// Interface Messages
//															Variables (refer to object names unless otherwise noted)=======================	
// Name				Knowledge	Style		Text							actor1?	actor2?	%1-------------	%2-------------	%3-------------	notes----------	
MAP_NONFOV_MODE			GLOBAL		CONFIRM		"Non-FOV mode: %1"					// 	-    -	mode						
MAP_NO_THREATS			GLOBAL		CONFIRM		"No threats detected"					// -	-
MAP_NO_FRIENDLIES		GLOBAL		CONFIRM		"No friendlies/neutrals detected"			// -	-
MAP_NO_ITEMS			GLOBAL		CONFIRM		"No items found"					// -	-
MAP_NO_MORE_UNITS		GLOBAL		WARNING		"No more units in cycle"				// -	-
ENTITY_INSUFFICIENT_TU		PLAYER		WARNING		"Insufficient TU"					// y	-
ENTITY_INSUFFICIENT_STAMINA	PLAYER		WARNING		"Insufficient stamina"					// y	-
ENTITY_RESERVED_TU		PLAYER		CONFIRM		"Reserved TU: %2 (%1)"					// y	-	item		action		TU		
ENTITY_RESERVE_TU_NO_ITEM	PLAYER		WARNING		"No applicable item in %1"				// y	-	slot						RESERVE_TIME_FAIL_NO_ITEM
ENTITY_DEPLETED_TU		PLAYER		CONFIRM		"Depleted TU"						// y	-
ENTITY_STANDS			PLAYER		ACTION		"[name] stands"						// y	-
ENTITY_KNEELS			PLAYER		ACTION		"[name] kneels"						// y	-
ENTITY_CANNOT_KNEEL		PLAYER		WARNING		"Cannot kneel"						// y	-
ENTITY_CANNOT_THROW		PLAYER		WARNING		"Cannot throw items"					// y	-							noItemInteraction (also for RESERVE_TIME_FAIL_NO_INTERACTION)
ENTITY_CANNOT_GET		PLAYER		WARNING		"Cannot pick up items"					// y	-							noItemInteraction
ENTITY_CANNOT_DROP		PLAYER		WARNING		"Cannot drop items"					// y	-							noItemInteraction
ENTITY_CANNOT_PRIME		PLAYER		WARNING		"Cannot prime items"					// y	-							noItemInteraction
ENTITY_CANNOT_USE		PLAYER		WARNING		"Cannot use items"					// y	-							noItemInteraction
ENTITY_CANNOT_MANIPULATE	PLAYER		WARNING		"Cannot manipulate objects"				// y	-							noItemInteraction
ENTITY_NO_INTRINSICS		PLAYER		WARNING		"[name] has no special abilities"			// y	-							
ENTITY_INTRINSICS_INVALID_CANT	PLAYER		WARNING		"[name] currently unable to use any special abilities"	// y	-							
ENTITY_INTRINSICS_INVALID_2H	PLAYER		WARNING		"%1 requires two free hands to use"			// y	-	ability						
ENTITY_INTRINSICS_INVALID_EMPTY	PLAYER		WARNING		"[name] not holding anything to target with %1"		// y	-	ability						
ENTITY_NOTHING_TO_MANIPULATE	PLAYER		WARNING		"Nothing here to manipulate"				// y	-							
ENTITY_MANIPULATE_UNABLE	PLAYER		WARNING		"[name] unable to manipulate %1"			// y	-	entity/prop					
ENTITY_MANIPULATE_TWOHANDED	PLAYER		WARNING		"[name] must have two free hands to manipulate %1"	// y	-	entity/prop					
ENTITY_MULTITURN_IN_PROGRESS	PLAYER		WARNING		"[name] already busy with another action"		// y	-	
MOVE_CANCELLED			PLAYER		CONFIRM		"Move cancelled"					// y	-
MOVE_NO_PATH			PLAYER		WARNING		"No path found"						// y	-
MOVE_OCCUPIED			PLAYER		WARNING		"Position occupied"					// y	-
MOVE_INVALID			PLAYER		WARNING		"Invalid move"						// y	-
MOVE_DISPLACED			PLAYER		WARNING		"Displaced by falling object"				// y	-
MOVE_SPOTTED_ENEMY		PLAYER		WARNING		"Spotted enemy!"					// y	-							also used when standing/kneeling
