// Props
//								Appearance=============================================	Properties=====================================================================================================================================================================================================================================================================================================================================================================	Sounds==================================================================================================================================================
//						Mapkey---------	ASCII----------	Alternate	Color----------						Root			Support----------------	Destruction--------------------------------------------				Blocks-----------------	Movement-----------------------	Light----------                                                                                                                                        	Footstep-----------------------										Door--------------------------------------------
// Tag		Name				Normal	Open	Over	Side	Over	Side	Foreground	Invis	Material	Obstr	Mass	Level	Height	Profile	Vert	Horiz	Stabil	Integ	Firm	Rubble			isRubbl	ShowMsg	ExplDmp	Cushion	Transpa	Prjctls	Explsns	Smoke	Occup	+TU	DoorTU	isAuto	Amount	Radius	Traits					Special Abilities                                                                               Silent?	Sound			Ambient			Destruction		Land			Open			Close			
// RUBBLE (mostly match material types, for cell/prop use)	
-		"Brick Rubble"			NONE	NONE	;	;	NONE	NONE	gray_3		0	"Brick"		0	8	0	1	SQ9X9	0	0	0	15	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-					-												0	STEP_GRAVEL		-			-			LAND_BRICK_RUBBLE	-			-			
-		"Wood Rubble"			NONE	NONE	;	;	NONE	NONE	sepia_3		0	"Wood"		0	5	0	1	SQ9X9	0	0	0	8	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-					-												0	STEP_GRAVEL		-			-			LAND_WOOD_RUBBLE	-			-			
-		"Metal Rubble"			NONE	NONE	;	;	NONE	NONE	gray_7		0	"Metal"		0	5	0	1	SQ9X9	0	0	0	20	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-					-												0	STEP_METAL_RUBBLE	-			-			LAND_METAL_RUBBLE	-			-			
-		"Tile Rubble"			NONE	NONE	;	;	NONE	NONE	sepia_7		0	"Ceramic"	0	5	0	1	SQ9X9	0	0	0	10	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-					-												0	STEP_GRAVEL		-			-			LAND_TILE_RUBBLE	-			-			
-		"Concrete Rubble"		NONE	NONE	;	;	NONE	NONE	gray_3		0	"Concrete"	0	5	0	1	SQ9X9	0	0	0	15	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-					-												0	STEP_GRAVEL		-			-			LAND_CONCRETE_RUBBLE	-			-			
-		"Stone Rubble"			NONE	NONE	;	;	NONE	NONE	gray_8		0	"Stone"		0	5	0	1	SQ9X9	0	0	0	25	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-					-												0	STEP_ROCKS		-			-			LAND_STONE_RUBBLE	-			-			
-		"Twisted Alloy"			NONE	NONE	;	;	NONE	NONE	gray_7		0	"Alloy"		0	5	0	1	SQ9X9	0	0	0	35	-1	-			1	0	0	0	1	0	0	0	1	4	0	0	0	0	-					-												0	STEP_METAL_RUBBLE	-			-			LAND_METAL_RUBBLE	-			-			
-		"Glass Rubble"			NONE	NONE	.	;	NONE	NONE	gray_9		0	"Glass"		0	1	0	1	SQ9X9	0	0	0	2	-1	-			1	0	0	0	1	0	0	0	1	0	0	0	0	0	-					-												0	STEP_GLASS_RUBBLE	-			-			LAND_GLASS_RUBBLE	-			-			
// RANDOMISATION	
-		RANDOMISATION_THEDGE		9	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_RANDOMIZE_THEDGE										0	-			-			-			-			-			-			
-		RANDOMISATION_LHEDGE		8	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_RANDOMIZE_LHEDGE										0	-			-			-			-			-			-			
