// Sound Effects
//					Radius-----------------
// Tag			Type	Solo	Min	Max	Falloff	Z-Range	Filename
// INTERNAL
CLICK			UI	0	0	0	LINEAR	0	"UI/CLICK_VALID"
CLICK_X			UI	0	0	0	LINEAR	0	"UI/CLICK_INVALID"
MEDKIT			UI	0	0	0	LINEAR	0	"UI/MEDKIT"
UNSEL			UI	0	0	0	LINEAR	0	"UI/UNSELECT"
EXIT			UI	0	0	0	LINEAR	0	"UI/EXIT"
FIRE			PROP	0	0	0	LINEAR	0	"AMBIENT/FIRE"
// UI                                                 	
CLOSE			UI	0	0	0	LINEAR	0	"UI/CLOSE"
STATIC			UI	0	0	0	LINEAR	0	"UI/STATIC"
HOVER			UI	0	0	0	LINEAR	0	"UI/HOVER"
OPEN_1			UI	0	0	0	LINEAR	0	"UI/OPEN_1"
OPEN_2			UI	0	0	0	LINEAR	0	"UI/OPEN_2"
OPEN_3			UI	0	0	0	LINEAR	0	"UI/OPEN_3"
PRINT			UI	0	0	0	LINEAR	0	"UI/PRINT"
DATA			UI	0	0	0	LINEAR	0	"UI/DATA"
SCAN			UI	0	0	0	LINEAR	0	"UI/SCAN"
SWELL			UI	0	0	0	LINEAR	0	"UI/SWELL"
MESSAGE			UI	0	0	0	LINEAR	0	"UI/MESSAGE"
// AMBIENT                                      	
PROP_TREE		PROP	0	1	8	LOG	2	"AMBIENT/PROPS/TREE"
PROP_ALIEN_TERMINAL	PROP	0	0	3	INVERSE	0	"AMBIENT/PROPS/ALIEN_TERMINAL"
PROP_UFO_POWER		PROP	0	2	8	INVERSE	1	"AMBIENT/PROPS/UFO_POWER"
PROP_ALIEN_ENTERTAIN	PROP	0	0	1	INVERSE	0	"AMBIENT/PROPS/ALIEN_ENTERTAINMENT"
// GAME                                         	
EVEN_SKYRANGER_OPEN	GAME	0	0	0	LINEAR	1	"EVENTS/SKYRANGER_OPEN"
EVEN_REAPER_GROWL	GAME	0	5	10	LINEAR	10	"EVENTS/REAPER_GROWL_01"
+									"EVENTS/REAPER_GROWL_02"
+									"EVENTS/REAPER_GROWL_03"
EVEN_COLOSSUS_GROWL	GAME	0	20	60	LINEAR	20	"EVENTS/COLOSSUS_GROWL"
EVEN_ORBITAL_STRIKE	GAME	0	20	60	LINEAR	20	"EVENTS/ALIEN_ORBITAL_STRIKE"
EVEN_FLYBY_CARGO	GAME	0	0	0	LINEAR	1	"EVENTS/FLYBY_CARGO"
STEP_CYBERDISC		GAME	0	10	20	LINEAR	10	"FOOTSTEPS/UNIQUE/CYBERDISC"
STEP_FLYING_SUIT	GAME	0	10	20	LINEAR	10	"FOOTSTEPS/UNIQUE/FLYING_SUIT"
STEP_HUGE		GAME	1	20	40	LINEAR	20	"FOOTSTEPS/UNIQUE/HUGE_01"
+									"FOOTSTEPS/UNIQUE/HUGE_02"
+									"FOOTSTEPS/UNIQUE/HUGE_03"
+									"FOOTSTEPS/UNIQUE/HUGE_04"
+									"FOOTSTEPS/UNIQUE/HUGE_05"
STEP_MECH_A		GAME	1	10	20	LINEAR	10	"FOOTSTEPS/UNIQUE/MECH_A_01"
+									"FOOTSTEPS/UNIQUE/MECH_A_02"
+									"FOOTSTEPS/UNIQUE/MECH_A_03"
+									"FOOTSTEPS/UNIQUE/MECH_A_04"
STEP_MECH_B		GAME	1	10	20	LINEAR	10	"FOOTSTEPS/UNIQUE/MECH_B_01"
+									"FOOTSTEPS/UNIQUE/MECH_B_02"
+									"FOOTSTEPS/UNIQUE/MECH_B_03"
+									"FOOTSTEPS/UNIQUE/MECH_B_04"
STEP_MECH_C		GAME	1	10	20	LINEAR	10	"FOOTSTEPS/UNIQUE/MECH_C_01"
+									"FOOTSTEPS/UNIQUE/MECH_C_02"
+									"FOOTSTEPS/UNIQUE/MECH_C_03"
+									"FOOTSTEPS/UNIQUE/MECH_C_04"
STEP_MECH_D		GAME	1	10	20	LINEAR	10	"FOOTSTEPS/UNIQUE/MECH_D_01"
+									"FOOTSTEPS/UNIQUE/MECH_D_02"
+									"FOOTSTEPS/UNIQUE/MECH_D_03"
+									"FOOTSTEPS/UNIQUE/MECH_D_04"
STEP_MECH_E		GAME	1	10	20	LINEAR	10	"FOOTSTEPS/UNIQUE/MECH_E_01"
+									"FOOTSTEPS/UNIQUE/MECH_E_02"
+									"FOOTSTEPS/UNIQUE/MECH_E_03"
+									"FOOTSTEPS/UNIQUE/MECH_E_04"
STEP_MECH_F		GAME	1	10	30	LINEAR	60	"FOOTSTEPS/UNIQUE/MECH_F_01"
+									"FOOTSTEPS/UNIQUE/MECH_F_02"
+									"FOOTSTEPS/UNIQUE/MECH_F_03"
+									"FOOTSTEPS/UNIQUE/MECH_F_04"
STEP_MECH_G		GAME	1	10	30	LINEAR	60	"FOOTSTEPS/UNIQUE/MECH_G_01"
+									"FOOTSTEPS/UNIQUE/MECH_G_02"
STEP_MECH_H		GAME	1	10	30	LINEAR	60	"FOOTSTEPS/UNIQUE/MECH_H_01"
+									"FOOTSTEPS/UNIQUE/MECH_H_02"
+									"FOOTSTEPS/UNIQUE/MECH_H_03"
+									"FOOTSTEPS/UNIQUE/MECH_H_04"
STEP_DIRT		GAME	0	10	20	LINEAR	10	"FOOTSTEPS/DIRT_01"
+									"FOOTSTEPS/DIRT_02"
+									"FOOTSTEPS/DIRT_03"
+									"FOOTSTEPS/DIRT_04"
STEP_GRASS		GAME	0	10	20	LINEAR	10	"FOOTSTEPS/GRASS_01"
+									"FOOTSTEPS/GRASS_02"
+									"FOOTSTEPS/GRASS_03"
+									"FOOTSTEPS/GRASS_04"
+									"FOOTSTEPS/GRASS_05"
+									"FOOTSTEPS/GRASS_06"
+									"FOOTSTEPS/GRASS_07"
+									"FOOTSTEPS/GRASS_08"
+									"FOOTSTEPS/GRASS_09"
+									"FOOTSTEPS/GRASS_10"
+									"FOOTSTEPS/GRASS_11"
+									"FOOTSTEPS/GRASS_12"
+									"FOOTSTEPS/GRASS_13"
+									"FOOTSTEPS/GRASS_14"
+									"FOOTSTEPS/GRASS_15"
+									"FOOTSTEPS/GRASS_16"
+									"FOOTSTEPS/GRASS_17"
+									"FOOTSTEPS/GRASS_18"
+									"FOOTSTEPS/GRASS_19"
+									"FOOTSTEPS/GRASS_20"
+									"FOOTSTEPS/GRASS_21"
+									"FOOTSTEPS/GRASS_22"
+									"FOOTSTEPS/GRASS_23"
STEP_GRAVEL		GAME	0	10	20	LINEAR	10	"FOOTSTEPS/GRAVEL_01"
+									"FOOTSTEPS/GRAVEL_02"
+									"FOOTSTEPS/GRAVEL_03"
+									"FOOTSTEPS/GRAVEL_04"
+									"FOOTSTEPS/GRAVEL_05"
+									"FOOTSTEPS/GRAVEL_06"
+									"FOOTSTEPS/GRAVEL_07"
+									"FOOTSTEPS/GRAVEL_08"
+									"FOOTSTEPS/GRAVEL_09"
+									"FOOTSTEPS/GRAVEL_10"
+									"FOOTSTEPS/GRAVEL_11"
+									"FOOTSTEPS/GRAVEL_12"
+									"FOOTSTEPS/GRAVEL_13"
+									"FOOTSTEPS/GRAVEL_14"
STEP_METAL_FLIMSY	GAME	0	10	20	LINEAR	10	"FOOTSTEPS/METAL_FLIMSY_01"
+									"FOOTSTEPS/METAL_FLIMSY_02"
+									"FOOTSTEPS/METAL_FLIMSY_03"
+									"FOOTSTEPS/METAL_FLIMSY_04"
