// Props
//						Appearance=============================================	Properties=============================================================================================================================================================================================================================================================================================================================================	Sounds==================================================================================================================================================
//				Mapkey---------	ASCII----------	Alternate	Color----------						Root			Support----------------	Destruction--------------------------------------------				Blocks-----------------	Movement-----------------------	Light---------- 														Footstep-----------------------										Door--------------------------------------------
// Tag	Name			Normal	Open	Over	Side	Over	Side	Foreground	Invis	Material	Obstr	Mass	Level	Height	Profile	Vert	Horiz	Stabil	Integ	Firm	Rubble			isRubbl	ShowMsg	ExplDmp	Cushion	Transpa	Prjctls	Explsns	Smoke	Occup	+TU	DoorTU	isAuto	Amount	Radius	Traits				Special Abilities								Silent?	Sound			Ambient			Destruction		Land			Open			Close			
// RUBBLE (mostly match material types, for cell/prop use)							                                                                	                                                	 	 	 	 		                          			                	
-	"Brick Rubble"		NONE	NONE	;	;	NONE	NONE	gray_3		0	"Brick"		0	8	0	1	SQ9X9	0	0	0	15	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	STEP_GRAVEL		-			-			LAND_BRICK_RUBBLE	-			-			
-	"Wood Rubble"		NONE	NONE	;	;	NONE	NONE	sepia_3		0	"Wood"		0	5	0	1	SQ9X9	0	0	0	8	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	STEP_GRAVEL		-			-			LAND_WOOD_RUBBLE	-			-			
-	"Metal Rubble"		NONE	NONE	;	;	NONE	NONE	gray_7		0	"Metal"		0	5	0	1	SQ9X9	0	0	0	20	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	STEP_METAL_RUBBLE	-			-			LAND_METAL_RUBBLE	-			-			
-	"Tile Rubble"		NONE	NONE	;	;	NONE	NONE	sepia_7		0	"Ceramic"	0	5	0	1	SQ9X9	0	0	0	10	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	STEP_GRAVEL		-			-			LAND_TILE_RUBBLE	-			-			
-	"Concrete Rubble"	NONE	NONE	;	;	NONE	NONE	gray_3		0	"Concrete"	0	5	0	1	SQ9X9	0	0	0	15	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	STEP_GRAVEL		-			-			LAND_CONCRETE_RUBBLE	-			-			
-	"Stone Rubble"		NONE	NONE	;	;	NONE	NONE	gray_8		0	"Stone"		0	5	0	1	SQ9X9	0	0	0	25	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	STEP_ROCKS		-			-			LAND_STONE_RUBBLE	-			-			
-	"Twisted Alloy"		NONE	NONE	;	;	NONE	NONE	gray_7		0	"Alloy"		0	5	0	1	SQ9X9	0	0	0	35	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	STEP_METAL_RUBBLE	-			-			LAND_METAL_RUBBLE	-			-			
-	"Glass Rubble"		NONE	NONE	.	;	NONE	NONE	gray_9		0	"Glass"		0	1	0	1	SQ9X9	0	0	0	2	-1	-			1	0	0	0	1	0	0	0	1	0	0	0	0	0       -				-										0	STEP_GLASS_RUBBLE	-			-			LAND_GLASS_RUBBLE	-			-			
// EXTERIOR	
-	"Bush"			b	NONE	b	b	NONE	NONE	green_2		0	"Foliage"	3	2	0	4	SQ9X9	0	0	0	12	25	="Leafy Debris"		0	1	0	1	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-			
-	"Tall Hedge"		H	NONE	WALL2	#	NONE	NONE	green_2		0	"Foliage"	99	4	0	8	SQ9X9	0	0	0	18	50	="Leafy Debris"		0	1	0	2	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-			
