// Special Abilities
//						Trigger========================================================================================================================================================================================================================================================================================================================	Effect=================================================================================================================================================================================================	==============================================================================================================================
//			Public																								Message------------------------------------------------------------------------------------------------------------------------------------------------																										Message-----------------------------------------------------------------------------------------------------------------------
// Name			Name			Type		Conditions				Data														Knwldge	Style	Text																	Type		Conditions				Data																		Knwldge	Style	Text
Des_Mor			"Mortar"		USE_ON_CELL	-					REMOVE_COUNT=1|SELECT=1|TU_TYPE=PERCENT|TU_COST=60|METHOD=MANUAL|RANGE=20|VIS=ENT_FOV|RADIUS=0			-	-	-																	PROJ_RAIN	-					ITEM=Mortar|FAIL%=0|BASE_HIT=0|RANGE=4														DEFAULT	DEFAULT	"Mortar shells rain down."
+																																														PROJ_RAIN	-					ITEM=Mortar|FAIL%=0|BASE_HIT=0|RANGE=4														-	-	-
+																																														PROJ_RAIN	-					ITEM=Mortar|FAIL%=0|BASE_HIT=0|RANGE=4														-	-	-
Des_Sun			"Sunbolt Strike"	USE_ON_CELL	-					REMOVE_COUNT=1|SELECT=1|TU_TYPE=PERCENT|TU_COST=60|METHOD=MANUAL|RANGE=20|VIS=ENT_FOV|RADIUS=0			-	-	-																	PROJ_RAIN	-					ITEM=Sunbolt|FAIL%=0|BASE_HIT=0|RANGE=1														DEFAULT	DEFAULT	"A sunbolt swoops down firing off a couple of missiles."
+																																														PROJ_RAIN	-					ITEM=Sunbolt|FAIL%=0|BASE_HIT=0|RANGE=1														-	-	-
Des_Hawk		"Hawk Strike"		USE_ON_CELL	-					REMOVE_COUNT=1|SELECT=1|TU_TYPE=PERCENT|TU_COST=60|METHOD=MANUAL|RANGE=20|VIS=ENT_FOV|RADIUS=0			-	-	-																	PROJ_RAIN	-					ITEM=Hawk_Missile|FAIL%=0|BASE_HIT=0|RANGE=2													DEFAULT	DEFAULT	"A hawk swoops down, machine guns blazing and a missile fired."
+																																														PROJ_RAIN	-					ITEM=Hawk_MG|FAIL%=0|BASE_HIT=0|RANGE=3														-	-	-
+																																														PROJ_RAIN	-					ITEM=Hawk_MG|FAIL%=0|BASE_HIT=0|RANGE=3														-	-	-
+																																														PROJ_RAIN	-					ITEM=Hawk_MG|FAIL%=0|BASE_HIT=0|RANGE=3														-	-	-
+																																														PROJ_RAIN	-					ITEM=Hawk_MG|FAIL%=0|BASE_HIT=0|RANGE=3														-	-	-
+																																														PROJ_RAIN	-					ITEM=Hawk_MG|FAIL%=0|BASE_HIT=0|RANGE=3														-	-	-
+																																														PROJ_RAIN	-					ITEM=Hawk_MG|FAIL%=0|BASE_HIT=0|RANGE=3														-	-	-
Des_Croc		"Crocodile"		USE_ON_CELL	-					REMOVE_COUNT=1|SELECT=1|TU_TYPE=PERCENT|TU_COST=60|METHOD=MANUAL|RANGE=20|VIS=ENT_FOV|RADIUS=0			-	-	-																	PROJ_RAIN	-					ITEM=Crocodile|FAIL%=0|BASE_HIT=0|RANGE=3													DEFAULT	DEFAULT	"An artillery shell falls to earth."
