazing: easy shifting of foreground/background colors of individual cells directly in an image by adjusting HSV values, which for me at least will make tweaking colors a lot more interesting. (It's hard to explain what this feature really does without a lot more detail, so I'll be creating a gif to show how it works.)

Right now we already have palette-based foreground/background color shifting, which I use a lot for my own art, but I've wanted an even more versatile system for a while and this seems will be a nice addition.
Title: Re: Show off your REXPAINT creations
Post by: jimmijamjams on November 20, 2015, 10:13:41 PM
It's been a while since I've had time to play around with REXPaint.  Thought I would show something I threw together just now.

(https://i.imgur.com/37szVAF.png)

Might have another go at X@COM over the break, I really didn't give it enough time the first go.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on November 20, 2015, 10:24:38 PM
Ooh, that looks quite pretty!

When I think about getting back to X@COM, I wonder if I should switch it to an orange or possibly blue color theme. But green is so popularly associated with terminals (and the final game will have a very terminal theme), it might be too bold a move.
Title: Re: Show off your REXPAINT creations
Post by: jimmijamjams on November 20, 2015, 11:16:16 PM
I'll admit, the colour choice was influenced by the colour palette for the latest XCOM.  I do love that terminal-green, it would be a shame to change it.
Title: Re: Show off your REXPAINT creations
Post by: melrabo on December 11, 2015, 03:45:50 AM
(https://lh3.googleusercontent.com/Dfu7sbAdCgLlSQUeVRJikHVMAHRtwOiUoecXUdvBkZ8Yio10GkbbJIU_UhVk_iOrdCzFmEOjZjlmjN-xQD93qmj8OehLDpkTYlsjn5FkAzm_mekmOS3BVugGVZrqYhWe50E2JQvyhAKemG0XqtRXZWeSWKN7AMVzDpe_vs7tVPgK5xtlqGvyUFDvhwuY1PzpBUGBZlIX1Q8UuKPvv-Yo7rkcHeXnqsrg8733eOTw1x-iUpsQjikMUeJlTnXHV8KA6IBmuyKQ5ypW7P0AGAy9y_6gr_wuzzhf8acxUdfHcsDzftzmEXMJ0TR-AAwtaqmoGWGL-hGcp0_HDjOal0nbsZDad6qIdNYpWBTqlxg3L9_KyEHEIbGLzQA09vknUbbS6-boEctSKv7YxD3A2qI36N8fHa5xJx-rLKYiC4yMpswQj9bDepMAw07OKVN-Vrwy1rfAdnULkBa98NA3sv15AwBRasGSI01JqT_Vx5-kCgjOMG3dkD2MbqeQ8d8v3JAZsSWEbL7vcCP4yOTkP63dTb9teYJPnGbnjzGHnkJWgLU5uinhg6Zx_c9FKsTcA4igBguc1Q=s720-no)

Google photos tends to screw my links because of privacy settings I don't know.
Hope it's visible.
Title: Re: Show off your REXPAINT creations
Post by: jimmijamjams on December 11, 2015, 04:10:41 AM
Wow! That's incredible!

Now I want to know about that derelict and why it's there.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on December 11, 2015, 05:33:07 AM
Impressive work, melrabo!

Wondering about that derelict, too... how curious.

(The image is certainly visible, though it sure is a weird link. You can also just drop them into imgur and post that way; it's real quick to use.)
Title: Re: Show off your REXPAINT creations
Post by: jimmijamjams on December 14, 2015, 06:58:00 AM
Was having a play around with potential terminal/ASCII versions of games.  I thought Invisible Inc might make a good candidate:

(https://i.imgur.com/Veqm5G2.png)


If someone who knows something about programming (the best I can do is "Hello World") and has a friend at Klei that would give them the go-ahead I for one would be interested :)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on December 14, 2015, 07:16:29 AM
That looks really cool, exactly the kind of stuff I was always most hoping users would do with REXPaint: roguelike mockups!

All the other things users--many more than I imagined would ever pick it up--are quite neat, too, but this was the very first thing I thought of when releasing it years ago :D. In fact, I hope to encourage it with the competition next year...

With enough dedication and time anyone can make a roguelike. You know you want to start the libtcod python tutorial and join us on /r/roguelikedev :P

Now I'mma go put this in the gallery...
Title: Re: Show off your REXPAINT creations
Post by: melrabo on December 14, 2015, 07:32:27 AM
Wow! That's incredible!

Now I want to know about that derelict and why it's there.

Well... Now that you mention it...

(https://lh3.googleusercontent.com/bQtinaYjObChqhmbKJjwwI9yJtMtn0zo6xK0D9ylHBROIzvtw-Vt86R_eksQQvsUOa3jiHwvYq9ZVGavlvrdDw-SVo_wMooynwp4YbWg2UVAE3UYqv6G2i05rVNPBM_nryrbKzWQXp1Xoog0l9OjR_YboSvxPF2rlfGk7ub-qjhFl0jE_hWts39FN-KzzxpQoJdMts9bYp4xSwSKBFILQ_qK-7ktjvCVL4-Z4tXh_0ykdWfFCI7QTfCU_DGNOhiJi9BC6KtU0Vyb7RtVCYbGWgdBZaKvo812_GKixGxPPKz4Fb4C8oIJ_q5WCa1YCeKl3s-xdiXhZ-tEpVDu8vf2IC5Mf3HG-j9wLPFN-esXNRZ6lErmxNK0iw461EsJrLS2CIwt-kZ2mdyUCvPUw7xY2CtcHOhIRdIu-9oAaJMCbrmFjahUbFh_uOSXJ7SevJKPqL_w5XNRWW3WU5KV-OmG6GXFckLwutfpTYF1vkF0110ucJHCLBIunzXmf_z5Ebo95YIABNLWzZLDaJj5Btwn82tGNlkiTqzFuxGTNgJFvhmU-Y0uH2xGfJoVcU5BD3LtPzi-JA=s720-no)

This is really a fast-creation tool.
Must soak into the manual to start doing Good Stuff with the advanced functions.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on December 14, 2015, 07:44:29 AM
Ooooh... happy to see this thread getting so much love lately.

Glad you're getting into it, melrabo; once you get used to it the UI's great for fast drawing :D

By the way if any of you want to try out 1.0, I put up a preview version of it here (https://www.reddit.com/r/roguelikedev/comments/3uhmzh/sharing_saturday_78/cxf04k2). I just haven't uploaded the final official build to the main site yet. There are still a couple tiny things to work on, which I'll be doing very soon, but that version is stable and has new features like a real options menu, and it remembers your settings!
Title: Re: Show off your REXPAINT creations
Post by: melrabo on December 14, 2015, 09:06:17 AM
And this closes the... euh... close-up to the 766A Morulzuglar disaster. 3 pics is enough.
We'll never know what happened to 766A Morulzuglar Station, but we can admire the stylish palette of the emergency EVA suits and lament how easily the helmets are fissured these days. Probably the logs auto-backup into the suit's computer ate all the security budget.

(https://lh3.googleusercontent.com/OSAr_NH7KVKNn2Ss1EySee-sNF8xpvqKtU0zFCwYQ_o49jgWvhEtw800jXWrQ6-s0n_x0m2nlbl2h4MUETxED3yp96dsbKKY04MZz6HAAox-O0NKO_N5rYnYu1DYec7xg5W1SXAZsFE0Xcrn3xQqbdYLpBuMhrUL1-Rqn_XOPIaFglrATMitL_1Eq3VmFxt9SKZ429Iqxw0tAylOhHDMLdhRay3MTbwyFy4TSnXmndW73RGBMBv_I-zikkJ2A4aDJUQctEXvcZQ3YbgN7uW0dr2pAVMex-P6j7HiKnydwC2_8BJ_E3ACNpeTwJG852Q91H77_gaY0DyBD6qrYosuIAY3dWQeFcKROa7gfRZwkVHKJB_yo7fI2ZuVjIxVEEeEhh_KuoM5QGPw63UXKArDnoAuRmTUQCWr3_zGFr9-xiPhQRXgkkmbAlF-w8rx7GSAvD-s7qZdlXh2jPsYZvLTh89debdYl-0cZAA_yoJN0DHZcbFvGHGrdBRAZPBi-o8aBaDBbwhK2AWBN4ow0HZFWLqLYr7w_SapLkZDbGrRYTRm4RbKIX-ZxKn3h-5B_PA2aM0l4w=s720-no)


I'm much more into trains, so next time I guess I'll do some locomotives and carriages, adapting my voxel models.

¡Thanks for your attention, people!
Title: Re: Show off your REXPAINT creations
Post by: jimmijamjams on December 14, 2015, 06:57:02 PM
That looks really cool, exactly the kind of stuff I was always most hoping users would do with REXPaint: roguelike mockups!

All the other things users--many more than I imagined would ever pick it up--are quite neat, too, but this was the very first thing I thought of when releasing it years ago :D. In fact, I hope to encourage it with the competition next year...

With enough dedication and time anyone can make a roguelike. You know you want to start the libtcod python tutorial and join us on /r/roguelikedev :P

Now I'mma go put this in the gallery...

Thanks for the feedback.  My ideas for games have usually been far too ambitious with not enough background knowledge to start.  I've been lurking on /r/roguelikedev for a while now and this could be a project that has some very achievable elements.  It's not exactly a Roguelike mechanically, but it would look an awful lot like one :)

First time I've seen the new REXPaint site.  It's great!  I noticed you've put another one of my REXPaint creations in the gallery too!  Cheers :)

Wow! That's incredible!

Now I want to know about that derelict and why it's there.

Well... Now that you mention it...

(Awesome image of a derelict space station!)

This is really a fast-creation tool.
Must soak into the manual to start doing Good Stuff with the advanced functions.


Now that is an awesome image of a derelict space station!

The multitude of bodies is a nice touch as well.

Title: Re: Show off your REXPAINT creations
Post by: melrabo on December 21, 2015, 05:41:38 AM
If I ever do a Roguelike game, it'll be a train themed one.

(https://lh3.googleusercontent.com/2iHWqU46uMBf0DPuv3oHNi4v0JqERuU0dcVDDDwON3_4Tb8iyRkx2R4nItKHYZ6rZwSxDUJJXhW_IUyEmwB_vsri5_lFIu5cb0WKsExw0Zjc2ThuiRDjxqJPtoHzT8JmWYJbSwNrCY5DHhdRU68K4Y83EwtpsEpFshnlgapfhRgVfMk0wtB5bY94ihSHTolaGBihoxDhMO_9RFGUyHGjtVcK5KDkicbPXbSkltYO4SBT2wgZ8P3CHRUjzumeHL02eYLSpaN9pFQpYGu3d6k9tHQ4x798zQoDG39sendRqXkZtCOdLhYdyC5EuyyALPsPWKsR0xzFelI15ov7p1NUiipeC_o6KQmd__mVxTrqOa1lYmBvru3wbrDSZ8WFtp6dtqz3RjoZQ6FA7W_Dpyr_W7QdTCwQJuCic1jRg2dguaUBzjKn6pWw802M7R3h2vGyJ7xQcKkSXVlK8WbJFpMiOIqo3LB-61Q8Uwx8xkIghPt6VVn0KT5BYMvKOwNa635w1PUpbDbnbmYy8ljlcCIbUClBwE7NcG6_o6j7MZEoJrpJ41OZIKCoIo11QROE2Z2mrJANPQ=s720-no)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on December 21, 2015, 06:18:20 AM
Anyone who looks at your website would be completely unsurprised :P

Nice job!