-		RANDOMISATION_FENCE		7	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_RANDOMIZE_FENCE										0	-			-			-			-			-			-			
-		RANDOMISATION_WALL		6	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_RANDOMIZE_WALL										0	-			-			-			-			-			-			
-		RANDOMISATION_PART		5	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_RANDOMIZE_PART										0	-			-			-			-			-			-			
-		SPAWNPOINT_MSCOUT		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|MSCOUT			-												0	-			-			-			-			-			-			
-		SPAWNPOINT_LSCOUT		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|LSCOUT			-												0	-			-			-			-			-			-			
-		SPAWNPOINT_HARVESTER		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|HARVESTER			-												0	-			-			-			-			-			-			
-		SPAWNPOINT_ABDUCTOR		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|ABDUCTOR			-												0	-			-			-			-			-			-			
-		SPAWNPOINT_BATTLESHIP		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|BATTLESHIP			-												0	-			-			-			-			-			-			
-		SPAWNPOINT_TERRORSHIP		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|TERRORSHIP			-												0	-			-			-			-			-			-			
-		SPAWNPOINT_SUPPLYSHIP		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|SUPPLYSHIP			-												0	-			-			-			-			-			-			
-		SPAWNPOINT_TERROR		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|TERROR			-												0	-			-			-			-			-			-			
-		SPAWNPOINT_NAVIGATOR		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|NAV				-												0	-			-			-			-			-			-			
-		SPAWNPOINT_MEDIC		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|MED				-												0	-			-			-			-			-			-			
-		SPAWNPOINT_ENGINEER		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|ENG				-												0	-			-			-			-			-			-			
-		SPAWNPOINT_LEADER		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|LEA				-												0	-			-			-			-			-			-			
-		SPAWNPOINT_COMMANDER		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	Spawnpoint|COM				-												0	-			-			-			-			-			-			
-		SPAWN_MSCOUT			NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_SPAWN_MSCOUT											0	-			-			-			-			-			-			
-		SPAWN_LSCOUT			NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_SPAWN_LSCOUT											0	-			-			-			-			-			-			
-		SPAWN_HARVESTER			NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_SPAWN_HARVESTER										0	-			-			-			-			-			-			
-		SPAWN_ABDUCTOR			NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_SPAWN_ABDUCTOR										0	-			-			-			-			-			-			
-		SPAWN_BATTLESHIP		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_SPAWN_BATTLESHIP										0	-			-			-			-			-			-			
-		SPAWN_TERRORSHIP		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_SPAWN_TERRORSHIP										0	-			-			-			-			-			-			
-		SPAWN_SUPPLYSHIP		NONE	NONE	.	.	NONE	NONE	black		1	"Space"		0	0	10	0	NONE	0	0	100	-1	-1	-			0	0	0	0	1	0	0	0	1	0	0	0	0	0	-					SA_SPAWN_SUPPLY											0	-			-			-			-			-			-			
// EXTERIOR TESTING	
-		"Tall Grass"			;	NONE	,	,	NONE	NONE	green_3		0	"Foliage"	0	1	0	1	SQ9X9	0	50	20	15	-1	-			1	0	0	0	1	0	0	0	1	1	0	0	0	0	-					SA_RemTG											0	-			-			-			-			-			-			
//-		"Bush"				b	NONE	b	b	NONE	NONE	green_2		0	"Foliage"	3	2	0	4	SQ9X9	0	0	0	12	25	="Leafy Debris"		0	1	0	1	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-			
