// Cells
//					Appearance=====================	Properties============================================================================================================================================================================================================================	Sounds==================================================
//					ASCII----------	Color----------			Support----------------	Destruction------------------------------------------------------------		Transparent----	Blocks Prjctls-	Blocks Explsns-	Blocks Smoke--- Movement-----------------------	Light	        Footstep-----------------------	
// Tag	Name			Mapkey	Over	Side	Foreground	Material	Vert	Horiz	Stabil	Integ	Firm	DestroyedCell		Rubble			ShowMsg	ExplDmp	Space	Floor	Space	Floor	Space	Floor	Space	Floor	Occup	TU	Floor	zType	Rstrict	Traits  FSilnt?	Footstep		Destruction		
// REQUIRED										        		
-	"Empty"			SPACE	SPACE	SPACE	black		"Space"		0	0	0	-1	-1	-			-			0	0	1	1	0	0	0	0	0	0	1	4	0	NONE	0	-	0	-			-
-	"Earth"			.	BLOCK3	BLOCK3	sepia_0		"Earth"		2	0	150	30	200	-			-			0	50	0	0	0	1	0	1	1	1	0	0	1	NONE	1	-	0	-			-
-	"Dirt"			`	.	_	sepia_2		"Soil"		0	0	50	20	10	-			-			0	0	1	0	0	1	0	1	0	1	1	4	1	SLOPE	0	-	0	-			-
// EXTERIOR
-	"Grass"			g	.	_	green_5		"Grass"		0	0	50	20	10	-			-			0	0	1	0	0	1	0	1	0	1	1	4	1	SLOPE	0	-	0	-			-
-	"Concrete"		c	.	_	gray_7		"Concrete"	0	0	100	30	100	-			-			0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-	0	-			DEST_CONCRETE_GROUND
-	"Asphalt"		a	.	_	gray_3		"Asphalt"	0	0	100	30	100	-			-			0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-	0	-			DEST_CONCRETE_GROUND
// HOUSE
-	"Brick Wall"		#	WALL2	VLINE2	gray_5		"Brick"		2	1	150	30	65	-			"Brick Rubble"		0	30	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-	0	-			DEST_BRICK_HEAVY
-	"Wood Floor"		f	.	_	sepia_5		"Wood"		0	1	150	20	60	-			"Wood Rubble"		0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-	0	-			DEST_WOOD_FLOOR
-	"Tiled Floor"		t	.	_	sepia_8		"Ceramic"	0	1	150	20	65	-			"Tile Rubble"		0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-	0	-			DEST_CERAMIC_TILE
-	"Stairs Up"		<	<	<	sepia_5		"Wood"		1	0	200	25	60	-			"Wood Rubble"		1	30	1	0	0	1	1	1	0	1	1	8	1	VERT	0	-	0	-			DEST_WOOD_FURNITURE
-	"Stairs Down"		>	>	>	sepia_5		"Wood"		0	0	200	25	60	-			"Wood Rubble"		1	30	1	1	0	0	1	0	0	0	1	8	0	VERT	0	-	0	-			DEST_WOOD_FURNITURE
-	"Roof"			r	BLOCK3	_	sepia_8		"Ceramic"	0	1	150	25	60	-			"Tile Rubble"		0	30	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-	0	-			DEST_CERAMIC_TILE
-	"Wooden Wall"		$	WALL1	VLINE1	sepia_5		"Wood"		1	1	150	25	60	-			"Wood Rubble"		1	20	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-	0	-			DEST_WOOD_FURNITURE
-	"Carpeted Concrete"	p	.	_	sepia_5		"Carpet"	0	0	100	40	75	-			"Concrete Rubble"	0	30	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-	0	-			DEST_CONCRETE_GROUND
-	"Concrete Roof"		!	BLOCK3	_	gray_6		"Concrete"	0	1	150	35	75	-			"Concrete Rubble"	0	30	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-	0	-			DEST_CONCRETE_GROUND
-	"Concrete Wall"		C	WALL2	VLINE2	gray_7		"Concrete"	2	1	200	40	80	-			"Concrete Rubble"	1	30	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-	0	-			DEST_CONCRETE_GROUND
-	"Bunker Roof"		R	BLOCK3	_	gray_4		"Concrete"	0	1	150	45	95	-			"Concrete Rubble"	0	30	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-	0	-			DEST_CONCRETE_GROUND
-	"Bunker Wall"		~	WALL2	VLINE2	gray_3		"Concrete"	2	1	200	50	100	-			"Concrete Rubble"	1	30	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-	0	-			DEST_CONCRETE_GROUND