A train-themed roguelike could be really cool. I was thinking just recently that we need more roguelikes with truly unique themes.
Title: Re: Show off your REXPAINT creations
Post by: melrabo on December 23, 2015, 06:49:04 AM
¿You mean, like a FANTASTIC VOYAGE roguelike?
Spoiler (click to show/hide)

Yes, I've thought on so many variations and ways to explore the roguelike core elements... ¡One day, when i'm a retired videographer I'll code one or two!
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on December 24, 2015, 07:48:28 PM
Aw, we have to wait that long? ;)

This is a neat idea, too. I showed it around and it was much liked :D
Title: Re: Show off your REXPAINT creations
Post by: melrabo on December 29, 2015, 08:18:22 AM
In fact, roguelikes are my favourite games, but I find them thematically and mechanically really similar. Specially those tied to a traditional D&D-esque conception. Move around. Bump into things. Use potions with familiar effects.

Cogmind shines in its uniqueness, has robots, has ranged weapons, and many other innovative features (no doubt that makes it more difficult to balance and adds challenge to its development). Others like Deadnout do a mix of genres that I love, but there's a mountain of ideas that can be explored, aesthetically, mechanically and thematically.

When I imagine the roguelikes I'd like to play games I try not to think on the main tropes of the genre, dungeons, dragons and so on. Classic and cheesy sci-fi is my favourite source of inspiration. Three silly examples:

Them - Giant ants and the possibility of invading the cave system of an ant colony to kill the queen.
Spoiler (click to show/hide)
The Incredible Srhinking Man and its downscaling - but even more terrible - menaces.
Incredible Voyage and the exploration of the strange planet a human body is in a limited time.

I'm toying with Python and Game Maker, for a wartrain-themed roguelike with simultaneous combat (you decide your attacks, the AI decides attacks, shells fly, soldiers assault, the damage happens to both sides, if you win you reclaim the oppononent's intact wagons). Heavily borrowing from an oooooold game called "TransArtica".

Rexpaint is great to quickly give shape to those ideas. And as an art tool gets a lovely retro feel I adore.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on December 29, 2015, 07:10:58 PM
You'll find that a lot of 7DRLs experiment with non-trope themes, but most of the projects don't go further than that prototype stage. Cogmind was born as a 7DRL :). I think there's a lot of potential for alternative themes, and your train roguelike could turn into something great. Of course there's a lot to making a game besides doing REXPaint mockups, but they're good for focus and motivation :P

Simultaneous turns are certainly an interesting mechanic that isn't often done, too (difficult to pull off right!).
Title: Re: Show off your REXPAINT creations
Post by: melrabo on January 28, 2016, 09:59:18 AM
(https://lh3.googleusercontent.com/wIKu4KMSt2ih-f0cYzJwtbCbnQG636XMwFhi0acaY49Lg8vixItjROQQoaRnzjtyszZi1j24HURpuocbZHKmmcKvP6FEswdKfFZec-svC5CnbK5JcXb0SW7-011iMf5MkgM4EDChZWl1HRgUfHNh01hziFvP8Lmz691ty6FCRhC34PBh-U-1P_mZlDsPzbU2O6DZ8LUJebvqH-mDXNg35Yo60MeylE9JF_U-qq42hVaaN8yEFYuQ6qB5HBthOwXzolo4ZRaqfwn3_5VEbZJOdjUhImHceJyCatHPkmdCdc8sHs2Fh-CV-PPSjooKYkuueP5WxKIYSbeDkjE11tdw--9l7eQsDNxi7Nlt1X-0mjFfWLirnQu6R7BhFNOKRjd9TNX8cA6Xo9ISLBWTO5fF7r0FvQ7V-LevwhBrvAZTTr9ucr5JXFTUoJRk2aEyfcY_I-pCqiT_5cyxYQMH5qf9uPCqN-lHWaxPF_oB87wt8Zl8T_0YrRrCVIrqPiMi4qDhmhDQhKvGBONzS0p3nJQ7cWYqAaQT-Y_PEnYOSKvrJa-GozrQquwbAAeLLYvjjlAY5hQKUQ=s690-no)

The new setup possibilities are reaaaally great for compositing in 16:9 proportions and other exotic sizes. Specially, using >90*90 with a small font.

Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on January 28, 2016, 08:04:08 PM
Lovely colors! And yeah it can be really nice working with a tiny font since you can more easily create detailed images that are somewhat less hostage to the shape of the glyphs you choose.

Interestingly, I notice in your image there you are using the 8x8 font, and the bottom center of your train cars use a line glyph which is actually incorrectly aligned in the spritesheet! I discovered this a couple weeks ago and fixed it on my end (and for the next release), but technically that one 8x8 glyph is wrong in all the REXPaint distributions right now. The top should be level with the glyphs to each side of it there. (Did you wonder about that?)
Title: Re: Show off your REXPAINT creations
Post by: melrabo on January 29, 2016, 06:32:58 AM
Damn, I just saw it now.
I composed that one using another font and then changed for the export.

About the colors, the Atari Palette is becoming my favourite, but I feel it's time to make my own custom one. My favourite scenes are rendered in many shades of a few hues, and it's not how default legacy palettes are structured.

Also, with the possibility of longer canvases, it's already timd to experiment with animations in several depths. But that'll wait for now.
Title: Re: Show off your REXPAINT creations
Post by: melrabo on February 02, 2016, 10:39:02 AM
Feeling a little guilty of flooding the forum, but...

¡It looks so nice! I mean, probably I'd never design a train engineer console, if not as a mockup of a game interface.

(https://lh3.googleusercontent.com/VNvti3vlYdLz7L7xOFASPT13ahC6dH-m3eSr8t0K41NDLHTVdYD5r7CWkAUqzWFclMXOvlWCm0K_JaAWbvylhakHk4nERweL1fMmH5825LHHmgjfrBFQS-hlgxlbtU6ucn4YNtjASiVrt4sYQOno272OLMiKI_MX3XdWZf2RQ8tWbFg1hy9N-WVl48VdW-GAbyx83UYvUo5jRbU8UwBjpA-j1N-VVqzau7w34sxhBSpBQm6SwewHB6j7JDJ10ndvgnUjNwPDkCqhrgD1Nv-4bJUSXZL33YKXqCLfynbq4jZFIONZ-EymngcqKv4J5fqGvyOWpgpukaBd2FXjfRjSr8I28Et2ajyib2LgHSGxBzHxrq_mU4ZL4OxJHwuqFUIrIdDUxxWu4ds8mT8cn42P6KXtdR5PAkr4p2hvf50zlzpR7EKcz0bJYq6A9VTnmX_gy-xhkV22cKBTX0yICiLzhiMOpBODJwClv5YRauQlPq59aqM1btDtLo_mRla7pKewwpmZ3QFELt8bCJfqftb2NVwqJveP4lwrEIbF9JHWsqGxDilfixiY9fEeKy7xqjV8FY20hQ=s720-no)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 03, 2016, 12:38:07 AM
Dude, flood it all you want, these are great (and I show most of them around :D). You really should do that train roguelike (or game); we need more themes in the genre and your art is obviously already there, just need the right mechanics.
Title: Re: Show off your REXPAINT creations
Post by: jimmijamjams on February 03, 2016, 06:49:27 PM
Feeling a little guilty of flooding the forum

I'm mainly just lurking on the forums at the moment, but I just want to say keep up the awesome work.  Every time I get a notification for this thread I look forward to checking it out :)
Title: Re: Show off your REXPAINT creations
Post by: melrabo on February 04, 2016, 09:53:39 AM
Dude, flood it all you want, these are great (and I show most of them around :D). You really should do that train roguelike (or game); we need more themes in the genre and your art is obviously already there, just need the right mechanics.

Well, the main menu should look like this:

(https://lh3.googleusercontent.com/SuGfewEeTaY6jYUVl-uKswoSYBnUAZYst1UpKAx2_GpsYK8KjNWtwrWQGKRIAPxPWd_V41cuHXqac-xRzRzhdlE3AYpY2f39HooHaPjSeiaVd7zvL0YIzML7m9mguv7OJ6aEyVY8gmyo4xLvWHVDuQVoIu-L0WIFa8vU5BcRK7DaP0-zlmr8ofOsECozSdAfFhvcYSKisY-JK5lT8vbawXXGz-a6ubiz8eXNvT0L_0wiN239-agCzrqDaC6YYaXtvdem0bTRtoEsV5teIeQTpBlaYJU_EcAz2ZiPfwEwTXNcy9qF1orXAHmOjUxHFgpSemidbmvRo0JpkLdCpRvRApnLdrdi5UgB2AfYLna2SH_ZagznnJdx5qf-hdIPm9OvKyP0Zz1ftibBHv4y9lWfqScvRTN9dHYzq7h8vCGtNoTHQCPySRBdWwsJOV_1P2HE_flK1sOKTAg5aCMeMZqbdeHJHt_w6yRMkvRH59madjqdV8dB_KB8S1W6pXZUAWdMYD2tUsFqRFcXW9yW1lyXR51oUYvlgmqbW1YuLjs8o-wY4NEBGVkr8u4ygBO4AMHLpMQh0g=w1280-h720-no)

The idea is from the old game "Transartica", from Silmarils games. If you can find it, please give it a try and you'll understand my fascination.
I've been experimenting in 128x72 grids, to allow for 16:9 HD compositions.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 04, 2016, 10:05:19 AM
Designing for 16:9 is a good idea. I made the mistake of keeping with old habits and designing for 4:3 :/. At least the UI is flexible, but I'm not going to do that again :P

That is a great-looking map. You really do a nice job with your color work, but I guess that's natural since you have the right background :). For now we'll call this melrabo's-welcome-to-spam thread.

Actually, I've been wanting to do a little drawing myself in the near term. (I've unfortunately changed my long-term plan so the REXPaint competition will not be until later.) Maybe I'll put something up soon.

I did recently draw this Cogmind sample world map concept in REXPaint:
(https://i.imgur.com/GYdsMo0.png)

A bunch of its previous iterations I wrote about on the blog (http://www.gridsagegames.com/blog/2016/02/designing-cogminds-world-map/) this week. (That and it's animated :P)
Title: Re: Show off your REXPAINT creations
Post by: kvee on February 07, 2016, 02:23:44 PM
Hehe, I was bugging Kyzrati on twitter all day yesterday saying how much I love this program :D
Anyway, here's some of the pictures I've done, I just like doodling random abstract stuff:

(https://i.imgur.com/yhYS1I5.png)

(https://i.imgur.com/PDpRFm8.png)

Older logo of mine with some improvements:
(https://i.imgur.com/OnY6T7r.png)


This is probably my favorite picture from the official gallery:
So I made this.  I call it Electric Bonsai.
(https://i.imgur.com/AbT0DEO.png)

This is also great:

(https://i.imgur.com/Ooq49Qn.png)
I was just putting In random 1s and 0s, I wonder what I would get if I translated it.

...I hope you don't mind endlessblaze, I've decided to play with your picture a little bit
(https://i.imgur.com/khyRBlt.png)

(sorry for the long post, I'm a showoff :]...)
Title: Re: Show off your REXPAINT creations
Post by: izzy on February 07, 2016, 04:01:34 PM
Here is new menu from my game:

(https://i.imgur.com/HJPMqMi.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 07, 2016, 07:28:56 PM
Nice art, kvee! And long posts are fine, this is after all a place to show off art :D

The chunky font you're using goes well with those images.

@izzy: While I think the letters could use some work, wow, that's a really nice background. I almost thought they were superimposed onto another image, but on closer inspection it looks like you actually drew that whole thing in REXPaint??? If so that's pretty amazing and would seem like a lot of work, but perhaps it's easier to do something like that as of 1.0 with the HSV shifting tool (if that's what you used).
Title: Re: Show off your REXPAINT creations
Post by: izzy on February 07, 2016, 11:58:52 PM

@izzy: While I think the letters could use some work, wow, that's a really nice background. I almost thought they were superimposed onto another image, but on closer inspection it looks like you actually drew that whole thing in REXPaint??? If so that's pretty amazing and would seem like a lot of work, but perhaps it's easier to do something like that as of 1.0 with the HSV shifting tool (if that's what you used).

Yeah, it took me whole day to make it. This was my test work on how to use HSV. At first is seemed complicated, and I always clicked LMB instead of RMB, but at the end I got a feel how I should do it. Any recommendation for the letters?
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 08, 2016, 12:13:17 AM
Great use of the shifting, then. It's a really beautiful background.

