// Sound Channel Groups
// Tag	Type	#Chan	Notes
// INTERNAL
AMB00	NORMAL	1	// Ambient sounds from props
AMB01	NORMAL	1
AMB02	NORMAL	1
AMB03	NORMAL	1
AMB04	NORMAL	1
AMB05	NORMAL	1
AMB06	NORMAL	1
AMB07	NORMAL	1
AMB08	NORMAL	1
AMB09	NORMAL	1
AMB10	NORMAL	1
AMB11	NORMAL	1
FIRE	NORMAL	1	// Ambient sound from fire
STEP	NORMAL	4	// Not really necessary, but added to allow for use of forceSolo setting
INJURY	NORMAL	6	// Ent injury or death
DEST	NORMAL	16	// Includes destruction and landing sounds for cells/props
IMPACT	NORMAL	4	// Collision impacts including shell casings, projectile impacts, melee strikes, and thrown/dropped/falling items
DOORS	NORMAL	2	// Opening/closing doors
// CORE
PRINT	CONTINU	1
DATA	CONTINU	1
HOVER	NORMAL	1	// Hovering sound needs to be reset to avoid volume increase due to overlap
SWELL	CONTINU	1	// Plays continuously as long as CMotionScanner shows at least one blip
// EXTERNAL
// ...