// Cataclysm Entity/Item Spawning
// (the following scripts are just to enable the empty mod to run: put a soldier and alien in opposite corners)
// Civillians
[GLIST_CIV][ENTITY]"Civilian"				[FACTION]"Civilian"	[FACING]RAND
// Random Weapons for Aliens (Actually not used)
[GLIST_ALIEN_SOLDIER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Pistol|Plasma P Clip|R.Hand"		[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_ALIEN_SOLDIER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Pistol|Plasma P Clip|R.Hand"
[GLIST_ALIEN_SOLDIER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"
[GLIST_ALIEN_SOLDIER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"
[GLIST_ALIEN_SOLDIER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"
[GLIST_ALIEN_SOLDIER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"
[GLIST_ALIEN_REAPER][ENTITY]"Reaper"			[FACTION]"Alien"	[AI]AGG		
[GLIST_ALIEN_REAPER][ENTITY]"Reaper"			[FACTION]"Alien"	[AI]NORM	
[GLIST_ALIEN_NAVIGATOR][ENTITY]"Floater Navigator"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|Plasma P Clip|R.Hand"		[ITEM]"Mind Probe|NONE|L.Hand"
[GLIST_ALIEN_NAVIGATOR][ENTITY]"Floater Navigator"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"
[GLIST_ALIEN_NAVIGATOR][ENTITY]"Floater Navigator"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"
[GLIST_ALIEN_ENGINEER][ENTITY]"Floater Engineer"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"
[GLIST_ALIEN_ENGINEER][ENTITY]"Floater Engineer"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"
[GLIST_ALIEN_ENGINEER][ENTITY]"Floater Engineer"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Small Launcher|Stun Bomb|R.Hand"
[GLIST_ALIEN_MEDIC][ENTITY]"Floater Medic"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|Plasma P Clip|R.Hand"		[ITEM]"Mind Probe|NONE|L.Hand"
[GLIST_ALIEN_MEDIC][ENTITY]"Floater Medic"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"
[GLIST_ALIEN_MEDIC][ENTITY]"Floater Medic"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Small Launcher|Stun Bomb|R.Hand"
[GLIST_ALIEN_LEADER][ENTITY]"Floater Leader"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"		[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_ALIEN_LEADER][ENTITY]"Floater Leader"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"		[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_ALIEN_COMMANDER][ENTITY]"Floater Commander"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"		[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_ALIEN_COMMANDER][ENTITY]"Floater Commander"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"		[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_ALIEN_COMMANDER][ENTITY]"Floater Commander"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Blaster Launcher|Blaster Bomb|R.Hand"
// random weapons for X-COM
[GLIST_XCOM_ROOKIE][ENTITY]"Rookie"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Laser Pistol|NONE|R.Hand"			[ITEM]"Stun Rod|NONE|L.Hand"		[ITEM]"Smoke Grenade|NONE|Belt"
[GLIST_XCOM_ROOKIE][ENTITY]"Rookie"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Plasma Pistol|Plasma P Clip|R.Hand"		[ITEM]"Stun Rod|NONE|L.Hand"		[ITEM]"Smoke Grenade|NONE|Belt"
