// Particles (3D)
//							Behavior===============================	Appearance=============================================================================================================================================================================================================================	Children===============================================================================================================================	Sounds=========================================================	
//				Life-------------------	Movement---------------------		ASCII--------------------------	Ignore	Color------------------------------------------	Color MOD-------------------------------------	BkgColor---------------------------------------	BkgColor MOD-----------------------------------				Conditions-----------------------------	Count----------	Spawn Position---------	Spawn Direction--------									
// Name			Type	Type	Factor	Deviate	Rate	BaseSpd	Fnl/Fct	Delay	Collide	Type	ASCII		AnimSpd	Subcell	Effect	Color		EFactor	Rate	RFactor	Effect	Color		EFactor	Rate	RFactor	Effect	Color		EFactor	Rate	RFactor	Effect	Color		EFactor	Rate	RFactor	Name			Event	EFactor	Rate	RFactor	Rand%	Num	Max	Type	Data1	Data2	Type	Data1	Data2	PassSub	Event	EFactor	Command	Sound			Group	Data	
// MAP UI
Armed_Explosive		OBJ	INF	0	0	STATIC	-	-	-	1	NONE	-		-	0	LERP	red_0		0.5	OSC/2	2000	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
UFO_Power		OBJ	INF	0	0	STATIC	-	-	-	1	NONE	-		-	0	LERP	orange_2	1.0	OSC/2	5000	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
// ARRP SPECIAL		
Teleport_Cloud		GEN	CONST	1000	200	SINE	80	400	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	han_5		1.0	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Teleport_Ray		GEN	CONST	1000	200	SINE	50	300	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	violet_5	1.0	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Teleport		GEN	CONST	1500	0	STATIC	-	-	-	0	NONE	-		-	0	SET	purple_5	-	-	-	NONE	-		-	-	-	SET	purple_5	-	-	-	NONE	-		-	-	-	Teleport_Cloud		TIME	20	-	-	75	-2	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
+																																									Teleport_Ray		TIME	30	-	-	50	1	0	-	-	-	ABS	0	-	0		
+																																									Teleport_Ray		TIME	30	-	-	50	1	0	-	-	-	ABS	90	-	0		
+																																									Teleport_Ray		TIME	30	-	-	50	1	0	-	-	-	ABS	180	-	0		
+																																									Teleport_Ray		TIME	30	-	-	50	1	0	-	-	-	ABS	270	-	0		
// AREA51 SPECIAL		                                                                                                                                                                                                                                                                                                                                                                                                                                                        
KK_Flash_Cloud		GEN	CONST	1000	200	SINE	80	400	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	white		0.3	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
KK_Flash_Ray_Fade	GEN	CONST	100	50	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	white		1.0	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
KK_Flash_Ray		GEN	CONST	200	75	CONST	50	0	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	KK_Flash_Ray_Fade	EXIT	-	-	-	0	1	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
KK_Flash		GEN	CONST	1500	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	KK_Flash_Cloud		TIME	20	-	-	75	-2	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
+																																									KK_Flash_Ray		TIME	250	-	-	75	-2	0	-	-	-	R_XY	-	-	0		
// SPECIAL ABILITIES		                                                                                                                                                                                                                                                                                                                                                                                                                                                        
Hatch_Chryssalid_Flash	GEN	CONST	400	100	SINE	80	200	0	0	NONE	-		-	0	+ALPHA	red_5		1.0	SINE-	-	NONE	-		-	-	-	+ALPHA	red_5		1.0	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Hatch_Chryssalid_E	GEN	CONST	20	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Hatch_Chryssalid_Flash	BIRTH	-	-	-	0	15	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
{ ?X			?COLOR		} // psionics use modified special melee design		                                                                                                                                                                                                                                                                                                                                                                                        
{ Psi_Strong		purple_5	}		                                                                                                                                                                                                                                                                                                                                                                                                                                
{ Psi_Weak		purple_1	}		                                                                                                                                                                                                                                                                                                                                                                                                                                
?X_Flash		GEN	CONST	400	100	SINE	80	200	0	0	NONE	-		-	0	+ALPHA	?COLOR		1.0	SINE-	-	NONE	-		-	-	-	+ALPHA	?COLOR		1.0	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
?X			GEN	CONST	20	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	?X_Flash		BIRTH	-	-	-	0	30	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
{/TEMPLATE}		                                                                                                                                                                                                                                                                                                                                                                                                                                                                
// MELEE		                                                                                                                                                                                                                                                                                                                                                                                                                                                                
MELEE_MISS		GEN	CONST	500	0	STATIC	-	-	-	0	CONST	?		-	1	SET	white		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	BIRTH	-	PLAY	SWOO_MISS		-	0	
Melee_Ascii		GEN	CONST	500	0	STATIC	-	-	-	0	INHERIT	-		-	1	INHERIT	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Melee			PRO	INF	0	0	CONST	2	0	0	1	ITEM	-		-	1	ITEM	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Melee_Ascii		DEATH	-	-	-	0	1	1	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
{ ?X			?COLOR		?SOUND		} // special melee attacks are recolored Stun_Rod animations for now		                                                                                                                                                                                                                                                                                                                                                
{ Reaper_Bite		red_5		WEAP_REAPER	}                                                                                                                                                                                                                                                                                                                                                                                                                               
{ Colossus_Chomp	red_5		WEAP_COLOSSUS	}                                                                                                                                                                                                                                                                                                                                                                                                                               
{ Silacoid_Burn		orange_5	WEAP_REAPER	} // (sound is meaningless w/out other data anyway)                                                                                                                                                                                                                                                                                                                                                                             
{ Chryssalid_Claw	red_5		WEAP_REAPER	}		                                                                                                                                                                                                                                                                                                                                                                                                                
{ Zombie_Bash		sepia_5		WEAP_REAPER	}		                                                                                                                                                                                                                                                                                                                                                                                                                
{ Ameboid_Spit		green_5		WEAP_REAPER	}		                                                                                                                                                                                                                                                                                                                                                                                                                
