// Props
//						Appearance=============================================================================	Properties=============================================================================================================================================================================================================================================================================== 	Sounds==================================================================================================================================================
//				Mapkey---------	ASCII----------	Alternate	Color----------	Animation----------------------						Root			Support----------------	Destruction--------------------------------------------				Blocks-----------------	Movement-----------------------	Light----------                                                  	Footstep-----------------------										Door--------------------------------------------
// Tag	Name			Normal	Open	Over	Side	Over	Side	Foreground	Type	Particle		Invis	Material	Obstr	Mass	Level	Height	Profile	Vert	Horiz	Stabil	Integ	Firm	Rubble			isRubbl	ShowMsg	ExplDmp	Cushion	Transpa	Prjctls	Explsns	Smoke	Occup	+TU	DoorTU	isAuto	Amount	Radius	Traits				Special Abilities 	Silent? Sound			Ambient			Destruction		Land			Open			Close
// RUBBLE (mostly match material types, for cell/prop use)
-	"Brick Rubble"		R	NONE	;	;	NONE	NONE	gray_3		-	-			0	"Brick"		0	8	0	1	SQ9X9	0	0	0	15	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-				-		 	 0	  STEP_GRAVEL		-			-			LAND_BRICK_RUBBLE	-			-
-	"Wood Rubble"		w	NONE	;	;	NONE	NONE	sepia_3		-	-			0	"Wood"		0	5	0	1	SQ9X9	0	0	0	8	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-				-		 	 0	  STEP_GRAVEL		-			-			LAND_WOOD_RUBBLE	-			-
-	"Metal Rubble"		m	NONE	;	;	NONE	NONE	gray_7		-	-			0	"Metal"		0	5	0	1	SQ9X9	0	0	0	20	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-				-			 0	  STEP_METAL_RUBBLE	-			-			LAND_METAL_RUBBLE	-			-
-	"Tile Rubble"		t	NONE	;	;	NONE	NONE	sepia_7		-	-			0	"Ceramic"	0	5	0	1	SQ9X9	0	0	0	10	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-				-			 0	  STEP_GRAVEL		-			-			LAND_TILE_RUBBLE	-			-
-	"Concrete Rubble"	c	NONE	;	;	NONE	NONE	gray_3		-	-			0	"Concrete"	0	5	0	1	SQ9X9	0	0	0	15	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-				-			 0	  STEP_GRAVEL		-			-			LAND_CONCRETE_RUBBLE	-			-
-	"Twisted Alloy"		NONE	NONE	;	;	NONE	NONE	gray_7		-	-			0	"Alloy"		0	5	0	1	SQ9X9	0	0	0	35	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-				-			 0	  STEP_METAL_RUBBLE	-			-			LAND_METAL_RUBBLE	-			-
-	"Glass Rubble"		g	NONE	.	;	NONE	NONE	gray_9		-	-			0	"Glass"		0	1	0	1	SQ9X9	0	0	0	2	-1	-			1	0	0	0	1	0	0	0	1	0	0	0	0	0	-				-			 0	  STEP_GLASS_RUBBLE	-			-			LAND_GLASS_RUBBLE	-			-
// EXTERIOR
-	"Bush"			b	NONE	b	b	NONE	NONE	green_2		-	-			0	"Foliage"	3	2	0	4	SQ9X9	0	0	0	12	25	="Leafy Debris"		0	1	0	1	1	0	0	0	0	0	0	0	0	0	-				-			 0	  -			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-
-	"Tall Hedge"		H	NONE	WALL2	#	NONE	NONE	green_2		-	-			0	"Foliage"	99	4	0	8	SQ9X9	0	0	0	18	50	="Leafy Debris"		0	1	0	2	1	0	0	0	0	0	0	0	0	0	-				-			 0	  -			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-
-	"Tree Trunk"		T	NONE	T	T	NONE	NONE	sepia_5		-	-			0	"Wood"		6	5	0	8	SQ3X3	2	0	150	24	60	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0	-				-			 0	  -			PROP_TREE		DEST_TRUNK		LAND_TRUNK		-			-
-	"Tree Branches"		B	NONE	B	B	NONE	NONE	green_2		-	-			0	"Foliage"	6	3	0	8	RD7X7	0	1	150	18	35	+"Broken"		0	1	0	1	1	0	0	0	0	0	0	0	0	0	-				-			 0	  -			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-
// HOUSE
-	"Wooden Door"		+	/	+	+	/	/	sepia_5		-	-			0	"Wood"		0	7	0	8	SQ9X9	0	0	0	12	50	+"Broken"		0	1	20	0	0	1	1	1	0	0	4	0	0	0	-				-			 0	  -			-			DEST_DOOR_WOODEN	LAND_WOOD_FURNITURE	DOOR_WOOD_OPEN		DOOR_WOOD_CLOSE
-	"Window"		`	NONE	WINDOW	VLINE1	NONE	NONE	white		-	-			0	"Glass"		0	1	0	8	NONE	0	0	0	0	0	"Glass Rubble"		0	1	0	0	1	0	1	1	0	0	0	0	0	0	-				-			 0	  -			-			DEST_GLASS_HEAVY	-			-			-
-	"Steel Door"		=	/	+	+	/	/	gray_4		-	-			0	"Metal"		0	9	0	8	SQ9X9	0	0	0	35	70	+"Broken"		0	1	20	0	0	1	1	1	0	0	4	0	0	0	-				-		 	 0	  -			-			DEST_METAL_SHELVES	LAND_METAL_HEAVY	DOOR_METAL_A_OPEN	DOOR_METAL_A_CLOSE
MMG	"Mounted HMG"		h	NONE	H	H	NONE	NONE	sepia_7		-	-			0	"Metal"		3	5	0	3	SQ9X9	0	0	0	26	70	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				MG_Dismount	 	 0	  -			-			DEST_METAL_SHELVES	LAND_METAL_HOLLOW	-			-
DMG	"Dismounted HMG"	NONE	NONE	H	H	NONE	NONE	sepia_7		-	-			0	"Metal"		3	5	0	3	SQ9X9	0	0	0	26	70	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				MG_Mount|MG_Mount2	 0	  -			-			DEST_METAL_SHELVES	LAND_METAL_HOLLOW	-			-
// SPECIAL
-	"Spawn Point"		NONE	NONE	;	;	NONE	NONE	gray_3		-	-			1	"Space"		0	8	0	1	SQ9X9	0	0	0	15	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-				-		 	 0	  -			-			-			-			-			-
-	"Goliath Spawn"		NONE	NONE	;	;	NONE	NONE	gray_3		-	-			1	"Space"		0	8	0	1	SQ9X9	0	0	0	15	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-				Spawn_Heavy		 0	  -			-			-			-			-			-