// Props
//								Appearance=============================================	Properties=====================================================================================================================================================================================================================================================================================================================================================================	Sounds==================================================================================================================================================
//						Mapkey---------	ASCII----------	Alternate	Color----------	Animation----------------------						Root			Support----------------	Destruction--------------------------------------------				Blocks-----------------	Movement-----------------------	Light----------                                                                                                                                        	Footstep-----------------------										Door--------------------------------------------
// Tag		Name				Normal	Open	Over	Side	Over	Side	Foreground	Type	Particle		Invis	Material	Obstr	Mass	Level	Height	Profile	Vert	Horiz	Stabil	Integ	Firm	Rubble			isRubbl	ShowMsg	ExplDmp	Cushion	Transpa	Prjctls	Explsns	Smoke	Occup	+TU	DoorTU	isAuto	Amount	Radius	Traits					Special Abilities                                                                               Silent?	Sound			Ambient			Destruction		Land			Open			Close			
// RUBBLE (mostly match material types, for cell/prop use)	                                                				
-		"Brick Rubble"			NONE	NONE	;	;	NONE	NONE	gray_3		-	-			0	"Brick"		0	8	0	1	SQ9X9	0	0	0	15	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-					-												0	STEP_GRAVEL		-			-			LAND_BRICK_RUBBLE	-			-			
-		"Wood Rubble"			NONE	NONE	;	;	NONE	NONE	sepia_3		-	-			0	"Wood"		0	5	0	1	SQ9X9	0	0	0	8	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-					-												0	STEP_GRAVEL		-			-			LAND_WOOD_RUBBLE	-			-			
-		"Metal Rubble"			NONE	NONE	;	;	NONE	NONE	gray_7		-	-			0	"Metal"		0	5	0	1	SQ9X9	0	0	0	20	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-					-												0	STEP_METAL_RUBBLE	-			-			LAND_METAL_RUBBLE	-			-			
-		"Tile Rubble"			NONE	NONE	;	;	NONE	NONE	sepia_7		-	-			0	"Ceramic"	0	5	0	1	SQ9X9	0	0	0	10	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-					-												0	STEP_GRAVEL		-			-			LAND_TILE_RUBBLE	-			-			
-		"Concrete Rubble"		NONE	NONE	;	;	NONE	NONE	gray_3		-	-			0	"Concrete"	0	5	0	1	SQ9X9	0	0	0	15	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-					-												0	STEP_GRAVEL		-			-			LAND_CONCRETE_RUBBLE	-			-			
-		"Stone Rubble"			NONE	NONE	;	;	NONE	NONE	gray_8		-	-			0	"Stone"		0	5	0	1	SQ9X9	0	0	0	25	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-					-												0	STEP_ROCKS		-			-			LAND_STONE_RUBBLE	-			-			
-		"Twisted Alloy"			NONE	NONE	;	;	NONE	NONE	gray_7		-	-			0	"Alloy"		0	5	0	1	SQ9X9	0	0	0	35	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-					-												0	STEP_METAL_RUBBLE	-			-			LAND_METAL_RUBBLE	-			-			
-		"Glass Rubble"			NONE	NONE	.	;	NONE	NONE	gray_9		-	-			0	"Glass"		0	1	0	1	SQ9X9	0	0	0	2	-1	-			1	0	0	0	1	0	0	0	1	0	0	0	0	0	-					-												0	STEP_GLASS_RUBBLE	-			-			LAND_GLASS_RUBBLE	-			-			
// RANDOMISATION
-		RANDOMISATION_THEDGE		NONE	NONE	.	.	NONE	NONE	black		-	-			1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_RANDOMIZE_THEDGE										0	-			-			-			-			-			-			