{ Abomination_Tentacle	purple_5	WEAP_REAPER	}		                                                                                                                                                                                                                                                                                                                                                                                                                
{ Skeleton_Rip		white		WEAP_REAPER	}		                                                                                                                                                                                                                                                                                                                                                                                                                
{ Draining_Touch	black		WEAP_REAPER	}		                                                                                                                                                                                                                                                                                                                                                                                                                
?X_Flash		GEN	CONST	400	100	SINE	80	200	0	0	NONE	-		-	0	+ALPHA	?COLOR		1.0	SINE-	-	NONE	-		-	-	-	+ALPHA	?COLOR		1.0	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
?X			PRO	INF	0	0	CONST	50	0	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	?X_Flash		DEATH	-	-	-	0	15	0	-	-	-	R_XY	-	-	0	BIRTH	-	PLAY	?SOUND			-	0	
{/TEMPLATE}		                                                                                                                                                                                                                                                                                                                                                                                                                                                                
// ARRP MELEE		                                                                                                                                                                                                                                                                                                                                                                                                                                                                
{ ?X			?COLOR		}		                                                                                                                                                                                                                                                                                                                                                                                                                                
{ Light_Sabre		yellow_5	}		                                                                                                                                                                                                                                                                                                                                                                                                                                
{ Normal		white		}		                                                                                                                                                                                                                                                                                                                                                                                                                                
Sword_?X_Flash		GEN	CONST	250	100	SINE	50	150	0	0	NONE	-		-	0	+ALPHA	?COLOR		0.5	SINE-	-	NONE	-		-	-	-	+ALPHA	?COLOR		0.5	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Sword_?X_Target		GEN	F_ORIG	3	0	CONST	100	0	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Sword_?X_Flash		DEATH	-	-	-	0	15	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
Sword_?X_Beam		GEN	F_ORIG	3	0	CONST	100	0	0	0	DIRECT	|/-\|/-\	-	0	+ALPHA	?COLOR		1.0	SINE-	-	NONE	-		-	-	-	+ALPHA	?COLOR		1.0	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Sword_?X_Align		GEN	F_ORIG	2	0	CONST	20	0	0	0	NONE	-		-	1	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Sword_?X_Beam		DEATH	-	-	-	0	1	1	-	-	-	REL	180	-	1	-	-	-	-			-	-	
+																																									Sword_?X_Target		DEATH	-	-	-	0	1	1	-	-	-	REL	180	-	1		
Sword_?X		PRO	INF	0	0	CONST	2	0	0	1	NONE	-		-	1	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Sword_?X_Align		DEATH	-	-	-	0	1	1	-	-	-	REL	90	-	0	-	-	-	-			-	-	
{/TEMPLATE}		                                                                                                                                                                                                                                                                                                                                                                                                                                                                
// THROWING		                                                                                                                                                                                                                                                                                                                                                                                                                                                                
Throw			PRO	INF	0	0	CONST	80	0	0	1	ITEM	-		-	1	ITEM	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Throw_Flare		PRO	INF	0	0	CONST	80	0	0	1	ITEM	-		-	1	SET	white		-	-	-	NONE	-		-	-	-	+ALPHA	white		0.8	OSC/2	300	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
{ ?X		?COLOR	}		                                                                                                                                                                                                                                                                                                                                                                                                                                                
{ Smoke		gray_8	}		                                                                                                                                                                                                                                                                                                                                                                                                                                                
{ Molotov	red_5	} // CATACLYSM		                                                                                                                                                                                                                                                                                                                                                                                                                                        
Throw_?X_Trail		GEN	CONST	400	250	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	?COLOR		0.5	SINE-	-	NONE	-		-	-	-	+ALPHA	?COLOR		0.3	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Throw_?X		PRO	INF	0	0	CONST	80	0	0	1	ITEM	-		-	1	ITEM	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Throw_?X_Trail		EXIT	-	-	-	80	-4	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
{/TEMPLATE}		                                                                                                                                                                                                                                                                                                                                                                                                                                                                
// PROJECTILES                                                                                                                                                                          		                                                                                                                                                                                                                                                                                
Stun_Rod_Flash		GEN	CONST	400	100	SINE	80	200	0	0	NONE	-		-	0	+ALPHA	yellow_5	1.0	SINE-	-	NONE	-		-	-	-	+ALPHA	yellow_5	1.0	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Stun_Rod		PRO	INF	0	0	CONST	50	0	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Stun_Rod_Flash		DEATH	-	-	-	0	15	0	-	-	-	R_XY	-	-	0	BIRTH	-	PLAY	WEAP_STUN_ROD		-	0	
Gun			PRO	INF	0	0	CONST	50	0	0	1	CONST	.		-	1	SET	white		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	BIRTH	-	PLAY	WEAP_PISTOL		-	0	
Debris_Gun_Debris	GEN	CONST	400	100	SINE	80	200	0	1	CONST	.		-	1	SET	gray_8		-	-	-	SCALE	-		1.0	SINE-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Debris_Gun		PRO	INF	0	0	CONST	50	0	0	1	CONST	.		-	1	SET	gray_8		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Debris_Gun_Debris	DEATH	-	-	-	0	5	0	-	-	-	R_XY	-	-	0	BIRTH	-	PLAY	WEAP_RIFLE		-	0	
Heavy_AP_Debris		GEN	CONST	400	100	SINE	80	200	0	1	A_SYM	-		50	1	SET	gray_8		-	-	-	SCALE	-		1.0	SINE-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Heavy_AP		PRO	INF	0	0	CONST	50	0	0	1	DIRECT	|/-\|/-\	-	1	SET	gray_8		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Heavy_AP_Debris		DEATH	-	-	-	0	5	0	-	-	-	R_XY	-	-	0	BIRTH	-	PLAY	WEAP_HC			-	0	
Heavy_HE		PRO	INF	0	0	CONST	50	0	0	1	DIRECT	|/-\|/-\	-	1	SET	amber_5		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	BIRTH	-	PLAY	WEAP_HC			-	0	
Heavy_IN		PRO	INF	0	0	CONST	50	0	0	1	DIRECT	|/-\|/-\	-	1	SET	flame_5		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	BIRTH	-	PLAY	WEAP_HC			-	0	
Auto_AP_Lead		GEN	INF	0	0	CONST	30	0	0	1	CONST	.		-	1	SET	white		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Auto_AP			PRO	INF	0	0	CONST	30	0	120	1	CONST	.		-	1	SET	white		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Auto_AP_Lead		TIME	29	-	-	0	1	4	-	-	-	TARGET	-	-	0	BIRTH	-	PLAY	WEAP_AC			-	0	