MOVE_UNDER_ATTACK		PLAYER		WARNING		"Taking fire!"						// y	-
ACTION_NO_SLOT			PLAYER		WARNING		"Slot does not exist"					// y	-							includes attack/melee/throw/get/drop/prime/use/swap/reserve etc
ATTACK_NO_WEAPON		PLAYER		WARNING		"No %1 weapon"						// y	-	slot						includes melee
ATTACK_SLOT_INVALID		PLAYER		WARNING		"%1 cannot operate the %2"				// y	-	slot		weapon				
ATTACK_WEAPON_INCOMPATIBLE	PLAYER		WARNING		"Unable to use the %1"					// y	-	weapon						
ATTACK_WEAPON_MISSING_MODE	PLAYER		WARNING		"%1 has no %2 firing mode"				// y	-	weapon		mode				
ATTACK_WEAPON_DEPLETED		PLAYER		WARNING		"%1 is not loaded"					// y	-	weapon						
ATTACK_WEAPON_AMMO_TOO_LOW	PLAYER		WARNING		"Insufficient ammo (%2/%3)"				// y	-	weapon		ammo		req.ammo	
MELEE_SLOT_INVALID		PLAYER		WARNING		"%1 cannot use the %2"					// y	-	slot		weapon				
MELEE_WEAPON_INCOMPATIBLE	PLAYER		WARNING		"Unable to use the %1"					// y	-	weapon						
MELEE_WEAPON_MISSING_MODE	PLAYER		WARNING		"%1 may not be used in melee"				// y	-	weapon						
THROW_NO_ITEM			PLAYER		WARNING		"No %1 item to throw"					// y	-	slot						
THROW_SLOT_INVALID		PLAYER		WARNING		"%1 cannot throw items"					// y	-	slot		weapon				
TARGET_INVALID			PLAYER		WARNING		"Target invalid"					// y	-							not really used (internal)
TARGET_NO_VISIBLE_ENEMIES	PLAYER		WARNING		"No visible enemies"					// y	-
TARGET_ONE_VISIBLE_ENEMY	PLAYER		WARNING		"Only one visible enemy"				// y	-
TARGET_CANNOT_BE_SELF		PLAYER		WARNING		"Cannot target self"					// y	-
TARGET_RELATION_NOT_HOSTILE	PLAYER		WARNING		"Must target hostile"					// y	-
TARGET_RELATION_NOT_NEUTRAL	PLAYER		WARNING		"Must target neutral"					// y	-
TARGET_RELATION_NOT_FRIENDLY	PLAYER		WARNING		"Must target friendly"					// y	-
TARGET_RELATION_HOSTILE		PLAYER		WARNING		"Cannot target hostile"					// y	-
TARGET_RELATION_NEUTRAL		PLAYER		WARNING		"Cannot target neutral"					// y	-
TARGET_RELATION_FRIENDLY	PLAYER		WARNING		"Cannot target friendly"				// y	-
TARGET_NOT_ADJACENT		PLAYER		WARNING		"Not adjacent"						// y	-
TARGET_OUT_OF_RANGE		PLAYER		WARNING		"Out of range"						// y	-
TARGET_UNDER_RANGE		PLAYER		WARNING		"Too close"						// y	-
TARGET_NO_TRAJECTORY		PLAYER		WARNING		"No trajectory found"					// y	-
GUIDED_WP_ADDED			PLAYER		CONFIRM		"Waypoint %2/%3"					// y	-	item		#WP		max WP		
GUIDED_WP_REMOVED		PLAYER		CONFIRM		"Waypoint %2/%3"					// y	-	item		#WP		max WP		
GUIDED_WP_MAX			PLAYER		WARNING		"Waypoint limit reached (%2)"				// y	-	item		max WP				
GUIDED_WP_REPEAT		PLAYER		WARNING		"Waypoint already set"					// y	-
GUIDED_BLOCKED			PLAYER		WARNING		"Cannot continue through last waypoint"			// y	-
GUIDED_NO_PATH			PLAYER		WARNING		"No path found"						// y	-
GUIDED_NOT			PLAYER		WARNING		"Not a guided weapon"					// y	-	item						
ARMOR_INVALID_NO_ARMOR_WEAR	PLAYER		WARNING		"[name] not holding any armor"				// y	-	
ARMOR_INVALID_NO_REMOVE		PLAYER		WARNING		"%1 cannot be removed in the field"			// y	-	armor						
