
//--------------------------------------------------------
// Aliens
//--------------------------------------------------------
// group strength: 0=avg, 1=stronger
[GLIST_0_SECTOID][ENTITY]"Sectoid Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|AUTO|R.Hand"
[GLIST_0_SECTOID][ENTITY]"Sectoid Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|AUTO|R.Hand"
[GLIST_0_SECTOID][ENTITY]"Sectoid Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|AUTO|R.Hand"
[GLIST_0_SECTOID][ENTITY]"Sectoid Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Pistol|AUTO|R.Hand"
[GLIST_0_SECTOID][ENTITY]"Sectoid Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Pistol|AUTO|R.Hand"
[GLIST_0_SECTOID][ENTITY]"Sectoid Navigator"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_0_SECTOID][ENTITY]"Sectoid Navigator"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_0_SECTOID][ENTITY]"Sectoid Navigator"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Navigator"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Navigator"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Navigator"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Medic"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Medic"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Small Launcher|AUTO|R.Hand"	[ITEM]"Plasma Pistol|AUTO|L.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Medic"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Small Launcher|AUTO|R.Hand"	[ITEM]"Plasma Pistol|AUTO|L.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Engineer"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Engineer"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Leader"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Leader"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_SECTOID][ENTITY]SecP				[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|AUTO|R.Hand"	[ITEM]"Mind Control|NONE|Natural Wpn 2"
[GLIST_1_SECTOID][ENTITY]SecP				[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"	[ITEM]"Mind Control|NONE|Natural Wpn 2"
[GLIST_1_SECTOID][ENTITY]"Sectoid Commander"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_1_SECTOID][ENTITY]"Sectoid Commander"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"

[GLIST_0_FLOATER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|AUTO|R.Hand"
[GLIST_0_FLOATER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|AUTO|R.Hand"
[GLIST_0_FLOATER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|AUTO|R.Hand"
[GLIST_0_FLOATER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Pistol|AUTO|R.Hand"
[GLIST_0_FLOATER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Pistol|AUTO|R.Hand"
[GLIST_0_FLOATER][ENTITY]"Floater Navigator"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_0_FLOATER][ENTITY]"Floater Navigator"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_0_FLOATER][ENTITY]"Floater Navigator"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Navigator"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Navigator"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Navigator"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Medic"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Medic"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Small Launcher|AUTO|R.Hand"	[ITEM]"Plasma Pistol|AUTO|L.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Medic"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Small Launcher|AUTO|R.Hand"	[ITEM]"Plasma Pistol|AUTO|L.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Engineer"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Engineer"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Leader"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Leader"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Commander"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_1_FLOATER][ENTITY]"Floater Commander"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"

[GLIST_0_SNAKEMAN][ENTITY]"Snakeman Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|AUTO|R.Hand"	
[GLIST_0_SNAKEMAN][ENTITY]"Snakeman Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|AUTO|R.Hand"
