// Special Abilities
//						Trigger========================================================================================================================================================================================================================================================================================================================	Effect=================================================================================================================================================================================================	==============================================================================================================================
//																											Message------------------------------------------------------------------------------------------------------------------------------------------------																										Message-----------------------------------------------------------------------------------------------------------------------
// Tag			Name			Type		Conditions				Data														Knwldge	Style	Text																	Type		Conditions				Data																		Knwldge	Style	Text													
Skyranger_Door_Sound	-			PROP_NEW_ROUND	COUNT==0				-														-	-	-																	FLUFF		-					SOUND=EVEN_SKYRANGER_OPEN															-	-	-
Reaper_Growl		-			ENT_NEW_TURN	RANDOM<=15				-														-	-	-																	FLUFF		-					SOUND=EVEN_REAPER_GROWL																-	-	-
Cyberdisc_Explosion	-			DEATH		-					-														-	-	-																	EXPLODE		-					EXPLOSION=Cyberdisc																DEFAULT	DEFAULT	"%1 explodes."												
UFO_Power_Explosion	-			PROP_DESTROYED	-					-														-	-	-																	EXPLODE		-					EXPLOSION=UFO_Power																DEFAULT	DEFAULT	"%1 explodes."												
Silacoid_Burn_Prop	-			E_MOV_ON_P2	-					-														-	-	-																	DAMAGE_PROP	-					DMG=20|DMG_TYPE=IN																-	-	-													
Silacoid_Burn_Cell	-			MOVE_ON_CELL	-					-														-	-	-																	DAMAGE_CELL	-					DMG=20|DMG_TYPE=IN																-	-	-													
Chryssalid_Zombify	-			MELEE_ATK_ENT	-					-														-	-	-																	MUTATE_DELAYED	E_RACE==Human				ENTITY=Zombie|FACTION=ALIEN|TU=DEPLETE|CARRY_ARMOR_DMG=0											DEFAULT	DEFAULT	"[name] impregnates {name} with an egg, injects {objpron} with venom, and resurrects {objpron} as @ %1."
// added shriek for Chryssalid on attacking target, rather than spotting it like original (can change later)								
Chryssalid_Shriek	-			MELEE_ATK_ENT	COOLDOWN>=1				-														-	-	-																	FLUFF		-					-																		GLOBAL	DEFAULT	"An unnatural shriek pierces the air."
Hatch_Chryssalid	-			DEATH		DMG_TYPE!=IN				-														-	-	-																	MUTATE		-					ENTITY=Chryssalid|FACTION=ALIEN|INVENTORY=DROP|TU=RESTORE|CARRY_ARMOR_DMG=1|PARTICLE=Hatch_Chryssalid_E						DEFAULT	DEFAULT	"@ %1 bursts forth from [name]."									
Motion_Scanner		-			USE_ON_CELL	-					TU_TYPE=PERCENT|TU_COST=25|METHOD=REFLEX									DEFAULT	DEFAULT	"[name] activates [poss] %1."														SCANNER		-					SCAN=MOTION|RANGE=9|V_RANGE=3|INTERVAL=5|BLIP=CScanner_Blip_OR5_0(8)										-	-	-
Mind_Probe		-			USE_ON_ENT	-					TWOHANDED=1|TU_TYPE=PERCENT|TU_COST=50|METHOD=MANUAL|RANGE=999|VIS=FAC_FOV|RADIUS=0				DEFAULT	DEFAULT	"[name] grips [poss] %1."														MIND_PROBE	-					-																		-	-	-
Psi-Amp_Mind_Control	"Mind Control"		USE_ON_ENT	-					SELECT=1|TU_TYPE=ABSOLUTE|TU_COST=25|METHOD=MANUAL|RANGE=999|VIS=FAC_FOV|RADIUS=0				DEFAULT	DEFAULT	"[name] activates [poss] %1."														SWITCH_FACTION	E_TRAIT(Sentient)>0			FACTION=SOURCE|SWITCH%=-1|DURATION=1|TU=RESTORE|PARTICLE=Psi_Strong|PARTICLE2=Psi_Weak|ALT_TEXT="No noticeable effect on [name]."		DEFAULT	DEFAULT	"[name] is no longer in control of [objpron]self."
Psi-Amp_Panic		"Panic"			USE_ON_ENT	-					SELECT=1|TU_TYPE=ABSOLUTE|TU_COST=25|METHOD=MANUAL|RANGE=999|VIS=FAC_FOV|RADIUS=0				DEFAULT	DEFAULT	"[name] activates [poss] %1."														PANIC_ATTACK	E_TRAIT(Sentient)>0			PARTICLE=Psi_Weak																DEFAULT	DEFAULT	"[name] feels uneasy."
Medkit			-			USE_MEDKIT	-					TU_TYPE=ABSOLUTE|TU_COST=0											-	-	-																	OPEN_MEDKIT	E_TRAIT(Mechanical)==0			-																		-	-	-
Medkit_Painkiller	"Pain Killer"		MEDKIT_FUNCTION	COUNT<=10				TU_TYPE=ABSOLUTE|TU_COST=10											-	-	-																	MED_PAINKILLER	E_UNCONSCIOUS==0			-																		DEFAULT	DEFAULT	"[name] shoots {name} up with pain killers."
Medkit_Heal		"Heal"			MEDKIT_FUNCTION	COUNT<=10				TU_TYPE=ABSOLUTE|TU_COST=10											-	-	-																	MED_HEAL	-					HEAL_CRITICAL=1|HEAL_HP=3															DEFAULT	DEFAULT	"[name] heals {name}."
Medkit_Stimulant	"Stimulant"		MEDKIT_FUNCTION	COUNT<=10				TU_TYPE=ABSOLUTE|TU_COST=10											-	-	-																	MED_STIMULANT	-					STAMINA_BOOST=10|RECOVER_STUN=4															DEFAULT	DEFAULT	"[name] shoots {name} up with stimulants."
// ARRP			        			                        													        			        					                											                                						
Unstable_Cmpd_Explosion	-			ITEM_DESTROYED	-					-														-	-	-																	EXPLODE		-					EXPLOSION=Remote_Charge																DEFAULT	DEFAULT	"%1 explodes violently."										
// AREA51					                        													                								                        											                        								
Fuel_Drum_Explosion	-			PROP_DESTROYED	-					-														-	-	-																	EXPLODE		-					EXPLOSION=Fuel_Drum																DEFAULT	DEFAULT	"%1 explodes."												
LR_Motion_Scanner	-			USE_ON_CELL	-					TU_TYPE=PERCENT|TU_COST=25|METHOD=MANUAL|RANGE=999|RADIUS=0|VIS=ANY						DEFAULT	DEFAULT	"[name] activates [poss] %1."														SCANNER		-					SCAN=MOTION|RANGE=5|V_RANGE=3|INTERVAL=5|BLIP=CScanner_Blip_OR5_0(8)										-	-	-
// CATACLYSM - INFECTION										
Necrospore_Explosion	-			PROP_NEW_ROUND	P_FIRE==0|RANDOM<=2			-														-	-	-																	EXPLODE		-					EXPLOSION=Necrospore_Explosion															-	-	-
Necrospore_DestroyCell	-			EXPL_HIT_CELL	RANDOM<=50				-														-	-	-																	DESTROY_CELL	-					NO_RUBBLE=1																	DEFAULT	DEFAULT	"The Necrospore Mass eats through the %1."
Necrospore_DestroyProp	-			EXPL_HIT_PROP	RANDOM<=50				-														-	-	-																	DESTROY_PROP	P_TRAIT(Necrospore)==0			NO_RUBBLE=1																	DEFAULT	DEFAULT	"The Necrospore Mass eats through the %1."
Necrospore_Spread	-			PROP_NEW_ROUND	P_FIRE==0|RANDOM<=33			-														-	-	-																	SPAWN_PROP	-					PROP="Necrospore Mass"|NUMBER=-3|AIR_SPAWN=0													-	-	-
Necrospore_StartPulsate	-			PROP_NEW_ROUND	P_FIRE==0|RANDOM<=20			-														-	-	-																	CONVERT_PROP	-					PROP="Pulsating Mass"|SUPPORT=0															DEFAULT	DEFAULT	"%1 begins pulsating."
Necrospore_CreatePod	-			PROP_NEW_ROUND	P_FIRE==0|RANDOM<=20			-														-	-	-																	CONVERT_PROP	-					PROP="Necrospore Pod"|SUPPORT=0															DEFAULT	DEFAULT	"%1 grows into a %2."
Necrospore_CreateShell	-			PROP_NEW_ROUND	P_FIRE==0|RANDOM<=1|RANDOM<=50		-														-	-	-																	CONVERT_PROP	-					PROP="Necrospore Shell"|SUPPORT=0														DEFAULT	DEFAULT	"%1 grows into a hardened %2."
Necrospore_CreateBulge	-			PROP_NEW_ROUND	P_FIRE==0|RANDOM<=1|RANDOM<=50		-														-	-	-																	CONVERT_PROP	-					PROP="Necrospore Bulge"|SUPPORT=0														DEFAULT	DEFAULT	"%1 grows into a giant %2."
Necrospore_PodHatch	-			PROP_NEW_ROUND	P_FIRE==0|LIFETIME>=2			-														-	-	-																	SPAWN_ENT	-					ENTITY="Zombie Spawn"|NUMBER=1|FACTION=ALIEN|AIR_SPAWN=1|TU=DEPLETE										DEFAULT	DEFAULT	"The Necrospore Pod hatches @ [name]!"
+																																														CONVERT_PROP	-					PROP="Necrospore Mass"|SUPPORT=0														-	-	-
Necrospore_ShellHatch	-			PROP_NEW_ROUND	P_FIRE==0|LIFETIME>=4			-														-	-	-																	SPAWN_ENT	-					ENTITY="Chryssalid"|NUMBER=1|FACTION=ALIEN|AIR_SPAWN=1|TU=DEPLETE										DEFAULT	DEFAULT	"The Necrospore Shell cracks open and a full-grown [name] emerges!"
+																																														CONVERT_PROP	-					PROP="Necrospore Mass"|SUPPORT=0														-	-	-
Necrospore_BulgeHatch	-			PROP_NEW_ROUND	P_FIRE==0|LIFETIME>=6			-														-	-	-																	SPAWN_ENT	-					ENTITY="Necrolord"|NUMBER=1|FACTION=ALIEN|AIR_SPAWN=1|TU=DEPLETE										DEFAULT	DEFAULT	"The Necrospore Bulge separates from the rest of the mass and takes the form of @ [name]!"
+																																														CONVERT_PROP	-					PROP="Necrospore Mass"|SUPPORT=0														-	-	-
Zombie_Zombify		-			MELEE_KILLS_ENT -					-														-	-	-																	MUTATE		E_RACE==Human				ENTITY="Zombie Convert"|FACTION=ALIEN|INVENTORY=DROP|TU=DEPLETE|CARRY_ARMOR_DMG=0								DEFAULT	DEFAULT	"[name] is mutated into @ %1."									
