// Cataclysm Entity/Item Spawning
// (the following scripts are just to enable the empty mod to run: put a soldier and alien in opposite corners)
// Random Weapons for Aliens (Actually not used)
[GLIST_ALIEN_SOLDIER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Pistol|Plasma P Clip|R.Hand"		[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_ALIEN_SOLDIER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Pistol|Plasma P Clip|R.Hand"
[GLIST_ALIEN_SOLDIER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"
[GLIST_ALIEN_SOLDIER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"
[GLIST_ALIEN_SOLDIER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"
[GLIST_ALIEN_SOLDIER][ENTITY]"Floater Soldier"		[FACTION]"Alien"	[AI]AGG		[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"
[GLIST_ALIEN_REAPER][ENTITY]"Reaper"			[FACTION]"Alien"	[AI]AGG		
[GLIST_ALIEN_REAPER][ENTITY]"Reaper"			[FACTION]"Alien"	[AI]NORM	
[GLIST_ALIEN_NAVIGATOR][ENTITY]"Floater Navigator"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|Plasma P Clip|R.Hand"		[ITEM]"Mind Probe|NONE|L.Hand"
[GLIST_ALIEN_NAVIGATOR][ENTITY]"Floater Navigator"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"
[GLIST_ALIEN_NAVIGATOR][ENTITY]"Floater Navigator"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"
[GLIST_ALIEN_ENGINEER][ENTITY]"Floater Engineer"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"
[GLIST_ALIEN_ENGINEER][ENTITY]"Floater Engineer"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"
[GLIST_ALIEN_ENGINEER][ENTITY]"Floater Engineer"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Small Launcher|Stun Bomb|R.Hand"
[GLIST_ALIEN_MEDIC][ENTITY]"Floater Medic"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Pistol|Plasma P Clip|R.Hand"		[ITEM]"Mind Probe|NONE|L.Hand"
[GLIST_ALIEN_MEDIC][ENTITY]"Floater Medic"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"
[GLIST_ALIEN_MEDIC][ENTITY]"Floater Medic"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Small Launcher|Stun Bomb|R.Hand"
[GLIST_ALIEN_LEADER][ENTITY]"Floater Leader"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"		[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_ALIEN_LEADER][ENTITY]"Floater Leader"		[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"		[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_ALIEN_COMMANDER][ENTITY]"Floater Commander"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"		[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_ALIEN_COMMANDER][ENTITY]"Floater Commander"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"		[ITEM]"Alien Grenade|NONE|L.Hand"
[GLIST_ALIEN_COMMANDER][ENTITY]"Floater Commander"	[FACTION]"Alien"	[AI]NORM	[ITEM]"Blaster Launcher|Blaster Bomb|R.Hand"