-	"Tree Trunk"		T	NONE	T	T	NONE	NONE	sepia_5		0	"Wood"		6	5	0	8	SQ3X3	2	0	150	24	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			PROP_TREE		DEST_TRUNK		LAND_TRUNK		-			-			
-	"Tree Branches"		B	NONE	B	B	NONE	NONE	green_2		0	"Foliage"	6	3	0	8	RD7X7	0	1	150	18	35	+"Broken"		0	1	0	1	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-			
-	"Metal Fence"		f	NONE	WALL1	#	NONE	NONE	gray_3		0	"Metal"		1	2	0	5	SQ7X7	0	0	0	20	80	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_METAL_FENCE	LAND_METAL_FENCE	-			-			
-	"Lightpost"		l	NONE	L	L	NONE	NONE	gray_3		0	"Metal"		1	4	0	8	SQ3X3	1	0	100	20	130	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			LAND_METAL_POLE		LAND_METAL_POLE		-			-			
-	"Lightpost Light"	L	NONE	L	L	NONE	NONE	yellow_5	0	"Glass"		1	2	0	4	SQ3X3	0	0	0	5	80	-			0	1	0	0	1	0	0	0	0	0	0	0	255	7       -				-										0	-			-			DEST_GLASS_BULB		-			-			-			
// HOUSE        	        	                		                        	        	                	        	        	                		                         	 	 	 	                 	 	                																											
-	"Picket Fence"		i	NONE	WALL1	#	NONE	NONE	gray_9		0	"Wood"		4	1	0	4	SQ7X7	0	0	0	8	60	+"Broken"		0	1	0	-1	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FENCE		LAND_WOOD_PLANKS	-			-			
-	"Table"			t	NONE	t	t	NONE	NONE	sepia_7		0	"Wood"		3	5	0	3	SQ9X9	0	0	0	14	80	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Chair"			c	NONE	h	h	NONE	NONE	sepia_7		0	"Wood"		2	3	0	3	SQ5X5	0	0	0	10	60	+"Broken"		0	1	0	-1	1	0	0	0	1	4	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Kitchen Counter"	k	NONE	k	k	NONE	NONE	sky_3		0	"Wood"		5	10	0	4	SQ9X9	0	0	0	22	150	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Cabinet"		C	NONE	C	C	NONE	NONE	sky_5		0	"Wood"		10	8	0	7	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Dresser"		d	NONE	d	d	NONE	NONE	sepia_5		0	"Wood"		5	8	0	4	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Bookcase"		K	NONE	K	K	NONE	NONE	sepia_5		0	"Wood"		10	8	0	7	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Bed"			e	NONE	b	b	NONE	NONE	sepia_5		0	"Wood"		4	8	0	3	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	2	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Nightstand"		n	NONE	n	n	NONE	NONE	sepia_5		0	"Wood"		4	5	0	3	SQ7X7	0	0	0	8	60	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	255	3       -				-										0	-			-			DEST_GLASS_BULB		LAND_WOOD_FURNITURE	-			-			
-	"Couch Chair"		Z	NONE	c	c	NONE	NONE	azure_5		0	"Wood"		4	7	0	4	SQ7X7	0	0	0	12	80	+"Broken"		0	1	0	1	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Door"			+	/	+	+	/	/	sepia_5		0	"Wood"		0	7	0	8	SQ9X9	0	0	0	12	90	+"Broken"		0	1	20	0	0	1	1	1	0	0	4	0	0	0	-				-										0	-			-			DEST_DOOR_WOODEN	LAND_WOOD_FURNITURE	DOOR_WOOD_OPEN		DOOR_WOOD_CLOSE		
-	"Window"		`	NONE	WINDOW	VLINE1	NONE	NONE	white		0	"Glass"		0	1	0	8	NONE	0	0	0	0	0	"Glass Rubble"		0	1	0	0	1	0	1	1	0	0	0	0	0	0	-				-										0	-			-			DEST_GLASS_HEAVY	-			-			-			
// UFO          	        	                		                        	        	                	        	        	                		                         	 	 	 	                 	 	                																																				
-	"Alien Terminal"	a	NONE	t	t	NONE	NONE	chartreuse_3	0	"Electronics"	1	5	0	8	SQ5X5	0	0	0	40	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	255	3       -				-										0	-			PROP_ALIEN_TERMINAL	DEST_COMPUTER		LAND_METAL_HEAVY	-			-			