// CATACLYSM - XCOM										
Zombie_Greeting		-			ENT_NEW_TURN	COUNT==0				-														-	-	-																	FLUFF_ACTOR	-					-																		DEFAULT	DEFAULT	"[name]: \"What the... Guys, I think we have a problem.\""
X-COM_Commander_Plushie	-			USE_ON_ITEM	-					METHOD=REFLEX													-	-	-																	FLUFF_ACTOR	-					-																		DEFAULT	DEFAULT	"[name] fondles [poss] X-COM Commander Plushie and says to [objpron]self: \"One day, one day...\""
Aunt_Mary_Fear		-			E_MOV_BYTHIS_E2 E_TRAIT(Undead)>0|RANDOM<=20|E_FACTION_RANGE(XCOM)<=10 -												-	-	-																	FLUFF		-					-																		GLOBAL	DEFAULT	"Aunt Mary: \"Ewww, get AWAY from me!\""
Timmy_Kill		-			ENT_KILLS_ENT	E_FACTION_RANGE(XCOM)<=10		-														-	-	-																	FLUFF_ENT	-					-																		GLOBAL	DEFAULT	"Timmy: \"And the crowd goes wild! Home run!\""
Uncle_Joe_Follow	-			E_MOV_BYTHIS_E2	E_TRAIT(XCOM)>0				-														-	-	-																	SPECIAL		-					-																		GLOBAL	DEFAULT	"Uncle Joe: \"I hope you guys know what you're doing...\""
Aunt_Mary_Follow	-			E_MOV_BYTHIS_E2	E_TRAIT(XCOM)>0				-														-	-	-																	SPECIAL		-					-																		GLOBAL	DEFAULT	"Aunt Mary: \"Save us!!!\""
Timmy_Follow		-			E_MOV_BYTHIS_E2	E_TRAIT(XCOM)>0				-														-	-	-																	SPECIAL		-					-																		GLOBAL	DEFAULT	"Little Timmy: \"Can I come with you?! Can I? Can I?\""	
Party_Hat		-			USE_ON_ITEM	-					DESTROY_COUNT=1|METHOD=REFLEX											-	-	-																	FLUFF_ACTOR	-					-																		DEFAULT	DEFAULT	"[name] puts on [poss] Party Hat: \"No one's going to spoil MY fun!\""
Newspaper		-			USE_ON_ITEM	-					METHOD=REFLEX													-	-	-																	FLUFF_ACTOR	-					-																		DEFAULT	DEFAULT	"Headline: \"X-COM SAVES NEW YORK, AGAIN\" [name]: \"Heh.\""
Civilian_Follow		-			E_MOV_BYTHIS_E2	E_TRAIT(XCOM)>0				-														-	-	-																	SPECIAL		-					-																		GLOBAL	DEFAULT	"Civilian: \"I'm coming with you!\""
// CATACLYSM - VARIOUS										
Transform_Truck_To_Bot	-			USE_ON_ITEM	-					METHOD=REFLEX													DEFAULT	DEFAULT	"[name] fiddles with [poss] %1."													CONVERT_ITEM	-					ITEM="Optimus Prime"																DEFAULT	DEFAULT	"%1 transformed into %2!"
Transform_Bot_To_Truck	-			USE_ON_ITEM	-					METHOD=REFLEX													DEFAULT	DEFAULT	"[name] fiddles with [poss] %1."													CONVERT_ITEM	-					ITEM="Toy Truck"																DEFAULT	DEFAULT	"%1 transformed back into @ %2."
Origami_Paper_To_Crane	-			USE_ON_ITEM	-					TU_TYPE=PERCENT|TU_COST=80|METHOD=REFLEX									DEFAULT	DEFAULT	"[name] spends a while folding the %1."													CONVERT_ITEM	-					ITEM="Origami Crane"																DEFAULT	DEFAULT	"The %1 is now an elegant %2!"
Origami_Crane_Destroy	-			USE_ON_ITEM	-					DESTROY_COUNT=1|METHOD=REFLEX											DEFAULT	DEFAULT	"[name] balls up the %1 and tosses it aside: \"What am I doing... there are aliens to fight!\""						FLUFF		-					-																		-	-	-
Playboy_Guy		-			USE_ON_ITEM	E_GENDER==Male				DESTROY_COUNT=1|METHOD=REFLEX											DEFAULT	DEFAULT	"[name] slips the %1 into [poss] jumpsuit for later perusal."										FLUFF		-					-																		-	-	-
Playboy_Gal		-			USE_ON_ITEM	E_GENDER==Female			TU_TYPE=PERCENT|TU_COST=50|DESTROY_COUNT=1|METHOD=REFLEX							DEFAULT	DEFAULT	"[name] tears up the %1 in disgust: \"Ugh, men.\""											FLUFF		-					-																		-	-	-
Fireworks		-			USE_ON_ITEM	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=50|METHOD=REFLEX|PARTICLE=Fireworks_E					DEFAULT	DEFAULT "[name] lights the sparkler: \"Ooooh, pretty.\" (Now I wonder how many more zombies THAT attracted...)"					FLUFF		-					-																		-	-	-
Two-way_Radio		-			USE_ON_ITEM	COUNT==0				METHOD=REFLEX													DEFAULT	DEFAULT "[name] flips on the radio:\n\"...the window!...*bang* *bang* *bang* ...*grunt* ...Man down! ...whaaa...*thud* ...*smash*\"\nStatic..."	FLUFF		-					-																		-	-	-
Two-way_Radio_Dead	-			USE_ON_ITEM	-					METHOD=REFLEX													DEFAULT	DEFAULT "The radio emits nothing but static..."													FLUFF		-					-																		-	-	-
Cocaine_Eat		-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=50|METHOD=REFLEX							DEFAULT	DEFAULT "[name] tries a bit too much cocaine and goes into shock."										MOD_ENT		-					STAT=STUN_LEVEL|OPERATOR=ADD|VALUE=60														-	-	-
Cocaine_Hit1		-			MELEE_HIT_ENT	COUNT<5					-														-	-	-																	KILL_ENT	E_TRAIT(Undead)>0			DMG_TYPE=SP																	DEFAULT	DEFAULT	"[name] emits a terrible scream as the white powder burns into its rotting flesh."
Cocaine_Hit2		-			MELEE_HIT_ENT	-					-														-	-	-																	FLUFF		-					-																		DEFAULT	DEFAULT	"Not enough of the Cocaine Brick left to be very effective."
Dog_Follow		-			E_MOV_BYTHIS_E2	E_RACE==Human|COOLDOWN>=2		-														DEFAULT DEFAULT	"[name] pets the Dog."															SPECIAL		-					-																		ACTION	DEFAULT	"Dog: \"Woof, woof!\""
Dog_Pack		-			E_MOV_BYTHIS_E2	E_RACE==Dog|COOLDOWN>=2			-														-	-	-																	SPECIAL		-					-																		ACTION	DEFAULT	"Dog: \"Woof, woof!\""
Urist_Follow		-			E_MOV_BYTHIS_E2	E_TRAIT(XCOM)>0				-														-	-	-																	SPECIAL		-					-																		GLOBAL	DEFAULT	"Urist McCivvy: \"I'm with ya!\""	
Urist_Fire		-			ENT_NEW_TURN	RANDOM<=25|E_FACTION_RANGE(XCOM)<=10	-														-	-	-																	FLUFF_ACTOR	-					-																		GLOBAL	DEFAULT	"[name]: \"They're weak against fire, we need MAGMA damnit!\""
Criminal_Follow		-			E_MOV_BYTHIS_E2	E_TRAIT(XCOM)>0				-														-	-	-																	SPECIAL		-					-																		GLOBAL	DEFAULT	"Criminal: \"I'm with you, boss!\""	
Mike_Follow		-			E_MOV_BYTHIS_E2	E_TRAIT(XCOM)>0				-														-	-	-																	SPECIAL		-					-																		GLOBAL	DEFAULT	"Mike Six-finger: \"You free Mike. Mike follow.\""	
Police_Warning		-			E_MOV_BYTHIS_E2	E_TRAIT(XCOM)>0|COUNT==0		-														-	-	-																	FLUFF_ACTOR	-					-																		GLOBAL	DEFAULT	"Policeman: \"Stay in your homes where it's safe! We have everything under control!\""
Sgt_Jackson_Warning	-			E_MOV_BYTHIS_E2	E_TRAIT(XCOM)>0|COUNT==0		-														-	-	-																	FLUFF_ACTOR	-					-																		GLOBAL	DEFAULT	"Sgt. Jackson: \"We're getting some pretty bad reports from nearby precincts... We have to hold this position until we receive further orders.\""
Faust_Follow		-			E_MOV_BYTHIS_E2	E_TRAIT(XCOM)>0				-														-	-	-																	SPECIAL		-					-																		GLOBAL	DEFAULT	"Dr. Faust: \"Hm, he suddenly doesn't seem so unique anymore... No matter, we shall put him to good use now. Come, Frankenstein!\""	
Faust_Yell		-			ENT_NEW_TURN	RANDOM<=25|E_FACTION_RANGE(XCOM)<=10	-														-	-	-																	FLUFF_ACTOR	-					-																		GLOBAL	DEFAULT	"[name]: \"They're alive! Mwuahaha!\""
Syringe_TU		-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=50|METHOD=REFLEX							DEFAULT	DEFAULT "[name] injects [objpron]self with the %1."												MOD_ENT		-					STAT=TU|OPERATOR=ADD|VALUE=200															DEFAULT	DEFAULT	"Time seems to warp and slow around [objpron]."
Syringe_HP		-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=50|METHOD=REFLEX							DEFAULT	DEFAULT "[name] injects [objpron]self with the %1."												MOD_ENT		-					STAT=HP|OPERATOR=ADD|VALUE=999															DEFAULT	DEFAULT	"[Nompron] looks as healthy as can be!"
Syringe_FA		-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=50|METHOD=REFLEX							DEFAULT	DEFAULT "[name] injects [objpron]self with the %1."												MOD_ENT		-					STAT=FA|OPERATOR=ADD|VALUE=50															DEFAULT	DEFAULT	"[Poss] eyesight sharpens."
Syringe_RE		-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=50|METHOD=REFLEX							DEFAULT	DEFAULT "[name] injects [objpron]self with the %1."												MOD_ENT		-					STAT=RE|OPERATOR=ADD|VALUE=50															DEFAULT	DEFAULT	"[Nompron] looks jumpy."
Syringe_ST		-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=50|METHOD=REFLEX							DEFAULT	DEFAULT "[name] injects [objpron]self with the %1."												MOD_ENT		-					STAT=ST|OPERATOR=ADD|VALUE=50															DEFAULT	DEFAULT	"[Poss] muscles bulge!"
Duke_Haywood_Warning	-			E_MOV_BYTHIS_E2	E_TRAIT(XCOM)>0|COUNT==0		-														-	-	-																	FLUFF_ACTOR	-					-																		GLOBAL	DEFAULT	"[name]: \"I wouldn't go back out there if I were you.\""
Duke_Haywood_Call	-			ENT_NEW_TURN	RANDOM<=20|E_FACTION_RANGE(XCOM)<=10	-														-	-	-																	FLUFF_ACTOR	-					-																		GLOBAL	DEFAULT	"[name]: \"Join the fight! Guns for everyone! Yee-haw!\""
Duke_Haywood_Kill	-			KILL_ENT	E_FACTION_RANGE(XCOM)<=10		-														-	-	-																	FLUFF_ENT	E_TRAIT(Undead)>0			-																		GLOBAL	DEFAULT	"Duke Haywood: \"And another one bites the dust...\""
Landmine_Explosion	-			E_MOV_ONTHIS_P1	-					-														-	-	-																	EXPLODE		-					EXPLOSION=Landmine																DEFAULT	DEFAULT	"%1 triggers a landmine."