// random weapons for X-COM
[GLIST_XCOM_ROOKIE][ENTITY]"Rookie"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Laser Pistol|NONE|R.Hand"			[ITEM]"Stun Rod|NONE|L.Hand"
[GLIST_XCOM_ROOKIE][ENTITY]"Rookie"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Plasma Pistol|Plasma P Clip|R.Hand"		[ITEM]"Stun Rod|NONE|L.Hand"
[GLIST_XCOM_ROOKIE][ENTITY]"Rookie"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Pistol|Pistol Clip|R.Hand"			[ITEM]"Stun Rod|NONE|L.Hand"
[GLIST_XCOM_ROOKIE][ENTITY]"Rookie"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Laser Rifle|NONE|R.Hand"				[ITEM]"Electro-flare|NONE|Belt"		[ITEM]"Electro-flare|NONE|Belt"		[ITEM]"Electro-flare|NONE|Belt"		[ITEM]"Grenade|NONE|Belt"
[GLIST_XCOM_ROOKIE][ENTITY]"Rookie"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Rifle|Rifle Clip|R.Hand"				[ITEM]"Electro-flare|NONE|Belt"		[ITEM]"Electro-flare|NONE|Belt"		[ITEM]"Electro-flare|NONE|Belt"		[ITEM]"Grenade|NONE|Belt"
[GLIST_XCOM_SERGEANT][ENTITY]Sergeant1		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Plasma Pistol|Plasma P Clip|R.Hand"		[ITEM]"High Explosive|NONE|Belt"	[ITEM]"Proximity Grenade|NONE|Belt"	[ITEM]"Proximity Grenade|NONE|Belt"	[ITEM]"Alien Grenade|NONE|Belt"		[ITEM]"Alien Grenade|NONE|Belt"
[GLIST_XCOM_SERGEANT][ENTITY]Sergeant2		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Plasma Pistol|Plasma P Clip|R.Hand"		[ITEM]"Psi-Amp|NONE|L.Hand"		[ITEM]"Mind Probe|NONE|Belt"
[GLIST_XCOM_SERGEANT][ENTITY]Sergeant1		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Laser Rifle|NONE|R.Hand"				[ITEM]"Motion Scanner|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"
[GLIST_XCOM_SERGEANT][ENTITY]Sergeant1		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Laser Rifle|NONE|R.Hand"				[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Medi-Kit|NONE|Belt"
[GLIST_XCOM_SERGEANT][ENTITY]Sergeant1		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Medi-Kit|NONE|Belt"
[GLIST_XCOM_SERGEANT][ENTITY]Sergeant1		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"		[ITEM]"Grenade|NONE|Belt"
//[GLIST_XCOM_SERGEANT][ENTITY]Sergeant1		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Light Sniper Rifle|Lgt. Sniper Clip|R.Hand"	[ITEM]"Lgt. Sniper Clip|NONE|Belt"	[ITEM]"Lgt. Sniper Clip|NONE|Belt"	[ITEM]"Proximity Grenade|NONE|Belt"	[ITEM]"Proximity Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"
//[GLIST_XCOM_SERGEANT][ENTITY]Sergeant1		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Sniper Laser Rifle|NONE|R.Hand"			[ITEM]"Proximity Grenade|NONE|Belt"	[ITEM]"Proximity Grenade|NONE|Belt"	[ITEM]"Smoke Grenade|NONE|Belt"		[ITEM]"Smoke Grenade|NONE|Belt"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Heavy Laser|NONE|R.Hand"				
