// Cataclysm Entity/Item Spawning
?PARK1X1_3
[ENTITY]"Homeless Dude"	[FACTION]"Civilian"	[POS](5,5,0)	[FACING]S // POS=in tent
?HOUSE1X1_1 // nothing
?HOUSE1X1_2
[ENTITY]"Urist McCivvy"	[FACTION]"Civilian"	[POS](2,4,0)	[FACING]E	[WANDER](2,2,0)(7,7,1)	// POS=1F, W wall
?HOUSE1X1_3
[ITEM]"Origami Paper|NONE"	[POS](4,1,1) // next to dressers
?HOUSE1X1_4 // nothing
?HOUSE1X1_5
[ITEM]"Toy Truck|NONE"	[POS](4,1,0) // next to TV
?HOUSE1X1_6
[ITEM]"Fireworks|NONE"		[POS](6,5,0) // garage
[ITEM]"Playboy Magazine|NONE"	[POS](7,6,1) // on toilet upstairs
[CUBE_ADD](7,5,0)(7,5,0) // garage
[ITEM_ADD]"Rifle"
[ITEM_ADD]"Pistol"
[ITEM_ADD]"Broom"
[ITEM_ADD]"Frying Pan"
[ITEM_ADD]"Shovel"
[ITEM_ADD]"Drill"
[ITEM_ADD]"Hammer"
[ITEM_ADD]"2x4"
[ITEM_ADD]"Hockey Stick"
[ITEM_ADD]"Hatchet"
[SPAWN_ITEMS]1 [OVERLAP]1 [REMOVE]0
?HOUSE2X1_1_S // nothing
?HOUSE2X1_1_N // nothing
?HOUSE2X1_2_S // nothing
?HOUSE2X1_2_N // nothing
?HOUSE2X1_3_W
[CUBE_ADD](2,2,0)(2,2,0) // garage
[ITEM_ADD]"Rifle"
[ITEM_ADD]"Pistol"
[ITEM_ADD]"Broom"
[ITEM_ADD]"Frying Pan"
[ITEM_ADD]"Shovel"
[ITEM_ADD]"Drill"
[ITEM_ADD]"Hammer"
[ITEM_ADD]"2x4"
[ITEM_ADD]"Hockey Stick"
[ITEM_ADD]"Hatchet"
[SPAWN_ITEMS]1 [OVERLAP]1 [REMOVE]0
?HOUSE2X1_3_E // nothing
?HOUSE2X2_1_SW // nothing
?HOUSE2X2_1_SE
[CUBE_ADD](7,3,0)(7,3,0) // garage
[ITEM_ADD]"Rifle"
[ITEM_ADD]"Pistol"
[ITEM_ADD]"Broom"
[ITEM_ADD]"Frying Pan"
[ITEM_ADD]"Shovel"
[ITEM_ADD]"Drill"
[ITEM_ADD]"Hammer"
[ITEM_ADD]"2x4"
[ITEM_ADD]"Hockey Stick"
[ITEM_ADD]"Hatchet"
[SPAWN_ITEMS]1 [OVERLAP]1 [REMOVE]0
?HOUSE2X2_1_NW // nothing
?HOUSE2X2_1_NE // nothing
?POLICE2X2_SW
[ENTITY]"Policeman"	[FACTION]"Police"	[POS](6,5,0)	[FACING]SE [ARMOR]"Bulletproof Vest"	[ITEM]"Glock 17|P-Clip/.40 S&W|R.Hand"	[ITEM]"P-Clip/.40 S&W|NONE|R.Shoulder"	[ITEM]"Two-way Radio|NONE|L.Shoulder" // POS=lobby left
?POLICE2X2_SE
[ITEM_ADD]"Sharp Spoon"
[ITEM_ADD]"Razor Blade"
[ITEM_ADD]"Lead Pipe"
[ENTITY]"Criminal"		[FACTION]"Criminals"	[POS](4,0,1)	[FACING]E	[ARMOR]"Prison Uniform"	[ITEM][LIST]"R.Leg"	// POS=2F cell
[ENTITY]"Mike Six-finger"	[FACTION]"Criminals"	[POS](4,6,1)	[FACING]E // POS=2F cell
?POLICE2X2_NW