Gun_Case_Open		-			PROP_MANIP	COUNT==0				TU_TYPE=ABSOLUTE|TU_COST=10											DEFAULT	DEFAULT	"[name] opens the %1."															SPAWN_ITEM	-					WEIGHT=45|ITEM="Remington 870"|AMMO="12-gauge Shells"|NUMBER=1|AIR_SPAWN=0|SPAWN_IN_HAND=1							DEFAULT	DEFAULT	"Inside is @ %1 shotgun."
+																																														SPAWN_ITEM	-					WEIGHT=45|ITEM="AR-15"|AMMO="5.56 NATO"|NUMBER=1|AIR_SPAWN=0|SPAWN_IN_HAND=1									DEFAULT	DEFAULT	"Inside is @ %1 carbine."
+																																														SPAWN_ITEM	-					WEIGHT=10|ITEM="H&K MP5"|AMMO="10mm Clip"|NUMBER=1|AIR_SPAWN=0|SPAWN_IN_HAND=1									DEFAULT	DEFAULT	"Inside is @ %1 submachine gun!"
Gun_Case_Empty		-			PROP_MANIP	-					-														DEFAULT	DEFAULT	"[name] searches the %1."														FLUFF		-					-																		DEFAULT	DEFAULT "It's empty."
Sword_Stand_Remove	-			PROP_MANIP	COUNT==0				TU_TYPE=ABSOLUTE|TU_COST=10											DEFAULT	DEFAULT	"[name] removes a sword from the %1."													SPAWN_ITEM	-					WEIGHT=45|ITEM="Sheathed Katana"|NUMBER=1|AIR_SPAWN=0|SPAWN_IN_HAND=1										DEFAULT	DEFAULT	"It's @ %1."
+																																														SPAWN_ITEM	-					WEIGHT=45|ITEM="Dull Shortsword"|NUMBER=1|AIR_SPAWN=0|SPAWN_IN_HAND=1										DEFAULT	DEFAULT	"It's @ %1."
+																																														SPAWN_ITEM	-					WEIGHT=10|ITEM="Masamune"|NUMBER=1|AIR_SPAWN=0|SPAWN_IN_HAND=1											DEFAULT	DEFAULT	"It's %1!"
Sword_Stand_Empty	-			PROP_MANIP	-					-														DEFAULT	DEFAULT	"[name] searches the %1."														FLUFF		-					-																		DEFAULT	DEFAULT "It's empty."
Dirty_Bombs_DIY		-			USE_ON_ITEM	-					METHOD=REFLEX													DEFAULT	DEFAULT	"[name]: \"Who the hell publishes these things?!\""											FLUFF		-					-																		-	-	-
Suicide_Bomber1		-			E_MOV_BYTHIS_E2	E_RACE==Human|E_NAME!="Suicide Bomber"|E_NAME!="Terrorist"|E_NAME!="Dog" -										-	-	-																	EXPLODE		-					EXPLOSION=Suicide_Bomber															DEFAULT	DEFAULT	"%1 presses the detonator switch."
Suicide_Bomber2		-			MELEE_ATK_ENT	-					-														DEFAULT	DEFAULT	"[name] presses the detonator switch."													EXPLODE		-					EXPLOSION=Suicide_Bomber															-	-	-
Suicide_Vest		-			USE_ON_ENT	-					DESTROY_COUNT=1|METHOD=REFLEX											DEFAULT	DEFAULT "[name] presses the detonator switch on [poss] Suicide Vest."										EXPLODE		-					EXPLOSION=Suicide_Bomber															-	-	-
Detonator_Explode	-			USE_ON_ENT	-					DESTROY_COUNT=1|METHOD=REFLEX											DEFAULT	DEFAULT "[name]: \"Hm, wonder what this does...\" [name] activates the Makeshift Detonator."							EXPLODE		-					EXPLOSION=Dirty_Bomb																-	-	-
RevJones_Stay		-			E_MOV_BYTHIS_E2	E_TRAIT(XCOM)>0|COUNT==0		-														-	-	-																	FLUFF		-					-																		GLOBAL	DEFAULT	"Rev. Jones: \"I must stay behind and provide refuge for the masses!\""
RevJones_Speech		-			ENT_NEW_TURN	RANDOM<=25|E_FACTION_RANGE(XCOM)<=10	-														-	-	-																	FLUFF_ACTOR	-					WEIGHT=100																	GLOBAL	DEFAULT	"[name]: \"COME, CHILDREN, FOR GOD HAS INSTILLED MY SHOTGUN WITH THE POWER TO PROTECT YOU!\""
+																																														FLUFF_ACTOR	-					WEIGHT=100																	GLOBAL	DEFAULT	"[name]: \"Forget the holy water, use a Molotov!\""
+																																														FLUFF_ACTOR	-					WEIGHT=33																	GLOBAL	DEFAULT	"[name]: \"Revelation 11:11: But after the three and a half days a breath of life from God entered them, and they stood on their feet, and terror struck those who saw them.\""
+																																														FLUFF_ACTOR	-					WEIGHT=33																	GLOBAL	DEFAULT	"[name]: \"Zechariah 14:12: And the Lord will send a plague on all the nations that fought against Jerusalem. Their people will become like walking corpses, their flesh rotting away.\""
RevJones_Deliver	-			KILL_ENT	E_FACTION_RANGE(XCOM)<=10		-														-	-	-																	FLUFF_ENT	E_TRAIT(Undead)>0			-																		GLOBAL	DEFAULT	"Rev. Jones: \"I have delivered you from your unholy state!\""
Holy_Water		-			EXPL_HIT_ENT	E_TRAIT(Undead)>0			-														-	-	-																	FLUFF		-					-																		DEFAULT	DEFAULT	"(It did... absolutely nothing?! What a sham, this water must be FAKE!)"
Bible_Read		-			USE_ON_ITEM	-					TU_TYPE=PERCENT|TU_COST=10|METHOD=REFLEX									-	-	-																	FLUFF_ACTOR	-					-																		DEFAULT	DEFAULT	"[name] reads Ezekiel 37:10: \"'So I prophesied as he commanded me, and breath entered them; they came to life and stood up on their feet--a vast army.'...Oh shit.\""
Bible_Kill		-			MELEE_HIT_ENT	-					-														-	-	-																	KILL_ENT	E_TRAIT(Undead)>0|RANDOM<=33		DMG_TYPE=SP																	DEFAULT	DEFAULT	"[name] stands motionless for a moment, then collapses."
Homeless_Dude_Follow	-			E_MOV_BYTHIS_E2	E_TRAIT(XCOM)>0				-														-	-	-																	SPECIAL		-					-																		GLOBAL	DEFAULT	"Homeless Dude: \"Gimme a gun and I'll shoot 'em up real good, promise!\""
Homeless_Dude_Kill	-			KILL_ENT	E_FACTION_RANGE(XCOM)<=10		-														-	-	-																	FLUFF_ENT	-					-																		GLOBAL	DEFAULT	"Homeless Dude: \"Heh, told you I was a good shot!\""
Lightpost_Flicker_Off	-			PROP_NEW_ROUND	LIFETIME>1|RANDOM<=5			-														-	-	-																	CONVERT_PROP	-					PROP="Dead Light"|SUPPORT=0															DEFAULT	DEFAULT	"The streetlight flashes brightly then dies."
Lightpost_Flicker_On	-			PROP_NEW_ROUND	LIFETIME>1|RANDOM<=3			-														-	-	-																	CONVERT_PROP	-					PROP="Flickering Light"|SUPPORT=0														DEFAULT	DEFAULT	"The streetlight suddenly flickers to life."
// CATACLYSM - WEAPONS										
Flamer_Fuel_Explosion	-			ITEM_DESTROYED	-					-														-	-	-																	EXPLODE		-					EXPLOSION=Flamer_Fuel_Canister															DEFAULT	DEFAULT	"%1 is ruptured and explodes violently."
Anti-Necrosis_Solution1	-			EXPL_HIT_ENT	E_TRAIT(Undead)>0			-														-	-	-																	FLUFF_ENT	-					-																		DEFAULT	DEFAULT "[name] is ripped apart in a violent explosion."
Anti-Necrosis_Solution2	-			EXPL_HIT_ENT	E_TRAIT(Undead)>0			-														-	-	-																	EXPLODE		-					EXPLOSION=Anti-Necrosis_Solution														-	-	-
Anti-Necrosis_Solution3	-			EXPL_HIT_ENT	E_TRAIT(Undead)>0			-														-	-	-																	DESTROY_ENT	-					-																		-	-	-
Unsheath_Katana		-			USE_ON_ITEM	COUNT==0				DESTROY_COUNT=1|METHOD=REFLEX											DEFAULT	DEFAULT	"[name] unsheaths the Katana."														SPAWN_ITEM	-					ITEM="Katana"|NUMBER=1|AIR_SPAWN=0|SPAWN_IN_HAND=1												-	-	-
// CATACLYSM - SUPPLIES										
Band-Aid		-			USE_ON_ENT	-					TU_TYPE=PERCENT|TU_COST=25|METHOD=REFLEX									DEFAULT	DEFAULT	"[name] applies [poss] %1."														MOD_ENT		-					STAT=HP|OPERATOR=ADD|VALUE=1															-	-	-
Bandages		-			USE_ON_ENT	-					DESTROY_COUNT=3|TU_TYPE=PERCENT|TU_COST=100|METHOD=REFLEX							DEFAULT	DEFAULT	"[name] applies [poss] %1."														MOD_ENT		-					STAT=HP|OPERATOR=ADD|VALUE=5															-	-	-
MRE			-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=100|METHOD=REFLEX							DEFAULT	DEFAULT	"[name] scarfs down @ %1: \"That hit the spot!\""											MOD_ENT		-					STAT=EN|OPERATOR=ADD|VALUE=50															-	-	-
Potato_Chips		-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=50|METHOD=REFLEX							DEFAULT	DEFAULT	"[name]: *Crunch* *Crunch* *Crunch*"													MOD_ENT		-					STAT=EN|OPERATOR=ADD|VALUE=10															-	-	-
Soda			-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=50|METHOD=REFLEX							DEFAULT	DEFAULT	"[name]: *Glug* *Glug* *Glug*"														MOD_ENT		-					STAT=EN|OPERATOR=ADD|VALUE=10															-	-	-
Espresso		-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=50|METHOD=REFLEX							DEFAULT	DEFAULT	"[name]: *Glug* *Glug* *Glug*"														MOD_ENT		-					STAT=EN|OPERATOR=ADD|VALUE=50															-	-	-
Pizza			-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=50|METHOD=REFLEX							DEFAULT	DEFAULT	"[name]: *Munch* *Munch* *Munch*"													MOD_ENT		-					STAT=EN|OPERATOR=ADD|VALUE=25															-	-	-
Light_Flare		-			USE_ON_ITEM	-					TU_TYPE=PERCENT|TU_COST=10|METHOD=REFLEX									DEFAULT	DEFAULT	"[name] lights [poss] %1."														CONVERT_ITEM	-					ITEM="Lit Flare"																-	-	-
// CATACLYSM - KYZRATI										
Monster_Manual_Vol.1	-			USE_ON_ITEM	-					TU_TYPE=PERCENT|TU_COST=100|METHOD=REFLEX									-	-	-																	FLUFF_ACTOR	-					-																		DEFAULT	DEFAULT	"Curiosity gets the better of [objpron], and [name] thumbs through the %1 looking for anything of interest...\n...Vampiric Abominations are rumored to drain their victims of life force and use it to both improve their vitality and spawn fledgling copies of themselves...\n...but no one has ever survived long enough near Pandora's Gate to tell of the foul creatures it might summon..."
