// Special Ability Combat Message Style Defaults (chosen from combat_styles.xt)
// TRIGGERS
BPURPLE	// MOVE			
BPURPLE	// MOVE_ON_CELL			
BPURPLE	// DEATH		
GRAY	// PROP_DESTROYED	
GRAY	// ITEM_DESTROYED	
GRAY	// ITEM_FIRED
GRAY	// ITEM_FIRED2
GREEN	// ATTACK_ENTITY		
GRAY	// MELEE_ATTACK		
BPURPLE	// MELEE_HIT_ENTITY
BPURPLE	// MELEE_HIT_ENTITY2
GRAY	// MELEE_HIT_PROP
GRAY	// MELEE_HIT_CELL
BPURPLE	// ENTITY_ATTACKED_BY_MELEE		
BPURPLE	// ENTITY_ATTACKED_BY_PROJECTILE		
BPURPLE	// ENTITY_ATTACKED		
BPURPLE	// ENTITY_HIT		
BPURPLE	// ENTITY_HIT_BY_MELEE		
BPURPLE	// ENTITY_HIT_BY_PROJECTILE		
GRAY	// PROP_HIT		
GRAY	// PROP_HIT_OKAY		
BPURPLE	// PROJECTILE_HIT_ENT		
BPURPLE	// PROJECTILE_HIT_ENT2	
GRAY	// PROJECTILE_HIT_PROP	
GRAY	// PROJECTILE_HIT_CELL	
GRAY	// PROJECTILE_HIT_OBJECT	
BPURPLE	// EXPLOSION_HIT_ENT	
YELLOW	// EXPLOSION_HIT_PROP	
YELLOW	// EXPLOSION_HIT_ITEM	
YELLOW	// EXPLOSION_HIT_CELL	
BPURPLE	// ENTITY_KILLS_ENTITY
BPURPLE	// KILL_ENTITY
BPURPLE	// MELEE_KILLS_ENTITY
BPURPLE	// MELEE_KILLS_ENTITY2
BPURPLE	// PROJECTILE_KILLS_ENTITY
BPURPLE	// PROJECTILE_KILLS_ENTITY2
BPURPLE	// EXPLOSION_KILLS_ENTITY
BPURPLE	// ENTITY_MOVES_BY_THIS_ENTITY1,
BPURPLE	// ENTITY_MOVES_BY_THIS_ENTITY2,
BPURPLE	// ENTITY_MOVES_BY_ENTITY1,		
BPURPLE	// ENTITY_MOVES_BY_ENTITY2,		
BPURPLE	// ENTITY_MOVES_BY_THIS_PROP1,	
BPURPLE	// ENTITY_MOVES_BY_THIS_PROP2,	
BPURPLE	// ENTITY_MOVES_BY_PROP1,		
BPURPLE	// ENTITY_MOVES_BY_PROP2,		
BPURPLE	// ENTITY_MOVES_ON_THIS_PROP1,	
BPURPLE	// ENTITY_MOVES_ON_THIS_PROP2,	
BPURPLE	// ENTITY_MOVES_ON_PROP1,		
BPURPLE	// ENTITY_MOVES_ON_PROP2,	
GREEN	// ENT_CASTED	
GREEN	// ENT_USED	
GREEN	// CAST_ON_ENTITY	
GREEN	// CAST_ON_PROP		
GREEN	// CAST_ON_ITEM		
GREEN	// CAST_ON_CELL		
GREEN	// USE_ON_ENTITY	
GREEN	// USE_ON_PROP		
GREEN	// USE_ON_ITEM		
GREEN	// USE_ON_CELL		
GREEN	// USE_MEDKIT		
GREEN	// MEDKIT_FUNCTION
GREEN	// ENTITY_MANIPULATED		
GREEN	// ENTITY_MANIPULATED2		
GREEN	// PROP_MANIPULATED		