[ENTITY]"Sgt. Jackson"	[FACTION]"Police"	[POS](9,7,0)	[FACING]S [LEADER]-	[ARMOR]"Jackson's Vest"		[ITEM]"12-gauge Shells|NONE|R.Shoulder"	[ITEM]"12-gauge Shells|NONE|L.Shoulder" // POS=1F central hallway
[ENTITY]"Policeman"	[FACTION]"Police"	[POS](2,3,0)	[FACING]E [FOLLOWER]-	[ARMOR]"Bulletproof Vest"	[ITEM]"Beretta 96|P-Clip/9mm|R.Hand"	[ITEM]"P-Clip/9mm|NONE|R.Shoulder" // POS=1F rec room
[ENTITY]"Policeman"	[FACTION]"Police"	[POS](3,3,0)	[FACING]E [FOLLOWER]-	[ARMOR]"Bulletproof Vest"	[ITEM]"Beretta 96|P-Clip/9mm|R.Hand"	[ITEM]"P-Clip/9mm|NONE|R.Shoulder" // POS=1F rec room
[ENTITY]"Policeman"	[FACTION]"Police"	[POS](4,3,0)	[FACING]E [FOLLOWER]-	[ARMOR]"Bulletproof Vest"	[ITEM]"Beretta 96|P-Clip/9mm|R.Hand"	[ITEM]"P-Clip/9mm|NONE|R.Shoulder" // POS=1F rec room
[CUBE_ADD](5,2,1)(8,9,1)
[ITEM_ADD]"Flare"
[ITEM_ADD]"Flare"
[ITEM_ADD]"Smoke Grenade"
[ITEM_ADD]"Smoke Grenade"
[ITEM_ADD]"Tazer"
[ITEM_ADD]"Medi-Kit"
[ITEM_ADD]"Medi-Kit"
[SPAWN_ITEMS]6 [OVERLAP]0 [REMOVE]0
?POLICE2X2_NE
[ITEM_ADD]"Sharp Spoon"
[ITEM_ADD]"Razor Blade"
[ITEM_ADD]"Lead Pipe"
[ENTITY]"Criminal"	[FACTION]"Criminals"	[POS](4,4,1)	[FACING]E	[ARMOR]"Prison Uniform"	[ITEM][LIST]"R.Leg"	// POS=2F cell
[ENTITY]"Criminal"	[FACTION]"Criminals"	[POS](4,7,1)	[FACING]E	[ARMOR]"Prison Uniform"	[ITEM][LIST]"R.Leg"	// POS=2F cell
[ITEMS_CLEAR]-
[CUBE_ADD](3,3,0)(6,6,0) // 1F SWAT room
[ITEM_ADD]"Motion Scanner"
[ITEM_ADD]"Smoke Grenade"
[ITEM_ADD]"Rocket Launcher"
[ITEM_ADD]"Rocket Launcher"
[ITEM_ADD]"Small Rocket"
[ITEM_ADD]"Large Rocket"
[ITEM_ADD]"Incendiary Rocket"
[ITEM_ADD]"Incendiary Rocket"
[ITEM_ADD]"Incendiary Rocket"
[ITEM_ADD]"P-Clip/.45 ACP"
[ITEM_ADD]"P-Clip/.45 ACP"
[ITEM_ADD]"Mossberg 590A1"
[ITEM_ADD]"12-gauge Shells"
[ITEM_ADD]"12-gauge Shells"
[ITEM_ADD]"AR-15"
[ITEM_ADD]"AR-15"
[ITEM_ADD]"5.56 NATO"
[ITEM_ADD]"5.56 NATO"
[ITEM_ADD]"H&K MP5"
[ITEM_ADD]"10mm Clip"
[ITEM_ADD]"10mm Clip"
[SPAWN_ITEMS]12 [OVERLAP]0 [REMOVE]1
?STORE_1
[CUBE_ADD](2,5,0)(7,7,0)
[ITEM_ADD]"Flare"
[ITEM_ADD]"Medi-Kit"
[ITEM_ADD]"Bandages"
[ITEM_ADD]"Band-Aid"
[ITEM_ADD]"Band-Aid"
[ITEM_ADD]"Band-Aid"
[ITEM_ADD]"Potato Chips"