STEP_METAL_THIN		GAME	0	10	20	LINEAR	10	"FOOTSTEPS/METAL_THIN_01"
+									"FOOTSTEPS/METAL_THIN_02"
+									"FOOTSTEPS/METAL_THIN_03"
+									"FOOTSTEPS/METAL_THIN_04"
+									"FOOTSTEPS/METAL_THIN_05"
+									"FOOTSTEPS/METAL_THIN_06"
+									"FOOTSTEPS/METAL_THIN_07"
+									"FOOTSTEPS/METAL_THIN_08"
+									"FOOTSTEPS/METAL_THIN_09"
+									"FOOTSTEPS/METAL_THIN_10"
+									"FOOTSTEPS/METAL_THIN_11"
STEP_MUD		GAME	0	10	20	LINEAR	10	"FOOTSTEPS/MUD_01"
+									"FOOTSTEPS/MUD_01"
+									"FOOTSTEPS/MUD_02"
+									"FOOTSTEPS/MUD_03"
+									"FOOTSTEPS/MUD_04"
+									"FOOTSTEPS/MUD_05"
+									"FOOTSTEPS/MUD_06"
+									"FOOTSTEPS/MUD_07"
STEP_ROCKS		GAME	0	10	20	LINEAR	10	"FOOTSTEPS/ROCKS_01"
+									"FOOTSTEPS/ROCKS_02"
+									"FOOTSTEPS/ROCKS_03"
+									"FOOTSTEPS/ROCKS_04"
+									"FOOTSTEPS/ROCKS_05"
STEP_SNOW		GAME	0	10	20	LINEAR	10	"FOOTSTEPS/SNOW_01"
+									"FOOTSTEPS/SNOW_02"
+									"FOOTSTEPS/SNOW_03"
+									"FOOTSTEPS/SNOW_04"
+									"FOOTSTEPS/SNOW_05"
+									"FOOTSTEPS/SNOW_06"
+									"FOOTSTEPS/SNOW_07"
+									"FOOTSTEPS/SNOW_08"
+									"FOOTSTEPS/SNOW_09"
+									"FOOTSTEPS/SNOW_10"
+									"FOOTSTEPS/SNOW_11"
STEP_STONE		GAME	0	10	20	LINEAR	10	"FOOTSTEPS/STONE_01"
+									"FOOTSTEPS/STONE_02"
+									"FOOTSTEPS/STONE_03"
+									"FOOTSTEPS/STONE_04"
+									"FOOTSTEPS/STONE_05"
+									"FOOTSTEPS/STONE_06"
+									"FOOTSTEPS/STONE_07"
+									"FOOTSTEPS/STONE_08"
+									"FOOTSTEPS/STONE_09"
+									"FOOTSTEPS/STONE_10"
+									"FOOTSTEPS/STONE_11"
+									"FOOTSTEPS/STONE_12"
STEP_STONE_WILD		GAME	0	10	20	LINEAR	10	"FOOTSTEPS/STONE_WILD_01"
+									"FOOTSTEPS/STONE_WILD_02"
+									"FOOTSTEPS/STONE_WILD_03"
+									"FOOTSTEPS/STONE_WILD_04"
+									"FOOTSTEPS/STONE_WILD_05"
+									"FOOTSTEPS/STONE_WILD_06"
+									"FOOTSTEPS/STONE_WILD_07"
+									"FOOTSTEPS/STONE_WILD_08"
+									"FOOTSTEPS/STONE_WILD_09"
STEP_UNDERGROWTH	GAME	0	10	20	LINEAR	10	"FOOTSTEPS/UNDERGROWTH_01"
+									"FOOTSTEPS/UNDERGROWTH_02"
+									"FOOTSTEPS/UNDERGROWTH_03"
+									"FOOTSTEPS/UNDERGROWTH_04"
+									"FOOTSTEPS/UNDERGROWTH_05"
+									"FOOTSTEPS/UNDERGROWTH_06"
+									"FOOTSTEPS/UNDERGROWTH_07"
+									"FOOTSTEPS/UNDERGROWTH_08"
+									"FOOTSTEPS/UNDERGROWTH_09"
+									"FOOTSTEPS/UNDERGROWTH_10"
+									"FOOTSTEPS/UNDERGROWTH_11"
+									"FOOTSTEPS/UNDERGROWTH_12"
+									"FOOTSTEPS/UNDERGROWTH_13"
+									"FOOTSTEPS/UNDERGROWTH_14"
+									"FOOTSTEPS/UNDERGROWTH_15"
+									"FOOTSTEPS/UNDERGROWTH_16"
+									"FOOTSTEPS/UNDERGROWTH_17"
+									"FOOTSTEPS/UNDERGROWTH_18"
+									"FOOTSTEPS/UNDERGROWTH_19"
+									"FOOTSTEPS/UNDERGROWTH_20"
+									"FOOTSTEPS/UNDERGROWTH_21"
+									"FOOTSTEPS/UNDERGROWTH_22"
+									"FOOTSTEPS/UNDERGROWTH_23"
+									"FOOTSTEPS/UNDERGROWTH_24"
+									"FOOTSTEPS/UNDERGROWTH_25"
+									"FOOTSTEPS/UNDERGROWTH_26"
+									"FOOTSTEPS/UNDERGROWTH_27"
STEP_WATER_SHALLOW	GAME	0	10	20	LINEAR	10	"FOOTSTEPS/WATER_SHALLOW_01"
+									"FOOTSTEPS/WATER_SHALLOW_02"
+									"FOOTSTEPS/WATER_SHALLOW_03"
+									"FOOTSTEPS/WATER_SHALLOW_04"
+									"FOOTSTEPS/WATER_SHALLOW_05"
+									"FOOTSTEPS/WATER_SHALLOW_06"
+									"FOOTSTEPS/WATER_SHALLOW_07"
+									"FOOTSTEPS/WATER_SHALLOW_08"
+									"FOOTSTEPS/WATER_SHALLOW_09"
+									"FOOTSTEPS/WATER_SHALLOW_10"
+									"FOOTSTEPS/WATER_SHALLOW_11"
STEP_WOOD_HOLLOW	GAME	0	10	20	LINEAR	10	"FOOTSTEPS/WOOD_HOLLOW_01"
+									"FOOTSTEPS/WOOD_HOLLOW_01"
+									"FOOTSTEPS/WOOD_HOLLOW_02"
+									"FOOTSTEPS/WOOD_HOLLOW_03"
+									"FOOTSTEPS/WOOD_HOLLOW_04"
+									"FOOTSTEPS/WOOD_HOLLOW_05"
+									"FOOTSTEPS/WOOD_HOLLOW_06"
+									"FOOTSTEPS/WOOD_HOLLOW_07"
+									"FOOTSTEPS/WOOD_HOLLOW_08"
+									"FOOTSTEPS/WOOD_HOLLOW_09"
+									"FOOTSTEPS/WOOD_HOLLOW_10"
STEP_GLASS_RUBBLE	GAME	0	10	20	LINEAR	10	"FOOTSTEPS/GLASS_RUBBLE_01"
+									"FOOTSTEPS/GLASS_RUBBLE_02"
+									"FOOTSTEPS/GLASS_RUBBLE_03"
+									"FOOTSTEPS/GLASS_RUBBLE_04"
+									"FOOTSTEPS/GLASS_RUBBLE_05"
+									"FOOTSTEPS/GLASS_RUBBLE_06"
+									"FOOTSTEPS/GLASS_RUBBLE_07"
+									"FOOTSTEPS/GLASS_RUBBLE_08"
+									"FOOTSTEPS/GLASS_RUBBLE_09"
+									"FOOTSTEPS/GLASS_RUBBLE_10"
+									"FOOTSTEPS/GLASS_RUBBLE_11"
+									"FOOTSTEPS/GLASS_RUBBLE_12"
+									"FOOTSTEPS/GLASS_RUBBLE_13"
+									"FOOTSTEPS/GLASS_RUBBLE_14"
+									"FOOTSTEPS/GLASS_RUBBLE_15"
STEP_METAL_RUBBLE	GAME	0	10	20	LINEAR	10	"FOOTSTEPS/METAL_RUBBLE_01"
+									"FOOTSTEPS/METAL_RUBBLE_02"
DEST_EARTH		GAME	0	10	20	LINEAR	10	"DESTRUCTION/EARTH_01"
+									"DESTRUCTION/EARTH_02"
+									"DESTRUCTION/EARTH_03"
+									"DESTRUCTION/EARTH_04"
+									"DESTRUCTION/EARTH_05"
DEST_GLASS_HEAVY	GAME	0	20	40	LINEAR	20	"DESTRUCTION/GLASS_HEAVY_01"
+									"DESTRUCTION/GLASS_HEAVY_02"