[GLIST_0_SNAKEMAN][ENTITY]"Snakeman Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|AUTO|R.Hand"
[GLIST_0_SNAKEMAN][ENTITY]"Snakeman Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Pistol|AUTO|R.Hand"
[GLIST_0_SNAKEMAN][ENTITY]"Snakeman Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Pistol|AUTO|R.Hand"
[GLIST_0_SNAKEMAN][ENTITY]"Snakeman Navigator"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_0_SNAKEMAN][ENTITY]"Snakeman Navigator"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_0_SNAKEMAN][ENTITY]"Snakeman Navigator"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_SNAKEMAN][ENTITY]"Snakeman Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_1_SNAKEMAN][ENTITY]"Snakeman Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_1_SNAKEMAN][ENTITY]"Snakeman Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_1_SNAKEMAN][ENTITY]"Snakeman Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_SNAKEMAN][ENTITY]"Snakeman Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_SNAKEMAN][ENTITY]"Snakeman Navigator"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_SNAKEMAN][ENTITY]"Snakeman Navigator"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_SNAKEMAN][ENTITY]"Snakeman Navigator"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_SNAKEMAN][ENTITY]"Snakeman Engineer"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_SNAKEMAN][ENTITY]"Snakeman Engineer"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_SNAKEMAN][ENTITY]"Snakeman Leader"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_SNAKEMAN][ENTITY]"Snakeman Leader"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_SNAKEMAN][ENTITY]"Snakeman Commander"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_1_SNAKEMAN][ENTITY]"Snakeman Commander"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"

[GLIST_0_ETHEREAL][ENTITY]"Ethereal Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_0_ETHEREAL][ENTITY]"Ethereal Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_0_ETHEREAL][ENTITY]"Ethereal Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_0_ETHEREAL][ENTITY]"Ethereal Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_ETHEREAL][ENTITY]"Ethereal Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_1_ETHEREAL][ENTITY]"Ethereal Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"	
[GLIST_1_ETHEREAL][ENTITY]"Ethereal Soldier"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_ETHEREAL][ENTITY]"Ethereal Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_ETHEREAL][ENTITY]"Ethereal Leader"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_ETHEREAL][ENTITY]"Ethereal Leader"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_ETHEREAL][ENTITY]EthP				[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|AUTO|R.Hand"	[ITEM]"Mind Control|NONE|Natural Wpn 2"
[GLIST_1_ETHEREAL][ENTITY]EthP				[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"	[ITEM]"Mind Control|NONE|Natural Wpn 2"
[GLIST_1_ETHEREAL[ENTITY]"Ethereal Commander"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|AUTO|R.Hand"	
[GLIST_1_ETHEREAL[ENTITY]"Ethereal Commander"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"	

[GLIST_0_MUTON][ENTITY]"Muton Soldier"			[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_0_MUTON][ENTITY]"Muton Soldier"			[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Pistol|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_0_MUTON][ENTITY]"Muton Soldier"			[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_0_MUTON][ENTITY]"Muton Soldier"			[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_0_MUTON][ENTITY]"Muton Soldier"			[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_0_MUTON][ENTITY]"Muton Navigator"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_0_MUTON][ENTITY]"Muton Navigator"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_0_MUTON][ENTITY]"Muton Navigator"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_0_MUTON][ENTITY]"Muton Navigator"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_MUTON][ENTITY]"Muton Soldier"			[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_1_MUTON][ENTITY]"Muton Soldier"			[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_1_MUTON][ENTITY]"Muton Soldier"			[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"	[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_1_MUTON][ENTITY]"Muton Soldier"			[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_MUTON][ENTITY]"Muton Soldier"			[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_MUTON][ENTITY]"Muton Navigator"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_MUTON][ENTITY]"Muton Navigator"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|AUTO|R.Hand"
