// Inventory Slots
// (the first two and last two still have some hardcoded name associations in the game--do not change)
//				Space------------------	Interaction--------------------------------------------		
// Tag	Name		Type	Total	SizeMax	NumMax	Manip	Usable	Attack	Throw	Get	Unload	Remove	NoEncum	
-	"R.Hand"	BODY	6	6	1	1	H	1	1	1	1	Yes	0	
-	"L.Hand"	BODY	6	6	1	2	H	1	1	1	1	Yes	0	
-	"Natural Wpn 1"	BODY	9	9	1	1	N	1	0	0	0	No	1	
-	"Natural Wpn 2"	BODY	9	9	1	2	N	1	0	0	0	No	1	
-	"Psi_I"		BODY	9	9	1	3	N	1	0	0	0	No	1	
-	"Psi_II"	BODY	9	9	1	4	N	1	0	0	0	No	1	
-	"Wpn Module 1"	BODY	9	9	1	1	W	1	0	0	0	No	1	
-	"Wpn Module 2"	BODY	9	9	1	2	W	1	0	0	0	No	1	
-	"Belt"		ARMOR	6	2	6	0	-	0	0	1	0	Yes	0	
-	"R.Shoulder"	ARMOR	2	1	2	0	-	0	0	1	0	Yes	0	
-	"L.Shoulder"	ARMOR	2	1	2	0	-	0	0	1	0	Yes	0	
-	"R.Leg"		ARMOR	2	2	2	0	-	0	0	1	0	Yes	0	
-	"L.Leg"		ARMOR	2	2	2	0	-	0	0	1	0	Yes	0	
-	"Backpack"	ARMOR	9	9	9	0	-	0	0	1	0	Yes	0	
-	"Ground"	SPECIAL	0	0	0	0	-	0	0	0	0	Yes	0	
-	"ITEM_CHAMBER"	SPECIAL	0	0	0	0	-	0	0	0	0	Yes	0	
-	"ENTITY_ARMOR"	SPECIAL	0	0	0	0	-	0	0	0	0	Yes	0	// must be listed last
// TU Matrix (later move to separate file w/other TU mechanics?)
// to:	rH lH N1 N2 P1 P2 W1 W2 BE rS lS rL lL Ba Gr It Ar    from:
	 0  0  0  0  0  0  0  0  8 10 10  8 10 14  2 15  0 // R.Hand
	 0  0  0  0  0  0  0  0  8 10 10 10  8 14  2 15  0 // L.Hand
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 // Natural_Wpn_1
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 // Natural_Wpn_2
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 // Psi_I
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 // Psi_II
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 // Wpn_Module_1
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 // Wpn_Module_2
	 4  4  0  0  0  0  0  0  0 12 12 10 10 16  6 15  0 // Belt
	 3  3  0  0  0  0  0  0 10  0  8 12 12 16  4 15  0 // R.Shoulder
	 3  3  0  0  0  0  0  0 10  8  0 12 12 16  4 15  0 // L.Shoulder
	 4  6  0  0  0  0  0  0 10 10 10  0 10 18  6 15  0 // R.Leg
	 6  4  0  0  0  0  0  0 10 10 10 10  0 18  6 15  0 // L.Leg
	 8  8  0  0  0  0  0  0 12 14 14 16 16  0 10 15  0 // Backpack
	 8  8  0  0  0  0  0  0 12 12 12 10 10 20  0 15  0 // CELL_GROUND
	 8  8  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 // ITEM_CHAMBER
	 0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0  0 // ENTITY_ARMOR
// the above are vanilla X-COM values--may want to at least change up ammo loading, making a little easier from belt + harder from backpack
// -hand swap changed from cost=4 to 0, since it's available as a free action by hotkey
// -unloading weps will go from ITEM_CHAMBER to first available unload slot