Monster_Manual_Vol.2	-			USE_ON_ITEM	-					TU_TYPE=PERCENT|TU_COST=100|METHOD=REFLEX									-	-	-																	FLUFF_ACTOR	-					-																		DEFAULT	DEFAULT	"Curiosity gets the better of [objpron], and [name] thumbs through the %1 looking for anything of interest...\n...Ameboids, especially those of the Greater variety, are sometimes better left alone until one has sufficient power to defeat their reanimated corpse as well...\n...Imps are not the most reliable of allies, as they tend to disappear when you need them most..."
Monster_Manual_Vol.3	-			USE_ON_ITEM	-					TU_TYPE=PERCENT|TU_COST=100|METHOD=REFLEX									-	-	-																	FLUFF_ACTOR	-					-																		DEFAULT	DEFAULT	"Curiosity gets the better of [objpron], and [name] thumbs through the %1 looking for anything of interest...\n...thus indirect means are always more effective against Phase Beasts, which can otherwise be stubbornly difficult to bring down...\n...so if ever you see a Dragon, run..."
Personal_Teleporter	-			USE_ON_ENT	-					TU_TYPE=PERCENT|TU_COST=50|METHOD=REFLEX|PARTICLE=Teleporter1_E							DEFAULT	DEFAULT	"[name] activates [poss] %1."														TELEPORT_ENT	-					CONTROLLED=1|RANGE=15|REQUIRES_LOS=0|NO_VERTICAL=0|AIR_OKAY=0|VIS=ENT_FOV|PARTICLE2=Teleporter2_E						DEFAULT	DEFAULT	"[name]'s form shifts and wavers, then blinks out of existence."
Remote_Motion_Scan	-			USE_ON_CELL	-					TU_TYPE=PERCENT|TU_COST=25|METHOD=MANUAL|RANGE=999|RADIUS=0|VIS=ANY						DEFAULT	DEFAULT	"[name] focuses [poss] %1."														SCANNER		-					SCAN=MOTION|RANGE=4|V_RANGE=3|INTERVAL=5|BLIP=CScanner_Blip_OR5_0(8)										-	-	-
Draw_Card		-			USE_ON_ITEM	-					TU_TYPE=PERCENT|TU_COST=60|METHOD=REFLEX									DEFAULT	DEFAULT	"[name] draws a card from [poss] %1."													SPAWN_ENT	-					WEIGHT=57|ENTITY="Imp"|NUMBER=1|FACTION=CIV|AIR_SPAWN=1|TU=DEPLETE										GLOBAL	DEFAULT	"The Demon: @ [name] appears! [name]: \"I'm here!\""
+																																														SPAWN_ENT	-					WEIGHT=10|ENTITY="Phase Beast"|NUMBER=1|FACTION=TERROR|AIR_SPAWN=0|TU=DEPLETE									GLOBAL	DEFAULT	"The Reaper: @ [name] appears!"
+																																														SPAWN_ENT	-					WEIGHT=08|ENTITY="Greater Ameboid"|NUMBER=1|FACTION=TERROR|AIR_SPAWN=1|TU=DEPLETE								GLOBAL	DEFAULT	"The Goo: @ [name] appears!"
+																																														SPAWN_ENT	-					WEIGHT=05|ENTITY="Dragon"|NUMBER=1|FACTION=TERROR|AIR_SPAWN=1|TU=DEPLETE									GLOBAL	DEFAULT	"The Lizard: @ [name] appears!"
+																																														FLUFF		-					WEIGHT=20																	DEFAULT	DEFAULT	"Nothing seems to happen. Maybe it was just bad (good?) luck..."
Ameboid_Split		-			DEATH		-					-														-	-	-																	SPAWN_ENT	-					ENTITY="Lesser Ameboid"|NUMBER=2|FACTION=SOURCE|AIR_SPAWN=1|TU=DEPLETE										DEFAULT	DEFAULT	"@ [name] pulls itself together out of the remnants!"
Greater_Ameboid_Split	-			DEATH		-					-														-	-	-																	SPAWN_ENT	-					ENTITY=Ameboid|NUMBER=2|FACTION=SOURCE|AIR_SPAWN=1|TU=DEPLETE											DEFAULT	DEFAULT	"@ [name] pulls itself together out of the remnants!"
Phase			-			ENT_ATK_BY_PROJ	RANDOM<=66				-														-	-	-																	TELEPORT_ENT	-					CONTROLLED=0|RANGE=3|REQUIRES_LOS=0|NO_VERTICAL=0|AIR_OKAY=0											DEFAULT	DEFAULT	"The [name] blinks."											
Pandora's_Box		-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=10|METHOD=REFLEX							DEFAULT	DEFAULT	"[name] opens the tiny box."														SPAWN_PROP	-					PROP="Pandora's Gate"|NUMBER=1|AIR_SPAWN=0|PARTICLE=Pandora_Flash_E										GLOBAL	DEFAULT "As Pandora's Box fades from existence, a magical gate is ripped from the fabric of space and now stands ominously to one side."
Pandora's_Gate		-			PROP_NEW_ROUND	COUNT==0				-														-	-	-																	EXPLODE		-					EXPLOSION=Pandora's_Gate															DEFAULT	DEFAULT	"%1 sends out an invisible wave of force that warps the space around it."
Pandora_MoveEnt		-			EXPL_HIT_ENT	-					-														-	-	-																	TELEPORT_ENT	-					CONTROLLED=0|RANGE=3|REQUIRES_LOS=0|NO_VERTICAL=0|AIR_OKAY=0											-	-	-
Pandora_MoveItem	-			EXPL_HIT_ITEM	-					-														-	-	-																	TELEPORT_ITEM	-					CONTROLLED=0|RANGE=3|NO_VERTICAL=0|AIR_OKAY=0													-	-	-
Pandora_DestroyCell	-			EXPL_HIT_CELL	-					-														-	-	-																	DESTROY_CELL	-					NO_RUBBLE=1																	-	-	-
Pandora_DestroyProp	-			EXPL_HIT_PROP	-					-														-	-	-																	DESTROY_PROP	P_NAME!="Pandora's Gate"		NO_RUBBLE=1																	-	-	-
Pandora_Summon		-			PROP_NEW_ROUND	LIFETIME>1				-														-	-	-																	SPAWN_ENT	-					WEIGHT=05|ENTITY="Vampiric Abomination"|NUMBER=1|FACTION=TERROR|AIR_SPAWN=0|TU=DEPLETE|PARTICLE=Pandora_Mist_E					DEFAULT	DEFAULT	"A [name] emerges from Pandora's Gate."
+																																														SPAWN_ENT	-					WEIGHT=05|ENTITY="Celatid"|NUMBER=1|FACTION=TERROR|AIR_SPAWN=0|TU=DEPLETE|PARTICLE=Pandora_Mist_E						DEFAULT	DEFAULT	"A [name] emerges from Pandora's Gate."
+																																														SPAWN_ENT	-					WEIGHT=05|ENTITY="Phase Beast"|NUMBER=1|FACTION=TERROR|AIR_SPAWN=0|TU=DEPLETE|PARTICLE=Pandora_Mist_E						DEFAULT	DEFAULT	"A [name] emerges from Pandora's Gate."
+																																														SPAWN_ENT	-					WEIGHT=04|ENTITY="Greater Ameboid"|NUMBER=1|FACTION=TERROR|AIR_SPAWN=0|TU=DEPLETE|PARTICLE=Pandora_Mist_E					DEFAULT	DEFAULT	"A [name] emerges from Pandora's Gate."
+																																														SPAWN_ENT	-					WEIGHT=03|ENTITY="Dragon"|NUMBER=1|FACTION=TERROR|AIR_SPAWN=0|TU=DEPLETE|PARTICLE=Pandora_Mist_E						DEFAULT	DEFAULT	"A [name] emerges from Pandora's Gate."
+																																														SPAWN_ENT	-					WEIGHT=03|ENTITY="Necrolord"|NUMBER=1|FACTION=TERROR|AIR_SPAWN=0|TU=DEPLETE|PARTICLE=Pandora_Mist_E						DEFAULT	DEFAULT	"A [name] emerges from Pandora's Gate."
+																																														SPAWN_ENT	-					WEIGHT=02|ENTITY="Mega Reaper"|NUMBER=1|FACTION=TERROR|AIR_SPAWN=0|TU=DEPLETE|PARTICLE=Pandora_Mist_E						DEFAULT	DEFAULT	"A [name] emerges from Pandora's Gate."
+																																														SPAWN_ENT	-					WEIGHT=01|ENTITY="Colossus"|NUMBER=1|FACTION=TERROR|AIR_SPAWN=0|TU=DEPLETE|PARTICLE=Pandora_Mist_E						DEFAULT	DEFAULT	"A [name] emerges from Pandora's Gate."
+																																														FLUFF		-					WEIGHT=72																	DEFAULT	DEFAULT	"Shadows loom and fade in the ether beyond Pandora's Gate..."
Vampiric_Drain		-			ENT_KILLS_ENT	-					-														DEFAULT	DEFAULT	"The [name] grows stronger."														MOD_ENT		-					STAT=HP_MAX|OPERATOR=ADD|VALUE=30														-	-	-
+																																														MOD_ENT		-					STAT=HP|OPERATOR=ADD|VALUE=999															-	-	-
+																																														MOD_ENT		-					STAT=ST|OPERATOR=ADD|VALUE=15															-	-	-
Abomination_Spawn	-			ENT_NEW_TURN	LIFETIME%5|E_HP_MAX>=60			-														DEFAULT	DEFAULT	"The [name] shudders as it sheds a part of itself."											SPAWN_ENT	-					ENTITY="Vampiric Abomination"|NUMBER=1|FACTION=SOURCE|AIR_SPAWN=1|TU=DEPLETE									DEFAULT	DEFAULT	"The mass of flesh rearranges itself into another [name]!"
+																																														MOD_ENT		-					STAT=HP_MAX|OPERATOR=SUB|VALUE=30														-	-	-
Imp_Speech		-			ENT_NEW_TURN	RANDOM<=25|E_FACTION_RANGE(XCOM)<=10	-														-	-	-																	FLUFF_ACTOR	-					WEIGHT=33																	GLOBAL	DEFAULT	"[name]: \"You're so much nicer than my last boss.\""
+																																														FLUFF_ACTOR	-					WEIGHT=33																	GLOBAL	DEFAULT	"[name]: \"Over here! I found it!\""
+																																														FLUFF_ACTOR	-					WEIGHT=33																	GLOBAL	DEFAULT	"[name]: \"Just tell me who NOT to kill.\""
Imp_Blink		-			ENT_NEW_TURN	RANDOM<=20				-														-	-	-																	TELEPORT_ENT	-					CONTROLLED=0|RANGE=7|REQUIRES_LOS=0|NO_VERTICAL=0|AIR_OKAY=1											DEFAULT	DEFAULT	"The [name] blinks."											