+									"DESTRUCTION/GLASS_HEAVY_03"
+									"DESTRUCTION/GLASS_HEAVY_04"
+									"DESTRUCTION/GLASS_HEAVY_05"
+									"DESTRUCTION/GLASS_HEAVY_06"
DEST_GLASS_BULB		GAME	0	15	30	LINEAR	15	"DESTRUCTION/GLASS_BULB_01"
+									"DESTRUCTION/GLASS_BULB_02"
DEST_BRICK_HEAVY	GAME	0	15	30	LINEAR	15	"DESTRUCTION/BRICK_HEAVY_01"
+									"DESTRUCTION/BRICK_HEAVY_02"
+									"DESTRUCTION/BRICK_HEAVY_03"
+									"DESTRUCTION/BRICK_HEAVY_04"
+									"DESTRUCTION/BRICK_HEAVY_05"
+									"DESTRUCTION/BRICK_HEAVY_06"
+									"DESTRUCTION/BRICK_HEAVY_07"
+									"DESTRUCTION/BRICK_HEAVY_08"
DEST_COMPUTER		GAME	0	15	30	LINEAR	15	"DESTRUCTION/COMPUTER_01"
+									"DESTRUCTION/COMPUTER_02"
+									"DESTRUCTION/COMPUTER_03"
+									"DESTRUCTION/COMPUTER_04"
+									"DESTRUCTION/COMPUTER_05"
+									"DESTRUCTION/COMPUTER_06"
+									"DESTRUCTION/COMPUTER_07"
+									"DESTRUCTION/COMPUTER_08"
+									"DESTRUCTION/COMPUTER_09"
DEST_STONE		GAME	0	15	30	LINEAR	15	"DESTRUCTION/STONE_01"
+									"DESTRUCTION/STONE_02"
+									"DESTRUCTION/STONE_03"
DEST_STONE_HEAVY	GAME	0	15	30	LINEAR	15	"DESTRUCTION/STONE_HEAVY_01"
+									"DESTRUCTION/STONE_HEAVY_02"
+									"DESTRUCTION/STONE_HEAVY_03"
+									"DESTRUCTION/STONE_HEAVY_04"
DEST_CERAMIC_TILE	GAME	0	15	30	LINEAR	15	"DESTRUCTION/CERAMIC_TILE_01"
+									"DESTRUCTION/CERAMIC_TILE_02"
+									"DESTRUCTION/CERAMIC_TILE_03"
+									"DESTRUCTION/CERAMIC_TILE_04"
+									"DESTRUCTION/CERAMIC_TILE_05"
DEST_METAL_FENCE	GAME	0	15	30	LINEAR	15	"DESTRUCTION/METAL_FENCE_01"
+									"DESTRUCTION/METAL_FENCE_02"
+									"DESTRUCTION/METAL_FENCE_03"
DEST_METAL_SHELVES	GAME	0	15	30	LINEAR	15	"DESTRUCTION/METAL_SHELVES_01"
+									"DESTRUCTION/METAL_SHELVES_02"
+									"DESTRUCTION/METAL_SHELVES_03"
+									"DESTRUCTION/METAL_SHELVES_04"
+									"DESTRUCTION/METAL_SHELVES_05"
DEST_METAL_ALLOY	GAME	0	10	20	LINEAR	10	"DESTRUCTION/METAL_ALLOY_01"
+									"DESTRUCTION/METAL_ALLOY_02"
+									"DESTRUCTION/METAL_ALLOY_03"
+									"DESTRUCTION/METAL_ALLOY_04"
DEST_FOLIAGE		GAME	0	5	10	LINEAR	5	"DESTRUCTION/FOLIAGE_01"
+									"DESTRUCTION/FOLIAGE_02"
DEST_TRUNK		GAME	0	10	20	LINEAR	10	"DESTRUCTION/TRUNK_01"
+									"DESTRUCTION/TRUNK_02"
+									"DESTRUCTION/TRUNK_03"
DEST_TREE		GAME	0	10	20	LINEAR	10	"DESTRUCTION/TREE_01"
+									"DESTRUCTION/TREE_02"
+									"DESTRUCTION/TREE_03"
DEST_DOOR_WOODEN	GAME	0	15	30	LINEAR	15	"DESTRUCTION/DOOR_WOODEN_01"
+									"DESTRUCTION/DOOR_WOODEN_02"
+									"DESTRUCTION/DOOR_WOODEN_03"
+									"DESTRUCTION/DOOR_WOODEN_04"
DEST_WOOD_FENCE		GAME	0	10	20	LINEAR	10	"DESTRUCTION/WOOD_FENCE_01"
+									"DESTRUCTION/WOOD_FENCE_02"
+									"DESTRUCTION/WOOD_FENCE_03"
DEST_WOOD_FURNITURE	GAME	0	10	20	LINEAR	10	"DESTRUCTION/WOOD_FURNITURE_01"
+									"DESTRUCTION/WOOD_FURNITURE_02"
+									"DESTRUCTION/WOOD_FURNITURE_03"
+									"DESTRUCTION/WOOD_FURNITURE_04"
DEST_CONCRETE_GROUND	GAME	0	10	20	LINEAR	10	"DESTRUCTION/CONCRETE_GROUND_01"
+									"DESTRUCTION/CONCRETE_GROUND_02"
+									"DESTRUCTION/CONCRETE_GROUND_03"
+									"DESTRUCTION/CONCRETE_GROUND_04"
DEST_WOOD_FLOOR		GAME	0	10	20	LINEAR	10	"DESTRUCTION/WOOD_FLOOR_01"
+									"DESTRUCTION/WOOD_FLOOR_02"
+									"DESTRUCTION/WOOD_FLOOR_03"
LAND_BRICK_RUBBLE	GAME	0	10	20	LINEAR	10	"LANDING/BRICK_RUBBLE_01"
+									"LANDING/BRICK_RUBBLE_02"
+									"LANDING/BRICK_RUBBLE_03"
+									"LANDING/BRICK_RUBBLE_04"
LAND_CONCRETE_RUBBLE	GAME	0	10	20	LINEAR	10	"LANDING/CONCRETE_RUBBLE_01"
+									"LANDING/CONCRETE_RUBBLE_02"
+									"LANDING/CONCRETE_RUBBLE_03"
+									"LANDING/CONCRETE_RUBBLE_04"
LAND_TILE_RUBBLE	GAME	0	10	20	LINEAR	10	"LANDING/TILE_RUBBLE_01"
+									"LANDING/TILE_RUBBLE_02"
+									"LANDING/TILE_RUBBLE_03"
LAND_STONE_RUBBLE	GAME	0	10	20	LINEAR	10	"LANDING/STONE_RUBBLE_01"
+									"LANDING/STONE_RUBBLE_02"
+									"LANDING/STONE_RUBBLE_03"
+									"LANDING/STONE_RUBBLE_04"
+									"LANDING/STONE_RUBBLE_05"
LAND_GLASS_RUBBLE	GAME	0	10	20	LINEAR	10	"LANDING/GLASS_RUBBLE_01"
+									"LANDING/GLASS_RUBBLE_02"
+									"LANDING/GLASS_RUBBLE_03"
+									"LANDING/GLASS_RUBBLE_04"
LAND_METAL_RUBBLE	GAME	0	10	20	LINEAR	10	"LANDING/METAL_RUBBLE_01"
+									"LANDING/METAL_RUBBLE_02"
+									"LANDING/METAL_RUBBLE_03"
LAND_METAL_FENCE	GAME	0	10	20	LINEAR	10	"LANDING/METAL_FENCE_01"
+									"LANDING/METAL_FENCE_02"
LAND_METAL_POLE		GAME	0	15	30	LINEAR	15	"LANDING/METAL_POLE_01"
+									"LANDING/METAL_POLE_02"
+									"LANDING/METAL_POLE_03"
+									"LANDING/METAL_POLE_04"
LAND_METAL_HOLLOW	GAME	0	10	20	LINEAR	10	"LANDING/METAL_HOLLOW_01"
+									"LANDING/METAL_HOLLOW_02"
LAND_METAL_HEAVY	GAME	0	10	20	LINEAR	10	"LANDING/METAL_HEAVY_01"
+									"LANDING/METAL_HEAVY_02"
+									"LANDING/METAL_HEAVY_03"
+									"LANDING/METAL_HEAVY_04"