Sorry about dropping that comment without leaving any recommendations on the letters :P. I'd say the good thing about them right now is they're fairly consistent, and they also stand out well from the background both due to color and form. I think it might look better if you used a different CP437 font for this, one with rounded smooth lines rather than such sharp corners and points. That would help it look like it belongs with the smooth background a little more, but it would still stand out. Something to try at least!
Title: Re: Show off your REXPAINT creations
Post by: izzy on February 08, 2016, 03:12:52 AM
I think it might look better if you used a different CP437 font for this, one with rounded smooth lines rather than such sharp corners and points. That would help it look like it belongs with the smooth background a little more, but it would still stand out. Something to try at least!

Thank you for your opinion!

The problem is I don't have any CP437 font except from libtcod and rexpaint. I could redraw the font, but then i would need to do that for all fonts (since I use same font for different resolution automatically). Do you ave any links/fonts you can recommend?
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 08, 2016, 05:10:47 AM
I'm sure you can find something that works here (http://dwarffortresswiki.org/Tileset_repository) :D

That said, the scaling bit is certainly an annoying roadblock. This is why it's nice to have the full gamut with the REXPaint fonts, which I put a lot of work into making sure the glyphs at all sizes share the same relative proportions and shapes.

Still, if it's mostly just the extended ASCII lines and a few other glyphs that you're using, maybe you could get away with a partial set. (Though I imagine you wouldn't use curved lines in your game content itself and would have to use an alternative set of fonts specifically for the title screen, eh?)

Either way, it might be worth dropping in another font just to experiment--see what it can look like. That and I strongly recommend eventually migrating to some font other than the REXPaint defaults anyway, if you can. It's a lot of work, but the results will make the game's appearance more uniquely yours! (Or you can ignore me because I'm crazy about fonts and have added over 100 bitmaps to Cogmind now, another 15 or so this week :P)
Title: Re: Show off your REXPAINT creations
Post by: izzy on February 08, 2016, 01:35:40 PM
I'm sure you can find something that works here (http://dwarffortresswiki.org/Tileset_repository) :D

Fantastic! Wasn't aware of it.

Either way, it might be worth dropping in another font just to experiment--see what it can look like. That and I strongly recommend eventually migrating to some font other than the REXPaint defaults anyway, if you can. It's a lot of work, but the results will make the game's appearance more uniquely yours! (Or you can ignore me because I'm crazy about fonts and have added over 100 bitmaps to Cogmind now, another 15 or so this week :P)

I will try...once. It's lot of time, and I don't have that right now. I will stick with standard font, the game's uniqueness is rather shown in ecstasy of colors than font itself. Of course font will give it a final touch, but that's another (long) story.
Title: Re: Show off your REXPAINT creations
Post by: melrabo on February 08, 2016, 05:58:32 PM
Fantastic works.

Love Izzy-s super/upscaled/noise effect.

(https://lh3.googleusercontent.com/cR0aOXhwpSazuDsPpE-0-JTT7MJDRMdmCixM0ONmN9eITlKsqbBEGZTVG_6B-Qr6CoEeOEahE7hzaVP7NhpCIbZTG7MFjhclWmxleVwUPbjJpwMrvQFbXpVSMTCKn-Zpt_L6r4D3ZuhEVR8jBIZ9B0FfiX1CeY5GyP_WlEiBBUXSdZLSq7fw3V-K_32Yh95NvJqFIUv84CNhnrB6WmrZXsJYr_5affnY1Ef59HV3_rGU2y0WUbbKg5ish0IXRZWGt5zLf3Voery4aucb2QboKVL2B26tIulgPxqXL83BGxCcwFpBa6_z4Zf9pVEdHtnAt6pBQOMgUGFv5_pNaF89VVigrB2ure4_Yc0hA1qxpE4jyKPtb2eJBi8B0EkDots_yVczavRI8w3TkbjSaLc4X_eh57gzvjzsFmAQ0VD8peWDjr7m5KyTAoqwSS_-3QJ9QQyqdp0pRdnzT4l9N1PxQuH1mSO1bJYP4e4SnGJ5PGV7ZSOZD1C5D-_WMaQpX4xiFS8vNE8OBkLjIA1wh5lLMOCI7F115RJtuupzOacpn0AGIBOORETcFC5FrSLOJWqnN8y52Q=w1024-h576-no)
Title: Re: Show off your REXPAINT creations
Post by: melrabo on February 22, 2016, 09:59:10 AM

Still, if it's mostly just the extended ASCII lines and a few other glyphs that you're using, maybe you could get away with a partial set. (Though I imagine you wouldn't use curved lines in your game content itself and would have to use an alternative set of fonts specifically for the title screen, eh?)

Either way, it might be worth dropping in another font just to experiment--see what it can look like. That and I strongly recommend eventually migrating to some font other than the REXPaint defaults anyway, if you can. It's a lot of work, but the results will make the game's appearance more uniquely yours! (Or you can ignore me because I'm crazy about fonts and have added over 100 bitmaps to Cogmind now, another 15 or so this week :P)

I never thought about this possibility: creating my own tileset to make diagonals and curves, etc.
This opens a new lot of possibilities, but I assume it's easy but also I can break something easily. ¿Can please you link a good how-to-do-it?

Also:
Spoiler (click to show/hide)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 22, 2016, 08:18:21 PM
Adding a new font is quite simple; you can read about how to do it in the manual under the "Fonts" section. Let me know if you have any questions.

Love the finished graveyard!
Title: Re: Show off your REXPAINT creations
Post by: dagondev on March 05, 2016, 02:50:22 AM
Hi everyone!

Wanted to show off my mockup I created today.

Game would be called Pirate Rogue and would allow you to become a Captain of your own ship and sail in procedurally generated world pursuing fame/wealth/adventure/other goals. As you can imagine first versions would heavily emphasize exploration and ship fighting.
To be honest I want first to nail what you can expect, and feel you would get in game, just from looking at mockup before I get to design specifics of the project.
I love when games pass information about game/world without shattering immersion and this is my goal, which you can see already:
1. sails show in which direction wind is blowing
2. instead looking at minimap, your lookout would tell you if anything is in close proximity.
3. Your crew would tell you when cannons are ready to fire.
4. You, as captain, move ship by steering wheel and order crew by shouting.

But still a lot of work to do: need to creating mockup that would show how damaged cannons/hull/sails would look like and need to think how pass more information without traditional gui.

What is important that RexPaint allowed me to burst into creative mode and allows me to quickly iterate over stuff.

(https://i.imgur.com/SONolsQ.png)
(https://i.imgur.com/CpKT7Bm.png)
(https://i.imgur.com/8jwzmah.png)
(https://i.imgur.com/j8gEbBw.png)


With all of this, It would help me tremendously having any feedback from you guys. If anyone would be interested I am sure I will get more power to keep going. Would you like to play this game? What do you think about mockups/ideas?


TODO:
1. Make sails more readable
2. Make cannons represent 30% damage stated in the left bottom gui text.
3. Make water show in which direction wind is blowing
  3.1. Make sails only show damage?
4. Make water look nicer
5. Make bigger field of view, without creating separate 'small' models.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on March 05, 2016, 09:20:10 AM
I already replied on /r/roguelikes (found that before I found this post :P), though for others' reference, this is being discussed here (https://www.reddit.com/r/roguelikes/comments/491xz9/would_you_play_pirate_rogue_become_a_captain_of/).

I also tweeted (https://twitter.com/GridSageGames/status/706147524961136640) an excerpt for you, as beautiful as it is. Very nice work on the mockups (and yeah one of them is now in the gallery).
Title: Re: Show off your REXPAINT creations
Post by: dagondev on March 05, 2016, 11:03:04 AM
Haha, nice.

Thanks for putting mine work in the gallery. :)
Title: Re: Show off your REXPAINT creations
Post by: gumix on March 08, 2016, 12:32:18 PM
Just made a title screen  :o
(http://ascii-patrol.com/title_screen.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on March 08, 2016, 07:52:10 PM
Hehe, v0.0. Nice touch.

That's a really cool slanted look overall with the slashes and percent signs that contribute to it while adding more substance. The more I look at it the more I like it :D

(I like the smaller text across the top of the truck, too.)

This is going in the gallery.
Title: Re: Show off your REXPAINT creations
Post by: gumix on March 09, 2016, 01:52:20 AM
Thank you for your kind words :)
Probably truck will be removed from title screen making some space for more decent 'ascii' word.
In turn it will appear in some kinda cut scenes.

Thanks for adding it to gallery!
Title: Re: Show off your REXPAINT creations
Post by: gumix on March 09, 2016, 12:45:42 PM
Backlinked rexpaint  ;)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on March 09, 2016, 07:57:24 PM
Ah thanks, I see you're continuing to grow your website with some more info. I tweeted about it yesterday with the title screen and reception was good.
Title: Re: Show off your REXPAINT creations
Post by: gumix on April 01, 2016, 02:34:21 AM
Doodled in REXPaint an easter egg.  ;)
(Initially it meant to be upgrade parts mockup - but abanoned that idea)

(http://ascii-patrol.com/easter.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on April 01, 2016, 02:40:42 AM
That's a really impressive relief effect you've managed there just with ASCII!
Title: Re: Show off your REXPAINT creations
Post by: gumix on April 07, 2016, 12:18:59 PM
While working on a menu system for my tiny game, I've decided to allow player to choose an avatar.
I've painted in RP just 6 faces, but then I've come up with idea of mixing parts of these faces together.

Mixing these 6 faces gives 1296 mutations :)

(http://ascii-patrol.com/avatar.png)

Above is a raw asset in 2 modes (color & b/w as everything in ascii patrol).
Here is animated gif link: http://ascii-patrol.com/menu.gif (http://ascii-patrol.com/menu.gif)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on April 07, 2016, 07:57:14 PM
These are great! And I love the avatar editor--shared it on Twitter (https://twitter.com/GridSageGames/status/718245553663053829) for you ;D
Title: Re: Show off your REXPAINT creations
Post by: dagondev on April 09, 2016, 02:08:34 AM
Happy to show you my work on main menu background/logo:

(https://dl.dropboxusercontent.com/u/9278433/dagondev/Pirate%20Rogue/logov001.jpg)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on April 09, 2016, 07:11:59 PM
Nice job! I can see this in the gallery :)

How's the project coming along? It made quite the splash to begin with, though there's obviously a long road ahead :P
Title: Re: Show off your REXPAINT creations
Post by: dagondev on April 11, 2016, 06:55:55 AM
Thanks! Let me finish this first though. Will submit when I'm done.

Project is going good, but slow, will release first binaries in the next month. (Dark Souls 3 is coming out today, so I will be off for some time :D)
Thanks for interest.
Still using your editor and I am happy with it alhough the longer I use it the more I wait for this big update you have scheduled. Any info on that?
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on April 11, 2016, 08:52:48 AM
Ah okay, I'll replace it when you want since it's already there, heh.

Big update? I don't have a big update, scheduled or not ::). It's quite likely I won't have time to do a big update until next year xD

True there are a lot of things hanging out on the todo list, but not much in the way of essential stuff, since the editor's pretty feature complete as is, at least in terms of the original goal (hence 1.0 ;D ). (Also, be sure to check the manual's command list since there are a lot of features there you won't see in the program itself.)