[ITEM_ADD]"Potato Chips"
[ITEM_ADD]"Soda"
[ITEM_ADD]"Soda"
[SPAWN_ITEMS]10 [OVERLAP]0 [REMOVE]0
?STORE_2
[CUBE_ADD](3,3,0)(5,6,0) // 1F
[CUBE_ADD](3,3,1)(6,6,1) // 2F
[ITEM_ADD]"Flare"
[ITEM_ADD]"Medi-Kit"
[ITEM_ADD]"Bandages"
[ITEM_ADD]"Band-Aid"
[ITEM_ADD]"Band-Aid"
[ITEM_ADD]"Band-Aid"
[ITEM_ADD]"Potato Chips"
[ITEM_ADD]"Potato Chips"
[ITEM_ADD]"Soda"
[ITEM_ADD]"Soda"
[SPAWN_ITEMS]10 [OVERLAP]0 [REMOVE]0
?RESTAURANT_1
[CUBE_ADD](2,2,0)(7,7,1) // 1F/2F
[ITEM_ADD]"Espresso"
[SPAWN_ITEMS]6 [OVERLAP]0 [REMOVE]0
?RESTAURANT_2
[CUBE_ADD](2,2,0)(7,7,1) // 1F/2F
[ITEM_ADD]"Slice of Pizza"
[SPAWN_ITEMS]6 [OVERLAP]0 [REMOVE]0
?GUNSHOP
[CUBE_ADD](3,3,0)(6,6,0)
[ITEM_ADD]"Sniper Rifle" // always get at least one sniper rifle
[SPAWN_ITEMS]1 [OVERLAP]1 [REMOVE]0
[ITEM_ADD]"Glock 30"
[ITEM_ADD]"Beretta M9"
[ITEM_ADD]"P-Clip/9mm"
[ITEM_ADD]"P-Clip/.40 S&W"
[ITEM_ADD]"P-Clip/.40 S&W"
[ITEM_ADD]"Remington 870"
[ITEM_ADD]"Benelli M4"
[ITEM_ADD]"12-gauge Shells"
[ITEM_ADD]"12-gauge Shells"
[ITEM_ADD]"12-gauge Shells"
[ITEM_ADD]"Sniper Bullet"
[ITEM_ADD]"Sniper Bullet"
[ITEM_ADD]"Sniper Bullet"
[ITEM_ADD]"Sniper Bullet"
[SPAWN_ITEMS]8 [OVERLAP]1 [REMOVE]1
?XCOM2X1_W
[ENTITY]"Sergeant"	[FACTION]"XCOM"		[POS](8,5,0)	[FACING]S	[ITEM]"Party Hat|NONE|R.Hand" [SA]"Zombie_Greeting" // POS=answering door
[ENTITY]"Uncle Joe"	[FACTION]"Civilian"	[POS](1,4,0)	[FACING]E	[GOAL](4,2,0) // POS=garage
[ITEM]"Flare|NONE"		[POS](1,4,0)
[ITEM]"Flare|NONE"		[POS](1,4,0)
[ITEM]"Sledgehammer|NONE"	[POS](4,5,0)
[ENTITY]"Zombie Spawn"	[FACTION]"Alien"	[POS](8,7,0)	[FACING]N // POS=at door
?XCOM2X1_E
[ENTITY]"Rookie"	[FACTION]"XCOM"		[POS](2,3,0)	[FACING]E	[ITEM]"Slice of Pizza|NONE|R.Hand" // POS=sitting at table
[ENTITY]"Rookie"	[FACTION]"XCOM"		[POS](4,4,0)	[FACING]NE // POS=by couch
[ENTITY]"Sergeant"	[FACTION]"XCOM"		[POS](3,7,1)	[FACING]W	[ITEM]"Newspaper|NONE|R.Hand" // POS=upstairs on toilet
[ENTITY]"Aunt Mary"	[FACTION]"Civilian"	[POS](7,3,0)	[FACING]N // POS=kitchen
[ENTITY]"Little Timmy"	[FACTION]"Civilian"	[POS](6,5,0)	[FACING]E // POS=in front of TV
[ITEM]"X-COM Cmdr Plushie|NONE"	[POS](0,2,1)
?KYZRATI