MK8_Drain		-			ENT_HIT		DMG_TYPE!=SP				-														-	-	-																	MOD_ENT		-					STAT=ARMOR_FRONT|OPERATOR=SUB|VALUE=44														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_REAR|OPERATOR=SUB|VALUE=44														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_LEFT|OPERATOR=SUB|VALUE=44														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_RIGHT|OPERATOR=SUB|VALUE=44														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_UNDER|OPERATOR=SUB|VALUE=44														-	-	-
+																																														MOD_ENT		-					STAT=TRAIT(MK8_Drained)|OPERATOR=ADD|VALUE=1													-	-	-
+																																														REMOVE_SA_ENT	-					SA=MK8_Drain|FIRST_ONLY=1															-	-	-
MK8_Shield		-			ENT_HIT		DMG_TYPE!=SP				-														-	-	-																	GIVE_SA_ENT	-					SA=MK8_Drain|DUPLICATES_OK=0															DEFAULT	DEFAULT	"Kinetic shield activates, draining all its power."
+																																														REMOVE_SA_ENT	-					SA=MK8_Shield|FIRST_ONLY=1															-	-	-
MK8_Recharge		-			ENT_NEW_TURN	E_SA_COUNT(MK8_Drain)==1		-														-	-	-																	REMOVE_SA_ENT	-					SA=MK8_Drain|FIRST_ONLY=1															DEFAULT	DEFAULT	"Kinetic shield recharges."
+																																														GIVE_SA_ENT	-					SA=MK8_Shield|DUPLICATES_OK=0															-	-	-
MK8_Full_Recharge	-			ENT_NEW_TURN	E_TRAIT(MK8_Drained)==1			-														-	-	-																	MOD_ENT		-					STAT=TRAIT(MK8_Drained)|OPERATOR=SUB|VALUE=1													DEFAULT	DEFAULT	"Kinetic shield recharges."
+																																														MOD_ENT		-					STAT=ARMOR_FRONT|OPERATOR=ADD|VALUE=44														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_REAR|OPERATOR=ADD|VALUE=44														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_LEFT|OPERATOR=ADD|VALUE=44														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_RIGHT|OPERATOR=ADD|VALUE=44														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_UNDER|OPERATOR=ADD|VALUE=44														-	-	-
+																																														GIVE_SA_ENT	-					SA=MK8_Shield|DUPLICATES_OK=0															-	-	-
// This is gap so I don't get confused between shield SAs
Ex_Drain		-			ENT_HIT		DMG_TYPE!=SP				-														-	-	-																	MOD_ENT		-					STAT=ARMOR_FRONT|OPERATOR=SUB|VALUE=42														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_REAR|OPERATOR=SUB|VALUE=42														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_LEFT|OPERATOR=SUB|VALUE=42														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_RIGHT|OPERATOR=SUB|VALUE=42														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_UNDER|OPERATOR=SUB|VALUE=42														-	-	-
+																																														MOD_ENT		-					STAT=TRAIT(Executor_Drained)|OPERATOR=ADD|VALUE=1												-	-	-
+																																														REMOVE_SA_ENT	-					SA=Ex_Drain|FIRST_ONLY=1															-	-	-
Ex_Shield		-			ENT_HIT		DMG_TYPE!=SP				-														-	-	-																	GIVE_SA_ENT	-					SA=Ex_Drain|DUPLICATES_OK=0															DEFAULT	DEFAULT	"Kinetic shield activates, draining all its power."
+																																														REMOVE_SA_ENT	-					SA=Ex_Shield|FIRST_ONLY=1															-	-	-
Ex_Charge		-			ENT_NEW_TURN	E_SA_COUNT(Ex_Drain)==1			-														-	-	-																	REMOVE_SA_ENT	-					SA=Ex_Drain|FIRST_ONLY=1															DEFAULT	DEFAULT	"Kinetic shield recharges."
+																																														GIVE_SA_ENT	-					SA=Ex_Shield|DUPLICATES_OK=0															-	-	-
Ex_FCharge		-			ENT_NEW_TURN	E_TRAIT(Executor_Drained)==1		-														-	-	-																	MOD_ENT		-					STAT=TRAIT(Executor_Drained)|OPERATOR=SUB|VALUE=1												DEFAULT	DEFAULT	"Kinetic shield recharges."