-		RANDOMISATION_LHEDGE		NONE	NONE	.	.	NONE	NONE	black		-	-			1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_RANDOMIZE_LHEDGE										0	-			-			-			-			-			-			
-		RANDOMISATION_FENCE		NONE	NONE	.	.	NONE	NONE	black		-	-			1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_RANDOMIZE_FENCE										0	-			-			-			-			-			-			
-		RANDOMISATION_WALL		NONE	NONE	.	.	NONE	NONE	black		-	-			1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_RANDOMIZE_WALL										0	-			-			-			-			-			-			
-		RANDOMISATION_PART		NONE	NONE	.	.	NONE	NONE	black		-	-			1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_RANDOMIZE_PART										0	-			-			-			-			-			-			
-		SPAWNPOINT_SOLDIER		NONE	NONE	.	.	NONE	NONE	black		-	-			1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|SOL				-												0	-			-			-			-			-			-			
-		SPAWNPOINT_NAVIGATOR		NONE	NONE	.	.	NONE	NONE	black		-	-			1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|NAV				-												0	-			-			-			-			-			-			
-		SPAWNPOINT_MEDIC		NONE	NONE	.	.	NONE	NONE	black		-	-			1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|MED				-												0	-			-			-			-			-			-			
-		SPAWNPOINT_ENGINEER		NONE	NONE	.	.	NONE	NONE	black		-	-			1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|ENG				-												0	-			-			-			-			-			-			
-		SPAWNPOINT_LEADER		NONE	NONE	.	.	NONE	NONE	black		-	-			1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|LEA				-												0	-			-			-			-			-			-			
-		SPAWNPOINT_COMMANDER		NONE	NONE	.	.	NONE	NONE	black		-	-			1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|COM				-												0	-			-			-			-			-			-			
-		SPAWNPOINT_TERROR		NONE	NONE	.	.	NONE	NONE	black		-	-			1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|TERROR			-												0	-			-			-			-			-			-			
-		SPAWN_MISSION			NONE	NONE	.	.	NONE	NONE	black		-	-			1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_SPAWN_MISSION										0	-			-			-			-			-			-			
// EXTERIOR	
//-		"Tall Grass"			;	NONE	,	,	NONE	NONE	green_3		-	-			0	"Foliage"	0	1	0	1	SQ9X9	0	50	20	15	-1	-			1	0	0	0	1	0	0	0	1	1	0	0	0	0	-					-												0	-			-			-			-			-			-			
//-		"Flowers"			l	NONE	,	,	NONE	NONE	yellow_3	-	-			0	"Foliage"	0	1	0	1	SQ9X9	0	50	20	15	-1	-			1	0	0	0	1	0	0	0	1	1	0	0	0	0	-					-												0	-			-			-			-			-			-			
-		"Lightpost"			I	NONE	L	L	NONE	NONE	gray_3		-	-			0	"Metal"		1	4	0	8	SQ3X3	1	0	100	20	130	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					-												0	-			-			LAND_METAL_POLE		LAND_METAL_POLE		-			-			
-		"Lightpost Light"		i	NONE	L	L	NONE	NONE	yellow_5	-	-			0	"Glass"		1	2	0	4	SQ3X3	0	0	0	5	80	-			0	1	0	0	1	0	0	0	0	0	0	0	255	7       -					-												0	-			-			DEST_GLASS_BULB		-			-			-			
-		"Public Dustbin"		d	NONE	p	p	NONE	NONE	gray_3		-	-			0	"Metal"		3	2	0	4	SQ9X9	0	0	0	20	100	+"Broken"		0	1	0	1	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	-			-			
THedge1		"Tall Hedge"			H	NONE	WALL2	#	NONE	NONE	green_2		-	-			0	"Foliage"	99	4	0	8	SQ9X9	0	0	0	18	50	="Leafy Debris"		0	1	0	2	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-			
MFence1		"Picket Fence"			f	NONE	WALL1	#	NONE	NONE	sepia_5		-	-			0	"Wood"		2	2	0	5	SQ5X5	0	0	0	10	60	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_WOOD_FENCE		LAND_WOOD_PLANKS	-			-			
-		"Tall Wooden Fence"		5	NONE	WALL1	#	NONE	NONE	sepia_5		-	-			0	"Wood"		2	2	0	8	SQ9X9	0	0	0	10	60	+"Broken"		0	1	0	0	0	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_WOOD_FENCE		LAND_WOOD_PLANKS	-			-			
