// Materials
//																				Sounds==========================================================================================================================================
//			Fire-----------	Smoke--	Damage Modifiers-------------------------------------------------------------------------------						Projectile Impact------------------------------	Shell Casings-----------------------------------------------------------
// Tag			Resist	Burn	Rubble	AP	IN	HE	LA	PL	ST	MB	MS	MP	AC	IM	SM	Traits		Footstep		Single			Multi			Single			Multi			Minigun			
// TERRAIN	                                                                                                                                        
"Space"			-2	0	0	100	100	100	100	100	100	0	0	0	100	100	100	-		-			-			-			-			-			-			
"Earth"			-1	0	9	100	100	100	100	100	100	0	0	0	100	100	100	-		STEP_DIRT		PROJ_EARTH		PROJ_EARTH_MULTI	-			-			-			
"Sand"			-1	1	3	100	100	100	100	100	100	0	0	0	100	100	100	-		STEP_DIRT		PROJ_EARTH		PROJ_EARTH_MULTI	-			-			-			
"Soil"			40	1	5	100	100	100	100	100	100	0	0	0	100	100	100	-		STEP_DIRT		PROJ_EARTH		PROJ_EARTH_MULTI	-			-			-			
"Grass"			20	2	3	100	100	100	100	100	100	100	200	0	100	100	100	-		STEP_GRASS		PROJ_FOLIAGE		PROJ_FOLIAGE_MULTI	-			-			-			
"Foliage"		40	3	3	100	100	100	100	100	100	100	200	0	100	100	100	-		STEP_UNDERGROWTH	PROJ_FOLIAGE		PROJ_FOLIAGE_MULTI	-			-			-			
"Wood"			22	3	4	100	100	100	100	100	100	100	100	25	100	100	100	-		STEP_WOOD_HOLLOW	PROJ_WOOD		PROJ_WOOD_MULTI		SHEL_WOOD		SHEL_WOOD_MULTI		SHEL_WOOD_MINIGUN	
"Water"			-1	0	0	0	0	100	100	100	0	0	0	0	0	100	100	-		STEP_WATER_SHALLOW	-			-			SHEL_PUDDLE		SHEL_PUDDLE_MULTI	SHEL_PUDDLE_MINIGUN	
"Ice"			-1	0	0	100	100	100	100	100	100	100	50	50	100	100	100	-		STEP_DIRT		-			-			-			-			-			
"Stone"			-1	1	5	100	100	100	100	100	100	100	0	0	100	100	100	-		STEP_STONE		PROJ_BRICK		PROJ_BRICK_MULTI	SHEL_CONCRETE		SHEL_CONCRETE_MULTI	SHEL_CONCRETE_MINIGUN	
"Concrete"		-1	1	4	100	100	100	100	100	100	50	0	0	100	100	100	-		STEP_STONE		PROJ_BRICK		PROJ_BRICK_MULTI	SHEL_CONCRETE		SHEL_CONCRETE_MULTI	SHEL_CONCRETE_MINIGUN	
"Asphalt"		-1	1	0	100	100	100	100	100	100	50	0	0	100	100	100	-		STEP_STONE		PROJ_BRICK		PROJ_BRICK_MULTI	SHEL_CONCRETE		SHEL_CONCRETE_MULTI	SHEL_CONCRETE_MINIGUN	
"Brick"			150	1	8	100	100	100	100	100	100	100	0	0	100	100	100	-		STEP_STONE		PROJ_BRICK		PROJ_BRICK_MULTI	SHEL_CONCRETE		SHEL_CONCRETE_MULTI	SHEL_CONCRETE_MINIGUN	
"Carpet"		20	2	5	100	100	100	100	100	100	50	100	0	100	100	100	-		STEP_STONE		-			-			SHEL_CARPET		SHEL_CARPET_MULTI	SHEL_CARPET_MINIGUN	
"Ceramic"		150	1	4	100	100	100	100	100	100	200	50	50	100	100	100	-		STEP_STONE		PROJ_CERAMIC		PROJ_CERAMIC_MULTI	SHEL_CERAMIC		SHEL_CERAMIC_MULTI	SHEL_CERAMIC_MINIGUN	
"Metal"			-1	1	0	100	100	100	100	100	100	100	50	25	100	100	100	-		STEP_METAL_THIN		PROJ_METAL		PROJ_METAL_MULTI	SHEL_METAL		SHEL_METAL_MULTI	SHEL_METAL_MINIGUN	
"Alloy"			-1	1	0	100	100	100	100	100	100	0	0	0	100	100	100	-		STEP_METAL_THIN		PROJ_METAL		PROJ_METAL_MULTI	SHEL_METAL		SHEL_METAL_MULTI	SHEL_METAL_MINIGUN	
"Electronics"		-1	1	0	100	100	100	100	100	100	200	200	200	100	100	100	-		-			PROJ_METAL		PROJ_METAL_MULTI	SHEL_METAL		SHEL_METAL_MULTI	SHEL_METAL_MINIGUN	
"Glass"			150	0	0	100	100	100	100	100	100	300	300	300	100	100	100	-		-			-			-			SHEL_GLASS		SHEL_GLASS_MULTI	SHEL_GLASS_MINIGUN	
// CATACLYSM			                                                                                                                                                                        
"Necrospore"		0	3	0	25	200	100	150	150	0	50	50	0	100	100	100	-		STEP_MUD		-			-			-			-			-			
// X-COM DOES NOT USE TERRAIN DAMAGE MODIFIERS, SO THE ABOVE DEFAULTS ARE ALL SET TO 100, BUT THE GAME DOES REFERENCE THEM			                                                                
// (terrain not damaged by melee attacks in X-COM, but setting those to other lower values for CATACLYSM for now)			                                                                        
// will increase number of materials to make a few more specific categories as necessary			                                                                                                
// (like organic will need several to cover different prop types, and more than 1 kind of wood for furniture etc)			                                                                        
// ARMOR			                                                                                                                                                                                
"Coveralls"		0	0	0	100	100	100	100	100	100	120	120	120	160	100	100	-		-			PROJ_FLESH		PROJ_FLESH_MULTI	-			-			-			
"Personal Armor"	0	0	0	100	80	100	100	100	90	100	100	100	110	50	100	-		-			PROJ_ARMOR		PROJ_ARMOR_MULTI	-			-			-			
"Power Suit"		0	0	0	100	0	100	100	100	80	100	100	100	100	0	0	-		-			PROJ_ARMOR		PROJ_ARMOR_MULTI	-			-			-			
"Flying Suit"		0	0	0	100	0	100	100	100	80	100	100	100	100	0	0	-		-			PROJ_ARMOR		PROJ_ARMOR_MULTI	-			-			-			
// IM: When falling, only applies if the wearer is conscious (otherwise should always take full damage, though currently unconscious falling Ents actually take no dmg)                                         
// SM: Determines stun damage from standing in smoking cell                                                                                                                                                     
// ENTITIES (only used for projectile impact sound data)
"Flesh"			0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-		-			PROJ_FLESH		PROJ_FLESH_MULTI	-			-			-			
"Armor"			0	0	0	0	0	0	0	0	0	0	0	0	0	0	0	-		-			PROJ_ARMOR		PROJ_ARMOR_MULTI	-			-			-			
// (entities may use existing terrain materials, since only sound data matters)