[GLIST_1_MUTON][ENTITY]"Muton Navigator"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_MUTON][ENTITY]"Muton Engineer"			[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|AUTO|R.Hand"
[GLIST_1_MUTON][ENTITY]"Muton Engineer"			[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|AUTO|R.Hand"

[GLIST_REAPER][ENTITY]"Reaper"				[FACTION]"Alien"	[AI]AGG		
[GLIST_CYBERDISC][ENTITY]"Cyberdisc"			[FACTION]"Alien"	[AI]NORM		
[GLIST_CYBERDISC][ENTITY]"Cyberdisc"			[FACTION]"Alien"	[AI]AGG		
[GLIST_SECTOPOD][ENTITY]"Sectopod"			[FACTION]"Alien"	[AI]NORM		
[GLIST_SECTOPOD][ENTITY]"Sectopod"			[FACTION]"Alien"	[AI]AGG		
//--------------------------------------------------------
// SKYRANGER
//--------------------------------------------------------
// colossus testing
//?ROAD_NS
//[ENTITY]"Armored Colossus"	[POS](3,3,0)	[FACING]E	[FACTION]XCOM
?SKYRANGER2X1_W
?SKYRANGER2X1_E
[PROP]Skyranger_Door_Sound	[CUBE](5,5,0)(5,5,0)
[PROP]Skyranger_Explosion	[CUBE](0,5,1)(0,5,1)
[PROP]Mecha_Drop_Point_A	[CUBE](2,2,0)(2,2,0)
[PROP]Mecha_Drop_Point_B	[CUBE](7,7,0)(7,7,0)
// EQUIPMENT
// weapons
//	stun rod x1
//	rifle x2
//	AC x2
//	HC x1
//	rocket x2
//	LR x1
//	gatling laser x1
// explosives
//	grenade x4
//	proxy x2
//	HE x2
//	remote x6
// misc
//	flare x3
//	smoke x3
//	medkit x2
//	motion scanner x1
//									primary						sidearm					grenades					special/extra																			common							
[ENTITY]"Scout"			[POS](4,6,1)	[ARMOR]"Personal Armor"	[ITEM]"Stun Rod|NONE|R.Hand"			[ITEM]"Pistol|Pistol Clip|Belt"		[ITEM]"Smoke Grenade|NONE|R.Shoulder"		[ITEM]"Motion Scanner|NONE|Belt"	[ITEM]"UFO Hull Breacher|NONE|Belt"	[ITEM]"Pistol Clip|NONE|R.Shoulder"	                                        [FACTION]"XCOM"	[FACING]E	[RANDOMIZE_NAME]-	
[ENTITY]"Scout"			[POS](4,5,1)	[ARMOR]"Personal Armor"	[ITEM]"Rifle|Rifle Clip|R.Hand"								[ITEM]"Grenade|NONE|R.Shoulder"			[ITEM]"Electro-flare|NONE|L.Shoulder"	[ITEM]"UFO Hull Breacher|NONE|Belt"	[ITEM]"Rifle Clip|NONE|R.Leg"		[ITEM]"Rifle Clip|NONE|L.Leg"		[FACTION]"XCOM"	[FACING]E	[RANDOMIZE_NAME]-	
[ENTITY]"Medic"			[POS](3,6,1)	[ARMOR]"Personal Armor"	[ITEM]"Rifle|Rifle Clip|R.Hand"								[ITEM]"Smoke Grenade|NONE|R.Shoulder"		[ITEM]"Medi-Kit|NONE|Belt"		[ITEM]"Rifle Clip|NONE|R.Leg"		[ITEM]"Rifle Clip|NONE|L.Leg"		                                        [FACTION]"XCOM"	[FACING]E	[RANDOMIZE_NAME]-	
[ENTITY]"Support"		[POS](3,5,1)	[ARMOR]"Personal Armor"	[ITEM]"Auto-Cannon|AC-AP Clip|R.Hand"							[ITEM]"Grenade|NONE|R.Shoulder"			[ITEM]"Electro-flare|NONE|L.Shoulder"	[ITEM]"AC-AP Clip|NONE|R.Leg"		[ITEM]"AC-HE Clip|NONE|L.Leg"		[ITEM]"AC-IN Clip|NONE|Backpack"	[FACTION]"XCOM"	[FACING]E	[RANDOMIZE_NAME]-		
[ENTITY]"Support"		[POS](2,6,1)	[ARMOR]"Personal Armor"	[ITEM]"Auto-Cannon|AC-AP Clip|R.Hand"							[ITEM]"Grenade|NONE|R.Shoulder"			[ITEM]"Electro-flare|NONE|L.Shoulder"	[ITEM]"AC-AP Clip|NONE|R.Leg"		[ITEM]"AC-HE Clip|NONE|L.Leg"		[ITEM]"AC-IN Clip|NONE|Backpack"	[FACTION]"XCOM"	[FACING]E	[RANDOMIZE_NAME]-		
[ENTITY]"Heavy Weapons"		[POS](2,5,1)	[ARMOR]"Personal Armor"	[ITEM]"Rocket Launcher|Small Rocket|R.Hand"	[ITEM]"Pistol|Pistol Clip|Belt"		[ITEM]"Grenade|NONE|R.Shoulder"			[ITEM]"Remote Charge|NONE|Backpack"	[ITEM]"Large Rocket|NONE|Backpack"	[ITEM]"Small Rocket|NONE|Backpack"	                                        [FACTION]"XCOM"	[FACING]E	[RANDOMIZE_NAME]-	
