// Cells
//				Appearance=============================	Properties=============================================================================================================================================================================================================================================	Sounds==================================================
//				ASCII------------------	Color----------			Support----------------	Destruction------------------------------------------------------------		Transparent----	Blocks Prjctls-	Blocks Explsns-	Blocks Smoke--- Movement-----------------------	Light	        		Footstep-----------------------	
// Tag	Name			Mapkey	Over	Side	Foreground	Material	Vert	Horiz	Stabil	Integ	Firm	DestroyedCell		Rubble			ShowMsg	ExplDmp	Space	Floor	Space	Floor	Space	Floor	Space	Floor	Occup	TU	Floor	zType	Rstrict	Traits			FSilnt?	Footstep		Destruction		
// REQUIRED										        		
-	"Empty"			SPACE	SPACE	SPACE	black		"Space"		0	0	0	-1	-1	-			-			0	0	1	1	0	0	0	0	0	0	1	4	0	NONE	0	-			0	-			-			
-	"Earth"			.	BLOCK3	BLOCK3	sepia_0		"Earth"		2	0	150	30	200	-			-			0	50	0	0	0	1	0	1	1	1	0	0	1	NONE	1	-			0	-			-			
-	"Dirt"			`	.	_	sepia_2		"Soil"		0	0	50	20	10	-			-			0	0	1	0	0	1	0	1	0	1	1	4	1	SLOPE	0       -			0	-			-			
// EXTERIOR		        		                                                                                        	                	                                                                                                                                        		        		
-	"Grass"			g	.	_	green_5		"Grass"		0	0	50	20	10	-			-			0	0	1	0	0	1	0	1	0	1	1	4	1	SLOPE	0	-			0	-			-			
-	"Tall Grass"		G	,	,	green_3		"Foliage"	0	0	50	20	15	-			-			0	0	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			-			
-	"Concrete"		c	.	_	gray_7		"Concrete"	0	0	100	30	100	-			-			0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			DEST_CONCRETE_GROUND	
-	"Asphalt"		a	.	_	gray_3		"Asphalt"	0	0	100	30	100	-			-			0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			DEST_CONCRETE_GROUND	
// HOUSE (house expldmp values were made up--should check X-COM vals later)		                                                                        	                	                                                                                                                		                		        		        
-	"Brick Wall"		#	WALL2	VLINE2	gray_5		"Brick"		2	1	150	25	90	-			"Brick Rubble"		0	30	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-			0	-			DEST_BRICK_HEAVY	
-	"Wood Floor"		f	.	_	sepia_5		"Wood"		0	1	150	20	80	-			"Wood Rubble"		0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			DEST_WOOD_FLOOR		
-	"Tiled Floor"		t	.	_	sepia_8		"Ceramic"	0	1	150	20	80	-			"Tile Rubble"		0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			DEST_CERAMIC_TILE	
-	"Stairs Up"		<	<	<	sepia_5		"Wood"		1	0	200	20	200	-			"Wood Rubble"		1	30	1	0	0	1	1	1	0	1	1	8	1	VERT	0	-			0	-			DEST_WOOD_FURNITURE	
-	"Stairs Down"		>	>	>	sepia_5		"Wood"		0	0	200	16	200	-			"Wood Rubble"		1	30	1	1	0	0	1	0	0	0	1	8	0	VERT	0	-			0	-			DEST_WOOD_FURNITURE	
-	"Roof"			r	BLOCK3	_	sepia_8		"Ceramic"	0	1	150	15	100	-			"Tile Rubble"		0	30	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			DEST_CERAMIC_TILE	
// UFO						                                                        		                	                	                                                                                                                                        				        		
-	"UFO Hull"		u	WALL2	VLINE2	gray_8		"Alloy"		2	1	200	100	200	-			"Twisted Alloy"		0	100	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-			0	-			DEST_METAL_ALLOY	
-	"UFO Wall"		~	WALL1	VLINE1	gray_7		"Alloy"		2	1	200	80	200	-			"Twisted Alloy"		0	80	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-			0	-			DEST_METAL_ALLOY	
-	"Dmgd UFO Floor"	NONE	.	_	gray_5		"Alloy"		0	0	150	50	200	-			-			1	60	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			DEST_METAL_ALLOY	
-	"UFO Floor"		_	.	_	gray_8		"Alloy"		0	1	200	80	200	"Dmgd UFO Floor"	"Twisted Alloy"		0	100	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			-			
