
=================================================================
 X@COM Mod "TERROR" v2.2
=================================================================

Compatible X@COM version: R9.4


-----------------------------------------------------------------
 Overview
-----------------------------------------------------------------

X@COM's third fully sound-enabled mod, a completely dynamic recreation of the original terror mission. Your squad lands in either a Skyranger, Lightning, or Avenger, and begins with a variety of tech-level appropriate equipment against a randomly chosen alien race. Fight through malls, shops, gas stations, warehouses and find any civilians before the aliens do.

Release originally announced here:
http://xcomrl.blogspot.com/2013/05/mod-terror.html

-----------------------------------------------------------------
 Gameplay Notes
-----------------------------------------------------------------

Some differences from the original game:

* Presss 'n' when facing a civilian to get them to follow your unit away from danger. You have the option of leading them to the glowing evac zone to escape the area.

* The Lightning squad can carry sniper rifles:

Light Sniper Rifle:
Weakest of those rifles. Only slightly more damage than the normal rifle. Slow but accurate aimingshot and an snapshot like the rifle, only a littlebit slower (best snapshot of the sniper rifles). 8 Shots per Magazine.

Laser Sniper Rifle:
Superior to the light sniper rifle in everything but the snapshot which is horribly inaccurate as you have to aim while waiting for the beam to load. Damage ranges between laser rifle and heavy laser. Unlimited Ammo like all laser weapons.

Heavy Sniper Rifle:
The mother of all sniper rifles. Due to being a big bulky gun the snapshot not only is very inaccurate, but also very slow. Aiming takes even more time time like with the other sniper rifles (90% TU) and you have to load every bullet seperate. On the other hand it is the third most accurate weapon in the game (after the blaster launcher and the HWP-blaster) and it's damage is as high as other weapon's high explosives (same range as the alien grenade and the small launcher). 

Some Sniper Rifles come with attached grenade launchers--press 'u' to switch to grenade mode.