[ENTITY]"Heavy Weapons"		[POS](1,6,1)	[ARMOR]"Personal Armor"	[ITEM]"Heavy Cannon|HC-AP Clip|R.Hand"		[ITEM]"Pistol|Pistol Clip|Belt"		[ITEM]"Proximity Grenade|NONE|R.Shoulder"	[ITEM]"Remote Charge|NONE|Backpack"	[ITEM]"HC-AP Clip|NONE|R.Leg"		[ITEM]"HC-HE Clip|NONE|L.Leg"		[ITEM]"HC-IN Clip|NONE|Backpack"	[FACTION]"XCOM"	[FACING]E	[RANDOMIZE_NAME]-		
[ENTITY]"Demolitions"		[POS](1,5,1)	[ARMOR]"Power Suit"	[ITEM]"High Explosive|NONE|R.Hand"		[ITEM]"Pistol|Pistol Clip|Belt"		[ITEM]"High Explosive|NONE|Backpack"		[ITEM]"Remote Charge|NONE|Backpack"	[ITEM]"Remote Charge|NONE|Backpack"	[ITEM]"Remote Charge|NONE|Backpack"     [ITEM]"UFO Hull Breacher|NONE|Backpack" [FACTION]"XCOM"	[FACING]E	[RANDOMIZE_NAME]-	
[ENTITY]"Asst. Commander"	[POS](0,6,1)	[ARMOR]"Power Suit"	[ITEM]"Laser Rifle|NONE|R.Hand"								[ITEM]"Proximity Grenade|NONE|R.Shoulder"	[ITEM]"Medi-Kit|NONE|Belt"		                                                                                                                        [FACTION]"XCOM"	[FACING]E	[RANDOMIZE_NAME]-	
[ENTITY]"Field Commander"	[POS](0,5,1)	[ARMOR]"Flying Suit"	[ITEM]"Gatling Laser|NONE|R.Hand"							[ITEM]"Smoke Grenade|NONE|R.Shoulder"		[ITEM]"Remote Charge|NONE|Backpack"	                                                                                                                        [FACTION]"XCOM"	[FACING]E	[RANDOMIZE_NAME]-	
// HWP testing
//[ENTITY]"HWP/X-17"	[POS](0,0,0)	[FACING]E	[FACTION]XCOM
//[ENTITY]"HWP/X-18"	[POS](8,8,0)	[FACING]E	[FACTION]XCOM
//--------------------------------------------------------
// SPECIAL
//--------------------------------------------------------
?MALACHAI
[ENTITY]"Malachai"	[POS](4,3,0)	[FACING]SE	[ARMOR]"Power Suit"	[FACTION]"Police"	[ITEM]"Minigun|MG Magazine|R.Hand"	[ITEM]"Throwing Knives|NONE|Belt"
//--------------------------------------------------------
// UFOS
//--------------------------------------------------------
// conditional switch swaps between stronger version of different races
// a/b-versions copied and use different pairs of aliens
?UFO_M_1X1_1a
<50%>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](2,2,0)(6,6,0)	[FACING]RAND 	[WANDER](1,1,0)(7,7,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](2,2,0)(6,6,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](2,2,0)(6,6,0)	[FACING]RAND 	[WANDER](1,1,0)(7,7,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](2,2,0)(6,6,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_M_1X1_1b
<50%>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](2,2,0)(6,6,0)	[FACING]RAND 	[WANDER](1,1,0)(7,7,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](2,2,0)(6,6,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_MUTON		[CUBE](2,2,0)(6,6,0)	[FACING]RAND 	[WANDER](1,1,0)(7,7,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](2,2,0)(6,6,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_M_2X1_1a_S
<25%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]CYBERDISC	[POS](5,0,0)		[FACING]W 	[AI]GUARD
?UFO_M_2X1_1a_N
<50%>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](2,3,0)(6,7,0)	[FACING]RAND 	[WANDER](1,2,0)(7,8,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](2,3,0)(6,7,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](2,3,0)(6,7,0)	[FACING]RAND 	[WANDER](1,2,0)(7,8,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](2,3,0)(6,7,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_M_2X1_1b_S
<25%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]SECTOPOD		[POS](5,0,0)		[FACING]W 	[AI]GUARD
?UFO_M_2X1_1b_N
<50%>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](2,3,0)(6,7,0)	[FACING]RAND 	[WANDER](1,2,0)(7,8,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](2,3,0)(6,7,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_MUTON		[CUBE](2,3,0)(6,7,0)	[FACING]RAND 	[WANDER](1,2,0)(7,8,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](2,3,0)(6,7,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_M_2X2_1a_SW
<50%>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](2,0,0)(8,5,0)	[FACING]RAND 	[WANDER](2,0,0)(8,5,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](2,0,0)(8,5,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](2,0,0)(8,5,0)	[FACING]RAND 	[WANDER](2,0,0)(8,5,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](2,0,0)(8,5,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_M_2X2_1a_SE