GREEN	// PROP_MANIPULATED2		
BPURPLE	// ENTITY_FELL
SKY	// PROP_FELL
SKY	// ITEM_FELL
SKY	// ITEM_THROWN
GREEN	// ITEM_ACQUIRED
GREEN	// SPOT_ENTITY
BPURPLE	// ENTITY_NEW_TURN
BPURPLE	// ENTITY_NEW_TURN_AFFECT_ENT
BPURPLE	// ENTITY_NEW_TURN_AFFECT_PROPS
BPURPLE	// ENTITY_NEW_TURN_AFFECT_ITEMS
BPURPLE	// ENTITY_NEW_TURN_AFFECT_CELLS
BPURPLE	// ENTITY_NEW_TURN2
BPURPLE	// ENTITY_NEW_TURN2_AFFECT_ENT
BPURPLE	// ENTITY_END_TURN
BPURPLE	// ENTITY_END_TURN_AFFECT_ENT
BPURPLE	// ENTITY_END_TURN_AFFECT_PROPS
BPURPLE	// ENTITY_END_TURN_AFFECT_ITEMS
BPURPLE	// ENTITY_END_TURN_AFFECT_CELLS
DGREEN	// PROP_NEW_ROUND
DGREEN	// PROP_NEW_ROUND_AFFECT_ENT
DGREEN	// PROP_NEW_ROUND_AFFECT_PROPS
DGREEN	// PROP_NEW_ROUND_AFFECT_ITEMS
DGREEN	// PROP_NEW_ROUND_AFFECT_CELLS
DGREEN	// ITEM_NEW_ROUND
DGREEN	// ITEM_NEW_ROUND_AFFECT_ENT
DGREEN	// ITEM_NEW_ROUND_AFFECT_PROPS
DGREEN	// ITEM_NEW_ROUND_AFFECT_ITEMS
DGREEN	// ITEM_NEW_ROUND_AFFECT_CELLS
// EFFECTS
YELLOW	// EXPLODE		
PURPLE	// MOD_ENT
SKY	// MOD_PROP
SKY	// MOD_ITEM
SKY	// MOD_CELL
GRAY	// DAMAGE_CELL		
GRAY	// DAMAGE_PROP		
DPURPLE	// KILL_ENT
DPURPLE	// DESTROY_ENT
GRAY	// DESTROY_PROP
GRAY	// DESTROY_ITEM
GRAY	// DESTROY_CELL
GRAY	// REVEAL_CELL
PURPLE	// MUTATE		
PURPLE	// MUTATE_DELAYED	
SKY	// CONVERT_PROP		
SKY	// CONVERT_ITEM		
SKY	// CONVERT_CELL		
PURPLE	// SPAWN_ENT
SKY	// SPAWN_PROP
SKY	// SPAWN_ITEM
SKY	// TELEPORT_ENT
SKY	// TELEPORT_PROP
SKY	// TELEPORT_CELL
GREEN	// SCANNER
GREEN	// MIND_PROBE
GREEN	// OPEN_MEDKIT
GREEN	// MED_PAINKILLER
GREEN	// MED_STIMULANT
GREEN	// MED_HEAL
PURPLE	// PANIC_ATTACK
PURPLE	// SWITCH_FACTION
GREEN	// PROJ_SHOOT
GREEN	// PROJ_RAIN
PURPLE	// GIVE_SA_ENT	
SKY	// GIVE_SA_PROP	
SKY	// GIVE_SA_ITEM	
PURPLE	// REMOVE_SA_ENT	
SKY	// REMOVE_SA_PROP	
SKY	// REMOVE_SA_ITEM	
DGREEN	// FLUFF
DGREEN	// FLUFF_ENT
DGREEN	// FLUFF_ACTOR
DGREEN	// FLUFF_PROP
DGREEN	// FLUFF_ITEM
DGREEN	// FLUFF_CELL
WHITE	// END_MISSION
DGREEN	// SPECIAL
DGREEN	// SCORE