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Heavy Cannon|HC-HE Clip|R.Hand"			[ITEM]"HC-IN Clip|NONE|Belt"		[ITEM]"HC-AP Clip|NONE|Belt"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Auto-Cannon|AC-HE Clip|R.Hand"			[ITEM]"AC-IN Clip|NONE|Belt"		[ITEM]"AC-AP Clip|NONE|Belt"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Rocket Launcher|Small Rocket|R.Hand"		[ITEM]"Small Rocket|NONE|Belt"		[ITEM]"Small Rocket|NONE|Belt"		[ITEM]"Large Rocket|NONE|Belt"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Small Launcher|Stun Bomb|R.Hand"			[ITEM]"Stun Bomb|NONE|Belt"		[ITEM]"Stun Bomb|NONE|Belt"		[ITEM]"Stun Bomb|NONE|Belt"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Heavy Laser|NONE|R.Hand"			
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Heavy Cannon|HC-HE Clip|R.Hand"			[ITEM]"HC-IN Clip|NONE|Belt"		[ITEM]"HC-AP Clip|NONE|Belt"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Auto-Cannon|AC-HE Clip|R.Hand"			[ITEM]"AC-IN Clip|NONE|Belt"		[ITEM]"AC-AP Clip|NONE|Belt"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Rocket Launcher|Small Rocket|R.Hand"		[ITEM]"Small Rocket|NONE|Belt"		[ITEM]"Small Rocket|NONE|Belt"		[ITEM]"Large Rocket|NONE|Belt"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Small Launcher|Stun Bomb|R.Hand"			[ITEM]"Stun Bomb|NONE|Belt"		[ITEM]"Stun Bomb|NONE|Belt"		[ITEM]"Stun Bomb|NONE|Belt"
[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Blaster Launcher|Blaster Bomb|R.Hand"		[ITEM]"Blaster Bomb|NONE|Belt"		[ITEM]"Laser Pistol|NONE|Belt"		
//[GLIST_XCOM_CAPTAIN][ENTITY]"Captain"		[ARMOR]"Personal Armor"	[FACTION]"XCOM"		[ITEM]"Heavy Sniper Rifle|Hv. Sniper Clip|R.Hand"	[ITEM]"Hv. Sniper Clip|NONE|Belt"	[ITEM]"Hv. Sniper Clip|NONE|Belt"	[ITEM]"Hv. Sniper Clip|NONE|Belt"	[ITEM]"Hv. Sniper Clip|NONE|Belt"	[ITEM]"Hv. Sniper Clip|NONE|Belt"	[ITEM]"Hv. Sniper Clip|NONE|Belt"
[GLIST_XCOM_COMMANDER][ENTITY]"Commander"	[ARMOR]"Flying Suit"	[FACTION]"XCOM"		[ITEM]"Laser Rifle|NONE|R.Hand"				[ITEM]"Alien Grenade|NONE|Belt"		[ITEM]"Medi-Kit|NONE|Belt"		[ITEM]"Motion Scanner|NONE|Belt"
[GLIST_XCOM_COMMANDER][ENTITY]"Commander"	[ARMOR]"Flying Suit"	[FACTION]"XCOM"		[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"		[ITEM]"Alien Grenade|NONE|Belt"		[ITEM]"Medi-Kit|NONE|Belt"		[ITEM]"Motion Scanner|NONE|Belt"
?SKYRANGER_W
[ENTITY]"Tank, Tracked"		[FACTION]"XCOM"		[POS](9,4,1)	[FACING]E	[ITEM]"HWP Missile|HWP Msle Array|Wpn Module 1"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](8,5,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Heavy Cannon|HC-HE Clip|R.Hand"	[ITEM]"HC-HE Clip|NONE|Belt"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](8,4,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Heavy Cannon|HC-HE Clip|R.Hand"	[ITEM]"HC-HE Clip|NONE|Belt"