Is there something specific you're looking for? I don't recall any feature requests from you before. When I reach a critical mass of simple-to-implement stuff from active users I'm happy to make a smaller update, so let me know if there is anything.
Title: Re: Show off your REXPAINT creations
Post by: gumix on April 20, 2016, 12:50:58 AM
Sad to say that player, but...
(http://ascii-patrol.com/ascii-patrol-gameover.png)

It still needs some polishing, but first I have to animate it from code (flames and in/out transitions).
I wonder if the fog instead of already exploited scrolling could be ganereated / animated procedurally :)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on April 20, 2016, 03:07:15 AM
You lessen the impact by making it enjoyable to look at ;)

Generated fog would look cool! Though I wonder if not really worth it in this case. Having the fires animated might be good enough, and keep the focus on the (now-destroyed...) player. If the background were to be animated it would need to be really subtle.
Title: Re: Show off your REXPAINT creations
Post by: gumix on April 20, 2016, 10:21:18 AM
Thanks, you were absolutely right :)
Indeed animated background was not only very distracting but also
because of even/odd pattern it caused annoying flickering.

Link to animated gif: http://ascii-patrol.com/gameover.gif (http://ascii-patrol.com/gameover.gif)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on April 20, 2016, 10:26:14 AM
Fire looks great, though! :D
Title: Re: Show off your REXPAINT creations
Post by: gumix on April 20, 2016, 12:19:16 PM
Must be accident  ;D
Title: Re: Show off your REXPAINT creations
Post by: dagondev on April 21, 2016, 11:24:40 AM
Ah okay, I'll replace it when you want since it's already there, heh.

Big update? I don't have a big update, scheduled or not ::). It's quite likely I won't have time to do a big update until next year xD

True there are a lot of things hanging out on the todo list, but not much in the way of essential stuff, since the editor's pretty feature complete as is, at least in terms of the original goal (hence 1.0 ;D ). (Also, be sure to check the manual's command list since there are a lot of features there you won't see in the program itself.)

Is there something specific you're looking for? I don't recall any feature requests from you before. When I reach a critical mass of simple-to-implement stuff from active users I'm happy to make a smaller update, so let me know if there is anything.

I tried to add map drawn on this piece of paper, but couldn't do it in a way that wouldn't clutter whole image too much. Too low resolution for such details.
Anyway this looks like 'final' form
(https://dl.dropboxusercontent.com/u/9278433/dagondev/Pirate%20Rogue/logov002.png)
Thanks! Sorry for long time to respond, can't stop playing DS3.

I understand, but I can't help to be sad about this. I feel very limited with 4 layers, especially when I try some animating.
Mostly waiting for modular GUI (would like to position/ remove specific parts myself) and ability to use bigger font for a while (changing with mouse scroll) even if resolution is too small for this (so I can work on specific detail). Will check command list thoroughly then. :) I think someone in another thread mentioned using custom fonts (more chars) which would be very awesome.

P.S. It just occurred to me that you asked me way before to post on Sharing Saturday on roguelikedev subreddit, not gamedev. Will post there in the next week then. :)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on April 21, 2016, 09:47:45 PM
Looks good! (Although why do you use jpgs instead of just ctrl-e to export the png? Then it's both lossless and the file size is still tiny due to its ASCII nature and RLE.)

I feel very limited with 4 layers, especially when I try some animating.
Mostly waiting for modular GUI (would like to position/ remove specific parts myself) and ability to use bigger font for a while (changing with mouse scroll) even if resolution is too small for this (so I can work on specific detail). Will check command list thoroughly then. :) I think someone in another thread mentioned using custom fonts (more chars) which would be very awesome.
Ah okay, got it. Those are all previously requested things I'd like to work on (except for fonts too large for your desktop--I can allow you to override the window size restrictions for special purposes, but it would be difficult to edit since the window would be larger than your screen).

P.S. It just occurred to me that you asked me way before to post on Sharing Saturday on roguelikedev subreddit, not gamedev. Will post there in the next week then. :)
Yeah, the /r/roguelikedev SS is better :D
Title: Re: Show off your REXPAINT creations
Post by: melrabo on April 22, 2016, 03:15:58 AM
All these posts are SO beautiful!

:_{
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on April 22, 2016, 03:46:24 AM
Haven't been working on anything yourself lately, melrabo? :)

I ended up REXPainting a bunch of stuff for Cogmind this week. A random assortment of components, from among a couple dozen new ones:
(https://i.imgur.com/Xw9cu3m.png)
Title: Re: Show off your REXPAINT creations
Post by: gumix on April 22, 2016, 04:22:31 AM
I'd like you to put labels below what these things are, again I like something but can't even name it :)
I'm talking about left most, middle row one. Looks to me like a wifi router  ;D
Title: Re: Show off your REXPAINT creations
Post by: gumix on April 22, 2016, 04:24:30 AM
@melrabo
Your train-game images are one of the greatest here, why cry face?
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on April 22, 2016, 05:46:09 AM
I'd like you to put labels below what these things are, again I like something but can't even name it :)
I'm talking about left most, middle row one. Looks to me like a wifi router  ;D
Heh, yeah, they're labeled in game of course but since I don't like to spoil stuff I don't tend to name new content by default. Wi-Fi router is fairly close--it happens to be a type of transmission jammer :)

Cogmind's art is somewhat abstract, so it's generally meant to be viewed together with its other info. In this case we have a mix of various different components but no indication of what they might be, heh.

@melrabo
Your train-game images are one of the greatest here, why cry face?
Exactly! melrabo does some amazing work; maybe just too busy lately? :P
Title: Re: Show off your REXPAINT creations
Post by: dagondev on April 22, 2016, 12:41:31 PM
Looks good! (Although why do you use jpgs instead of just ctrl-e to export the png? Then it's both lossless and the file size is still tiny due to its ASCII nature and RLE.)
You are right, dunno really. Replaced image from my post to not clutter thread with same image 3 times...

I feel very limited with 4 layers, especially when I try some animating.
Mostly waiting for modular GUI (would like to position/ remove specific parts myself) and ability to use bigger font for a while (changing with mouse scroll) even if resolution is too small for this (so I can work on specific detail). Will check command list thoroughly then. :) I think someone in another thread mentioned using custom fonts (more chars) which would be very awesome.
Ah okay, got it. Those are all previously requested things I'd like to work on (except for fonts too large for your desktop--I can allow you to override the window size restrictions for special purposes, but it would be difficult to edit since the window would be larger than your screen).
Yay. I would really like this override. I understand it would be difficult to edit, but I dont't mind, pros outweights cons for me. There is a shifting already, happy I checked manual already :D, so it is a matter of picking specific glyph before switching to big font. Thank you in advance! :)
Also would like to see REXPaint have option to automatically set size of its canvas to size of current image.
Yeah, the /r/roguelikedev SS is better :D
Thanks. :)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on April 23, 2016, 01:00:28 AM
You are right, dunno really. Replaced image from my post to not clutter thread with same image 3 times...
Alrighty, I'll use the newer one.

Yay. I would really like this override. I understand it would be difficult to edit, but I dont't mind, pros outweights cons for me. There is a shifting already, happy I checked manual already :D, so it is a matter of picking specific glyph before switching to big font. Thank you in advance! :)
Okay, if you think you'd really use it, sure. I've honestly used that myself for a couple special cases so it's easy to do, just not a generally available feature :). I could put the override in the config file. Since that's easy to add, maybe I'll find a couple other easy things to throw together and put out a quick new version after the next Cogmind release is out the door.

(Too bad the big things would be way too much work right now, like a revamped UI with support for more chars and layers.)

Also would like to see REXPaint have option to automatically set size of its canvas to size of current image.
The canvas size can't be changed once the program has started :(

One recommendation from my own techniques: I have multiple copies of REXPaint pre-configured for different purposes, so some might have a larger canvas and a certain font and palette ready for a certain type of work, and another would have a different set, etc. I have four different REXPaints for Cogmind work alone :P
Title: Re: Show off your REXPAINT creations
Post by: dagondev on April 24, 2016, 02:28:25 AM
Awesome. looking forward to it.

And option to allow rexpaint restart after resizing image is out of question?
Your recomendation is very hacky, but if nothing can be done, then so be it.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on April 24, 2016, 02:43:14 AM
I've considered the restart possibility, if just for the convenience of having it do that when you change those settings in the options menu rather than requiring a manual restart. In theory it's possible, though it would be quite a lot of work for that one feature because you'd lose all UI state data, undo histories, etc. (everything that normally just resides in memory), meaning there would have to be methods to explicitly store and retrieve all that info after a restart to preserve continuity. That's a lot of new code and testing!
Title: Re: Show off your REXPAINT creations
Post by: dagondev on April 24, 2016, 09:22:05 AM
Oh you are right... I forgot about this. Well it isn't that important like the other stuff.
Title: Re: Show off your REXPAINT creations
Post by: gumix on April 25, 2016, 01:15:12 PM
Yet another rexpaint use in my game, maps :)

(http://ascii-patrol.com/campaign.gif)

Full map link: http://ascii-patrol.com/map.png (http://ascii-patrol.com/map.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on April 25, 2016, 08:20:56 PM
I was wondering when this thread would get back on topic ;). Love the map! Really unique style. Another frequent REXPaint user threatening to take over the gallery :P
Title: Re: Show off your REXPAINT creations
Post by: luizbills on May 10, 2016, 10:26:34 PM
A mobile game mockup
(http://s20.postimg.org/c3ax988v1/mobile_mockup.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 10, 2016, 10:39:33 PM
Just saw this on /r/roguelikedev! Was wondering if it was done in REXPaint :P

Looks great so far. Thinking of turning this into a full game? Or just playing around? Not a bad UI layout--never seen a directional command split like that before (though I admit I don't know much about mobile games).
Title: Re: Show off your REXPAINT creations
Post by: luizbills on May 10, 2016, 11:05:21 PM
Just saw this on /r/roguelikedev! Was wondering if it was done in REXPaint :P

Looks great so far. Thinking of turning this into a full game? Or just playing around? Not a bad UI layout--never seen a directional command split like that before (though I admit I don't know much about mobile games).

I never make a roguelike. Maybe I will try.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 10, 2016, 11:21:37 PM
Ah, it can be quite a lot of but also quite rewarding.

In any case, I already posted this to the gallery :)
Title: Re: Show off your REXPAINT creations
Post by: dagondev on May 11, 2016, 03:51:50 AM
A mobile game mockup
(http://s20.postimg.org/c3ax988v1/mobile_mockup.png)
Very clean design! One thing I would add is to strech those hp/mana/end. bars more to use all space, unless you want to have it for something other than that. Really like those icons. :)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 11, 2016, 04:01:09 AM
I think stretching the bars would require a more subtle design, or other changes, since the HUD might otherwise feel a little too cramped. I kinda like the negative space it creates.
Title: Re: Show off your REXPAINT creations
Post by: luizbills on May 11, 2016, 07:15:49 AM
I think stretching the bars would require a more subtle design, or other changes, since the HUD might otherwise feel a little too cramped. I kinda like the negative space it creates.
me too   ;D
Title: Re: Show off your REXPAINT creations
Post by: gumix on May 12, 2016, 02:42:08 AM
Looks like a nice party, 3 red bottle drinkers and only you drinking a blue one. That can initiate a world conflict :)
I like a clean design, but I'm not sure if buttons are big enough for phone players, otherwise great!
Title: Re: Show off your REXPAINT creations
Post by: kvee on May 13, 2016, 12:46:34 AM
I've made this oldschool logo, but I'm probably not gonna use it in the end. Oh well.
(https://i.imgur.com/T9ajlPD.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 13, 2016, 12:56:54 AM
Well, it looks cool nonetheless! Really hard to read the title, though. I figured out it was something-tracker (sntracker?), but only because I recognize what an old-school tracker looks like :P. Maybe I'm just bad at reading ANSI lettering.

