// Cells
//						Appearance=====================	Properties============================================================================================================================================================================================================================	Sounds==================================================
//				ASCII----------	Color----------			Support----------------	Destruction------------------------------------------------------------			Transparent----	Blocks Prjctls-	Blocks Explsns-	Blocks Smoke--- Movement-----------------------	Light			Footstep-----------------------				
// Tag	Name			Mapkey	Over	Side	Foreground	Material	Vert	Horiz	Stabil	Integ	Firm	DestroyedCell		Rubble			ShowMsg	ExplDmp	Space	Floor	Space	Floor	Space	Floor	Space	Floor	Occup	TU	Floor	zType	Rstrict	Traits		FSilnt?	Footstep		Destruction		
// REQUIRED										        		                                                                                                                                                                                                        							
-	"Empty"			SPACE	SPACE	SPACE	black		"Space"		0	0	0	-1	-1	-			-			0	0	1	1	0	0	0	0	0	0	1	4	0	NONE	0	-		0	-			-			
-	"Earth"			.	BLOCK3	BLOCK3	sepia_0		"Earth"		2	0	150	30	200	-			-			0	50	0	0	0	1	0	1	1	1	0	0	1	NONE	1	-		0	-			-			
-	"Dirt"			`	.	_	sepia_2		"Soil"		0	0	50	20	10	-			-			0	0	1	0	0	1	0	1	0	1	1	4	1	SLOPE	0	-		0	-			-			
// EXTERIOR		        		                                                                                        	                	                                                                                                                                									
-	"Grass"			g	.	_	green_5		"Grass"		0	0	50	20	10	-			-			0	0	1	0	0	1	0	1	0	1	1	4	1	SLOPE	0	-		0	-			-			
-	"Tall Grass"		G	,	,	green_3		"Foliage"	0	0	50	20	15	-			-			0	0	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			-			
-	"Concrete"		c	.	_	gray_7		"Concrete"	0	0	100	30	100	-			-			0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_CONCRETE_GROUND	
-	"Asphalt"		a	.	_	gray_3		"Asphalt"	0	0	100	30	100	-			-			0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_CONCRETE_GROUND	
// HOUSE (house expldmp values were made up--should check X-COM vals later)		                                                                        	                	                                                                                                                	
-	"Brick Wall"		#	WALL2	VLINE2	gray_5		"Brick"		3	2	150	25	90	-			"Brick Rubble"		0	30	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_BRICK_HEAVY	
-	"Wooden Wall"		W	WALL1	VLINE1	sepia_5		"Wood"		2	2	150	30	80	-			"Wood Rubble"		1	20	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_WOOD_FLOOR		
-	"Stairbase"		S	BLOCK3	H	gray_5		"Brick"		2	1	150	25	90	-			"Brick Rubble"		0	30	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_BRICK_HEAVY	
-	"Stair"			s	.	_	gray_5		"Brick"		2	1	150	25	90	-			"Brick Rubble"		0	30	0	0	1	1	1	1	1	1	1	8	1	SLOPE=	0	-		0	-			DEST_WOOD_FLOOR		
-	"Wood Floor"		f	.	_	sepia_5		"Wood"		0	2	150	20	80	-			"Wood Rubble"		0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_WOOD_FLOOR		
-	"Tiled Floor"		t	.	_	sepia_8		"Ceramic"	0	1	150	20	80	-			"Tile Rubble"		0	20	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_CERAMIC_TILE	
-	"Roof"			r	BLOCK3	_	sepia_6		"Ceramic"	0	2	150	15	100	-			"Tile Rubble"		0	30	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_CERAMIC_TILE	
// UFO						                                                        		                	                	                                                                                                                                	
LiftU	"Lift"			<	<	<	red_4		"Alloy"		2	1	200	100	-1	-			-			1	0	1	0	0	1	0	0	0	1	1	8	1	VERT	0	-		0	-			DEST_METAL_ALLOY	
LiftD	"Lift"			>	>	>	red_4		"Alloy"		2	1	200	100	-1	-			-			1	0	1	1	0	0	0	0	0	0	1	8	0	VERT	0	-		0	-			DEST_METAL_ALLOY	
-	"UFO Hull"		u	WALL2	VLINE2	gray_8		"Alloy"		3	2	200	100	-1	-			"Twisted Alloy"		0	100	0	0	1	1	1	1	1	1	0	0	1	NONE	0	SCORE_ALLOY	0	-			DEST_METAL_ALLOY	
-	"UFO Wall"		~	WALL1	VLINE1	gray_8		"Alloy"		3	2	190	100	-1	-			"Twisted Alloy"		0	80	0	0	1	1	1	1	1	1	0	0	1	NONE	0	SCORE_ALLOY	0	-			DEST_METAL_ALLOY	
-	"Dmgd UFO Floor"	d	.	_	gray_5		"Alloy"		0	1	150	70	-1	-			"Twisted Alloy"		1	60	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"UFO Floor"		_	.	_	gray_8		"Alloy"		0	3	200	100	-1	"Dmgd UFO Floor"	-			0	100	1	0	0	1	0	1	0	1	1	4	1	NONE	0	SCORE_ALLOY	0	-			-			
-	"Dmgd UFO Roof"		D	BLOCK3	_	gray_5		"Alloy"		0	1	150	70	-1	-			"Twisted Alloy"		1	60	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"UFO Roof"		R	BLOCK3	_	gray_8		"Alloy"		0	3	200	100	-1	"Dmgd UFO Roof"		-			0	100	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			-			
// SKYRANGER						                                                		                	                	                                                                                                                                		
-	"Skyranger Hull"	x	WALL2	VLINE2	gray_8		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Skyranger Engine"	E	WALL2	VLINE2	gray_8		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Skyranger Cockpit"	C	BLOCK3	VLINE2	gray_8		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Skyranger Floor"	v	.	_	gray_8		"Alloy"		0	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Skyranger Roof"	^	BLOCK3	_	gray_8		"Alloy"		0	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Skyranger Wing"	w	w	_	gray_8		"Alloy"		1	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Skyranger LGear"	L	G	G	gray_5		"Alloy"		2	0	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Ramp"			]	.	_	gray_5		"Alloy"		1	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	SLOPE=	0	-		0	-			DEST_METAL_ALLOY		
-	"Ramp Mechanism"	M	M	M	gray_5		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY		
// Lightning	
-	"Lightning Hull"	1	WALL2	VLINE2	sky_0		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY		
-	"Lightning Floor"	2	.	_	sky_0		"Alloy"		0	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY		
Lroof1	"Lightning Roof"	3	BLOCK3	_	sky_0		"Alloy"		0	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY		
Lroof2	"Lightning Roof"	4	BLOCK3	_	sky_1		"Alloy"		0	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY		
-	"Lightning LGear"	6	G	G	gray_5		"Alloy"		2	0	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY		
//Avanger
-	"Avenger Hull"		K	WALL2	VLINE2	sky_0		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Avenger Engine"	J	WALL2	VLINE2	sky_0		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Avenger Cockpit"	k	BLOCK3	VLINE2	sky_0		"Alloy"		2	1	200	-1	-1	-			-			0	999	0	0	1	1	1	1	1	1	0	0	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Avenger Floor"		j	.	_	sky_0		"Alloy"		0	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Avenger Roof"		H	BLOCK3	_	sky_0		"Alloy"		0	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY	
-	"Avenger Wing"		h	w	_	sky_0		"Alloy"		1	1	200	-1	-1	-			-			0	999	1	0	0	1	0	1	0	1	1	4	1	NONE	0	-		0	-			DEST_METAL_ALLOY	