+									"LANDING/METAL_HEAVY_05"
+									"LANDING/METAL_HEAVY_06"
+									"LANDING/METAL_HEAVY_07"
+									"LANDING/METAL_HEAVY_08"
+									"LANDING/METAL_HEAVY_09"
+									"LANDING/METAL_HEAVY_10"
+									"LANDING/METAL_HEAVY_11"
LAND_FOLIAGE		GAME	0	5	10	LINEAR	5	"LANDING/FOLIAGE_01"
+									"LANDING/FOLIAGE_02"
+									"LANDING/FOLIAGE_03"
+									"LANDING/FOLIAGE_04"
+									"LANDING/FOLIAGE_05"
+									"LANDING/FOLIAGE_06"
+									"LANDING/FOLIAGE_07"
+									"LANDING/FOLIAGE_08"
+									"LANDING/FOLIAGE_09"
LAND_TREE		GAME	0	5	10	LINEAR	5	"LANDING/TREE_01"
+									"LANDING/TREE_02"
+									"LANDING/TREE_03"
+									"LANDING/TREE_04"
LAND_TRUNK		GAME	0	5	10	LINEAR	5	"LANDING/TRUNK_01"
+									"LANDING/TRUNK_02"
+									"LANDING/TRUNK_03"
+									"LANDING/TRUNK_04"
LAND_WOOD_RUBBLE	GAME	0	10	20	LINEAR	10	"LANDING/WOOD_RUBBLE_01"
+									"LANDING/WOOD_RUBBLE_02"
+									"LANDING/WOOD_RUBBLE_03"
+									"LANDING/WOOD_RUBBLE_04"
+									"LANDING/WOOD_RUBBLE_05"
LAND_WOOD_PLANKS	GAME	0	15	30	LINEAR	15	"LANDING/WOOD_PLANKS_01"
+									"LANDING/WOOD_PLANKS_02"
+									"LANDING/WOOD_PLANKS_03"
LAND_WOOD_POLE_HEAVY	GAME	0	15	30	LINEAR	15	"LANDING/WOOD_POLE_HEAVY_01"
+									"LANDING/WOOD_POLE_HEAVY_02"
+									"LANDING/WOOD_POLE_HEAVY_03"
LAND_WOOD_POLE_LIGHT	GAME	0	15	30	LINEAR	15	"LANDING/WOOD_POLE_LIGHT_01"
+									"LANDING/WOOD_POLE_LIGHT_02"
+									"LANDING/WOOD_POLE_LIGHT_03"
LAND_WOOD_FURNITURE	GAME	0	10	20	LINEAR	10	"LANDING/WOOD_FURNITURE_01"
+									"LANDING/WOOD_FURNITURE_02"
+									"LANDING/WOOD_FURNITURE_03"
+									"LANDING/WOOD_FURNITURE_04"
+									"LANDING/WOOD_FURNITURE_05"
+									"LANDING/WOOD_FURNITURE_06"
+									"LANDING/WOOD_FURNITURE_07"
WEAP_STUN_ROD		GAME	0	10	20	LINEAR	10	"WEAPONS/STUN_ROD"
WEAP_PISTOL		GAME	0	10	20	LINEAR	10	"WEAPONS/PISTOL"
WEAP_RIFLE		GAME	0	10	20	LINEAR	10	"WEAPONS/RIFLE"
WEAP_HC			GAME	0	10	20	LINEAR	10	"WEAPONS/HC"
WEAP_AC			GAME	0	10	20	LINEAR	10	"WEAPONS/AC"
WEAP_LASER_CHARGED1	GAME	0	10	20	LINEAR	10	"WEAPONS/LASER_CHARGED1"
WEAP_LASER_CHARGED2	GAME	0	10	20	LINEAR	10	"WEAPONS/LASER_CHARGED2"
WEAP_LASER_GATLING	GAME	0	10	20	LINEAR	10	"WEAPONS/LASER_GATLING"
WEAP_LASER_PISTOL	GAME	0	10	20	LINEAR	10	"WEAPONS/LASER_PISTOL"
WEAP_LASER_RIFLE	GAME	0	10	20	LINEAR	10	"WEAPONS/LASER_RIFLE"
WEAP_LASER_HEAVY	GAME	0	10	20	LINEAR	10	"WEAPONS/LASER_HEAVY"
WEAP_PLASMA_PISTOL	GAME	0	10	20	LINEAR	10	"WEAPONS/PLASMA_PISTOL"
WEAP_PLASMA_RIFLE	GAME	0	10	20	LINEAR	10	"WEAPONS/PLASMA_RIFLE"
WEAP_PLASMA_HEAVY	GAME	0	10	20	LINEAR	10	"WEAPONS/PLASMA_HEAVY"
WEAP_ROCKET_SMALL	GAME	0	10	20	LINEAR	10	"WEAPONS/ROCKET_SMALL"
WEAP_ROCKET_LARGE	GAME	0	10	20	LINEAR	10	"WEAPONS/ROCKET_LARGE"
WEAP_LAUNCHER_STUN	GAME	0	10	20	LINEAR	10	"WEAPONS/LAUNCHER_STUN"
WEAP_LAUNCHER_BLASTER	GAME	0	10	20	LINEAR	10	"WEAPONS/LAUNCHER_BLASTER"
WEAP_WP_BLASTER		GAME	0	10	20	LINEAR	10	"WEAPONS/WP_BLASTER"
WEAP_MINIGUN		GAME	0	10	20	LINEAR	10	"WEAPONS/MINIGUN"
WEAP_REAPER		GAME	0	10	20	LINEAR	10	"WEAPONS/REAPER_01"
+									"WEAPONS/REAPER_02"
WEAP_COLOSSUS		GAME	0	10	20	LINEAR	10	"WEAPONS/COLOSSUS"
EXPL_HC_HE		GAME	0	25	50	LINEAR	25	"EXPLOSIONS/HC_HE"
EXPL_HC_IN		GAME	0	25	50	LINEAR	25	"EXPLOSIONS/HC_IN"
EXPL_AC_HE		GAME	0	25	50	LINEAR	25	"EXPLOSIONS/AC_HE"
EXPL_AC_IN		GAME	0	25	50	LINEAR	25	"EXPLOSIONS/AC_IN"
EXPL_ROCKET_SMALL	GAME	0	25	50	LINEAR	25	"EXPLOSIONS/ROCKET_SMALL"
EXPL_ROCKET_LARGE	GAME	0	35	70	LINEAR	35	"EXPLOSIONS/ROCKET_LARGE"
EXPL_ROCKET_INCENDIARY	GAME	0	35	70	LINEAR	35	"EXPLOSIONS/ROCKET_INCENDIARY"
EXPL_BOMB_STUN		GAME	0	25	50	LINEAR	25	"EXPLOSIONS/BOMB_STUN"
EXPL_BOMB_BLASTER	GAME	0	35	70	LINEAR	35	"EXPLOSIONS/BOMB_BLASTER"
EXPL_GRENADE		GAME	0	25	50	LINEAR	25	"EXPLOSIONS/GRENADE"
EXPL_PROTON		GAME	0	25	50	LINEAR	25	"EXPLOSIONS/PROTON"
EXPL_PROXY		GAME	0	25	50	LINEAR	25	"EXPLOSIONS/PROXY"
EXPL_HE			GAME	0	25	50	LINEAR	25	"EXPLOSIONS/HE"
EXPL_MKII_LASER		GAME	0	25	50	LINEAR	25	"EXPLOSIONS/MKII_LASER"
EXPL_COLOSSUS_LASER	GAME	0	25	50	LINEAR	25	"EXPLOSIONS/COLOSSUS_LASER"
EXPL_ALIEN_GRENADE	GAME	0	25	50	LINEAR	25	"EXPLOSIONS/ALIEN_GRENADE"
EXPL_GRENADE_SMOKE	GAME	0	15	30	LINEAR	15	"EXPLOSIONS/GRENADE_SMOKE"
EXPL_UFO_POWER		GAME	0	35	70	LINEAR	35	"EXPLOSIONS/UFO_POWER"
EXPL_REMOTE		GAME	0	25	50	LINEAR	25	"EXPLOSIONS/REMOTE"
EXPL_CYBERDISC		GAME	0	25	50	LINEAR	25	"EXPLOSIONS/CYBERDISC_01"
+									"EXPLOSIONS/CYBERDISC_02"
+									"EXPLOSIONS/CYBERDISC_03"
DEAT_ALIEN		GAME	0	10	20	LINEAR	10	"DEATH/ALIEN_01"
+									"DEATH/ALIEN_02"
DEAT_REAPER		GAME	0	10	20	LINEAR	10	"DEATH/REAPER_01"
DEAT_COLOSSUS		GAME	0	20	40	LINEAR	10	"DEATH/COLOSSUS"
DEAT_SECTOPOD		GAME	0	10	20	LINEAR	10	"DEATH/SECTOPOD_01"
+									"DEATH/SECTOPOD_02"
DEAT_HUMAN_MALE		GAME	0	10	20	LINEAR	10	"DEATH/HUMAN_MALE_01"
+									"DEATH/HUMAN_MALE_02"
+									"DEATH/HUMAN_MALE_03"
DEAT_HUMAN_FEMALE	GAME	0	10	20	LINEAR	10	"DEATH/HUMAN_FEMALE_01"