-		"Metal Fence"			m	NONE	WALL1	#	NONE	NONE	gray_5		-	-			0	"Metal"		1	1	0	5	SQ7X7	0	0	0	20	80	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_METAL_FENCE	LAND_METAL_FENCE	-			-			
-		"Small Tree"			t	NONE	t	t	NONE	NONE	green_2		-	-			0	"Foliage"	3	2	0	8	SQ5X5	0	0	0	12	25	+"Broken"		0	1	0	1	1	1	0	0	0	0	0	0	0	0	-					-												0	-			PROP_TREE		DEST_FOLIAGE		LAND_FOLIAGE		-			-			
LHedge1		"Low Hedge"			h	NONE	WALL1	w	NONE	NONE	green_2		-	-			0	"Foliage"	3	2	0	4	SQ5X5	0	0	0	12	25	-			0	1	0	1	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-			
LWall1		"Low Wall"			F	NONE	WALL1	m	NONE	NONE	gray_9		-	-			0	"Stone"		4	2	0	3	SQ5X5	0	0	150	25	100	+"Broken"		0	1	0	-1	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_STONE_HEAVY	LAND_STONE_RUBBLE	-			-			
-		"Gas Pump"			z	NONE	H	H	NONE	NONE	sky_7		-	-			0	"Metal"		10	10	0	7	SQ9X9	0	0	0	25	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					SA_GAS_PUMP											0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	-			-			
-		"Telephone Cabin"		1	NONE	C	B	NONE	NONE	blue_4		-	-			0	"Glass"		10	10	0	8	SQ9X9	0	0	0	20	100	+"Broken"		0	1	0	0	0	1	1	1	0	0	0	0	0	0       -					-												0	-			-			DEST_GLASS_HEAVY	-			-			-			
-		"Hydrant"			2	NONE	t	t	NONE	NONE	red_3		-	-			0	"Metal"		2	10	0	2	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	1	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_METAL_SHELVES	LAND_METAL_HOLLOW	-			-			
-		"Garbage Bin"			0	NONE	U	U	NONE	NONE	gray_3		-	-			0	"Metal"		4	4	0	5	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	1	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_METAL_SHELVES	LAND_METAL_HOLLOW	-			-			
-		"Brazier"			M	NONE	B	n	NONE	NONE	gray_4		-	-			0	"Metal"		4	4	0	5	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	1	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HOLLOW	-			-			
// HOUSE	
-		"Door"				+	/	+	+	/	/	sepia_5		-	-			0	"Wood"		0	7	0	8	SQ9X9	0	0	0	12	90	+"Broken"		0	1	20	0	0	1	1	1	0	0	4	0	0	0	-					-												0	-			-			DEST_DOOR_WOODEN	LAND_WOOD_FURNITURE	DOOR_WOOD_OPEN		DOOR_WOOD_CLOSE		
-		"Overhead Door"			-	/	+	+	/	/	gray_7		-	-			0	"Metal"		0	7	0	8	SQ9X9	0	0	0	20	90	+"Broken"		0	1	20	0	0	1	1	1	0	0	4	0	0	0	-					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	DOOR_METAL_A_OPEN	DOOR_METAL_A_CLOSE	
-		"Garden Door"			*	/	+	+	/	/	sepia_5		-	-			0	"Wood"		0	7	0	5	SQ9X9	0	0	0	12	90	+"Broken"		0	1	20	0	0	0	0	0	0	0	4	0	0	0	-					-												0	-			-			DEST_DOOR_WOODEN	LAND_WOOD_FURNITURE	DOOR_WOOD_OPEN		DOOR_WOOD_CLOSE		
-		"Celldoor"			q	/	+	+	NONE	NONE	gray_6		-	-			0	"Metal"		0	7	0	8	SQ9X9	0	0	120	30	90	+"Broken"		0	1	20	0	1	1	1	1	0	0	0	0	0	0	Celldoor				-												0	-			-			DEST_DOOR_WOODEN	LAND_WOOD_FURNITURE	-			-			
-		"Open Celldoor"			NONE	/	/	/	NONE	NONE	gray_6		-	-			0	"Metal"		0	7	0	8	SQ9X9	0	0	120	30	90	+"Broken"		0	1	20	0	1	0	0	0	1	0	0	0	0	0	-					-												0	-			-			DEST_DOOR_WOODEN	LAND_WOOD_FURNITURE	-			-			
-		"Window"			'	NONE	WINDOW	VLINE1	NONE	NONE	white		-	-			0	"Glass"		0	1	0	8	NONE	0	0	0	0	0	"Glass Rubble"		0	1	0	0	1	0	1	1	0	0	0	0	0	0	-					-												0	-			-			DEST_GLASS_HEAVY	-			-			-			
-		"Barred Window"			A	NONE	WINDOW	VLINE1	NONE	NONE	white		-	-			0	"Metal"		0	1	0	8	SQ3X3	0	0	100	30	70	"Metal Rubble"		0	1	0	0	1	0	1	1	0	0	0	0	0	0	-					-												0	-			-			DEST_METAL_ALLOY	-			-			-			