[ENTITY]"Rookie"		[FACTION]"XCOM"		[POS](7,5,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Laser Rifle|NONE|R.Hand"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Grenade|NONE|Belt"
[ENTITY]"Rookie"		[FACTION]"XCOM"		[POS](7,4,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Laser Rifle|NONE|R.Hand"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Grenade|NONE|Belt"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](6,5,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Heavy Laser|NONE|R.Hand"	[ITEM]"Grenade|NONE|Belt"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](6,4,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Heavy Laser|NONE|R.Hand"	[ITEM]"Grenade|NONE|Belt"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](5,5,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Laser Rifle|NONE|R.Hand"	[ITEM]"Grenade|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](5,4,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Laser Rifle|NONE|R.Hand"	[ITEM]"Grenade|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"
[ENTITY]"Captain"		[FACTION]"XCOM"		[POS](4,5,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Laser Rifle|NONE|R.Hand"	[ITEM]"Grenade|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"
[ENTITY]"Commander"		[FACTION]"XCOM"		[POS](4,4,1)	[FACING]E	[ARMOR]"Personal Armor"	[ITEM]"Laser Rifle|NONE|R.Hand"	[ITEM]"Grenade|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"
?SKYRANGER_E
?MSCOUT1
[PROP]SPAWN_MSCOUT			[CUBE](0,0,0)(0,0,0)
[PROP]SPAWNPOINT_NAVIGATOR		[CUBE](2,2,0)(2,2,0)
<60%>[PROP]SPAWNPOINT_MSCOUT		[CUBE](0,0,0)(9,9,1)
<50%>[PROP]SPAWNPOINT_NAVIGATOR		[CUBE](2,7,0)(6,7,0)
?BATTLESHIP_SW
<50%>[PROP]SPAWNPOINT_BATTLESHIP	[CUBE](0,0,0)(9,9,2)
?BATTLESHIP_SC
[PROP]SPAWNPOINT_NAVIGATOR		[CUBE](2,1,2)(4,1,2)
<50%>[PROP]SPAWNPOINT_NAVIGATOR		[CUBE](5,1,2)(6,2,2)
?BATTLESHIP_SE
[PROP]SPAWNPOINT_BATTLESHIP		[CUBE](0,0,0)(9,9,2)
?BATTLESHIP_CW
[PROP]SPAWNPOINT_LEADER			[CUBE](4,2,2)(7,6,2)
<50%>[PROP]SPAWNPOINT_ENGINEER		[CUBE](2,2,0)(6,3,0)
?BATTLESHIP_CC
[PROP]SPAWN_BATTLESHIP			[CUBE](0,0,0)(0,0,0)
[PROP]SPAWNPOINT_BATTLESHIP		[CUBE](0,0,0)(9,9,2)
?BATTLESHIP_CE
[PROP]SPAWNPOINT_LEADER			[CUBE](3,2,2)(5,6,2)
[PROP]SPAWNPOINT_ENGINEER		[CUBE](2,3,0)(4,5,0)
?BATTLESHIP_NW
[PROP]SPAWNPOINT_BATTLESHIP		[CUBE](0,0,0)(9,9,2)
[PROP]SPAWNPOINT_MEDIC			[CUBE](4,6,1)(8,8,1)
?BATTLESHIP_NC
[PROP]SPAWNPOINT_COMMANDER		[CUBE](2,6,2)(6,6,2)
?BATTLESHIP_NE
[PROP]SPAWNPOINT_BATTLESHIP		[CUBE](0,0,0)(9,9,2)
?LSCOUT_SW
[PROP]SPAWN_LSCOUT			[CUBE](0,0,0)(9,9,0)
<60%>[PROP]SPAWNPOINT_NAVIGATOR		[CUBE](2,0,0)(6,2,0)
?LSCOUT_SE