+																																														MOD_ENT		-					STAT=ARMOR_FRONT|OPERATOR=ADD|VALUE=42														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_REAR|OPERATOR=ADD|VALUE=42														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_LEFT|OPERATOR=ADD|VALUE=42														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_RIGHT|OPERATOR=ADD|VALUE=42														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_UNDER|OPERATOR=ADD|VALUE=42														-	-	-
+																																														GIVE_SA_ENT	-					SA=Ex_Shield|DUPLICATES_OK=0															-	-	-
// This is gap so I don't get confused between shield SAs
Titan_Drain		-			ENT_HIT		DMG_TYPE!=SP				-														-	-	-																	MOD_ENT		-					STAT=ARMOR_FRONT|OPERATOR=SUB|VALUE=40														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_REAR|OPERATOR=SUB|VALUE=40														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_LEFT|OPERATOR=SUB|VALUE=40														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_RIGHT|OPERATOR=SUB|VALUE=40														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_UNDER|OPERATOR=SUB|VALUE=40														-	-	-
+																																														MOD_ENT		-					STAT=TRAIT(Titan_Drained)|OPERATOR=ADD|VALUE=1													-	-	-
+																																														REMOVE_SA_ENT	-					SA=Titan_Drain|FIRST_ONLY=1															-	-	-
Ti_Shield		-			ENT_HIT		DMG_TYPE!=SP				-														-	-	-																	GIVE_SA_ENT	-					SA=Titan_Drain|DUPLICATES_OK=0															DEFAULT	DEFAULT	"Kinetic shield activates, draining some of the shields power."
+																																														REMOVE_SA_ENT	-					SA=Ti_Shield|FIRST_ONLY=1															-	-	-
Ti_Charge		-			ENT_NEW_TURN	E_SA_COUNT(Titan_Drain)==1		-														-	-	-																	REMOVE_SA_ENT	-					SA=Titan_Drain|FIRST_ONLY=1															DEFAULT	DEFAULT	"Kinetic shield recharges."
+																																														GIVE_SA_ENT	-					SA=Ti_Shield|DUPLICATES_OK=0															-	-	-
Ti_Full_Charge		-			ENT_NEW_TURN	E_TRAIT(Titan_Drained)==1		-														-	-	-																	MOD_ENT		-					STAT=TRAIT(Titan_Drained)|OPERATOR=SUB|VALUE=1													DEFAULT	DEFAULT	"Kinetic shield recharges."
+																																														MOD_ENT		-					STAT=ARMOR_FRONT|OPERATOR=ADD|VALUE=40														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_REAR|OPERATOR=ADD|VALUE=40														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_LEFT|OPERATOR=ADD|VALUE=40														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_RIGHT|OPERATOR=ADD|VALUE=40														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_UNDER|OPERATOR=ADD|VALUE=40														-	-	-
+																																														GIVE_SA_ENT	-					SA=Ti_Shield|DUPLICATES_OK=0															-	-	-