-		"Table"				T	NONE	t	t	NONE	NONE	sepia_7		-	-			0	"Wood"		3	5	0	3	SQ9X9	0	0	0	14	80	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-		"Chair"				c	NONE	h	h	NONE	NONE	sepia_7		-	-			0	"Wood"		2	3	0	3	SQ5X5	0	0	0	10	60	+"Broken"		0	1	0	-1	1	0	0	0	1	4	0	0	0	0       -					-												0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-		"Cabinet"			C	NONE	C	C	NONE	NONE	sky_5		-	-			0	"Wood"		10	8	0	7	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	0	0	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-		"Kitchen Counter"		k	NONE	k	k	NONE	NONE	blue_4		-	-			0	"Wood"		5	10	0	4	SQ9X9	0	0	0	22	150	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-		"Microwave"			g	NONE	O	o	NONE	NONE	sky_4		-	-			0	"Metal"		5	10	0	4	SQ9X9	0	0	0	22	150	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	-			-			
-		"Stove"				G	NONE	O	o	NONE	NONE	gray_4		-	-			0	"Metal"		5	10	0	4	SQ9X9	0	0	0	22	150	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	-			-			
-		"Refrigerator"			R	NONE	R	B	NONE	NONE	blue_4		-	-			0	"Metal"		10	10	0	7	SQ9X9	0	0	0	25	100	+"Broken"		0	1	0	0	0	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	-			-			
-		"Sink"				N	NONE	k	k	NONE	NONE	blue_3		-	-			0	"Ceramic"	4	3	0	4	SQ9X9	0	0	0	20	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_METAL_SHELVES	LAND_METAL_HOLLOW	-			-			
-		"Dust Bin"			u	NONE	u	u	NONE	NONE	gray_3		-	-			0	"Metal"		2	1	0	2	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	1	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_METAL_SHELVES	LAND_METAL_HOLLOW	-			-			
-		"Dresser"			D	NONE	d	d	NONE	NONE	sepia_5		-	-			0	"Wood"		5	8	0	4	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-		"Pile of Cans"			P	NONE	A	A	NONE	NONE	gray_5		-	-			0	"Metal"		4	5	0	4	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	-			-			
-		"Bookcase"			K	NONE	K	K	NONE	NONE	sepia_5		-	-			0	"Wood"		10	8	0	7	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	0	0	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-		"Bed"				e	NONE	b	b	NONE	NONE	sepia_5		-	-			0	"Wood"		4	8	0	3	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	2	1	0	0	0	1	4	0	0	0	0       -					-												0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-		"Floor Lamp"			L	NONE	f	P	NONE	NONE	gray_5		-	-			0	"Metal"		4	5	0	7	SQ5X5	0	0	0	8	60	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	255	5       -					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	-			-			
-		"Nightstand"			n	NONE	n	n	NONE	NONE	sepia_5		-	-			0	"Wood"		4	5	0	3	SQ7X7	0	0	0	8	60	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	255	3       -					-												0	-			-			DEST_GLASS_BULB		LAND_WOOD_FURNITURE	-			-			
-		"Couch Chair"			Z	NONE	c	c	NONE	NONE	azure_5		-	-			0	"Wood"		4	7	0	4	SQ7X7	0	0	0	12	80	+"Broken"		0	1	0	1	1	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-		"Crates"			r	NONE	#	#	NONE	NONE	sepia_6		-	-			0	"Wood"		10	8	0	8	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	0	0	1	1	1	0	0	0	0	0	0       -					-												0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
Desk1		"Desk"				=	NONE	t	t	NONE	NONE	sepia_7		-	-			0	"Wood"		3	5	0	3	SQ9X9	0	0	0	14	80	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
LampDesk	"Desk"				8	NONE	t	t	NONE	NONE	sepia_7		-	-			0	"Wood"		3	5	0	3	SQ9X9	0	0	0	14	80	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	255	5       -					-												0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