Auto_HE_Lead		GEN	INF	0	0	CONST	30	0	0	1	CONST	.		-	1	SET	amber_7		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Auto_HE			PRO	INF	0	0	CONST	30	0	120	1	CONST	.		-	1	SET	amber_7		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Auto_HE_Lead		TIME	29	-	-	0	1	4	-	-	-	TARGET	-	-	0	BIRTH	-	PLAY	WEAP_AC			-	0	
Auto_IN_Lead		GEN	INF	0	0	CONST	30	0	0	1	CONST	.		-	1	SET	flame_7		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Auto_IN			PRO	INF	0	0	CONST	30	0	120	1	CONST	.		-	1	SET	flame_7		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Auto_IN_Lead		TIME	29	-	-	0	1	4	-	-	-	TARGET	-	-	0	BIRTH	-	PLAY	WEAP_AC			-	0	
Laser			PRO	INF	0	0	CONST	50	0	0	1	DIRECT	|/-\|/-\	-	1	SET	yellow_5	-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	BIRTH	-	PLAY	WEAP_LASER_PISTOL	-	0	
Long_Laser_Tail		GEN	CONST	200	0	CONST	500	0	0	0	DIRECT	|/-\|/-\	-	0	SET	yellow_5	-	-	-	SCALE	-		1.0	SINE-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Long_Laser		PRO	INF	0	0	CONST	50	0	0	1	DIRECT	|/-\|/-\	-	1	SET	yellow_5	-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Long_Laser_Tail		EXIT	-	-	-	0	1	0	-	-	-	REL	0	-	1	BIRTH	-	PLAY	WEAP_LASER_RIFLE	-	0	
Laser3_Beam_Field	GEN	CONST	300	100	CONST	100	50	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	SET	yellow_5	-	-	-	SCALE	-		0.8	SINE-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Laser3_Beam		GEN	CONST	500	0	CONST	500	0	0	0	A_SYM	-		60	0	SET	yellow_5	-	-	-	SCALE	-		0.4	SINE>	-	SET	yellow_5	-	-	-	SCALE	-		0.7	SINE-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Laser3			PRO	INF	0	0	CONST	2	0	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Laser3_Beam		EXIT	-	-	-	0	1	0	-	-	-	REL	0	-	1	BIRTH	-	PLAY	WEAP_LASER_HEAVY	-	0	
+																																									Laser3_Beam_Field	ENTER	-	-	-	0	3	0	-	-	-	R_XY	-	-	0		
Plasma_Tail		GEN	CONST	400	200	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	red_5		1.0	SINE-	-	NONE	-		-	-	-	SET	red_5		-	-	-	SCALE	-		0.6	SINE-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Plasma			PRO	INF	0	0	CONST	50	0	0	1	A_SYM	-		50	1	SET	red_3		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Plasma_Tail		EXIT	-	-	-	0	1	0	-	-	-	IMM	-	-	1	BIRTH	-	PLAY	WEAP_PLASMA_PISTOL	-	0	
// (Strong_Plasma could be done with fewer particles)		                                                                                                                                                                                                                                                                                                                                                                                                                        
Strong_Plasma_Cloud	GEN	CONST	300	100	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	flame_5		1.0	SINE-	-	SCALE	-		0.0	NOISE	1.0	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Strong_Plasma_Ball	GEN	CONST	50	20	CONST	40	20	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	SET	flame_5		-	-	-	SCALE	-		0.6	SINE-	-	Strong_Plasma_Cloud	EXIT	-	-	-	0	1	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
Strong_Plasma_Tail	GEN	CONST	600	300	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	red_5		1.0	SINE-	-	NONE	-		-	-	-	SET	red_5		-	-	-	SCALE	-		0.6	SINE-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Strong_Plasma		PRO	INF	0	0	CONST	50	0	0	1	A_SYM	-		50	1	SET	red_3		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Strong_Plasma_Tail	EXIT	-	-	-	0	1	0	-	-	-	IMM	-	-	1	BIRTH	-	PLAY	WEAP_PLASMA_RIFLE	-	0	
+																																									Strong_Plasma_Ball	ENTER	-	-	-	0	1	0	-	-	-	REL	315	-	0		
+																																									Strong_Plasma_Ball	ENTER	-	-	-	0	1	0	-	-	-	REL	0	-	0		
+																																									Strong_Plasma_Ball	ENTER	-	-	-	0	1	0	-	-	-	REL	45	-	0		
Ball_Plasma_Cloud	GEN	CONST	300	100	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	flame_5		1.0	SINE-	-	SCALE	-		0.0	NOISE	1.0	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Ball_Plasma_Ray		GEN	CONST	80	40	CONST	40	20	0	1	NONE	-		-	0	+ALPHA	red_5		1.0	SINE-	-	NONE	-		-	-	-	+ALPHA	red_5		1.0	SINE-	-	NONE	-		-	-	-	Ball_Plasma_Cloud	EXIT	-	-	-	0	1	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
Ball_Plasma		PRO	INF	0	0	CONST	50	0	0	1	A_SYM	-		50	1	SET	red_5		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Strong_Plasma_Tail	EXIT	-	-	-	0	1	0	-	-	-	IMM	-	-	1	BIRTH	-	PLAY	WEAP_PLASMA_HEAVY	-	0	
+																																									Ball_Plasma_Ray		ENTER	-	-	-	0	15	0	-	-	-	R_XY	-	-	0		
Rocket_Smoke_Extra	GEN	CONST	400	250	CONST	200	100	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	gray_5		0.5	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Rocket_Smoke		GEN	CONST	200	50	SINE	100	200	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	SET	gray_5		-	-	-	SCALE	-		1.0	SINE-	-	Rocket_Smoke_Extra	EXIT	-	-	-	50	1	1	-	-	-	REL	135	-	1	-	-	-	-			-	-	
+																																									Rocket_Smoke_Extra	EXIT	-	-	-	50	1	1	-	-	-	REL	225	-	1		
Rocket_Fire		GEN	CONST	35	5	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	SET	red_5		-	-	-	SCALE	-		0.6	SINE>	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Rocket_Launch_Smoke	GEN	CONST	300	150	CONST	60	30	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	gray_5		0.7	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Rocket_Launch_Fire	GEN	CONST	150	50	CONST	60	30	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	red_5		0.8	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
{ ?X	?COLOR	} // fast rocket animations that differentiate only in rocket color		                                                                                                                                                                                                                                                                                                                                                                                        
{ WH8	gray_8	}		                                                                                                                                                                                                                                                                                                                                                                                                                                                        
{ SK5	sky_5	}		                                                                                                                                                                                                                                                                                                                                                                                                                                                        
Rocket_?X		PRO	INF	0	0	LINEAR	80	-0.08	0	1	DIRECT	|/-\|/-\	-	1	SET	?COLOR		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Rocket_Launch_Fire	EXIT	-	-	-	0	5	5	-	-	-	REL	180	-	0	BIRTH	-	PLAY	WEAP_ROCKET_SMALL	-	0	
+																																									Rocket_Launch_Smoke	EXIT	-	-	-	0	5	5	-	-	-	R_XY	-	-	0		
+																																									Rocket_Fire		EXIT	-	-	-	0	1	0	-	-	-	IMM	-	-	0		
+																																									Rocket_Smoke		EXIT	-	-	-	0	1	0	-	-	-	REL	180	-	0		
{/TEMPLATE}		                                                                                                                                                                                                                                                                                                                                                                                                                                                                
Hvy_Rocket_Trail_Smoke	GEN	CONST	700	300	SINE	100	300	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	gray_5		0.2	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Hvy_Rocket_Trail_E	GEN	CONST	1000	0	CONST	1000	0	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Hvy_Rocket_Trail_Smoke	TIME	120	-	-	75	-2	0	OFF_R	1	1	R_XY	-	-	0	-	-	-	-			-	-	
+																																									Hvy_Rocket_Trail_Smoke	TIME	80	-	-	66	-2	0	-	-	-	REL	0	-	0		
Hvy_Rocket_Smoke_Extra	GEN	CONST	400	250	CONST	200	100	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	gray_5		0.5	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Hvy_Rocket_Smoke	GEN	CONST	200	50	SINE	100	200	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	SET	gray_5		-	-	-	SCALE	-		1.0	SINE-	-	Hvy_Rocket_Smoke_Extra	EXIT	-	-	-	50	1	1	-	-	-	REL	135	-	1	-	-	-	-			-	-	
+																																									Hvy_Rocket_Smoke_Extra	EXIT	-	-	-	50	1	1	-	-	-	REL	225	-	1		
Hvy_Rocket_Fire		GEN	CONST	35	5	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	SET	red_5		-	-	-	SCALE	-		0.6	SINE>	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Hvy_Rocket_Launch_Smoke	GEN	CONST	300	150	SINE	20	80	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	gray_5		0.7	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Hvy_Rocket_Launch_Fire	GEN	CONST	150	50	SINE	20	80	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	red_5		0.8	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Hvy_Rocket		PRO	INF	0	0	LINEAR	200	-0.12	0	1	DIRECT	|/-\|/-\	-	1	SET	gray_8		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Hvy_Rocket_Launch_Fire	TIME	25	-	-	0	1	5	-	-	-	REL	180	-	0	BIRTH	-	PLAY	WEAP_ROCKET_LARGE	-	0	
+																																									Hvy_Rocket_Launch_Smoke	TIME	25	-	-	0	1	5	-	-	-	R_XY	-	-	0		
+																																									Hvy_Rocket_Fire		EXIT	-	-	-	0	1	0	-	-	-	IMM	-	-	0		
+																																									Hvy_Rocket_Smoke	EXIT	-	-	-	0	1	0	-	-	-	REL	180	-	0		
+																																									Hvy_Rocket_Trail_E	EXIT	-	-	-	0	1	0	-	-	-	REL	180	-	1		
Stun_Bomb_Flash_Adj	GEN	CONST	80	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	purple_5	0.3	SINE<	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Stun_Bomb_Flash		GEN	CONST	100	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	purple_5	0.7	SINE<	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Stun_Bomb		PRO	INF	0	0	LINEAR	100	-0.1	0	1	CONST	*		-	1	SET	purple_5	-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Stun_Bomb_Flash		TIME	400	-	-	0	1	0	-	-	-	IMM	-	-	0	BIRTH	-	PLAY	WEAP_LAUNCHER_STUN	-	0	
+																																									Stun_Bomb_Flash_Adj	TIME	400	-	-	0	1	0	OFFSET	-1	0	IMM	-	-	0		
+																																									Stun_Bomb_Flash_Adj	TIME	400	-	-	0	1	0	OFFSET	1	0	IMM	-	-	0		