[GLIST_XCOM_ROOKIE][ENTITY]"Rookie"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Pistol|Pistol Clip|R.Hand"			[ITEM]"Stun Rod|NONE|L.Hand"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Pistol Clip|NONE|Belt"
[GLIST_XCOM_ROOKIE][ENTITY]"Rookie"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Laser Rifle|NONE|R.Hand"				[ITEM]"Electro-flare|NONE|Belt"		[ITEM]"Electro-flare|NONE|Belt"		[ITEM]"Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Motion Scanner|NONE|Belt"
[GLIST_XCOM_ROOKIE][ENTITY]"Rookie"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Rifle|Rifle Clip|R.Hand"				[ITEM]"Electro-flare|NONE|Belt"		[ITEM]"Electro-flare|NONE|Belt"		[ITEM]"Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Motion Scanner|NONE|Belt"
[GLIST_XCOM_SERGEANT][ENTITY]Sergeant1		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Plasma Pistol|Plasma P Clip|R.Hand"		[ITEM]"High Explosive|NONE|Belt"	[ITEM]"Proximity Grenade|NONE|Belt"	[ITEM]"Proximity Grenade|NONE|Belt"	[ITEM]"Alien Grenade|NONE|Belt"		[ITEM]"Alien Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Motion Scanner|NONE|Belt"
[GLIST_XCOM_SERGEANT][ENTITY]Sergeant2		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Plasma Pistol|Plasma P Clip|R.Hand"		[ITEM]"Psi-Amp|NONE|L.Hand"		[ITEM]"Mind Probe|NONE|Belt"
[GLIST_XCOM_SERGEANT][ENTITY]Sergeant1		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Laser Rifle|NONE|R.Hand"				[ITEM]"Motion Scanner|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"
[GLIST_XCOM_SERGEANT][ENTITY]Sergeant1		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Laser Rifle|NONE|R.Hand"				[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Medi-Kit|NONE|Belt"
[GLIST_XCOM_SERGEANT][ENTITY]Sergeant1		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Medi-Kit|NONE|Belt"
[GLIST_XCOM_SERGEANT][ENTITY]Sergeant1		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"		[ITEM]"Grenade|NONE|Belt"		[ITEM]"Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Heavy Laser|NONE|R.Hand"				
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Heavy Cannon|HC-HE Clip|R.Hand"			[ITEM]"HC-IN Clip|NONE|Belt"		[ITEM]"HC-AP Clip|NONE|Belt"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Rocket Launcher|Large Rocket|R.Hand"		[ITEM]"Large Rocket|NONE|Backpack"	[ITEM]"Large Rocket|NONE|Backpack"	[ITEM]"Large Rocket|NONE|Backpack"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Heavy Laser|NONE|R.Hand"			
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Heavy Cannon|HC-HE Clip|R.Hand"			[ITEM]"HC-IN Clip|NONE|Belt"		[ITEM]"HC-AP Clip|NONE|Belt"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Auto-Cannon|AC-HE Clip|R.Hand"			[ITEM]"AC-IN Clip|NONE|Belt"		[ITEM]"AC-AP Clip|NONE|Belt"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Rocket Launcher|Small Rocket|R.Hand"		[ITEM]"Small Rocket|NONE|Backpack"	[ITEM]"Small Rocket|NONE|Backpack"	[ITEM]"Large Rocket|NONE|Backpack"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Small Launcher|Stun Bomb|R.Hand"			[ITEM]"Stun Bomb|NONE|Belt"		[ITEM]"Stun Bomb|NONE|Belt"		[ITEM]"Stun Bomb|NONE|Belt"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Blaster Launcher|Blaster Bomb|R.Hand"		[ITEM]"Blaster Bomb|NONE|Belt"		[ITEM]"Laser Pistol|NONE|Belt"		