Imp_Follow		-			E_MOV_BYTHIS_E2	E_TRAIT(XCOM)>0				-														-	-	-																	SPECIAL		-					-																		-	-	-
Cogmind_Crate_Open1	-			USE_ON_ITEM	COUNT==0				METHOD=REFLEX													DEFAULT	DEFAULT	"[name] removes a manual attached to the crate."											SPAWN_ITEM	-					ITEM="7D-RL Manual"|NUMBER=1|AIR_SPAWN=0|SPAWN_IN_HAND=1											-	-	-
Cogmind_Crate_Open2	-			USE_ON_ITEM	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=75|METHOD=REFLEX							DEFAULT	DEFAULT	"[name] carefully opens the crate."													SPAWN_ITEM	-					ITEM="Dormant Automaton"|NUMBER=1|AIR_SPAWN=0|SPAWN_IN_HAND=1											DEFAULT	DEFAULT	"Inside is @ %1."
Cogmind_7D-RL_Manual	-			USE_ON_ITEM	-					TU_TYPE=PERCENT|TU_COST=50|METHOD=REFLEX									-	-	-																	FLUFF_ACTOR	-					-																		DEFAULT	DEFAULT	"[name] skims the manual:\nCongratulations on the purchase of your very own model 7D-RL Cogmind Automaton, the perfect deterrent against burglars, rabid dogs, and annoying neighbors!\nPlease note that once activated, the 7D-RL cannot be shut down. If there is a problem, contact customer support or your local military liason.\nWARNING: Do not position yourself between Cogmind and any hostile targets.\nWARNING: Not a suitable playmate for children."
Cogmind_Activate	-			USE_ON_ITEM	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=10|METHOD=REFLEX							DEFAULT	DEFAULT	"[name] initiates the automaton's activation sequence."											SPAWN_ENT	-					ENTITY="Cogmind 7D-RL"|NUMBER=1|FACTION=CIV|AIR_SPAWN=0|TU=DEPLETE										GLOBAL	DEFAULT	"Cogmind 7D-RL emits a faint humming sound and begins moving under its own power."
Cogmind_Kill		-			KILL_ENT	E_FACTION_RANGE(XCOM)<=10		-														-	-	-																	FLUFF_ENT	E_TRAIT(Undead)>0			-																		GLOBAL	DEFAULT	"Cogmind 7D-RL: \"THREAT TERMINATED.\""
Antidote_Kit_Resurrect	"Inject Serum"		MEDKIT_FUNCTION	COUNT<=20				TU_TYPE=ABSOLUTE|TU_COST=10											-	-	-																	MUTATE		E_NAME=="Zombie Convert"		ENTITY=Civilian|FACTION=CIV|INVENTORY=DROP|TU=DEPLETE|CARRY_ARMOR_DMG=0										DEFAULT	DEFAULT	"[name]'s zombification is instantly reversed!"										
Potion_of_Might		-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=10|METHOD=REFLEX							DEFAULT	DEFAULT	"[name] quaffs the %1."															MOD_ENT		-					STAT=ST|OPERATOR=ADD|VALUE=80															DEFAULT	DEFAULT	"[Poss] muscles bulge with superhuman strength!"
Potion_of_Heal_Wounds	-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=10|METHOD=REFLEX							DEFAULT	DEFAULT	"[name] quaffs the %1."															MOD_ENT		-					STAT=HP|OPERATOR=ADD|VALUE=50															DEFAULT	DEFAULT	"[Nompron] feels healthier!"
Scroll_of_Magic_Cage	-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=25|METHOD=REFLEX							DEFAULT	DEFAULT	"[name] reads the scroll. This is a Scroll of Magic Cage!"										SPAWN_PROP	-					PROP="ASCII Wall"|NUMBER=8|AIR_SPAWN=0|PARTICLE=ASCII_Wall											DEFAULT DEFAULT "An impenetrable wall rises up!"
Scroll_of_Curse_Weapon	-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=25|METHOD=REFLEX							DEFAULT	DEFAULT	"[name] reads the scroll. This is a Scroll of Curse Weapon!"										FLUFF_ENT	-					-																		DEFAULT	DEFAULT	"[name]'s weapon is cursed."
Scroll_of_Acquirement	-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=25|METHOD=REFLEX							DEFAULT	DEFAULT	"[name] reads the scroll. This is a Scroll of Acquirement!"										SPAWN_ITEM	-					ITEM="Flamethrower"|AMMO="Flamer Fuel"|NUMBER=4|AIR_SPAWN=0|SPAWN_IN_HAND=0									DEFAULT	DEFAULT	"@ %1 appears!"
Scroll_of_Blink		-			USE_ON_ENT	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=25|METHOD=REFLEX							DEFAULT	DEFAULT	"[name] reads the scroll. This is a Scroll of Blink!"											TELEPORT_ENT	-					CONTROLLED=0|RANGE=7|REQUIRES_LOS=0|NO_VERTICAL=0|AIR_OKAY=0											DEFAULT	DEFAULT	"[name] blinks."											
Distortion_Brand	-			MELEE_HIT_ENT	-					-														-	-	-																	DESTROY_ENT	RANDOM<=25				-																		DEFAULT	DEFAULT	"[name] is banished to the abyss!"
ASCII_Wall_Disappear	-			PROP_NEW_ROUND	LIFETIME>=5				-														-	-	-																	DESTROY_PROP	-					NO_RUBBLE=1																	DEFAULT	DEFAULT	"The impenetrable wall disappears."
Magic_Hat1		-			USE_ON_ITEM	COUNT<3					TU_TYPE=PERCENT|TU_COST=15|METHOD=REFLEX									DEFAULT	DEFAULT	"[name] reaches into [poss] %1..."													SPAWN_ENT	-					ENTITY="White Rabbit"|NUMBER=1|FACTION=CIV|AIR_SPAWN=1|TU=DEPLETE										GLOBAL	DEFAULT	"A [name] leaps out of the hat!"
Magic_Hat2		-			USE_ON_ITEM	COUNT<3					DESTROY_COUNT=3|TU_TYPE=PERCENT|TU_COST=15|METHOD=REFLEX							DEFAULT	DEFAULT	"[name] reaches into [poss] %1..."													SPAWN_ENT	-					ENTITY="Feral Rabbit"|NUMBER=1|FACTION=ALIEN|AIR_SPAWN=1|TU=DEPLETE										GLOBAL	DEFAULT	"A [name] leaps out of the hat!"
Summon_Djinn		-			USE_ON_ITEM	-					DESTROY_COUNT=1|TU_TYPE=PERCENT|TU_COST=10|METHOD=REFLEX							DEFAULT	DEFAULT	"[name] rubs the %1..."															SPAWN_ENT	-					ENTITY="Fire Djinn"|NUMBER=1|FACTION=CIV|AIR_SPAWN=1|TU=DEPLETE											GLOBAL	DEFAULT	"A [name] appears!"
Djinn_Greeting		-			ENT_NEW_TURN	-					-														-	-	-																	FLUFF_ACTOR	-					-																		GLOBAL	DEFAULT	"[name]: \"Name your wish! No, wait... I think it's obvious. I'll go take care of your problem immediately.\""
Djinn_Disappear		-			ENT_NEW_TURN	RANDOM<=5|E_FACTION_RANGE(XCOM)<=10	-														-	-	-																	DESTROY_ENT	-					-																		GLOBAL	DEFAULT	"[name]: \"Okay, this is getting annoying...\" It suddenly dissapears in a puff of smoke!"
// SYSTEM TEST ABILITIES				                													        		        						                                        								        							
// entity mutates to zombie on death                    	 													 	 			 							                     																							                	                                                        				                                		        
Resurrection		-			DEATH		-					-														-	-	-																	MUTATE		-					ENTITY=Zombie|FACTION=SAME|INVENTORY=DROP|TU=DEPLETE|CARRY_ARMOR_DMG=0										DEFAULT	DEFAULT	"[name] is resurrected as @ %1"										
// projectiles that instantly destroy any prop/cell they hit																										        											                        								
Prop_Annihilator	-			PROJ_HIT_PROP	-					-														-	-	-																	DAMAGE_PROP	-					DMG=2000|DMG_TYPE=AP																DEFAULT	DEFAULT	"%1 is completely obliterated!"										
Cell_Annihilator	-			PROJ_HIT_CELL	-					-														-	-	-																	DAMAGE_CELL	-					DMG=2000|DMG_TYPE=AP																DEFAULT	DEFAULT	"%1 is completely obliterated!"										
// projectile mutates target on contact                 	 													 	 			 							                											 															                	                	        				                                                                                		
Mutate			-			PROJ_HIT_ENT	-					-														-	-	-																	MUTATE		E_RACE==Human				ENTITY=Zombie|FACTION=SAME|INVENTORY=DROP|TU=DEPLETE|CARRY_ARMOR_DMG=0										DEFAULT	DEFAULT	"[name] is tranformed into @ %1."									
// explosion mutates target on contact                  	 													 	 			 							                																										                	                	        				                                                                                		
Mutagenic_Gas		-			EXPL_HIT_ENT	-					-														-	-	-																	MUTATE		E_RACE==Human				ENTITY=Zombie|FACTION=SAME|INVENTORY=DROP|TU=DEPLETE|CARRY_ARMOR_DMG=0										DEFAULT	DEFAULT	"[name] is tranformed into @ %1."									
// explosion converts all Grass cells to UFO_Floor																										                											                        								
Cell_Conversion		-			EXPL_HIT_CELL	-					-														-	-	-																	CONVERT_CELL	C_NAME=="Brick Wall"			CELL="UFO Floor"|SUPPORT=1															DEFAULT	DEFAULT	"%1 converted to %2."
// explosion converts all Tree_Trunk props to Couch_Chair																									                											                        								
Prop_Conversion		-			EXPL_HIT_PROP	-					-														-	-	-																	CONVERT_PROP	P_NAME=="Tree Trunk"			PROP="Couch Chair"|SUPPORT=0															DEFAULT	DEFAULT	"%1 converted to %2."
// explosion converts all Electro-flare items to Smoke_Grenade																									                											                        								
Item_Conversion		-			EXPL_HIT_ITEM	-					-														-	-	-																	CONVERT_ITEM	I_NAME==Grenade				ITEM="Alien Grenade"																DEFAULT	DEFAULT	"%1 converted to %2."
// item that transforms back and forth between two different items when used													        		        						                											                        								
Transform_to_bot	-			USE_ON_ITEM	-					METHOD=REFLEX													DEFAULT	DEFAULT	"[name] fiddles with [poss] %1."													CONVERT_ITEM	-					ITEM="Optimus Prime"																DEFAULT	DEFAULT	"%1 transformed into %2!"
Transform_to_truck	-			USE_ON_ITEM	-					METHOD=REFLEX													DEFAULT	DEFAULT	"[name] fiddles with [poss] %1."													CONVERT_ITEM	-					ITEM="Toy Truck"																DEFAULT	DEFAULT	"%1 transformed back into a %2."
// entity has a 33% chance of randomly teleporting a short distance when shot at																					       																		        		                                                                                	                	        						        
Phase_Test		-			ENT_ATK_BY_PROJ	RANDOM<=33				-														-	-	-																	TELEPORT_ENT	-					CONTROLLED=0|RANGE=2|REQUIRES_LOS=0|NO_VERTICAL=0|AIR_OKAY=0											DEFAULT	DEFAULT	"[name] blinks out of existence."											
// explosions that teleport all props/items they touch                          	        									                		        	                                                        											                        								
Prop_Teleportation	-			EXPL_HIT_PROP	-					-														-	-	-																	TELEPORT_PROP	-					CONTROLLED=0|RANGE=2|NO_VERTICAL=0|AIR_OKAY=1													DEFAULT	DEFAULT	"%1 is teleported."