Were/are you making an ASCII-based tracker?
Title: Re: Show off your REXPAINT creations
Post by: kvee on May 13, 2016, 02:46:20 AM
(sntracker?)
yep! :]

Were/are you making an ASCII-based tracker?
Yeah, I wanted to experiment with the SN76489 soundchip inside the Tandy 1000 and since I never found a suitable tracker, I decided to roll my own, hehe :D

The original version was supposed to run on the actual hardware, but the text mode is slow to update from C, even with memory-mapped VRAM. So I've updated the tracker to win32 and here's what it looks like (https://i.imgur.com/HYSMuS1.png) (no REXPaint usage though)

Maybe the replayer could use the logo, we'll see
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 13, 2016, 03:13:58 AM
Ah I see. As a kid I wanted to learn how to use a tracker, but I had never even studied music before and it was a slow process without anyone to learn from, so I never got far into it.
Title: Re: Show off your REXPAINT creations
Post by: gumix on May 15, 2016, 02:22:31 PM
I'm in no way trying to dominate the gallery, I just like to share how cool things can be done with RP :)
Below game characters are chatting - hitec sms lol!
Btw, making ascii female avatar is at least 10x harder that making male portraits.

(http://ascii-patrol.com/ascii-patrol-chat.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 15, 2016, 08:37:16 PM
Always love that embossed border effect :). And I can see how female variations would be pretty tough. I guess it takes mostly unique hair, and other kinds of accessories. Part of the problem is the dots you're using to smooth the edges of the face can also be perceived as stubble :P
Title: Re: Show off your REXPAINT creations
Post by: gumix on May 16, 2016, 03:11:50 AM
Yep, stubble was quite nice side effect forced by colon-shading. Not so desirable for females. Big problem with different long hair is that it interferes with other horizontal face slices I use for face mixing. Btw, yesterday I finally found in RP manual how to merge layers (ctrl_shift_m), previously I was doing it with cut/paste - that was a nightmare :) It would be also nice to have ability of merging layers by pressing shift+ layer order arrows, it was my first intuitive try. Just something to consider while doing new RP interface in future :)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 16, 2016, 06:44:52 AM
Hm, yeah, sure I can add that. New feature discovery is pretty poor at the moment since you have to look at the manual to see most of the special commands :P
Title: Re: Show off your REXPAINT creations
Post by: nullzero on May 28, 2016, 02:30:41 PM
A mobile game mockup
(http://s20.postimg.org/c3ax988v1/mobile_mockup.png)

Suddenly I'm imagining what a Crypt of the Necrodancer asciiRL would look like...

And thinking again... if traditional rogues are turn bases, what if a move would have the equivalent sound of one sec of the tracker music, moving "faster" would result of faster music, taking your time would just break the music down.

Is there a game with music used like that? Mayge it would lead the player to go in the beat without thinking into a horrible postmortem screen  ???
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on May 28, 2016, 07:01:53 PM
Not actual music, but there was a harmony-based roguelike this year, The Prancing Bard (https://sites.google.com/site/theprancingbard/), where your actions need to match up with streaming (turn-based) musical notes to have the intended/best effects. (I learned about it because the dev used REXPaint :P)

Haven't heard of anything like what you describe. Music and sound are relatively rare in roguelikes to begin with, and Crypt was the first one to really make it a part of the mechanics.
Title: Re: Show off your REXPAINT creations
Post by: Dima3z on June 02, 2016, 10:37:09 AM
Totaly exited about cogmind in-game art, decided to try something like that in REXPaint!



Spoiler: Neutron torpedo (click to show/hide)


Title: Re: Show off your REXPAINT creations
Post by: gumix on June 02, 2016, 04:14:57 PM
Amazing stuff Dima3z!
And your artwork is way bigger than Cogmind's.  ;D
I like your shading style, it adds the volume to your images.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on June 02, 2016, 07:01:59 PM
Awesome Dima3z! I especially like the activation sequence.

Very much the style overall :)

And your artwork is way bigger than Cogmind's.  ;D
Hahaha, I always post my art at the native size I draw it, 12x12, but the size is just dependent on what font the player is using ;) (but I imagine you know this)
The most common players, 1080p, get this,
(https://i.imgur.com/7prftJj.png)
and it goes much bigger than that

Edit: Added one to the gallery 8)
Title: Re: Show off your REXPAINT creations
Post by: gumix on June 03, 2016, 09:13:30 AM
So who has the bigger gun? LOL! Let's better stop it now. Hahaha.

EDIT:
paste from google:
Quote
derelict
ˈdɛrəlɪkt/
adjective
adjective: derelict

    1. in a very poor condition as a result of disuse and neglect.
    synonyms:   unsafe, dangerous, hazardous, perilous, precarious, insecure, treacherous;

Ahh I love my new attribution!
Title: Re: Show off your REXPAINT creations
Post by: Dima3z on June 03, 2016, 03:21:55 PM
Wow, thanks for featuring my art, that's awesome! :D

Quote
And your artwork is way bigger than Cogmind's.
There is something special about 18x18 versions of guns and etc., artwork is simple, but at the same time it's complex with all the small details in it. This complexity done from simplicity amazes me.

A bit of a game developer by myself, actually. Was making a simple roguelike in a Windows console on C#, but lost all of the source code.
Had a lot of projects in C# and Java, but now I have to focus on education.


(My english is probably awful as hell, hope it's at least readable :( )
EDIT: Oh, and we still have snow (https://pp.vk.me/c633930/v633930232/31ac7/D7gazPG6-Kc.jpg) (It says "summer").
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on June 03, 2016, 07:13:45 PM
derelict
ˈdɛrəlɪkt/

Ahh I love my new attribution!
Hehe, it's one of the forms of "life" in Cogmind, which I ended up using as ranks here on the forums :)

Ooh, too bad you lost it--looks like you had gotten quite a lot done there!

Those receivers looks great, too! You've really got the spirit of the style down :D

Snow? Heh, we're burning up here in the subtropics. Your English is fine--my Russian can't compare :P (it's nonexistent) Come to think of it, "Subspace Receiver" could be a pretty cool name I haven't used yet for a machine... maybe I'll add that to the game.
Title: Re: Show off your REXPAINT creations
Post by: gumix on June 07, 2016, 12:37:30 PM
It's me again, made a mockup of a gadget for my game tutorial.
Statistical player can't remember 5-keys controls, so I need a way to force him to use it for a while until real game-play begins.
Player needs to pass a 'safety check list' :)

(http://ascii-patrol.com/ascii-patrol-manual.gif)

Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on June 07, 2016, 07:26:30 PM
Oh man this thing is awesome--too bad the gallery doesn't do gifs :P

Great job on that spiral binder, definitely going to show this around!
Title: Re: Show off your REXPAINT creations
Post by: gumix on June 08, 2016, 03:01:17 AM
Quote
definitely going to show this around!
Yea, thank you very much, twitter app on my mobile started to beep in the middle of the night.
 :P j/k thanks!

Title: Re: Show off your REXPAINT creations
Post by: endlessblaze on June 12, 2016, 06:40:52 PM


(https://i.imgur.com/Ooq49Qn.png)
I was just putting In random 1s and 0s, I wonder what I would get if I translated it.

...I hope you don't mind endlessblaze, I've decided to play with your picture a little bit
(https://i.imgur.com/khyRBlt.png)



I love what you have done with it. I guess I should make something now......
Title: Re: Show off your REXPAINT creations
Post by: dagondev on June 15, 2016, 12:33:58 AM
It's me again, made a mockup of a gadget for my game tutorial.
Statistical player can't remember 5-keys controls, so I need a way to force him to use it for a while until real game-play begins.
Player needs to pass a 'safety check list' :)

(http://ascii-patrol.com/ascii-patrol-manual.gif)

Wow! That is great animation! Kudos for that.
Title: Re: Show off your REXPAINT creations
Post by: gumix on June 15, 2016, 04:35:37 AM
Wow! That is great animation! Kudos for that.
It's bit oldish muckup made by hand in RP, frame by frame :),
Now, flipping pages are changed to look more like bending rather than rotating.
Spoiler (click to show/hide)
I'm glad you liked the old one, and I hope the new one as well, thanks!
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on June 15, 2016, 05:19:33 AM
The new one is animating so fast there it's hard to compare the details, but it definitely looks good. The older version was pretty cool how it looked more 3D-ish, rather than a rolling page flip (and actually looked more "ASCII" for it).
Title: Re: Show off your REXPAINT creations
Post by: gumix on June 15, 2016, 05:54:01 AM
The main reason for dropping initial attempt was that cover rotation over empty background was usually perceived by my eyes in opposite direction as it should be - result of no shadow and no-perspective projection. (my eyes issue only? :P). Other than that, proceduraly stretched ascii didn't look pretty especially on white pages (noisy columns).

Here's the slowmo for comparision with first mockup.
Spoiler (click to show/hide)

EDIT: thanks to slowmo, found a bug, bending edge is incorrectly painted over cutouts (at the very beginning of right to left page flip animation).
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on June 15, 2016, 06:33:40 AM
Ah, much better for comparison. Yeah, looks good, though for me the directionality of the original wasn't an issue.
Title: Re: Show off your REXPAINT creations
Post by: dagondev on June 23, 2016, 05:13:29 AM
I'm glad you liked the old one, and I hope the new one as well, thanks!
Yeah! Although first had feeling of hard cover, the second one is better. :)
Title: Re: Show off your REXPAINT creations
Post by: gumix on June 24, 2016, 05:10:56 AM
@dagondev
Yea, I'm still considering hard covers but soft pages, but first I need to figure out how to convince my I eyes to see cover flipping on top instead of below the background :P
Title: Re: Show off your REXPAINT creations
Post by: Mreuwu on June 24, 2016, 07:48:33 AM
If you want cover flipping up, around the middle of the cover sweep, use half-blocks to enlarge the cover size at the top and bottom.
Title: Re: Show off your REXPAINT creations
Post by: gumix on June 24, 2016, 12:43:07 PM
@Mreuwu I can use only characters 0x20 - 0x7f (radical 7-bit ASCII), but yea - adding perspective should work here.

off-topic: I just realized where I would be with my game w/o RP, check it out:
Spoiler (click to show/hide)

Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on June 24, 2016, 12:58:39 PM
Wow, that's a lot of black and white--neat but nowhere near the same quality; it's harder to have such a high density of information without the aid of color. AP's certainly come a long way in the short time since you found us :)
Title: Re: Show off your REXPAINT creations
Post by: gumix on June 24, 2016, 01:09:13 PM
Wow, that's a lot of black and white (...)
Today it was the first time for me too to switch this mode interactively, I was kinda shocked, hehe.
Title: Re: Show off your REXPAINT creations
Post by: gumix on June 29, 2016, 11:40:10 AM
Today I was struggling in RP with on-map mini version of AP's car, to show user's progress on that map.
Once the car was finished (6x3 cells), I couldn't stop, I have had to see if whole game could be done in such a nano scale. Here's the result (50x15), I kinda like it!

(http://ascii-patrol.com/nano-patrol.png)

EDIT: and the actual way the nano-car is going to be used:
(http://ascii-patrol.com/ascii-patrol-car-on-map.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on June 29, 2016, 08:35:43 PM
Hehe, "nano patrol" :)

It does look pretty good! I think small-scale ASCII generally has a good look to it. 1.2E-9 score doesn't seem so great, though ;)
Title: Re: Show off your REXPAINT creations
Post by: gumix on July 05, 2016, 02:31:17 AM
Agree, in small scale ascii, the importance of characters' shapes (font) increase dramatically. :)
Title: Re: Show off your REXPAINT creations
Post by: gumix on August 30, 2016, 03:56:47 PM
I didn't send a postcard for a long time, so posting an ascii-card here :)
(http://ascii-patrol.com/trees-studio.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on August 30, 2016, 06:51:15 PM
Hehe, a postcard from your recent vacation from gamedevland?