[GLIST_XCOM_SNIPER][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Heavy Sniper Rifle|Hv. Sniper Clip|R.Hand"	[ITEM]"Hv. Sniper Clip|NONE|Belt"	[ITEM]"Hv. Sniper Clip|NONE|Belt"	[ITEM]"Hv. Sniper Clip|NONE|Belt"	[ITEM]"Hv. Sniper Clip|NONE|Belt"	[ITEM]"Hv. Sniper Clip|NONE|Belt"	[ITEM]"Hv. Sniper Clip|NONE|Belt"
[GLIST_XCOM_SNIPER][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Light Sniper Rifle|Lgt. Sniper Clip|R.Hand"	[ITEM]"Lgt. Sniper Clip|NONE|Belt"	[ITEM]"Lgt. Sniper Clip|NONE|Belt"	[ITEM]"Proximity Grenade|NONE|Belt"	[ITEM]"Proximity Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"
[GLIST_XCOM_SNIPER][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Sniper Laser Rifle|NONE|R.Hand"			[ITEM]"Proximity Grenade|NONE|Belt"	[ITEM]"Proximity Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"
[GLIST_XCOM_COMMANDER][ENTITY]"Commander"	[ARMOR]"Flying Suit"	[FACTION]"XCOM"		[ITEM]"Laser Rifle + Gren.L.|NONE|R.Hand"		[ITEM]"Grenadeammo HE|NONE|Belt"	[ITEM]"Grenadeammo HE|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"	[ITEM]"Grenadeammo IN|NONE|L.Shoulder"		[ITEM]"Grenadeammo IN|NONE|L.Shoulder"	[ITEM]"Grenadeammo AP|NONE|R.Shoulder"		[ITEM]"Grenadeammo AP|NONE|R.Shoulder"	[ITEM]"Motion Scanner|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"
[GLIST_XCOM_COMMANDER][ENTITY]"Commander"	[ARMOR]"Flying Suit"	[FACTION]"XCOM"		[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"		[ITEM]"Alien Grenade|NONE|Belt"		[ITEM]"Medi-Kit|NONE|Belt"		[ITEM]"Motion Scanner|NONE|Belt"	v[ITEM]"Smoke Grenade|NONE|Belt"
[GLIST_XCOM_COMMANDER][ENTITY]"Commander"	[ARMOR]"Flying Suit"	[FACTION]"XCOM"		[ITEM]"Laser Rifle|NONE|R.Hand"				[ITEM]"Alien Grenade|NONE|Belt"		[ITEM]"Medi-Kit|NONE|Belt"		[ITEM]"Motion Scanner|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"
[GLIST_XCOM_COMMANDER][ENTITY]"Commander"	[ARMOR]"Flying Suit"	[FACTION]"XCOM"		[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"		[ITEM]"Alien Grenade|NONE|Belt"		[ITEM]"Medi-Kit|NONE|Belt"		[ITEM]"Motion Scanner|NONE|Belt"	v[ITEM]"Smoke Grenade|NONE|Belt"
[GLIST_XCOM_RANDOM_TANK][ENTITY]"Prototype, Hover"		[FACTION]"XCOM"		[POS](4,4,0)	[FACING]NE	[ITEM]"HWP L. Cann Shells|NONE|Ammo Rack"	[ITEM]"HWP L. Cann Shells|NONE|Ammo Rack"	[ITEM]"HWP L. Cann Shells|NONE|Ammo Rack"
[GLIST_XCOM_RANDOM_TANK][ENTITY]"Tank, Tracked"		[FACTION]"XCOM"		[ITEM]"HWP Missile|HWP Msle Array|Wpn Module 1"
[GLIST_XCOM_RANDOM_TANK][ENTITY]"Tank, Tracked"		[FACTION]"XCOM"		[ITEM]"HWP Missile|HWP Msle Array|Wpn Module 1"
[GLIST_XCOM_RANDOM_TANK][ENTITY]"Tank, Tracked"		[FACTION]"XCOM"		[ITEM]"HWP Missile|HWP Msle Array|Wpn Module 1"
[GLIST_XCOM_RANDOM_TANK][ENTITY]"Tank, Tracked"		[FACTION]"XCOM"		[ITEM]"HWP Missile|HWP Msle Array|Wpn Module 1"
[GLIST_XCOM_RANDOM_TANK][ENTITY]"Tank, Tracked"		[FACTION]"XCOM"		[ITEM]"HWP Missile|HWP Msle Array|Wpn Module 1"
[GLIST_XCOM_RANDOM_TANK][ENTITY]"Tank, Tracked"		[FACTION]"XCOM"		[ITEM]"HWP Missile|HWP Msle Array|Wpn Module 1"