[CUBE_ADD](3,3,0)(5,4,0) // can fit max of 6 items with no overlap
[ITEM_ADD]"Monster Manual Vol.1"
[ITEM_ADD]"Monster Manual Vol.2"
[ITEM_ADD]"Monster Manual Vol.3"
[ITEM_ADD]"Personal Teleporter"
[ITEM_ADD]"Remote Motion Scanner"
[ITEM_ADD]"Antidote Kit"
[ITEM_ADD]"True Magician's Hat"
[ITEM_ADD]"Green Potion"
[ITEM_ADD]"Red Potion"
[ITEM_ADD]"Psi-Amp"
[ITEM_ADD]"Scroll: \"CIGMA CAEG\""
[ITEM_ADD]"Scroll: \"ANOWPE URSEC\""
[ITEM_ADD]"Scroll: \"TERNMEQUIAC\""
[ITEM_ADD]"Scroll: \"NIBLK\""
[ITEM_ADD]"Flail of Distortion"
[ITEM_ADD]"Antique Lantern"
[ITEM_ADD]"Crate: \"Model 7D-RL\""
[ITEM_ADD]"Ornate Deck of Aliens"
[ITEM_ADD]"Pandora's Box"
[SPAWN_ITEMS]3 [OVERLAP]0 [REMOVE]1
?SCIENTIST
[ENTITY]"Dr. Faust"	[FACTION]"Civilian"	[POS](5,3,0)		[FACING]N	[LEADER]-	[ITEM]"Prototype Laser Gun|Energy Cell|R.Hand" // POS=next to workbench
[ENTITY]"Frankenstein"	[FACTION]"Civilian"	[POS](6,4,0)		[FACING]W	[FOLLOWER]- // POS=next to lab
[CUBE_ADD](3,3,0)(6,4,0) // 1F back room
[ITEM_ADD]"Anti-Necrosis Solution"
[ITEM_ADD]"Anti-Necrosis Solution"
[ITEM_ADD]"Anti-Necrosis Solution"
[ITEM_ADD]"Anti-Necrosis Solution"
[ITEM_ADD]"Unstable Compound"
[ITEM_ADD]"Unstable Compound"
[ITEM_ADD]"Unstable Compound"
[ITEM_ADD]"Mind Probe"
[ITEM_ADD]"Motion Scanner"
[ITEM_ADD]"Psi-Amp"
[ITEM_ADD]"Antidote Kit"
[SPAWN_ITEMS]9 [OVERLAP]1 [REMOVE]0
[ITEMS_CLEAR]-
[CUBE_ADD](2,6,0)(6,6,0) // 1F front room
[ITEM_ADD]"Green Syringe"
[ITEM_ADD]"Red Syringe"
[ITEM_ADD]"Azure Syringe"
[ITEM_ADD]"Cyan Syringe"
[ITEM_ADD]"Orange Syringe"
[SPAWN_ITEMS]6 [OVERLAP]1 [REMOVE]0
?DRUGDEALER
[ENTITY]"Gang Member"	[FACTION]"Gang"	[POS](2,7,0)		[FACING]S	[ITEM]"Glock 17|P-Clip/9mm|R.Hand" // POS=1F BL window
[ENTITY]"Gang Member"	[FACTION]"Gang"	[POS](7,7,0)		[FACING]S	[ITEM]"Glock 17|P-Clip/9mm|R.Hand" // POS=1F BR window
[ENTITY]"Gang Member"	[FACTION]"Gang"	[CUBE](4,3,0)(6,6,0)	[FACING]E	[ITEM]"Baseball Bat|NONE|R.Hand" // POS=1F
[ENTITY]"Gang Member"	[FACTION]"Gang"	[POS](7,4,1)		[FACING]E	[ITEM]"Glock 17|P-Clip/9mm|R.Hand" // POS=2F R window
[ENTITY]"Drug Dealer"	[FACTION]"Gang"	[CUBE](3,2,1)(7,7,1)	[FACING]RAND	[WANDER](3,2,1)(7,7,1)	[ITEM]"Beretta M9|P-Clip/.45 ACP|R.Hand" // POS=2F (wanders)