-	"UFO Chair"		h	NONE	h	h	NONE	NONE	sky_3		0	"Alloy"		1	4	0	3	SQ5X5	0	0	0	60	150	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	-			-			
-	"UFO Power"		P	NONE	P	P	NONE	NONE	orange_5	0	"Alloy"		6	10	0	6	SQ9X9	0	0	0	50	150	-			0	0	30	0	1	0	0	0	0	0	0	0	255	5       SCORE_POWER			UFO_Power_Explosion|Signal_Warning|Signal_Summon|Signal_Warning2|Signal_Summon2	0	-			PROP_UFO_POWER		-			-			-			-			
UD_EXT	"UFO Door"		0	NONE	+	+	/	/	gray_8		0	"Alloy"		0	7	0	8	SQ9X9	0	0	200	100	150	+"Broken"		0	1	100	0	0	1	1	1	0	0	4	1	0	0	-				-										0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	DOOR_UFO_OPEN		DOOR_UFO_CLOSE		
UD_INT	"UFO Door"		4	NONE	+	+	/	/	gray_7		0	"Alloy"		0	7	0	8	SQ9X9	0	0	200	100	150	+"Broken"		0	1	100	0	0	1	1	1	0	0	4	1	0	0	-				-										0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	DOOR_UFO_INTERIOR_OPEN	DOOR_UFO_INTERIOR_CLOSE		
// SKYRANGER	
-	Skyranger_Door_Sound	NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	0	0	NONE	0	0	0	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-				Skyranger_Door_Sound								0	-			-			-			-			-			-			
// AREA51                                                                                                                                                                       	                                                	 	 	 	 		                          			        	                                                                                                	                                                
-	"Workbench"		w	NONE	w	w	NONE	NONE	sepia_5		0	"Wood"		5	8	0	4	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Espresso Machine"	m	NONE	m	m	NONE	NONE	sky_5		0	"Metal"		4	3	0	4	SQ3X3	0	0	0	10	20	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			-			-			-			-			
// EXODUS               		                	                		                                                                                                                        	                                 	 	 	 	                 	 	                        			                								 	        		        		        		        		        		        		
-	"Lampstand"		p	NONE	L	L	NONE	NONE	yellow_4	0	"Metal"		1	1	0	6	SQ3X3	0	0	0	5	20	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	255	4       -				-										0	-			-			DEST_GLASS_BULB		LAND_WOOD_FURNITURE	-			-			
-	"Desk"			=	NONE	t	t	NONE	NONE	sepia_7		0	"Wood"		3	5	0	3	SQ9X9	0	0	0	14	80	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Counter"		-	NONE	WALL1	-	NONE	NONE	sepia_7		0	"Wood"		3	5	0	3	SQ9X9	0	0	0	14	80	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"File Cabinet"		F	NONE	F	F	NONE	NONE	gray_5		0	"Metal"		10	8	0	7	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Toilet"		o	NONE	o	o	NONE	NONE	white		0	"Ceramic"	2	3	0	3	SQ5X5	0	0	0	10	60	+"Broken"		0	1	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	-			-			DEST_CERAMIC_TILE	LAND_TILE_RUBBLE	-			-			
-	"Cardboard Boxes"	x	NONE	X	X	NONE	NONE	sepia_5		0	"Wood"		8	5	0	7	SQ7X7	0	0	0	8	60	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			-			-			-			-			