[GLIST_XCOM_RANDOM_TANK][ENTITY]"Tank, Tracked"		[FACTION]"XCOM"		[ITEM]"HWP Missile|HWP Msle Array|Wpn Module 1"
[GLIST_XCOM_RANDOM_TANK][ENTITY]"Tank, Tracked"		[FACTION]"XCOM"		[ITEM]"HWP Missile|HWP Msle Array|Wpn Module 1"
[GLIST_XCOM_RANDOM_TANK][ENTITY]"Tank, Tracked"		[FACTION]"XCOM"		[ITEM]"HWP Missile|HWP Msle Array|Wpn Module 1"
?SKYRANGER_W
//[ENTITY]"Tank, Tracked"		[FACTION]"XCOM"		[POS](9,4,1)	[FACING]E	[ITEM]"HWP Missile|HWP Msle Array|Wpn Module 1"
[SPAWN_ENTITIES]1		[REMOVE]0		[GLIST]XCOM_RANDOM_TANK		[POS](9,4,1)	[FACING]E
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](8,5,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Heavy Cannon|HC-HE Clip|R.Hand"	[ITEM]"HC-HE Clip|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](8,4,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Heavy Cannon|HC-HE Clip|R.Hand"	[ITEM]"HC-HE Clip|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"
[ENTITY]"Rookie"		[FACTION]"XCOM"		[POS](7,5,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Laser Rifle|NONE|R.Hand"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Motion Scanner|NONE|Belt"
[ENTITY]"Rookie"		[FACTION]"XCOM"		[POS](7,4,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Laser Rifle|NONE|R.Hand"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Motion Scanner|NONE|Belt"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](6,5,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Heavy Laser|NONE|R.Hand"	[ITEM]"Grenade|NONE|Belt"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](6,4,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Heavy Laser|NONE|R.Hand"	[ITEM]"Grenade|NONE|Belt"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](5,5,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Laser Rifle + Gren.L.|NONE|R.Hand"	[ITEM]"Grenadeammo HE|NONE|Belt"	[ITEM]"Grenadeammo HE|NONE|Belt"	[ITEM]"Grenadeammo HE|NONE|Belt"	[ITEM]"Grenadeammo HE|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"	[ITEM]"Grenadeammo IN|NONE|L.Shoulder"		[ITEM]"Grenadeammo IN|NONE|L.Shoulder"	[ITEM]"Grenadeammo AP|NONE|R.Shoulder"		[ITEM]"Grenadeammo AP|NONE|R.Shoulder"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](5,4,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Laser Rifle + Gren.L.|NONE|R.Hand"	[ITEM]"Grenadeammo HE|NONE|Belt"	[ITEM]"Grenadeammo HE|NONE|Belt"	[ITEM]"Grenadeammo HE|NONE|Belt"	[ITEM]"Grenadeammo HE|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"	[ITEM]"Grenadeammo IN|NONE|L.Shoulder"		[ITEM]"Grenadeammo IN|NONE|L.Shoulder"	[ITEM]"Grenadeammo AP|NONE|R.Shoulder"		[ITEM]"Grenadeammo AP|NONE|R.Shoulder"
[ENTITY]"Captain"		[FACTION]"XCOM"		[POS](4,5,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Sniper Laser Rifle|NONE|R.Hand"	[ITEM]"Grenade|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"	[ITEM]"Motion Scanner|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|L.Shoulder"		[ITEM]"Smoke Grenade|NONE|L.Shoulder"