[CUBE_ADD](3,2,1)(7,7,1)
[ITEM_ADD]"Cocaine Brick"
[SPAWN_ITEMS]8 [OVERLAP]1 [REMOVE]0
?GUNNUT2X1_S
[PROP]"Loose Dirt"	[CUBE](0,6,0)(9,9,0)
[PROP]"Loose Dirt"	[CUBE](0,6,0)(9,9,0)
[PROP]"Loose Dirt"	[CUBE](0,6,0)(9,9,0)
[PROP]"Loose Dirt"	[CUBE](0,6,0)(9,9,0)
[PROP]"Loose Dirt"	[CUBE](0,6,0)(9,9,0)
[CUBE_ADD](3,2,1)(6,3,1) // 2F extra room
[ITEM_ADD]"Homemade Flamethrower" // at least one guaranteed
[SPAWN_ITEMS]1 [OVERLAP]0 [REMOVE]0
[ITEM_ADD]"MRE"
[ITEM_ADD]"Flare"
[ITEM_ADD]"Flare"
[ITEM_ADD]"Flamer Fuel"
[ITEM_ADD]"Flamer Fuel"
[SPAWN_ITEMS]4 [OVERLAP]0 [REMOVE]0
?GUNNUT2X1_N
[PROP]"Loose Dirt"	[CUBE](0,0,0)(9,4,0)
[PROP]"Loose Dirt"	[CUBE](0,0,0)(9,4,0)
[PROP]"Loose Dirt"	[CUBE](0,0,0)(9,4,0)
[PROP]"Loose Dirt"	[CUBE](0,0,0)(9,4,0)
[PROP]"Loose Dirt"	[CUBE](0,0,0)(9,4,0)
[ENTITY]"Duke Haywood"	[FACTION]"Civilian"	[POS](4,7,0)	[FACING]S	[ARMOR]"Duke's Vest"	[ITEM]"Smoke Grenade|NONE|R.Shoulder"	[ITEM]"Grenade|NONE|L.Shoulder" // POS=BL of left-most box
[CUBE_ADD](2,7,0)(6,9,0) // 1F area around Duke
[CUBE_ADD](2,9,1)(6,9,1) // 2F row above stairs
[ITEM_ADD]"MRE"
[ITEM_ADD]"Flare"
[ITEM_ADD]"MRE"
[ITEM_ADD]"Flare"
[ITEM_ADD]"Flare"
[ITEM_ADD]"Flare"
[ITEM_ADD]"Homemade Flamethrower"
[ITEM_ADD]"Flamer Fuel"
[ITEM_ADD]"Flamer Fuel"
[ITEM_ADD]"Glock 30"
[ITEM_ADD]"Beretta 96"
[ITEM_ADD]"Beretta M9"
[ITEM_ADD]"P-Clip/9mm"
[ITEM_ADD]"P-Clip/9mm"
[ITEM_ADD]"P-Clip/.40 S&W"
[ITEM_ADD]"P-Clip/.45 ACP"
[ITEM_ADD]"Benelli M4"
[ITEM_ADD]"12-gauge Shells"
[ITEM_ADD]"12-gauge Shells"
[ITEM_ADD]"AR-15"
[ITEM_ADD]"5.56 NATO"
[ITEM_ADD]"5.56 NATO"
[ITEM_ADD]"Throwing Knives"
[ITEM_ADD]"Sheathed Katana"
[SPAWN_ITEMS]10 [OVERLAP]1 [REMOVE]0
?TERRORIST2X1_S
[ENTITY]"Terrorist"		[FACTION]"Terrorist"	[POS](2,4,0)	[FACING]E	[WANDER](2,0,0)(7,6,1)	[ARMOR]"Terrorist Vest" // POS=1F, wanders downstairs or upstairs
[ENTITY]"Terrorist"		[FACTION]"Terrorist"	[POS](2,5,0)	[FACING]E	[WANDER](2,0,0)(7,6,1)	[ARMOR]"Terrorist Vest" // POS=1F, wanders downstairs or upstairs