Creative as usual! Nice to see some more art--felt like something's been missing around here lately :P
Title: Re: Show off your REXPAINT creations
Post by: gumix on September 04, 2016, 05:58:01 PM
Haha, bit late answer as I'm already back now, yes - 'dev detox' land.
EDIT: Thanks for puttin my trees to the gallery  ::)
Title: Re: Show off your REXPAINT creations
Post by: melrabo on September 26, 2016, 10:05:27 AM

So relaxing.
Love to do use this soft to create unrelated postcards.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on September 26, 2016, 07:47:23 PM
Hey melrabo! Wrong link? I don't see it here.
Title: Re: Show off your REXPAINT creations
Post by: gumix on September 27, 2016, 06:30:38 AM
Bad link, status 403: FORBIDDEN :(
Looks like merlabo linked some private content.
PM-ing him...
Title: Re: Show off your REXPAINT creations
Post by: melrabo on October 02, 2016, 09:48:12 AM
(https://lh3.googleusercontent.com/rucOQDtQAjI6DCeaD17pdb801XTgii3xS3vb7oo0Gm7dF4uyWktv8F7xc3jL0JY5rvfak-BUrxdm_vHVA4u5rsnpXsQ3T4g367zxXRts00XBqFsvOcwLu5bziNX0Ut5UjjKHCau8imepNqm8fL8OIhQt__4JQCgJ9OiGuBOM3LX0wCA4sqIpY3QmbpuuamgCtWDwZ3qNywR5ntVqxrQPwW4pNePCS_yTV0koUqQsK6dD6kvDjUWmjyaDqkveOWjrwP8tUUeRMrJQS9C6dHLUHxWYxCGaCY26eR5ofyNoxCYuPYfZvfo0pI_MWjqJ_Qox4J4hC-EGPY4gTZMOXKgDHFvkqh3GmAcQJtTsNixG6InNl8zr3qgQKcQ1tS82R6T7j-faJ_rOMsGP1WTYYro-bSrIh0k67Z5gWKY_JgfbSAhLUuryz0rBnS4u4K5GDVGquBBaDJ0gK4JNdHrlkFpcsqaQgHykg3yGYvMA9sziT1_noxq_w6UOiuT88JVTIbEf6f_MJG9BeRHUV-uro9wr58eBJD8tD9-RxySBRmfeLBZjVWCvMMhfxGzab_guxpYz7g4nMFhoeQqYDRhFxbjvo2Q8QQ896R-5hHFw3sh02NEfhRcUXA=w851-h638-no)

I'm dumb. Sorry. ¿now?
Title: Re: Show off your REXPAINT creations
Post by: gumix on October 02, 2016, 12:30:17 PM
Yea, looks great now. I love your backlit shading style! Looks so convincingly    :)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on October 02, 2016, 05:32:05 PM
Ooh yeah that looks great.
Title: Re: Show off your REXPAINT creations
Post by: mbartelsm on October 07, 2016, 06:26:48 PM
I present to you: SkyOS! The retro modern OS for the fictional GeeCo (Graphics Computer)

(https://i.imgur.com/eSucPPL.png)

(https://i.imgur.com/8raLNUy.png)

(https://i.imgur.com/T8Yd7yP.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on October 07, 2016, 06:58:30 PM
Love these, definitely going in the gallery :D. Thanks for sharing!

Solitaire--important for any OS :P
Title: Re: Show off your REXPAINT creations
Post by: Simon on January 13, 2017, 08:18:15 PM
Hi, looking after Cogmind for some time and I just discover Rexpaint. I gave it a try, maybe post more (robot things of course :) ).

(http://img11.hostingpics.net/pics/462479Asciitest01.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on January 14, 2017, 06:58:19 AM
Welcome, Simon!

Robot things are not a requirement for around here, but that genie (?) is headed for the REXPaint gallery 8)
Title: Re: Show off your REXPAINT creations
Post by: Simon on February 02, 2017, 09:55:46 PM
Thank you, i gave it another try. Still experimenting...

(http://img11.hostingpics.net/pics/764207plan001408.png) (http://www.hostingpics.net/viewer.php?id=764207plan001408.png)

(http://img11.hostingpics.net/pics/756000plan001407.png) (http://www.hostingpics.net/viewer.php?id=756000plan001407.png)

(http://img11.hostingpics.net/pics/492385plan001201.png) (http://www.hostingpics.net/viewer.php?id=492385plan001201.png)

(http://img11.hostingpics.net/pics/209841plan001102.png) (http://www.hostingpics.net/viewer.php?id=209841plan001102.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 03, 2017, 12:52:50 AM
Nice job on these, too! (I didn't put the other one in the gallery yet since I was waiting to see if you'd confirm my guess as to what it was--I have to label them something :P)

Edit: Just added a pair of your works to the gallery.
Title: Re: Show off your REXPAINT creations
Post by: JacenHan on February 21, 2017, 07:03:19 PM
Hi, I'm new here, but I've been following your work for a while (I think I posted on the Bay12 X@COM thread way back when). Decided to register to share something I just made this afternoon.

(https://i.imgur.com/2FvMvYr.png)
Saturn V on the launch pad.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 21, 2017, 10:08:51 PM
I totally recognize your username, welcome :)

That looks great, thanks for sharing!
Title: Re: Show off your REXPAINT creations
Post by: dagondev on March 06, 2017, 07:45:47 AM
As today I found out about Uplink OS, mod that totally overhaul visuals of old hacking game - Uplink, I started thinking about making roguelike hacking game with pure ascii.
Was toying around idea that true hacker wouldn't use mouse and would do everything in terminals. ;) Using this screenshot as a guidance what look to achieve I started sketching:

http://media.moddb.com/images/mods/1/30/29020/HUD_Windows.png (http://media.moddb.com/images/mods/1/30/29020/HUD_Windows.png)

At this is my creation:

(https://dl.dropboxusercontent.com/u/9278433/dagondev/mockup1.png)

Idea is to always use 100% of screen space and just dock and resize windows till you get your fav. layout while using shortcuts as we all do when using our favourite apps.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on March 06, 2017, 06:06:15 PM
Beautiful! About time to update the gallery... (and put new stuff at the top instead of bottom--it's getting long! :D)

And people would totally go for an ASCII hacking game done right.
Title: Re: Show off your REXPAINT creations
Post by: dagondev on March 07, 2017, 03:06:54 AM
Thank you.

It is a loose idea atm, but if I figure out how typical mission would look like I may create another mockup for it.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on March 07, 2017, 03:29:51 AM
And... this (https://www.reddit.com/r/piraterogue/comments/5xfd9o/anything_happening_with_this/)? :)
Title: Re: Show off your REXPAINT creations
Post by: dagondev on March 07, 2017, 03:57:08 AM
So I needed you to show me I got unanswered question (didn't get notification), thanks. Shame on me. Yeah, I try to stay away from jumping on another project, which is why I say about another mockup... I just love thinking about this stuff and it's difficult for me to not wonder about design of games.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on March 07, 2017, 04:10:32 AM
Mockups are awesome! Plus there's no pressure to actually create anything beyond that, but they can inspire both yourself and others :D. One day I will do that mockup competition I've wanted to do for so long... (gotta wait until I'm not this busy :/)
Spoiler: Off topic (click to show/hide)
Title: Re: Show off your REXPAINT creations
Post by: dagondev on March 07, 2017, 04:15:37 AM
This competition is a great idea, looking forward to it (you know, instead working on a game ;))
Spoiler (click to show/hide)
Title: Re: Show off your REXPAINT creations
Post by: gumix on July 14, 2017, 05:35:54 PM
Hi guys... I'm just playing with best time killing app ever (RP) ... again :)
... trying to visualize way how isometric game could look in ascii.

(http://ascii-patrol.com/fun/isofun.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on July 14, 2017, 07:32:44 PM
Hahaha, great dialogue. And wow, really love that iso look. I guess if you're just killing time with this you don't plan to turn it into an actual game? :(. Oh well, at least we still get the mockup!
Title: Re: Show off your REXPAINT creations
Post by: gumix on August 03, 2017, 05:37:14 AM
Ok, so I'm making some style reasearch for such isometric look project. Probably it's not going to be fully flaged game, but just to have some fun for me with ascii.
So my new attempt is to give it a look of oldschool ascii (as with previous mockup) but with some pixelart-like sprites. Those sprites would have only look of pixelart, technicaly they are just regular pure ascii using block characters.

My first sprite sketch:
(http://ascii-patrol.com/fun/isocar2.png)

Yeah, using RP as pixelart editor is also nice choice at least for me :)

But the main issue with it is the size, it is enormous as compared with initial street size :(

So one solution to it was writing small tool which tryies to compress full-block characters to 2x smaller graphics with half-block characters. Of course, as I'm self-constrained to standard CP-437, there are many strituations where such mapping is simply not possible (more than 2 colors in scaled-down character or 1 quarter fg + 3 quarter bg and a 'checker board'). But with some manual post-retouching (in RP) results are pretty acceptable to me :)

As it is in isometric view, animation of such sprite along diagonals would need to skip every odd horizontal cel or it could use half-block haracters to allow sprite to advance by half-cel vertically while full cel horizontaly. Of course I'm gonna go with half-cells :)

Sprite-sheet 2 x Comression to half-blocks after bit of manual retouch & thresholding to ansi vga palette:
(http://ascii-patrol.com/fun/isocar-d1.png)

Yes, sprite is still way bigger than planned on initial mockup, so I'm going  to upscale streets a bit ;)

So finaly let's see how does it look when animated:
Spoiler (click to show/hide)

And new upscaled street mockup:
Spoiler (click to show/hide)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on August 03, 2017, 07:10:11 PM
Animation and mockup look really nice! It would seem odd to many that you'd stick with RP for what is mostly pixel work, but I guess it does force you to make interesting decisions, as well as impact how you break everything down to begin with.
Title: Re: Show off your REXPAINT creations
Post by: gumix on August 04, 2017, 04:26:36 AM
Haha, odd. Everything I do for fun is odd but here I have a reason for using tool like RP, appart of html5, this 'game' should be able to run on windoze's cmd.exe & all standard telnet/ssh terminal-emus like putty, xterm, etc. (so same tech specifics as with AP but with use of glyphs above 0x7F). I've considered sixels too, it would match displayed content much better, but not many terminals suport it (including win10's cmd).

Now, while browsing this thread I realized I can finaly make use of foilage posted here a year ago probably it can match my isometry well :)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on August 04, 2017, 05:51:06 AM
I've also been adding stuff to the gallery for reference, including another batch just a few days ago.
Title: Re: Show off your REXPAINT creations
Post by: gumix on August 31, 2017, 02:46:49 PM
Hi, I'm still in muckup-prototyping phase of project but this time I've started from menu/sub-window system to avoid difficulties of embedding menu related stuff into app in future :).

Here's a sample shot, still I can't believe, how full keyboard image can so easily fit in 80x50 screen. :D
(http://ascii-patrol.com/fun/isle.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on August 31, 2017, 06:28:50 PM
!!!!!!! Damn that's a beautiful job :D

(New project is looking interesting, too!)
Title: Re: Show off your REXPAINT creations
Post by: gumix on September 01, 2017, 03:08:08 AM
@Kyzrati Thanks for tweeting, I get very positive feedback :) Project has so many unknows yet so I can't even tell if it is doable at all :o haha.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on September 01, 2017, 03:13:39 AM
Absolutely, had to share this one right away :). Your work is always creative and interesting, even more so since some of it is eventually brought to life!

I'll have to drop this one into the gallery when I get a chance.
Title: Re: Show off your REXPAINT creations
Post by: MrStimpson on October 18, 2017, 04:23:16 PM
First time poster here. I've only recently started playing around with REXPaint and ASCII in general, but I like the medium and am having fun playing with the tool. Here are my first few pieces in order of creation.

House in the Ravine
(https://i.imgur.com/eXQpxEwl.png)

Shadows in the Dark
(https://i.imgur.com/nUd7Jx5.png)

Mock Map
(https://i.imgur.com/bXyrFdj.png)

Please let me know what you think. Brutal honestly appreciated!
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on October 21, 2017, 12:43:11 AM
Hey MrStimpson, thanks for dropping them here! I honestly just think they're pretty great for having just started.

In the second one I can see the text and borders being darkened though, especially since it overpowers the dark map (even without the map, pure white on black is kinda hard on the eyes!). And in that one those doors (?) are an unusual glyph choice. At best maybe use those for windows, and try something else for doors.