?UFO_M_2X2_1a_NW
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_ETHEREAL	[POS](6,7,0)		[FACING]E	[AI]GUARD		[SA]Stop_Guarding
?UFO_M_2X2_1a_NE
?UFO_M_2X2_1b_SW
<50%>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](2,0,0)(8,5,0)	[FACING]RAND 	[WANDER](2,0,0)(8,5,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](2,0,0)(8,5,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_MUTON		[CUBE](2,0,0)(8,5,0)	[FACING]RAND 	[WANDER](2,0,0)(8,5,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](2,0,0)(8,5,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_M_2X2_1b_SE
?UFO_M_2X2_1b_NW
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_ETHEREAL	[POS](6,7,0)		[FACING]E	[AI]GUARD		[SA]Stop_Guarding
?UFO_M_2X2_1b_NE
?UFO_M_2X2_2a_SW
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]REAPER		[CUBE](0,0,0)(9,9,0)	[FACING]RAND	[WANDER](0,0,0)(9,9,0)
?UFO_M_2X2_2a_SE
?UFO_M_2X2_2a_NW
<25%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]REAPER		[CUBE](0,0,0)(9,9,0)	[FACING]RAND	[WANDER](0,0,0)(9,9,0)
?UFO_M_2X2_2a_NE
<50%>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,4,0)(6,9,0)	[FACING]RAND 	[WANDER](0,4,0)(6,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,4,0)(6,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,4,0)(6,9,0)	[FACING]RAND 	[WANDER](0,4,0)(6,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,4,0)(6,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_M_2X2_2b_SW
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]REAPER		[CUBE](0,0,0)(9,9,0)	[FACING]RAND	[WANDER](0,0,0)(9,9,0)
?UFO_M_2X2_2b_SE
?UFO_M_2X2_2b_NW
<25%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]REAPER		[CUBE](0,0,0)(9,9,0)	[FACING]RAND	[WANDER](0,0,0)(9,9,0)
?UFO_M_2X2_2b_NE
<50%>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,4,0)(6,9,0)	[FACING]RAND 	[WANDER](0,4,0)(6,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,4,0)(6,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,4,0)(6,9,0)	[FACING]RAND 	[WANDER](0,4,0)(6,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,4,0)(6,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_L_2X2a_SW
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
?UFO_L_2X2a_SE
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
?UFO_L_2X2a_NW
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](7,0,0)(9,6,0)	[FACING]RAND 	[WANDER](7,0,0)(9,6,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](7,0,0)(9,6,0)	[FACING]RAND 	[WANDER](7,0,0)(9,6,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_L_2X2a_NE
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,2,0)(3,6,0)	[FACING]RAND 	[WANDER](0,2,0)(3,6,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,2,0)(3,6,0)	[FACING]RAND 	[WANDER](0,2,0)(3,6,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_L_2X2b_SW
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
?UFO_L_2X2b_SE
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
?UFO_L_2X2b_NW
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](7,0,0)(9,6,0)	[FACING]RAND 	[WANDER](7,0,0)(9,6,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](7,0,0)(9,6,0)	[FACING]RAND 	[WANDER](7,0,0)(9,6,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_L_2X2b_NE
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,2,0)(3,6,0)	[FACING]RAND 	[WANDER](0,2,0)(3,6,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,2,0)(3,6,0)	[FACING]RAND 	[WANDER](0,2,0)(3,6,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]-1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_M_3X3a_SW
?UFO_M_3X3a_SC
?UFO_M_3X3a_SE
?UFO_M_3X3a_CW
?UFO_M_3X3a_CC
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]SECTOPOD		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_M_3X3a_CE
?UFO_M_3X3a_NW
?UFO_M_3X3a_NC
?UFO_M_3X3a_NE
<50%>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,5,0)(3,9,0)	[FACING]RAND 	[WANDER](0,5,0)(3,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,5,0)(3,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,5,0)(3,9,0)	[FACING]RAND 	[WANDER](0,5,0)(3,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,5,0)(3,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_M_3X3b_SW