+									"DEATH/HUMAN_FEMALE_02"
+									"DEATH/HUMAN_FEMALE_03"
SHEL_CARPET		GAME	0	1	2	LINEAR	1	"SHELLS/CARPET_01"
+									"SHELLS/CARPET_02"
+									"SHELLS/CARPET_03"
+									"SHELLS/CARPET_04"
+									"SHELLS/CARPET_05"
+									"SHELLS/CARPET_06"
+									"SHELLS/CARPET_07"
+									"SHELLS/CARPET_08"
SHEL_CARPET_MINIGUN	GAME	0	1	2	LINEAR	1	"SHELLS/CARPET_MINIGUN"
SHEL_CARPET_MULTI	GAME	0	1	2	LINEAR	1	"SHELLS/CARPET_MULTI_01"
+									"SHELLS/CARPET_MULTI_02"
+									"SHELLS/CARPET_MULTI_03"
SHEL_CERAMIC		GAME	0	1	2	LINEAR	1	"SHELLS/CERAMIC_01"
+									"SHELLS/CERAMIC_02"
+									"SHELLS/CERAMIC_03"
+									"SHELLS/CERAMIC_04"
+									"SHELLS/CERAMIC_05"
+									"SHELLS/CERAMIC_06"
+									"SHELLS/CERAMIC_07"
SHEL_CERAMIC_MINIGUN	GAME	0	1	2	LINEAR	1	"SHELLS/CERAMIC_MINIGUN"
SHEL_CERAMIC_MULTI	GAME	0	1	2	LINEAR	1	"SHELLS/CERAMIC_MULTI_01"
+									"SHELLS/CERAMIC_MULTI_02"
+									"SHELLS/CERAMIC_MULTI_03"
SHEL_CONCRETE		GAME	0	1	2	LINEAR	1	"SHELLS/CONCRETE_01"
+									"SHELLS/CONCRETE_02"
+									"SHELLS/CONCRETE_03"
+									"SHELLS/CONCRETE_04"
+									"SHELLS/CONCRETE_05"
SHEL_CONCRETE_MINIGUN	GAME	0	1	2	LINEAR	1	"SHELLS/CONCRETE_MINIGUN"
SHEL_CONCRETE_MULTI	GAME	0	1	2	LINEAR	1	"SHELLS/CONCRETE_MULTI_01"
+									"SHELLS/CONCRETE_MULTI_02"
+									"SHELLS/CONCRETE_MULTI_03"
SHEL_GLASS		GAME	0	1	2	LINEAR	1	"SHELLS/GLASS_01"
+									"SHELLS/GLASS_02"
+									"SHELLS/GLASS_03"
SHEL_GLASS_MINIGUN	GAME	0	1	2	LINEAR	1	"SHELLS/GLASS_MINIGUN"
SHEL_GLASS_MULTI	GAME	0	1	2	LINEAR	1	"SHELLS/GLASS_MULTI_01"
+									"SHELLS/GLASS_MULTI_02"
+									"SHELLS/GLASS_MULTI_03"
SHEL_METAL		GAME	0	1	2	LINEAR	1	"SHELLS/METAL_01"
+									"SHELLS/METAL_02"
+									"SHELLS/METAL_03"
+									"SHELLS/METAL_04"
+									"SHELLS/METAL_05"
+									"SHELLS/METAL_06"
+									"SHELLS/METAL_07"
SHEL_METAL_MINIGUN	GAME	0	1	2	LINEAR	1	"SHELLS/METAL_MINIGUN"
SHEL_METAL_MULTI	GAME	0	1	2	LINEAR	1	"SHELLS/METAL_MULTI_01"
+									"SHELLS/METAL_MULTI_02"
+									"SHELLS/METAL_MULTI_03"
SHEL_PUDDLE		GAME	0	1	2	LINEAR	1	"SHELLS/PUDDLE_01"
+									"SHELLS/PUDDLE_02"
+									"SHELLS/PUDDLE_03"
+									"SHELLS/PUDDLE_04"
+									"SHELLS/PUDDLE_05"
+									"SHELLS/PUDDLE_06"
SHEL_PUDDLE_MINIGUN	GAME	0	1	2	LINEAR	1	"SHELLS/PUDDLE_MINIGUN"
SHEL_PUDDLE_MULTI	GAME	0	1	2	LINEAR	1	"SHELLS/PUDDLE_MULTI_01"
+									"SHELLS/PUDDLE_MULTI_02"
SHEL_WOOD		GAME	0	1	2	LINEAR	1	"SHELLS/WOOD_01"
+									"SHELLS/WOOD_02"
+									"SHELLS/WOOD_03"
+									"SHELLS/WOOD_04"
+									"SHELLS/WOOD_05"
+									"SHELLS/WOOD_06"
+									"SHELLS/WOOD_07"
SHEL_WOOD_MINIGUN	GAME	0	1	2	LINEAR	1	"SHELLS/WOOD_MINIGUN"
SHEL_WOOD_MULTI		GAME	0	1	2	LINEAR	1	"SHELLS/WOOD_MULTI_01"
+									"SHELLS/WOOD_MULTI_02"
+									"SHELLS/WOOD_MULTI_03"
PROJ_BRICK		GAME	0	5	10	LINEAR	5	"PROJECTILES/BRICK_01"
+									"PROJECTILES/BRICK_02"
+									"PROJECTILES/BRICK_03"
+									"PROJECTILES/BRICK_04"
PROJ_BRICK_MULTI	GAME	0	5	10	LINEAR	5	"PROJECTILES/BRICK_MULTI_01"
+									"PROJECTILES/BRICK_MULTI_02"
+									"PROJECTILES/BRICK_MULTI_03"
PROJ_CERAMIC		GAME	0	5	10	LINEAR	5	"PROJECTILES/CERAMIC_01"
+									"PROJECTILES/CERAMIC_02"
PROJ_CERAMIC_MULTI	GAME	0	5	10	LINEAR	5	"PROJECTILES/CERAMIC_MULTI_01"
+									"PROJECTILES/CERAMIC_MULTI_02"
PROJ_EARTH		GAME	0	5	10	LINEAR	5	"PROJECTILES/EARTH_01"
+									"PROJECTILES/EARTH_02"
+									"PROJECTILES/EARTH_03"
+									"PROJECTILES/EARTH_04"
+									"PROJECTILES/EARTH_05"
+									"PROJECTILES/EARTH_06"
+									"PROJECTILES/EARTH_07"
PROJ_EARTH_MULTI	GAME	0	5	10	LINEAR	5	"PROJECTILES/EARTH_MULTI_01"
+									"PROJECTILES/EARTH_MULTI_02"
+									"PROJECTILES/EARTH_MULTI_03"
+									"PROJECTILES/EARTH_MULTI_04"
PROJ_FLESH		GAME	0	5	10	LINEAR	5	"PROJECTILES/FLESH_01"
+									"PROJECTILES/FLESH_02"
+									"PROJECTILES/FLESH_03"
+									"PROJECTILES/FLESH_04"
+									"PROJECTILES/FLESH_05"
+									"PROJECTILES/FLESH_06"
+									"PROJECTILES/FLESH_07"
+									"PROJECTILES/FLESH_08"
+									"PROJECTILES/FLESH_09"
PROJ_FLESH_MULTI	GAME	0	5	10	LINEAR	5	"PROJECTILES/FLESH_MULTI_01"
+									"PROJECTILES/FLESH_MULTI_02"
+									"PROJECTILES/FLESH_MULTI_03"
+									"PROJECTILES/FLESH_MULTI_04"
PROJ_FOLIAGE		GAME	0	5	10	LINEAR	5	"PROJECTILES/FOLIAGE_01"
+									"PROJECTILES/FOLIAGE_02"
+									"PROJECTILES/FOLIAGE_03"
+									"PROJECTILES/FOLIAGE_04"
PROJ_FOLIAGE_MULTI	GAME	0	5	10	LINEAR	5	"PROJECTILES/FOLIAGE_MULTI_01"
+									"PROJECTILES/FOLIAGE_MULTI_02"
+									"PROJECTILES/FOLIAGE_MULTI_03"
PROJ_METAL		GAME	0	5	10	LINEAR	5	"PROJECTILES/METAL_01"
+									"PROJECTILES/METAL_02"
+									"PROJECTILES/METAL_03"
+									"PROJECTILES/METAL_04"
+									"PROJECTILES/METAL_05"
+									"PROJECTILES/METAL_06"
+									"PROJECTILES/METAL_07"
+									"PROJECTILES/METAL_08"