Item_Teleportation	-			EXPL_HIT_ITEM	-					-														-	-	-																	TELEPORT_ITEM	-					CONTROLLED=0|RANGE=2|NO_VERTICAL=0|AIR_OKAY=1													DEFAULT	DEFAULT	"%1 is teleported."
// objects that transform after falling to the ground																																	
Ent_Fall_Transform	-			ENT_FELL	-					-														-	-	-																	MUTATE		-					ENTITY=Zombie|FACTION=SAME|INVENTORY=DROP|TU=DEPLETE|CARRY_ARMOR_DMG=0										DEFAULT	DEFAULT	"[name] is tranformed into @ %1."									
Prop_Fall_Transform	-			PROP_FELL	-					-														-	-	-																	CONVERT_PROP	-					PROP="Couch Chair"|SUPPORT=0															DEFAULT	DEFAULT	"%1 converted to %2."
Item_Fall_Transform	-			ITEM_FELL	-					-														-	-	-																	CONVERT_ITEM	-					ITEM="Alien Grenade"																DEFAULT	DEFAULT	"%1 converted to %2."
// entity spawns more on being hit by a projectile																																	
// Divide		*trig not done yet*																																	
// object spawns from used item																																	
Spawn_Silacoid		-			USE_ON_ITEM	-					METHOD=REFLEX													DEFAULT	DEFAULT	"[name] uses [poss] %1."														SPAWN_ENT	-					ENTITY=Silacoid|NUMBER=1|FACTION=SOURCE|AIR_SPAWN=0|TU=DEPLETE											DEFAULT	DEFAULT	"@ [name] appears!"
Spawn_Bush		-			USE_ON_ITEM	-					METHOD=REFLEX													DEFAULT	DEFAULT	"[name] uses [poss] %1."														SPAWN_PROP	-					PROP=Bush|NUMBER=1|AIR_SPAWN=0															DEFAULT	DEFAULT	"@ %1 appears!"
Spawn_Flare		-			USE_ON_ITEM	-					METHOD=REFLEX													DEFAULT	DEFAULT	"[name] uses [poss] %1."														SPAWN_ITEM	-					ITEM=Electro-flare|NUMBER=2|AIR_SPAWN=1|SPAWN_IN_HAND=1												DEFAULT	DEFAULT	"@ %1 appears!"
// entity dies immediately on moving																																		
Wrong_Move		-			MOVE		-					-														-	-	-																	KILL_ENT	-					DMG_TYPE=PL																	DEFAULT	DEFAULT	"[name] collapses to the ground, dead."
// various object destruction tests																																		
Very_Wrong_Move		-			MOVE		-					-														-	-	-																	DESTROY_ENT	-					-																		DEFAULT	DEFAULT	"[name] is disintegrated... for fun."
Prop_Destruction	-			EXPL_HIT_PROP	-					-														-	-	-																	DESTROY_PROP	-					NO_RUBBLE=1																	DEFAULT	DEFAULT	"%1 is disintegrated... for fun."
Item_Destruction	-			EXPL_HIT_ITEM	-					-														-	-	-																	DESTROY_ITEM	-					-																		DEFAULT	DEFAULT	"%1 is disintegrated... for fun."
Cell_Destruction	-			EXPL_HIT_CELL	-					-														-	-	-																	DESTROY_CELL	-					NO_RUBBLE=1																	DEFAULT	DEFAULT	"%1 is disintegrated... for fun."
// ent stat mod tests																																		
Superhuman_Strength	-			USE_ON_ENT	-					METHOD=REFLEX													DEFAULT	DEFAULT	"[name] takes a swig from [poss] %1."													MOD_ENT		-					STAT=ST|OPERATOR=ADD|VALUE=50															DEFAULT	DEFAULT	"[Poss] muscles bulge!"
// new melee/projectile trigger tests																																		
Banish_Entity		-			MELEE_HIT_ENT	-					-														-	-	-																	DESTROY_ENT	-					-																		DEFAULT	DEFAULT	"[name] is banished to another plane!"
Banish_Prop		-			MELEE_HIT_PROP	-					-														-	-	-																	DESTROY_PROP	-					NO_RUBBLE=1																	DEFAULT	DEFAULT	"%1 is banished to another plane!"
Banish_Cell		-			MELEE_HIT_CELL	-					-														-	-	-																	DESTROY_CELL	-					NO_RUBBLE=1																	DEFAULT	DEFAULT	"%1 is banished to another plane!"
Lightning_Reflexes1	-			ENT_ATK_BY_MELE	-					-														-	-	-																	TELEPORT_ENT	-					CONTROLLED=0|RANGE=1-2|REQUIRES_LOS=0|NO_VERTICAL=0|AIR_OKAY=0											DEFAULT	DEFAULT	"[name] blinks out of existence."											
Lightning_Reflexes2	-			ENT_ATTACKED	-					-														-	-	-																	TELEPORT_ENT	-					CONTROLLED=0|RANGE=1-2|REQUIRES_LOS=0|NO_VERTICAL=0|AIR_OKAY=0											DEFAULT	DEFAULT	"[name] blinks out of existence."											
Fluffy1			-			ENT_HIT		-					-														-	-	-																	FLUFF_ENT	-					-																		DEFAULT	DEFAULT	"[name] feels tickled."
Fluffy2			-			ENT_HIT_BY_MELE	-					-														-	-	-																	FLUFF_ENT	-					-																		DEFAULT	DEFAULT	"[name] feels tickled."
Fluffy3			-			ENT_HIT_BY_PROJ	-					-														-	-	-																	FLUFF_ENT	-					-																		DEFAULT	DEFAULT	"[name] feels tickled."
// other new trigger tests																																		
Fluffy4			-			PROP_HIT	-					-														-	-	-																	FLUFF		-					-																		DEFAULT	DEFAULT	"The prop feels tickled."
Dance			-			ENT_KILLS_ENT	-					-														-	-	-																	FLUFF_ENT	-					-																		DEFAULT	DEFAULT	"[name] dances with joy!"
Ouch1			-			E_MOV_BYTHIS_E1	-					-														-	-	-																	DESTROY_ENT	-					-																		DEFAULT	DEFAULT	"[name] spontaneously combusts!"
Ouch2			-			E_MOV_BYTHIS_P1	-					-														-	-	-																	DESTROY_ENT	-					-																		DEFAULT	DEFAULT	"[name] spontaneously combusts!"
Ouch3			-			E_MOV_ONTHIS_P1	-					-														-	-	-																	DESTROY_ENT	-					-																		DEFAULT	DEFAULT	"[name] spontaneously combusts!"
Healme1			-			ENT_MANIP	-					TU_TYPE=ABSOLUTE|TU_COST=10											-	-	-																	MOD_ENT		-					STAT=HP|OPERATOR=ADD|VALUE=5															DEFAULT	DEFAULT	"[name] is healed."
Healme2			-			PROP_MANIP	-					TU_TYPE=ABSOLUTE|TU_COST=10											DEFAULT	DEFAULT	"[name] touches the %1."														MOD_ENT		-					STAT=HP|OPERATOR=ADD|VALUE=5															DEFAULT	DEFAULT	"[name] is healed."
Instaexplode1		-			ENT_NEW_TURN	-					-														DEFAULT	DEFAULT	"[name] blows up, OMG!"															EXPLODE		-					EXPLOSION=Cyberdisc																-	-	-
Instaexplode2		-			ENT_END_TURN	-					-														DEFAULT	DEFAULT	"[name] blows up, OMG!"															EXPLODE		-					EXPLOSION=Cyberdisc																-	-	-
Instaexplode3		-			PROP_NEW_ROUND	-					-														-	-	-																	EXPLODE		-					EXPLOSION=Cyberdisc																DEFAULT	DEFAULT	"%1 blows up!"
Spotted_Sorcerer	-			SPOT_ENT	E_NAME=="Sorcerer"|COUNT==0		-														DEFAULT	DEFAULT	"[name]: \"We meet at last!\""														FLUFF		-					-																		-	-	-
Threaten_Sorcerer	-			ATTACK_ENT	[RANDOM<=1|RANDOM<=100]|E_NAME=="Sorcerer" -													DEFAULT	DEFAULT	"[name]: \"Your days of sorcery are over!\""													FLUFF		-					-																		-	-	-
// manual targeting tests																								
Destruction1		"Rend Beings"		USE_ON_ENT	-					METHOD=MANUAL|RANGE=10|VIS=ENT_FOV|RADIUS=10|AOE_VIS=ANY							DEFAULT	DEFAULT	"[name] waves [poss] %1."														DESTROY_ENT	-					-																		DEFAULT	DEFAULT	"[name] is ripped to pieces!"
Destruction2		"Rend Objects"		USE_ON_PROP	-					METHOD=MANUAL|RANGE=10|VIS=ENT_FOV|RADIUS=10|AOE_VIS=ANY							DEFAULT	DEFAULT	"[name] waves [poss] %1."														DESTROY_PROP	-					NO_RUBBLE=0																	DEFAULT	DEFAULT	"%1 is ripped to pieces!"
Destruction3		-			USE_ON_ITEM	-					METHOD=MANUAL|RANGE=10|VIS=ENT_FOV|RADIUS=10|AOE_VIS=ANY							DEFAULT	DEFAULT	"[name] waves [poss] %1."														DESTROY_ITEM	-					-																		DEFAULT	DEFAULT	"%1 is ripped to pieces!"
Destruction4		-			USE_ON_CELL	-					METHOD=MANUAL|RANGE=10|VIS=ENT_FOV|RADIUS=10|AOE_VIS=ANY							DEFAULT	DEFAULT	"[name] waves [poss] %1."														DESTROY_CELL	-					NO_RUBBLE=0																	DEFAULT	DEFAULT	"%1 is ripped to pieces!"
Teleport_Self		-			USE_ON_ENT	-					TU_TYPE=ABSOLUTE|TU_COST=10|METHOD=REFLEX									DEFAULT	DEFAULT	"[name] waves [poss] %1."														TELEPORT_ENT	-					CONTROLLED=1|RANGE=10|REQUIRES_LOS=1|NO_VERTICAL=0|AIR_OKAY=0|VIS=ENT_FOV									DEFAULT	DEFAULT	"[name] blinks out of existence."
Teleport_Other		-			USE_ON_ENT	-					TU_TYPE=ABSOLUTE|TU_COST=0|METHOD=MANUAL|RANGE=10|VIS=ENT_FOV|RADIUS=0						DEFAULT	DEFAULT	"[name] waves [poss] %1."														TELEPORT_ENT	-					CONTROLLED=1|RANGE=10|REQUIRES_LOS=1|NO_VERTICAL=0|AIR_OKAY=1|VIS=ENT_FOV									DEFAULT	DEFAULT	"[name] blinks out of existence."
// other tests																								
Medkit_Kill		"Poison"		MEDKIT_FUNCTION	COUNT<=10				TU_TYPE=ABSOLUTE|TU_COST=10											-	-	-																	KILL_ENT	-					DMG_TYPE=SP																	DEFAULT	DEFAULT	"[name] collapses to the ground, dead."