ARMOR_INVALID_TWOHANDED_WEAR	PLAYER		WARNING		"%1 requires two free hands to put on"			// y	-	armor						
ARMOR_INVALID_TWOHANDED_REMOVE	PLAYER		WARNING		"%1 requires two free hands to remove"			// y	-	armor						
ARMOR_INVALID_ANATOMY		PLAYER		WARNING		"[name] cannot wear %1"					// y	-	armor						
ARMOR_INVALID_IN_FIELD		PLAYER		WARNING		"%1 cannot be equipped in the field"			// y	-	armor						
ARMOR_EQUIPPED			PLAYER		WARNING		"%1 equipped"						// y	-	armor						also used for single-turn completion
ARMOR_EQUIPPING			PLAYER		WARNING		"[name] equipping %1"					// y	-	armor						
ARMOR_REMOVED			PLAYER		WARNING		"%1 removed"						// y	-	armor						also used for single-turn completion
ARMOR_REMOVING			PLAYER		WARNING		"[name] removing %1"					// y	-	armor						
ITEM_GET			PLAYER		CONFIRM		"Picked up %1"						// y	-	item						
ITEM_GET_NO_ITEM		PLAYER		WARNING		"No item to pick up"					// y	-
ITEM_ACTION_NO_ITEM		PLAYER		WARNING		"No item in %1"						// y	-	slot						drop/prime/use etc
ITEM_ACTION_NO_ITEMS		PLAYER		WARNING		"No items to swap"					// y	-							swap
ITEM_DROP			PLAYER		CONFIRM		"Dropped %1"						// y	-	item						
ITEM_SWAP			PLAYER		CONFIRM		"%1 swapped to %2"					// y	-	item		slot				
ITEM_PRIMED			PLAYER		CONFIRM		"%1 primed"						// y	-	item						
ITEM_PRIMED_COUNT		PLAYER		CONFIRM		"%1 primed to %2"					// y	-	item		#				
ITEM_PRIME_INVALID_NO_PRIME	PLAYER		WARNING		"%1 cannot be primed"					// y	-	item						
ITEM_PRIME_INVALID_NEED_HAND	PLAYER		WARNING		"Requires a free hand"					// y	-	item						
ITEM_PREP_DETONATOR		PLAYER		CONFIRM		"Detonator prepared for %1"				// y	-	explosive					
ITEM_USE_DETONATOR		PLAYER		CONFIRM		"Detonator activated"					// y	-	explosive					
ITEM_USE_DETONATOR_NO_EFFECT	PLAYER		WARNING		"Detonator activated, but nothing seems to happen"	// y	-
ITEM_USE_INVALID_NO_USE		PLAYER		WARNING		"%1 has no special use"					// y	-	item						
ITEM_USE_INVALID_UNABLE		PLAYER		WARNING		"[name] unable to use %1"				// y	-	item						
ITEM_USE_INVALID_TWOHANDED	PLAYER		WARNING		"%1 requires two hands to use"				// y	-	item						
ITEM_USE_INVALID_TARGET		PLAYER		WARNING		"%1 cannot be used on this target"			// y	-	item						
ITEM_USE_NO_FACTION_LOS		PLAYER		WARNING		"Target must be in allied field of vision"		// y	-	item						
ITEM_USE_NO_LOS			PLAYER		WARNING		"Requires line of sight to target"			// y	-	item						
ITEM_USE_UNKNOWN_POS		PLAYER		WARNING		"Cannot target unknown coordinates"			// y	-	item						
ITEM_USE_NO_ENTITY_TARGET	PLAYER		WARNING		"No unit to target"					// y	-	item						also used for intrinsic SA
ITEM_USE_NO_PROP_TARGET		PLAYER		WARNING		"No terrain object to target"				// y	-							also used for intrinsic SA
ITEM_USE_NO_ITEM_TARGET		PLAYER		WARNING		"No item to target"					// y	-	item						also used for intrinsic SA
ITEM_USE_NO_CELL_TARGET		PLAYER		WARNING		"No terrain to target"					// y	-	item						no longer used, because targeting empty cells allowed
ITEM_LOADED			PLAYER		ACTION		"%1 loaded with %2"					// y	-	item		ammo				