-	"Dmgd UFO Roof"		NONE	BLOCK3	_	gray_5		"Alloy"		0	0	150	70	200	-			-			1	60	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			DEST_METAL_ALLOY	
-	"UFO Roof"		R	BLOCK3	_	gray_8		"Alloy"		0	1	200	100	200	"Dmgd UFO Roof"		"Twisted Alloy"		0	100	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			-			
// SKYRANGER						                        	                        		                	                	                                                                                                                                		        		        		
-	"Skyranger Hull"	x	WALL2	VLINE2	gray_8		"Alloy"		2	1	200	-1	200	-			"Twisted Alloy"		0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	Skyranger		0	-			DEST_METAL_ALLOY		
-	"Skyranger Floor"	v	.	_	gray_8		"Alloy"		0	1	200	-1	200	-			"Twisted Alloy"		0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	Skyranger		0	-			DEST_METAL_ALLOY		
-	"Skyranger Roof"	^	BLOCK3	_	gray_8		"Alloy"		0	1	200	-1	200	-			"Twisted Alloy"		0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	Skyranger		0	-			DEST_METAL_ALLOY		
-	"Skyranger Wing"	w	w	_	gray_8		"Alloy"		0	1	200	-1	200	-			"Twisted Alloy"		0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	Skyranger		0	-			DEST_METAL_ALLOY		
-	"Skyranger Ramp"	]	.	_	gray_5		"Alloy"		0	1	200	-1	200	-			"Twisted Alloy"		0	999	1	0	0	1	0	1	0	1	1	4	1	SLOPE=	0	Skyranger		0	-			DEST_METAL_ALLOY		
-	"Skyranger LGear"	L	G	G	gray_5		"Alloy"		2	0	200	-1	200	-			"Twisted Alloy"		0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0       Skyranger		0       -			DEST_METAL_ALLOY		
-	"Ramp Mechanism"	M	M	M	gray_5		"Alloy"		2	1	200	-1	200	-			"Twisted Alloy"		0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	Skyranger		0	-			DEST_METAL_ALLOY		
// AREA 51
-	"Concrete Wall"		C	WALL2	VLINE2	gray_7		"Concrete"	2	1	200	25	130	-			"Concrete Rubble"	1	30	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-			0	-			DEST_CONCRETE_GROUND		
-	"Concrete Walltop"	W	BLOCK3	_	gray_7		"Concrete"	0	0	100	30	130	-			-			0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			DEST_CONCRETE_GROUND		
// EXODUS       	                                                                                                                	                	                                                                                                                                        		        		
-	"Wooden Wall"		$	WALL1	VLINE1	sepia_5		"Wood"		1	1	150	20	80	-			"Wood Rubble"		1	20	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-			0	-			DEST_WOOD_FURNITURE	
-	"Carpeted Concrete"	p	.	_	sepia_5		"Carpet"	0	0	100	30	100	-			"Concrete Rubble"	0	30	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			DEST_CONCRETE_GROUND	
-	"Concrete Roof"		!	BLOCK3	_	gray_6		"Concrete"	0	1	150	30	100	-			"Concrete Rubble"	0	30	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			DEST_CONCRETE_GROUND	
-	"Metal Walkway"		m	BLOCK1	_	blue_3		"Metal"		0	1	200	30	100	-			"Metal Rubble"		0	0	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			DEST_METAL_ALLOY	
// CATACLYSM
-	"Flowers"		o	,	,	yellow_3	"Grass"		0	0	50	10	11	-			-			0	0	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			-			
-	"Roof Garden"		O	BLOCK1	_	green_3		"Foliage"	0	0	50	10	11	-			-			0	0	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			-			
-	"Stone Wall"		0	WALL2	VLINE2	gray_8		"Stone"		2	1	200	70	150	-			"Stone Rubble"		0	50	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-			0	-			DEST_STONE_HEAVY	
-	"Stone Roof"		9	BLOCK3	_	gray_8		"Stone"		0	1	200	30	150	-			"Stone Rubble"		0	50	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-			0	-			DEST_STONE		
// GROUND ZERO
-	"Bleachers"		b	.	_	sepia_4		"Wood"		0	0	50	20	80	-			"Wood Rubble"		0	0	1	0	0	1	0	1	0	1	1	4	1	SLOPE=	0	-			0	-			DEST_WOOD_FLOOR		
-	"Blaecher Stands"	B	LDBLCK	LDBLCK	sepia_4		"Wood"		2	0	150	30	90	-			"Wood Rubble"		0	0	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-			0	-			DEST_WOOD_FURNITURE		
LiftU	"Lift"			8	<	<	red_4		"Alloy"		1	0	200	80	200	-			-			1	0	1	0	0	1	1	1	0	1	1	8	1	VERT	0	-			0	-			DEST_METAL_ALLOY		
LiftD	"Lift"			)	>	>	red_4		"Alloy"		1	0	200	80	200	-			-			1	0	1	1	0	0	1	0	0	0	1	8	0	VERT	0	-			0	-			DEST_METAL_ALLOY		