?UFO_M_3X3b_SC
?UFO_M_3X3b_SE
?UFO_M_3X3b_CW
?UFO_M_3X3b_CC
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]CYBERDISC	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]REAPER		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_M_3X3b_CE
?UFO_M_3X3b_NW
?UFO_M_3X3b_NC
?UFO_M_3X3b_NE
<50%>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,5,0)(3,9,0)	[FACING]RAND 	[WANDER](0,5,0)(3,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,5,0)(3,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,5,0)(3,9,0)	[FACING]RAND 	[WANDER](0,5,0)(3,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,5,0)(3,9,0)	[FACING]RAND 	[WANDER](0,0,0)(9,9,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
?UFO_T_3X3_1a_SW
?UFO_T_3X3_1a_SC
?UFO_T_3X3_1a_SE
?UFO_T_3X3_1a_CW
<25%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]SECTOPOD		[CUBE](2,0,0)(9,7,0)	[FACING]RAND	[AI]GUARD
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]SECTOPOD		[CUBE](2,0,0)(9,7,0)	[FACING]RAND
<50%>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]REAPER		[CUBE](2,0,0)(9,7,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]CYBERDISC	[CUBE](2,0,0)(9,7,0)	[FACING]RAND
?UFO_T_3X3_1a_CC
<50%>[SPAWN_ENTITIES]4	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,1)	[FACING]RAND 	[WANDER](0,0,0)(9,9,1)
<IF>[SPAWN_ENTITIES]3	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]4	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,1)	[FACING]RAND 	[WANDER](0,0,0)(9,9,1)
<IF>[SPAWN_ENTITIES]3	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_ETHEREAL	[CUBE](0,0,1)(9,9,1)	[FACING]RAND 	[WANDER](0,0,1)(9,9,1)
[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]1_ETHEREAL	[CUBE](0,0,1)(9,9,1)	[FACING]RAND 	[WANDER](0,0,1)(9,9,1)
?UFO_T_3X3_1a_CE
<25%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]SECTOPOD		[CUBE](0,0,0)(8,7,0)	[FACING]RAND	[AI]GUARD
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]SECTOPOD		[CUBE](0,0,0)(8,7,0)	[FACING]RAND
<50%>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]REAPER		[CUBE](0,0,0)(8,7,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]CYBERDISC	[CUBE](0,0,0)(8,7,0)	[FACING]RAND
?UFO_T_3X3_1a_NW
?UFO_T_3X3_1a_NC
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_ETHEREAL	[CUBE](1,5,1)(9,9,1)	[FACING]RAND 	[WANDER](1,5,1)(9,9,1)
?UFO_T_3X3_1a_NE
?UFO_T_3X3_1b_SW
?UFO_T_3X3_1b_SC
[ITEM]"Blaster Launcher|AUTO"		[CUBE](0,0,1)(9,1,1)
<50%>[ITEM]"Blaster Launcher|AUTO"	[CUBE](0,0,1)(9,1,1)
<50%>[ITEM]"Blaster Bomb"		[CUBE](0,0,1)(9,1,1)
?UFO_T_3X3_1b_SE
?UFO_T_3X3_1b_CW
?UFO_T_3X3_1b_CC
?UFO_T_3X3_1b_CE
?UFO_T_3X3_1b_NW
?UFO_T_3X3_1b_NC
?UFO_T_3X3_1b_NE
?UFO_T_3X3_2a_SW
?UFO_T_3X3_2a_SC
?UFO_T_3X3_2a_SE
?UFO_T_3X3_2a_CW
<25%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]SECTOPOD		[CUBE](2,0,0)(9,7,0)	[FACING]RAND	[AI]GUARD
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]SECTOPOD		[CUBE](2,0,0)(9,7,0)	[FACING]RAND
<50%>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]REAPER		[CUBE](2,0,0)(9,7,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]CYBERDISC	[CUBE](2,0,0)(9,7,0)	[FACING]RAND
?UFO_T_3X3_2a_CC
<50%>[SPAWN_ENTITIES]4	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,1)	[FACING]RAND 	[WANDER](0,0,0)(9,9,1)
<IF>[SPAWN_ENTITIES]3	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]4	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,1)	[FACING]RAND 	[WANDER](0,0,0)(9,9,1)
<IF>[SPAWN_ENTITIES]-3	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
<IF>[SPAWN_ENTITIES]3	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,0,0)(9,9,0)	[FACING]RAND
[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_ETHEREAL	[CUBE](0,0,1)(9,9,1)	[FACING]RAND 	[WANDER](0,0,1)(9,9,1)
[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]1_ETHEREAL	[CUBE](0,0,1)(9,9,1)	[FACING]RAND 	[WANDER](0,0,1)(9,9,1)
?UFO_T_3X3_2a_CE
<25%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]SECTOPOD		[CUBE](0,0,0)(8,7,0)	[FACING]RAND	[AI]GUARD