+																																									Stun_Bomb_Flash_Adj	TIME	400	-	-	0	1	0	OFFSET	0	-1	IMM	-	-	0		
+																																									Stun_Bomb_Flash_Adj	TIME	400	-	-	0	1	0	OFFSET	0	1	IMM	-	-	0		
Blaster_Bomb_Flash_Adj	GEN	CONST	80	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	red_5		0.3	SINE<	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Blaster_Bomb_Flash_WP	GEN	CONST	100	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	red_5		0.7	SINE<	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Blaster_Bomb		PRO	INF	0	0	CONST	60	0	940	1	CONST	.		-	1	SET	red_5		-	-	-	NONE	-		-	-	-	SET	red_5		-	-	-	SCALE	-		0.5	OSC	500	Blaster_Bomb_Flash_WP	WP	-	-	-	0	1	0	-	-	-	IMM	-	-	0	BIRTH	-	PLAY	WEAP_LAUNCHER_BLASTER	-	0	
+																																									Blaster_Bomb_Flash_Adj	WP	-	-	-	0	1	0	OFFSET	-1	0	IMM	-	-	0		
+																																									Blaster_Bomb_Flash_Adj	WP	-	-	-	0	1	0	OFFSET	1	0	IMM	-	-	0		
+																																									Blaster_Bomb_Flash_Adj	WP	-	-	-	0	1	0	OFFSET	0	-1	IMM	-	-	0		
+																																									Blaster_Bomb_Flash_Adj	WP	-	-	-	0	1	0	OFFSET	0	1	IMM	-	-	0		
+S																																																										WP	-	PLAY	WEAP_WP_BLASTER		-	0	
Acid_Spit_Trail		GEN	CONST	400	250	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	green_5		0.5	SINE-	-	NONE	-		-	-	-	+ALPHA	green_5		0.3	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Acid_Spit		PRO	INF	0	0	CONST	80	0	0	1	A_SYM	-		50	1	SET	green_5		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Acid_Spit_Trail		EXIT	-	-	-	80	-4	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
// (spit copied from Throw_Smoke)		                                                                                                                                                                                                                                                                                                                                                                                                                                        
// MORE PROJECTILES (UNUSED)		                                                                                                                                                                                                                                                                                                                                                                                                                                                
Laser2_Beam_Field	GEN	F_ORIG	2	0	CONST	100	0	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	SET	red_5		-	-	-	SCALE	-		0.8	SINE-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Laser2_Beam		GEN	CONST	500	0	CONST	500	0	0	0	DIRECT	|/-\|/-\	-	0	SET	red_5		-	-	-	NONE	-		-	-	-	SET	red_5		-	-	-	SCALE	-		0.7	SINE-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Laser2_Shooter_Glow	GEN	CONST	400	100	CONST	200	75	0	1	NONE	-		-	0	+ALPHA	red_5		0.1	CONST	-	NONE	-		-	-	-	+ALPHA	red_5		0.1	CONST	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Laser2			PRO	INF	0	0	CONST	2	0	500	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Laser2_Shooter_Glow	TIME	20	-	-	0	-50	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
+																																									Laser2_Beam		EXIT	-	-	-	0	1	0	-	-	-	REL	0	-	1		
+																																									Laser2_Beam_Field	ENTER	-	-	-	0	1	0	-	-	-	REL	90	-	0		
+                                                               	        	                                        	                                                                                                        	                                                                                Laser2_Beam_Field	ENTER	-	-	-	0	1	0	-	-	-	REL	270	-	0		
Laser4_Field		GEN	F_TARG	0	0	CONST	80	40	0	0	A_SYM	-		60	0	SET	yellow_5	-	-	-	SCALE	-		0.8	SINE+	-	+ALPHA	yellow_5	0.3	SINE+	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Laser4_E2_Field		GEN	CONST	1900	0	CONST	1900	0	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Laser4_Field		TIME	150	-	-	20	1	0	-	-	-	TARGET	0	-	0	-	-	-	-			-	-	
Laser4_E_Field		GEN	CONST	80	30	CONST	30	10	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Laser4_E2_Field		DEATH	-	-	-	0	1	1	-	-	-	ORIGIN	-	-	0	-	-	-	-			-	-	
Laser4_Beam		GEN	CONST	1900	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	yellow_5	0.25	SINE+	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Laser4_E_Beam		GEN	INF	0	0	CONST	2	0	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Laser4_Beam		EXIT	-	-	-	0	1	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
+																																									Laser4_E_Field		EXIT	-	-	-	90	-9	0	-	-	-	R_XY	-	-	0		
Laser4			PRO	INF	0	0	CONST	2	0	2000	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Laser4_E_Beam		BIRTH	-	-	-	0	1	1	-	-	-	TARGET	0	-	0	-	-	-	-			-	-	
// borrowing Laser3_Beam for Laser4 core                                                                                                                                                               		                                                                                                                                                                                                                                                                        
+																																									Laser3_Beam		EXIT	-	-	-	0	1	0	-	-	-	REL	0	-	1		
Sniper_Sight		GEN	CONST	1000	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	red_5		0.3	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Sniper_Sight1_E		GEN	CONST	40	0	CONST	20	0	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Sniper_Sight		ENTER	-	-	-	0	1	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
Sniper_Sight2_E		GEN	CONST	65	0	CONST	20	0	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Sniper_Sight		ENTER	-	-	-	0	1	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
Sniper_Sight3_E		GEN	CONST	90	0	CONST	20	0	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Sniper_Sight		ENTER	-	-	-	0	1	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
Sniper_Sight4_E		GEN	CONST	115	0	CONST	20	0	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Sniper_Sight		ENTER	-	-	-	0	1	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
Sniper			PRO	INF	0	0	CONST	10	0	1000	1	DIRECT	|/-\|/-\	-	1	SET	red_5		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Sniper_Sight1_E		BIRTH	-	-	-	0	1	1	-	-	-	TARGET	0	-	0	-	-	-	-			-	-	
+																																									Sniper_Sight2_E		BIRTH	-	-	-	0	1	1	-	-	-	TARGET	0	-	0		
+																																									Sniper_Sight3_E		BIRTH	-	-	-	0	1	1	-	-	-	TARGET	0	-	0		
+																																									Sniper_Sight4_E		BIRTH	-	-	-	0	1	1	-	-	-	TARGET	0	-	0		
// EXPLOSIONS	                                                                                                                                                                                                                                                                                                                                                                                                        		                                                
Basic_Red		GEN	CONST	150	0	STATIC	-	-	-	0	ANIM	*+.		50	0	SET	red_5		-	-	-	SCALE	-		0.5	SINE>	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Basic			BLA	INF	0	0	CONST	50	0	0	0	CONST	.		-	0	SET	red_5		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Basic_Red		ENTER	-	-	-	0	1	0	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
Incendiary_Red		GEN	CONST	150	0	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	red_5		1.0	SINE-	-	NONE	-		-	-	-	+ALPHA	red_5		0.8	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Incendiary		BLA	INF	0	0	LINEAR	50	0.2	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	red_5		1.0	LINEAR	-0.1	NONE	-		-	-	-	Incendiary_Red		ENTER	-	-	-	0	1	0	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
Smoke			BLA	INF	0	0	CONST	125	25	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Smokey_Debris_Trail	GEN	CONST	450	100	CONST	250	100	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	SET	gray_5		-	-	-	SCALE	-		0.7	SINE-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Smokey_Debris_Fire	GEN	CONST	250	100	CONST	50	25	0	1	R_SYM	-		-	0	SET	flame_5		-	-	-	SCALE	-		1.0	SINE<	-	SET	red_5		-	-	-	SCALE	-		1.0	SINE<	-	Smokey_Debris_Trail	EXIT	-	-	-	80	-4	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
Smokey_Fire		GEN	CONST	400	200	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	red_5		1.0	SINE<	-	NONE	-		-	-	-	SET	red_5		-	-	-	SCALE	-		1.0	SINE-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Smokey			BLA	INF	0	0	CONST	75	25	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Smokey_Fire		ENTER	-	-	-	0	1	0	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
+																																									Smokey_Debris_Fire	BIRTH	-	-	-	8	1	1	-	-	-	R_XY	-	-	0		
EMP_Interference	GEN	CONST	700	500	STATIC	-	-	-	0	A_ASCII	-		100	0	+ALPHA	yellow_5	0.7	OSC	400	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
EMP_Sm			BLA	INF	0	0	CONST	15	0	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	EMP_Interference	ENTER	-	-	-	0	1	0	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
EMP_Streak		GEN	CONST	400	300	SINE	120	50	-	0	A_ASCII	-		50	0	+ALPHA	yellow_5	0.5	OSC	200	SCALE	-		1.0	SINE-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
EMP_Lg			BLA	INF	0	0	CONST	15	0	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	EMP_Interference	ENTER	-	-	-	0	1	0	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
+																																									EMP_Streak		ENTER	-	-	-	50	1	1	-	-	-	R_XY	-	-	0		
Implode_Reverse		GEN	F_TARG	0	0	CONST	30	10	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	SET	red_3		-	-	-	SCALE	-		0.5	SINE<	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Implode_Wait		GEN	CONST	500	0	CONST	500	0	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Implode_Reverse		DEATH	-	-	-	0	1	1	-	-	-	TARGET	0	-	0	-	-	-	-			-	-	
Implode_Red		GEN	CONST	500	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	SET	red_3		-	-	-	SCALE	-		0.5	SINE<	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Implode_Lead		GEN	F_TARG	0	0	CONST	20	0	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Implode_Red		DEATH	-	-	-	0	1	1	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
+																																									Implode_Wait		DEATH	-	-	-	0	1	1	-	-	-	ORIGIN	-	-	0		
Implode			BLA	INF	0	0	LINEAR	1000	-2	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Implode_Lead		BIRTH	-	-	-	0	1	0	-	-	-	TARGET	0	-	0	-	-	-	-			-	-	