Medkit_Mutate		"Zombify"		MEDKIT_FUNCTION	COUNT<=10				TU_TYPE=ABSOLUTE|TU_COST=10											-	-	-																	MUTATE		-					ENTITY=Zombie|FACTION=SAME|INVENTORY=DROP|TU=DEPLETE|CARRY_ARMOR_DMG=0										DEFAULT	DEFAULT	"[name] is resurrected as @ %1"										
Rabbit_Blast_Spawn	-			PROJ_HIT_OBJECT	-					-														DEFAULT	DEFAULT	"We have impact!"															SPAWN_ENT	-					ENTITY="White Rabbit"|NUMBER=1|FACTION=SOURCE|AIR_SPAWN=0|TU=DEPLETE										DEFAULT	DEFAULT	"We have spawn!"
//Spell_Rabbit_Blast	"Rabbit Blast"		CAST_ON_CELL	-					SELECT=1|TU_TYPE=PERCENT|TU_COST=90|METHOD=MANUAL|RANGE=20|VIS=ENT_FOV|RADIUS=0					-	-	-																	PROJ_SHOOT	-					ITEM=Spell_Rabbit_Blast|FAIL%=10|BASE_HIT=70|ALT_TEXT="[name] tries to cast %1, but the spell fizzles."						DEFAULT	DEFAULT	"[name] casts %1."
Mind_Control_Bullet	-			PROJ_HIT_ENT	-					-														DEFAULT	DEFAULT	"Mind control bullet collision."													SWITCH_FACTION	E_TRAIT(Sentient)>0			FACTION=SOURCE|SWITCH%=100|DURATION=1|TU=RESTORE|PARTICLE=Psi_Strong|PARTICLE2=Psi_Weak|ALT_TEXT="No noticeable effect on [name]."		DEFAULT	DEFAULT	"[name] is no longer in control of [objpron]self."
Special_Herb		-			ITEM_ACQUIRED	E_NAME=="Sorcerer"|I_NAME=="Special Herb" -														-	-	-																	CONVERT_ITEM	-					ITEM="Eyeball"																	DEFAULT	DEFAULT	"Eww, the %1 turned into @ %2."
Give_Item		-			E_MOV_BYTHIS_E1 E_FACTION==XCOM				-														DEFAULT	DEFAULT	"[name]: \"Got a package for you here...\""												SPAWN_ITEM	-					ITEM=Eyeball|NUMBER=1|AIR_SPAWN=0|SPAWN_IN_HAND=1												DEFAULT	DEFAULT	"It's @ %1!"
// intrinsic tests							
//Spell_Burning_Feet	"Burning Feet"		CAST_ON_CELL	-					SELECT=1|METHOD=REFLEX												DEFAULT	DEFAULT	"[name] casts %1."															DAMAGE_CELL	-					DMG=20|DMG_TYPE=IN																DEFAULT	DEFAULT	"%1 is scorched."
//Spell_Blink		"Blink"			CAST_ON_ENT	-					SELECT=1|METHOD=REFLEX|PARTICLE=Teleporter1_E									DEFAULT	DEFAULT	"[name] casts %1."															TELEPORT_ENT	-					CONTROLLED=0|RANGE=10|REQUIRES_LOS=0|NO_VERTICAL=0|AIR_OKAY=0|PARTICLE2=Teleporter2_E								DEFAULT	DEFAULT	"[name]'s form shifts and wavers, then blinks from existence."
Spell_Teleport		"Teleport"		CAST_ON_ENT	-					SELECT=1|METHOD=REFLEX|PARTICLE=Teleporter1_E									DEFAULT	DEFAULT	"[name] casts %1."															TELEPORT_ENT	-					CONTROLLED=1|RANGE=20|REQUIRES_LOS=0|NO_VERTICAL=0|AIR_OKAY=0|VIS=ENT_FOV|PARTICLE2=Teleporter2_E						DEFAULT	DEFAULT	"[name]'s form shifts and wavers, then disappears completely."
Spell_Mass_Teleport	"Mass Teleport"		CAST_ON_ENT	-					SELECT=1|METHOD=MANUAL|RANGE=10|VIS=ENT_FOV|RADIUS=6|AOE_VIS=ANY|PARTICLE=Teleporter1_E				DEFAULT	DEFAULT	"[name] casts %1."															TELEPORT_ENT	-					CONTROLLED=1|RANGE=20|REQUIRES_LOS=0|NO_VERTICAL=0|AIR_OKAY=0|VIS=ENT_FOV|PARTICLE2=Teleporter2_E						DEFAULT	DEFAULT	"[name]'s form shifts and wavers, then disappears completely."
//Spell_Teleport_Other	"Teleport Other"	CAST_ON_ENT	-					SELECT=1|METHOD=MANUAL|RANGE=20|VIS=ENT_FOV|RADIUS=0|PARTICLE=Teleporter1_E					DEFAULT	DEFAULT	"[name] casts %1."															TELEPORT_ENT	-					CONTROLLED=0|RANGE=30|REQUIRES_LOS=0|NO_VERTICAL=1|AIR_OKAY=0|PARTICLE2=Teleporter2_E								DEFAULT	DEFAULT	"[name]'s form shifts and wavers, then disappears completely."
//Spell_Teleport_Item	"Teleport Item"		CAST_ON_ITEM	-					SELECT=1|METHOD=REFLEX												DEFAULT	DEFAULT	"[name] casts %1."															TELEPORT_ITEM	-					CONTROLLED=1|RANGE=20|NO_VERTICAL=0|AIR_OKAY=1|VIS=ENT_FOV											DEFAULT	DEFAULT	"The %1 shimmers and disappears."
//Spell_Magic_Missile	"Magic Missile"		CAST_ON_CELL	LIFETIME<=1				SELECT=2|TU_TYPE=PERCENT|TU_COST=90|METHOD=MANUAL|RANGE=20|VIS=ENT_FOV|RADIUS=0					-	-	-																	PROJ_SHOOT	-					ITEM=Spell_Magic_Missile|FAIL%=10|BASE_HIT=70|ALT_TEXT="[name] tries to cast %1, but the spell fizzles."					DEFAULT	DEFAULT	"[name] casts %1."
//Spell_Magic_Missile2	"Magic Missile 2"	CAST_ON_CELL	LIFETIME>=2				SELECT=2|TU_TYPE=PERCENT|TU_COST=90|METHOD=MANUAL|RANGE=20|VIS=ENT_FOV|RADIUS=0					-	-	-																	PROJ_SHOOT	-					ITEM=Spell_Magic_Missile|FAIL%=10|BASE_HIT=70|ALT_TEXT="[name] tries to cast %1, but the spell fizzles."					DEFAULT	DEFAULT	"[name] casts %1."
//Spell_Flame_Arrow	"Flame Arrow"				
//Spell_Missile_Swarm	"Missile Swarm"		CAST_ON_CELL	-					SELECT=1|TU_TYPE=PERCENT|TU_COST=90|METHOD=MANUAL|RANGE=20|VIS=ENT_FOV|RADIUS=1|AOE_VIS=ANY			-	-	-																	PROJ_SHOOT	-					ITEM=Spell_Magic_Missile|FAIL%=20|BASE_HIT=50|ALT_TEXT="[name] waves [poss] hand but nothing happens."						DEFAULT	DEFAULT	"[name] throws a missile of arcane energy."
Spell_Clairvoiyance	"Clairvoyance"		CAST_ON_CELL	E_HELD_ITEM_CONSUME=="Eyeball"		SELECT=1|TU_TYPE=PERCENT|TU_COST=90|METHOD=MANUAL|RANGE=999|VIS=ANY|RADIUS=5|AOE_SHAPE=CIRCLE|AOE_VIS=ANY	DEFAULT	DEFAULT	"[name] focuses [poss] mind on a place."												REVEAL_CELL	-					REVEAL_ENT=1|PARTICLE_2D=Reveal															-	-	-
//Spell_Detect_Evil	"Detect Evil"		CAST_ON_CELL	-					SELECT=1|TU_TYPE=PERCENT|TU_COST=90|METHOD=MANUAL|RANGE=999|VIS=ANY|RADIUS=0					DEFAULT	DEFAULT	"[name] searches for evil auras."													SCANNER		-					SCAN=TRAIT(Evil)|RANGE=9|V_RANGE=3|INTERVAL=1|BLIP=CScanner_Blip_RE5_0(4)									-	-	-
//all sorts of other detection spells now that scanner is moddable
//Spell_Sense_Motion	"Sense Motion"		CAST_ON_CELL	-					SELECT=1|TU_TYPE=PERCENT|TU_COST=90|METHOD=MANUAL|RANGE=999|VIS=ANY|RADIUS=0					DEFAULT	DEFAULT	"[name] focuses [poss] mind on a place."												SCANNER		-					SCAN=MOTION|RANGE=4|V_RANGE=3|INTERVAL=5|BLIP=CScanner_Blip_OR5_0(8)										-	-	-
//Spell_Detect_Power_Lvl	"Detect Power Level"	CAST_ON_ENT	-				SELECT=1|TU_TYPE=PERCENT|TU_COST=90|METHOD=MANUAL|RANGE=999|VIS=FAC_FOV|RADIUS=0				DEFAULT	DEFAULT	"[name] focuses [poss] mind on a being."													MIND_PROBE	-					-																		-	-	-
//Spell_Summon_Monster_I	"Summon Monster I"	// many levels actually... I-IX
//Spell_Animate_Dead	"Animate Dead"		// turn corpse item(s) (target cell) into a skeleton that fights for you (need itemType condition i believe)
//Spell_Polymorph_Other	"Polymorph Other"	
//Spell_Apportation	"Apportation"		
//Spell_Earth_to_Lava	"Transmute Earth to Lava" 	// lava does lots of damage if step on it, often kills
Spell_Cure_Light_Wounds	"Cure Light Wounds"	CAST_ON_ENT	-					SELECT=1|TU_TYPE=PERCENT|TU_COST=90|METHOD=MANUAL|RANGE=20|VIS=ENT_FOV|RADIUS=0					DEFAULT	DEFAULT	"[name] casts %1."															MOD_ENT		E_WOUNDS>0				STAT=WOUNDS|OPERATOR=SUB|VALUE=1														DEFAULT	DEFAULT	"[name]'s wounds are treated."
Spell_Cure_Crit_Wounds	"Cure Critical Wounds"	CAST_ON_ENT	-					SELECT=1|TU_TYPE=PERCENT|TU_COST=90|METHOD=MANUAL|RANGE=20|VIS=ENT_FOV|RADIUS=0					DEFAULT	DEFAULT	"[name] casts %1."															MOD_ENT		E_WOUNDS>0				STAT=WOUNDS|OPERATOR=SUB|VALUE=3														DEFAULT	DEFAULT	"Some of [name]'s wounds are healed."
//Spell_Mass_Heal		"Mass Heal"		
//Spell_Haste		"Haste"			
//Spell_Boost_Morale	"Boost Morale"		
//Spell_Cause_Fear	"Cause Fear"		
//Spell_Dispel_Fatigue	"Dispel Fatigue"	
//Spell_Ray_of_Fatigue	"Ray of Fatigue"	
//Spell_Touch_of_Fatigue	"Touch of Fatigue"	
//Spell_Obscuring_Mist	"Obscuring Mist"	
//Spell_Fireball		"Fireball"		
//Spell_Lightning_Bolt	"Lightning Bolt"	
//Spell_Dominate_Person	"Dominate Person"		
//Spell_Charm_Monster	"Charm Monster"		
//Spell_Dismissal		"Dismissal"		// =abjuration (need Summoned trait)
//Spell_Hold_Person	"Hold Person"		
//Spell_Mass_Hold_Person	"Mass Hold Person"	
//Spell_Symbol_of_Pain	"Symbol of Pain"	// trap: can create using prop
//Spell_Disintegrate	"Disintegrate"		
//Spell_Meteor_Storm	"Meteor Storm"		
//Spell_Time_Stop		"Time Stop"		
//Spell_Gate		"Gate"			// opens a gate to some abyssal plane and releases crazy monsters (not friendly!) - is a temporary prop that spawns monsters automatically (or could require that you cast some kind of calling spell on it, like D&D)
// bestowal/inheritance tests
Tome_Teleport		-			USE_ON_ENT	-					TU_TYPE=ABSOLUTE|TU_COST=10|METHOD=REFLEX									DEFAULT	DEFAULT	"[name] reads the %1."															GIVE_SA_ENT	-					SA="Spell_Teleport"|DUPLICATES_OK=0														DEFAULT	DEFAULT	"%1 succesfully learned."
