// Help Text
// Topic	Show	Text (can use escape char "\n" to force newline)
INTRO		1	"Welcome to X@COM!\n\nThis game is in early alpha and comes with absolutely no manual whatsoever, but it should fairly intuitive for anyone already familiar with X-COM mechanics.\n\nYou'll want to press F1 to check the list of commands in game.\n\nFor extra help, read the release notes for each previous release on the blog (tag: Releases) and/or visit the forum thread on Bay 12."
MAP		1	"This is the battlescape. It does not scroll. WTF, you say? No worries, it can hold maps up to 60x60. Yep, that's big enough to hold even the original Cydonia.\n\nElevation levels below your current view height are shaded blue (mouse wheel or keypad +/- changes level), and be aware that higher terrain or units could be covering/blocking those below them. If you are having difficulty finding an enemy the HUD says should be visible, aside from using tab to cycle through targets while in targeting mode, you can also use the threat highlight command ('e') to show all enemies on all levels.\n\nThe map view will eventually be capable of a host of useful data overlays, but for now it's just where you kill aliens and watch them die (...or simply turn into a '%')."
HUD_ACTOR	1	"Over here is the HUD. This area displays info about your currently selected unit.\n\nThe HUD will look completely different several versions from now, giving you mouse access to all actions and commands, and *lots* more information. Plus it'll be animated and generally cool looking like some of the newer UI elements."
HUD_ELEVATION	1	"Your currently visible map elevation is higlighted here, and the value on the right represents the number of hostiles spotted at each elevation."
HUD_ENVIRONMENT	1	"The lower section of the HUD displays data about the environment, including terrain, objects, and enemies."
HUD_MINILOG	1	"The minilog shows the most recent combat log messages. This is a temporary hack version which cannot be scrolled."
INV		1	"Detailed inventory interaction is handled in this window (the map has hotkeys for common hand-related inventory actions). Use reference letters/numbers to select source/targets for movement, or use the mouse.\n\nEach item has a number which represents its size, and each inventory location has a limited amount of space. Some locations may have other limitations (e.g., each hand can only hold one item at a time).\n\nUse the buttons at each side, or tab, to cycle through your units.\n\nIn future versions, detailed item information will be available from the UFOpaedia (accessible from anywhere)."
PROFILE		1	"A detailed look at unit stats.\n\nIf a white bar appears over the unit's health, they are currently stunned by smoke (or some forms of damage) and will fall unconscious if that level reaches or exceeds their current health. Fatal wounds cause gradual loss of blood until death. Both issues can be remedied with a medi-kit."
LOG		1	"Read all about your squad's exploits in the log! There are currently about 80 types of messages, and that number will continue to grow as the game expands. In later versions the HUD will also display important excerpts from the log, so you don't have to always open this page for the vital details.\n\nEach time a mission is completed, the entire log is output as a colored html file in the records subdirectory.\n\nIn future versions, important log messages will be shown on the HUD as well."
MEDKIT		1	"Administer first-aid for the target unit by pressing one of the buttons on the right.\n\nTo treat critical wounds, choose a bleeding body part before healing."