I love the atmosphere and flow/layout of the last one!
Title: Re: Show off your REXPAINT creations
Post by: MrStimpson on October 27, 2017, 08:30:20 AM
Hey MrStimpson, thanks for dropping them here! I honestly just think they're pretty great for having just started.

In the second one I can see the text and borders being darkened though, especially since it overpowers the dark map (even without the map, pure white on black is kinda hard on the eyes!). And in that one those doors (?) are an unusual glyph choice. At best maybe use those for windows, and try something else for doors.

I love the atmosphere and flow/layout of the last one!

Thanks for the input and compliment, Kyzrati. I agree that the white on black was too much, so I darkened it up in the next pass and rearranged some of the map/UI elements to better reflect the direction I want to go with the project. As for the doors; I played around with the idea of using something else for them, but I just kept coming back to that glyph because it felt intuitive for me. Especially with the filled version being used for a shut/locked door. Not sure if it's intuitive enough for other people, so you may be right on it being an issue!

Here's a more "finalized" version of a world map.

(https://i.imgur.com/xQSqKnc.png)

I may start a small WIP post in this forum to store my project's work if that's ok? There are some very talented and helpful people here so it would be awesome to have my pieces presented in a place where they can be smashed to bits if need be.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on October 27, 2017, 06:50:27 PM
I may start a small WIP post in this forum to store my project's work if that's ok? There are some very talented and helpful people here so it would be awesome to have my pieces presented in a place where they can be smashed to bits if need be.
By all means, go for it!
Title: Re: Show off your REXPAINT creations
Post by: gumix on December 14, 2017, 07:09:03 AM
Hello REXpainters!
I couldn't find anywhere on the web suitable cp437 6x6 font so I've created one ( in RP :) ).
Of course it was not possible to have all accents in international characters, while keeping font readable, so most of them are just left pure-latin.
Use it on your own risk, license: Creative-Commons (CC BY 3.0).
(http://asciicker.com/xx/fonts/cp437_6x6.png)

Font in action with my current project:
Spoiler (click to show/hide)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on December 14, 2017, 05:22:27 PM
Nice font, gumix! Love how clean it is despite the size. Mind if I put it up on the main site? (with your intended license, of course)

And your current project is looking very interesting, by the way--been seeing your progress on Twitter :)
Title: Re: Show off your REXPAINT creations
Post by: gumix on December 15, 2017, 05:54:47 AM
Sure thing, put it there, and thanks for all RTs!
Title: Re: Show off your REXPAINT creations
Post by: Captain on February 10, 2018, 10:39:28 AM
I think I'm slowly getting the hang of this program! After a day of doodling around I started working on a ship. Still need to get the sails in... not sure how I am gonna do that yet, but pretty pleased with what I have so far. 

 (https://imgur.com/a/HC8vs)

https://imgur.com/a/HC8vs
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 10, 2018, 07:53:25 PM
Cool, let us see when you've got something :D
Title: Re: Show off your REXPAINT creations
Post by: Laida on February 21, 2018, 04:44:48 AM
Maybe, it's not clear enough, but I tried to paint tinkerer which creating some new item with cyan rays between his manipulators...  :-[
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 21, 2018, 05:01:05 AM
Very clear, and a very nice job, love it! Will have to share this around in the next SITREP :D
Title: Re: Show off your REXPAINT creations
Post by: b_sen on February 21, 2018, 03:17:54 PM
Practice doodling a "2D" side view of... somewhere. ;)

(https://imgur.com/K5t69Q8.png)

I'm still not quite sure if all the elements are identifiable without explanation, but it was a good exercise to re-interpret the "somewhere".
Title: Re: Show off your REXPAINT creations
Post by: Laida on February 22, 2018, 01:20:29 AM
Quote
I'm still not quite sure if all the elements are identifiable without explanation, but it was a good exercise to re-interpret the "somewhere".
The arc on the first plane is like metal detector, and things on the second plane looks like a student's little room. So, I think, this is a guarded student's campus with unusual architecture. Is it correct?  :o
Title: Re: Show off your REXPAINT creations
Post by: b_sen on February 22, 2018, 09:23:22 PM
Quote
I'm still not quite sure if all the elements are identifiable without explanation, but it was a good exercise to re-interpret the "somewhere".
The arc on the first plane is like metal detector, and things on the second plane looks like a student's little room. So, I think, this is a guarded student's campus with unusual architecture. Is it correct?  :o

"Unusual architecture" is right, and there is a little room in there; the rest is less so, but that's probably my fault for still being new to this and choosing an obscure "somewhere" to draw from a very different viewpoint than the normal way to see it.  (Hint: it's not a real-world "somewhere".)
Title: Re: Show off your REXPAINT creations
Post by: Laida on February 28, 2018, 01:05:19 PM
"Unusual architecture" is right, and there is a little room in there; the rest is less so, but that's probably my fault for still being new to this and choosing an obscure "somewhere" to draw from a very different viewpoint than the normal way to see it.  (Hint: it's not a real-world "somewhere".)
I'm giving up  ;D

Some characters from Cogmind game:
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 28, 2018, 06:04:07 PM
Love how you've put the Sentry next to the stairs :P
Title: Re: Show off your REXPAINT creations
Post by: b_sen on February 28, 2018, 07:34:01 PM
A mockup for the new game screen of a Cogmind prequel mixing in Dwarf Fortress (where you play through the backstory of the Complex as MAIN.C), which by necessity contains Cogmind spoilers:
Spoiler (click to show/hide)

"Unusual architecture" is right, and there is a little room in there; the rest is less so, but that's probably my fault for still being new to this and choosing an obscure "somewhere" to draw from a very different viewpoint than the normal way to see it.  (Hint: it's not a real-world "somewhere".)
I'm giving up  ;D

More Cogmind spoilers:
Spoiler (click to show/hide)

Some characters from Cogmind game:

Very different styles on those!  I wonder how treaded and wheeled robots use those beautiful stairs...
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 28, 2018, 07:46:10 PM
It's meant to be a part of [REDACTED]'s cave
Heh, that was my first guess but I wanted to give others the chance, too ;)

(And I already said it in the other thread but I love the prequel screen. Definitely going in the gallery for the next update!)
Title: Re: Show off your REXPAINT creations
Post by: Laida on March 01, 2018, 01:12:48 AM
Very different styles on those!  I wonder how treaded and wheeled robots use those beautiful stairs...
;D LOL
Maybe I should draw ramp too  ;D
Title: Re: Show off your REXPAINT creations
Post by: b_sen on March 05, 2018, 05:50:48 PM
Another Cogmind prequel mockup, this time showcasing robot design as it would appear to a new player using the example of the humble Engineer.  There are things the Complex sees that the Cogmind does not...  (It also shows why text-heavy UI designs benefit from a non-square text font - this was designed with a half-width font such as Cogmind's default in mind, but I couldn't find one that had all the necessary CP437 glyphs.  Here width is the limiting font size factor, since 8:3 is a nasty resulting aspect ratio; I'm sure it would look much nicer in 8x16 than the current 8x8.)  As with the previous mockup, contains Cogmind spoilers.
Spoiler (click to show/hide)

It's meant to be a part of [REDACTED]'s cave
Heh, that was my first guess but I wanted to give others the chance, too ;)

(And I already said it in the other thread but I love the prequel screen. Definitely going in the gallery for the next update!)

I'm glad you got it; if it had been unclear to someone who knows that cave inside and out I would have been very concerned about my ability to convey anything in ASCII art...

(Go for it, although I'm not sure how you spoiler tag in the gallery. :) )
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on March 05, 2018, 06:13:07 PM
Nice, b_sen! I'll have to send you some more info and advice on fonts :)
Title: Re: Show off your REXPAINT creations
Post by: b_sen on March 07, 2018, 08:34:13 PM
Now in the proper font, and looking much better for it!

Spoiler (click to show/hide)

And a spoilers-redacted version, for those who want to get a taste of how the Complex sees things without seeing any spoilers:

(https://i.imgur.com/fI89beT.png)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on March 08, 2018, 06:06:03 AM
Beautiful! <3
Title: Re: Show off your REXPAINT creations
Post by: b_sen on March 09, 2018, 10:40:01 PM
A composite piece depicting what can happen if you choose to test the defenses of your Complex (parts and matter display turned off because they would clog things up immensely):

(https://imgur.com/ytJ8qWA.png)

And some more Cogmind spoilers:
Spoiler (click to show/hide)

Fun facts:
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on March 09, 2018, 11:21:03 PM
Wow this has really turned into a nice series. And pretty cool that it's become a helpful tool for tests :P

Haha so much stuff packed in these fun images...
Quote
Robot destroyed on -1/Access <x202>

I've always wanted to hold an event where everyone uses REXPaint to create roguelike/game mockups, but have been too busy with things. Will definitely do it one day, though... (along with even better RP updates)
Title: Re: Show off your REXPAINT creations
Post by: b_sen on March 10, 2018, 12:34:02 AM
Wow this has really turned into a nice series. And pretty cool that it's become a helpful tool for tests :P

Thanks!  The series is definitely a fun way to push for tool and skill mastery in the features I need to be able to use fast; if I can do alternate-color-scheme map palettes for playing as the Complex, I can probably choose an appropriate set of grays to keep my lines distinct on a black-and-white printer. :P  (Which is not something I've had much trouble with before on assignments, but it's nice to know that mastery of expressive skills won't be a problem when I need it.)

Haha so much stuff packed in these fun images...
Quote
Robot destroyed on -1/Access <x202>

Haha, it is a mass defense test after all.  It's not like a late-game combat Cogmind strong enough for the bright red rating can't destroy a Complex robot every few turns or better when in battle, and that map view implies that over 400 attackers are in Access, so the math works out fine.  Plus the spread of debris implies some serious explosive power... there's a reason the Complex is sending its reinforcements in unending streams of ARCs.

On the other hand, the production logs show that the Complex is readily replacing all those lost robots, and probably picking the replacements to exploit the attackers' weaknesses.  There are even Mechanics behind the front lines to repair the few robots that are merely disabled, and Haulers to resupply the Mechanics with backup parts.  The thing about choosing to have your defenses tested is that you can come prepared. ;)

I've always wanted to hold an event where everyone uses REXPaint to create roguelike/game mockups, but have been too busy with things. Will definitely do it one day, though... (along with even better RP updates)

Would be both fun and a good game interface design exercise; maybe by then I'll have something to mock up that's not running with an existing IP.  (Not that there's anything wrong with fanworks, but building a UI style is also good practice.)
Title: Re: Show off your REXPAINT creations
Post by: Laida on March 11, 2018, 10:28:38 AM
some attempt to draw nature  ;D
Title: Re: Show off your REXPAINT creations
Post by: b_sen on March 11, 2018, 11:28:12 AM
Very nice gradients for objects from close to far!  That's tricky to do well in ASCII. :)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on March 12, 2018, 12:06:34 AM
Yeah the gradients look cool, and love the birds :D
Title: Re: Show off your REXPAINT creations
Post by: gumix on March 13, 2018, 04:48:58 AM
I love the way trees are getting gradually smaller in this perspective from /|\ to ^
Title: Re: Show off your REXPAINT creations
Post by: Laida on March 14, 2018, 07:08:20 AM
Very nice to see kind comments for my little works, thanks for all :D
Title: Re: Show off your REXPAINT creations
Post by: b_sen on March 26, 2018, 04:24:07 PM
Another entry to the mockup series, this time depicting a little AI updating in the face of Derelict incursions:

(https://imgur.com/Q7gYDG1.png)

(Also shown: the Technology log, and the reason why the Status window is sized as it is.)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on March 26, 2018, 11:55:39 PM
Oh nice, love the look of this. That dotted background came out great, and the tech log... overall lots of fun details in here :D

I like the UI concept you have there in the Saved Modules window, with the left/right interior edge shaded to show there's more to scroll!
Title: Re: Show off your REXPAINT creations
Post by: b_sen on March 27, 2018, 07:29:43 PM
Oh nice, love the look of this. That dotted background came out great, and the tech log... overall lots of fun details in here :D

Thanks!  The look is the product of quite a bit of thought, since nearly all of it is features not present in Cogmind, so I'm glad it turned out well!  :D  At first I was worried that the dotted background might be too much like the map (it's centered dots like the Cogmind map, but in dark green and different positions relative to the map grid), but with the very different objects on top it works out nicely.  As for the tech log, I made sure to put in research fitting the concerns the Complex would have at the time. ;)

There are also lots of other fun details aimed at making a good interface.  :D  For example, the light gray used for the "boot" initial state indicator appears nowhere else in the entire AI editor system, because the traditional FSM indicator for initial states isn't suitable for this and the boot state must be recognizable on sight as a matter of readability.  Likewise, the default context menu boundaries look a little too much like the transitions and sub-FSM containers in context, so for the top-level configuration menu I had them take on a hint of the color from the module they modify - it's not much of a change, but it helps the menu not be read as a module itself, ties the menu (which is module-specific) to that module, and improves the reading of the context sub-menus (since they often pop outside the top-level menu).  And the whole AI editor is set up to provide as much horizontal space as possible, since that space is in high demand for module labels.  Plus the many cross-screen color ties: combat AI states take their color from combat robots, noncombat states take related colors to noncombat robots (being used by both robot types), Fabricator status bars take their purple color theme from their close ties to matter, Research Group status bars take their color theme from their noncombatant nature and to leave green-red free for its usual UI purposes (which turn up both in the indicator boxes and in the region status bars), ...