[ENTITY]"Commander"		[FACTION]"XCOM"		[POS](4,4,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Laser Rifle|NONE|R.Hand"	[ITEM]"Grenade|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"	[ITEM]"Motion Scanner|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|L.Shoulder"		[ITEM]"Smoke Grenade|NONE|L.Shoulder"
?SKYRANGER_E
?LIGHTNING_W
[SPAWN_ENTITIES]3	[REMOVE]1	[GLIST]XCOM_ROOKIE		[CUBE](5,2,1)(9,6,1)	[FACING]RAND
[SPAWN_ENTITIES]4	[REMOVE]1	[GLIST]XCOM_SERGEANT		[CUBE](5,2,1)(9,6,1)	[FACING]RAND
[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]XCOM_CAPTAIN		[CUBE](5,2,1)(9,6,1)	[FACING]RAND
[SPAWN_ENTITIES]2	[REMOVE]1	[GLIST]XCOM_SNIPER		[CUBE](5,2,1)(9,6,1)	[FACING]RAND
[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]XCOM_COMMANDER		[CUBE](5,2,1)(9,6,1)	[FACING]RAND
//[ENTITY]"Prototype, Hover"		[FACTION]"XCOM"		[POS](4,4,0)	[FACING]RAND
//[ENTITY]"Prototype, Hover"		[FACTION]"XCOM"		[POS](4,4,0)	[FACING]RAND	[ITEM]"HWP Large Cannon|HWP L. Cann Shells|Wpn Module 1"	[ITEM]"Smokebox|NONE|Equipment Module"	[ITEM]"HWP L. Cann Shells|NONE|Ammo Rack"	[ITEM]"HWP L. Cann Shells|NONE|Ammo Rack"	[ITEM]"HWP L. Cann Shells|NONE|Ammo Rack"
?LIGHTNING_E
?AVANGER_S
[ENTITY]"Tank, Tracked"		[FACTION]"XCOM"		[POS](4,1,1)	[FACING]N	[ITEM]"HWP Laser|NONE|Wpn Module 1"
//[ENTITY]"Tank, Tracked"		[FACTION]"XCOM"		[POS](4,3,1)	[FACING]N	[ITEM]"HWP Missile|HWP Msle Array|Wpn Module 1"
//[SPAWN_ENTITIES]1		[REMOVE]0		[GLIST]XCOM_RANDOM_TANK		[POS](4,1,1)	[FACING]N
[SPAWN_ENTITIES]1		[REMOVE]0		[GLIST]XCOM_RANDOM_TANK		[POS](4,3,1)	[FACING]N
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](3,0,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Heavy Cannon|HC-HE Clip|R.Hand"	[ITEM]"HC-HE Clip|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](6,0,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Heavy Cannon|HC-HE Clip|R.Hand"	[ITEM]"HC-HE Clip|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"
[ENTITY]"Rookie"		[FACTION]"XCOM"		[POS](3,1,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Laser Rifle|NONE|R.Hand"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Alien Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"	[ITEM]"Motion Scanner|NONE|Belt"
[ENTITY]"Rookie"		[FACTION]"XCOM"		[POS](6,1,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Laser Rifle|NONE|R.Hand"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Alien Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"	[ITEM]"Motion Scanner|NONE|Belt"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](3,2,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Heavy Laser|NONE|R.Hand"	[ITEM]"Alien Grenade|NONE|Belt"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](6,2,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Heavy Laser|NONE|R.Hand"	[ITEM]"Alien Grenade|NONE|Belt"
[ENTITY]Sergeant2		[FACTION]"XCOM"		[POS](3,3,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"	[ITEM]"Alien Grenade|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"
[ENTITY]Sergeant2		[FACTION]"XCOM"		[POS](6,3,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"	[ITEM]"Alien Grenade|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"