Meltdown_Red		GEN	CONST	500	0	STATIC	-	-	-	0	NONE	-		-	0	LERP	white		1.0	SINE<	-	NONE	-		-	-	-	SET	red_5		-	-	-	SCALE	-		0.5	SINE<	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Meltdown_Lead_Red	GEN	CONST	700	0	STATIC	-	-	-	0	NONE	-		-	0	LERP	white		1.0	SINE<	-	NONE	-		-	-	-	SET	red_5		-	-	-	SCALE	-		0.5	SINE<	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Meltdown_Lead		GEN	F_TARG	0	0	CONST	30	10	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Meltdown_Lead_Red	DEATH	-	-	-	0	1	1	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
Meltdown		BLA	INF	0	0	LINEAR	200	-2	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Meltdown_Lead		BIRTH	-	-	-	0	1	0	-	-	-	TARGET	0	-	0	-	-	-	-			-	-	
+																																									Meltdown_Red		EXIT	-	-	-	0	1	0	-	-	-	IMM	-	-	0		
// MORE EXPLOSIONS (UNUSED)		                                                                                                                                                                                                                                                                                                                                                                                                                                                
Strong_Incendiary_Flash	GEN	CONST	400	100	SINE	80	200	0	0	NONE	-		-	0	+ALPHA	red_5		1.0	SINE-	-	NONE	-		-	-	-	+ALPHA	red_5		1.0	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Strong_Incendiary_Red	GEN	CONST	150	0	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	red_5		1.0	SINE-	-	NONE	-		-	-	-	+ALPHA	red_5		0.8	SINE-	-	NONE	-		-	-	-	Strong_Incendiary_Flash	DEATH	-	-	-	5	15	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
Strong_Incendiary	BLA	INF	0	0	LINEAR	50	0.2	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	red_5		1.0	LINEAR	-0.1	NONE	-		-	-	-	Strong_Incendiary_Red	ENTER	-	-	-	0	1	0	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
Lightning_Streak	GEN	CONST	100	49	CONST	30	10	0	0	DIRECT	|/-\|/-\	-	0	SET	yellow_5	-	-	-	SCALE	-		1.0	SINE-	-	SET	yellow_5	-	-	-	SCALE	-		0.5	SINE-	-	Lightning_Streak	TIME	75	-	-	50	1	1	-	-	-	R_REL	45	-	0	-	-	-	-			-	-	
Lightning		BLA	INF	0	0	LINEAR	500	-2	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Lightning_Streak	BIRTH	-	-	-	0	1	1	-	-	-	TARGET	0	-	0	-	-	-	-			-	-	
// Shockwave alpha broken (goal was to make a stun effect)                                                                                                                              		                                                                                                                                                                                                                                                                                
Shockwave		BLA	INF	0	0	CONST	50	0	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	purple_5	0.1	LINEAR	0.02	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
// Notes:		                                                                                                                                                                                                                                                                                                                                                                                                                                                                
//	_E_ in a particle name refers to "emitter", and indicates those particles which exist primarily to spawn other particles		                                                                                                                                                                                                                                                                                                                                        
//	Laser4 Desc: sends out _E_Beam, which instantly creates _E_Field, which moves out in random directions from the beam, creates _E2_Field on death, and _E2_ starts sending a couple waves of _Field particles back toward the beam before Laser4 finally fires at the end (using Laser3_Beam)		                                                                                                                                                                        
//	Stun_Bomb mostly copied from Blaster_Bomb		                                                                                                                                                                                                                                                                                                                                                                                                                        
//		                                                                                                                                                                                                                                                                                                                                                                                                                                                                        
// ARRP PROJECTILES		                                                                                                                                                                                                                                                                                                                                                                                                                                                        
Laser_Gat_Color		GEN	CONST	250	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	SET	yellow_5	-	-	-	SCALE	-		1.0	SINE-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Laser_Gat		PRO	INF	0	0	CONST	2	0	50	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Laser_Gat_Color		EXIT	-	-	-	0	1	0	-	-	-	IMM	-	-	1	BIRTH	-	PLAY	WEAP_LASER_GATLING	-	0	
Minigun_Smoke		GEN	CONST	450	100	SINE	20	130	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	gray_5		0.1	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Minigun_E_Smoke		GEN	CONST	828	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Minigun_Smoke		TIME	10	-	-	75	-2	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
Minigun_Lead		GEN	INF	0	0	CONST	20	0	0	1	CONST	.		-	1	SET	white		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Minigun_Lead_E		GEN	CONST	828	0	CONST	1000	0	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Minigun_Lead		TIME	19	-	-	0	1	43	-	-	-	TARGET	-	-	0	-	-	-	-			-	-	
Minigun			PRO	INF	0	0	CONST	20	0	1119	1	CONST	.		-	1	SET	white		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Minigun_Lead_E		TIME	291	-	-	0	1	1	-	-	-	TARGET	-	-	0	BIRTH	-	PLAY	WEAP_MINIGUN		-	0	
+																																									Minigun_E_Smoke		TIME	291	-	-	0	1	1	-	-	-	IMM	-	-	0		
Gauss_Debris		GEN	CONST	400	100	SINE	80	200	0	1	A_SYM	-		50	1	SET	gray_8		-	-	-	SCALE	-		1.0	SINE-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Gauss_Displace_Sides	GEN	CONST	150	50	SINE	50	100	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	SET	gray_5		-	-	-	SCALE	-		1.0	SINE-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Gauss_Displace_180	GEN	CONST	100	50	CONST	200	0	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	SET	gray_5		-	-	-	SCALE	-		0.5	SINE-	-	Gauss_Displace_Sides	BIRTH	-	-	-	50	1	1	-	-	-	REL	90	-	1	-	-	-	-			-	-	
+																																									Gauss_Displace_Sides	BIRTH	-	-	-	50	1	1	-	-	-	REL	270	-	1		
Gauss			PRO	INF	0	0	CONST	10	0	0	1	DIRECT	|/-\|/-\	-	1	SET	gray_8		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Gauss_Displace_180	EXIT	-	-	-	0	1	0	-	-	-	REL	180	-	1	-	-	-	-			-	-	
+																																									Gauss_Debris		DEATH	-	-	-	0	1	0	-	-	-	REL	180	-	0		
+																																									Gauss_Debris		DEATH	-	-	-	0	1	0	-	-	-	REL	0	-	0		
Antimatter_Cannon	PRO	INF	0	0	CONST	80	0	0	1	ANIM	*.		250	1	SET	magenta_3	-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Fusion_Cannon		PRO	INF	0	0	CONST	80	0	0	1	CONST	*		-	1	SET	cyan_5		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
// ARRP EXPLOSIONS		                                                                                                                                                                                                                                                                                                                                                                                                                                                        
Plasma_Grenade_Burn	GEN	CONST	450	400	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	red_5		0.5	SINE<	-	NONE	-		-	-	-	+ALPHA	flame_5		0.5	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Plasma_Grenade		BLA	INF	0	0	CONST	30	10	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Plasma_Grenade_Burn	EXIT	-	-	-	50	1	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
+																																									Plasma_Grenade_Burn	ENTER	-	-	-	50	1	0	-	-	-	IMM	-	-	0		
Antimatter_Ignite	GEN	CONST	300	100	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	crimson_5	1.0	SINE<	-	NONE	-		-	-	-	+ALPHA	magenta_0	1.0	SINE<	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Antimatter_Black	GEN	CONST	500	200	STATIC	-	-	-	0	NONE	-		-	0	SET	black		-	-	-	NONE	-		-	-	-	SET	black		-	-	-	NONE	-		-	-	-	Antimatter_Ignite	DEATH	-	-	-	0	1	0	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
Antimatter		BLA	INF	0	0	CONST	20	0	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Antimatter_Black	DEATH	-	-	-	0	1	0	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
Fusion_Heat		GEN	CONST	300	100	STATIC	-	-	-	0	NONE	-		-	0	SET	black		-	-	-	NONE	-		-	-	-	+ALPHA	white		0.2	SINE+	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Fusion			BLA	INF	0	0	CONST	60	20	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Fusion_Heat		EXIT	-	-	-	50	1	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
+																																									Fusion_Heat		ENTER	-	-	-	50	1	0	-	-	-	IMM	-	-	0		
// AREA51 PROJECTILES		                                                                                                                                                                                                                                                                                                                                                                                                                                                        
