UI Previews by Resolution / Font

While Cogmind comes with many fonts and supports any resolution that meets the minimum requirements, the large amount of information that can be present on screen at once requires at least an 80x60 terminal grid to display, making it less convenient to play on physically smaller screens (regardless of resolution), or for those with poor eyesight.

To help you determine what Cogmind will look like on your screen, open the screenshot below that matches the resolution of the system you intend to play on. Ideally you want to open it on the actual screen in question, and not from some other device, to take pixel density into account. (If you do not see your resolution here, pick the closest next lower resolution, by height.)

Note that all text fonts support an ASCII map mode, though in the samples above all but the first image from each group is shown with the tileset default.

After a comprehensive review and community discussion of how it would impact development and many aspects of the game itself, there will be no way to enable larger fonts on smaller screens.

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A CURIOSITY

I say Cogmind's minimum resolution is 600p, but it can actually run in a 480p window, as seen below. Just for fun :D