[ENTITY]"Suicide Bomber"	[FACTION]"Terrorist"	[POS](3,4,1)	[FACING]N	[WANDER](2,0,0)(7,6,1)	[ARMOR]"Terrorist Vest"	[ITEM]"Suicide Vest|NONE|R.Shoulder" // POS=2F, wanders downstairs or upstairs (carry vest as item so it'll drop if you kill them)
[ENTITY]"Suicide Bomber"	[FACTION]"Terrorist"	[POS](3,5,1)	[FACING]N	[WANDER](2,0,0)(7,6,1)	[ARMOR]"Terrorist Vest"	[ITEM]"Suicide Vest|NONE|R.Shoulder" // POS=2F, wanders downstairs or upstairs (carry vest as item so it'll drop if you kill them)
[CUBE_ADD](3,4,1)(6,5,1) // 2F south workbench area
[ITEM_ADD]"Dirty Bomb"
[ITEM_ADD]"Dirty Bomb"
[ITEM_ADD]"Dirty Bomb"
[ITEM_ADD]"Makeshift Detonator"
[SPAWN_ITEMS]-3 [OVERLAP]1 [REMOVE]0
?TERRORIST2X1_N
[ITEM]"Dirty Bombs DIY|NONE"	[POS](2,1,1) // 2F north of bed near stairs
[CUBE_ADD](4,7,1)(7,9,1) // 2F north workbench area
[ITEM_ADD]"Remote Charge"
[ITEM_ADD]"Remote Charge"
[ITEM_ADD]"Detonator"
[ITEM_ADD]"Unstable Compound"
[ITEM_ADD]"C4"
[ITEM_ADD]"High Explosive"
[SPAWN_ITEMS]12 [OVERLAP]1 [REMOVE]0
?CHURCH2X2_SW // nothing
?CHURCH2X2_SE // nothing
?CHURCH2X2_NW
[ENTITY]"Rev. Jones"	[FACTION]"Civilian"	[CUBE](8,3,0)(9,5,0)	[FACING]S	[ARMOR]"Bulletproof Vest"	[ITEM]"Bible|NONE|R.Shoulder"	[ITEM]"Flask of Holy Water|NONE|L.Shoulder"  // CUBE=area behind sandbags (W)
[CUBE_ADD](8,3,0)(9,5,0) // area behind sandbags (E)
[CUBE_ADD](3,4,0)(6,5,0) // cross handle area (W)
[ITEM_ADD]"Flask of Holy Water"
[ITEM_ADD]"Molotov Cocktail"
[ITEM_ADD]"Molotov Cocktail"
[ITEM_ADD]"Molotov Cocktail"
[ITEM_ADD]"Molotov Cocktail"
[SPAWN_ITEMS]6 [OVERLAP]1 [REMOVE]0
?CHURCH2X2_NE
[CUBE_ADD](0,3,0)(1,5,0) // area behind sandbags (E)
[CUBE_ADD](3,4,0)(6,5,0) // cross handle area (E)
[ITEM_ADD]"Flask of Holy Water"
[ITEM_ADD]"Molotov Cocktail"
[ITEM_ADD]"Molotov Cocktail"
[ITEM_ADD]"Molotov Cocktail"
[ITEM_ADD]"Molotov Cocktail"
[SPAWN_ITEMS]6 [OVERLAP]1 [REMOVE]0
~MAP // Scripts here are spawned to map-relative coordinates, and are therefore not restricted to a specific area. This is usually used for spawning to anywhere in the map, and should always use [CUBE] since the map is randomly generated and it's impossible to know what will spawn where (so targeting a specific [POS] doesn't make sense).