//MK8c_Mobility		"Power to legs"		CAST_ON_ENT	-					SELECT=1|METHOD=REFLEX												-	-	-																	MUTATE		-					ENTITY="MK8cm"|FACTION=SAME|INVENTORY=DESTROY|SA_HANDLING=DESTROY|TU=DEPLETE|HP=SAME|CARRY_ARMOR_DMG=1						-	-	-
//MK8c_Shields		"Power to shield"	CAST_ON_ENT	-					SELECT=1|METHOD=REFLEX												-	-	-																	MUTATE		-					ENTITY="MK8cs"|FACTION=SAME|INVENTORY=DESTROY|SA_HANDLING=DESTROY|TU=DEPLETE|HP=SAME|CARRY_ARMOR_DMG=1						-	-	-
//MK8c_Weapons		"Power to weapons"	CAST_ON_ENT	-					SELECT=1|METHOD=REFLEX												-	-	-																	MUTATE		-					ENTITY="MK8cp"|FACTION=SAME|INVENTORY=DESTROY|SA_HANDLING=DESTROY|TU=DEPLETE|HP=SAME|CARRY_ARMOR_DMG=1						-	-	-
MK8c_Change		-			ENT_NEW_TURN	-					-														-	-	-																	MUTATE		-					WEIGHT=1|ENTITY="MK8cm"|FACTION=SAME|INVENTORY=DESTROY|SA_HANDLING=DESTROY|TU=RESTORE|HP=SAME|CARRY_ARMOR_DMG=1					-	-	-
+																																														MUTATE		-					WEIGHT=1|ENTITY="MK8cs"|FACTION=SAME|INVENTORY=DESTROY|SA_HANDLING=DESTROY|TU=RESTORE|HP=SAME|CARRY_ARMOR_DMG=1					-	-	-
+																																														MUTATE		-					WEIGHT=1|ENTITY="MK8cp"|FACTION=SAME|INVENTORY=DESTROY|SA_HANDLING=DESTROY|TU=RESTORE|HP=SAME|CARRY_ARMOR_DMG=1					-	-	-
Ex_S			"Standard shields"	CAST_ON_ENT	-					SELECT=1|METHOD=REFLEX												-	-	-																	GIVE_SA_ENT	-					SA=Executor_S|DUPLICATES_OK=0															-	-	-
Ex_K			"Kinetic shield"	CAST_ON_ENT	-					SELECT=1|METHOD=REFLEX												-	-	-																	GIVE_SA_ENT	-					SA=Executor_K|DUPLICATES_OK=0															-	-	-
Ex_A			"Absorption shield"	CAST_ON_ENT	-					SELECT=1|METHOD=REFLEX												-	-	-																	GIVE_SA_ENT	-					SA=Executor_A|DUPLICATES_OK=0															-	-	-
Executor_S		-			ENT_NEW_TURN	-					-														-	-	-																	MUTATE		-					ENTITY="EXS"|FACTION=SAME|INVENTORY=TRANSFER_FULL|SA_HANDLING=DESTROY|TU=DEFAULT|HP=SAME|CARRY_ARMOR_DMG=1					-	-	-
Executor_K		-			ENT_NEW_TURN	-					-														-	-	-																	MUTATE		-					ENTITY="EXK"|FACTION=SAME|INVENTORY=TRANSFER_FULL|SA_HANDLING=DESTROY|TU=DEFAULT|HP=SAME|CARRY_ARMOR_DMG=1					-	-	-
Executor_A		-			ENT_NEW_TURN	-					-														-	-	-																	MUTATE		-					ENTITY="EXA"|FACTION=SAME|INVENTORY=TRANSFER_FULL|SA_HANDLING=DESTROY|TU=DEFAULT|HP=SAME|CARRY_ARMOR_DMG=1					-	-	-
Longhorn_Explosion	-			DEATH		-					-														-	-	-																	EXPLODE		-					EXPLOSION=Longhorn																DEFAULT	DEFAULT	"%1 explodes."
Grenade_Launcher	"Launch Grenade"	USE_ON_CELL	-					REMOVE_COUNT=1|TU_TYPE=PERCENT|TU_COST=40|METHOD=MANUAL|RANGE=99|VIS=ANY|RADIUS=0				DEFAULT	DEFAULT	"[name] fires [poss] underslung grenade launcher."											PROJ_SHOOT	-					ITEM=Launched_Grenade|FAIL%=0|BASE_HIT=60													-	-	-
MK9b_Explosion		-			DEATH		-					-														-	-	-																	EXPLODE		-					EXPLOSION=Mk9b																	DEFAULT	DEFAULT	"%1's reactor explodes."