I like the UI concept you have there in the Saved Modules window, with the left/right interior edge shaded to show there's more to scroll!

That was another detail I enjoyed, inspired by the scrolling in Cogmind's inventory (and also shown in the status window when the player has more than 26 regions / production units to show).  The background scrolls along with the modules, too - look closely and you'll see that it's not aligned with the main window background.  :)
Title: Re: Show off your REXPAINT creations
Post by: b_sen on June 01, 2018, 09:51:37 PM
Another creation, this one animated!  Cogmind players may have a good idea what's going on here...

(https://i.imgur.com/5LOsEBc.gif)

I've also started my own (spoilery!) thread (http://www.gridsagegames.com/forums/index.php?topic=1090.0) for the prequel project, including a post (http://www.gridsagegames.com/forums/index.php?topic=1090.msg7773#msg7773) in which I discuss some of the animation choices I made in this piece.
Title: Re: Show off your REXPAINT creations
Post by: 1nfinitezer0 on February 25, 2019, 08:28:30 AM
Been playing around with RexPaint a lot since I recently discovered it. Eating up all my spare time, haha.

I've been working on concepts and mock ups for a 4X space game. Think StarFlightII meets Trade Wars 2002.

Made the attached before I discovered ASCII Patrol. Aiming for that era of games for the look.

Fond memories of 8 bit and MUDs but didn't have the chops to make anything beyond crappy text adventure games at the time.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 26, 2019, 02:05:02 AM
Nice work! This is really pretty, and I love checking out mockups, do share more of your concepts when you have them :D

Having really enjoyed some of those back in the 90s (MOO2!) I've wanted to make a 4X myself for a long time, and think it'd be really suited to the ASCII style.
Title: Re: Show off your REXPAINT creations
Post by: 1nfinitezer0 on February 27, 2019, 07:57:49 AM
Thanks!

It's mostly just exploration of screen layouts and placeholder graphics I'm making right now - to have something to evoke mood while we polish the core game loops. And I don't consider myself that good of an artist {/apologetic Canadian}

I was familiar with DFs & love rogue-lites, but it wasn't till I started to do some art research for this project that I discovered the amazing modern ASCII/ANSI developments happening. Both Cogmind and Brogue are particularly striking. You're bringing something fresh and exciting to the world.

Lots of nostalgia in this style, but it's a tricky form... particularly the drastic changes to appearance of details with changing font sizes. Fun to explore a new medium though.
Title: Re: Show off your REXPAINT creations
Post by: gumix on February 27, 2019, 02:26:13 PM
Your planet looks gorgeous on 'a new medium' ;D
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 27, 2019, 05:20:53 PM
It's mostly just exploration of screen layouts and placeholder graphics I'm making right now
Yeah I do a lot of this, too--REXPaint's become invaluable for helping guide development. And we definitely run into lots of tricky situations to handle with the medium, but as you say the exploration is fun.

Great mockup! I believe this should end up in the gallery when I next update it :D
Title: Re: Show off your REXPAINT creations
Post by: gumix on December 23, 2019, 07:34:34 AM
After long time I have something to post here :) - inventory window prototype with few examples of items.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on December 23, 2019, 06:35:48 PM
Hey gumix, thanks for sharing, I'll definitely include this in the next gallery update. Nice to see your project still going after all this time! Even at this early stage it's gotten quite popular and I've seen it mentioned across numerous sites and chat rooms these months :)
Title: Re: Show off your REXPAINT creations
Post by: gumix on December 26, 2019, 03:22:43 PM
Thx, it became so popular after bluedrake42's video on YT, shortly after Polyducks retwitted my old stuff.
Title: Re: Show off your REXPAINT creations
Post by: SHADOWELITE7 on March 31, 2020, 01:18:38 PM
Decided to create a new profile using rexpaint
Title: Re: Show off your REXPAINT creations
Post by: Xii on April 01, 2020, 02:24:07 PM
Oh yea, I used this for gamedev technical sketching.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on April 01, 2020, 04:55:07 PM
Ooh nice examples, Xii! I love using it for that.

Are you planning on actually building stealthrogue?
Title: Re: Show off your REXPAINT creations
Post by: Xii on April 02, 2020, 12:52:20 PM
Are you planning on actually building stealthrogue?

I am :)
Title: Re: Show off your REXPAINT creations
Post by: SHADOWELITE7 on April 26, 2020, 09:47:35 AM
Quad Damage

a Powerup from a game called Quake
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on July 26, 2020, 07:13:59 PM
Ununsept posted a bunch of art done for CDDA in this thread, but the conversation started going off on a wider tangent involving how to add it to that game, the format, and more, so I've separated that out into its own thread (https://www.gridsagegames.com/forums/index.php?topic=1463.0).
Title: Re: Show off your REXPAINT creations
Post by: Agod on August 17, 2020, 12:34:44 PM
here is an ascii capcha for gumix from the game he's been working on - asciicker!
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on August 17, 2020, 03:42:37 PM
Brilliant idea--love that look, and definitely going to add this one to the gallery :)

Thanks for sharing!
Title: Re: Show off your REXPAINT creations
Post by: harofax on February 01, 2021, 10:53:54 AM
A death screen I made entirely in REXPaint quite a few years ago, following the Java tutorial. Also finangled the engine to read rexpaint files and used it to draw my maps. Good times, and thank you for this wonderful tool mr kyzrati ^^

Looking forward to using Rexpain in my next game.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 01, 2021, 03:22:32 PM
Nice work, lots to pick apart in this scene! <3

(And glad you're enjoying the tool :D)
Title: Re: Show off your REXPAINT creations
Post by: Lucide on February 02, 2021, 10:08:54 AM
I managed to find time to polish an old pet project of mine, a cross-platform C99 library to create unicode text graphics easily, on UTF-8 capable terminals.
I have adopted REXPaint as a natively supported editor to create assets.
I've used the project as a learning workbench over the years till it became a thing of its own, so it's a bit of niche tool. It requires a basic level of proficiency in both C and CMake.
It can do realtime games too, if the user knows what is doing. The repo provides some examples.
It's called VisualT (https://github.com/Lucide/VisualT), and the docs are published on readthedocs (https://visualt.readthedocs.io/en/latest/).

I've made the logo, the VTCat, with REXPaint :)
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 02, 2021, 07:32:35 PM
I managed to find time to polish an old pet project of mine, a cross-platform C99 library to create unicode text graphics easily, on UTF-8 capable terminals. I have adopted REXPaint as a natively supported editor to create assets.
Awesome! Feel free to make a separate thread here for greater visibility on the lib itself.

Hehe, pet project logo features a cat...
Title: Re: Show off your REXPAINT creations
Post by: harofax on February 06, 2021, 03:21:27 AM
Nice work, lots to pick apart in this scene! <3

(And glad you're enjoying the tool :D)

Thanks ^^

It's a bit too messy but captures the vibe of a mold-infested sprawling foresty kind of thing, looks a bit better zoomed out. Still very happy with it.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on February 07, 2021, 04:31:58 AM
Yeah it's an interesting thing about ASCII art, how the zoom level greatly affects the perception.This is also why with my own games I tend to use a smaller cell size, even though this also has a negative impact on readability. Gotta strike a balance between the two...
Title: Re: Show off your REXPAINT creations
Post by: gumix on September 17, 2021, 07:48:12 AM
Here are my new fonts, they are free to use and distribute (license: CC BY 3.0).
Important: fonts make extensive use of half-blocks (from cp437).
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on September 17, 2021, 04:27:51 PM
Oh that's pretty cool, in fact I'm not sure I've seen people make fonts in REXPaint yet, just for it, obviously two very different things :P

As a potential reusable resource you're sharing this seems like something that's worth having its own thread, even. (Not quite the kind of thing I'd put on the resources page like the other fonts though.)
Title: Re: Show off your REXPAINT creations
Post by: gumix on September 18, 2021, 06:15:57 AM
Yes, these arr not fonts for use in RP,  just bunch of glyph sprites for use maybe in title screen / menu if game uses similar to cp437 half block glyphs. Definitely not RP resources, just creation.
Title: Re: Show off your REXPAINT creations
Post by: gumix on September 28, 2021, 01:21:23 PM
This piece caused a serious distraction from my dev road map. A game controller mapping tool, still I'm not sure if I'm going to use it but I think it looks pretty nice. Esthetics are somewhat more scifi than medieval though.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on September 30, 2021, 08:41:27 PM
Oh wow yeah that looks great. Definitely more of a sci-fi style to it, though it is technically a piece of tech so not so easy to do otherwise if you want it to more resemble what it actually is :P
Title: Re: Show off your REXPAINT creations
Post by: youngster on November 08, 2021, 02:41:35 PM
For my first attempt at ascii art, I basically turned an image of Snake from Metal Gear into ASCII.

I was largely inspired by Dee's ascii art from the REXpaint gallery, so I tried to use pixel art for the basic shapes and use ascii for the details of the image.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on November 08, 2021, 11:16:07 PM
Hey nice work youngster, it does look the part :)
Title: Re: Show off your REXPAINT creations
Post by: Cwdearth on October 20, 2022, 12:39:07 PM
I hope to make a game that uses ascii characters for graphics and have been doing different tests/mockups using it. The process has been extremely helpful in determining what is possible for my game.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on October 21, 2022, 12:50:35 AM
Oh wow these are really pretty! When sharing it's nice to also provide image exports so people can browse them more easily, although to be honest giving out the .xp file is great, too (something not as many bother with), for those who want to play around with it and/or just better see how it was put together.

Your concepts look solid. I love putting together stuff like this, such an easy way to do it compared to actually building something :P
Title: Re: Show off your REXPAINT creations
Post by: gumix on November 18, 2022, 06:36:55 AM
A postcard
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on November 20, 2022, 04:11:32 PM
gumix! I see you're still at it, and I love the postcard :D

(also from the name and content I can guess that it's aimed at Polyducks :P)
Title: Re: Show off your REXPAINT creations
Post by: gumix on November 21, 2022, 03:22:29 AM
Yes, this is the reply tp his 'gumix land' panel on some ansi jam :)
https://twitter.com/mistfunk/status/1592413010567770112

I started with a sketch of a Nessy like creature using modular sprites for my game and ended up with a postcard-style image hahaha.
Title: Re: Show off your REXPAINT creations
Post by: Kyzrati on November 21, 2022, 06:04:01 AM
Haha oh great, thanks for the reference didn't know about that one :)