THedge1		"Tall Hedge"			H	NONE	WALL2	#	NONE	NONE	green_2		0	"Foliage"	99	4	0	8	SQ9X9	0	0	0	18	50	="Leafy Debris"		0	1	0	2	1	0	0	0	0	0	0	0	0	0	RemTHedge				-												0	-			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-			
THedge2		"Tall Hedge"			h	NONE	WALL2	#	NONE	NONE	green_2		0	"Foliage"	99	4	0	8	SQ9X9	0	0	0	18	50	="Leafy Debris"		0	1	0	2	1	0	0	0	0	0	0	0	0	0	RemTHedge				SA_RemTHedgePart										0	-			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-			
-		"Tree Trunk"			T	NONE	T	T	NONE	NONE	sepia_5		0	"Wood"		6	5	0	8	SQ3X3	2	0	150	24	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0	-					-												0	-			PROP_TREE		DEST_TRUNK		LAND_TRUNK		-			-			
-		"Tree Branches"			r	NONE	B	B	NONE	NONE	green_2		0	"Foliage"	6	3	0	8	RD7X7	0	1	150	18	35	+"Broken"		0	1	0	1	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-			
MFence1		"Fence"				F	NONE	WALL1	#	NONE	NONE	sepia_5		0	"Wood"		2	2	0	5	SQ5X5	0	0	0	10	60	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0	RemFence				-												0	-			-			DEST_WOOD_FENCE		LAND_WOOD_PLANKS	-			-			
MFence2		"Fence"				f	NONE	WALL1	#	NONE	NONE	sepia_5		0	"Wood"		2	2	0	5	SQ5X5	0	0	0	20	80	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0	RemFence|RemPart			-												0	-			-			DEST_WOOD_FENCE		LAND_WOOD_PLANKS	-			-			
-		"Crops"				C	NONE	|	|	NONE	NONE	yellow_5	0	"Foliage"	3	2	0	8	SQ3X3	0	0	0	12	25	-			0	1	0	1	0	0	0	0	1	5	0	0	0	0	-					-												0	-			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-			
-		"Vegetables"			v	NONE	o	o	NONE	NONE	green_2		0	"Foliage"	3	2	0	4	RD5X5	0	0	0	12	25	-			0	1	0	1	1	0	0	0	1	3	0	0	0	0	-					SA_RemVeg											0	-			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-			
-		"Small Tree"			t	NONE	t	t	NONE	NONE	green_2		0	"Foliage"	3	2	0	8	SQ5X5	0	0	0	12	25	+"Broken"		0	1	0	1	1	1	0	0	0	0	0	0	0	0	-					SA_RemSTree											0	-			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-			
LHedge1		"Low Hedge"			1	NONE	WALL1	w	NONE	NONE	green_2		0	"Foliage"	3	2	0	4	SQ5X5	0	0	0	12	25	-			0	1	0	1	1	0	0	0	0	0	0	0	0	0	RemLHedge				-												0	-			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-			
LHedge2		"Low Hedge"			2	NONE	WALL1	w	NONE	NONE	green_2		0	"Foliage"	3	2	0	4	SQ5X5	0	0	0	12	25	-			0	1	0	1	1	0	0	0	0	0	0	0	0	0	RemLHedge|RemPart			-												0	-			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-			
LWall1		"Low Wall"			W	NONE	WALL1	m	NONE	NONE	gray_9		0	"Stone"		4	2	0	3	SQ5X5	0	0	150	25	90	+"Broken"		0	1	0	-1	1	0	0	0	0	0	0	0	0	0	RemWall					-												0	-			-			DEST_STONE_HEAVY	LAND_STONE_RUBBLE	-			-			
LWall2		"Low Wall"			w	NONE	WALL1	m	NONE	NONE	gray_9		0	"Stone"		4	2	0	3	SQ5X5	0	0	150	25	90	+"Broken"		0	1	0	-1	1	0	0	0	0	0	0	0	0	0	RemWall|RemPart				-												0	-			-			DEST_STONE_HEAVY	LAND_STONE_RUBBLE	-			-			
-		"Hay Bale"			b	NONE	#	#	NONE	NONE	yellow_4	0	"Foliage"	3	2	0	4	SQ9X9	1	1	0	12	25	-			0	1	0	1	1	0	0	0	1	4	0	0	0	0	-					SA_RemBale											0	-			-			DEST_FOLIAGE		LAND_FOLIAGE		-			-			
// HOUSE	
-		"Picket Fence"			i	NONE	WALL1	#	NONE	NONE	gray_9		0	"Wood"		4	1	0	4	SQ7X7	0	0	0	8	60	+"Broken"		0	1	0	-1	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_WOOD_FENCE		LAND_WOOD_PLANKS	-			-			
-		"Door"				+	/	+	+	/	/	sepia_5		0	"Wood"		0	7	0	8	SQ9X9	0	0	0	12	90	+"Broken"		0	1	20	0	0	1	1	1	0	0	4	0	0	0	-					-												0	-			-			DEST_DOOR_WOODEN	LAND_WOOD_FURNITURE	DOOR_WOOD_OPEN		DOOR_WOOD_CLOSE		
-		"Window"			'	NONE	WINDOW	VLINE1	NONE	NONE	white		0	"Glass"		0	1	0	8	NONE	0	0	0	0	0	"Glass Rubble"		0	1	0	0	1	0	1	1	0	0	0	0	0	0	-					-												0	-			-			DEST_GLASS_HEAVY	-			-			-			