-	"Shelves"		S	NONE	S	S	NONE	NONE	sepia_5		0	"Wood"		10	8	0	7	SQ9X9	0	0	0	15	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Cash Register"		r	NONE	r	r	NONE	NONE	purple_5	0	"Metal"		4	3	0	4	SQ3X3	0	0	0	10	20	+"Broken"		0	1	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	-			-			-			-			-			-			
-	"Sink"			N	NONE	k	k	NONE	NONE	blue_4		0	"Ceramic"	4	3	0	4	SQ9X9	0	0	0	20	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Storage Crates"	X	NONE	X	X	NONE	NONE	sepia_3		0	"Wood"		10	10	0	8	SQ9X9	1	0	150	15	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Hangar Doors"		1	/	+	+	/	/	gray_8		0	"Metal"		0	7	0	8	SQ9X9	0	0	0	30	100	+"Broken"		0	1	30	0	0	1	1	1	0	0	4	0	0	0	-				-										0	-			-			-			-			-			-			
// CATACLYSM										                                                                                                                                                                                                                                                                                                                                                                	                                                
-	"Garage Door"		2	/	+	+	/	/	gray_7		0	"Metal"		0	7	0	8	SQ9X9	0	0	0	20	90	+"Broken"		0	1	20	0	0	1	1	1	0	0	4	0	0	0	-				-										0	-			-			DEST_METAL_ALLOY	-			-			-			
-	"Picket Gate"		3	/	+	+	/	/	gray_9		0	"Wood"		0	7	0	8	SQ9X9	0	0	0	12	90	+"Broken"		0	1	20	0	0	1	1	1	0	0	4	0	0	0	-				-										0	-			-			DEST_DOOR_WOODEN	LAND_WOOD_FURNITURE	-			-			
-	"TV"			v	NONE	v	v	NONE	NONE	purple_5	0	"Metal"		4	3	0	4	SQ3X3	0	0	0	10	20	+"Broken"		0	1	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	-			-			DEST_COMPUTER		LAND_METAL_HEAVY	-			-			
-	"XBOX"			!	NONE	x	x	NONE	NONE	gray_1		0	"Metal"		1	1	0	1	SQ3X3	0	0	0	10	20	+"Broken"		0	1	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	-			-			DEST_COMPUTER		LAND_METAL_HEAVY	-			-			
-	"Boarded Window"	&	NONE	WINDOW	VLINE1	NONE	NONE	sepia_5		0	"Wood"		0	3	0	8	SQ9X9	0	0	0	10	50	"Wood Rubble"		0	1	0	0	0	1	1	1	0	0	0	0	0	0	-				-										0	-			-			DEST_WOOD_FENCE		LAND_WOOD_PLANKS	-			-			
-	"\"$1 Store\"" 		9	NONE	#	#	NONE	NONE	sepia_5		0	"Wood"		3	2	0	3	SQ3X3	0	0	0	12	60	="Broken Sign"		1	0	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	-			-			DEST_WOOD_FENCE		LAND_WOOD_PLANKS	-			-			
-	"\"*bucks\"" 		)	NONE	#	#	NONE	NONE	sepia_5		0	"Wood"		3	2	0	3	SQ3X3	0	0	0	12	60	="Broken Sign"		1	0	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	-			-			DEST_WOOD_FENCE		LAND_WOOD_PLANKS	-			-			
-	"\"@ Your Convenience\"" @	NONE	#	#	NONE	NONE	yellow_4	0	"Wood"		3	2	0	3	SQ3X3	0	0	0	12	60	="Broken Sign"		1	0	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	-			-			DEST_WOOD_FENCE		LAND_WOOD_PLANKS	-			-			
-	"\"Good Goods\"" 	]	NONE	#	#	NONE	NONE	yellow_4	0	"Wood"		3	2	0	3	SQ3X3	0	0	0	12	60	="Broken Sign"		1	0	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	-			-			DEST_WOOD_FENCE		LAND_WOOD_PLANKS	-			-			
-	"\"Pizzeria\"" 		~	NONE	#	#	NONE	NONE	sepia_5		0	"Wood"		3	2	0	3	SQ3X3	0	0	0	12	60	="Broken Sign"		1	0	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	-			-			DEST_WOOD_FENCE		LAND_WOOD_PLANKS	-			-			
-	"Pulpit"		U	NONE	O	_	NONE	NONE	sepia_5		0	"Wood"		0	8	0	1	SQ9X9	0	0	0	20	60	+"Broken"		0	1	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Lectern"		E	NONE	O	_	NONE	NONE	sepia_5		0	"Wood"		0	8	0	1	SQ9X9	0	0	0	20	60	+"Broken"		0	1	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Altar"			u	NONE	^	^	NONE	NONE	gray_8		0	"Stone"		4	10	0	3	SQ9X9	0	0	0	30	80	+"Broken"		0	1	30	0	1	0	0	0	0	0	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Pew"			W	NONE	=	=	NONE	NONE	sepia_5		0	"Wood"		0	2	0	2	SQ9X9	0	0	0	12	60	+"Broken"		0	1	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	-			-			DEST_WOOD_FURNITURE	LAND_WOOD_FURNITURE	-			-			
