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Tag Archives: REXPaint

Dialogue UI

I recently added the third and final dialogue-related UI feature to Cogmind, so it’s time for a review of what all these different ways of displaying who says what are doing in the game :D Message Log This is the obvious one–any NPC dialogue is added to the message log for future reference if necessary, […]

Posted in GUI | Also tagged , | 2 Responses

Designing Cogmind’s World Map

Cogmind began as a 7DRL based around a simple fight (or flight!) from your subterranean starting location directly to the surface. As the new Cogmind works its way towards 1.0, a big part of its departure from those humble origins is the significantly expanded world. (For an initial discussion about the layout of the world, […]

Posted in GUI | Also tagged , , | 8 Responses

REXPaint 1.0

Over two years ago, I released the first version of REXPaint, a tool I originally built to explore the possibility of adding art to one of my other projects. Since then it’s become a major component of my workflow for everything from art to UI mockups to map design and prefabs. Come November there hadn’t […]

Posted in Uncategorized | Also tagged | 2 Responses

Roguelike Development with REXPaint

I mention REXPaint a lot on this blog. This is not coincidence, nor because I created it. It happens to be an incredibly useful piece of software for roguelike development! REXPaint is an in-house tool I developed in 2013 shortly before resuming work on Cogmind. It has since been made freely available for other devs, […]

Posted in Gamedev | Also tagged , , , , , , , | 14 Responses

Cogmind ASCII Art Gallery

Cogmind’s ASCII art has drawn a lot of attention where it’s been shown on Reddit and Twitter, but I haven’t  been showing much of it here on the blog. I suppose it makes sense to accumulate enough of it for a grand one-place-to-go-to-see-Cogmind-ASCII-art type post. This is that post ;) ASCII art style is traditionally […]

Posted in Art | Also tagged , , , , , , | 10 Responses