Knife			PRO	INF	0	0	CONST	50	0	0	1	ANIM	|/-\|/-\	50	1	SET	white		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
// AREA51 EXPLOSIONS		                                                                                                                                                                                                                                                                                                                                                                                                                                                        
MkII_White		GEN	CONST	950	0	STATIC	-	-	-	0	NONE	-		-	0	SET	red_7		-	-	-	NONE	-		-	-	-	+ALPHA	red_8		0.1	SINE<	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
MkII_Core		GEN	F_TARG	0	0	CONST	20	0	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	MkII_White		EXIT	-	-	-	0	1	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
MkII_Flash		GEN	CONST	200	50	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	SET	black		-	-	-	+ALPHA	red_5		0.8	SINE<	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
MkII			BLA	INF	0	0	CONST	50	0	1000	0	NONE	-		-	0	SET	black		-	-	-	NONE	-		-	-	-	SET	black		-	-	-	+ALPHA	red_5		-	DAMAGE	-	MkII_Core		BIRTH	-	-	-	0	1	1	-	-	-	TARGET	-	-	0	-	-	-	-			-	-	
+																																									MkII_Flash		EXIT	-	-	-	0	1	0	-	-	-	IMM	-	-	1		
// EXODUS PROJECTILES		                                                                                                                                                                                                                                                                                                                                                                                                                                                        
120mm_Shell_Smoke	GEN	CONST	300	200	CONST	150	75	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	gray_5		0.1	SINE<	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
120mm_Shell		PRO	INF	0	0	CONST	10	0	0	1	DIRECT	|/-\|/-\	-	1	SET	gray_8		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	120mm_Shell_Smoke	BIRTH	-	-	-	0	-50	0	-	-	-	REL	315	-	0	-	-	-	-			-	-	
+																																									120mm_Shell_Smoke	BIRTH	-	-	-	0	-50	0	-	-	-	REL	0	-	0		
+																																									120mm_Shell_Smoke	BIRTH	-	-	-	0	-50	0	-	-	-	REL	45	-	0		
// EXODUS EXPLOSIONS		                                                                                                                                                                                                                                                                                                                                                                                                                                                        
// (50cal copies Minigun and adds a bright flash)		                                                                                                                                                                                                                                                                                                                                                                                                                        
50cal_Smoke		GEN	CONST	450	100	SINE	20	130	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	gray_5		0.1	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
50cal_E_Smoke		GEN	CONST	140	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	50cal_Smoke		TIME	10	-	-	85	-4	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
50cal_Lead		GEN	INF	0	0	CONST	20	0	0	1	CONST	.		-	1	SET	white		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
50cal_Flash		GEN	CONST	100	50	CONST	20	0	0	1	NONE	-		-	0	+ALPHA	white		0.4	SINE<	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
50cal_Flash_E		GEN	CONST	20	0	STATIC	0	0	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	50cal_Flash		BIRTH	-	-	-	0	-30	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
50cal			PRO	INF	0	0	CONST	20	0	140	1	CONST	.		-	1	SET	white		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	50cal_Lead		TIME	19	-	-	0	1	7	-	-	-	TARGET	-	-	0	-	-	-	-			-	-	
+																																									50cal_E_Smoke		BIRTH	-	-	-	0	1	1	-	-	-	IMM	-	-	0		
+																																									50cal_Flash_E		TIME	19	-	-	0	1	7	-	-	-	IMM	-	-	0		
120mm_Blash_Debris_Smk	GEN	CONST	40	20	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	gray_3		0.1	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
120mm_Blash_Debris	GEN	CONST	100	25	CONST	40	20	0	1	A_SYM	-		50	1	SET	gray_6		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	120mm_Blash_Debris_Smk	ENTER	-	-	-	75	-2	0	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
120mm_Blast_Smoke	GEN	CONST	400	200	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	gray_2		0.2	SINE<	-	NONE	-		-	-	-	+ALPHA	gray_2		0.2	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
120mm_Blast		BLA	INF	0	0	CONST	30	10	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	120mm_Blash_Debris	BIRTH	-	-	-	50	1	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
+																																									120mm_Blast_Smoke	EXIT	-	-	-	50	1	0	-	-	-	IMM	-	-	1		
+																																									120mm_Blast_Smoke	ENTER	-	-	-	50	1	0	-	-	-	IMM	-	-	0		
Remote_Burn		GEN	CONST	400	200	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	red_5		1.0	SINE<	-	NONE	-		-	-	-	+ALPHA	flame_5		1.0	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Remote_Core		GEN	CONST	200	150	CONST	100	0	0	1	NONE	-		-	0	+ALPHA	red_5		1.0	SINE<	-	NONE	-		-	-	-	+ALPHA	flame_5		1.0	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Remote			BLA	INF	0	0	CONST	30	10	200	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Remote_Core		BIRTH	-	-	-	0	1	1	-	-	-	TARGET	-	-	0	-	-	-	-			-	-	
+																																									Remote_Burn		EXIT	-	-	-	50	1	0	-	-	-	IMM	-	-	1		
+																																									Remote_Burn		ENTER	-	-	-	50	1	0	-	-	-	IMM	-	-	0		
// CATACLYSM SPECIAL ABILITIES		                                                                                                                                                                                                                                                                                                                                                                                                                                                
Teleporter1		GEN	CONST	120	0	SINE	20	40	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	yellow_5	0.1	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Teleporter1_E		GEN	CONST	200	0	STATIC	-	-	-	-	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Teleporter1		TIME	20	-	-	75	-2	0	-	-	-	ABS	0	-	0	-	-	-	-			-	-	
+																																									Teleporter1		TIME	20	-	-	75	-2	0	-	-	-	ABS	90	-	0		
+																																									Teleporter1		TIME	20	-	-	75	-2	0	-	-	-	ABS	180	-	0		
+																																									Teleporter1		TIME	20	-	-	75	-2	0	-	-	-	ABS	270	-	0		
Teleporter2_Reverse	GEN	F_TARG	0	0	CONST	30	10	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	yellow_5	1.0	SINE+	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Teleporter2_Reverse_E	GEN	CONST	100	0	CONST	120	0	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Teleporter2_Reverse	TIME	20	-	-	75	-2	0	-	-	-	TARGET	-	-	0	-	-	-	-			-	-	
Teleporter2_Edge	GEN	CONST	70	0	CONST	20	0	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Teleporter2_Reverse_E	DEATH	-	-	-	0	1	1	-	-	-	ORIGIN	-	-	0	-	-	-	-			-	-	
Teleporter2_E		GEN	CONST	20	0	STATIC	-	-	-	-	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Teleporter2_Edge	BIRTH	-	-	-	0	1	0	-	-	-	ABS	0	-	0	-	-	-	-			-	-	
+																																									Teleporter2_Edge	BIRTH	-	-	-	0	1	0	-	-	-	ABS	90	-	0		
+																																									Teleporter2_Edge	BIRTH	-	-	-	0	1	0	-	-	-	ABS	180	-	0		
+																																									Teleporter2_Edge	BIRTH	-	-	-	0	1	0	-	-	-	ABS	270	-	0		
// CATACLYSM PROJECTILES		                                                                                                                                                                                                                                                                                                                                                                                                                                                
{ ?X		?COL1		?COL2		?COL3		?COL4	}		                                                                                                                                                                                                                                                                                                                                                                                                
{ Flamer	amber_5		orange_5	flame_5		red_4	}		                                                                                                                                                                                                                                                                                                                                                                                                
{ Spores	sepia_2		sepia_3		red_0		red_2	}		                                                                                                                                                                                                                                                                                                                                                                                                
Spread_?X_Cloud1	GEN	CONST	100	50	CONST	40	20	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	?COL1		0.6	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Spread_?X_Cloud2	GEN	CONST	100	50	CONST	40	20	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	?COL2		0.6	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Spread_?X_Cloud3	GEN	CONST	100	50	CONST	40	20	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	?COL3		0.6	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Spread_?X_Cloud4	GEN	CONST	100	50	CONST	40	20	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	?COL4		0.6	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Spread_?X_Stream1	GEN	F_TARG	0	0	CONST	30	10	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	?COL1		0.3	SINE+	-	NONE	-		-	-	-	Spread_?X_Cloud1	DEATH	-	-	-	0	1	1	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