[PROP]SPAWNPOINT_LSCOUT			[CUBE](0,0,0)(9,9,1)
?LSCOUT_NW
[PROP]SPAWNPOINT_NAVIGATOR		[CUBE](4,7,0)(6,9,0)
[PROP]SPAWNPOINT_ENGINEER		[CUBE](8,7,0)(9,8,0)
?LSCOUT_NE
<50%>[PROP]SPAWNPOINT_LSCOUT		[CUBE](0,0,0)(9,9,1)
<40%>[PROP]SPAWNPOINT_ENGINEER		[CUBE](0,7,0)(0,9,0)
?HARVESTER_SW
[PROP]SPAWN_HARVESTER			[CUBE](0,0,0)(9,9,0)
[PROP]SPAWNPOINT_HARVESTER		[CUBE](0,0,0)(9,9,2)
[PROP]SPAWNPOINT_NAVIGATOR		[CUBE](5,4,2)(9,5,2)
[PROP]SPAWNPOINT_ENGINEER		[CUBE](3,3,0)(3,3,1)
?HARVESTER_SE
[PROP]SPAWNPOINT_HARVESTER		[CUBE](0,0,0)(9,9,2)
<50%>[PROP]SPAWNPOINT_NAVIGATOR		[CUBE](3,3,2)(4,4,2)
?HARVESTER_NW
[PROP]SPAWNPOINT_ENGINEER		[CUBE](5,7,0)(9,7,0)
[PROP]SPAWNPOINT_LEADER			[CUBE](9,2,2)(9,2,2)
[PROP]SPAWNPOINT_MEDIC			[CUBE](6,5,0)(9,5,0)
<60%>[PROP]SPAWNPOINT_HARVESTER		[CUBE](0,0,0)(9,9,2)
<50%>[PROP]SPAWNPOINT_LEADER		[CUBE](9,5,2)(9,5,2)
?HARVESTER_NE
<60%>[PROP]SPAWNPOINT_HARVESTER		[CUBE](0,0,0)(9,9,2)
?ABDUCTOR_SW
[PROP]SPAWN_ABDUCTOR			[CUBE](0,0,0)(9,9,0)
[PROP]SPAWNPOINT_MEDIC			[CUBE](0,6,0)(9,2,0)
?ABDUCTOR_SE
[PROP]SPAWNPOINT_LEADER			[CUBE](0,0,1)(2,2,1)
[PROP]SPAWNPOINT_ENGINEER		[CUBE](3,4,0)(7,7,0)
[PROP]SPAWNPOINT_ABDUCTOR		[CUBE](0,0,0)(9,9,1)
<40%>[PROP]SPAWNPOINT_ABDUCTOR		[CUBE](0,0,0)(9,9,1)
?ABDUCTOR_NW
[PROP]SPAWNPOINT_NAVIGATOR		[CUBE](6,6,1)(9,9,1)
[PROP]SPAWNPOINT_MEDIC			[CUBE](3,3,0)(9,9,0)
<50%>[PROP]SPAWNPOINT_NAVIGATOR		[CUBE](6,6,1)(9,9,1)
<40%>[PROP]SPAWNPOINT_ABDUCTOR		[CUBE](3,3,1)(6,4,1)
?ABDUCTOR_NE
[PROP]SPAWNPOINT_MEDIC			[CUBE](0,7,0)(2,9,0)
[PROP]SPAWNPOINT_ENGINEER		[CUBE](0,3,0)(5,5,0)
?SUPPLY_SW
[PROP]SPAWNPOINT_LEADER			[CUBE](6,3,2)(9,5,2)
[PROP]SPAWNPOINT_NAVIGATOR		[CUBE](0,6,2)(1,9,2)
?SUPPLY_SC
<60%>[PROP]SPAWNPOINT_LEADER		[CUBE](5,0,2)(6,2,2)
?SUPPLY_SE
[PROP]SPAWNPOINT_MEDIC			[CUBE](0,3,1)(1,5,1)
<50%>[PROP]SPAWNPOINT_SUPPLYSHIP	[CUBE](0,0,2)(2,2,2)
?SUPPLY_CW
[PROP]SPAWNPOINT_ENGINEER		[CUBE](6,7,0)(9,9,0)
[PROP]SPAWNPOINT_SUPPLYSHIP		[CUBE](1,5,1)(5,9,1)
<40%>[PROP]SPAWNPOINT_NAVIGATOR		[CUBE](6,7,2)(9,9,2)
?SUPPLY_CC
[PROP]SPAWN_SUPPLYSHIP			[CUBE](0,0,0)(9,9,0)
[PROP]SPAWNPOINT_MEDIC			[CUBE](3,8,1)(5,9,1)
?SUPPLY_CE
[PROP]SPAWNPOINT_SUPPLYSHIP		[CUBE](3,3,1)(5,7,1)
<50%>[PROP]SPAWNPOINT_ENGINEER		[CUBE](0,7,0)(2,9,0)
?SUPPLY_NW
?SUPPLY_NC
?SUPPLY_NE
?TERROR_SW
?TERROR_SC
[PROP]SPAWNPOINT_LEADER			[CUBE](1,6,1)(7,7,1)
[PROP]SPAWNPOINT_TERRORSHIP		[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_NAVIGATOR		[CUBE](0,2,1)(8,4,1)
[PROP]SPAWNPOINT_ENGINEER		[CUBE](2,0,0)(6,1,0)
<50%>[PROP]SPAWNPOINT_NAVIGATOR		[CUBE](0,2,1)(8,4,1)
<50%>[PROP]SPAWNPOINT_ENGINEER		[CUBE](2,0,0)(6,1,0)
?TERROR_SE
?TERROR_CW
[PROP]SPAWNPOINT_TERROR			[CUBE](2,8,0)(9,9,0)
?TERROR_CC
[PROP]SPAWN_TERRORSHIP			[CUBE](0,0,0)(9,9,0)
