// Sound Classes
// 	-an additional column must be added for any material that wants to use sounds in these situations--not all materials required
//	-individual rows for a given class can be omitted if it doesn't require that type of sound
//	-non-terrain materials only use the MELEE_HIT sound (others meaningless)
//				Materials=======================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================
// Tag		Sound		Terrain----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------	Armor------------------------------------------------------------------------------------------	Entities----------------------------------------
				Earth			Sand			Soil			Grass			Foliage			Wood			Water			Ice			Stone			Concrete		Asphalt			Brick			Carpet			Ceramic			Metal			Alloy			Electronics		Glass			Coveralls		"Personal Armor"	"Power Suit"		"Flying Suit"		Flesh			Armour			
Armor_Hard	FALL		DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_FOLIAGE	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WATER	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_METAL	DROP_ARMOR_HARD_METAL	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_GLASS	-			-			-			-			-			-			
+		DROP		DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_FOLIAGE	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WATER	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_METAL	DROP_ARMOR_HARD_METAL	DROP_ARMOR_HARD_WOOD	DROP_ARMOR_HARD_GLASS	-			-			-			-			-			-			
Armor_Soft	FALL		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT_FOLIAGE	DROP_ARMOR_SOFT_WOOD	DROP_ARMOR_SOFT_WATER	DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT_GLASS	-			-			-			-			-			-			
+		DROP		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT_FOLIAGE	DROP_ARMOR_SOFT_WOOD	DROP_ARMOR_SOFT_WATER	DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT		DROP_ARMOR_SOFT_GLASS	-			-			-			-			-			-			
Body		FALL		FALL_BODY		FALL_BODY		FALL_BODY		FALL_BODY		FALL_BODY_FOLIAGE	FALL_BODY_WOOD		DROP_BODY_WATER		FALL_BODY		FALL_BODY		FALL_BODY		FALL_BODY		FALL_BODY		FALL_BODY		FALL_BODY		FALL_BODY_METAL		FALL_BODY_METAL		FALL_BODY		FALL_BODY_GLASS		-			-			-			-			-			-			
+		DROP		DROP_BODY		DROP_BODY		DROP_BODY		DROP_BODY		DROP_BODY_FOLIAGE	DROP_BODY_WOOD		DROP_BODY_WATER		DROP_BODY		DROP_BODY		DROP_BODY		DROP_BODY		DROP_BODY		DROP_BODY		DROP_BODY		DROP_BODY_METAL		DROP_BODY_METAL		DROP_BODY		DROP_BODY_GLASS		-			-			-			-			-			-			
Chassis		FALL		LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	-			-			-			-			-			-			
+		DROP		LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	LAND_METAL_HEAVY	-			-			-			-			-			-			
Clip		FALL		DROP_GUN_EARTH		DROP_GUN_EARTH		DROP_GUN_EARTH		FALL_CLIP		FALL_CLIP_FOLIAGE	FALL_CLIP_WOOD		FALL_WATER		FALL_CLIP		FALL_CLIP		FALL_CLIP		FALL_CLIP		FALL_CLIP		FALL_CLIP		FALL_CLIP		FALL_CLIP		FALL_CLIP		FALL_CLIP		FALL_CLIP_GLASS		-			-			-			-			-			-			
+		DROP		DROP_GUN_EARTH		DROP_GUN_EARTH		DROP_GUN_EARTH		DROP_CLIP		DROP_CLIP		DROP_CLIP_WOOD		DROP_WATER		DROP_CLIP		DROP_CLIP		DROP_CLIP		DROP_CLIP		DROP_CLIP		DROP_CLIP		DROP_CLIP		DROP_CLIP		DROP_CLIP		DROP_CLIP		DROP_CLIP		-			-			-			-			-			-			
+		MELEE_HIT	STRI_EARTH		STRI_EARTH		STRI_EARTH		STRI_EARTH		STRI_FOLIAGE		STRI_WOOD		STRI_WATER		STRI_STONE		STRI_STONE		STRI_STONE		STRI_STONE		STRI_BRICK		STRI_STONE		STRI_CERAMIC		STRI_METAL		STRI_METAL		STRI_METAL		-			STRI_FLESH		STRI_METAL_WORN_ARMOR	STRI_METAL_WORN_ARMOR	STRI_METAL_WORN_ARMOR	STRI_FLESH		STRI_METAL_ARMOR	