+									"PROJECTILES/METAL_09"
+									"PROJECTILES/METAL_10"
PROJ_METAL_MULTI	GAME	0	5	10	LINEAR	5	"PROJECTILES/METAL_MULTI_01"
+									"PROJECTILES/METAL_MULTI_02"
+									"PROJECTILES/METAL_MULTI_03"
+									"PROJECTILES/METAL_MULTI_04"
PROJ_WOOD		GAME	0	5	10	LINEAR	5	"PROJECTILES/WOOD_01"
+									"PROJECTILES/WOOD_02"
+									"PROJECTILES/WOOD_03"
+									"PROJECTILES/WOOD_04"
+									"PROJECTILES/WOOD_05"
+									"PROJECTILES/WOOD_06"
+									"PROJECTILES/WOOD_07"
+									"PROJECTILES/WOOD_08"
+									"PROJECTILES/WOOD_09"
+									"PROJECTILES/WOOD_10"
PROJ_WOOD_MULTI		GAME	0	5	10	LINEAR	5	"PROJECTILES/WOOD_MULTI_01"
+									"PROJECTILES/WOOD_MULTI_02"
+									"PROJECTILES/WOOD_MULTI_03"
+									"PROJECTILES/WOOD_MULTI_04"
PROJ_ARMOR		GAME	0	5	10	LINEAR	5	"PROJECTILES/ARMOR_01"
+									"PROJECTILES/ARMOR_02"
+									"PROJECTILES/ARMOR_03"
+									"PROJECTILES/ARMOR_04"
+									"PROJECTILES/ARMOR_05"
+									"PROJECTILES/ARMOR_06"
+									"PROJECTILES/ARMOR_07"
PROJ_ARMOR_MULTI	GAME	0	5	10	LINEAR	5	"PROJECTILES/ARMOR_MULTI_01"
+									"PROJECTILES/ARMOR_MULTI_02"
+									"PROJECTILES/ARMOR_MULTI_03"
+									"PROJECTILES/ARMOR_MULTI_04"
PROJ_SIZZLE		GAME	0	5	10	LINEAR	5	"PROJECTILES/UNIQUE/SIZZLE_01"
+									"PROJECTILES/UNIQUE/SIZZLE_02"
+									"PROJECTILES/UNIQUE/SIZZLE_03"
+									"PROJECTILES/UNIQUE/SIZZLE_04"
+									"PROJECTILES/UNIQUE/SIZZLE_05"
PROJ_STATIC		GAME	0	5	10	LINEAR	5	"PROJECTILES/UNIQUE/STATIC_01"
+									"PROJECTILES/UNIQUE/STATIC_02"
+									"PROJECTILES/UNIQUE/STATIC_03"
+									"PROJECTILES/UNIQUE/STATIC_04"
+									"PROJECTILES/UNIQUE/STATIC_05"
+									"PROJECTILES/UNIQUE/STATIC_06"
DROP_ARMOR_HARD_FOLIAGE	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_ARMOR_HARD_FOLIAGE_01"
+									"IMPACTS/DROP_ARMOR_HARD_FOLIAGE_02"
DROP_ARMOR_HARD_GLASS	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_ARMOR_HARD_GLASS_01"
+									"IMPACTS/DROP_ARMOR_HARD_GLASS_02"
DROP_ARMOR_HARD_METAL	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_ARMOR_HARD_METAL_01"
+									"IMPACTS/DROP_ARMOR_HARD_METAL_02"
DROP_ARMOR_HARD_WATER	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_ARMOR_HARD_WATER_01"
DROP_ARMOR_HARD_WOOD	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_ARMOR_HARD_WOOD_01"
+									"IMPACTS/DROP_ARMOR_HARD_WOOD_02"
DROP_ARMOR_SOFT		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_ARMOR_SOFT_01"
DROP_ARMOR_SOFT_FOLIAGE	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_ARMOR_SOFT_FOLIAGE_01"
DROP_ARMOR_SOFT_GLASS	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_ARMOR_SOFT_GLASS_01"
DROP_ARMOR_SOFT_WATER	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_ARMOR_SOFT_WATER_01"
DROP_ARMOR_SOFT_WOOD	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_ARMOR_SOFT_WOOD_01"
DROP_BODY		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_BODY_01"
+									"IMPACTS/DROP_BODY_02"
DROP_BODY_FOLIAGE	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_BODY_FOLIAGE_01"
+									"IMPACTS/DROP_BODY_FOLIAGE_02"
DROP_BODY_GLASS		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_BODY_GLASS_01"
+									"IMPACTS/DROP_BODY_GLASS_02"
DROP_BODY_METAL		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_BODY_METAL_01"
+									"IMPACTS/DROP_BODY_METAL_02"
DROP_BODY_SNOW		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_BODY_SNOW_01" //unused
+									"IMPACTS/DROP_BODY_SNOW_02"
DROP_BODY_WATER		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_BODY_WATER_01"
DROP_BODY_WOOD		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_BODY_WOOD_01"
+									"IMPACTS/DROP_BODY_WOOD_02"
DROP_CLIP		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_CLIP_01"
+									"IMPACTS/DROP_CLIP_02"
+									"IMPACTS/DROP_CLIP_03"
DROP_CLIP_WOOD		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_CLIP_WOOD_01"
DROP_GRENADE_CONCRETE	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GRENADE_CONCRETE_01"
+									"IMPACTS/DROP_GRENADE_CONCRETE_02"
DROP_GRENADE_EARTH	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GRENADE_EARTH_01"
DROP_GRENADE_FOLIAGE	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GRENADE_FOLIAGE_01"
+									"IMPACTS/DROP_GRENADE_FOLIAGE_02"
+									"IMPACTS/DROP_GRENADE_FOLIAGE_03"
DROP_GRENADE_GLASS	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GRENADE_GLASS_01"
+									"IMPACTS/DROP_GRENADE_GLASS_02"
DROP_GRENADE_GRASS	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GRENADE_GRASS_01"
DROP_GRENADE_METAL	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GRENADE_METAL_01"
DROP_GRENADE_WOOD	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GRENADE_WOOD_01"
+									"IMPACTS/DROP_GRENADE_WOOD_02"
DROP_GUN		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GUN_01"
+									"IMPACTS/DROP_GUN_02"