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]SECTOPOD		[CUBE](0,0,0)(8,7,0)	[FACING]RAND
<50%>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]REAPER		[CUBE](0,0,0)(8,7,0)	[FACING]RAND
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]CYBERDISC	[CUBE](0,0,0)(8,7,0)	[FACING]RAND
?UFO_T_3X3_2a_NW
?UFO_T_3X3_2a_NC
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_ETHEREAL	[CUBE](1,5,1)(9,9,1)	[FACING]RAND 	[WANDER](1,5,1)(9,9,1)
?UFO_T_3X3_2a_NE
?UFO_T_3X3_2b_SW
?UFO_T_3X3_2b_SC
[ITEM]"Blaster Launcher|AUTO"		[CUBE](0,0,1)(9,1,1)
<50%>[ITEM]"Blaster Launcher|AUTO"	[CUBE](0,0,1)(9,1,1)
<50%>[ITEM]"Blaster Bomb"		[CUBE](0,0,1)(9,1,1)
?UFO_T_3X3_2b_SE
?UFO_T_3X3_2b_CW
?UFO_T_3X3_2b_CC
?UFO_T_3X3_2b_CE
?UFO_T_3X3_2b_NW
?UFO_T_3X3_2b_NC
?UFO_T_3X3_2b_NE
//--------------------------------------------------------
// GENERIC
//--------------------------------------------------------
// conditional switch swaps between weaker and stronger version of same race (usually)
// a/b-versions copied, and latter are unoccupied
?HOUSE1X1_1a
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]REAPER		[POS](3,2,0)		[FACING]E 	[AI]GUARD		[SA]Stop_Guarding
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_SNAKEMAN	[POS](3,2,0)		[FACING]E 	[AI]GUARD		[SA]Stop_Guarding
?HOUSE1X1_2a
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_ETHEREAL	[CUBE](2,2,0)(7,5,0)	[FACING]RAND 	[WANDER](2,2,0)(7,5,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_ETHEREAL	[CUBE](2,2,1)(7,6,1)	[FACING]RAND 	[WANDER](2,2,1)(7,6,1)
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_ETHEREAL	[CUBE](2,2,0)(7,5,0)	[FACING]RAND 	[WANDER](2,2,0)(7,5,0)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_ETHEREAL	[CUBE](2,2,1)(7,6,1)	[FACING]RAND 	[WANDER](2,2,1)(7,6,1)
?HOUSE1X1_3a
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_SNAKEMAN	[CUBE](2,2,0)(8,8,1)	[FACING]RAND 	[WANDER](2,2,0)(8,8,1)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_SNAKEMAN	[CUBE](2,2,0)(8,8,1)	[FACING]RAND 	[WANDER](2,2,0)(8,8,1)
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](2,2,0)(8,8,1)	[FACING]RAND 	[WANDER](2,2,0)(8,8,1)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](2,2,0)(8,8,1)	[FACING]RAND 	[WANDER](2,2,0)(8,8,1)
?HOUSE1X1_4a
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_FLOATER	[CUBE](1,4,0)(8,4,1)	[FACING]RAND 	[WANDER](1,4,0)(8,4,1)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_FLOATER	[CUBE](1,4,0)(8,4,1)	[FACING]RAND 	[WANDER](1,4,0)(8,4,1)
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](1,4,0)(8,4,1)	[FACING]RAND 	[WANDER](1,4,0)(8,4,1)
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](1,4,0)(8,4,1)	[FACING]RAND 	[WANDER](1,4,0)(8,4,1)
?HOUSE1X1_5a
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_MUTON		[CUBE](5,5,0)(8,8,0)	[FACING]RAND 	[WANDER](5,5,0)(8,8,0)
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](5,5,0)(8,8,0)	[FACING]RAND 	[WANDER](5,5,0)(8,8,0)
?HOUSE1X1_6a
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_MUTON		[CUBE](1,2,0)(2,7,0)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_MUTON		[CUBE](1,2,1)(7,6,1)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_MUTON		[CUBE](1,2,1)(7,6,1)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]CYBERDISC	[POS](5,5,0)		[FACING]S 	[AI]GUARD		[SA]Stop_Guarding
<IF>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_SECTOID	[CUBE](1,2,0)(2,7,0)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_SECTOID	[CUBE](1,2,1)(7,6,1)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding
?HOUSE1X1_7a
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]REAPER		[POS](4,5,0)		[FACING]S 	[AI]GUARD		[SA]Stop_Guarding
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_SECTOID	[CUBE](3,2,1)(5,4,1)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]SECTOPOD		[POS](4,5,0)		[FACING]S 	[AI]GUARD		[SA]Stop_Guarding
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_FLOATER	[CUBE](3,2,1)(5,4,1)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding
?HOUSE1X1_8a
<50%>[SPAWN_ENTITIES]3	[REMOVE]0	[GLIST]0_SNAKEMAN	[CUBE](3,3,0)(6,4,0)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding2
