// Cells
//						Appearance=====================	Properties============================================================================================================================================================================================================================	Sounds==================================================
//				ASCII----------	Color----------			Support----------------	Destruction------------------------------------------------------------			Transparent----	Blocks Prjctls-	Blocks Explsns-	Blocks Smoke--- Movement-----------------------	Light			Footstep-----------------------				
// Tag	Name			Mapkey	Over	Side	Foreground	Material	Vert	Horiz	Stabil	Integ	Firm	DestroyedCell		Rubble			ShowMsg	ExplDmp	Space	Floor	Space	Floor	Space	Floor	Space	Floor	Occup	TU	Floor	zType	Rstrict	Traits		FSilnt?	Footstep		Destruction		
// REQUIRED										        		                                                                                                                                                                                                        							
-	"Empty"			SPACE	SPACE	SPACE	black		"Space"		0	0	0	-1	-1	-			-			0	0	1	1	0	0	0	0	0	0	1	4	0	NONE	0	-		0	-			-			
-	"Earth"			.	BLOCK3	BLOCK3	sepia_0		"Earth"		2	0	150	30	200	-			-			0	50	0	0	0	1	0	1	1	1	0	0	1	NONE	1	-		0	-			-			
-	"Dirt"			`	.	_	sepia_3		"Soil"		0	0	50	20	10	-			-			0	0	1	0	0	1	0	1	0	1	1	4	1	SLOPE	0	-		0	-			-			
// EXTERIOR		        		                                                                                        	                	                                                                                                                                									
-	"Grass"			g	.	_	green_5		"Grass"		0	0	50	20	10	-			-			0	0	1	0	0	1	0	1	0	1	1	4	1	SLOPE	0	-		0	-			-			
-	"Tall Grass"		G	,	,	green_3		"Foliage"	0	0	50	20	15	-			-			0	0	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			-			
-	"Flowers"		F	,	,	yellow_3	"Foliage"	0	0	50	20	15	-			-			0	0	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			-			
-	"Vegetables"		o	o	o	green_4		"Foliage"	0	0	50	20	30	"Dirt"			-			0	0	1	0	0	1	0	1	0	1	1	6	1	NONE	0	-		0	-			-			
Conc1	"Concrete"		c	.	_	gray_5		"Concrete"	0	0	100	30	100	-			-			0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_CONCRETE_GROUND	
Conc2	"Concrete"		O	.	_	gray_7		"Concrete"	0	0	100	30	100	-			-			0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_CONCRETE_GROUND	
-	"Asphalt"		a	.	_	gray_2		"Asphalt"	0	0	100	30	100	-			-			0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_CONCRETE_GROUND	
// HOUSE (house expldmp values were made up--should check X-COM vals later)		                                                                        	                	                                                                                                                	
-	"Concrete Wall"		~	WALL2	VLINE2	sepia_8		"Concrete"	3	2	150	30	100	-			"Concrete Rubble"	0	30	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_BRICK_HEAVY	
-	"Concrete Pillar"	I	O	I	sepia_8		"Concrete"	3	3	150	30	100	-			"Concrete Rubble"	0	30	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_BRICK_HEAVY	
-	"Brick Wall"		#	WALL2	VLINE2	gray_5		"Brick"		3	2	150	25	100	-			"Brick Rubble"		0	30	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_BRICK_HEAVY	
-	"Wooden Wall"		W	WALL2	VLINE1	sepia_5		"Wood"		2	2	150	30	90	-			"Wood Rubble"		1	20	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_WOOD_FLOOR		
-	"Stairbase"		S	BLOCK3	H	sepia_5		"Wood"		2	1	150	30	90	-			"Wood Rubble"		0	30	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_WOOD_FLOOR	
-	"Stair"			s	.	_	sepia_5		"Wood"		2	1	150	30	90	-			"Wood Rubble"		0	30	0	0	1	1	1	1	1	1	1	8	1	SLOPE=	0	-		0	-			DEST_WOOD_FLOOR		
-	"Wood Floor"		f	.	_	sepia_5		"Wood"		0	2	150	20	80	-			"Wood Rubble"		0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_WOOD_FLOOR		
Tiled1	"Tiled Floor"		t	.	_	sepia_8		"Ceramic"	0	1	150	20	80	-			"Tile Rubble"		0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_CERAMIC_TILE	
Tiled2	"Tiled Floor"		T	.	_	gray_5		"Ceramic"	0	1	150	20	80	-			"Tile Rubble"		0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_CERAMIC_TILE	
roof1	"Roof"			r	BLOCK3	_	gray_8		"Ceramic"	1	2	150	15	100	-			"Tile Rubble"		0	30	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_CERAMIC_TILE	
roof2	"Roof"			R	BLOCK3	_	gray_5		"Metal"		0	2	150	15	100	-			"Metal Rubble"		0	30	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
UP	"Ladder"		<	_	H	sepia_5		"Wood"		0	2	150	20	80	-			"Wood Rubble"		0	20	1	0	0	1	0	1	0	1	1	8	1	VERT	0	-		0	-			DEST_WOOD_FLOOR		
DOWN	"Ladder"		>	_	H	sepia_5		"Wood"		0	2	150	20	80	-			"Wood Rubble"		0	20	1	1	0	0	0	0	0	0	1	8	1	VERT	0	-		0	-			DEST_WOOD_FLOOR		
Sign1	"POLICE"		5	#	#	gray_8		"Ceramic"	1	2	150	15	100	-			"Tile Rubble"		0	30	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_CERAMIC_TILE	
// SKYRANGER						                                                		                	                	                                                                                                                                		
-	"Skyranger Hull"	x	WALL2	VLINE2	gray_8		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Skyranger Engine"	E	WALL2	VLINE2	gray_8		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Skyranger Cockpit"	C	BLOCK3	VLINE2	gray_8		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Skyranger Floor"	v	.	_	gray_8		"Alloy"		0	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Skyranger Roof"	^	BLOCK3	_	gray_8		"Alloy"		0	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Skyranger Wing"	w	w	_	gray_8		"Alloy"		1	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Skyranger LGear"	L	G	G	gray_5		"Alloy"		2	0	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Ramp"			]	.	_	gray_5		"Alloy"		1	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	SLOPE=	0	-		0	-			DEST_METAL_ALLOY		
-	"Ramp Mechanism"	M	M	M	gray_5		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY		
// Lightning	
-	"Lightning Hull"	1	WALL2	VLINE2	sky_0		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY		
-	"Lightning Floor"	2	.	_	sky_0		"Alloy"		0	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY		
Lroof1	"Lightning Roof"	3	BLOCK3	_	sky_0		"Alloy"		0	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY		
Lroof2	"Lightning Roof"	4	BLOCK3	_	sky_1		"Alloy"		0	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY		
-	"Lightning LGear"	6	G	G	gray_5		"Alloy"		2	0	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY		
//Avanger
-	"Avanger Hull"		K	WALL2	VLINE2	sky_0		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Avanger Engine"	J	WALL2	VLINE2	sky_0		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Avanger Cockpit"	k	BLOCK3	VLINE2	sky_0		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Avanger Floor"		j	.	_	sky_0		"Alloy"		0	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Avanger Roof"		H	BLOCK3	_	sky_0		"Alloy"		0	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Avanger Wing"		h	w	_	sky_0		"Alloy"		1	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY	