PolDesk		"Desk"				6	NONE	t	t	NONE	NONE	sepia_7		-	-			0	"Wood"		3	5	0	3	SQ9X9	0	0	0	14	80	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					SA_POLDESK											0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-		"Shelves"			S	NONE	S	S	NONE	NONE	sepia_5		-	-			0	"Wood"		10	8	0	7	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-		"Cash Register"			a	NONE	r	r	NONE	NONE	purple_5	-	-			0	"Metal"		4	3	0	5	SQ3X3	0	0	0	10	20	+"Broken"		0	1	0	0	1	0	0	0	1	4	0	0	0	0       -					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HOLLOW	-			-			
Counter		"Counter"			O	NONE	WALL1	-	NONE	NONE	sepia_7		-	-			0	"Wood"		3	5	0	4	SQ9X9	0	0	0	14	80	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
Counter2	"Counter"			9	NONE	WALL1	-	NONE	NONE	sepia_7		-	-			0	"Wood"		3	5	0	4	SQ9X9	0	0	0	14	80	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	255	5       -					-												0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-		"Counter Passage"		7	/	WALL1	-	/	/	sepia_6		-	-			0	"Wood"		3	5	0	4	SQ9X9	0	0	0	14	80	+"Broken"		0	1	0	0	1	0	0	0	0	0	4	0	0	0	-					-												0	-			-			DEST_DOOR_WOODEN	LAND_WOOD_FURNITURE	DOOR_WOOD_OPEN		DOOR_WOOD_CLOSE		
-		"Wheel"				w	NONE	O	_	NONE	NONE	gray_2		-	-			0	"Asphalt"	2	1	0	2	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	1	1	0	0	0	1	1	0	0	0	0	-					-												0	-			-			-			-			-			-			
-		"Pitcher"			E	NONE	r	r	NONE	NONE	green_1		-	-			0	"Asphalt"	2	1	0	2	SQ5X5	0	0	0	15	100	+"Broken"		0	1	0	1	1	0	0	0	1	0	0	0	0	0	-					-												0	-			-			-			-			-			-			
-		"Cardboard Box"			B	NONE	c	n	NONE	NONE	sepia_6		-	-			0	"Asphalt"	2	1	0	3	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	1	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_TREE		LAND_WOOD_FURNITURE	-			-			
-		"Barrel"			b	NONE	o	o	NONE	NONE	green_2		-	-			0	"Metal"		4	4	0	5	SQ5X5	0	0	0	18	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HOLLOW	-			-			
-		"Chimney"			j	NONE	T	T	NONE	NONE	gray_3		-	-			0	"Metal"		5	5	0	4	SQ5X5	0	0	0	15	100	+"Broken"		0	1	0	1	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_METAL_SHELVES	LAND_METAL_HOLLOW	-			-			
-		"TV Desk"			J	NONE	d	d	NONE	NONE	sepia_5		-	-			0	"Electronics"	5	8	0	4	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -					-												0	-			-			DEST_COMPUTER		LAND_WOOD_FURNITURE	-			-			
-		"Toilet"			l	NONE	o	o	NONE	NONE	white		-	-			0	"Ceramic"	2	3	0	3	SQ5X5	0	0	0	10	60	+"Broken"		0	1	0	0	1	0	0	0	1	4	0	0	0	0       -					-												0	-			-			LAND_TILE_RUBBLE	LAND_TILE_RUBBLE	-			-			
-		"Shower Cubicle"		;	NONE	O	H	NONE	NONE	white		-	-			0	"Ceramic"	5	5	0	8	SQ9X9	0	0	0	15	60	+"Broken"		0	1	0	0	1	0	0	0	1	4	0	0	0	0       -					-												0	-			-			LAND_TILE_RUBBLE	LAND_TILE_RUBBLE	-			-			
-		"Bathtub"			:	NONE	u	u	NONE	NONE	white		-	-			0	"Ceramic"	5	8	0	4	SQ9X9	0	0	0	15	70	+"Broken"		0	1	0	0	1	0	0	0	1	4	0	0	0	0       -					-												0	-			-			LAND_TILE_RUBBLE	LAND_TILE_RUBBLE	-			-			
// Lightning	
-		"X-COM Power"			p	NONE	P	P	NONE	NONE	orange_1	GROUND	UFO_Power		0	"Alloy"		6	10	0	6	SQ9X9	0	0	0	50	150	-			0	0	30	0	1	0	0	0	0	0	0	0	125	5	-					UFO_Power_Explosion										0	-			PROP_UFO_POWER		DEST_COMPUTER		LAND_METAL_HEAVY	-			-			
-		"X-COM Terminal"		3	NONE	n	n	NONE	NONE	chartreuse_3	-	-			0	"Electronics"	1	5	0	6	SQ5X5	0	0	0	40	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	75	3	-					-												0	-			PROP_ALIEN_TERMINAL	DEST_COMPUTER		LAND_METAL_HEAVY	-			-			
-		"X-COM Chair"			4	NONE	h	h	NONE	NONE	sky_3		-	-			0	"Alloy"		1	4	0	3	SQ5X5	0	0	0	60	150	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	-			-			
-		"Lightning Weapon"		o	NONE	BLOCK3	z	NONE	NONE	sky_2		-	-			0	"Alloy"		1	4	0	3	SQ5X5	0	0	200	-1	-1	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	-			-			