MK9b_Fail		-			ENT_HIT		RANDOM<=20|DMG_TYPE!=SP			-														-	-	-																	MOD_ENT		-					STAT=ARMOR_FRONT|OPERATOR=SUB|VALUE=34														DEFAULT	DEFAULT	"Mk9b's shield fails."
+																																														MOD_ENT		-					STAT=ARMOR_REAR|OPERATOR=SUB|VALUE=34														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_LEFT|OPERATOR=SUB|VALUE=34														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_RIGHT|OPERATOR=SUB|VALUE=34														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_UNDER|OPERATOR=SUB|VALUE=34														-	-	-
+																																														MOD_ENT		-					STAT=TRAIT(MK9b_Drained)|OPERATOR=ADD|VALUE=1													-	-	-
+																																														REMOVE_SA_ENT	-					SA=MK9b_Fail|FIRST_ONLY=1															-	-	-
MK9b_Recharge		-			ENT_NEW_TURN	E_TRAIT(MK9b_Drained)==1		-														-	-	-																	MOD_ENT		-					STAT=TRAIT(MK8_Drained)|OPERATOR=SUB|VALUE=1													DEFAULT	DEFAULT	"Mk9b's shield recharges."
+																																														MOD_ENT		-					STAT=ARMOR_FRONT|OPERATOR=ADD|VALUE=34														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_REAR|OPERATOR=ADD|VALUE=34														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_LEFT|OPERATOR=ADD|VALUE=34														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_RIGHT|OPERATOR=ADD|VALUE=34														-	-	-
+																																														MOD_ENT		-					STAT=ARMOR_UNDER|OPERATOR=ADD|VALUE=34														-	-	-
+																																														GIVE_SA_ENT	-					SA=MK9b_Fail|DUPLICATES_OK=0															-	-	-
MK9b_Overheat		-			ITEM_FIRED2	ATTACK_MODE!=MELEE|RANDOM<=30		-														-	-	-																	MOD_ENT		-					STAT=TU|OPERATOR=SUB|VALUE=99															DEFAULT	DEFAULT	"Plasma gun overheats, it and motors shut off to allow the mech to cool down."
MG_Test			-			PROP_MANIP	-					TU_TYPE=PERCENT|TU_COST=15											-	-	-																	MUTATE		E_TAG=="Guard"				ENTITY="GMG"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets on mounted HMG."
+																																														MUTATE		E_TAG=="Militia"			ENTITY="MMG"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets on mounted HMG."
+																																														MUTATE		E_TAG=="Scout"				ENTITY="SMG"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets on mounted HMG."
+																																														MUTATE		E_TAG=="Infantry"			ENTITY="IMG"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets on mounted HMG."
+																																														MUTATE		E_TAG=="Heavy"				ENTITY="HMG"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets on mounted HMG."
+																																														MUTATE		E_TAG=="Special Forces"			ENTITY="FMG"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets on mounted HMG."
+																																														MUTATE		E_TAG=="Plasma Trooper"			ENTITY="PMG"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets on mounted HMG."
+																																														MUTATE		E_TAG=="GMG"				ENTITY="Guard"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets off mounted HMG."
+																																														MUTATE		E_TAG=="MMG"				ENTITY="Militia"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1					DEFAULT	DEFAULT	"%1 gets off mounted HMG."
+																																														MUTATE		E_TAG=="SMG"				ENTITY="Scout"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets off mounted HMG."
+																																														MUTATE		E_TAG=="IMG"				ENTITY="Infantry"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1					DEFAULT	DEFAULT	"%1 gets off mounted HMG."
+																																														MUTATE		E_TAG=="HMG"				ENTITY="Heavy"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets off mounted HMG."
+																																														MUTATE		E_TAG=="FMG"				ENTITY="Special Forces"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1					DEFAULT	DEFAULT	"%1 gets off mounted HMG."
MG_Mount		-			PROP_MANIP	-					TU_TYPE=PERCENT|TU_COST=15											-	-	-																	MUTATE		E_TAG=="Guard"				ENTITY="GMG"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets on mounted HMG."