<ELSE>[SPAWN_ENTITIES]3	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](3,3,0)(6,4,0)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding2
?HOUSE2X1_1a_S
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]REAPER		[CUBE](2,0,0)(5,0,0)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding3
<IF>[SPAWN_ENTITIES]-1	[REMOVE]0	[GLIST]0_SECTOID	[CUBE](2,0,0)(5,0,0)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding3
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](2,0,0)(5,0,0)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding3
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](2,0,0)(5,0,0)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding3
?HOUSE2X1_2a_N
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_FLOATER	[CUBE](2,8,0)(4,9,0)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding3
<IF>[SPAWN_ENTITIES]-1	[REMOVE]0	[GLIST]0_FLOATER	[CUBE](2,8,0)(4,9,0)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding3
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_FLOATER	[CUBE](2,3,1)(7,8,1)	[FACING]RAND 	[WANDER](2,3,1)(7,8,1)
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](2,8,0)(4,9,0)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding3
<IF>[SPAWN_ENTITIES]-1	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](2,8,0)(4,9,0)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding3
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]1_FLOATER	[CUBE](2,3,1)(7,8,1)	[FACING]RAND 	[WANDER](2,3,1)(7,8,1)
?HOUSE2X1_3a_W
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]SECTOPOD		[CUBE](2,2,0)(6,6,0)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding3
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]CYBERDISC	[CUBE](2,2,0)(6,6,0)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding3
?HOUSE2X1_3a_E
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_MUTON		[CUBE](0,2,0)(7,8,1)	[FACING]RAND 	[WANDER](0,2,0)(7,8,1)
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_MUTON		[CUBE](0,2,0)(7,8,1)	[FACING]RAND 	[WANDER](0,2,0)(7,8,1)	[SA]Stop_Guarding2
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,2,0)(7,8,1)	[FACING]RAND 	[WANDER](0,2,0)(7,8,1)
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]1_MUTON		[CUBE](0,2,0)(7,8,1)	[FACING]RAND 	[WANDER](0,2,0)(7,8,1)	[SA]Stop_Guarding2
?HOUSE2X1_4a_S
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]0_SNAKEMAN	[CUBE](2,0,1)(7,6,1)	[FACING]RAND 	[WANDER](2,0,1)(7,6,1)	[SA]Stop_Guarding
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_SNAKEMAN	[CUBE](2,0,1)(7,6,1)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding
<ELSE>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](2,0,1)(7,6,1)	[FACING]RAND 	[WANDER](2,0,1)(7,6,1)	[SA]Stop_Guarding
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]1_SNAKEMAN	[CUBE](2,0,1)(7,6,1)	[FACING]RAND 	[AI]GUARD		[SA]Stop_Guarding
?HOUSE2X1_5a_W
<50%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]CYBERDISC	[CUBE](1,4,0)(3,5,0)	[FACING]S 	[AI]GUARD		[SA]Stop_Guarding3
?HOUSE2X1_5a_E
<50%>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]0_SECTOID	[CUBE](0,0,0)(9,9,1)	[FACING]RAND 	[WANDER](0,0,0)(9,9,1)
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]0_SECTOID	[CUBE](0,0,0)(9,9,1)	[FACING]RAND 	[WANDER](0,0,0)(9,9,1)
<ELSE>[SPAWN_ENTITIES]2	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,1)	[FACING]RAND 	[WANDER](0,0,0)(9,9,1)
<IF>[SPAWN_ENTITIES]-2	[REMOVE]0	[GLIST]1_SECTOID	[CUBE](0,0,0)(9,9,1)	[FACING]RAND 	[WANDER](0,0,0)(9,9,1)
?CHURCH2X2_NW
<33%>[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]REAPER		[CUBE](4,4,0)(9,9,0)	[FACING]RAND 	[WANDER](4,4,0)(9,9,0)
?CHURCH2X2_NE
<IF>[ITEM]"Human Corpse"	[CUBE](0,4,0)(6,5,0)
<IF>[ITEM]"Human Corpse"	[CUBE](0,4,0)(6,5,0)
<IF>[ITEM]"Human Corpse"	[CUBE](0,4,0)(6,5,0)
//--------------------------------------------------------
// GLOBAL
//--------------------------------------------------------
~MAP
[PROP]Colossus_Summon_Point	[CUBE](20,20,0)(40,40,0)
[PROP]Colossus_Summon_Point2	[CUBE](20,20,0)(40,40,0)
[PROP]Colossus_Summon_Point2	[CUBE](20,20,0)(40,40,0)