Spread_?X_Stream2	GEN	F_TARG	0	0	CONST	30	10	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	?COL2		0.3	SINE+	-	NONE	-		-	-	-	Spread_?X_Cloud2	DEATH	-	-	-	0	1	1	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
Spread_?X_Stream3	GEN	F_TARG	0	0	CONST	30	10	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	?COL3		0.3	SINE+	-	NONE	-		-	-	-	Spread_?X_Cloud3	DEATH	-	-	-	0	1	1	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
Spread_?X_Stream4	GEN	F_TARG	0	0	CONST	30	10	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	?COL4		0.3	SINE+	-	NONE	-		-	-	-	Spread_?X_Cloud4	DEATH	-	-	-	0	1	1	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
Spread_?X		PRO	INF	0	0	CONST	2	0	1000	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Spread_?X_Stream1	TIME	20	-	-	75	-2	0	-	-	-	T_OFF_R	1	1	0	-	-	-	-			-	-	
+																																									Spread_?X_Stream2	TIME	20	-	-	75	-2	0	-	-	-	T_OFF_R	1	1	0		
+																																									Spread_?X_Stream3	TIME	20	-	-	75	-2	0	-	-	-	T_OFF_R	1	1	0		
+																																									Spread_?X_Stream4	TIME	20	-	-	75	-2	0	-	-	-	T_OFF_R	1	1	0		
{/TEMPLATE}		                                                                                                                                                                                                                                                                                                                                                                                                                                                                
Shotgun_Spread		GEN	F_TARG	0	0	CONST	50	0	0	1	CONST	.		-	1	SET	white		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Shotgun			PRO	INF	0	0	CONST	50	0	0	1	CONST	.		-	1	SET	white		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Shotgun_Spread		BIRTH	-	-	-	90	-8	0	-	-	-	T_OFF_R	1	1	0	-	-	-	-			-	-	
Fireball_Cloud1		GEN	CONST	300	100	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	flame_5		0.4	SINE<	-	SCALE	-		0.0	NOISE	1.0	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Fireball_Cloud2		GEN	CONST	300	100	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	amber_5		0.3	SINE<	-	SCALE	-		0.0	NOISE	1.0	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Fireball_Cloud3		GEN	CONST	300	100	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	yellow_5	0.2	SINE<	-	SCALE	-		0.0	NOISE	1.0	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Fireball_Ray1		GEN	CONST	80	40	CONST	40	20	0	1	NONE	-		-	0	+ALPHA	red_5		1.0	SINE<	-	NONE	-		-	-	-	+ALPHA	red_5		1.0	SINE<	-	NONE	-		-	-	-	Fireball_Cloud1		EXIT	-	-	-	66	-2	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
Fireball_Ray2		GEN	CONST	80	40	CONST	40	20	0	1	NONE	-		-	0	+ALPHA	orange_5	1.0	SINE<	-	NONE	-		-	-	-	+ALPHA	orange_5	1.0	SINE<	-	NONE	-		-	-	-	Fireball_Cloud2		EXIT	-	-	-	66	-2	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
Fireball_Ray3		GEN	CONST	80	40	CONST	40	20	0	1	NONE	-		-	0	+ALPHA	amber_5		1.0	SINE<	-	NONE	-		-	-	-	+ALPHA	amber_5		1.0	SINE<	-	NONE	-		-	-	-	Fireball_Cloud3		EXIT	-	-	-	66	-2	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
Fireball_Tail		GEN	CONST	600	300	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	red_5		0.3	SINE-	-	NONE	-		-	-	-	+ALPHA	red_5		0.3	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Fireball		PRO	INF	0	0	CONST	50	0	0	1	A_SYM	-		50	1	SET	red_5		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Fireball_Tail		EXIT	-	-	-	75	-2	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
+																																									Fireball_Ray1		ENTER	-	-	-	0	9	0	-	-	-	R_XY	-	-	0		
+																																									Fireball_Ray2		ENTER	-	-	-	0	6	0	-	-	-	R_XY	-	-	0		
+																																									Fireball_Ray3		ENTER	-	-	-	0	3	0	-	-	-	R_XY	-	-	0		
// CATACLYSM EXPLOSIONS		                                                                                                                                                                                                                                                                                                                                                                                                                                                        
Necrolord_Cloud_Color	GEN	CONST	150	0	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	sepia_5		1.0	SINE-	-	NONE	-		-	-	-	+ALPHA	sepia_5		0.8	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Necrolord_Cloud		BLA	INF	0	0	LINEAR	50	0.2	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	sepia_5		1.0	LINEAR	-0.1	NONE	-		-	-	-	Necrolord_Cloud_Color	ENTER	-	-	-	0	1	0	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
{ ?X		?COLOR		                                                                                                                                                                                                                                                                                                                                                                                                                                                        
{ Water		sky_5		}		                                                                                                                                                                                                                                                                                                                                                                                                                                        
{ Anti-Necrosis	orange_4	}		                                                                                                                                                                                                                                                                                                                                                                                                                                        
Splash_?X_Color		GEN	CONST	50	20	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	?COLOR		0.2	SINE-	-	NONE	-		-	-	-	+ALPHA	?COLOR		0.2	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Splash_?X		BLA	INF	0	0	LINEAR	50	0.2	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	?COLOR		1.0	LINEAR	-0.1	NONE	-		-	-	-	Splash_?X_Color		ENTER	-	-	-	0	1	0	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
{/TEMPLATE}		                                                                                                                                                                                                                                                                                                                                                                                                                                                                
Tactical_Nuke		PRO	INF	0	0	CONST	20	0	0	1	DIRECT	|/-\|/-\	-	1	SET	red_5		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Rocket_Launch_Fire	EXIT	-	-	-	0	5	5	-	-	-	REL	180	-	0	-	-	-	-			-	-	
+																																									Rocket_Launch_Smoke	EXIT	-	-	-	0	5	5	-	-	-	R_XY	-	-	0		
+																																									Rocket_Fire		EXIT	-	-	-	0	1	0	-	-	-	IMM	-	-	0		
+																																									Rocket_Smoke		EXIT	-	-	-	0	1	0	-	-	-	REL	180	-	0		
// CATACLYSM SA		                                                                                                                                                                                                                                                                                                                                                                                                                                                                
Fireworks_Color1	GEN	CONST	70	30	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	yellow_5	0.3	SINE-	-	NONE	-		-	-	-	+ALPHA	yellow_5	0.3	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Fireworks_Color2	GEN	CONST	70	30	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	orange_5	0.3	SINE-	-	NONE	-		-	-	-	+ALPHA	orange_5	0.3	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Fireworks_Color3	GEN	CONST	70	30	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	red_5		0.3	SINE-	-	NONE	-		-	-	-	+ALPHA	red_5		0.3	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Fireworks_Stream1_E	GEN	CONST	120	50	LINEAR	50	0.2	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Fireworks_Color1	ENTER	-	-	-	0	1	0	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
Fireworks_Stream2_E	GEN	CONST	120	50	LINEAR	50	0.2	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Fireworks_Color2	ENTER	-	-	-	0	1	0	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
Fireworks_Stream3_E	GEN	CONST	120	50	LINEAR	50	0.2	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Fireworks_Color3	ENTER	-	-	-	0	1	0	-	-	-	IMM	-	-	0	-	-	-	-			-	-	
Fireworks_E		GEN	CONST	2000	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Fireworks_Stream1_E	TIME	20	-	-	75	-2	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-	
+																																									Fireworks_Stream2_E	TIME	20	-	-	75	-2	0	-	-	-	R_XY	-	-	0		
+																																									Fireworks_Stream3_E	TIME	20	-	-	75	-2	0	-	-	-	R_XY	-	-	0		
ASCII_Wall_Bkg_Fade	GEN	CONST	300	0	STATIC	-	-	-	0	NONE	-		-	1	NONE	-		-	-	-	NONE	-		-	-	-	SET	black		-	-	-	+ALPHA	white		1.0	SINE-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-
ASCII_Wall		GEN	CONST	100	0	STATIC	-	-	-	0	NONE	-		-	1	SET	black		-	-	-	+ALPHA	white		1.0	SINE+	-	SET	black		-	-	-	+ALPHA	white		1.0	SINE+	-	ASCII_Wall_Bkg_Fade	DEATH	-	-	-	0	1	1	-	-	-	IMM	-	-	0	-	-	-	-			-	-
Pandora_Flash		GEN	CONST	160	40	CONST	20	0	0	1	A_RAND	-		50	0	SET	red_2		-	-	-	+ALPHA	black		1.0	SINE+	-	+ALPHA	red_5		0.5	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-
Pandora_Flash_E		GEN	CONST	20	0	STATIC	-	-	-	0	NONE	-		-	1	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Pandora_Flash		BIRTH	-	-	-	0	-30	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-
Pandora_Mist2		GEN	CONST	550	150	CONST	250	100	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	red_5		0.05	SINE<	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-