Grenade		FALL		DROP_GRENADE_EARTH	DROP_GRENADE_EARTH	DROP_GRENADE_EARTH	FALL_GRENADE_GRASS	FALL_GRENADE_FOLIAGE	FALL_GRENADE_WOOD	FALL_WATER		FALL_GRENADE_CONCRETE	FALL_GRENADE_CONCRETE	FALL_GRENADE_CONCRETE	FALL_GRENADE_CONCRETE	FALL_GRENADE_CONCRETE	FALL_GRENADE_CONCRETE	FALL_GRENADE_CONCRETE	FALL_GRENADE_METAL	FALL_GRENADE_METAL	FALL_GRENADE_METAL	FALL_GRENADE_GLASS	-			-			-			-			-			-			
+		DROP		DROP_GRENADE_EARTH	DROP_GRENADE_EARTH	DROP_GRENADE_EARTH	DROP_GRENADE_GRASS	DROP_GRENADE_FOLIAGE	DROP_GRENADE_WOOD	DROP_WATER		DROP_GRENADE_CONCRETE	DROP_GRENADE_CONCRETE	DROP_GRENADE_CONCRETE	DROP_GRENADE_CONCRETE	DROP_GRENADE_CONCRETE	DROP_GRENADE_CONCRETE	DROP_GRENADE_CONCRETE	DROP_GRENADE_METAL	DROP_GRENADE_METAL	DROP_GRENADE_METAL	DROP_GRENADE_GLASS	-			-			-			-			-			-			
+		MELEE_HIT	STRI_EARTH		STRI_EARTH		STRI_EARTH		STRI_EARTH		STRI_FOLIAGE		STRI_WOOD		STRI_WATER		STRI_STONE		STRI_STONE		STRI_STONE		STRI_STONE		STRI_BRICK		STRI_STONE		STRI_CERAMIC		STRI_METAL		STRI_METAL		STRI_METAL		-			STRI_FLESH		STRI_METAL_WORN_ARMOR	STRI_METAL_WORN_ARMOR	STRI_METAL_WORN_ARMOR	STRI_FLESH		STRI_METAL_ARMOR	
Gun		FALL		FALL_GUN_EARTH		FALL_GUN_EARTH		FALL_GUN_EARTH		FALL_GUN		FALL_GUN_FOLIAGE	FALL_GUN_WOOD		DROP_GUN_WATER		FALL_GUN		FALL_GUN		FALL_GUN		FALL_GUN		FALL_GUN		FALL_GUN		FALL_GUN		FALL_GUN_METAL		FALL_GUN_METAL		FALL_GUN_METAL		FALL_GUN_GLASS		-			-			-			-			-			-			
+		DROP		DROP_GUN_EARTH		DROP_GUN_EARTH		DROP_GUN_EARTH		DROP_GUN		DROP_GUN_FOLIAGE	DROP_GUN_WOOD		DROP_GUN_WATER		DROP_GUN		DROP_GUN		DROP_GUN		DROP_GUN		DROP_GUN		DROP_GUN		DROP_GUN		DROP_GUN_METAL		DROP_GUN_METAL		DROP_GUN_METAL		DROP_GUN_GLASS		-			-			-			-			-			-			
+		PICK_UP		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		-			-			-			-			-			-			
+		MELEE_HIT	STRI_EARTH_GUN		STRI_EARTH_GUN		STRI_EARTH_GUN		STRI_EARTH_GUN		STRI_FOLIAGE		STRI_WOOD_GUN		STRI_WATER		STRI_STONE_GUN		STRI_STONE_GUN		STRI_STONE_GUN		STRI_STONE_GUN		STRI_BRICK_GUN		STRI_STONE_GUN		STRI_CERAMIC		STRI_METAL		STRI_METAL		STRI_METAL		-			STRI_FLESH		STRI_METAL_WORN_ARMOR	STRI_METAL_WORN_ARMOR	STRI_METAL_WORN_ARMOR	STRI_FLESH		STRI_METAL_ARMOR	
Gun_Heavy	FALL		FALL_GUN_HEAVY_EARTH	FALL_GUN_HEAVY_EARTH	FALL_GUN_HEAVY_EARTH	FALL_GUN_HEAVY		FALL_GUN_HEAVY_FOLIAGE	FALL_GUN_HEAVY		DROP_GUN_HEAVY_WATER	FALL_GUN_HEAVY		FALL_GUN_HEAVY		FALL_GUN_HEAVY		FALL_GUN_HEAVY		FALL_GUN_HEAVY		FALL_GUN_HEAVY		FALL_GUN_HEAVY		FALL_GUN_HEAVY_METAL	FALL_GUN_HEAVY_METAL	FALL_GUN_HEAVY_METAL	FALL_GUN_HEAVY_GLASS	-			-			-			-			-			-			
+		DROP		DROP_GUN_HEAVY_EARTH	DROP_GUN_HEAVY_EARTH	DROP_GUN_HEAVY_EARTH	DROP_GUN_HEAVY		DROP_GUN_HEAVY_FOLIAGE	DROP_GUN_HEAVY_WOOD	DROP_GUN_HEAVY_WATER	DROP_GUN_HEAVY		DROP_GUN_HEAVY		DROP_GUN_HEAVY		DROP_GUN_HEAVY		DROP_GUN_HEAVY		DROP_GUN_HEAVY		DROP_GUN_HEAVY		DROP_GUN_HEAVY_METAL	DROP_GUN_HEAVY_METAL	DROP_GUN_HEAVY_METAL	DROP_GUN_HEAVY_GLASS	-			-			-			-			-			-			
+		PICK_UP		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		PICK_GUN		-			-			-			-			-			-			
+		MELEE_HIT	STRI_EARTH_GUN		STRI_EARTH_GUN		STRI_EARTH_GUN		STRI_EARTH_GUN		STRI_FOLIAGE		STRI_WOOD_GUN		STRI_WATER		STRI_STONE_GUN		STRI_STONE_GUN		STRI_STONE_GUN		STRI_STONE_GUN		STRI_BRICK_GUN		STRI_STONE_GUN		STRI_CERAMIC		STRI_METAL		STRI_METAL		STRI_METAL		-			STRI_FLESH_HARD		STRI_METAL_WORN_ARMOR	STRI_METAL_WORN_ARMOR	STRI_METAL_WORN_ARMOR	STRI_FLESH_HARD		STRI_METAL_ARMOR	
// Missing classes:
//	-an alternative to Clip for rockets & bombs
//	-an alternative to Clip for high explosives ("package"? or "device" that could also be applied to other equipment currently using clip)
//	-technically silicoid should have a Body_Stone