ITEM_LOADED_EX			PLAYER		ACTION		"%1"							// y	-	text		item		ammo		only used if item specifies special load text (which *can* use actor1 vars)
ITEM_LOAD_INVALID_LOADED	PLAYER		WARNING		"%1 already loaded"					// y	-	item						
ITEM_LOAD_INVALID_INCOMPATIBLE	PLAYER		WARNING		"%2 incompatible with %1"				// y	-	item		ammo				
ITEM_UNLOADED			PLAYER		ACTION		"%1 unloaded"						// y	-	item		ammo				
ITEM_UNLOADED_EX		PLAYER		ACTION		"%1"							// y	-	text		item		ammo		only used if item specifies special unload text (which *can* use actor1 vars)
ITEM_UNLOAD_INVALID_COUNT	PLAYER		WARNING		"Requires a free hand"					// y	-	item						
ITEM_UNLOAD_INVALID_UNKNOWN	PLAYER		WARNING		"Unable to unload %1"					// y	-	item						
ITEM_MOVED			PLAYER		ACTION		"%1 moved to %3"					// y	-	item		source		dest		
ITEM_MOVE_INVALID_SAME		PLAYER		WARNING		"%1 already in %2"					// y	-	item		slot				
ITEM_MOVE_INVALID_NO_REMOVE	PLAYER		WARNING		"%1 cannot be removed from %2"				// y	-	item		slot				
ITEM_MOVE_INVALID_SLOT_INVALID	PLAYER		WARNING		"%2 cannot pick up items"				// y	-	item		slot				
ITEM_MOVE_INVALID_SIZE		PLAYER		WARNING		"%1 too large for %2"					// y	-	item		slot				
ITEM_MOVE_INVALID_SPACE		PLAYER		WARNING		"%2 does not have enough space left for %1"		// y	-	item		slot				
ITEM_MOVE_INVALID_COUNT		PLAYER		WARNING		"%2 cannot hold another item"				// y	-	item		slot				
MEDKIT_FUNCTION_DEPLETED	PLAYER		WARNING		"%2 function depleted"					// y	-	item		ability
MEDKIT_NO_WOUNDS		PLAYER		WARNING		"No critical wounds to heal"				// y	y	item						actor 1=user, 2=target
MEDKIT_NO_BODYPART_SELECTED	PLAYER		WARNING		"No wounded part selected"				// y	y	item						actor 1=user, 2=target
TELEPORT_CANNOT_TARGET_ORIGIN	PLAYER		WARNING		"Cannot target origin"					// y	-	item						
TELEPORT_TARGET_BLOCKED		PLAYER		WARNING		"Position blocked"					// y	-	item						
TELEPORT_NOT_IN_SAME_PLANE	PLAYER		WARNING		"Target must be in same plane"				// y	-	item						
TELEPORT_CANNOT_TARGET_AIR	PLAYER		WARNING		"Cannot target air"					// y	-	item						
TELEPORT_ENTITY_CANT_SEE_TARGET	PLAYER		WARNING		"Unit cannot see destination"				// y	-	item						
GAME_VOLUME_REPORT		GLOBAL		CONFIRM		"Volume = %1"						// -	-	volume						
GAME_SOUND_MUTE			GLOBAL		CONFIRM		"Sound off"						// -	-							
GAME_SOUND_UNMUTE		GLOBAL		CONFIRM		"Sound on"						// -	-							
GAME_SAVING			GLOBAL		CONFIRM		"Saving..."						// -	-							not used
GAME_SAVED			GLOBAL		CONFIRM		"Data saved"						// -	-
GAME_LOADING			GLOBAL		CONFIRM		"Loading..."						// -	-							not used
GAME_LOADED			GLOBAL		CONFIRM		"Data loaded"						// -	-
GAME_NEW_FONT_SET		GLOBAL		CONFIRM		"Font Set: %1"						// -	-	set
TEMP_ENTITY_PANICS		ACTION		CONFIRM		"[name] has panicked"					// y	-							WILL BE REMOVED ONCE HUD SHOWS EVENTS (AND PROBABLY PUT ANOTHER KIND OF MSG ON CMAP FOR THIS INSTEAD?)
TEMP_ENTITY_BERSERKS		ACTION		CONFIRM		"[name] has gone berserk"				// y	-							WILL BE REMOVED ONCE HUD SHOWS EVENTS (AND PROBABLY PUT ANOTHER KIND OF MSG ON CMAP FOR THIS INSTEAD?)
TEMP_MAP_NO_FOLLOWERS		GLOBAL		CONFIRM		"Currently no followers"				// -	-