-	"Candelabra"		Y	NONE	Y	Y	NONE	NONE	yellow_4	0	"Metal"		0	1	0	1	SQ3X3	0	0	0	5	20	+"Broken"		0	1	0	0	1	0	0	0	1	4	0	0	255	4       -				-										0	-			-			DEST_GLASS_BULB		LAND_WOOD_FURNITURE	-			-			
// GROUND ZERO	
UPod0	"Small Fuel Pod"	z	NONE	o	o	NONE	NONE	orange_5	0	"Alloy"		4	8	0	4	SQ5X5	0	0	0	20	150	+"Destroyed"		0	0	30	0	1	0	0	0	0	0	0	0	255	12       -				Fuel_Pod_0_Explosion								0	-			-			-			-			-			-			
UPod1	"Medium Fuel Pod"	D	NONE	O	O	NONE	NONE	red_5		0	"Alloy"		5	10	0	6	SQ7X7	0	0	0	20	150	+"Destroyed"		0	0	30	0	1	0	0	0	0	0	0	0	255	10       -				Fuel_Pod_1_Explosion								0	-			-			-			-			-			-			
UPod2	"Large Fuel Pod"	O	NONE	O	O	NONE	NONE	flame_5		0	"Alloy"		6	12	0	8	SQ9X9	0	0	0	30	150	+"Destroyed"		0	0	30	0	1	0	0	0	0	0	0	0	255	10       -				Fuel_Pod_2_Explosion								0	-			-			-			-			-			-			
-	"Navigation Console"	V	NONE	n	n	NONE	NONE	chartreuse_3	0	"Electronics"	5	10	0	5	SQ9X9	0	0	0	15	100	+"Destroyed"		0	1	0	0	1	0	0	0	0	0	0	0	0	0        -				Navigation_Explosion								0	-			PROP_ALIEN_TERMINAL	-			LAND_METAL_HEAVY	-			-			
-	"Alien Entertainment"	I	NONE	BLOCK1	BLOCK1	NONE	NONE	orange_4	0	"Electronics"	1	2	0	1	SQ9X9	0	0	0	10	-1	-			0	1	0	0	1	0	0	0	1	0	0	0	0	0        -				-										0	-			PROP_ALIEN_ENTERTAIN	-			LAND_METAL_HEAVY	-			-			
-	"Fence Gate"		5	NONE	+	+	/	/	gray_3		0	"Metal"		0	2	0	5	SQ9X9	0	0	0	20	80	+"Broken"		0	1	0	0	1	0	0	0	0	0	4	0	0	0	-				-										0	-			-			DEST_METAL_FENCE	LAND_METAL_FENCE	-			-			
-	"Base"			s	NONE	o	o	NONE	NONE	gray_7		0	"Space"		0	1	0	1	SQ3X3	0	0	0	5	-1	-			0	1	0	1	1	0	0	0	1	4	0	0	0	0       -				-										0	-			-			-			-			-			-			
-	"Glass Door"		8	/	+	+	/	/	white		0	"Glass"		0	1	0	8	SQ9X9	0	0	0	0	0	"Glass Rubble"		0	1	0	0	0	0	1	1	0	0	4	0	0	0	-				-										0	-			-			DEST_GLASS_HEAVY	-			DOOR_WOOD_OPEN		DOOR_WOOD_CLOSE		
-	"Portable Console"	R	NONE	t	t	NONE	NONE	green_5		0	"Metal"		4	3	0	4	SQ3X3	0	0	0	10	20	+"Broken"		0	1	0	0	1	0	0	0	1	4	0	0	0	0       -				-										0	-			-			DEST_COMPUTER		LAND_METAL_HEAVY	-			-			
-	Skyranger_Explosion	NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	0	0	NONE	0	0	0	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-				Orbital1|Orbital2|Orbital3							0	-			-			-			-			-			-			
-	Colossus_Summon_Point	NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	0	0	NONE	0	0	0	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-				-										0	-			-			-			-			-			-			
-	Colossus_Summon_Point2	NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	0	0	NONE	0	0	0	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-				-										0	-			-			-			-			-			-			
-	Mecha_Drop_Point_A	NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	0	0	NONE	0	0	0	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-				Mecha_Drop_Point_A1|Mecha_Drop_Point_A2						0	-			-			-			-			-			-			
-	Mecha_Drop_Point_B	NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	0	0	NONE	0	0	0	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-				Mecha_Drop_Point_B								0	-			-			-			-			-			-			