Pandora_Mist1		GEN	CONST	300	100	CONST	100	50	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	red_5		0.05	SINE<	-	NONE	-		-	-	-	Pandora_Mist2		TIME	50	-	-	75	-2	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-
Pandora_Mist_E		GEN	CONST	2000	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Pandora_Mist1		TIME	20	-	-	66	-2	0	-	-	-	R_XY	-	-	0	-	-	-	-			-	-
// Invisible_Blast may be used elsewhere later? for quickly sending SA effects to objects in radius - currently used to have necrospore mass destroy surrounding terrain -- also used by Pandora's Gate		                                                                                                                                                                                                                                                                        
Invisible_Blast		BLA	INF	0	0	CONST	2	0	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
// FANTASY TESTS		                                                                                                                                                                                                                                                                                                                                                                                                                                                        
Magic_Missile_Flare	GEN	CONST	80	0	CONST	20	0	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	cyan_3		0.2	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Magic_Missile_Tail	GEN	CONST	300	100	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	azure_3		0.2	SINE-	-	NONE	-		-	-	-	+ALPHA	azure_3		0.2	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-			-	-	
Magic_Missile		PRO	INF	0	0	CONST	50	15	50	1	CONST	*		-	1	SET	cyan_4		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Magic_Missile_Tail	EXIT	-	-	-	0	-4	0	-	-	-	IMM	-	-	1	-	-	-	-			-	-	
+																																									Magic_Missile_Flare	EXIT	-	-	-	0	-10	0	-	-	-	R_XY	-	-	1
// INTERESTING LASER TEST BY 10101
//oLaser_Beam        GEN    CONST    2500    0    STATIC    -    -    -    0    NONE    -        -    0    SET    green_1        -    -    -    NONE    -        -    -    -    +ALPHA    green_5        0.3    SINE+    -    NONE    -        -    -    -    -            -    -    -    -    -    -    -    -    -    -    -    -    -    -    -    -    -    
//oLaser_E_Beam        GEN    INF    0    0    CONST    2    0    0    1    NONE    -        -    0    NONE    -        -    -    -    NONE    -        -    -    -    NONE    -        -    -    -    NONE    -        -    -    -    oLaser_Beam        EXIT    -    0    1    0    -    -    -    IMM    -    -    1    -    -    -    -    -    
//oLaser_Shooter_Glow    GEN    CONST    500    100    CONST    200    50    0    1    NONE    -        -    0    +ALPHA    green_1        0.1    CONST    -    NONE    -        -    -    -    +ALPHA    green_5        0.1    CONST    -    NONE    -        -    -    -    -            -    -    -    -    -    -    -    -    -    -    -    -    -    -    -    -    -    
//oLaser            PRO    INF    0    0    CONST    20    0    2000    1    CONST    X        -    0    SET    white        -    -    -    NONE    -        -    -    -    NONE    -        -    -    -    NONE    -        -    -    -    oLaser_E_Beam        BIRTH    -    0    1    1    -    -    -    TARGET    0    -    0    -    -    -    -    -    
//+                                                                                                                                                                    oLaser_Shooter_Glow    TIME    20    0    -50    0    -    -    -    R_XY    -    -    0
// INVERTED EXPLOSION TEST BY 10101
//chargingBlast_Glow    GEN    F_ORIG    500    100    CONST    200    50    1000    1    NONE    -        -    0    +ALPHA    gray_7        0.1    CONST    -    NONE    -        -    -    -    +ALPHA    gray_7        0.1    CONST    -    NONE    -        -    -    -    -            -    -    -    -    -    -    -    -    -    -    -    -    -    -    -    -    -    
//chargingBlast_Glow_E0    GEN    F_TARG    0    0    CONST    200    130    1500    0    NONE    -        -    0    NONE    -        -    -    -    NONE    -        -    -    -    NONE    -        -    -    -    NONE    -        -    -    -    chargingBlast_Glow    DEATH    -    0    1    0    -    -    -    ORIGIN    -    -    0    -    -    -    -    -    
//chargingBlast_Glow_E1    GEN    F_TARG    500    0    CONST    200    130    1000    0    NONE    -        -    0    NONE    -        -    -    -    NONE    -        -    -    -    NONE    -        -    -    -    NONE    -        -    -    -    chargingBlast_Glow    DEATH    -    0    1    0    -    -    -    ORIGIN    -    -    0    -    -    -    -    -    
//chargingBlast_Glow_E2    GEN    F_TARG    1000    0    CONST    200    130    1000    0    NONE    -        -    0    NONE    -        -    -    -    NONE    -        -    -    -    NONE    -        -    -    -    NONE    -        -    -    -    chargingBlast_Glow    DEATH    -    0    1    0    -    -    -    ORIGIN    -    -    0    -    -    -    -    -    
//chargingBlast_Glow_E3    GEN    F_TARG    1500    0    CONST    200    130    500    0    NONE    -        -    0    NONE    -        -    -    -    NONE    -        -    -    -    NONE    -        -    -    -    NONE    -        -    -    -    chargingBlast_Glow    DEATH    -    0    1    0    -    -    -    ORIGIN    -    -    0    -    -    -    -    -    
//chargingBlast        BLA    INF    0    0    LINEAR    2000    -2    0    0    NONE    -        -    0    NONE    -        -    -    -    NONE    -        -    -    -    NONE    -        -    -    -    NONE    -        -    -    -    chargingBlast_Glow_E0    BIRTH    -    0    1    0    -    -    -    TARGET    -    -    0    -    -    -    -    -
//+                                                                                                                                                                    chargingBlast_Glow_E1    BIRTH    -    0    1    0    -    -    -    TARGET    -    -    0
//+                                                                                                                                                                    chargingBlast_Glow_E2    BIRTH    -    0    1    0    -    -    -    TARGET    -    -    0
//+                                                                                                                                                                    chargingBlast_Glow_E3    BIRTH    -    0    1    0    -    -    -    TARGET    -    -    0
//
// OLD PARTICLES
//
// THIS OLD MINIGUN TEST PRODUCES A FAIRLY SMOOTH SMOKE TRAIL BEHIND PROJ - WOULD HAVE TO FIX WHITE CORE
// Minigun_Smoke		GEN	CONST	250	100	SINE	20	100	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	gray_5		0.2	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	
// Minigun_Lead		GEN	INF	0	0	CONST	20	0	0	1	CONST	.		-	1	SET	white		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	
// Minigun			PRO	INF	0	0	CONST	20	0	140	1	CONST	.		-	1	SET	White		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Minigun_Lead		TIME	19	0	1	7	-	-	-	TARGET	-	-	0
// +																																									Minigun_Smoke		TIME	10	0	-10	0	-	-	-	R_XY	0	-	0
// INTERESTING PULSE LASER-LIKE EFFECT CAME ACROSS WHILE MESSING WITH SNIPER
// Sniper_Sight		GEN	CONST	250	0	STATIC	-	-	-	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	red_5		0.3	SINE<	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	
// Sniper_E_Sight	GEN	INF	0	0	CONST	20	0	0	1	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Sniper_Sight		EXIT	-	0	1	0	-	-	-	IMM	-	-	1	-	-	-	-	-	
// Sniper		PRO	INF	0	0	CONST	10	0	250	1	DIRECT	|/-\|/-\	-	1	SET	red_5		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Sniper_E_Sight		BIRTH	-	0	1	1	-	-	-	TARGET	0	-	0	-	-	-	-	-	
// WEAKER-LOOKING ORANGEISH EXPLOSION (weakness caused by noise mod)
// Plasma_Grenade_Burn	GEN	CONST	400	200	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	red_5		1.0	SINE<	-	NONE	-		-	-	-	+ALPHA	flame_5		1.0	SINE-	-	SCALE	-		0.0	NOISE	1.0	-			-	-	-	-	-	-	-	-	-	-	-	-	
// Plasma_Grenade		BLA	INF	0	0	CONST	30	10	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Plasma_Grenade_Burn	DEATH	-	0	1	1	-	-	-	IMM	-	-	0
// STRONGER-LOOKING NICE PLASMA EXPLOSION (not used b/c of more or less uniform coloring)
// Plasma_Grenade_Burn	GEN	CONST	400	200	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	red_5		1.0	SINE<	-	NONE	-		-	-	-	+ALPHA	flame_5		1.0	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	
// Plasma_Grenade		BLA	INF	0	0	CONST	30	10	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Plasma_Grenade_Burn	DEATH	-	0	1	1	-	-	-	IMM	-	-	0
// GOOD FOR A FIERY EXPLOSION THAT DOESN'T DO MUCH DMG AT EDGES
// Plasma_Grenade_Burn	GEN	CONST	400	200	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	red_5		1.0	SINE<	-	NONE	-		-	-	-	+ALPHA	flame_5		1.0	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	
// Plasma_Grenade		BLA	INF	0	0	CONST	30	10	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	Plasma_Grenade_Burn	EXIT	-	0	-1	0	-	-	-	IMM	-	-	1	
// LARGE WHITE SPIKEY EXPLOSION, NEEDS TWEAKING
// 120mm_Blash_Debris_Smk	GEN	CONST	150	75	STATIC	-	-	-	0	NONE	-		-	1	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	gray_3		0.2	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	
// 120mm_Blash_Debris	GEN	CONST	150	75	CONST	40	20	0	1	A_SYM	-		50	1	SET	gray_8		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	120mm_Blash_Debris_Smk	ENTER	-	0	-5	0	-	-	-	IMM	-	-	0
// 120mm_Blast_Smoke	GEN	CONST	400	200	STATIC	-	-	-	0	NONE	-		-	0	+ALPHA	gray_2		0.2	SINE<	-	NONE	-		-	-	-	+ALPHA	gray_2		0.2	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	
// 120mm_Blast		BLA	INF	0	0	CONST	30	10	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	NONE	-		-	-	-	120mm_Blash_Debris	BIRTH	-	0	10	0	-	-	-	R_XY	-	-	0
// +																																									120mm_Blast_Smoke	EXIT	-	0	-1	0	-	-	-	IMM	-	-	1
// +																																									120mm_Blast_Smoke	ENTER	-	0	-1	0	-	-	-	IMM	-	-	0
// INTERESTING SQUARISH PATTERN THAT APPEARED WHEN TRYING TO MAKE SPLASH ANIMATION (OBVIOUSLY WAY TOO BIG)
// Splash_Color		GEN	CONST	200	0	CONST	20	0	0	0	NONE	-		-	0	+ALPHA	sky_5		0.2	SINE-	-	NONE	-		-	-	-	+ALPHA	sky_5		0.2	SINE-	-	NONE	-		-	-	-	-			-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	-	
// Splash			BLA	INF	0	0	LINEAR	50	0.2	0	0	NONE	-		-	0	NONE	-		-	-	-	NONE	-		-	-	-	+ALPHA	sky_5		1.0	LINEAR	-0.1	NONE	-		-	-	-	Splash_Color		BIRTH	-	0	-100	0	-	-	-	R_XY	-	-	0	-	-	-	-	-	