<50%>[PROP]SPAWNPOINT_TERROR		[CUBE](4,2,0)(4,2,0)
[PROP]SPAWNPOINT_MEDIC			[CUBE](1,3,1)(1,3,1)
<50%>[PROP]SPAWNPOINT_TERRORSHIP	[CUBE](0,0,0)(9,9,1)
?TERROR_CE
[PROP]SPAWNPOINT_TERROR			[CUBE](0,8,0)(6,9,0)
?TERROR_NW
?TERROR_NC
?TERROR_NE
?LIGHTNING_W
[SPAWN_ENTITIES]3	[REMOVE]1	[GLIST]XCOM_ROOKIE		[CUBE](5,2,1)(9,6,1)	[FACING]RAND
[SPAWN_ENTITIES]5	[REMOVE]0	[GLIST]XCOM_SERGEANT		[CUBE](5,2,1)(9,6,1)	[FACING]RAND
[SPAWN_ENTITIES]3	[REMOVE]0	[GLIST]XCOM_CAPTAIN		[CUBE](5,2,1)(9,6,1)	[FACING]RAND
[SPAWN_ENTITIES]1	[REMOVE]0	[GLIST]XCOM_COMMANDER		[CUBE](5,2,1)(9,6,1)	[FACING]RAND
?LIGHTNING_E
?AVANGER_S
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](3,0,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Heavy Cannon|HC-HE Clip|R.Hand"	[ITEM]"HC-HE Clip|NONE|Belt"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](6,0,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Heavy Cannon|HC-HE Clip|R.Hand"	[ITEM]"HC-HE Clip|NONE|Belt"
[ENTITY]"Rookie"		[FACTION]"XCOM"		[POS](3,1,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Laser Rifle|NONE|R.Hand"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Alien Grenade|NONE|Belt"
[ENTITY]"Rookie"		[FACTION]"XCOM"		[POS](6,1,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Laser Rifle|NONE|R.Hand"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Electro-flare|NONE|Belt"	[ITEM]"Alien Grenade|NONE|Belt"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](3,2,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Heavy Laser|NONE|R.Hand"	[ITEM]"Alien Grenade|NONE|Belt"
[ENTITY]Sergeant1		[FACTION]"XCOM"		[POS](6,2,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Heavy Laser|NONE|R.Hand"	[ITEM]"Alien Grenade|NONE|Belt"
[ENTITY]Sergeant2		[FACTION]"XCOM"		[POS](3,3,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"	[ITEM]"Alien Grenade|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"
[ENTITY]Sergeant2		[FACTION]"XCOM"		[POS](6,3,1)	[FACING]N	[ARMOR]"Power Suit"	[ITEM]"Plasma Rifle|Plasma R Clip|R.Hand"	[ITEM]"Alien Grenade|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"
[ENTITY]"Captain"		[FACTION]"XCOM"		[POS](3,4,1)	[FACING]N	[ARMOR]"Flying Suit"	[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"	[ITEM]"Alien Grenade|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"
[ENTITY]"Commander"		[FACTION]"XCOM"		[POS](6,4,1)	[FACING]N	[ARMOR]"Flying Suit"	[ITEM]"Heavy Plasma|H Plasma Clip|R.Hand"	[ITEM]"Alien Grenade|NONE|Belt"	[ITEM]"Medi-Kit|NONE|Belt"
[ENTITY]"Tank, Tracked"		[FACTION]"XCOM"		[POS](4,5,1)	[FACING]N	[ITEM]"HWP Missile|HWP Msle Array|Wpn Module 1"
[ENTITY]"Tank, Tracked"		[FACTION]"XCOM"		[POS](4,3,1)	[FACING]N	[ITEM]"HWP Laser|NONE|Wpn Module 1"