[ENTITY]"Dog"	[FACTION]"Civilian"	[CUBE](0,0,0)(59,59,0)	[FACING]RAND
[ENTITY]"Dog"	[FACTION]"Civilian"	[CUBE](0,0,0)(59,59,0)	[FACING]RAND
[ENTITY]"Dog"	[FACTION]"Civilian"	[CUBE](0,0,0)(59,59,0)	[FACING]RAND
[ENTITY]"Dog"	[FACTION]"Civilian"	[CUBE](0,0,0)(59,59,0)	[FACING]RAND
[ENTITY]"Dog"	[FACTION]"Civilian"	[CUBE](0,0,0)(59,59,0)	[FACING]RAND
~WEIGHT1 // Scripts here will randomly choose an area to spawn each object to, where each target area is chosen based on its "Weight Spawn 1" value.
[ITEM_ADD]"Rifle"
[ITEM_ADD]"Pistol"
[ITEM_ADD]"Broom"
[ITEM_ADD]"Frying Pan"
[ITEM_ADD]"Shovel"
[ITEM_ADD]"Drill"
[ITEM_ADD]"Hammer"
[ITEM_ADD]"2x4"
[ITEM_ADD]"Hockey Stick"
[ITEM_ADD]"Hatchet"
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	[ITEM][LIST]  // CUBE=1F, wanders anywhere there or upstairs (if there is one)--keeping away from borders so they generally stay inside
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	[ITEM][LIST]  
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	[ITEM][LIST]  
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	[ITEM][LIST]  
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	[ITEM][LIST]  
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	
[ENTITY]"Civilian"	[FACTION]"Civilian"	[CUBE](2,2,0)(7,7,0)	[FACING]RAND	[WANDER](2,2,0)(7,7,1)	
~WEIGHT2 // Scripts here will randomly choose an area to spawn each object to, where each target area is chosen based on its "Weight Spawn 2" value.
[PROP]"Necrospore Mass"	[CUBE](0,0,0)(9,9,3)
[PROP]"Necrospore Mass"	[CUBE](0,0,0)(9,9,3)
[PROP]"Necrospore Mass"	[CUBE](0,0,0)(9,9,3)
[PROP]"Necrospore Mass"	[CUBE](0,0,0)(9,9,3)
[PROP]"Necrospore Mass"	[CUBE](0,0,0)(9,9,3)
~WEIGHT3 // Scripts here will randomly choose an area to spawn each object to, where each target area is chosen based on its "Weight Spawn 3" value.
// NONE
~WEIGHT4 // Scripts here will randomly choose an area to spawn each object to, where each target area is chosen based on its "Weight Spawn 4" value.
// NONE
~WEIGHT5 // Scripts here will randomly choose an area to spawn each object to, where each target area is chosen based on its "Weight Spawn 5" value.
// NONE
~WEIGHT6 // Scripts here will randomly choose an area to spawn each object to, where each target area is chosen based on its "Weight Spawn 6" value.
// NONE
//
// EXAMPLE:
//	Random entity spawning (not used in vanilla Cataclysm)
//	These three lines would spawn six entities anywhere in the area, some being policemen and some criminals (no telling if they'll be evenly matched, or if one will outnumber the other!)
// [ENTITY_ADD]"Policeman"	[FACTION]"Police"	[CUBE](0,0,0)(9,9,0)	[FACING]RAND	[ARMOR]"Bulletproof Vest"	[ITEM]"Beretta 96|P-Clip/9mm|R.Hand"
// [ENTITY_ADD]"Criminal"	[FACTION]"Criminals"	[CUBE](0,0,0)(9,9,0)	[FACING]RAND					[ITEM]"Baseball Bat|NONE|R.Hand"
// [SPAWN_ENTITIES]6 [REMOVE]0