+									"IMPACTS/DROP_GUN_03"
DROP_GUN_EARTH		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GUN_EARTH_01"
+									"IMPACTS/DROP_GUN_EARTH_02"
DROP_GUN_FOLIAGE	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GUN_FOLIAGE_01"
+									"IMPACTS/DROP_GUN_FOLIAGE_02"
+									"IMPACTS/DROP_GUN_FOLIAGE_03"
DROP_GUN_GLASS		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GUN_GLASS_01"
+									"IMPACTS/DROP_GUN_GLASS_02"
+									"IMPACTS/DROP_GUN_GLASS_03"
DROP_GUN_HEAVY		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GUN_HEAVY_01"
+									"IMPACTS/DROP_GUN_HEAVY_02"
+									"IMPACTS/DROP_GUN_HEAVY_03"
+									"IMPACTS/DROP_GUN_HEAVY_04"
DROP_GUN_HEAVY_EARTH	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GUN_HEAVY_EARTH_01"
+									"IMPACTS/DROP_GUN_HEAVY_EARTH_02"
DROP_GUN_HEAVY_FOLIAGE	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GUN_HEAVY_FOLIAGE_01"
+									"IMPACTS/DROP_GUN_HEAVY_FOLIAGE_02"
DROP_GUN_HEAVY_GLASS	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GUN_HEAVY_GLASS_01"
+									"IMPACTS/DROP_GUN_HEAVY_GLASS_02"
+									"IMPACTS/DROP_GUN_HEAVY_GLASS_03"
DROP_GUN_HEAVY_METAL	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GUN_HEAVY_METAL_01"
+									"IMPACTS/DROP_GUN_HEAVY_METAL_02"
DROP_GUN_HEAVY_WATER	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GUN_HEAVY_WATER_01"
DROP_GUN_HEAVY_WOOD	GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GUN_HEAVY_WOOD_01"
DROP_GUN_METAL		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GUN_METAL_01"
+									"IMPACTS/DROP_GUN_METAL_02"
+									"IMPACTS/DROP_GUN_METAL_03"
DROP_GUN_WATER		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GUN_WATER_01"
DROP_GUN_WOOD		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_GUN_WOOD_01"
+									"IMPACTS/DROP_GUN_WOOD_02"
DROP_WATER		GAME	0	2	4	LINEAR	2	"IMPACTS/DROP_WATER_01"
FALL_BODY		GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_BODY_01"
FALL_BODY_FOLIAGE	GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_BODY_FOLIAGE_01"
FALL_BODY_GLASS		GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_BODY_GLASS_01"
+									"IMPACTS/FALL_BODY_GLASS_02"
FALL_BODY_METAL		GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_BODY_METAL_01"
FALL_BODY_WOOD		GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_BODY_WOOD_01"
FALL_CLIP		GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_CLIP_01"
+									"IMPACTS/FALL_CLIP_02"
FALL_CLIP_FOLIAGE	GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_CLIP_FOLIAGE_01"
FALL_CLIP_GLASS		GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_CLIP_GLASS_01"
FALL_CLIP_WOOD		GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_CLIP_WOOD_01"
+									"IMPACTS/FALL_CLIP_WOOD_02"
FALL_GRENADE_CONCRETE	GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GRENADE_CONCRETE_01"
+									"IMPACTS/FALL_GRENADE_CONCRETE_02"
FALL_GRENADE_FOLIAGE	GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GRENADE_FOLIAGE_01"
+									"IMPACTS/FALL_GRENADE_FOLIAGE_02"
FALL_GRENADE_GLASS	GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GRENADE_GLASS_01"
+									"IMPACTS/FALL_GRENADE_GLASS_02"
FALL_GRENADE_GRASS	GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GRENADE_GRASS_01"
+									"IMPACTS/FALL_GRENADE_GRASS_02"
+									"IMPACTS/FALL_GRENADE_GRASS_03"
FALL_GRENADE_METAL	GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GRENADE_METAL_01"
FALL_GRENADE_WOOD	GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GRENADE_WOOD_01"
+									"IMPACTS/FALL_GRENADE_WOOD_02"
FALL_GUN		GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GUN_01"
+									"IMPACTS/FALL_GUN_02"
+									"IMPACTS/FALL_GUN_03"
+									"IMPACTS/FALL_GUN_04"
FALL_GUN_EARTH		GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GUN_EARTH_01"
+									"IMPACTS/FALL_GUN_EARTH_02"
FALL_GUN_FOLIAGE	GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GUN_FOLIAGE_01"
+									"IMPACTS/FALL_GUN_FOLIAGE_02"
+									"IMPACTS/FALL_GUN_FOLIAGE_03"
FALL_GUN_GLASS		GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GUN_GLASS_01"
+									"IMPACTS/FALL_GUN_GLASS_02"
+									"IMPACTS/FALL_GUN_GLASS_03"
FALL_GUN_HEAVY		GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GUN_HEAVY_01"
+									"IMPACTS/FALL_GUN_HEAVY_02"
FALL_GUN_HEAVY_EARTH	GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GUN_HEAVY_EARTH_01"
+									"IMPACTS/FALL_GUN_HEAVY_EARTH_02"
FALL_GUN_HEAVY_FOLIAGE	GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GUN_HEAVY_FOLIAGE_01"
+									"IMPACTS/FALL_GUN_HEAVY_FOLIAGE_02"
FALL_GUN_HEAVY_GLASS	GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GUN_HEAVY_GLASS_01"
+									"IMPACTS/FALL_GUN_HEAVY_GLASS_02"
FALL_GUN_HEAVY_METAL	GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GUN_HEAVY_METAL_01"
+									"IMPACTS/FALL_GUN_HEAVY_METAL_02"