[ENTITY]"Tank, Hover"		[FACTION]"XCOM"		[POS](4,1,1)	[FACING]N	[ITEM]"HWP Plasma|NONE|Wpn Module 1"
?AVANGER_N
[ENTITY]"Tank, Hover"		[FACTION]"XCOM"		[POS](4,9,1)	[FACING]N	[ITEM]"HWP Plasma|NONE|Wpn Module 1"
~MAP
~WEIGHT1
//MSCOUT
[PROP]SPAWNPOINT_MSCOUT			[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_MSCOUT			[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_MSCOUT			[CUBE](0,0,0)(9,9,1)
<40%>[PROP]SPAWNPOINT_MSCOUT		[CUBE](0,0,0)(9,9,1)
//LSCOUT
[PROP]SPAWNPOINT_LSCOUT			[CUBE](0,0,0)(9,9,1)
<80%>[PROP]SPAWNPOINT_LSCOUT		[CUBE](0,0,0)(9,9,1)
<70%>[PROP]SPAWNPOINT_LSCOUT		[CUBE](0,0,0)(9,9,1)
<50%>[PROP]SPAWNPOINT_LSCOUT		[CUBE](0,0,0)(9,9,1)
<40%>[PROP]SPAWNPOINT_LSCOUT		[CUBE](0,0,0)(9,9,1)
//HARVESTER	
[PROP]SPAWNPOINT_HARVESTER		[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_HARVESTER		[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_HARVESTER		[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_HARVESTER		[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_HARVESTER		[CUBE](0,0,0)(9,9,1)
<40%>[PROP]SPAWNPOINT_HARVESTER		[CUBE](0,0,0)(9,9,1)
<40%>[PROP]SPAWNPOINT_HARVESTER		[CUBE](0,0,0)(9,9,1)
//ABDUCTOR	
[PROP]SPAWNPOINT_ABDUCTOR		[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_ABDUCTOR		[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_ABDUCTOR		[CUBE](0,0,0)(9,9,1)
<60%>[PROP]SPAWNPOINT_ABDUCTOR		[CUBE](0,0,0)(9,9,1)
<60%>[PROP]SPAWNPOINT_ABDUCTOR		[CUBE](0,0,0)(9,9,1)
//BATTLESHIP
[PROP]SPAWNPOINT_BATTLESHIP		[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_BATTLESHIP		[CUBE](0,0,0)(9,9,1)
<75%>[PROP]SPAWNPOINT_BATTLESHIP	[CUBE](0,0,0)(9,9,1)
<75%>[PROP]SPAWNPOINT_BATTLESHIP	[CUBE](0,0,0)(9,9,1)
<50%>[PROP]SPAWNPOINT_BATTLESHIP	[CUBE](0,0,0)(9,9,1)
//TERRORSHIP
[PROP]SPAWNPOINT_TERRORSHIP		[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_TERRORSHIP		[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_TERRORSHIP		[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_TERRORSHIP		[CUBE](0,0,0)(9,9,1)
//SUPPLYSHIP
[PROP]SPAWNPOINT_SUPPLYSHIP		[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_SUPPLYSHIP		[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_SUPPLYSHIP		[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_SUPPLYSHIP		[CUBE](0,0,0)(9,9,1)
<75%>[PROP]SPAWNPOINT_SUPPLYSHIP	[CUBE](0,0,0)(9,9,1)
<75%>[PROP]SPAWNPOINT_SUPPLYSHIP	[CUBE](0,0,0)(9,9,1)
<50%>[PROP]SPAWNPOINT_SUPPLYSHIP	[CUBE](0,0,0)(9,9,1)
<50%>[PROP]SPAWNPOINT_SUPPLYSHIP	[CUBE](0,0,0)(9,9,1)
<25%>[PROP]SPAWNPOINT_SUPPLYSHIP	[CUBE](0,0,0)(9,9,1)
~WEIGHT2
//TERROR
[PROP]SPAWNPOINT_TERROR			[CUBE](0,0,0)(9,9,1)
[PROP]SPAWNPOINT_TERROR			[CUBE](0,0,0)(9,9,1)
<50%>[PROP]SPAWNPOINT_TERROR		[CUBE](0,0,0)(9,9,1)
<50%>[PROP]SPAWNPOINT_TERROR		[CUBE](0,0,0)(9,9,1)