Spell_Magic_Shot	"Magic Shot"		CAST_ON_CELL	-					SELECT=1|TU_TYPE=PERCENT|TU_COST=10|METHOD=MANUAL|RANGE=20|VIS=ENT_FOV|RADIUS=0					-	-	-																	PROJ_SHOOT	-					ITEM=Spell_Magic_Missile|FAIL%=10|BASE_HIT=70|ALT_TEXT="[name] tries to cast %1, but the spell fizzles."					DEFAULT	DEFAULT	"[name] casts %1."
//
// MOD TESTS
SpellHatred		"Hatred"		CAST_ON_CELL	-					SELECT=0|TU_TYPE=PERCENT|TU_COST=40|METHOD=MANUAL|RANGE=30|VIS=ENT_FOV|RADIUS=1|AOE_VIS=ANY			-	-	-																	PROJ_SHOOT	-					ITEM=Hatred|FAIL%=0|BASE_HIT=50|ALT_TEXT="[name] waves [poss] hand but nothing happens."							DEFAULT	DEFAULT	"[name] throws a missile of manifested hatred."
REVEAL_DEAD		-			E_MOV_BYTHIS_P1	P_FACTION_RANGE(XCOM)<=1		-														-	-	-																	SPAWN_ENT	-					ENTITY="Sorcerer"|NUMBER=1|FACTION=TERROR|AIR_SPAWN=1|TU=RESTORE										GLOBAL	DEFAULT	"A skeletal hand pushes the lid of the sarcophagus aside..."
Manip_Follow		-			ENT_MANIP2	COUNT==0				-														DEFAULT	DEFAULT	"[name] asks %1 to follow along."													SPECIAL		-					-																		GLOBAL	DEFAULT	"Civilian: \"I'm with ya.\""
// +																																														CONVERT_PROP	-					PROP="Open Sarcophagus"|SUPPORT=0														-	-	-
//
//
// Message style defaults found in messages/specialabilities_styles.xt, but can be overridden for individual messages as necessary
//
// Trigger Message Variables (by saTriggerType - msg not allowed for those with NA, an issue which can be circumvented by using an appropriate FLUFF-type effect in addition to whatever other effects are desired)
//			Default* 
// Type			Knwldge	actor1?	%1 (note to self: no non-static string data allowed for %1!)
// MOVE			ACTION	mover	-
// MOVE_ON_CELL		ACTION	mover	cell
// DEATH		ACTION	deadEnt	-
// PROP_DESTROYED	NA	-	-
// ITEM_DESTROYED	NA	-	-
// ITEM_FIRED		ACTION	attackr	weapon
// ITEM_FIRED2		ACTION	attackr	weapon
// ATTACK_ENT		ACTION	attackr	-
// MELEE_ATK_ENT	ACTION	attackr	weapon
// MELEE_HIT_ENT	ACTION	attackr	weapon
// MELEE_HIT_ENT2	ACTION	attackr	weapon
// MELEE_HIT_PROP	ACTION	attackr	weapon
// MELEE_HIT_CELL	ACTION	attackr	weapon
// ENT_ATK_BY_MELE	ACTION	victim	weapon
// ENT_ATK_BY_PROJ	ACTION	victim	wep/ammo
// ENT_ATTACKED		ACTION	victim	wep/ammo
// ENT_HIT		ACTION	victim	wep/ammo
// ENT_HIT_BY_MELE	ACTION	victim	weapon
// ENT_HIT_BY_PROJ	ACTION	victim	wep/ammo
// PROP_HIT		NA	-	-
// PROP_HIT_OKAY	NA	-	-
// PROJ_HIT_ENT		ACTION	shooter	wep/ammo
// PROJ_HIT_ENT2	ACTION	shooter	wep/ammo
// PROJ_HIT_PROP	ACTION	shooter	wep/ammo
// PROJ_HIT_CELL	ACTION	shooter	wep/ammo
// PROJ_HIT_OBJECT	ACTION	shooter	-
// EXPL_HIT_ENT		NA	-	-
// EXPL_HIT_PROP	NA	-	-
// EXPL_HIT_ITEM	NA	-	-
// EXPL_HIT_CELL	NA	-	-
// ENT_KILLS_ENT	ACTION	attackr	-
// KILL_ENT		ACTION	attackr	-
// MELEE_KILLS_ENT	ACTION	attackr	weapon
// MELEE_KILLS_E2	ACTION	attackr	weapon
// PROJ_KILLS_ENT	ACTION	shooter	wep/ammo
// PROJ_KILLS_ENT2	ACTION	shooter	wep/ammo
// EXPL_KILLS_ENT	NA	-	-
// E_MOV_BYTHIS_E1	ACTION	adj ent	
// E_MOV_BYTHIS_E2	ACTION	mover	
// E_MOV_BY_E1		ACTION	mover	
// E_MOV_BY_E2		ACTION	mover	
// E_MOV_BYTHIS_P1	ACTION	mover	prop
// E_MOV_BYTHIS_P2	ACTION	mover	prop
// E_MOV_BY_P1		ACTION	mover	prop
// E_MOV_BY_P2		ACTION	mover	prop
// E_MOV_ONTHIS_P1	ACTION	mover	prop
// E_MOV_ONTHIS_P2	ACTION	mover	prop
// E_MOV_ON_P1		ACTION	mover	prop
// E_MOV_ON_P2		ACTION	mover	prop
// ENT_CASTED		ACTION	user	ability
// ENT_USED		ACTION	user	ability
// CAST_ON_ENT		ACTION	user	ability	
// CAST_ON_PROP		ACTION	user	ability	
// CAST_ON_ITEM		ACTION	user	ability	
// CAST_ON_CELL		ACTION	user	ability	
// USE_ON_ENT		ACTION	user	used item	
// USE_ON_PROP		ACTION	user	used item	
// USE_ON_ITEM		ACTION	user	used item	
// USE_ON_CELL		ACTION	user	used item	
// USE_MEDKIT		ACTION	user	used item
// MEDKIT_FUNCTION	ACTION	user	used item
// ENT_MANIP		ACTION	user	entity
// ENT_MANIP2		ACTION	user	entity
// PROP_MANIP		ACTION	user	prop
// PROP_MANIP2		ACTION	user	prop
// ENT_FELL		ACTION	-	-
// PROP_FELL		NA	-	-
// ITEM_FELL		NA	-	-
// ITEM_THROWN		NA	-	-
// ITEM_ACQUIRED	ACTION	actor	item
// SPOT_ENT		ACTION	actor	-
// ENT_NEW_TURN		ACTION	actor	-
// ENT_NEW_TURN_E	ACTION	actor	-
// ENT_NEW_TURN_P	ACTION	actor	-
// ENT_NEW_TURN_I	ACTION	actor	-
// ENT_NEW_TURN_C	ACTION	actor	-
// ENT_NEW_TURN2	ACTION	actor	-
// ENT_NEW_TURN2_E	ACTION	actor	-
// ENT_END_TURN		ACTION	actor	-
// ENT_END_TURN_E	ACTION	actor	-
// ENT_END_TURN_P	ACTION	actor	-
// ENT_END_TURN_I	ACTION	actor	-
// ENT_END_TURN_C	ACTION	actor	-
// PROP_NEW_ROUND	NA	-	-
// PROP_NEW_RND_E	NA	-	-
// PROP_NEW_RND_P	NA	-	-
// PROP_NEW_RND_I	NA	-	-
// PROP_NEW_RND_C	NA	-	-
// ITEM_NEW_ROUND	NA	-	-
// ITEM_NEW_RND_E	NA	-	-
// ITEM_NEW_RND_P	NA	-	-
// ITEM_NEW_RND_I	NA	-	-
// ITEM_NEW_RND_C	NA	-	-
// *(ACTION can be overridden with PLAYER or GLOBAL)
// 
// Effect Message Variables (by saEffectType)
//			Default* 
// Type			Knwldge	actor1?	actor2?	%1		%2		%3
// EXPLODE		POS	-	-	object
// MOD_ENT		ACTION	target	-	-
// MOD_PROP		POS	-	-	prop
// MOD_ITEM		POS	-	-	item
// MOD_CELL		POS	-	-	cell
// DAMAGE_CELL		POS	-	-	cell
// DAMAGE_PROP		POS	-	-	prop
// KILL_ENT		ACTION	victim	-	-
// DESTROY_ENT		ACTION	victim	-	-
// DESTROY_PROP		POS	-	-	prop
// DESTROY_ITEM		POS	-	-	item
// DESTROY_CELL		POS	-	-	cell
// REVEAL_CELL		POS	user	-	cell
// MUTATE		ACTION	victim	-	new entity
// MUTATE_DELAYED	ACTION	attackr	victim	new entity
// CONVERT_PROP		POS	-	-	old prop	new prop
// CONVERT_ITEM		POS	-	-	old item	new item
// CONVERT_CELL		POS	-	-	old cell	new cell
// SPAWN_ENT		ACTION	spawner	-	-
// SPAWN_PROP		POS	-	-	new prop
// SPAWN_ITEM		POS	-	-	new item
// TELEPORT_ENT		ACTION	porter	-	-
// TELEPORT_PROP	POS	-	-	prop
// TELEPORT_ITEM	POS	-	-	item
// SCANNER		POS	-	-	-
// MIND_PROBE		ACTION	target	-	-	
// OPEN_MEDKIT		ACTION	user	patient	item
// MED_PAINKILLER	ACTION	user	patient	item
// MED_STIMULANT	ACTION	user	patient	item
// MED_HEAL		ACTION	user	patient	item		body part
// PANIC_ATTACK		PLAYER	victim	-	-
// SWITCH_FACTION	ACTION	switchr	-	faction
// PROJ_SHOOT		ACTION	shooter	-	ability				
// PROJ_RAIN		ACTION	shooter	-	ability				
// GIVE_SA_ENT		ACTION	receivr	-	ability				
// GIVE_SA_PROP		POS	-	-	ability		prop
// GIVE_SA_ITEM		POS	-	-	ability		item	
// REMOVE_SA_ENT	ACTION	loser	-	ability				
// REMOVE_SA_PROP	POS	-	-	ability		prop
// REMOVE_SA_ITEM	POS	-	-	ability		item	
// FLUFF		POS	-	-	object
// FLUFF_ENT		ACTION	entity	-	-
// FLUFF_ACTOR		ACTION	actor	-	-
// FLUFF_PROP		POS	-	-	prop
// FLUFF_ITEM		POS	-	-	item
// FLUFF_CELL		POS	-	-	cell
// SPECIAL		ACTION	entity	-	-
// SCORE		-	-	-	-
// *(ACTION can be overridden with PLAYER, and any can be overridden with GLOBAL)