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Tag Archives: World

Weaving Narratives into Procedural Worlds, Part 3: Methods

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With Part 1 (Value) and Part 2 (Characteristics) of this series as a background, it’s time to examine the variety of methods Cogmind uses to achieve those goals, which are important considerations every step of the way. This is also what is meant by “weaving,” because there are quite a few individual components working together […]

Posted in Dev Series: Story in Roguelikes | Also tagged , , , , , , , , | 6 Responses

Generating and Populating Caves

cogmind_caves_prefab_centered

Before this point, the vast majority of Cogmind maps have fallen under the room-and-corridor style generation. The wide range of adjustable parameters, when combined with a variety of themed content (and prefabs!), give that one style plenty of potential to create a unique feel and gameplay for different areas of the world. That said, roguelikes […]

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Garrisons

cogmind_garrison_layout_labeled

Last time we looked at what happens when you use the Unlock hack on a Garrison Access machine. Now about that rabbit hole… SPOILER WARNING: This post is going to be absolutely full of spoilers. There are so many details to the implementation of this feature that tip-toeing around them would be annoying and not […]

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Map Composition

cogmind_map_type_composition

Much of the “living dungeon” concept described previously applies to the main complex, and some branches. Roguelikes of significant scope tend to use a combination of map generation techniques, necessary to fill the game world with unique maps appropriate for their respective areas. Different map types are also likely to require different algorithms to populate […]

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The Living Dungeon

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Having introduced the world of Cogmind from a macro perspective, we now zoom in on the anatomy of individual floors. In a majority of roguelikes, the content of a given dungeon map is unchanging, and individual encounters on that map play out in relative isolation. When you arrive there are X number of enemies in […]

Posted in Design, Game Overview | Also tagged , | 6 Responses