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Tag Archives: Machines

Cogmind ASCII Art Gallery

Cogmind’s ASCII art has drawn a lot of attention where it’s been shown on Reddit and Twitter, but I haven’t  been showing much of it here on the blog. I suppose it makes sense to accumulate enough of it for a grand one-place-to-go-to-see-Cogmind-ASCII-art type post. This is that post ;) ASCII art style is traditionally […]

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Non-Interactive Machines

Non-interactive machines were first discussed in the context of the object placement algorithm of the previous post. But there is plenty more to cover. Distribution We can’t simply pick random machines for any and all maps. The types of machines on a given map should reflect the theme of that map, be it storage, factory, […]

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Furnishing a/the Dungeon

Most traditional roguelikes are pretty barren, especially those of the subterranean variety where a map is composed of rooms empty except for monsters, items, and a small selection of interactive props or obstacles (e.g. altars, plants, pools of some liquid). This reflects, and highlights, the genre’s focus on tactics and strategy. If an object doesn’t […]

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Ambient Sound

Cogmind Ambient Sounds

Sound plays an important role in Cogmind, perhaps setting it apart from a majority of ASCII roguelikes. While sound will likely have little or no direct influence on the gameplay mechanics themselves, it still adds an important dimension to the experience since immersion is the primary focus of the game’s design. (Remember, you are the Cogmind!) […]

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Recycling Units & Repair Stations

An introduction to two more interactive machines for dealing with used parts. Recycling Units At a recycling unit you can insert parts from your inventory to be broken down into reusable matter, so they’re basically an additional way to get access to matter besides attempting to blow up robots with as little collateral damage as […]

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