// UFO	
-		"Alien Navigation"		a	NONE	n	n	NONE	NONE	magenta_3	0	"Electronics"	1	5	0	6	SQ5X5	0	0	0	40	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	75	3	SCORE_NAVIGATION			SA_CHECK_PROP											0	-			PROP_ALIEN_TERMINAL	DEST_COMPUTER		LAND_METAL_HEAVY	-			-			
-		"UFO Chair"			c	NONE	h	h	NONE	NONE	sky_3		0	"Alloy"		1	4	0	3	SQ5X5	0	0	0	60	150	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	-			-			
-		"Alien Light"			l	NONE	P	P	NONE	NONE	chartreuse_3	0	"Electronics"	1	5	0	8	SQ5X5	0	0	0	40	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	255	5	-					-												0	-			-			DEST_COMPUTER		LAND_METAL_HEAVY	-			-			
-		"Alien Food"			n	NONE	O	O	NONE	NONE	chartreuse_3	0	"Electronics"	1	5	0	8	SQ5X5	0	0	0	40	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0	SCORE_FOOD				SA_CHECK_PROP											0	-			PROP_UFO_POWER		DEST_COMPUTER		LAND_METAL_HEAVY	-			-			
-		"Alien Entertainment"		e	NONE	.	_	NONE	NONE	violet_6	0	"Electronics"	1	3	0	1	SQ5X5	0	0	0	40	100	+"Broken"		0	1	0	0	1	0	0	0	1	0	0	0	0	0	SCORE_ENTERTAINMENT			SA_CHECK_PROP											0	-			PROP_ALIEN_ENTERTAIN	DEST_COMPUTER		LAND_METAL_HEAVY	-			-			
-		"Alien Storage"			S	NONE	R	R	NONE	NONE	red_3		0	"Electronics"	1	5	0	8	SQ5X5	0	0	0	40	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	50	1	-					-												0	-			PROP_UFO_POWER		DEST_COMPUTER		LAND_METAL_HEAVY	-			-			
-		"Alien Surgery"			s	NONE	S	S	NONE	NONE	cyan_4		0	"Electronics"	1	5	0	8	SQ5X5	0	0	0	40	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0	SCORE_SURGERY				SA_CHECK_PROP											0	-			-			DEST_COMPUTER		LAND_METAL_HEAVY	-			-			
-		"Alien Surgery Table"		A	NONE	T	T	NONE	NONE	gray_6		0	"Alloy"		1	5	0	8	SQ5X5	0	0	0	40	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0	SCORE_SURGERY				SA_CHECK_PROP											0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	-			-			
-		"Alien Examination Table"	E	NONE	T	T	NONE	NONE	magenta_3	0	"Alloy"		1	5	0	8	SQ5X5	0	0	0	40	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0	SCORE_EXAMINATION			SA_CHECK_PROP											0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	-			-			
-		"UFO Power"			P	NONE	P	P	NONE	NONE	orange_5	0	"Alloy"		6	10	0	6	SQ9X9	0	0	0	50	150	-			0	0	30	0	1	0	0	0	0	0	0	0	255	5	SCORE_POWER|SCORE_ELERIUM115(50)	UFO_Power_Explosion|SA_CHECK_PROP								0	-			PROP_UFO_POWER		-			-			-			-			
-		"UFO Door"			0	/	+	+	/	/	gray_8		0	"Alloy"		0	7	0	8	SQ9X9	0	0	0	200	100	+"Broken"		0	1	100	0	0	1	1	1	0	0	4	1	0	0	-					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	DOOR_UFO_OPEN		DOOR_UFO_CLOSE		
// Lightning	
-		"X-COM Power"			p	NONE	P	P	NONE	NONE	orange_5	0	"Alloy"		6	10	0	6	SQ9X9	0	0	0	50	150	-			0	0	30	0	1	0	0	0	0	0	0	0	125	5	-					UFO_Power_Explosion										0	-			PROP_UFO_POWER		DEST_COMPUTER		LAND_METAL_HEAVY	-			-			
-		"X-COM Terminal"		3	NONE	n	n	NONE	NONE	chartreuse_3	0	"Electronics"	1	5	0	6	SQ5X5	0	0	0	40	100	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	75	3	-					-												0	-			PROP_ALIEN_TERMINAL	DEST_COMPUTER		LAND_METAL_HEAVY	-			-			
-		"X-COM Chair"			4	NONE	h	h	NONE	NONE	sky_3		0	"Alloy"		1	4	0	3	SQ5X5	0	0	0	60	150	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	-			-			
-		"Lightning Weapon"		o	NONE	BLOCK3	z	NONE	NONE	sky_2		0	"Alloy"		1	4	0	3	SQ5X5	0	0	200	-1	-1	+"Broken"		0	1	0	0	1	0	0	0	0	0	0	0	0	0	-					-												0	-			-			DEST_METAL_ALLOY	LAND_METAL_HEAVY	-			-			