+																																														MUTATE		E_TAG=="Militia"			ENTITY="MMG"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets on mounted HMG."
+																																														MUTATE		E_TAG=="Scout"				ENTITY="SMG"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets on mounted HMG."
+																																														MUTATE		E_TAG=="Infantry"			ENTITY="IMG"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets on mounted HMG."
+																																														MUTATE		E_TAG=="Heavy"				ENTITY="HMG"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets on mounted HMG."
+																																														MUTATE		E_TAG=="Special Forces"			ENTITY="FMG"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets on mounted HMG."
+																																														MUTATE		E_TAG=="Plasma Trooper"			ENTITY="PMG"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets on mounted HMG."
MG_Mount2		-			PROP_MANIP2	-					-														-	-	-																	CONVERT_PROP	-					PROP=MMG|SUPPORT=1																-	-	-
MG_Dismount		-			PROP_MANIP	-					TU_TYPE=PERCENT|TU_COST=15											-	-	-																	CONVERT_PROP	-					PROP=DMG|SUPPORT=1																-	-	-
+																																														MUTATE		E_TAG=="GMG"				ENTITY="Guard"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets off mounted HMG."
+																																														MUTATE		E_TAG=="MMG"				ENTITY="Militia"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1					DEFAULT	DEFAULT	"%1 gets off mounted HMG."
+																																														MUTATE		E_TAG=="SMG"				ENTITY="Scout"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets off mounted HMG."
+																																														MUTATE		E_TAG=="IMG"				ENTITY="Infantry"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1					DEFAULT	DEFAULT	"%1 gets off mounted HMG."
+																																														MUTATE		E_TAG=="HMG"				ENTITY="Heavy"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1						DEFAULT	DEFAULT	"%1 gets off mounted HMG."
+																																														MUTATE		E_TAG=="FMG"				ENTITY="Special Forces"|FACTION=SAME|INVENTORY=DROP|SA_HANDLING=DESTROY|TU=DEFAULT|HP=PERCENT|CARRY_ARMOR_DMG=1					DEFAULT	DEFAULT	"%1 gets off mounted HMG."
Auto_Dismount		-			DEATH		-					-														-	-	-																	EXPLODE		-					EXPLOSION=Auto_Dismount																-	-	-
Force_Dismount		-			EXPL_HIT_PROP	P_TAG==MMG				-														-	-	-																	CONVERT_PROP	-					PROP=DMG|SUPPORT=1																-	-	-
Plasma_Overheat		-			ITEM_FIRED2	ATTACK_MODE!=MELEE|RANDOM<=30		-														-	-	-																	MOD_ENT		E_ARMOR_NAME!="Thermal Armour"		STAT=HP|OPERATOR=SUB|VALUE=17-34|DMG_TYPE=PL													DEFAULT	DEFAULT	"Plasma gun overheats, venting dangerously hot gas."
HMG_Drop		-			ITEM_FELL	-					-														-	-	-																	DESTROY_ITEM	-					-																		-	-	-
Heavy_Time		-			ENT_NEW_TURN	COUNT==0				-														-	-	-																	EXPLODE		-					EXPLOSION=Heavy_Mech																GLOBAL	DEFAULT	"\"We've detected an enemy heavy mech, we're sending some support.\""
Its_Heavy_Time		-			EXPL_HIT_PROP	P_NAME=="Spawn Point"			-														-	-	-																	CONVERT_PROP	-					PROP="Goliath Spawn"|SUPPORT=1															-	-	-
Spawn_Heavy		-			PROP_NEW_ROUND	LIFETIME>=2|RANDOM<=40|COUNT==0		-														-	-	-																	SPAWN_ENT	-					ENTITY="Goliath"|NUMBER=1|FACTION=XCOM|AIR_SPAWN=0|TU=RESTORE											DEFAULT	DEFAULT	"\"The Goliath has arrived.\""