[ENTITY]Sergeant2		[FACTION]"XCOM"		[POS](4,5,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Light Sniper Rifle|Lgt. Sniper Clip|R.Hand"	[ITEM]"Lgt. Sniper Clip|NONE|Belt"	[ITEM]"Lgt. Sniper Clip|NONE|Belt"	[ITEM]"Proximity Grenade|NONE|Belt"	[ITEM]"Proximity Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"
[ENTITY]Sergeant2		[FACTION]"XCOM"		[POS](5,5,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Heavy Sniper Rifle|Hv. Sniper Clip|R.Hand"	[ITEM]"Hv. Sniper Clip|NONE|Belt"	[ITEM]"Hv. Sniper Clip|NONE|Belt"	[ITEM]"Hv. Sniper Clip|NONE|Belt"	[ITEM]"Hv. Sniper Clip|NONE|Belt"	[ITEM]"Hv. Sniper Clip|NONE|Belt"	[ITEM]"Hv. Sniper Clip|NONE|Belt"
[ENTITY]"Captain"		[FACTION]"XCOM"		[POS](3,4,1)	[FACING]N	[ARMOR]"Flying Suit"	[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"	[ITEM]"Alien Grenade|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"	[ITEM]"Motion Scanner|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|L.Shoulder"		[ITEM]"Smoke Grenade|NONE|L.Shoulder"
[ENTITY]"Commander"		[FACTION]"XCOM"		[POS](6,4,1)	[FACING]N	[ARMOR]"Flying Suit"	[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"	[ITEM]"Alien Grenade|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"	[ITEM]"Motion Scanner|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|L.Shoulder"		[ITEM]"Smoke Grenade|NONE|L.Shoulder"
?AVANGER_N
[ENTITY]"Tank, Hover"		[FACTION]"XCOM"		[POS](4,9,1)	[FACING]N	[ITEM]"HWP Plasma|NONE|Wpn Module 1"
?HOUSE2X2_NW
<30%>[ENTITY]"Civilian"		[FACTION]"Civilian"	[CUBE](4,4,2)(9,7,2)	[FACING]RAND
?POLICE2X2_SW
[ENTITY]"POLRke"		[FACTION]"Police"	[POS](3,3,0)	[FACING]RAND
[ENTITY]"POLSgt2"		[FACTION]"Police"	[POS](3,2,0)	[FACING]RAND
?POLICE2X2_SE
[ENTITY]"POLRke"		[FACTION]"Police"	[POS](6,3,0)	[FACING]RAND
[ENTITY]"POLSgt2"		[FACTION]"Police"	[POS](6,2,0)	[FACING]RAND
[ENTITY]"POLSgt1"		[FACTION]"Police"	[POS](0,1,0)	[FACING]RAND
?POLICE2X2_NW
[ENTITY]"POLCpt"		[FACTION]"Police"	[POS](6,8,0)	[FACING]RAND
?POLICE2X2_NE
~MAP
[PROP]SPAWN_MISSION		[CUBE](20,20,0)(40,40,0)
//Civillians
~WEIGHT1
[SPAWN_ENTITIES]-10	[REMOVE]0	[GLIST]CIV		[CUBE](3,3,0)(7,7,0)
~WEIGHT2
[SPAWN_ENTITIES]-6	[REMOVE]0	[GLIST]CIV		[CUBE](3,3,0)(7,7,1)
//Aliens
~WEIGHT3
[PROP]SPAWNPOINT_SOLDIER		[CUBE](0,0,0)(9,9,0)
[PROP]SPAWNPOINT_SOLDIER		[CUBE](0,0,0)(9,9,0)
[PROP]SPAWNPOINT_SOLDIER		[CUBE](0,0,0)(9,9,0)
[PROP]SPAWNPOINT_SOLDIER		[CUBE](0,0,0)(9,9,0)
[PROP]SPAWNPOINT_ENGINEER		[CUBE](0,0,0)(9,9,0)
[PROP]SPAWNPOINT_COMMANDER		[CUBE](0,0,0)(9,9,0)
<50%>[PROP]SPAWNPOINT_SOLDIER		[CUBE](0,0,0)(9,9,0)
<50%>[PROP]SPAWNPOINT_MEDIC		[CUBE](0,0,0)(9,9,0)
~WEIGHT4
[PROP]SPAWNPOINT_SOLDIER		[CUBE](0,9,0)(9,9,0)
[PROP]SPAWNPOINT_MEDIC			[CUBE](0,9,0)(9,9,0)
[PROP]SPAWNPOINT_NAVIGATOR		[CUBE](0,9,0)(9,9,0)
[PROP]SPAWNPOINT_LEADER			[CUBE](0,9,0)(9,9,0)
//Terrorunits
~WEIGHT5
[PROP]SPAWNPOINT_TERROR		[CUBE](0,0,0)(9,9,0)
[PROP]SPAWNPOINT_TERROR		[CUBE](0,0,0)(9,9,0)
<40%>[PROP]SPAWNPOINT_TERROR	[CUBE](0,0,0)(9,9,0)
<30%>[PROP]SPAWNPOINT_TERROR	[CUBE](0,0,0)(9,9,0)
~WEIGHT6
[PROP]SPAWNPOINT_TERROR		[CUBE](8,0,0)(9,9,0)
[PROP]SPAWNPOINT_TERROR		[CUBE](8,0,0)(9,9,0)
<30%>[PROP]SPAWNPOINT_TERROR	[CUBE](8,0,0)(9,9,0)
<20%>[PROP]SPAWNPOINT_TERROR	[CUBE](8,0,0)(9,9,0)