+									"IMPACTS/FALL_GUN_HEAVY_WOOD_02"
FALL_GUN_METAL		GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GUN_METAL_01"
+									"IMPACTS/FALL_GUN_METAL_02"
+									"IMPACTS/FALL_GUN_METAL_03"
FALL_GUN_WOOD		GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_GUN_WOOD_01"
+									"IMPACTS/FALL_GUN_WOOD_02"
FALL_WATER		GAME	0	2	4	LINEAR	2	"IMPACTS/FALL_WATER_01"
PICK_GUN		GAME	0	1	2	LINEAR	1	"PICKUPS/GUN_01"
+									"PICKUPS/GUN_02"
+									"PICKUPS/GUN_03"
+									"PICKUPS/GUN_04"
STRI_BRICK		GAME	0	5	10	LINEAR	5	"STRIKES/BRICK_01"
+									"STRIKES/BRICK_02"
STRI_BRICK_GUN		GAME	0	5	10	LINEAR	5	"STRIKES/BRICK_GUN_01"
+									"STRIKES/BRICK_GUN_02"
STRI_CERAMIC		GAME	0	5	10	LINEAR	5	"STRIKES/CERAMIC_01"
+									"STRIKES/CERAMIC_GUN_01"
STRI_EARTH		GAME	0	5	10	LINEAR	5	"STRIKES/EARTH_01"
+									"STRIKES/EARTH_02"
STRI_EARTH_GUN		GAME	0	5	10	LINEAR	5	"STRIKES/EARTH_GUN_01"
+									"STRIKES/EARTH_GUN_02"
STRI_FLESH		GAME	0	5	10	LINEAR	5	"STRIKES/FLESH_01"
+									"STRIKES/FLESH_02"
+									"STRIKES/FLESH_03"
+									"STRIKES/FLESH_04"
+									"STRIKES/FLESH_05"
+									"STRIKES/FLESH_06"
+									"STRIKES/FLESH_07"
STRI_FLESH_HARD		GAME	0	5	10	LINEAR	5	"STRIKES/FLESH_HARD_01"
+									"STRIKES/FLESH_HARD_02"
+									"STRIKES/FLESH_HARD_03"
+									"STRIKES/FLESH_HARD_04"
+									"STRIKES/FLESH_HARD_05"
+									"STRIKES/FLESH_HARD_06"
STRI_FOLIAGE		GAME	0	5	10	LINEAR	5	"STRIKES/FOLIAGE_01"
+									"STRIKES/FOLIAGE_02"
+									"STRIKES/FOLIAGE_03"
STRI_METAL		GAME	0	5	10	LINEAR	5	"STRIKES/METAL_01"
+									"STRIKES/METAL_02"
+									"STRIKES/METAL_03"
STRI_METAL_ARMOR	GAME	0	5	10	LINEAR	5	"STRIKES/METAL_ARMOR_01"
+									"STRIKES/METAL_ARMOR_02"
+									"STRIKES/METAL_ARMOR_03"
STRI_METAL_WORN_ARMOR	GAME	0	5	10	LINEAR	5	"STRIKES/METAL_WORN_ARMOR_01"
+									"STRIKES/METAL_WORN_ARMOR_02"
+									"STRIKES/METAL_WORN_ARMOR_03"
STRI_STONE		GAME	0	5	10	LINEAR	5	"STRIKES/STONE_01"
STRI_STONE_GUN		GAME	0	5	10	LINEAR	5	"STRIKES/STONE_GUN_01"
+									"STRIKES/STONE_GUN_02"
STRI_WATER		GAME	0	5	10	LINEAR	5	"STRIKES/WATER_01"
+									"STRIKES/WATER_02"
STRI_WOOD		GAME	0	5	10	LINEAR	5	"STRIKES/WOOD_01"
+									"STRIKES/WOOD_02"
+									"STRIKES/WOOD_03"
+									"STRIKES/WOOD_04"
STRI_WOOD_GUN		GAME	0	5	10	LINEAR	5	"STRIKES/WOOD_GUN_01"
+									"STRIKES/WOOD_GUN_02"
+									"STRIKES/WOOD_GUN_03"
SWOO_MISS		GAME	0	1	2	LINEAR	1	"SWOOSHES/MISS_01"
+									"SWOOSHES/MISS_02"
+									"SWOOSHES/MISS_03"
+									"SWOOSHES/MISS_04"
DOOR_METAL_A_CLOSE	GAME	0	10	20	LINEAR	10	"DOORS/METAL_A_CLOSE_01"
+									"DOORS/METAL_A_CLOSE_02"
DOOR_METAL_A_OPEN	GAME	0	10	20	LINEAR	10	"DOORS/METAL_A_OPEN_01"
+									"DOORS/METAL_A_OPEN_02"
DOOR_METAL_B_CLOSE	GAME	0	10	20	LINEAR	10	"DOORS/METAL_B_CLOSE_02"
DOOR_METAL_B_OPEN	GAME	0	10	20	LINEAR	10	"DOORS/METAL_B_OPEN_01"
+									"DOORS/METAL_B_OPEN_02"
+									"DOORS/METAL_B_OPEN_03"
DOOR_UFO_CLOSE		GAME	0	10	20	LINEAR	10	"DOORS/UFO_CLOSE_01"
+									"DOORS/UFO_CLOSE_02"
DOOR_UFO_OPEN		GAME	0	10	20	LINEAR	10	"DOORS/UFO_OPEN_01"
+									"DOORS/UFO_OPEN_02"
DOOR_UFO_INTERIOR_CLOSE	GAME	0	10	20	LINEAR	10	"DOORS/UFO_INTERIOR_CLOSE_01"
DOOR_UFO_INTERIOR_OPEN	GAME	0	10	20	LINEAR	10	"DOORS/UFO_INTERIOR_OPEN_01"
DOOR_WOOD_CLOSE		GAME	0	10	20	LINEAR	10	"DOORS/WOOD_CLOSE_01"
+									"DOORS/WOOD_CLOSE_02"
+									"DOORS/WOOD_CLOSE_03"
+									"DOORS/WOOD_CLOSE_04"
DOOR_WOOD_OPEN		GAME	0	10	20	LINEAR	10	"DOORS/WOOD_OPEN_01"
+									"DOORS/WOOD_OPEN_02"
+									"DOORS/WOOD_OPEN_03"
+									"DOORS/WOOD_OPEN_04"
DOOR_WOOD_SQUEAKY_CLOSE	GAME	0	10	20	LINEAR	10	"DOORS/WOOD_SQUEAKY_CLOSE_01"
+									"DOORS/WOOD_SQUEAKY_CLOSE_02"
DOOR_WOOD_SQUEAKY_OPEN	GAME	0	10	20	LINEAR	10	"DOORS/WOOD_SQUEAKY_OPEN_01"
+									"DOORS/WOOD_SQUEAKY_OPEN_02"
+									"DOORS/WOOD_SQUEAKY_OPEN_03"
CRIT_REAPER		GAME	0	10	20	LINEAR	10	"PAIN/CRIT_REAPER_01"
+									"PAIN/CRIT_REAPER_02"
CRIT_FEMALE		GAME	0	10	20	LINEAR	10	"PAIN/CRIT_FEMALE_01"
+									"PAIN/CRIT_FEMALE_02"
CRIT_MALE		GAME	0	10	20	LINEAR	10	"PAIN/CRIT_MALE_01"
+									"PAIN/CRIT_MALE_02"
+									"PAIN/CRIT_MALE_03"
+									"PAIN/CRIT_MALE_04"
+									"PAIN/CRIT_MALE_05"
+									"PAIN/CRIT_MALE_06"
+									"PAIN/CRIT_MALE_07"
HURT_ALIEN		GAME	0	10	20	LINEAR	10	"PAIN/HURT_ALIEN_01"
+									"PAIN/HURT_ALIEN_02"
+									"PAIN/HURT_ALIEN_03"
HURT_REAPER		GAME	0	5	10	LINEAR	5	"PAIN/HURT_REAPER_01"
+									"PAIN/HURT_REAPER_02"
HURT_FEMALE		GAME	0	5	10	LINEAR	5	"PAIN/HURT_FEMALE_01"
+									"PAIN/HURT_FEMALE_02"
+									"PAIN/HURT_FEMALE_03"
+									"PAIN/HURT_FEMALE_04"
+									"PAIN/HURT_FEMALE_05"
+									"PAIN/HURT_FEMALE_06"
HURT_MALE		GAME	0	5	10	LINEAR	5	"PAIN/HURT_MALE_01"
+									"PAIN/HURT_MALE_02"
+									"PAIN/HURT_MALE_03"
+									"PAIN/HURT_MALE_04"
+									"PAIN/HURT_MALE_05"
+									"PAIN/HURT_MALE_06"